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/agdg/ - Amateur Game Developing General


Thread replies: 774
Thread images: 135

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Never give up edition.

> Waifu Jam finished, go play some games!
https://itch.io/jam/wj2016

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

>New /agdg/ Website (Still in beta)
http://tools.aggydaggy.com/#

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/QwcSPdnx

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
Level design is game development.
>>
https://youtu.be/imrz3Nsnhw8?t=120

decide which one you want
>>
WHERE'S THE PORN OF VAMPIRE BIT VAMPIRE GIRL?
>>
Visual Novels are games
>>
Enginedev here, just made my first triangle. My MMORPG is going along just fine.
>>
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I genuinely believe these threads actively hinder progress because of people giving awful trolling feedback and being just general assholes to one another. If you post what you're working on, you will get shit on for it no matter how good it may or may not be.
>>
>>144230030
Pic related, my favorite video game
>>
>>144230092
From the first point was begat a line... From this line was begat a world... And that first point was one you made!
>>
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>tfw deved hard 12 hours in a row
>tfw did massive piece of work today
>be proud
>look back at what still needs to be done
>this was nothing but a small drop in a vast sea
>all motivation suddenly gone when i realized it will still take possibly years to finish, years which i don't have since once i'm out of school it's game over for hobbies which require such insane time as game dev
well... fuck
pic related, it will never be me ;_;
>>
>>144230092
>this isn't even inaccurate
Engine deving is explosive. Slow until you suddenly find yourself with a game.
>>
How do I get draw GUI draw shit pixel perfectly in game maker? I have resolution of 256x240 and I upscale it to 2x which is 512 x 480 and I also allow player to resize the window. The problem is that I cant scale the draw GUI elements correctly along with the game, no matter the screen size, it just stays same size and causes "mixels". How do I scale drawn stuff in Draw GUI correctly?
>>
>Computer starts making a weird sound
Welp, time to backup my game!


I hope you found this post entertaining in between your dev sessions. Thanks.
>>
Time to fall into my daily 8 hour coma.
Good night.
>>
>>144230350
Gotta figure out what's important m8. You don't need everything you have in your design document.
>>
>>144230670
nvm fix'd ;)
>>
>>144230029
She's pure. Don't try to corrupt her.
However a high res version of the opening screen would be nice.
>>
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>>144230350
>do work for hours
>spend some more hours on polish
>looks great
>come back a day later
>suddenly it looks mediocre

fuck
>>
>>144230108
No one ever shit on my game, anon. I only got helpful feedback and sometimes compliments.
>>
Any advice for rigging tentacles in blender? Should I just make 4-5 bones as if it was an arm with more joints or something?
>>
>>144231216
>work for hours without rest
>finish milestone
>5 days later
>still don't feel like moving on to the next part
>>
>>144230350
> since once i'm out of school it's game over for hobbies

You are wrong. After uni, when you will have a job, you will have free time.

Look at me. From 10-11 a.m. till 6-7 p.m. workday, after that gym 3 times a week, then from 9 p.m. till 1-2 a.m. gamedev, than smoke and play something for 1 hour if I have energy.

Also weekends. That's like 24 hours of work for two days.
>>
>>144231320
Thats why I always start on something new after the previous three day battle has been won. Either Ill keep working until the new thing is complete, or it will defeat me.
>>
>>144231263
4-5 bones is enough
>>
>>144231332
Are these just normal models with AO?
>>
>>144230242
>this is more like a game than 99.9% of VNs
>some VNs don't even have choices at all

Seriously, how does anyone think VNs are games?
>>
I'm telling you right now, that if you're here to make money, just leave. Your not going to have any fun learning, making, playing, problem solving and everything else that comes with gamedev. This is a hobby. Make things you like, and what you want to play. It's all about doing what is fun for you right now, for just like they say: tomorrow will never come. it will always be right now. Be the person you want to become right now, or forever be in a chase for the unreachable, only pushed to another day by self illusions. Take a deep breath, and have fun right now. There is only this moment, forever.
>>
>>144231587

The only thing I care about is making a game desu.
>>
>>144231587
so when do you decide its time to make money?
>>
>>144231587
:^) I already made a ton of money so you can fuck off nodev.
>>
>>144230108
I don't know, mate. I love to post here, because people always notices the smallest issues in my progress, so the game can become better and better. Other than that, if you've been on this site for years, you can easily distinguish shit posts, feedback which is disguised as shit post, and actual feedback, so I don't get the fuss.
>>
>>144230350
give up, more gamedev sluts for me then
>>
>>144231587
No, fool, you have it backwards. If you dont have fun doing this, if you're not making something you like and want to play, then you're making a shitty game and you're never going to make any coin!
>>
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reposting for serious desperation.

alright so my inventory is buggered.
as you can see by the video, it seems to only grab this one seed and ignores everything else.
heres my code, http://pastebin.com/zbSFsxGT
if someone could look through that and find any problems that would be beauty.

also when it appears that I'm grabbing different seeds in the video, it's actually just me double clicking to switch the spot of the original seed.
>>
>>144231782
And I won the lottery
>>
Is editing blender models a good way to learn?

e.g. I have a template of a human body, can I just edit it and put the detail I want on it or am I gonna run into trouble?
>>
>>144231587
>All the games I want to make cant be made by beginners or novices
>>
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>>144231782
>>144232082
pic related: my game
>>
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what do you think about this dithering filter? testing a gameboy palette now
>>
>>144232452
>Is editing blender models a good way to learn?
no because you didn't make them yourself.
>model THING
>find a professionally modeled THING
>compare
>>
>>144232551
Looks alright. I imagine it would look like shit in motion though. Lots of noise.
>>
>>144232543
You get bullied IRL huh?
>>
>>144231554
What normal models do you mean? Those are 3d models, prefabs that I randomly spawn using vertex data.
And no AO. Where did you saw it?
>>
>spend years making a game so that people can play it for 4 minutes

please no
>>
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lawsuit here I come
>>
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>>144191839
>didn't the dev post here at some point?
hah, I'm surprised you remember me.

I posted progress for a short period during the earliest stages of development.

That must've been almost three years ago now I think..
>>
>>144232781
Easy just make a 2 minutes game with 2 minutes loading screen
>>
>>144231587
I didn't make a ton of money - but I've made enough to live off of, anon. More importantly, I'm in a better position to work at a larger studio than the two man outfit I'm presently at.
>>
are there any other good languages with value types besides C#?
>>
>>144233093
C++
>>
>>144233093
C# -> Unity
Javascript -> Unity
C++ -> Unreal Engine
CG -> your special effects and graphics in any game.
Next one.
>>
>>144233352
did you even understand my question?
>>
someone please devstream

when will jasozz come back and save us
>>
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am i 90s crpg yet
>>
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>>144233607
I guess I could - but it'll just be me trying to get this menu revamp up and running. twitch tv/firgof

>>144233706
Getting there. A little too smooth for 90s crpg unless you want to go for the 'prerendered' look.
>>
>>144233484
ups, no
>>
>>144233810
>ould - but it'll just be me trying to get this menu revamp up and running. twitch tv/firgof

based anon
>>
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/agdg/ Alien Game Development General

http://www.vox.com/2016/6/2/11837608/elon-musk-simulation-argument
>>
>>144232919
please also steal mario maker's quirky UI things

like the little noises things make when you select different 'tools', and play the game's level music pitch shifted down while editing, and when you press "play" it instantly switches to the level's real music at the same point in the song
>>
What makes a spookier atmosphere, sprites or models?
>>
>>144232780
Sorry. Im new to gamedev and 3d in general. Im just asking alot of questions so I can learn.
>>
>>144234330
Half unrelated, but you know whats really spooky? Utter lack of anything in a normally filled world. Like the empty hills outside of Arma 2 maps, Assassins Creed cities when nobody spawns, or those parts of the Witcher 3 up to the north west, where there's just zero wildlife, enemies, geographical features. Its like your brain internally decides "Okay, this is the level of stuff that constitutes 'normal'" to maintain the suspension of disbelief, and when theres just nothing but basic terrain it thinks that there's something up which cannot be good.
>>
Is anyone here using more than one engine at once?

I want to make a 2d game and I suck at c# but I'm worried I'll just never learn it if I take up gamemaker too.
>>
>>144234330
I have never been scared by sprites.
>>
>>144230350
>which i don't have since once i'm out of school it's game over for hobbies which require such insane time as game dev

I don't know why you are under the impression that going from 6-8 hours of lectures a day, doing several hours of work/study at home each day, and having to do schoolwork over weekends, and if you're like most people holding down a part time job on top of all that, eats up less time than just a normal 40 hour work week.
>>
>>144232780
>>144234457

Did you read/watch something to know how to make that first person shooter knowledge? Like having the gun on the right, hud and the controller? Know any good resources?
>>
>>144232712
Actually it doesn't. There's barely any noise.
>>
Wich one of you is Digital Homicide?

http://steamcommunity.com/sharedfiles/filedetails/?id=695116991
>>
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Hey. I'm the anon who was making an RPG. Due to multiple complaints, and the fact that I don't want players to be able to give themselves all 18s without knowing deep down that they're dirty cheaters, I've implemented a point-buy system (for which the number of available points will be adjusted later to make it balanced).

Scrolling through the different attributes on the left also gives you a text box to the right which tells you what the selected attribute does.
>>
>>144235096
looks awful
>>
>>144234330
hard to make out low poly models in a game with low draw distance and with low NPC population.
>>
>>144235197
>nodev whining
>>
>>144234812
I took up gamemaker and I learned about arrays and calling scripts and general syntax and format. This made it so much easier to attempt learning C++ and C#. Before gamemaker I couldn't get passed Hello World on DarkBasic, C++, and HTML, probably because I couldn't relate it to anything with how abstract everything was. I would feel overwhelmed because I'd have to spend the next 10 years learning stuff I didn't care about just to make an engine for a game I wanted, it was depressing so I gave up many times until just recently after using Gamemaker.
>>
>>144234064
He's probably not even wrong, but his argument is pants on head retarded.
>>
>Unity making their licensing even more complicated while all their competitors are simplifying their licensing
Why are they so dumb?
>>
>>144235382

I'm in a similar position. I've been able to implement some cool stuff in unity like dialog boxes and stuff, but even something as simple as making my character move around and animate is crazy difficult.

I feel like the last month in unity has equated to about as much progress as I had in the week I used gamemaker.
>>
>>144235517
Unity is the only way to make a game.
>>
>>144235096
Looks really bad
>>
>>144231993
What object is this code in
>>
>>
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Slow day.
>>
>>144235517
Source is now better than unity
Why don't people jump ship to ue already.
>>
>>144235579
>nodev with nothing constructive to say
>>
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http://steamcommunity.com/profiles/76561198140609871/myworkshopfiles/?section=greenlight
>>
>>144235791
There is nothing constructive to say, it's a cheap filter when applied to a 3D game that makes it look like a mess of low res movement.
>>
>>144235672
I want to hug this bunny.
>>
Why this nigga have his whole wizard trilogy on greenlight?
>>
>>144235916
You can't, she's mine.
>>
>>144235902
it's advanced tech
>>
>>144235727
Don't you ever...
Don't you ever talk to me like that again, you little whelp. Are you a dannyposter? Are you literallyinsanefam? You're fucking done here. I'll be making some calls to my special friends about you. :)
>>
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>>144235854
http://steamcommunity.com/sharedfiles/filedetails/?id=688327984
>>
How can I make my sidescrolling action platformer not another metroidvania
>>
>>144236343
Sorry you got ravioli's jewish dick up your butt but Unity's a piece of shit.
>>
>>144236460
Actually if you made it an actual metroidvania it would be cool. There's really not a single game that replicated the mechanics of metroid/castlevania remotely well.
>>
>>144236378
The funny thing is it's the exact same game as all the Sarah to the Rescue games.
>>
>>144236460

Put in a gimmick.
>>
>>144236460
If you just make it level-based and don't include exploration elements, it's already not a metroidvania.
>>
>>144235854
check his released games http://store.steampowered.com/search/?developer=Digital%20Homicide%20Studios%20LLC
>5 games released
>all $0.99
>all negative ratings
>still has at least a few hundred purchases on each game

Good lord. If even this guy can make it, anyone can.
>>
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>>144236460
Instead of left-right, right-left.
You're always at the center and get pushed NSEW by a mysterious force who you're forced to do bidding for.
>>
>>144236460
Make a kirby-like
Have tons of interesting powers that can be gained.
>>
>>144236621
Don't you need $100 per game to put shit on Greenlight?
>>
fuck off danny
and by the way, I never want to see you in the steam chat again, alright?
>>
>>144236858
No, you only need to pay $100 once. Then you can put as much shit on greenlight as you want.

