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/agdg/ - Amateur Game Developing General
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Never give up edition.

> Waifu Jam finished, go play some games!
https://itch.io/jam/wj2016

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

>New /agdg/ Website (Still in beta)
http://tools.aggydaggy.com/#

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/QwcSPdnx

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
Level design is game development.
>>
https://youtu.be/imrz3Nsnhw8?t=120

decide which one you want
>>
WHERE'S THE PORN OF VAMPIRE BIT VAMPIRE GIRL?
>>
Visual Novels are games
>>
Enginedev here, just made my first triangle. My MMORPG is going along just fine.
>>
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I genuinely believe these threads actively hinder progress because of people giving awful trolling feedback and being just general assholes to one another. If you post what you're working on, you will get shit on for it no matter how good it may or may not be.
>>
>>144230030
Pic related, my favorite video game
>>
>>144230092
From the first point was begat a line... From this line was begat a world... And that first point was one you made!
>>
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>tfw deved hard 12 hours in a row
>tfw did massive piece of work today
>be proud
>look back at what still needs to be done
>this was nothing but a small drop in a vast sea
>all motivation suddenly gone when i realized it will still take possibly years to finish, years which i don't have since once i'm out of school it's game over for hobbies which require such insane time as game dev
well... fuck
pic related, it will never be me ;_;
>>
>>144230092
>this isn't even inaccurate
Engine deving is explosive. Slow until you suddenly find yourself with a game.
>>
How do I get draw GUI draw shit pixel perfectly in game maker? I have resolution of 256x240 and I upscale it to 2x which is 512 x 480 and I also allow player to resize the window. The problem is that I cant scale the draw GUI elements correctly along with the game, no matter the screen size, it just stays same size and causes "mixels". How do I scale drawn stuff in Draw GUI correctly?
>>
>Computer starts making a weird sound
Welp, time to backup my game!


I hope you found this post entertaining in between your dev sessions. Thanks.
>>
Time to fall into my daily 8 hour coma.
Good night.
>>
>>144230350
Gotta figure out what's important m8. You don't need everything you have in your design document.
>>
>>144230670
nvm fix'd ;)
>>
>>144230029
She's pure. Don't try to corrupt her.
However a high res version of the opening screen would be nice.
>>
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>>144230350
>do work for hours
>spend some more hours on polish
>looks great
>come back a day later
>suddenly it looks mediocre

fuck
>>
>>144230108
No one ever shit on my game, anon. I only got helpful feedback and sometimes compliments.
>>
Any advice for rigging tentacles in blender? Should I just make 4-5 bones as if it was an arm with more joints or something?
>>
>>144231216
>work for hours without rest
>finish milestone
>5 days later
>still don't feel like moving on to the next part
>>
>>144230350
> since once i'm out of school it's game over for hobbies

You are wrong. After uni, when you will have a job, you will have free time.

Look at me. From 10-11 a.m. till 6-7 p.m. workday, after that gym 3 times a week, then from 9 p.m. till 1-2 a.m. gamedev, than smoke and play something for 1 hour if I have energy.

Also weekends. That's like 24 hours of work for two days.
>>
>>144231320
Thats why I always start on something new after the previous three day battle has been won. Either Ill keep working until the new thing is complete, or it will defeat me.
>>
>>144231263
4-5 bones is enough
>>
>>144231332
Are these just normal models with AO?
>>
>>144230242
>this is more like a game than 99.9% of VNs
>some VNs don't even have choices at all

Seriously, how does anyone think VNs are games?
>>
I'm telling you right now, that if you're here to make money, just leave. Your not going to have any fun learning, making, playing, problem solving and everything else that comes with gamedev. This is a hobby. Make things you like, and what you want to play. It's all about doing what is fun for you right now, for just like they say: tomorrow will never come. it will always be right now. Be the person you want to become right now, or forever be in a chase for the unreachable, only pushed to another day by self illusions. Take a deep breath, and have fun right now. There is only this moment, forever.
>>
>>144231587

