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/agdg/ - amateur game dev general
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More Real Than Real Edition.

>Waifu Jam (OVER) Go play some games
https://itch.io/jam/wj2016


> Next DEMO DAY (Nine) #9
https://itch.io/jam/agdg-demo-day-9


>New /agdg/ Website (STILL IN BETA! REPORT BUGS, COMPLAINTS, SUGGESTIONS)
http://tools.aggydaggy.com/#

>Game Dev Articles
boreal.aggydaggy.com

New Threads: >>>>>>/vg/agdg
Helpful Links: http://alloyed.github.io/agdg-links/
Archive: https://boards.fireden.net/vg/search/subject/agdg/


> Previous DEMO DAYs
http://pastebin.com/Qi63yBxd (embed)

> Previous Jams
http://pastebin.com/QwcSPdnx (embed)

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity2d.com/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
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>/agdg/ will defend this
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>>144157871
what is it
>>
Does Game Maker have any system of tags or adding parents during runtime?

I want to have an enemy class that reflects player attacks, and have enemies that switch that attribute on and off. There are workarounds, but it would be much easier if I could alter parent heirarchy.
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First for progress!
Real life got in the way and I've been kinda busy, but I'm still working on the first level when I can. So far I've got everything done up till the checkpoint, which doesn't exactly work yet but hey. There's a random empty room in the middle of what I have so far; that's gonna be a cutscene room, hence why it's just a flat featureless room.
>>
Why is there so much garbage in the OP? Why is there still no explanation of how to webm?
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>>144158048
Every time anyone tries to change the op, all the local reddit rejects and /x/ gremlins freak out
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>>144157768
>Each node on a graph represents a terrain or object generator: noise, voronoi, blend, curve, erosion, scatter, forest, etc. Once the nodes are connected the magic happens: a game map will be created without any human involvement.
So it's a glorified noise library with a $55 price tag, of which many FREE specimens exist.

>When linked to a terrain, the script will create a grid from copies of the terrain.
Not remotely what he wants.
>>
>>144157698
It's kind of sad that engines have such limited options for getting data into shaders that this is considered an amazing feature.
>>
>>144157993
>ground sprites stolen from doki doki panic

Let me guess, they're """"""""""""""""""""""""""""""placeholders""""""""""""""""""""""""""""""" right?
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>>144158428
Where's your game?
>>
>>144158048
Do you really not know how to webm?
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>>144157698
Progress.

Please rate all of it. Give constructive criticism pls
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>>144158048
>OP has had webm section since forever
>It's now there twice
>Retards still ask every thread
>>
>>144158326
Honestly it just looks like a higher-res/better made texture in general. And even then, is it that important? It's nice to have good graphics, but it seems like the best games out there tend not to have that level of autistic detail. Seems like a waste of manpower and creative energy for anyone who's not part of a AAA team.
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>>144157938
You might have to modify the Global Fog shader if you want your fog to be striped/pixely in a way the rest of your scene isn't

But to add fogging just add a component to your camera and search for Fog. One of the fields in that behaviour is the fog shader, if you double click it it'll open in your editor and you can mess with it.

Pic related, you might be able to do some kind of clamping to force the fog color to be discrete steps and get the striping effect you want

There are agdgers who know shaders, not me, but someone might help if you ask
>>
>>144158817
It's not like it's difficult to achieve. It's pretty much just adding together the lighting contributions of two different materials on a single object.
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>>144157698
Any games that use this will have worse gameplay than games 15 years ago that didn't use it.
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>>144158882
He doesn't need shaders he needs a farclip plane/far culling.
If i were him i'd just lerp based based on the depth buffer for a first effect. It'd be easy to make sortof OK looking fog from there.
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>>144159437
>lerp based based on the depth buffer
How would you do that without shaders?
>>
>>144158156

Both create infinite terrain maps, its what he was asking for.
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>>144159891
Yeah you do that with shaders. But his issue is the farclip plane since he's crashing due to asset load (dunno why unity lets that happen).
He's probably just pretending anyway.
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>>144160017
>infinite terrain maps
Wasn't it at all though.
Just read >>144155732
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posting again

>agdg jam theme poll

https://docs.google.com/forms/d/1Pu6vYJ5a46kQfx7UAi5xNfpfec5tutPrJomMM14iEd0/viewform#responses
https://docs.google.com/forms/d/1Pu6vYJ5a46kQfx7UAi5xNfpfec5tutPrJomMM14iEd0/viewform#responses
https://docs.google.com/forms/d/1Pu6vYJ5a46kQfx7UAi5xNfpfec5tutPrJomMM14iEd0/viewform#responses
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>>144160017
Only the first one creates infinitely PROCEDURALLY GENERATED terrain, the second just tiles one thing over and over again.