It really should be $100 per game though, that would help cut down a lot of the people who upload tons of worthless shit.
>>
>>144236592
It looks fine for placeholders.
At least he's not being raped by unity and all the dumb licensing on top of all the information it collects from users.

UE4 and source2 will save us
>>
>>144235902
This is fresh, state-of-the-art proprietary amateur game development technology, created by one of /agdg/'s very own Yesdevs. Didn't we just talk about how Indie game devs are always trying to throw each other under the bus yesterday already? I don't think I've seen any other industry that consistently shits on itself the moment anyone makes progress. It's ridiculous. Every other industry makes partnerships, pools resources, promotes competition, etc., but not indie game dev. We just shit each other and do everything to bring people down with us when we fail to be successful at our own game. If we can't make it, then no one can. Christ.
>>
>>144236592
>/agdg/ will defend this
>>
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>>144236621
that's only the beginning
http://store.steampowered.com/search/?developer=Digital%20Homicide%20Studios
>>
>>144237067
Git gud
>>
What's the modern equivalent of flash in terms of animation?

I want 2d graphics, but not sprites.
>>
>>144237367
Spriter
>>
>>144237067
>i downloaded this thing from the asset store hows it look lol
>it looks bad

>WHY ARE YOU THROWING ME UNDER THE BUS WAH WAH WAH WAH WAH

americans are the whiniest little shits the world has ever known
>>
>>144237367
Vector graphics is what you're looking for.
>>
>>144237367
>I want 2d graphics, but not sprites.
Just because it's not pixellated doesn't mean it's not still a sprite.
>>
>>144237471
Ah, the ole' "bring nationality into an already retarded argument to make it even more retarded" trick.
>>
>>144237367
it's still flash
maybe html5 canvas work but that's a bit more finnicky and parametric

>>144237493
>flash was a vector drawing program
is everyone in here underage but me and googs
>>
>>144235672
I still dont understand what the boxes on the line are
>>
>>144235063
Man, I've been playing videogames since childhood. So I know that usually gun is on the right. Also I was 3d modelling since middle school. Made a tf2 hat in uni and tried to make nude mods for Left For dead.

So I had knowledge of 3d, and learned C# in uni. And with these skills I got my hands on unity.

Dealing with unity is another story. I am probably doing it wrong, but that's how I learn. I imagine in my head what I want to create and struggle till the end until I accomplish what I want. In process of struggle I learn how this and that part of engine works, I learn what tools are there best suited for my problems, I learn workarounds if I really hit the wall. Like right now I struggle with transparency shaders and fog post effect.
>>
>>144237471
Actually, I created it and put it on asset store, mr nodev.
>>
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>>144237598
death to america

if americans weren't allowed to post on 4chan, the quality would improve hundredfold
>>
>>144237367
Do you mean you want vector art, or you just don't want it to look like a SNES game?

If the first, then you pretty much need to use Flash.

If the second, then Godot and Love, and even Unity and UE4 are all options.
>>
>>
>>144237716
this looks really promising
a unique game is all that you can strive for nowadays and this achieves that.
this has alot of potential
>>
Depending on the type of attack used, regular enemies can be somewhat juggled in the air with attacks. Also the new hitbox system makes the Mimic's super jump attack work even better so that's a plus.
>>
>>144237662
>it's still flash
m8 flash has been dead for like a year, Adobe doesn't even support it anymore.
>>
>>144238243
>Adobe doesn't even support it anymore.
They released an update to it like, three weeks ago.
>>
>>144238161

Is this your own engine?
>>
>>144237893
>this is what straya posters actually believe.
>>
>>144238297
No, GM:S.
>>
>>144235096
>barely any noise
>some shots are just noise

that's, um, not how it works
>>
>>144237893
But then there wouldn't be a 4chan.
>>
here's a screenshot from character creation screen from a party-based star trek game i'm making

i want it to be something between prospector and ftl
>>
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getting there

movement accel/decel is shit and bad
shooting is hacked directly into the player object; my next step is defining a coherent weapon class
these are literally the first complete 3d models i've ever made, if i can't get an artist to help me out i'm fucked

otherwise i'm pretty pleased with how quickly this is coming together compared to the last few things i've done. the only "big" thing left to do is get a pseudo-scripting system in place (when player is at X point on rail, run Y function) and i'll basically have all the things i need to start putting together real levels
>>
>>144237716

How long you been using Unity for? Ive done Java classes but trying to make heads or tails on how to do certain things is killing me. Maybe im just to scared too make something and have it amount to nothing usable.
>>
>>144237701
They're the targets or 'notes' you have to hit. It's a rhythm game after all.
>>
>>144238326
>everyone who hates the US must be from 'straya

death to america
>>
>>144238520


coooooooool
>>
>>144238161
when are you adding the sprites and animations? it will look really nice then
>>
Hey guy with the cave-spelunking knight game if you're here

What were you using for making sprites during the last stream?
I'm kind of tired of using paint and it takes forever to make anything look good and match the rest of the animation
>>
>>144238520
That looks really good! Great job luvviedev.
>>
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It may not look like much, but getting the floor builder (now structure builder) to successfully create a second floor was a task and a half, and getting collision working for everything was too. Also I made a new (but still placeholder!) player character graphic.
The time and effort taken was largely from two things. For the floor builder, I apparently now suck at math and math-related reasoning and maybe even reading my own comments. For the collision, it's because I'm doing all my own collision. I almost gave up and used bump.lua, but I was able to get through without it.
I can post some funny footage of what it looked like while I was fixing it if anyone wants to see it.
>>
>>144238520
Looks fantastic.
>>
if cBNS >=20{
BNS+=1;
cBNS=0;}

There isn't anything logically wrong with this correct? cBNS for sure is incrementing because for debugging purposes I am specifically drawing out it's counter. I can understand if somewhere I have code eternally resetting BNS to its default no problem, but even though cBNS is actually going up it is not at the very least resetting itself to 0 when it hits and exceeds 20. GM:S btw, this is in Step Event of a persistent control object that is in the room.

fuck off I don't want to talk about braces
>>
>>144238725

If you mean jasozz he uses aseprite.
>>
>>144238520
you stole this idea
from farm simulator
3d graphics?
kill yourself
>its actually pretty dope
>>
>unity
>>
>>144238658
When I finish making the fire weapon attacks and another boss that tests full equipment synergy. Then I will go learn how to draw and take like 5 years until I work on the game again.
>>
>pixeljoint has good tutorials!
Nice meme.
>>
>>144238725
what stream?
im a newfag to these threads but can someone explain the streams to me. they sound fun
>>
>>144238161
this looks pretty sick
>>
>>144238935
Cheers, big ears!
is that an odd choice or is there a more convenient program to use?
>>
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>>144238520
dang im jelly. wanna collab?
>>
>>144239113
Occassionally devs, like me, stream while they work on their games. You can go watch the game making live. For instance, I'm about to start drawing one of the character classes for Verge at the moment and I've been streaming since >>144233810

I'll probably be streaming another 3-5 hours. This portfolio project of mine is presently my full time job.
>>
http://www.strawpoll.me/10381599
http://www.strawpoll.me/10381599
http://www.strawpoll.me/10381599
>>
>>144239018
dang.
it shouldn't take that long should it?
>>
>>144239113

There's one going right now

twitch tv/firgof

but we have a few people who stream their dev process. It's usually pretty rad.
>>
>>144239264

Aseprite is pretty much the one everyone here uses.
>>
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>>144239292
Who knows. Depends on if I hate drawing or not. Or if I end up making tons of porn and not actually working on anything good.
>>
>>144238520
If you make a Starfox64 clone I'll buy your game and shill it everywhere. Keep it up.
>>
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>>144239465
Thanks for being helpful
You're alright
>>
how do I use this aseprite thing its just code
>>
>>144239593
lol
sounds like 5 years well spent in my opinion
you'll just be good at making a different kind of game
>>
Made some boss music. Might change it later. https://soundcloud.com/dr-doomsday/this-is-it
>>
>>144238954
you got me

>>144239280
i'll get back to you when i've got more than jack shit

>>144239628
i'm taking as much inspiration from classic horizontal stgs (darius, gradius, r-type and especially r-type delta) as i am starfox. the latter is definitely the main touchsone but i really don't want to fall into a trap of "starfox did/didn't do this, i must/can't do this"
>>
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The way you pick your loadout for each level will involve you physically(since its in VR) putting that weapon in a slot (the blue orb by the mannequin).

Then when you are fighting and want to get the weapon, you pick it from the location you put it on the mannequin: Lets say you put your revolver at your right hip, if you reach there and do a "grab" action you equip it.

Opinions?
>>
>>144239725
Admittedly, I originally wanted to make a porn game, but I am too weak willed to control my masturbation habits so I canned it. It was a good experience learning how some of the code works though, so it wasn't a total waste.
>>
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https://docs.google.com/forms/d/1Pu6vYJ5a46kQfx7UAi5xNfpfec5tutPrJomMM14iEd0/viewform

vote on the next AGDG jam theme!
>>
>>144238520
>>144239280
How'd you accomplish this?

Also all I can here when I see this is
https://www.youtube.com/watch?v=5KKoo_5v8rM
>>
>>144240170
when does it start?
>>
>>144240076
>the latter is definitely the main touchsone but i really don't want to fall into a trap of "starfox did/didn't do this, i must/can't do this"
That's a good mindset, anon.
>>
www DOT gofundme DOT com SLASH 47uexn9c
www DOT gofundme DOT com SLASH 47uexn9c
www DOT gofundme DOT com SLASH 47uexn9c
this is Important
>>
>>144240170
>No one voting for Ecco jam

It's like you guys hate atmosphere

inb4 atmosphere space joke
>>
>>144240170
>sign in to vote
Nah
>>
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What do you nerds prefer?
Left: Zelda style
Right: Other stuff
>>
>>144240487
can you guys explain all the jams to me?
>>
>>144240170
>have to log in ofr it
>all the jam themes are shit
f*ck off nigger
>>
>>144240517
right
>>
>>144240480
I don't get it
>>
>>144240517
which one will look better with your style and skills

>>144240621
agdg is full of underage kids who can't get anything done without having it as homework, but aren't clever enough to make their own assignments or brave enough to just announce a jam and get interest immediately from a small group to start work

so we end up with shit like Zelda Jam and Waifu Jam and constant shitty polls about it
>>
>>144240808
i think i get everything but im still hazy on what exactly a "jam" is
>sorry for newfagging
>>
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>>144191254
>>>/trash/3146868

Why are these threads so much nicer than /agdg/? What's their secret?
>>
>>144240808
I think its more that the people with games who have authority and presence in the community aren't willing to make a jam game as it will detract from the there time working on the main game and then we get nodevs making jams and people scrambling to make something.
>>
>>144240927
>apologizes for being a newfag.
TOP KEK
>>
>>144240927
Who are you quoting?
>>
>>144240927
You make a game in a short time span based around a specific theme.
>>
>>144238979
Holy shit, did they change it?
>>
>>144240808
http://www.strawpoll.me/10236061
>>
>>144240808
>which one will look better with your style and skills

Dunno yet.

I really like making character designs though, so probably right from the standpoint of not relying on more topdown-esque views.

Although at the same time I worry about potential wall traps on the backfacing walls. My autism will be bothered.
>>
>>144240927
the original non 4chan definition and intention of a game jam is to get a bunch of game devs together to work on a game in either a harshly limited amount of time, and/or subscribing to set of creative constraints of some kind, usually involving gameplay mechanics or a critical theme of the game. it's also a social thing, since it typically brings devs together to collaborate, compete, or sometimes even work in the same physical space. (I know of one game jam where you pay a couple hundred bucks for a ticket, and then go on a week or so long yacht cruise. the idea is that over the course of the cruise, you have a game as good as your tan, but it's not enforced)


here in agdg though, they give a month before announcing the start of the thing, another month to actually do it, and the themes are usually wishy-washy bullshit that can be slapped over anything like "waifus" or "zelda" or "halloween"
>>
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How's it coming along guys?
>>
>>144240985
not having you or danny
>>
>>144241018
>authority and presence
>/agdg/
lol

but yes, i get your point and agree
>>
>>144241271
This so much.

And the Jams are so common that you get no time between them and demo day to actually work on your game.
>>
Assuming I can draw a little, which is going to be easier for me to get into, spriting or 3d modelling?