The only thing I care about is making a game desu.
>>
>>144231587
so when do you decide its time to make money?
>>
>>144231587
:^) I already made a ton of money so you can fuck off nodev.
>>
>>144230108
I don't know, mate. I love to post here, because people always notices the smallest issues in my progress, so the game can become better and better. Other than that, if you've been on this site for years, you can easily distinguish shit posts, feedback which is disguised as shit post, and actual feedback, so I don't get the fuss.
>>
>>144230350
give up, more gamedev sluts for me then
>>
>>144231587
No, fool, you have it backwards. If you dont have fun doing this, if you're not making something you like and want to play, then you're making a shitty game and you're never going to make any coin!
>>
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reposting for serious desperation.

alright so my inventory is buggered.
as you can see by the video, it seems to only grab this one seed and ignores everything else.
heres my code, http://pastebin.com/zbSFsxGT
if someone could look through that and find any problems that would be beauty.

also when it appears that I'm grabbing different seeds in the video, it's actually just me double clicking to switch the spot of the original seed.
>>
>>144231782
And I won the lottery
>>
Is editing blender models a good way to learn?

e.g. I have a template of a human body, can I just edit it and put the detail I want on it or am I gonna run into trouble?
>>
>>144231587
>All the games I want to make cant be made by beginners or novices
>>
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>>144231782
>>144232082
pic related: my game
>>
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what do you think about this dithering filter? testing a gameboy palette now
>>
>>144232452
>Is editing blender models a good way to learn?
no because you didn't make them yourself.
>model THING
>find a professionally modeled THING
>compare
>>
>>144232551
Looks alright. I imagine it would look like shit in motion though. Lots of noise.
>>
>>144232543
You get bullied IRL huh?
>>
>>144231554
What normal models do you mean? Those are 3d models, prefabs that I randomly spawn using vertex data.
And no AO. Where did you saw it?
>>
>spend years making a game so that people can play it for 4 minutes

please no
>>
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lawsuit here I come
>>
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>>144191839
>didn't the dev post here at some point?
hah, I'm surprised you remember me.

I posted progress for a short period during the earliest stages of development.

That must've been almost three years ago now I think..
>>
>>144232781
Easy just make a 2 minutes game with 2 minutes loading screen
>>
>>144231587
I didn't make a ton of money - but I've made enough to live off of, anon. More importantly, I'm in a better position to work at a larger studio than the two man outfit I'm presently at.
>>
are there any other good languages with value types besides C#?
>>
>>144233093
C++
>>
>>144233093
C# -> Unity
Javascript -> Unity
C++ -> Unreal Engine
CG -> your special effects and graphics in any game.
Next one.
>>
>>144233352
did you even understand my question?
>>
someone please devstream

when will jasozz come back and save us
>>
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am i 90s crpg yet
>>
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>>144233607
I guess I could - but it'll just be me trying to get this menu revamp up and running. twitch tv/firgof

>>144233706
Getting there. A little too smooth for 90s crpg unless you want to go for the 'prerendered' look.
>>
>>144233484
ups, no
>>
>>144233810
>ould - but it'll just be me trying to get this menu revamp up and running. twitch tv/firgof

based anon
>>
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/agdg/ Alien Game Development General

http://www.vox.com/2016/6/2/11837608/elon-musk-simulation-argument
>>
>>144232919
please also steal mario maker's quirky UI things

like the little noises things make when you select different 'tools', and play the game's level music pitch shifted down while editing, and when you press "play" it instantly switches to the level's real music at the same point in the song
>>
What makes a spookier atmosphere, sprites or models?
>>
>>144232780
Sorry. Im new to gamedev and 3d in general. Im just asking alot of questions so I can learn.
>>
>>144234330
Half unrelated, but you know whats really spooky? Utter lack of anything in a normally filled world. Like the empty hills outside of Arma 2 maps, Assassins Creed cities when nobody spawns, or those parts of the Witcher 3 up to the north west, where there's just zero wildlife, enemies, geographical features. Its like your brain internally decides "Okay, this is the level of stuff that constitutes 'normal'" to maintain the suspension of disbelief, and when theres just nothing but basic terrain it thinks that there's something up which cannot be good.
>>
Is anyone here using more than one engine at once?