And why would you pay $55 for something that is far less flexible than libnoise + the terrain part of some free rendering engine?
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>>144160486
You know what to do, /agdg/.

https://www.youtube.com/watch?v=J9FImc2LOr8
https://www.youtube.com/watch?v=J9FImc2LOr8
https://www.youtube.com/watch?v=J9FImc2LOr8
>>
>>144158428
>ground sprites stolen from doki doki panic
What? I made everything
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>>144158048
It's right there in the op, twice in fact:

>http://tools.aggydaggy.com/#
The first link listed takes you to the old /agdg/ website. When you click it, it's just a matter of scrolling down the middle mouse button once or twice and you'll see 'Posting Progress' and 'Web'em' in big bold letters.

>Helpful Links: http://alloyed.github.io/agdg-links/
Clicking 'Tools' gives you a list of ways to make progress and a list of ways to record and post progress. It's right there in big bold letters.

There's too much information to fit everything in the OP, but it's very straightforward in that it points you in the right direction. Here are the EXACT links:
http://alloyed.github.io/agdg-links/
http://tools.aggydaggy.com/tools.html

Gamedev is like this the entire time. People and tutorials can only point you in a direction but it's up to you to actually go there and take a look. There's no step-by-step process to become a successful game developer. Otherwise everyone would be in this business. But stuff like webms and how to make them are right there in plain view, not sure how you can miss it unless you're too impatient.
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>>144161129
I swapped the links and description by accident in this post. Just swap them.
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>>144161129
should note that the old adgd site has old links, links to the old webmconverter repo
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>>144161129
Thats dumb, neither of those say anything about webms in the OP

Meanwhile there are hyper-specific sites like blender models and one particular musicbro. The vast majority of devs need to know how to webm to post progress, but how many beginners need blender models?

Not to mention all the unnecessary http:// garbage
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>>144161831
I don't care what engine you're using, what game you're posting. If you can't type "how to make webm" into google, you are not a dev. You have to be human to be a dev, and if you still can't work a google search in 2016 you are less than human.

I am sick of you people thinking you can act superior when you're the ones that can't do the thing. Everyone else found the webm section from the OP, why can't you?
>>
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Added some customization to the particle emitter. Will need to add more features like using a texture. I think it'll work pretty well after more dev time for things like magic effects.
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>>144157698
>Waifu Jam (OVER) Go play some games
>https://itch.io/jam/wj2016
Cute waifus! Cute gameplay!
I like the Witch and the Dragon, it's super cute and fun and rather polished. Vampire's Bit was also polished but I kept getting stuck on objects and stuff. Momiji had nice graphics (but needs to be played with a gamepad). Chony Chaos Dev is into bdsm, that's the only explanation that makes sense because he's either a sadist or masochist or both. Waifu Quest gets a certificate of participation. Commander tried to hack my computer I think, but at least Placeholder-chan is a cute. Couldn't play Jamos because I don't have a mac, but I do have a mac address.
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>>144162297
We were all like this once. Actually, in fact, I think I probably asked /agdg/ the same question, and they also got mad at me. But I still remember, so that's why it's ok to spoonfeed every now and then. I remember being so lost but a nice anon helped me out. So it's only fair I do the same for this newbie as well.
>>
>thread now can't even hit bump limit because people freak out their progress somehow will lose viewers after ~700
wew
>>
Is it too late to start a game for the demo day next month? How much of a demo do I need by then?
>>
Post dev music
https://www.youtube.com/watch?v=RviOwY0OKyE
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This doesn't really look any different from my last progress but the big change is I now store each level's data in a separate entry in a map, and then write the entire map to the save file. So when you save, it only saves the current level and overwrites the entry in the map, but keeps all the other levels the same. The final step when I get back later will be to load a level from the map every time you re-enter a zone (and save a level right before you leave it).
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>>144163097
People only get mad to help you be more self sufficient.
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>>144162337
Looking tasty. Make sure you don't just polish your toolbox and actually only implement stuff you need for your game though.