The answer determines my engine desu.
>>
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Got bored. Made a thing.
>>
>>144240808
>Zelda Jam
Why was Zelda jam even a failure? Making a Zelda game is dead easy, so making a demo of such game should also be dead easy, yet we only got one game which was playable out of all if I remember correctly.

Can agdg even do something right?
>>
>>144241571
I'm still working on mine
>>
>>144238442
startrek/10
I like it, anon
>>
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>>144240985
RPGMaker general does feel nice and everyone in there is very friendly, but it's slow as fuck, and people in there are forced to bump it every now and then. I sometimes go over there to ask questions related to tilesets and such rather than agdg but other than that I sadly don't have much in common with them.

>tfw I wish I was a rpgmaker dev
>>
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>>144241357
>implying I don't post in /trash/
>>
>>144238561
I'm actively developing since early spring. But I started making first steps a year ago. Been deving 1-2 days a week, then a big brake for summer, then I returned in September with the same frequency. And since early spring, after creating terrain generation algorithm I make game every day.
>>144238064
Thanks, but experienced game designers from our local gamedev community say that world generation is cool, but gameplay is simple action/shooter which is not much and game won't sell. So we think about android and VR.
>>
>>144240140
A system like that was one of the first things I had in mind when I heard about Vive. I think this has potential. I always thought about it like this: Resident Evil 4 made managing inventory more difficult in theory, but in practice it turned out to be a nice feature. Ithink such system can do the same.
>>
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reposting my WIP Trump wall building game.

The view behind pic related is green grass and tall Trump towers to protect.
>>
>>144241643
Which one? Link anon.
>>
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>>144241830
What about the death ball game
>>
>>144241571
1. agdg is incompetent
2. zelda is too vague a theme (not all zelda games are the same or share the same thematic elements or aesthetic)
3. it was pandering /v/ trash just because Le Anniversary of Link :^)

>>144241760
I think it's slow due to genuine lack of posters and projects. People talk shit about aggy dag being a chatroom, but we do genuinely have enough people to support the post rate. We have 61 posters as of this post, to their 25.
>>
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>>144241814
Yeah, i made a system like this when i made the proof of concept of this game. The fact that you reach behind your head to grab for example a shotgun feels amazing. Same with quickly grabbing your revolvers from your holster lone-gunman style.
>>
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>>144241889
>>
>>144241571
they should have announced it at least one month in advance
>>
>>144241814
RE2, 3 and CV did it first with multiple-tile items
>>
>>144241830
I like the Mexican

How does the gameplay work?
>>
>>144242075
nice assets
>>
>>144241137
i see. thank you
>>144241127
the anon who used the word jam
>>144241067
lol
>>144241271
dam this is all interesting to me. do you guys skype while you do it? pull all knighters? ive seen videos of that sorta thing in real life at these game dev summit things
>>
>>144242137
isn't a top-down zelda ripoff literally a gamemaker tutorial

>>144242281
game jams don't have a canon physical arrangement. most commonly, it's online, the work ethic is up to each participant, and the only major thing is a time limit where all the games have to be in by.
>>
"""""""""""""""""""""""""game"""""""""""""""""""""""""
>>
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>>144241892
fuck me I wrote a long post but hit back on my mouse and lost it all

basically there's little left to do already and I don't want to make this a big project like my other games. This is over in a few days

>>144242252
see webm
>>
>>144240170
I dont think showing the results before its due is a good idea. Makes some people not want to vote if it they see one result is already in the lead
>>
how many copies of a game do typical indie developers sell?
>>
>>144242359
Not everyone uses game maker and not everyone wants to make clones. Ideas take time.
>>
>>144242432
alt-left, lad
should be saved if you're using QR.
>>
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>>144242408
>>
>>144242650
I fucking hate normie memes
>>
>>144242595
Varies greatly but I think the sheer amount of shit on steam has put that average at around 1000 copies.
>>
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>>144242595
See for yourself. You too can be successful, if you just keep your head held high. Hey, maybe you'll even be able to afford a copy of a real game!
>>
>>144242617
it's LITERALLY "Zelda Jam" the POINT was to MAKE CLONES
>>
>>144242595
0-1000000
>>
>>144242595
im at like 1750 right now but im still early acccess
>>
>>144242512
but strawpoll does that anyway. and people seem to want to know
>>
>>144242768
the french can't be normies
>>
>>144237367
still flash

>>144242846
this
>>
>>144242824
Oh
>Why was Zelda jam even a failure?
Then you have your answer
>>
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the gang has assembled
>>
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>>
>>144243069
>tiny top hat
its shit
>>
>>144242945
>but strawpoll does that anyway
No it doesn't. You have to manually check the results.

This guy is just parading them around in advance.

>>144243006
>Then you have your answer
I already said zelda jam was a failure because agdg is incompetent
>>
>>144243069
OH so your'e THAT dev. Didn't realise it until now.
>>
does anyone here even have a cohesive vision for what they're making
>>
>>144243169
sorry, that fedora didn't suit artstyle of the game
>>
Anyone here using Godot? How does it compare to GM:S in terms of making a simplistic 2D game?
>>
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flappy bird: source
>>
>>144243169
>>
>>144243371
fez
>>
>>144243205
More like because we don't like making clones. Look at all the games here and you will see that barely any are straight up clones. Even if you look at Zelda jam submissions, most aren't clones.
>>
>>144243272
This
>>
i wanna get into gmod mapping
>>
>>144243205
i'll tag the images as a spoiler then
>>
>>144236018
I suggest we all fight for her love.
>>
Hey guys, here's my game
Do you think I'll ever make anything off of it?
I was thinking of putting it on steam eventually
>>
I'm having a problem in GML where a collisions rectangle is picking up something unintended, but I can't tell what it is. Trying to show the name returns <undefined>. But I do have the real id of whatever it is. How can I determine my problem?
>>
>>144243528
>More like because we don't like making clones.
literally every game out of here is a clone of something. you're a liar and a fraud. and even then, the jam was literally called "Zelda Jam".

>>144243718
Why not just post a different image?
>>
>>144244046
Not with those graphcis
>>
>>144244046
sell it as an ironic meme game and you'll get guaranteed monies.
>>
>>144244046
>the only reason to make games is to make money

I think this is the reason /agdg/ is so toxic. If you guys made games just because it's fun to, you'd probably be a lot happier and less prone to shitposting.
>>
>>144238893
Don't know why it worked but I moved the code snippet from control object step event and dropped it into the player object step event and added control.* to the beginning of the cBNS and BNS references (they are native variables of the control object) and now everything is fine... so fucking I dunno. Whatever GM:S, I both love and hate you at the same time.

final for anyone interested:
if control.cBNS >=20{
control.BNS+=1;
control.cBNS=0;}
>>
>>144243404
Never used Godot but looks like an open source Game Maker, makes 2d and 3d games , unique Scripting language . Im pretty sure they are about the same on features.
>>
>>144235672
>One button rhythym game
>>
>>144241208
Yep.

They added a new get-some-services tier and pushed the no-fucking-splash-screen tier up to $125.
>>
>>144244345
Is it really that important not having unity splash? Basically all the UE games have.
>>
>>144244467
Not really. I think for pretty much all aggy daggs the situation is unchanged - using the free version unless you somehow make $100K US and are forced to buy (subscribe for twelve months) the pro version.
>>
>>144244467
Unitybabbies are literally ashamed of using Unity, but insist that it's the only way to make a game anyway.
>>
>>144244097
because otherwise you can't see the results, right?

unless im missing something and you guys can through the link
>>
>>144244467
For some weird reason, seeing the Unity SS registers as "cheap" but not the UE4.
>>
>>144244097
>literally every game out of here is a clone of something
As if you'd know. Also the jam rules say nothing about cloning.
>>
>>144244690
>because otherwise you can't see the results, right?
Why would we want to see the results? Do you not understand a secret ballot?
>>
>>144244467
UE4 doesn't have one by default, people add it in because it makes games look fancy.

The Unity splash does the opposite.
>>
Why do people use GM when Unity is as easy to use but also teaches you an actual programming language?
>>
>>144245035
Because its easy to use and meets 2D gaming needs.

Me personally I dev as a hobby and am mainly an artfag of sorts, so I don't really want to go through learning an actual language in a problem that isn't as readily developed for 2D.
>>
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Sporting dual shields feels cool but makes for shitty screenshoots.
>>
>>144245035
>an actual programming language
Hello MS.
>>
>>144245035
Since GM's focus is 2D games I assume it should be easier for those, if anything because there will be less features you will never use for a 2D game laying around
>>
>>144245354
>make glass shields
>shitty defense but cool screenshots
>>
>>144244785
It's because years of garbage being made in Unity has built that association.

I give UE4 another year before its name is trash too.

>>144244985
I'm pretty sure the UE4 splashscreen is a requirement for releasing your game commercially. not saying people don't add it for the fancy reason though
>>
>>144244851
>Also the jam rules say nothing about cloning.
It was fucking Zelda Jam.

How was that not intended to end in dozens of clones?

Death to america.
>>
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>made in unity personal edition
>>
>>144245795
>It was fucking Zelda Jam.
No it was not. It was actually "AGDG The Legend of Zelda 30th Anniversary Jam"
>>
>>144245546
Skellingtons not amused.
>>
>>144245691
Nope, you only need to mention Epic/UE4 in the credits.

I think you might even need to get permission from them to use their logo in a splash screen (though obviously they'll agree for anything which isn't terrible)
>>
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>>144245812
>not making your games in some obscure 3D engine made by an autist in his basement
>not enjoying 1/3 of the features of popular engines and a barely-readable interface just so you don't have some mandatory splash screen
>>
>>144245691
Don't think that will happen with UE4 since its actually used by a ton of proffesional devs to make cutting edge games, whilst Unity only have a few AAA titles under its belt.
>>
>>144246640
check the blog
>>
>being so ashamed of your engine that you can't stand having a splash screen from it

Why not just use a better engine, like Source?
>>
Please don't summon the maniac
>>
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ok aggydaggy, a couple people asked for it so I installed a contact / feedback / suggestions form on the site. You can submit shit and I'll be able to read it instantly. It's completely anonymous.
Please don't send me a bunch of messages telling me to kill myself :^(
>>
>>144245691
>>144246152
Yeah, just checked, you actually need to obtain permission from Epic to use their logo.
They can't stop you releasing the game, but they can refuse you the use of their brand.

Evidently they're trying to avoid the reputation that bad games have given Unity.
>>
>>144238442
Digging the menu anon.
>>
>>144247003
this is actually a good thing, everybody knows unity is a useless engine.
>>
im a little jealous of this
https://www.youtube.com/watch?v=2AddMLj_qxc
>>
Every single time at exactly 8.3218592740 seconds, font-load failed gets thrown but nothing breaks.

wew
>>
>>144238442
Menu reminds me of the one Nintendo used for a lot of GC games(most notably Melee)
>>
>>144247891
This reminds me of that anon that wanted to get some sort of housing together to start making projects and help people achieve their goals.