I want to make a 2d game and I suck at c# but I'm worried I'll just never learn it if I take up gamemaker too.
>>
>>144234330
I have never been scared by sprites.
>>
>>144230350
>which i don't have since once i'm out of school it's game over for hobbies which require such insane time as game dev

I don't know why you are under the impression that going from 6-8 hours of lectures a day, doing several hours of work/study at home each day, and having to do schoolwork over weekends, and if you're like most people holding down a part time job on top of all that, eats up less time than just a normal 40 hour work week.
>>
>>144232780
>>144234457

Did you read/watch something to know how to make that first person shooter knowledge? Like having the gun on the right, hud and the controller? Know any good resources?
>>
>>144232712
Actually it doesn't. There's barely any noise.
>>
Wich one of you is Digital Homicide?

http://steamcommunity.com/sharedfiles/filedetails/?id=695116991
>>
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Hey. I'm the anon who was making an RPG. Due to multiple complaints, and the fact that I don't want players to be able to give themselves all 18s without knowing deep down that they're dirty cheaters, I've implemented a point-buy system (for which the number of available points will be adjusted later to make it balanced).

Scrolling through the different attributes on the left also gives you a text box to the right which tells you what the selected attribute does.
>>
>>144235096
looks awful
>>
>>144234330
hard to make out low poly models in a game with low draw distance and with low NPC population.
>>
>>144235197
>nodev whining
>>
>>144234812
I took up gamemaker and I learned about arrays and calling scripts and general syntax and format. This made it so much easier to attempt learning C++ and C#. Before gamemaker I couldn't get passed Hello World on DarkBasic, C++, and HTML, probably because I couldn't relate it to anything with how abstract everything was. I would feel overwhelmed because I'd have to spend the next 10 years learning stuff I didn't care about just to make an engine for a game I wanted, it was depressing so I gave up many times until just recently after using Gamemaker.
>>
>>144234064
He's probably not even wrong, but his argument is pants on head retarded.
>>
>Unity making their licensing even more complicated while all their competitors are simplifying their licensing
Why are they so dumb?
>>
>>144235382

I'm in a similar position. I've been able to implement some cool stuff in unity like dialog boxes and stuff, but even something as simple as making my character move around and animate is crazy difficult.

I feel like the last month in unity has equated to about as much progress as I had in the week I used gamemaker.
>>
>>144235517
Unity is the only way to make a game.
>>
>>144235096
Looks really bad
>>
>>144231993
What object is this code in
>>
>>
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Slow day.
>>
>>144235517
Source is now better than unity
Why don't people jump ship to ue already.
>>
>>144235579
>nodev with nothing constructive to say
>>
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http://steamcommunity.com/profiles/76561198140609871/myworkshopfiles/?section=greenlight
>>
>>144235791
There is nothing constructive to say, it's a cheap filter when applied to a 3D game that makes it look like a mess of low res movement.
>>
>>144235672
I want to hug this bunny.
>>
Why this nigga have his whole wizard trilogy on greenlight?
>>
>>144235916
You can't, she's mine.
>>
>>144235902
it's advanced tech
>>
>>144235727
Don't you ever...
Don't you ever talk to me like that again, you little whelp. Are you a dannyposter? Are you literallyinsanefam? You're fucking done here. I'll be making some calls to my special friends about you. :)
>>
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>>144235854
http://steamcommunity.com/sharedfiles/filedetails/?id=688327984
>>
How can I make my sidescrolling action platformer not another metroidvania
>>
>>144236343
Sorry you got ravioli's jewish dick up your butt but Unity's a piece of shit.
>>
>>144236460
Actually if you made it an actual metroidvania it would be cool. There's really not a single game that replicated the mechanics of metroid/castlevania remotely well.
>>
>>144236378
The funny thing is it's the exact same game as all the Sarah to the Rescue games.
>>
>>144236460

Put in a gimmick.
>>
>>144236460
If you just make it level-based and don't include exploration elements, it's already not a metroidvania.
>>
>>144235854
check his released games http://store.steampowered.com/search/?developer=Digital%20Homicide%20Studios%20LLC
>5 games released
>all $0.99
>all negative ratings
>still has at least a few hundred purchases on each game