>>144163330
Where are you going to draw the line as to where you save things? If you shoot a fireball then save, will it be there on load?

I remember doing something like that in Morrowind as a kid that made me have to restart since I was attacking some friendly NPC who could wipe the floor with me and I was too dumb to make a seperate save. So it was always load, NPC gets hit, I die
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>>144162297
First link recommends a $199 program, second is an online converter, third recommends Virtualdub, another online converter, etc

Its unjustifiable to feature one specific musician in the OP (one that isn't even part of AGDG isn't that good to begin with) but expect new people to "just figure it out"
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>>144158763

What engine are you using?
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>>144163665
Right now I'm not saving projectiles. I have a comment in the code pointing it out, but no intentions currently. I actually posted a few days ago about whether to leave something like this (intentional bug) in as a scumming feature or not.
It does save pretty much everything else including whether you're in turn-based mode and what every character's current attack delay timer is at.

I also intend to have multiple slots for both quicksave and autosave, so hopefully that helps.
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Check out this little light show.
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>>144163760
I was like, "what the fuck is he talking about?", but you're talking about the google search aren't you? You shouldn't still be having problems with this and you didn't actually have to google it because you were spoonfed over half an hour ago by this guy >>144161129
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>>144163279
https://www.youtube.com/watch?v=WwxZi_ZK0mw
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>>144163865
The thing should drop coins or whatever for you to collect so you have a reason to stay under it and dodge the projectiles

>>144164037
Why have a link to Unity? Its the first result on google.
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>>144162801
I was worried that all bits I cut out had made Cony Chaos too easy. So I'm glad it still provided a bit of a challenge.
There was a point where it was so hard even I couldn't finish it.
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>>144162297
This, but for the engines. If you really came here and don't know the homepage for your own engine or how to find it, you are too stupid for game dev.
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>>144164310
Yeah it will be gems, not coins though. You can see here:

https://www.youtube.com/watch?v=_6CPSTzO4s0
>>
2bh we should just write an entirely new op because i dont think anyone actually uses any of the shit in the current one. does anyone care about previous demo days or jams either? that archive link is pretty superfluous too, since it just directs to page after page of the same one exact post

maybe a short FAQ would be better instead or something
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>>144163279
https://www.youtube.com/watch?v=HTA0hCun_W8

fug, why does 80s-themed music sound so hardcore sometimes. Half of their music is so motivational I feel like going for a drive or working out or growing a mullet. Wonder how it was to live back then with ataris and classic arcades and shit without all the politically correct paranoid atmosphere we have right now in the current year.
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>>144164434
I love the look of your game and the gameplay looks really tight. But please don't name it Xenocave, for your own sake. It will get lost among the many other games named Xeno and Zeno on the market and kind of saps some intrigue from it initially
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>>144164494
>since it just directs to page after page of the same one exact post
Why is it that it's only brain dead morons who suggest changing the OP?
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>>144164514
i played on one of those once

it wasn't good and cemented my lifelong hate for VR. VR sucks and is a shitty gimmick. It doesn't help that most VR games are simply not good on top of VR being a shitty gimmick.
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>>144163665
Thanks. I'm trying to make sure I have some end goal in mind instead of adding features that I think are cool.
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>>144164434
Looks like a neat little game, but pls, come up with some more block variety.
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>>144164657
But now with current technology we can actually have real VR. Give it a couple more years to mature.
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>>144164434
Hey, I was the anon who said bosses are important earlier. I recommend asking /vr/ for a list of platforming games with the best bosses, and playing those for inspiration. So many games have shitty, samey bosses and given how juicy the game looks and how nice the controls appear to be, it'd be unfortunate to be lacking in the main thing that gives players a sense of accomplishment.

But if you draw on older games and think about how to use specific things like the pickaxe and gun or whatever it is in conjunction with one another, I think you can come up with some really good stuff.
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>>144164648
Are you really suggesting that it's useful to have a link to just multiple iterations of the OP? It's not at all a good cataloging system for any kind of information. It's just the OP over and over and over, with no inkling of what is actually going on in the thread behind it that you might want to see.