I would be totally down for something like this though.
>>
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>>144246903
Small addendum: Added a 500 character limit.
Also, I'm sorry anon. Did you try going to the police?
>>
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>>144247891
>>144248486
>tfw you'll never live in a large house with a bunch of other aspiring young game devs in japan
>>
>>144248550
Your dumb ass wouldn't be invited anyway
>>
>>144248697
Going to uni for comp sci and JP lang minor. If I get there I'll post for you anon.
>>
>>144248581
No. He said if I keep quiet and don't tell mom, he'll take me out for ice cream this weekend.
>>
>>144241571
I just think there was no interest in the subject matter. We can say all we want about the community but if people aren't interested they just aren't interested.
>>
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hot progress coming through. now with a working inventory!
>>
>>144249209
What was it that caused the bug?
>>
>>144249273
>if(position_meeting(mouse_x,mouse_y,oInventoryIconParent)){
should have been
>if(position_meeting(mouse_x,mouse_y,id)){
took me hours of staring at it to realize. always the simplest fixes that are the hardest to find.
>>
>>144249421
Know that feel mate. I usually just make some art assets for awhile and then when i come back i realise how retarded i was.
>>
>>144249209
Why is your cursor a green dick?
>>
>>144249681
why isn't yours?
>>
>>144249421
I print every relevant var to the console, then with a pen and paper run through the code to see what thoes vars should be, inorder to compare them to what they are.
>>
>>144249746
Because I'm not a gay
wwwwwwwwwwwww
>>
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>>144249746
>>
>>144241503
sexy
>>
0-4 work on game
5-7 play games
8-9 nap
>>
I'm currently a CS major and know a few languages. I'm trying to make a 2d, networked game over the summer for fun.
What engine would be best for that?
So far I'm looking at:
>godot
>love
>yoyo game maker

Not really sure which one is best for what. Any help would be appreciated.
>>
>>144250569
goodnight agdg
>>
As someone with a degree in CS and a software development job, how hard is making a game REALLY? I'm bored of my job and have no real hobbies anymore, and I feel an urge to create.
Like how long would it take to make Stardew Valley if I knew what I wanted to do, just me doing everything?
>>
>>144248859
頑張りましょうアノンさん!
>>
>>144250840
Stardew Valley took 3 years. But as long as you're doing something you enjoy, who cares how long it takes right?
>>
>>144250840
Never played Stardew so I don't know how in-depth it is, but probably a couple of years. You need time to
>figure what the game mechanics are
>story(if any)
>programming the game
>making all the graphics(very time consuming since you need to animate everything as well)
>making music and sound effects
>>
coop

the mechanic im attempting to add right now is broken thats why lots of things look wrong
>>
>>144250969
Was that guy doing it after work or was it all he did? Because quitting your job to work on a game for three years is usually a good way to die of starvation or turn into a crack dealer.
>>
>>144250969
That doesn't seem right at all. It's a simple grid based game with triggered flags. The spritemaking might have taken a long time, I don't know about that stuff, but I work in software and can't imagine spending 3 years coding that game. Did he work like 2 hours a day?
>>
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>>144239305
>>144239290

The Hospitaller's (not really a Hospitaller but close enough) portrait is done and the UI is almost ready to hook in to the old data objects. Taking a break for a while so my wrist doesn't die. There's a few artifacts in his portrait - but nothing I can't fix when I come back.

Thanks for joining me in the stream y'all. I always work better when folks are watching over my shoulder.
>>
>>144249209
>single pixel legs
>bad sprite art
>mixels
ready 2 ship
>>
>>144250840
>>144250969
>who cares how long it takes
This. You're in a good place if it's a hobby, because you can do whatever the hell you want with it. A lot of people here get trapped into thinking about commercial success, leading to fairly boring games honestly.

Treat it like your baby, take your time with it, have fun with it, make it the game you want it to be. Or keep it forever a WIP, big deal. It's a good hobby if you already have some programming and a creative urge.
>>
>>144250569
lets have a go at it lad
>>
>>144238979
>there are people that pay $125 per month for Unity
this disgusts me.
>>
>substance now has linux support
welp
time to pack my things
>>
>>144251121
How long are you going to spend on this m8, you're approaching Leto-tier soon.
>>
With Unity changing it's marketing structure soon, does it make sense to go to Game Maker?
>>
>>144251684
Shut up unitycuck
>>
>>144238442
Do you have a blog or Twitter or anything where you post updates? Will follow.
>>
>>144251723
I don't know why you would use Unity for 2D stuff when there's like a billion 2D game engines out there.
>>
>>144251551
Linux support != usable on Linux
>>
Christ this took me far to long to implement. I have to use so much math and trig because of the way I draw things
>>
>>144251861
Unity is the ONLY way to make a game.
>>
think im gonna switch from Unity to Source 2 when it releases.
>>
>>144250968
やった 私は 新しい
>>
>>144252201
I'm gonna be 100% honest for a moment, memes aside. Unity is complete shit. Source 2 will definitely be more usable than Unity.
>>
How does your game stand out from games with similar mechanics? What is your appeal point?
>>
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4-player, 2 team LAN progress and frog
>>
>>144252421
I unironically agree.
Glad to see Unity finally dying.
>>
>>144252421
>memes aside, dude source lmao
Yeah, no. Fuck off, sourcefam. You aren ot welcome here.
>>
>>144252476
>Lan
>implying anyone has real life friends anymore
>>
>>144252618
>what is hamachi?
>>
>>144252701
Depreciated and didn't even work that well when it was popular
>>
>>144252421
>>144252498
Explain why. I genuinely believe Unity is a great engine, if not the best at the moment.

I think GM:S2 and in a few years Godot will be the best ones though.
>>
>>144252819
>Godot will be the best ones though.
Hello Godot PR Team.
>>
>>144252895
I was just trying to be objective. I'm a GMS user.
>>
>>144252803
you're retarded.
>>
>>144252986
>trying to be objective
Godot is objectively shit.
>pls use GScript™
>n-no C++ isn't better we swear just use GScript™
>>
>>144252618
It's just because I don't have other computers to test networked games with right now, I'm designing this with support for both though.

Player hosted or dedicated server only, no Photon Shekel-net.
>>
>>144252803
Still being used, specially on pirated games, and works pretty well unless one of the guys on the net has a really shitty connection.
>>
how do I rip sprites from a .dat tasofro game?
>>
>>144251401
wheres your game?
>>
>>144253145
It's basically Python and any baby can learn that.
>>
Stella come back please we miss you
>>
>>144252129
0.02 has been deposited to your unity account
>>
How functional is GM:S really giving up with pixel perfect collision in my game engine
>>
>>144253360
Exactly, it's still disgusting we're even talking about it because some shill kept forcing it for months on end.
>>
>>144253145
Fine, Godot is shit then, but why? Now you can explain to me why Unity is also shit perhaps?
>>
>>144253254
With a hex editor and an understanding of file formats and reverse engineering.

You could also just google touhou sprites
>>
>>144253615
not touhou, the madoka magica fan game.
>>
>>144253512
It's extremely functional and pixel perfect collision is cake in it.

Then again, pixel perfect collision isn't complicated anyway. You literally just test if it's closer than its speed-per-frame, and if so, move the actual distance instead of the speed and stop.
>>
>>144252476
how do you managed to connect between computers?
or you just tried between windows?
>>
anyone here know assembly
>>
>>144253554
You have to remove their Python-clone bloat to have a usable engine.
As well as the current 554 open bugs.
Unity is shit because it has even more oustanding bugs, uses a shitty C++ fork and now their new pricing.
>>
>>144253884
Unity's new pricing is completely fair and fine considering the outstanding features it offers.
>>
>>144253841
Chip8 if he still posted ;-;
>>
My unity project of two months work just got corrupted. It won't open. What do I do?
>>
>>144253984
Hello Unity Team
>>
>>144254157
Use GM:S or Love instead
>>
it still amazes me how well unity adapts to different genres
>>
what does tight design means?
>>
>>144254157
We have to put a big, bold "BACK UP YOUR SHIT" in the OP.
>>
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>>144254157
Load one of your backups.
>>
>>144254157
Learn to back up your shit, man. Google drive, dropbox, github, box, onedrive, whateverthefuck. Take your pick.
>>
>>144254308
Right? I'm completely in love. Yesterday I showed unity to all my friends and they were all pretty hyped up.

This weekend I also promised my dad we'd dev together on Unity, he's pretty stroked.
>>
>>144253756
I've done LAN connections successfully between computers with this game before. It was all manually entering the host address rather than localhost, I haven't setup any discovery or matchmaking yet.
>>
>>144254452
Mind if I join you? I use Ogre3D though.
>>
>>144254572
If you want to switch to Unity then sure!
>>
It's there any unity example of a 2D fighting game?
>>
>>144254662
There are examples for everything. Unity can do anything you want and even more.
>>
>>144254345
It's when the game has responsive controls, and the gameplay allows precision and fast reaction times. Eg: your character is in the middle of an animation. If you hit the dodge roll button then they'll roll immediately in a tight game. In a non-tight game the animation will conclude, and then they'd roll afterwards.
>>
>>144254795
Except have good games
>>
>>144253884
>python-clone bloat
except the language was made specifically for the engine because other languages like lua and python had too much bloat, so gdscript is in fact less bloated than those.

It's less bloat than GMS, it's less bloat than Unity.
>>
>>144255170
Is it less bloat than my fat ass?
>>
>>144255032
animation cancels are not tight controls.
Souls have them and no one would classify its handling as responsive.
>>144255170
It's bloat because C++ can do fine by itself and you don't need a scripting language for your tiny 2d game.
>>
>>144255170
Hello Godot Team
>>
open the pod bay doors unity
>>
>>144253242
I remember it being basically dead by the time MW2 came out, because it worked like shit and was impossible to coordinate games with for social reasons (if you could set up a virtual lan, you probably knew them enough to set up a literal irl lan)
>>
I'm depressed and bad at art.

Who wants to be my pixel pushing dev friend?
>>
>>144255301
There's a ton of animations you can't cancel in Souls. So obviously the controls aren't "tight." I don't think anything with a stamina bar is tight.
>>
>What is Unity?

>The best development engine to create and operate 2D and 3D multiplatform games
http://madewith.unity.com/tell-your-story

Why would they lie? Honest question. If they wrote this here where LITERALLY everyone can see why would they lie to then attract hate and give the medias tools to use against them? I think people around here should use their common sense a bit. Besides everyone over the forums are saying it : they all came from another engine and never looked back. Unity is where the FUTURE is. Not your secondhand engine.
>>
>>144255487
Really desperate tonight aren't we Rotate?
>>
>>144255335
Sure, pal. Just visit the asset store ;)
>>
>>144253841
I know the basics of it but it's been a couple years. What do you need?
>>
>>144255301
Engines are made to simplify gamedev. Obviously you can make a complete game with just C++ and whatever framework you want. But that's not the point of an engine. The scripting language makes it easier for newbie programmers to get into it. Because Python and by extension GDScript is ridiculously easy to learn compared to C++.

Besides you can use C++ with Godot if you ever need to have something low level like that.
>>
>>144255596
Yes, Daniel. Everyone is Rotate.
>>
>>144255596
>>144255704
Stop talking to your imaginary friends
>>
>>144247891
have u guys seen indie game: the movie? what were your impression? anything similar?
>>
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gamdev is "fun"™
>>
>>144255759
no, the western indie scene is quite different
>>
>>144255759
The Super Meatboy guys seem cool. Jonathan Blow can Jonathan Blow my cock with his pretentious mouth. Don't even get me started on Phil Fish.
>>
>>144255339
A lot of people have started using it recently again,is pretty good for small minecraft servers and probably on a lot of indie games.
I was using it to play a fighting game with a friend a couple of days ago and works perfectly for us.
>>
>>144255667
>Obviously you can make a complete game with just C++
https://handmadehero.org/
Can't wait for your goalpost moves.
>>
>>144255889
yes edmund mcmill i believe was my favourite too
i know he had a partner but i cant remember anything about him but edmund was quite a character
any other inspo u guys can recommend me?
>>
>>144256092
Edmund's partner was a chill programmer. I remember he bought a house for his parents when Super Meatboy was a success.
>>
>>144245035
Because I already learned actual programming. Checkmate bitch.
>>
>>144256048
Damn I didn't think he was updating daily.
>>
>>144256232
o ye some things about him are coming back to me now
he did seem chill
i remember a scene of him eating alone at a dinner cuz their steak was on sale or something
kinda resonated with me
i like him too
>>
>>144256048
I don't understand your point. Why would I move my goal posts?
You can make a game with C++, but if you're going to use an engine it doesn't need to have C++ as a scripting language.
>>
>>144255859
Noice
>>
>>144256232
The scene in the movie when he says he is going to slap a bow on his parents house when his game goes big always gives me feels.

I dream I could do that for my parents someday, but I'm not making nearly enough for that yet.

I've gotta rewatch this soon.
>>
>>144256416
Genuinely thought you said "can't", sorry m8.
>>144256376
Guy's a madman.
>>
>>144256550
Before I loaded up on classes I wanted to follow the guy. Unfortunately it was before I could even get the swing of simple scripting so I got mad turned off.