Good lord. If even this guy can make it, anyone can.
>>
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>>144236460
Instead of left-right, right-left.
You're always at the center and get pushed NSEW by a mysterious force who you're forced to do bidding for.
>>
>>144236460
Make a kirby-like
Have tons of interesting powers that can be gained.
>>
>>144236621
Don't you need $100 per game to put shit on Greenlight?
>>
fuck off danny
and by the way, I never want to see you in the steam chat again, alright?
>>
>>144236858
No, you only need to pay $100 once. Then you can put as much shit on greenlight as you want.

It really should be $100 per game though, that would help cut down a lot of the people who upload tons of worthless shit.
>>
>>144236592
It looks fine for placeholders.
At least he's not being raped by unity and all the dumb licensing on top of all the information it collects from users.

UE4 and source2 will save us
>>
>>144235902
This is fresh, state-of-the-art proprietary amateur game development technology, created by one of /agdg/'s very own Yesdevs. Didn't we just talk about how Indie game devs are always trying to throw each other under the bus yesterday already? I don't think I've seen any other industry that consistently shits on itself the moment anyone makes progress. It's ridiculous. Every other industry makes partnerships, pools resources, promotes competition, etc., but not indie game dev. We just shit each other and do everything to bring people down with us when we fail to be successful at our own game. If we can't make it, then no one can. Christ.
>>
>>144236592
>/agdg/ will defend this
>>
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>>144236621
that's only the beginning
http://store.steampowered.com/search/?developer=Digital%20Homicide%20Studios
>>
>>144237067
Git gud
>>
What's the modern equivalent of flash in terms of animation?

I want 2d graphics, but not sprites.
>>
>>144237367
Spriter
>>
>>144237067
>i downloaded this thing from the asset store hows it look lol
>it looks bad

>WHY ARE YOU THROWING ME UNDER THE BUS WAH WAH WAH WAH WAH

americans are the whiniest little shits the world has ever known
>>
>>144237367
Vector graphics is what you're looking for.
>>
>>144237367
>I want 2d graphics, but not sprites.
Just because it's not pixellated doesn't mean it's not still a sprite.
>>
>>144237471
Ah, the ole' "bring nationality into an already retarded argument to make it even more retarded" trick.
>>
>>144237367
it's still flash
maybe html5 canvas work but that's a bit more finnicky and parametric

>>144237493
>flash was a vector drawing program
is everyone in here underage but me and googs
>>
>>144235672
I still dont understand what the boxes on the line are
>>
>>144235063
Man, I've been playing videogames since childhood. So I know that usually gun is on the right. Also I was 3d modelling since middle school. Made a tf2 hat in uni and tried to make nude mods for Left For dead.

So I had knowledge of 3d, and learned C# in uni. And with these skills I got my hands on unity.

Dealing with unity is another story. I am probably doing it wrong, but that's how I learn. I imagine in my head what I want to create and struggle till the end until I accomplish what I want. In process of struggle I learn how this and that part of engine works, I learn what tools are there best suited for my problems, I learn workarounds if I really hit the wall. Like right now I struggle with transparency shaders and fog post effect.
>>
>>144237471
Actually, I created it and put it on asset store, mr nodev.
>>
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>>144237598
death to america

if americans weren't allowed to post on 4chan, the quality would improve hundredfold
>>
>>144237367
Do you mean you want vector art, or you just don't want it to look like a SNES game?

If the first, then you pretty much need to use Flash.