It also encourages bad behaviour. All that "hue hue ur on le thin ice ids all in le archives :^)" nonsense that gets posted every damn day.

What would be more useful is consistently backlinking to the previous thread, but most of the people sniping OPs are too retarded to do that.

>>144164810
What do you mean by "real" VR? Because I mean I played on an arcade machine where you stepped into a little booth with a helmet and some shit you held in your hands, and had a pretty seamless experience.

It was shit because the game on it was some shitty FPS that would not have been good in any setting, and the VR kit bolted to the ceiling was just an expensive way to make my eyes and temples hurt.
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>>144164590
Ok I'll think about it, thanks. Personally, I don't know a lot of games with "xeno" in the title. I mean, I'm sure there are tons, but I don't know of any.

>>144164749
Yeah, that will come later, after the level designs. I don't want to get hung up on graphics too much at first.
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>>144165094
LEVEL DESIGN IS ***NOT*** GAME DEV
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>>144157698
Why isnt cryengine listed when its the best option for making a game.
Unity may be capable of looking better but cryengine rekts it performance wise.
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>>144165024
Why don't you go learn how to use the archive and then never come back? Please, you fucking dumb cunt.
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>>144165203
definitely meant ue4 instead of unity
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>>144165218
>Why don't you go learn how to use the archive and then never come back?
I don't use it by searching for agdg as a title, that's for fucking sure. Are you stupid?
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>>144164957
Great idea, thanks man.

Originally, I thought I would just have the 3-eyed tentacle thing as the recurring end of stage boss, but now I'm thinking I need more variety of bosses.
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>>144164648
>>144165218
If these are bantz they're pretty low quality

In the end, its about who is 1) such an agdg-lifer that they're around for the thread changes, and 2) bold enough to make the new OP themselves

It seems only fitting that its left up to the bravest of the core AGDG community to define the OPs. Too bad they're so shit at it and mindlessly copy the previous ones without tryin to innovate or improve
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>>144165460
Thank you for your garbage Full Sail analysis, shitfam, but we have it under control. :)
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>>144161129
>http://tools.aggydaggy.com/#
the agdg is fucking pointless honestly. he just copied stuff from the OP and put it there without any creativity.
also the most important thing in the site is feedback and requests isn't even available
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jam poll results thus far
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>>144165335
Here's a little experiment for you to try out. Open the link in the OP, I'll post it here too because I'm not sure you're capable of finding the OP.
https://boards.fireden.net/vg/search/subject/agdg/
All the posts in the archive will have a post number, just like my post and yours right here on this site. All you have to is click the number on any of the archived posts on that page and see what happens.

If you need help opening links or you don't know what a number is, please tell me and I'll try teach you.
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>>144165649
It's just a replacement for the previous site, but yeah a requests feature on-site would be nice but he usually is around and responds.
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>>144165649
Can you fuck off already, shitfam? We said we have it control. Don't make us take YOU under control.
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>>144165732
I'm quite surprised.
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>>144165789
but we don't need a website, its just something that's nice to have
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>>144165197
>LEVEL DESIGN IS ***NOT*** GAME DEV
So you're telling me if I make the controls work, the character move around and everything, and I program the enemy AI, and I add all the resources, my game is fully developed even if I have no levels?

You're full of shit.
>>
>>144165760
>All you have to is click the number on any of the archived posts on that page and see what happens.
So you're SERIOUSLY saying it's a good filing system of any sort to just have reams of the same exact post hiding all the content behind it? Holy fuck.

>>144165897
>>144165789
I honestly see no point for an agdg website. There's a steam group for coordinating anything you might want to post publically but with a name, and literally what other features are there that you could want?
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>>144165897
We don't need an OP block either, but yet we still have one.
>>144165985
>There's a steam group
Yeah nah, SShitters shitpost here all the time.
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>>144165094
I mean these were just the first to come up

It definitely comes off as a generic vidya title
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>>144157871
Looks good m80
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>144165957
X is not gamedev, is one of his shitposting gimmicks, ignore it please. And lurk a bit more, newfriend.
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>>144165957
level design isn't game dev, sourcefam. Maybe you should have realized that all those years ago when we brain-raped you the first time, Reek. :)
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>>144165985
steamchat are just a bunch of friends that turned the steamchat into their own personal google hangout group

im talking about have a site for people to communicate with ID's, which is simple to understand. there is no point for anything else
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>>144166157
forgot pic
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>>144165985
Please tell me how you would easily link to archived threads if not by pointing to the OP?
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>>144165985
>I honestly see no point for an agdg website
Recap hosting
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>>144166231
I don't use source, and I've only been in these threads like a week.