I wonder if it's worth it at some point to follow his footsteps.
>>
>>144256518
here u go
a little inspo goes along way
part 1: http://www.dailymotion.com/video/x3qz1jx_indie-game-the-movie-part-1_videogames

part 2: http://www.dailymotion.com/video/x3qzo2k_indie-game-the-movie-part-2_videogames

its in 1080p so i guess it saves u torrent if u dont already have it
>>
>>144256731
i dont think he posts here anymore try contacting him on his tumblr
>>
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>>144257107
>that part where Jonathan Blow bitches about Braid being a success because players just didn't "get" the point of his game
>>
>>144256731
You're both degenerates, but at least rotate doesn't spend all of his time shitposting here.
>>
>>144257063
Developing your own set of libraries or eventually your own full engine is worth it on the side I'd say. But I wouldn't even bother until you have a few games shipped and are competent enough to do lib/metal-dev.
>>
>>144257107
Thanks mate, but I bought it on Steam way back. Just have to re-download it
>>
>>144257478
>>lmao ik
muh sophistication
super meat boys where the best story by far. and probably the best game (i've never played fez)
>>
>>144255889
>>144256092
i hated Ed so hard in that but then again i have an indirect history with him through knowing people he's worked with.
that fat fuck spent the whole shilling his story of himself as a tortured artist while he nodevved and left all the actual work and stress to the guy you both forgot
>>
>>144257617
yes i also bought it to support the creators since it was so well made. o well. ill leave it up for those who cant buy it and want to watch it. if you are developing a game and haven't seen this movie. treat yourself
my motivation went crazy afterwards
>>
>>144257791
Just like you're "friends" with hopoo?
>>
>>144257791
Remember when you used to brag to us how you bullied Ed off of forums, gazagem?
>>
rewatching it, i think jonathan blow actually has aspergers
"people liked the game but no one understood it" the connection wasn't there looking ass
>>
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>Completely forget I added speed boosts
>Try messing with them
>Get Sonic flashbacks
>>
>>144257918
im not friends with Ed, ive just heard stories of behind the scenes from people i know from NG about how he's a literal ideaguy shill who bloodsucked his way to fame and has regularly treated his collaboraters like shit.
>>
>you don't need to buy daydream controller to use it
vr dev, here I go
>>
lmao the scene where the bumbling rapper degenerate is saying "there aint no point to the game, you just walk around jumpin on shit" juxtaposed to an artistic shot jonathan blow in a dark room saying how no one understood the game is hilarious

like, no one feels sorry for you mr blow
>>
>>144242432
hate speech
>>
>>144258249
Maybe you shouldn't feed into the petty indie clique gossip game like it's still highschool, googs.
>>
>>144258108
>people liked it for all the wrong reasons, like level design, mechanics, responsive controls, art, and music
>what about my 2deep4U text dumps at the end of every level?! Fucking plebs!
>>
>>144257791
>>144258249
>makes two succesful games without Tommy Refenes
>blood sucking idea guy

You talking shit again Googs
>>
>ue4 and substance painter update on the same day
>it's a whole load of fucking nothing
>>
>>144258125
Now all you need is a spike carefully placed in the most bullshitty position
>>
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>>144258321
>bumbling rapper degenerate
niqqa...
>>
>>144258378
>implying it's not obviously true
barely anyone he has collaborated with has come back for seconds.

>>144258528
that's actually the point.
>>
>>144258568
>sequencer
>fucking nothing
>>
>>144257791
>indrect history with him through knowing people he's worked with

what can you share googs? I utterly feel what you're saying and hate edmund but at the same time love tommy. Although tommy has a pretty larger ego nowadays..
>>
>>144258646
>Here's some stuff I heard second hand that now all of you get to hear third-hand
What is even the point? Why are you even bothering? Who does this serve?
>>
>>144258725
this

Matinee is a bitch
>>
UE4 programmer here, any artists want to cooperate for the upcoming jam?
>>
>>144258641
Hi DeAndre.
>>
>>144258835
Where do you think you are? This is /agdg/ - Amateur Game Developer Gossip
>>
>>144258641
This weeaboo is still alive?
>>
>>144258873
There's an upcoming jam?
>>
>>144259021
The monthly UE4 one, I mean
>>
>>144258835
I don't think you realize who you're talking to.
Googum used to blogpost all the fucking time when he was making columbine.

A huge fucking autistic spout about growing up in the Texas hood.
>>
small minds discuss small people
>>
>>144259468
t. coal-burning slag
>>
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god, working on UI sucks so much ::barfs uncontrollably::
>>
Well I am a 5'3" manlet.
>>
>>144258729
Aether, IMO McMillen's best game, was made almost completely by the the collaborator of that project who has many poorly selling but technically brilliant games. He was hugely pissed off from having worked with Ed and only stopped shitting on him about the same time Ed's anthology went on sale, so one can assume Ed at the very least pays well now. (Or that Tyler really needed the money.)
>>
>>144258629
>>
>>144251546
you know very well, that if you had the money laying around, just to spend, everything has been payed for that needs be, and you're hella into unity, you would pay for it, just cause you can
>>
>>144259856
that is one hell of a sentence man. you get it from the asset store with the money you had laying around?
>>
>>144259856
People with money wouldn't even use Unity.
They'd just pay other people to bring their Steel Donuts to life.

i.e furries
>>
>>144259856
Yeah sure, except no one is "hella into unity". No one should ever get that emotionally attached to any engine.
>>
>>144260143
they shouldn't but they do
>>
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>>
>>144260000
Pff...what?? why would I..yes
>>
That's the wonderful thing about opinions, anyone can have one, regardless how shitty. There's a difference between opinion and reality; Whether you like it...or not :^)

#gamedev
>>
Do you guys know good sites to make collaborations?
>>
>>144244046
hi j.blow
>>
>>144261243
Reddit is a good place for this
>>
>>144261243
What kind of functionality are you looking for?
>>
>>144261434
No BLD, ignore collabposting.
>>
>>144261580
How did you know it was me?
I haven't gotten to do any gamedev today because I've been filling out job apps all evening I'm pissed.
>>
>>144261760
Functionality is not a word you'd use to rec a site, rather gathering input on what you would implement.
Didn't you say something about a full-stack position though?
>>
>>144261243
>>144261324
>>144261434
me again. I checked fgl.com, but there were so few people looking for programmers. I just found teamups.net it seems like kickstarter but looking for people. But also those projects seemed to be larger scaled.

>>144261324
thanks, gameDevClassifieds is the one i guess. But posts there seems heavy on paid works.
>>
/agdg/ website could surprisingly become a good place to find collabs.
>>
>>144262048
yeah keep an eye on the side panels, there's always a perfect sub for anything, just a matter of coming across it
>>
>>144262017
I already work full time, but I'm trying to move to the west coast because that's where my boyfriend is. Had several interviews, but only heard back positively from 4 companies when I sent out 50 resumes, so it's iffy.

In gamedevland, I picked up an intuous tablet and I've been doing a lot of art practice. I was originally gonna keep going on my porn game, but since I need to work on something I can show employers that's out. I'm going to take my roguelike engine and adapt it to be a shop simulator lootfest where you run a shop and dungeondive to get valuable loot to sell and upgrade your shit.

But I need fucking art no one will play a game like that with white squares and I fucking suck at art.
>>
>>144262308
>no one will play a game like that with white squares
People play dork fort, art can be irrelevant if you have enough depth or something else to distract/immerse.
But keep on the art grind m8, you'll get there.
>>
>>144262083
Definitely not, this thread should be renamed video game mock-ups general, no one is actually devving with the intention of actually completing a game.
>>
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The walls are working, the mexican now march properly towards the wall trying to get in while throwing tacos at the walls, which removes brick until the whole column is destroyed. Still have a bit of things to fix when the column is removed concerning adjacent columns but I think I'm close.

I'll just have to add the Mexican Wave manager and add a win/lose state if you get too many illegalz and then it's gonna be a wrap folks.

maybe I'll add a tiny mexican boss with a burrito machine gun or something. Also decoys that you can throw at them.
>>
>>144262528
besides that, even if you did colab with someone, they would get burnt out before anything serious started happening.
>>
>>144262528
>no one is actually devving with the intention of actually completing a game.
Mayhem Dev is going to be our next shipped dev.
And this nerd>>144262589
could be too if he stops hopping projects.
>>
>>144251303
Alrighty, I'm back to stream again. Going to give the Gravekeeper/Scythe of Voshim her official art.
>>
Let's assume I'm a retard because I am
Let's also assume I don't know anything about shaders.
What is the simplest way to make a shader that creates a dithering effect? Specifically I want to dither between black and white.
>>
>>144262308
I've told you before but you're a big inspiration to me! It sounds so dumb, but that's the advantage of being anonymous.
>>
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>>144233607
>>144238935
Love you guys so much. I'm sorry I haven't been on at all. My new job has been super busy right off the bat, working 8a-7p these first few days.

I hope to get back to devving next week when I'm back on an 8-5 schedule and have some free time. I'm wanting to add oversize weapons next: big two-handed weapons you swing over your head, so hopefully I have time to get back to that.

Anyway, hoping everyone is making some kickass progress. Working full-time is nowhere near as fun as devving full-time :(
>>
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>>144262797
I love you anon! But maybe be inspired by someone who's actually finished a game...
>>
>http://tools.aggydaggy.com/#
>Free Sounds
>AGDG Soundcloud
Free? Where does it say we put up our music for free?
Fugg, if it's true, better delete mine.
>>
>>144262528
Uh, I (>>144262769) am going to finish mine, anon. This thing's going on my portfolio so it darn well better be finished.
>>
>>144262921
>I don't know how musicians and artists get work
wew lad
>>
>>144262919
[blushing melts everything in a mile radius]
>>
>>144263059
I don't need work. I just post my music there.
>>
>>144262687
if(){}
>>
>>144262528
>no one is actually devving with the intention of actually completing a game.
What kind of shitty mentality is this, fuck off. What is even more disgusting is that we have people around here agreeing with you.
>>
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>>144262687
It's more of a publicity "stunt" than a real game. I think my ambitions are in check for once. I swear I can finish this in a few days and upload it on kongregate/armorgames or even try to greenlight it for 1$ if it gets enough publicity. I just want to drive some traffic to my dev pages cause right now it's like yelling in the dark even if I do get a decent bunch of notes on tumblr.

also it's fun to try flat shaded lowpoly. It's so efficient it's ridiculous
>>
>>144262925
Speaking of, if you want to watch me working on mine with the intent of finishing it feel free to drop by on my twitch while I stream tonight.

twitch tv/firgof
>>
>>144231332
I'm a nodev who is about to finish uni. I've not managed my uni time well, but your post gave me hope. Thanks placid trip guy.
>>
>>144263508
>muh Tumblr (You)s
ND pls
>>
>>144263508
did you ever find a use for the machine learning you started on? and did you find it interesting at all? I'm trying to amp up my motivation on getting into that shit (even for non-gamedev) but it's hard when you don't have to, you know?
>>
>>144263287
Then prove me wrong. do everything in your power to create at least an nes worthy game, call it finished, and move on to another project.
>>
>>144263534
Yeaaaaah, artstream. I'm done for the night so going to do some pen-n-paper work, perfect timing.
>>
>>144232919
>stealing from jetpack
you monster
>>
>>144263663
it's not about vanity even if it's rewarding

Everywhere you'll read that you need a community from the get go if you wanna make it. Trying to get seen on reddit is pretty hard compared to tumblr so hopefully I'll hit a homerun with the Trump game.

>>144263825
I still read on it here and there. The one showed you a while a go was extremely basic. Nowadays I'm looking at reinforcement learning and getting my head around how to do that in numpy but spent more time on actual gamedev. It's really interesting but I don't think I could use it for anything other than AI and I'd rather finish one of my current games than to go balls deep in that, even though I did spend a whole week trying to get the NEAT algorithm to work in unity but back then I was too ignorant to make it work.
>>
>>144263909
You'll have forget by the time I finish since I only plan on finishing my game in a year or so.
>>
>>144264274
>I don't think I could use it for anything other than AI
I don't know, I see a lot of other potential uses just trying to keep up on some casual reddit shit. Like the art stuff I see is actually pretty impressive and I want to get my hands in that. The "this picture in this style" kind of thing, including pixelart.
>>
>>144264745
Yes that was pretty great. I think they use convolutional nets for the style thing.

There's always the possibility of solving problems by themselves like that video where they apply forces on the kinematics of a bipedal to get the best walking pattern. These kinds of problems are very specific though (Not that that's a bad thing).
>>
>>144265241
I still think it's a fun idea to train NPCs off of player inputs, especially in like an MMO setting.
>>
>>144262819
thanks for the blog update, normie
>>
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>>144264124
jetpack has some fun mechanics that work well in my game


>forever stuck in the loop of making micro-levels that I don't even bother saving
>>
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>>144265438
when I started learning about them, I was so hyped thinking about making an actual seeing AI for an FPS. You'd play against him in a very particular cubic arena with corridors. It would then be a mind game of trying to sneak up on the other and kill him with your gun. Each wall of the arena would have a specific pattern or color so that he would be able to learn where you usually go and all that.