If the second, then Godot and Love, and even Unity and UE4 are all options.
>>
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>>144237716
this looks really promising
a unique game is all that you can strive for nowadays and this achieves that.
this has alot of potential
>>
Depending on the type of attack used, regular enemies can be somewhat juggled in the air with attacks. Also the new hitbox system makes the Mimic's super jump attack work even better so that's a plus.
>>
>>144237662
>it's still flash
m8 flash has been dead for like a year, Adobe doesn't even support it anymore.
>>
>>144238243
>Adobe doesn't even support it anymore.
They released an update to it like, three weeks ago.
>>
>>144238161

Is this your own engine?
>>
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>>144237893
>this is what straya posters actually believe.
>>
>>144238297
No, GM:S.
>>
>>144235096
>barely any noise
>some shots are just noise

that's, um, not how it works
>>
>>144237893
But then there wouldn't be a 4chan.
>>
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here's a screenshot from character creation screen from a party-based star trek game i'm making

i want it to be something between prospector and ftl
>>
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getting there

movement accel/decel is shit and bad
shooting is hacked directly into the player object; my next step is defining a coherent weapon class
these are literally the first complete 3d models i've ever made, if i can't get an artist to help me out i'm fucked

otherwise i'm pretty pleased with how quickly this is coming together compared to the last few things i've done. the only "big" thing left to do is get a pseudo-scripting system in place (when player is at X point on rail, run Y function) and i'll basically have all the things i need to start putting together real levels
>>
>>144237716

How long you been using Unity for? Ive done Java classes but trying to make heads or tails on how to do certain things is killing me. Maybe im just to scared too make something and have it amount to nothing usable.
>>
>>144237701
They're the targets or 'notes' you have to hit. It's a rhythm game after all.
>>
>>144238326
>everyone who hates the US must be from 'straya

death to america
>>
>>144238520


coooooooool
>>
>>144238161
when are you adding the sprites and animations? it will look really nice then
>>
Hey guy with the cave-spelunking knight game if you're here

What were you using for making sprites during the last stream?
I'm kind of tired of using paint and it takes forever to make anything look good and match the rest of the animation
>>
>>144238520
That looks really good! Great job luvviedev.
>>
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It may not look like much, but getting the floor builder (now structure builder) to successfully create a second floor was a task and a half, and getting collision working for everything was too. Also I made a new (but still placeholder!) player character graphic.
The time and effort taken was largely from two things. For the floor builder, I apparently now suck at math and math-related reasoning and maybe even reading my own comments. For the collision, it's because I'm doing all my own collision. I almost gave up and used bump.lua, but I was able to get through without it.
I can post some funny footage of what it looked like while I was fixing it if anyone wants to see it.
>>
>>144238520
Looks fantastic.
>>
if cBNS >=20{
BNS+=1;
cBNS=0;}

There isn't anything logically wrong with this correct? cBNS for sure is incrementing because for debugging purposes I am specifically drawing out it's counter. I can understand if somewhere I have code eternally resetting BNS to its default no problem, but even though cBNS is actually going up it is not at the very least resetting itself to 0 when it hits and exceeds 20. GM:S btw, this is in Step Event of a persistent control object that is in the room.

fuck off I don't want to talk about braces
>>
>>144238725

If you mean jasozz he uses aseprite.
>>
>>144238520
you stole this idea
from farm simulator
3d graphics?
kill yourself
>its actually pretty dope
>>
>unity
>>
>>144238658
When I finish making the fire weapon attacks and another boss that tests full equipment synergy. Then I will go learn how to draw and take like 5 years until I work on the game again.
>>
>pixeljoint has good tutorials!
Nice meme.
>>
>>144238725
what stream?
im a newfag to these threads but can someone explain the streams to me. they sound fun
>>
>>144238161
this looks pretty sick
>>
>>144238935
Cheers, big ears!
is that an odd choice or is there a more convenient program to use?
>>
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>>144238520
dang im jelly. wanna collab?
>>
>>144239113
Occassionally devs, like me, stream while they work on their games. You can go watch the game making live. For instance, I'm about to start drawing one of the character classes for Verge at the moment and I've been streaming since >>144233810

I'll probably be streaming another 3-5 hours. This portfolio project of mine is presently my full time job.
>>
http://www.strawpoll.me/10381599
http://www.strawpoll.me/10381599
http://www.strawpoll.me/10381599
>>
>>144239018
dang.
it shouldn't take that long should it?
>>
>>144239113

There's one going right now

twitch tv/firgof

but we have a few people who stream their dev process. It's usually pretty rad.
>>
>>144239264