But when my game is all done except level design, it's not done. I still have to develop my game further by making the levels.
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>>144166087
>We don't need an OP block either, but yet we still have one.
We clearly do, because people ask the same goddamn questions every fuckin' thread -- how to webm should be in there, for example. Instead of links to engines' homepages, links to actual documentation or developer communities would be better.
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>http://pastebin.com/QwcSPdnx (embed)
> (embed)
at the very least can we agree this shit is unforgivable
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>>144166270
You could always post on the community as a text forum.

>im talking about have a site for people to communicate with ID's,
Literally Steam. IRC would be even better, since that's consistent names that you can change at any time, and /whois-ing people is only as effective as IDs are on 4chan anyway if they have a dynamic IP (which like 90% of people do now)

>>144166428
Why not post them in the thread? That would actually be something useful to have an archive link for -- use a consistent name or subject for recaps, and it'd be searchable on archive.moe or fireden or 4plebs or whatever people are using now for their gangstalking.
>>
>>144166487
We had how to webm and .gif for ages and people still asked for links every god damn day.

People will always ask dumb shit, and not read the OP unless it fucks with their OCDtism . It doesn't matter what we have or don't have.
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>>144166639
Don't go changing the OP now, shitfam. You're on thin ice.
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>>144126928
Thanks anon, I was also looking for the 1.1.6 version.

Put it on my mega, I'll share it around here if people ask for it.
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>>144166343
Hmm, I see what you're saying.
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>>144166639
It's funny more than anything.
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>>144166651
but steam and irc are fucking ghost chat's for regulars only

im talking about a place where you can send messeges directly to someone's email or if you actually want something you'd have a section on where to write it
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>>144166764
The OP is too fuckin' long and terribly formatted with tons of whitespace for no reason, that's why. Half the links are shit no one actually uses and could be axed, and once the OP doesn't look like a complete mess of obsolete garbage, maybe people will read it.
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>>144166764
>their OCDtism
This might be right

Don't worry though, I'll fix it all in the next thread
- t. op activist
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>>144167038
If it's a ghost chat maybe you should go liven it up with your presence instead of complaining :^)

>im talking about a place where you can send messeges directly to someone's email or if you actually want something you'd have a section on where to write it
You mean like Steam, which has a messaging system and a BBS system and a live chat that supports audio, even?

>bbbut wwah wah wah googem posts there ;_____;
You will never be happy.
>>
>>144167237
you obviously can't tell the difference between a place that's reserved only for regulars and a place that's made especially for everyone.
you sir have social autism
>>
we need our own website for agdg. a sequel to agdg. agdg2, if you will
>>
>>144167504
>a public irc channel
>REGULARS ONLY
>a public steam group
>REGULARS ONLY

sounds to me like you just want your own REGULARS ONLY place away from your boogeymen
>>
>100 posts in
>5 progress posts
>~80 bickering posts about the quality of the OP
>>
>>144167795
Please don't forget about feedback posts like >>144162801
It's nice to know someone played your shitty game.
>>
AGDG2 when

yukizini save us ;_;
>>
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How should I store maps aggy daggy? Does it even matter?
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Are there easy ways to rip all assets from a 2D game? Pic slightly related, there's a GBA game I'd like to rip all backgrounds of but I sure do not want to have to manually screencap and paste everything into paint or something.
>>
>>144167742
no im just tired of waiting 30 minutes for someone telling me to fuck off.
what im suggesting is a place where you can leave out any important subjects or questions
>>
ykizini

yuki

yuki pls

i need agdg2

we need it to be saved from nodev

pls

;_;
>>
>>144168019
>what im suggesting is a place where you can leave out any important subjects or questions
>>>/b/
>>
Today's progress:
-Fixed input getting reset in Unity by loading everything Additive.
This required a pretty large overhaul of how I approach things, with manually destroying game objects in my own level manager.
The end result is that my skybox now doesn't reset on reloading the level, or loading a new level, and the user can hold down their input and immediately use it rather than having to let go and repress the button. Really important for quality of life.
-Refactored how scripts are executed to ensure things are populated before other scripts touch them.
Each level has information on it that is populated when it's loaded, so now everything can just tap those static singletons for general information.