It probably wouldn't work, and I didn't get far enough into it to make it, but I would love to take the time and see what comes out of it. Just imagine that moment where you actually get fucked by him after a bunch of rounds of killing him easily. He wouldn't be just any AI. He'd be YOUR AI. Trained specifically to kill you. The game would've been built around that concept with some deep shit ala SUPERHOT.
>>
>>144265924
>He wouldn't be just any AI. He'd be YOUR AI. Trained specifically to kill you
Yes! Exactly this. But also, I think there's a lot to be said for rewarding AI not for perfect play, but for perfectly-human play. So you might have AIs Duncan, Murphy, Florence and Gerblis who all learn (or don't) a certain way. I love that kind of thing more than an AI TASbotting a game.

>SUPERHOT
Sounds really interesting from a quick google
>>
>>144219354
A random number generator for the game is generally the values you take based on the RNG engine (the thing that drives the randomness).
>then it's not random
I'm pretty sick of people like this. Yes if you have a set of rules you apply to random data it stops being random. Any set of rules really. Exclude all 0's and it's not random anymore if that was in the original range.

But that's obvious. Why even point it out?
>>
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>>144266501
>tfw crease the binding of your father's book of random numbers
"Oops"
>>
Is it safe to say a level I can beat of my own in about 1 minute is the right length for a new player? Usually they're far far slower, but it's not so insanely short for a veteran player.
>>
>find local game dev coworking space
>tell myself I'll go all the time
>say I'll start by hanging with them at their global game jam 2016 event
>use GGJ as an excuse to buy a new laptop
>"Well, I'm not going to buy garbage..."
>spend $2k on new Dell XPS 15
>use it for GGJ, all is going well
>burnt out from GGJ, don't go to coworking space again
>been over 4 months
>laptop has gone mostly unused since
>start using it again
>its display keeps shutting off while in use

This was a mistake. Someone send help.
>>
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Which type of perspective is the best for a shooter?

http://opengameart.org/content/chapter-3-perspectives
>>
>>144266750
Nodevs, when will they learn?
>>
>>144266305
>I love that kind of thing more than an AI TASbotting a game.
if you design your game appropriately for AI than that shouldnt be separate things.
>>
>>144266750
>spending 2k on a laptop when you could have built a nice mITX that's barely larger than a console
wew
>>
>>144267409
elaborate
>>
>>144267586
please don't respond.
Googum loves Mt. Stupid posting.
>>
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I made a new enemy.

You kinda need sound to get the full experience, so here's a link to a sound webm showing it off:

http://j-factor.com/game/42a.webm

(also WebMCam messed up near the end, making it choppy/out-of-sync)

I'm planning to have a few more of these "real time" enemies to mix things up with the normal turn-based gameplay. E.g. a samurai that's crouched down and swings their sword a moment after you approach them - you have to look for a visual indication of which way he'll swing, and dodge it by either moving up or moving down (and then you can freely attack him diagonally).

Also planning to have more interesting turn-based enemies (e.g. a bunch of chess piece enemies that follow chess piece movement rules).

I'm not sure how to stop players abusing this gunslinger enemy though (by leading enemies towards him and just using him to gun them down...). Plus he doesn't seem dangerous enough after you first encounter him. But I think it'll be neat having situations where you turn a corner, suddenly hear his "showdown sound" and have to quickly move back to avoid getting shot.
>>
>>144267796
why is he so annoyed?
>>
>>144267586
generally for computer players what we consider unhuman play has typically to do with human-impossible input speeds and reaction times... but say in a turnbased game that's not ever even going to be an issue.
>>
>>144262528
>no one is actually devving with the intention of actually completing a game.
How do you think this industry works?
Have you no seen the amount of games that are just tossed to the side?
>>
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how does my cliff side look?
>>
>>144269137
noisy
>>
>>144269175
what do you mean
>>
>>144269137
Noisy.
>>144269289
Like not enough large detail. It's a bunch of tiny rocks, rather than boulders. Stylize it a bit more, add more shading.
>>
>>144267796
Yeah it's easy to abuse the gunslinger, but I think you shouldn't have too much trouble if you use him sparingly and in certain scenarios.


Like if you have a bunch of them in a grid so you actually have to plan out your movement very carefully, as the gunmen are firing near constantly
>>
Anyone have experience with this?
https://esotericsoftware.com/spine-purchase (http://esotericsoftware.com/spine-in-depth)
Is it worth it or should I just read the JSON and implement this myself?

It doesn't look too complicated. I'm gonna work with the trial first. It's a bummer the essential pack doesn't do what you'd want from this thing.
Any alternatives? All I really want is IK constraints, interpolation and key-framing.
>>
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Got my agdg scraper pretty well working. It autograbs stuff and is robust against multiple threads and holds a sense of when it last grabbed. Thank goodness gravy for 4chan's heavy use of unix epoch time.
+works without me monitoring it
+capturing all posts as points in a data frame
+attachment grabber for a list of posts grabs full attachment and thumb.jpg used only for handmarked(-) good/bad posts
+rates csv saves replies, unique, image, ratio of unique to replies, time grabbed
+handmarked good/bad list of posts get wiped after each scraping automatically


-have to input goodposts/badposts by hand (would like something that would show me every recent post and I hit "g"ood "b"ad "s"kip to categorize)
+clicking each good/bad post and copying the quotes into the buffer for getting gobbled up in the correct manner works

future: would like graph display of quote relations
figure out how to get shit like <a href=\"#p144109629\" class=\"quotelink\">&gt;&gt;144109629</a><br><br>stuff<br><br><s>hah</s> parsed without too much hassle.
would like current, daily, weekly, monthly, plots that display a good amount of information
expand good/bad to more nuanced
>>
>>144269517
I found this. http://dragonbones.github.io/
Too good to be true? Shame all the tutorials and help is in Chinese but I suppose I just need to see what they're doing.
>>
I just did a simple 2D blob with point-masses and springs. How do I get it to roll down a hill? It just slides then stops from the friction.
>>
>>144266684
pls respond
>>
>>144271016
>doesn't give any context at all
Won't give you any help then.
>>
>>144271024
What's the point of the level exactly?
Also I certainly hope you're aren't implying that's final-draft material.
>>
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>>144271061
Does this help demonstrate?
>>
/srg/jam :)
>>
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Am I "hip" now?
>>
>>144271245
Nah, especially since there's no art on it right now. I draft levels like this before tiling anything, and I'm sort of in a level design phase.

The goal is just to get to the end without dying. For now I'm trying to make relatively easy levels.
>>
>>144271649
Did you implement torque and rotational velocity?

>>144269738
Cool. Going to put the data somewhere?
Inputting good/bad posts sounds tedious as fuck, not to mention its an issue as to what you consider to be good and bad.

>>144271787
Stale meme, m8
>>
>>144271787
dropped permanently
>>
AAAAHHHHHHHHH
Why is game dev so damn hard!!!
I can't fucking draw,
programming is a hell with mountain of workloads,
Idea keep popping up in my head making me to start doubting if my previous design is a good idea,
tired after coming home from work,
tempted to play vidya.

I'm in pain now!
>>
>>144271834
>The goal is just to get to the end without dying.
Considering there's no apparent way you can die, I don't see how that's very hard.
>>
>>144271862
Oh like center of inertia and stuff? I guess I have to make a blob class because right now the point-masses behave independently. Thanks
>>
Someday, boys
Some goddamn day I'll understand how this is even possible
>>
>>144271862
>tedious as fuck
Kinda, but I have something that strips a file like
>>144271862
>>144271862
>>144271862
to just the number, so it's just a matter of looking over the thread twice, once for good once for bad. But yeah tedious, hence I'd like to have a solution that shows me each post and lets me categorize (or skip) it.

Not sure what I'll do with the data yet. Haven't really started collecting it, just making sure it works for now and keeps all the features I want and discards the ones I don't. Maybe an offline agdg simulator just for fun, if I can get non-gibberish out of the data (after nuancing good/bad).
>>
>>144272004
Falling in the water will kill you, but yeah, as stated I'm trying to make an easy level. But the original question was, is a one minute level at my skill level a good length to shoot for?
>>
what kind of system should I implement for randomized loot in a wrpg-style game?

my current idea is roughly something like every item has a tier, and each enemy/chest drops items in that tier (+/- 1), and maybe a set of common items that always have a chance. every item in the tier would have an equal chance of being selected
>>
what kind of system should I implement for randomized loot in a wrpg-style game?

my current idea is roughly something like every item has a tier, and each enemy/chest drops items in that tier (+/- 1), and maybe a set of common items that always have a chance. every item in the tier would have an equal chance of being selected
>>
>>144272198
Your game doesn't really seem like the /srg/ type but I guess.
>>
>>144272230
Seems pretty solid.

>>144272332
>every item in the tier would have an equal chance of being selected
Why not something weighted on the player's class/stats?

>>144272394
>each enemy/chest drops items in that tier (+/- 1)
You could have this dependent on the area
>>
What are some education gamedev things I can watch on youtube, while I'm taking a break?
>>
>>144272098
practice
>>
>>144272548
linear algebra

based gil strang
>>
>>144266805
first person of course.

But for reals, any perspective can work as long as the shooting is accurate and predictable.
I'd say isometric would probably be the worst for high speed action because it's harder to read distance with the difference in height vs width of the tiles. But it could work for a more slow paced tactical shooter.
Traditional 3/4ths and the planometric perspectives would probably work best for a fast paced shooter because it's more top down and is easier to read where things are.

I'd probably go with planometric perspective if you want to be unique, not many games use that perspective, especially not any indie games. So it will help your game stand out against all the 3/4ths pixel art shooters.
>>
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Well, she's not turning out how I expected her to. But I think she looks more charismatic without the mask+veil combo - even though it's a lot more iconic. A half-mask I think can work if I can polish it up some.

What do y'all anons think?
>>
>>144272503
It's about going for a good level length, that's all I'm trying to get at. Levels which go on too long get annoying or boring in fast paced games, so I was trying to base it off of the amount of time it would take to finish the level. So I'm using my own level time as a reference.
>>
Have there been any commercial releases with love2d?
>>
>>144266684
Just by virtue of having play tested your game over and over you will be on another level entirely. It should be fine. What I don't get are the devs that are making games and they suck at their own game. I am unsure how that even happens if they are actually play testing the thing properly.
>>
>>144272840
hat yes mask no
>>
Rate my small practice sprite thing.
>>
>>144272906
>so I was trying to base it off of the amount of time it would take to finish the level.
Nah, don't do that if you aren't making a game aimed at speed-running.
Not like you won't end up changing it another 100 times anyway.

Just feel it out, and get feedback from demos.
>>
>>144273054
It's so small I can't even see it, you delivered on that point for sure. I'd give it a solid 9/10
>>
>>144273050
Won't she just look like a witch without the mask though? Hrm.
>>
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>>144273217
you're thinking too much in stereotypes my friend

-how did she get the graveyard job
-does she like the graveyard job or does she have other aspirations
-is it a family thing, an apprentice thing, or something she started doing out of necessity or love
-etc
>>
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>>144273190
>>144273054
Fucking hell, gookmoot. Fix this.
>>
>>144272638
why is he so twitchy, its freaking me out.
>>
>>144273396
Gookmoot can't fix your fat dumb fingers.
>>
>>144272221
Blacklisted
>>
>>144273036
I dunno. I'm not the greatest at my own game, honestly. Like I know how it all works, but there are certain techniques based greatly on timing, like frame perfect timing, and I struggle with them a lot.

>>144273152
Alright, sounds fair enough.
>>
>>144273396
>when the AA too thiqq
>>
>>144273464
he's a lich. You will learn much from this man, but this learning requires a sacrifice.
>>
>>144273641
hello rêddit
>>
>>144272230
Without a better description of the game system there's not much to do.
I think path of exiles system is pretty great. It's very random and assuming you're self-found you can find loot that's very powerful for your character throughout. And a close to optimal item for a specific build is extremely rare (ignoring uniques).
http://pathofexile.gamepedia.com/User:Chriskang/Sandbox/ItemAffixSpawnRates/Axe
I think their weighting is a bit too hardcore though. They allow the crappiest mods to spawn at any level. For that crowd that's fine but I think some people would be very upset at getting an item that has extremely good stats in one category and like +1-4 thorns that sort of ruins it. I think a casual crowd would be satisfied at about halfway down the tier list from the maximum tier mod as a minimum in each category.

But their loot system is rather special.
http://pathofexile.gamepedia.com/Currency
Imo it's just mildly less interesting than the D2 system's runes. But http://pathofexile.gamepedia.com/Enchantment sortof solved that imo.