Aseprite is pretty much the one everyone here uses.
>>
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>>144239292
Who knows. Depends on if I hate drawing or not. Or if I end up making tons of porn and not actually working on anything good.
>>
>>144238520
If you make a Starfox64 clone I'll buy your game and shill it everywhere. Keep it up.
>>
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>>144239465
Thanks for being helpful
You're alright
>>
how do I use this aseprite thing its just code
>>
>>144239593
lol
sounds like 5 years well spent in my opinion
you'll just be good at making a different kind of game
>>
Made some boss music. Might change it later. https://soundcloud.com/dr-doomsday/this-is-it
>>
>>144238954
you got me

>>144239280
i'll get back to you when i've got more than jack shit

>>144239628
i'm taking as much inspiration from classic horizontal stgs (darius, gradius, r-type and especially r-type delta) as i am starfox. the latter is definitely the main touchsone but i really don't want to fall into a trap of "starfox did/didn't do this, i must/can't do this"
>>
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The way you pick your loadout for each level will involve you physically(since its in VR) putting that weapon in a slot (the blue orb by the mannequin).

Then when you are fighting and want to get the weapon, you pick it from the location you put it on the mannequin: Lets say you put your revolver at your right hip, if you reach there and do a "grab" action you equip it.

Opinions?
>>
>>144239725
Admittedly, I originally wanted to make a porn game, but I am too weak willed to control my masturbation habits so I canned it. It was a good experience learning how some of the code works though, so it wasn't a total waste.
>>
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https://docs.google.com/forms/d/1Pu6vYJ5a46kQfx7UAi5xNfpfec5tutPrJomMM14iEd0/viewform

vote on the next AGDG jam theme!
>>
>>144238520
>>144239280
How'd you accomplish this?

Also all I can here when I see this is
https://www.youtube.com/watch?v=5KKoo_5v8rM
>>
>>144240170
when does it start?
>>
>>144240076
>the latter is definitely the main touchsone but i really don't want to fall into a trap of "starfox did/didn't do this, i must/can't do this"
That's a good mindset, anon.
>>
www DOT gofundme DOT com SLASH 47uexn9c
www DOT gofundme DOT com SLASH 47uexn9c
www DOT gofundme DOT com SLASH 47uexn9c
this is Important
>>
>>144240170
>No one voting for Ecco jam

It's like you guys hate atmosphere

inb4 atmosphere space joke
>>
>>144240170
>sign in to vote
Nah
>>
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What do you nerds prefer?
Left: Zelda style
Right: Other stuff
>>
>>144240487
can you guys explain all the jams to me?
>>
>>144240170
>have to log in ofr it
>all the jam themes are shit
f*ck off nigger
>>
>>144240517
right
>>
>>144240480
I don't get it
>>
>>144240517
which one will look better with your style and skills

>>144240621
agdg is full of underage kids who can't get anything done without having it as homework, but aren't clever enough to make their own assignments or brave enough to just announce a jam and get interest immediately from a small group to start work

so we end up with shit like Zelda Jam and Waifu Jam and constant shitty polls about it
>>
>>144240808
i think i get everything but im still hazy on what exactly a "jam" is
>sorry for newfagging
>>
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>>144191254
>>>/trash/3146868

Why are these threads so much nicer than /agdg/? What's their secret?
>>
>>144240808
I think its more that the people with games who have authority and presence in the community aren't willing to make a jam game as it will detract from the there time working on the main game and then we get nodevs making jams and people scrambling to make something.
>>
>>144240927
>apologizes for being a newfag.
TOP KEK
>>
>>144240927
Who are you quoting?
>>
>>144240927
You make a game in a short time span based around a specific theme.
>>
>>144238979
Holy shit, did they change it?
>>
>>144240808
http://www.strawpoll.me/10236061
>>
>>144240808
>which one will look better with your style and skills

Dunno yet.

I really like making character designs though, so probably right from the standpoint of not relying on more topdown-esque views.