The game does a lot of things well. People don't appreciate the difficulty in satisfying that audience though.
>>
>>144273374
- Worships the Goddess of Natural Death - was devout enough and had enough natural attunment she was recruited to become a member of the Scythe. They're an org. that's charged by the Goddess with the destruction of the Undead and the protection of important gravesites and battle-sites until the dead can be buried.

- She enjoys her job. She finds it fulfilling though it's often hard on her. There's no coin in it for sure and folks are superstitious about Gravekeepers in this world - but without her and people like her, the world would be a much more dangerous place.
>>
>>144273808
Please don't advertise for Reddit, it's against the rules.
>>
>>144273828
where'd the hat come from? where'd the mask come from? where'd the cloak come from?
>>
>>144273808
>rêddit
>conciously dodging filter when shitposting
>>
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https://docs.google.com/forms/d/1Pu6vYJ5a46kQfx7UAi5xNfpfec5tutPrJomMM14iEd0/viewform#responses

VOTE VOTE VOTE VOTE
>>
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>>144273828
Pic related: The Goddess in question, if it helps with suggesting possible accents/attire/etc.

Hat, mask, and cloak is a getup I've used a few times when describing members of the Scythe. I haven't really set in stone what they 'typically' wear but I usually set them up as shadowy figures who often try to protect their identity (as the work they do isn't always legal - kings have been killed in the past when they tried to become liches).
>>
>>144273963
>where'd the hat come from? where'd the mask come from? where'd the cloak come from?
These are very nice questions.
>>
4chan simulator when
>>
>>144256731(Dead)
Wow what a trip that was. No mention of the "bomb threats" that happened here with him, though?
>>
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>>144274662
soon well probably not very soon actually
>>
>>144272730
thanks for the input

I still think I'm going to go for the 3/4th perspective though, I really like the look of pokémon games and "link to the past"
>>
>>144274221
Nice art, hombre.

You could have the cloak/hat/mask be protective gear against evil energies or something. Maybe she only has a half-mask because she likes letting some of the energy touch her, she's an addict or maybe experienced Scythe members can use the energy. The novices are all rugged up in cloaks+masks, masters walk around unprotected or even with gear to attract evil energy. She's somewhere in the middle, can use the energy but can't expose herself to it too much or bad things happen.
>>
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Postin' progress!

Character generation is coming along nicely.
>>
>>144274859
You see that thread on /g/ yesterday about CG picture technology
could make 4CS leagues better.
>>
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>>144274212
jam themed jam when?
>>
>>144275056
no fill me in

>>144275104
/srg/jam
>>
>>144275160
tldr
science is replacing art soon
>>
>>144274212
>moonman

We need a racism jam so I can make an endless runner where you play as a black guy collecting watermelons
>>
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>>144271862
>>144271871
you just hate fun
>>
>144275296
Are you going to post a cat video next?
>>
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>>144275232
I already knew that. I tried starting a machine learning general on /g/, but it's too fast. And it's too pleb for /sci/.
>>
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>>144274965
Thanks, anon. I like her design a lot.

I like your ideas. They bring to mind a couple of changes to her costume that I think could help her out some.
>>
>>144274212
Anon when I asked for a google forms I was expecting something like this.
https://docs.google.com/forms/d/1a6GVTyvrzGEEa5tWavUi0JzAu_M0SFzjmK79L1koLiU/viewform

And I specifically asked for checkboxes/multiple-options. Why do forms when strawpoll serves the same purpose?
>>
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I've made work on my prototype, it's not much to look at now (read as: It's fucking nothing) but I wanted to run gameplay flow by you guys to see if anyone hated/liked the idea.

It's an Third-Person Shooter with the trappings of an ARPG. The player has a strategy phase where he picks special skills and orders around two AI allies, and then there's an action phase where you do the whole run-and-shoot-and-try-not-to-die bit. It's a bit like Megaman Battle Network, Lost Planet and Skies of Arcadia ship battles.

What I'm wrangling with on the design end (with the coding end and modeling end being their own respective, but largely straightforward hells) is how long these battle phases should go. Naturally I won't time the strategy bit, but should they be 20 second bites? 30 seconds? I was planning on having some allied and enemy actions take a few seconds to go off to invite interruption or counterplay, so it needs to be long enough to allow for that but short enough that new strategy can be employed and skills refreshed without too much time spend simply running around using basic attacks.
>>
>>144275478
Is the skull mask from an actual skull or something else?
>>
>>144275461
What site was this? Lindybeige had a contest but I don't recall the site.
>>
>>144275461
>And it's too pleb for /sci/.
There is no thing more pleb than 4chans /sci/
>>
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>>144275660
She's just a big ol' bunch of floaty bones, yeah. Though she often doesn't go about without her clothing because, well, she looks a little weird and a lot less menacing without it.
>>
>>144275701
I don't recall where I saved it from, sorry. What's this Lindybeige contest?

>>144275806
Yeah there was a math thread surviving a couple bumplimits on /v/ awhile back that was way better than any time I've visited /sci/.
>If it's not a millenium problem then it's literally farts
>brb watching my animu
>>
>>144275571
fixed
>>
>>144275928
Found it.
https://www.youtube.com/watch?v=jRisX6WxS-0
>>
>>144273745
Will I too become a lich?
>>
>>144275980
>fixed
What?
Can you add stuff after it's published?
>>
>>144275660
Oh wait you meant the gravekeeper's mask. I could see her bestowing skullmasks to some of her most devout followers - to Voshim bone is moldable like clay and she's got plenty of bone to offer up. Maybe she gives them a small piece of herself? I doubt any Scythe would be so disrespectful to the dead that they'd deface them for the sake of vanity or to be more intimidating.
>>
>>144275840
Wew, you're a much better artist than you are a writer.

You don't think the foreveralone edgy goddess of darkness is laying it on a bit thick? Primordial deities are usually a bit less adolescent in their struggles.
>>
>>144276012
>will i too become a lich?
No clearly not. If you're old enough to post here and doesn't even know how a Lich is created there's no chance you will accomplish Lichdom..
>>
>>144274221
I like the complete lack of feeling of motion in that picture
>>
>>144276132
The pantheon of that world is pretty poorly developed socially, yeah. Most of them are pretty isolated from the world either by choice or by necessity - so they haven't really had much opportunity to mature and just stew and fester in their own little spheres of dominion.

That said, yeah, I did badly need an editor for that comic and didn't have one; didn't help that I rushed a lot of those pages.
>>
>>144243082
beautiful
>>
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Are you ready for Unity development to get more diverse, /agdg/?

http://blogs.unity3d.com/2016/06/02/do-you-want-to-make-your-studio-more-diverse/
>>
>>144276527
>>>/v/
that is unfortunate though.
>>
>>144276527
She might be an sjw, but at least she knows her shit.
>>
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>not having a kawaii neko to help you dev
>>
>>144276527
1. I'm using Game Maker.
2. I'm a 1ma so I couldn't make it more diverse without at least doubling the size of my "studio."
3. I'm fine with more women and non-white people in games.
>>
>>144276527
Did you actually read the article, or just get triggered by the word "diversity"?
>>
>>144276650
Cute cat. But post that code.
>>
>>144276650
>vim
>openGL in C
>ergonomic keyboard

Anon I am impressed
>>
>>144276815
A shame he is an autistic tranny.
>>
>>144276747
>Did you actually read the article, or just get triggered by the word "diversity"?
I read the URL and decided I'm triggered and should ignore it.

But, having gone to game-school (civil engineering/masters degree, mostly focused on engine stuff) I'd watch out for being prejudice against women in the industry. These pressures are from the outside. As with practically any STEM judging from the people I know/my family knows.
>>
>>144276650
how is this cat still alive
>>
>>144276815
but it's sublime text
i don't like the keybinding limtations with vim.
thanks though !
>>144276860
be nice
>>144276978
cats are easy
>>
>>144276527
>You can’t force diversity of any kind – or, well, you can try to, but you’re probably not going to end up with a maintainable result. This is because diversity is actually just an outcome – it’s a byproduct of a healthy organization.
How is this wrong?
>>
>>144276650
I have that same keyboard, except in silver
>>
>>144276978
?
>>
>>144274212
Post results
>>
>>144277168
This.
>>
>>144276650
My cat is too old, too big and too fat to sleep on my keyboard. But she's sleeping on my bed right by my side.
>>
Why does gamemaker say my sprites are twice as wide as they actually are? Using sprite_get_width on a 30 pixel wide sprite returns 60.

I'm using a viewport that doubles the size of the sprites, but GML can't be retarded enough to factor that into the calculation, right?
>>
>>144274212
>Not using an open format like strawpoll
>>
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>>144275991
Absolutely beautiful! Thank you.

>>144276012
You do not choose to walk the path of the Language of Patterns, rather you may find yourself entangled in it, eager to cast these arcane symbols at a moment's leisure. Or it will pass you by like a gentle breeze that you take no heed of, mingling in nearby voices that pull you back to "reality", where you dimly recall with whimsy or disgust those "silly games" of symbol manipulation and whatnot.
>>
>>144277269
You asked for the sprite asset's width, not the sprite's displayed width. If you want to take into account the sprite's actual size it'll be something more like:

sprite_xscale = sprite_get_width(sprite_index)*image_xscale;
sprite_yscale = sprite_get_height(sprite_index)*image_yscale;
>>
>>144277065
I'm making my own engine but I can't come to a conclusion on how I should be writing my API for it.
I want to be able to specify what shader every entity should be drawn with and a set of texture references to animate with.

I'm new to writing my own rendering stuff so I'm not too sure what I even need. I'm doing C++ using GLUT and GLEW but really dislike most C++ features.

>>144277105
>it’s a byproduct of a healthy organization.
That's pretty much untrue. There's plenty of well functioning organizations which don't have "diversity" (depends on how you measure of course) because, for instance, IT doesn't have a lot of women, or people of African decent. If you're both you're very unlikely to be in IT and thus the organization would fail the diversity test. Same goes for many other groups obviously.
Though we do have more trans people surprisingly. I'm dead serious.
>>
I know it isn't yet all that visually appealing, but can someone comment on my progress and make suggestions? >>144275035
>>
>>144277423
Mind that since you're doubling the size through a view it'd be more the scale of the view than the image_xscale and whatnot.
>>
>>144276747
I've read the article.

>>144277105
>This is because diversity is actually just an outcome – it’s a byproduct of a healthy organization.
Why should the race/gender/sexual orientation of my coworkers/employees matter? Shouldn't the goal be to hire the best people for the job? Shouldn't position be based on merit? You're saying that the race of a person matters more than their skills. Please think about that for a minute.
I'd be kinda fucking offended if a company gave me special consideration for hiring based on the fact that I'm a bisexual. In fact, I would feel like I was being marginalized; reduced to a number that they had to add to their quota.
>>
>>144277525
Looks fine. Not much to say about it because it's pretty standard stuff - but that's also a good thing because it describes the stuff I'd probably care about already.
>>
>>144277659
Also, didn't mean to interrupt your thread with political bullshit. I just found something that irritated me and wanted to see what the reaction of people here would be. I can help with questions about GMS and some questions about Unity if anyone's interested.
>>
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>>144277451
>I'm doing C++ using GLUT and GLEW
Why do you hate yourself?
>>
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>>144277670
Thanks! It's actually going to be a sci-fi game set in a grand, enormous space opera future reminiscent of Star Trek but if the Federation were quite corrupt and the player is the leader of a ragtag group of space pirates, with a synthwave aesthetic.
>>
>>144278209
>Why do you hate yourself?
That's irrelevant. I want to make my own opengl api though. I already have automatic shader recompilation and stuff so that's nice.

But I want to abstract away as much as possible so all I have to do later is select which animation frame I'm on and if I'm gonna change shader.
>>
>>144278360
Is this googum?
>>
>>144274221
this image is confusing as fuck. or is that the point?
>>
>>144278406
> I want to make my own opengl api
You are an absolute madman, and I have never meant that more than I do right now.
godspeed m8
>>
>>144278470
Nope.
>>
>>144278530
i didn't actualy mean it
>>
>>144278518
Well i worded that wrong. I want to wrap opengl in my own API.

I'm not gonna write something which interfaces with all sorts of drivers or whatever.

It's not that hard, yet. It's basically just keeping track of a bunch of unsigned integers.
>>
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>>144278481
Makes more sense in context with the scene and dialogue. Without it, yeah, I can see it being hard to figure out what the hell's going on in it. Partly my fault with not having a great deal of confidence in drawing figures in motion.
>>
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>>144255859
progress
>>
>the thread dies down all at once
What.
>>
>>144279807
It's real nigga sleepy hours. Time for Europe to take over. Have fun Eurodevs.
>>
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>>144279807
>>
>>144280043
Oh, shit. It's after 2 am. I probably should sleep, then.
>>
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>>144269175
>>144269409
any better?
>>
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poll results thus far
>>
>>144280043
Why sleep at night when you could be sleep deprived for class in the morning and survive only on 30 minute naps and caffeine?
>>
>>144280256
Noisy.
>>
>>144280256
Not really. The point is you need to break it up by having different sized rocks so it looks less repetitious. Throw in some giants boulders.

>>144280287
My current game is a space game so I'm happy.
>>
>>144280287
That's a lot of "other", Anon.
>>
>>144280287
>>144280436
/srg/jam
>>
What's the biggest obstacle you think, to someone wanting to do an RPG?

I'd say all the fucking art. People underestimate how much art they'll need.
>>
>>144278893
Nice!
>>
>>144280287
>already thought a lot about a stealth game because I thought it was going to win

Well fuck
>>
>>144280553
adequate balancing of things (in battle but especially outside battle) and world simulation. Since every RPG drops the ball on this everyone just accepts the shit baseline so I guess it's not a problem if you want to make an okay RPG but it would bother the hell out of me that populations are static and there's no economy etc.
>>
>>144280621
Make a 2d stealth game set in outer space where your ship is really slippery because there's no air resistance in space, so you have to be fast enough to get behind planets and asteroids before you're seen, but slow enough to avoid coasting right past.
>>
>>144280553
Yourself.
>>
where the music bros at

https://clyp.it/d41vsimk
>>
>>144280827
2deep5me
>>
>>144280553
scope in general, and this applies to almost all "developers" and all games

most people have no idea how long it takes to do anything at all
>>
>>144280436
they are all completely different responses, but i am keeping track
>>
>another jam is getting awkwardly forced
hooray, another month of three people trying to keep it relevant.
>>
>>144280829
trip hop/10

I like it.
>>
>>144280809
That's not how space works.

You just go full throttle until you're halfway (or used half your fuel), and then you turn around and start decelerating.
>>
>>144280829
We somehow attract some very decent musicians, I don't mind at all. This is nice anon.
>>
>>144280965
It seems that the one that's winning has at least 15 people on board.

Then again, my game was already outer space themed and I voted for "just space jam," so oh well.
>>
>>144280965
I enjoy them, and I don't even participate. Why be such a sourpuss?
>>
>>144280829
sup
https://clyp.it/ycc2ngw5
https://clyp.it/i04uyxvc
>>
>>144281003
A stealth game where you have to control deceleration still sounds potentially interesting.
>>
>>144281131
15 people on board != 15 people making a game
People automatically assume having a predefined theme is gonna somehow make lazy nodevs not lazy nodevs.
The last two "jams" have proven otherwise.
as>>144281153
>Why be such a sourpuss?
If jams happen naturally I have no problem, but for the the few, they've been forced. And then we get to have extra whining why their snowflake jam is dead.
>>
>>144280982
>>144281071
Thanks, it's a demo I did today still got a lot of work to do. now hire me desu
>>
>>144281337
I'd love to, email me [email protected]
>>
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>>144281416
>[email protected]
>>
>>144281416
is that a meme address or
>>
>>144281335
>The last two "jams" have proven otherwise
I mean the waifu 2016 one had like 5 games that weren't total memes, so I'd consider it a moderate success.
>>
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>tfw no musicbro to whip up a mechanical/metal rpb battle theme for my roborpg
Feels bad man.
>>
>>144281754
post pics? ive been wanting to contribute to a game here but i dont want to make music for something im not interested in
>>
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>>144281754
>tfw older brother has a music degree

H-He'll work for free right?
>>
>>144281834
I would but I'm still working out everything. I don't even have art done yet.
>>
>>144281884
Tell him it's for brotherly love. Hell, he probably has a ton of old recordings he never touches.
>>
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If you were to partition the set of all /agdg/ posts, how would you partition it? Subsets as mutually exclusive as possible.
>>
>>144281898
ok well a good rule of thumb is that you shouldn't worry about music unless your game is
a: reasonably fleshed out and on the road to becoming finished
b: about music
>>
>>144281987
My posts and (you)'s
>>
>>144281987
Yesdevs
Funposting
---
Tool shaming
Perma nodevs
Namefriend discussion
>>
>>144282081
That does not form a partition my friend.
>>
>>144282132
It's a bipartition
>>
>>144282126
This is a good start. I might split Funposting into a couple categories. And rename Tool shaming to Tooltalk. Namefriend discussion agreed, not sure what posts would be permanodev.
>>
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>>144278470
here's what youre thinking of
>>
>>144282247
>not sure what posts would be permanodev
Yeah my bad that's more like a type of person than type of post
>>
>>144282301
You better be careful about stylized characters with big noses. It sets /v/ into an autistic rage.
>>
>>144281987
That lunch looks mediocre as fuck and is too whitey to even handle

Fucking weeaboos

would eat those potato dudes though
>>
>>144282425
>It sets /v/ into an autistic rage.
Nah /v/ only hate tumblr noses for good reason

Not like Googum will ever make a real game anyway.
>>
>>144282501
>for good reason
>>
>>144282532
Tumblr noses are shit, and I will drop your game instantly.
>>
>>144282609
Oh no someone who wouldn't have played it anyway is going to drop my game!
>>
>>144282645
>who wouldn't have played it anyway
Nice rationalizing, Tumblr.
>>
These shadows and forms are killing me. I should probably just do another full pass, being a little pickier with my hair shapes and line placement.
>>
>>144282970
lose the skull accessories m8.
>>
>>144282970
You've been at it awhile! This inspires me. I have the artistic sense of a pooping turtle so I have no suggestions.
>>
>>144282501
>Not like Googum will ever make a real game anyway.
>>
>>144274221
needs more 3d red/cyan
>>
>144283446
Thanks for the (You)
>>
>>144283446
is that supposed to be a toriningen?
>>
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>>144283290
Yeah. I've been at it since I finished the Hospitaller earlier. She's changed a lot from her initial version (pic related).
>>
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help me with narrative: what motivation can there possibly be to hop through various islands with a group of units to use abilities on enemies in turn based combat?
>>
>>144283951
The same one Advance Wars has.
Big bad are taking muh land.
>>
>>144283951
Something about connectedness of islands. So while a group of units might want their shit as connected as possible, it's more difficult to connect further because it risks spreading defense too thin.
>>
>>144283951
This >>144284051 but it turns out at the end after beating up everyone someone has been forcing EVERYONE to fight each other, then as a final secret boss you fight the player.
>>
>>144283951
>A search for something
>Trying to conquer the lands for your company that's gonna come and mine out the lands
>Lost person
>The souls of the enemies feed the source that sustains the islands
>On the run
>The alien invasion didn't go as planned and you're now trying to find your squad
>You're on your way to the grocers
>The elder god guides your path and it happens to have lead you to this strange land.

Nobody cares anon. Nobody cares that FFT Advanced was just a dream.
>>
Is it a good idea to embed a servers' public key in the client application to prevent MITM attacks?
i cant into certs
>>
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workin on day night cycle
the clipboard will be the daily recap for profits and whatnot
>>
>>144283951
Disgaea finds a way to do it with every chapter in every game. Take a page from their book
>>
>>144284435
Yes, absolutely nothing can go wrong with that.
>>
>>144284464
I love it.
>>
>>144284464
Is it still a tavern sim?
>>
>>144284435
I'm not a crypto expert but my understanding is a public key should be considered known by anyone. But crypto is complicated and I don't know how you're implementing public key stuff, and even if I did I'd probably be unconfident of any advice.
>>
>>144284435
Yeah it's OK if it just establishes the real key pair for the connection after that and you use a very robust encryption (it's gonna have to last until you update your game).

It's not a bad idea. It's the only way to avoid MITM before we have Quantum cryptography:
https://www.youtube.com/watch?v=UVzRbU6y7Ks
>>
>>144284617
thanks!

>>144284638
yeah that's still the plan
>>
>>144284464
Good to see you still working on it. Is the game still about running an inn and gathering materials for the meals?

I think the night is a little bit too dark, and it looks like you've just lowered the gamma rather than give it a blue-ish night feel. Also keep in mind to keep the transitions as fast as possible. People still suffer from the day and night transition from Castlevania II.
>>
>>144284771
I'll get some torches in to lighten things up especially around buildings
and I don't think I'm even changing the color of the light just the brightness, I'll play with that next
>>
>>144282970
you got a tumblr?
>>
Does anybody know how to clone or create sprites on the fly in gamemaker?

I want to have a dash effect but I don't know where to begin.
>>
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Some dev guy on /v/ gave me permission to edit his sprite. I told him I would drop it here when I was done.
The focus was editing the animation. I had to beat up the sprite quite a bit to convey the motion. So it won't look pretty, but hopefully it will convey the larger motion. It could still use some tweaking.
>>
>>144285569
You can get a lot out of the draw_sprite_ext() function. A really easy way would be to create a surface and not clear it for the duration of the dash.
>>
>>144285569
you could use particle effects to get the job done.
create a particle that doesn't move an each iteration of that particle has a higher opacity the the one before it.Then you just push the player.
>>
Knights block.
Rogues dodge.
But what do wizards do?
>>
>>144286489
Dodge sex.
>>
>>144286489
teleport
>>
>>144286489
Teleport, magic shield, mirror image or whatever, they are wizards and can do anything.
>>
>>144286489
Pose questions with not enough information given to be able to answer
>>
>>144286489
conjure knights to block for them
>>
>>144286489
make demonic pacts, disregard the mortal plane
>>
>>144286489
die.
>>
>>144286489
Knights are tanks, so they block.
Rogues are dps, so they dodge.
Wizards are controllers, so they don't let enemies get close to them.
>>
>>144286489
A magic shield that can facetank a few hits while their casting a spell.
>>
>>144287043
>reinventing D&D for the billionth time
>>
>>144286489
Resist magic.
>>
>playing games and reading agdg
>not making games
I can't art so I need a new hobby.
>>
Tolkien was a mistake
>>
>>144287243
Collab
>>
>>144287116
>Wanting to be unique so badly that you're willing to let your players choose between the a single class with three different skins.
>>
>>144287243
No you don't. Have you played Thomas was alone? 140? VVVVVV? The list goes on. If the gameplay is really good, then there's an audience for it.
>>
>>144287243
You don't need art. I'm shit at art, and my games have been downloaded a collective total of 70 times.
>>
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>>144286489
http://www.kidsonthenet.org.uk/spells/spells2002.cfm

Be warned, >>144286489, for this mystical link is full of spoop
>>
>>144287476
>>144287552
Who would play a Zelda-like with cubes?
>>
>>144287678
Yes.
>>
>>144287678
you mean this?
>>
new

>>144287824
>>144287824
>>144287824
>>
>>144286489
leap
>>
>>144284464
Does she has a beard?

Also why always when I see swaying grass in games not only top moves but also the bottom part? Is this something in shader?
>>
Real non-anime thread:
>>144288058
>>144288058
>>144288058
>>
>>144288090
>waifu jam fan art is not related to gamedev
Fuck off.
>>
>>144280829
>https://clyp.it/d41vsimk
Dude
DUUDE
Isn't this like Carbon Based Lifeforms???
https://www.youtube.com/watch?v=rLxdjFuTZcA
>>
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>>
>>144288809
I miss end-of-thread-loli-posting-kun
>>
>>144288942
I wanted to do it but I forgot which picture to post
>>
>>144288090
Wow, back for one day and you're already trying to destroy the threads with the same old shit.
>>
>>144289032
It was the rude loli sticking her tongue out at you.
>>
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thank you
>>
>>144289231
you're welcome :^)
>>
>>144285626
Thanks a lot, man!
I'll see if I can fix it up.
>>
>>144259829
Kek
>>
>>144238035
source?

then fuck off back to tumblr
>>
>>144293023
>not knowing this
maybe you should fuck off too
>>
>>144238161
>state:ORA ORA ORA (air edition)
kek
>>
>>
Realistically, which process takes more time; 3D modelling or spritework

Assuming a fairly large game
>>
>>144295992
depends

>one character with LOTS of different animations?
do 3D

>many characters with short animations?
do spritework
Thread replies: 774
Thread images: 135
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