Although at the same time I worry about potential wall traps on the backfacing walls. My autism will be bothered.
>>
>>144240927
the original non 4chan definition and intention of a game jam is to get a bunch of game devs together to work on a game in either a harshly limited amount of time, and/or subscribing to set of creative constraints of some kind, usually involving gameplay mechanics or a critical theme of the game. it's also a social thing, since it typically brings devs together to collaborate, compete, or sometimes even work in the same physical space. (I know of one game jam where you pay a couple hundred bucks for a ticket, and then go on a week or so long yacht cruise. the idea is that over the course of the cruise, you have a game as good as your tan, but it's not enforced)


here in agdg though, they give a month before announcing the start of the thing, another month to actually do it, and the themes are usually wishy-washy bullshit that can be slapped over anything like "waifus" or "zelda" or "halloween"
>>
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How's it coming along guys?
>>
>>144240985
not having you or danny
>>
>>144241018
>authority and presence
>/agdg/
lol

but yes, i get your point and agree
>>
>>144241271
This so much.

And the Jams are so common that you get no time between them and demo day to actually work on your game.
>>
Assuming I can draw a little, which is going to be easier for me to get into, spriting or 3d modelling?

The answer determines my engine desu.
>>
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Got bored. Made a thing.
>>
>>144240808
>Zelda Jam
Why was Zelda jam even a failure? Making a Zelda game is dead easy, so making a demo of such game should also be dead easy, yet we only got one game which was playable out of all if I remember correctly.

Can agdg even do something right?
>>
>>144241571
I'm still working on mine
>>
>>144238442
startrek/10
I like it, anon
>>
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>>144240985
RPGMaker general does feel nice and everyone in there is very friendly, but it's slow as fuck, and people in there are forced to bump it every now and then. I sometimes go over there to ask questions related to tilesets and such rather than agdg but other than that I sadly don't have much in common with them.

>tfw I wish I was a rpgmaker dev
>>
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>>144241357
>implying I don't post in /trash/
>>
>>144238561
I'm actively developing since early spring. But I started making first steps a year ago. Been deving 1-2 days a week, then a big brake for summer, then I returned in September with the same frequency. And since early spring, after creating terrain generation algorithm I make game every day.
>>144238064
Thanks, but experienced game designers from our local gamedev community say that world generation is cool, but gameplay is simple action/shooter which is not much and game won't sell. So we think about android and VR.
>>
>>144240140
A system like that was one of the first things I had in mind when I heard about Vive. I think this has potential. I always thought about it like this: Resident Evil 4 made managing inventory more difficult in theory, but in practice it turned out to be a nice feature. Ithink such system can do the same.
>>
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reposting my WIP Trump wall building game.

The view behind pic related is green grass and tall Trump towers to protect.
>>
>>144241643
Which one? Link anon.
>>
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>>144241830
What about the death ball game
>>
>>144241571
1. agdg is incompetent
2. zelda is too vague a theme (not all zelda games are the same or share the same thematic elements or aesthetic)
3. it was pandering /v/ trash just because Le Anniversary of Link :^)

>>144241760
I think it's slow due to genuine lack of posters and projects. People talk shit about aggy dag being a chatroom, but we do genuinely have enough people to support the post rate. We have 61 posters as of this post, to their 25.
>>
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>>144241814
Yeah, i made a system like this when i made the proof of concept of this game. The fact that you reach behind your head to grab for example a shotgun feels amazing. Same with quickly grabbing your revolvers from your holster lone-gunman style.
>>
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>>144241889
>>
>>144241571
they should have announced it at least one month in advance
>>
>>144241814
RE2, 3 and CV did it first with multiple-tile items
>>
>>144241830
I like the Mexican

How does the gameplay work?
>>
>>144242075
nice assets
>>
>>144241137
i see. thank you
>>144241127
the anon who used the word jam
>>144241067
lol
>>144241271
dam this is all interesting to me. do you guys skype while you do it? pull all knighters? ive seen videos of that sorta thing in real life at these game dev summit things
>>
>>144242137
isn't a top-down zelda ripoff literally a gamemaker tutorial

>>144242281
game jams don't have a canon physical arrangement. most commonly, it's online, the work ethic is up to each participant, and the only major thing is a time limit where all the games have to be in by.
>>
"""""""""""""""""""""""""game"""""""""""""""""""""""""
>>
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>>144241892
fuck me I wrote a long post but hit back on my mouse and lost it all

basically there's little left to do already and I don't want to make this a big project like my other games. This is over in a few days

>>144242252
see webm
>>
>>144240170
I dont think showing the results before its due is a good idea. Makes some people not want to vote if it they see one result is already in the lead
>>
how many copies of a game do typical indie developers sell?
>>
>>144242359
Not everyone uses game maker and not everyone wants to make clones. Ideas take time.
>>
>>144242432
alt-left, lad
should be saved if you're using QR.
>>
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>>144242408
>>
>>144242650
I fucking hate normie memes
>>
>>144242595
Varies greatly but I think the sheer amount of shit on steam has put that average at around 1000 copies.
>>
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>>144242595
See for yourself. You too can be successful, if you just keep your head held high. Hey, maybe you'll even be able to afford a copy of a real game!
>>
>>144242617
it's LITERALLY "Zelda Jam" the POINT was to MAKE CLONES
>>
>>144242595
0-1000000
>>
>>144242595
im at like 1750 right now but im still early acccess
>>
>>144242512
but strawpoll does that anyway. and people seem to want to know
>>
>>144242768
the french can't be normies
>>
>>144237367
still flash

>>144242846
this
>>
>>144242824
Oh
>Why was Zelda jam even a failure?
Then you have your answer
>>
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the gang has assembled
>>
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>>
>>144243069
>tiny top hat
its shit
>>
>>144242945
>but strawpoll does that anyway
No it doesn't. You have to manually check the results.

This guy is just parading them around in advance.

>>144243006
>Then you have your answer
I already said zelda jam was a failure because agdg is incompetent
>>
>>144243069
OH so your'e THAT dev. Didn't realise it until now.
>>
does anyone here even have a cohesive vision for what they're making
>>
>>144243169
sorry, that fedora didn't suit artstyle of the game
>>
Anyone here using Godot? How does it compare to GM:S in terms of making a simplistic 2D game?
>>
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flappy bird: source
>>
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>>144243169
>>
>>144243371
fez
>>
>>144243205
More like because we don't like making clones. Look at all the games here and you will see that barely any are straight up clones. Even if you look at Zelda jam submissions, most aren't clones.
>>
>>144243272
This
>>
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i wanna get into gmod mapping
>>
>>144243205
i'll tag the images as a spoiler then
>>
>>144236018
I suggest we all fight for her love.
>>
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Hey guys, here's my game
Do you think I'll ever make anything off of it?
I was thinking of putting it on steam eventually
>>
I'm having a problem in GML where a collisions rectangle is picking up something unintended, but I can't tell what it is. Trying to show the name returns <undefined>. But I do have the real id of whatever it is. How can I determine my problem?
>>
>>144243528
>More like because we don't like making clones.
literally every game out of here is a clone of something. you're a liar and a fraud. and even then, the jam was literally called "Zelda Jam".

>>144243718
Why not just post a different image?
>>
>>144244046
Not with those graphcis
>>
>>144244046
sell it as an ironic meme game and you'll get guaranteed monies.
>>
>>144244046
>the only reason to make games is to make money

I think this is the reason /agdg/ is so toxic. If you guys made games just because it's fun to, you'd probably be a lot happier and less prone to shitposting.
>>
>>144238893
Don't know why it worked but I moved the code snippet from control object step event and dropped it into the player object step event and added control.* to the beginning of the cBNS and BNS references (they are native variables of the control object) and now everything is fine... so fucking I dunno. Whatever GM:S, I both love and hate you at the same time.

final for anyone interested:
if control.cBNS >=20{
control.BNS+=1;
control.cBNS=0;}
>>
>>144243404
Never used Godot but looks like an open source Game Maker, makes 2d and 3d games , unique Scripting language . Im pretty sure they are about the same on features.
>>
>>144235672
>One button rhythym game
>>
>>144241208
Yep.

They added a new get-some-services tier and pushed the no-fucking-splash-screen tier up to $125.
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