To do today:
UI work. First I need to get my HUD for the levels up and running. That includes a health bar, an indicator for what weapon you're using and it's ammo/reload state, and what ability the player has right now and relevant things related to the ability like usages. Also I need to display level time, best time, and total deaths per level.

Since I'm working with Unity, I may need to prerender my text and numbers since I don't know a way to have good text in Unity without rendering images individually.

Though game play wise, nothing has changed since yesterday, a lot of backend stuff has been updated. Still a few more backend things to update, such as generalizing how my entities attack each other. Right now the plan is that each entity has a team for it's health and a team for it's damage. You can't damage the same team and you're not supposed to attack the same team, but you are supposed to attack other team and damage them.
>>
>>144167129
Please don't, I tried and it just got a thread of whining.
>>144167096
I fully agree which is why I tried removing everything the site/old agdg has already.
>fuck off everything should be in the OP no one reads
It just can't be helped.
>>
what happened to agdg2

it was gonna be so good

yukizini was gonna save agdg

what happened
>>
>>144168197
you are obviously from steamchat and is obviously afraid of replacement so you want everyone to be Dependant on these old shitty solutions.
>>
>>144168239
Shut the fuck up. No one cares about your Full Sail homework, birdmath. Put your trip back on and fuck off..........
>>
>>144168309
>what happened
He pretends to be a schizo and spams us with source pictures because he is a nodev who couldn't give rotate actual gameplay.
>>
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>"Hotel Blind is powered by Unreal Engine 4."
>>
>>144168442
Sorry
You*
>>
>>144167626
>>144167945
>>144168064
>>144168309
>No one mentions this for months, then danny comes back and it starts up again for seemingly no reason
Just one of those strange coincidences
>>
>>144168239
That progress is good, it's those little bits of polish that lead to a good game experience, even if no one ever notices. Glad you're thinking about those little things
>>
>>144168338
>weird conspiracy theories about an anonymous imageboard
>>>/x/
>>
yuki

yuki pls

we need you

we need to be saved from the nodevs

we need agdg2

yuki pls
>>
>>144168631
>conspiracy theories
Ironically enough, people used to freak out when an OP would forget or leave out the chat to the point where we'd have two separate /agdg/s going for full threads.

And chatlogs of shitters doing stupid shit like "spamming worms".
>>
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>>144168504
>>
>>144168771
Rotate himself is a nodev, you dumb shit.
>>
>>144168786
That happened with waifujam like a week ago

someone left it and a couple things out and someone else made a new thread and shitposted both into oblivion immediately
>>
>>144168994
4chanx plugn
>>
>>144168504
Well, that's good for a laugh.
>>
>>144169232
>ROTATE CONSPIRACY CORPS RUINED THE OP TO DESTROY AGDG
>>>/x/
>>
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https://docs.google.com/forms/d/1Pu6vYJ5a46kQfx7UAi5xNfpfec5tutPrJomMM14iEd0/viewform

get yer votes in
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>>144168994
>no one can use the s***e engine in here ever again because d***y couldnt stop shitposting about it

l-looks like he won
>>
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>>144169309
Hello rotate.
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>>144169489
i wish i could filter the word "Rotate" too, but because it's a necessary word for gamedevving, like rotating objects, I can't or I might miss out on progress
>>
>>144168786
>spamming worms
That had to have been false flagging forced meme garbage

I wonder if other generals have these problems
>>
Ask yourselves.

What if big labels don't want small developers to succeed?
What if the trolling is made intentionally to demoralize small developers?
What if all the shilling about Unity is made by telemarketers spamming this thread?
Why this "troll" never shows any progress of his game?

He IS here to develop a game, right?
>>
>>144169621
>false flagging forced meme garbage
Hello steamchat.
>>
>pic-related
what the heck is going on

More importantly, any other non-musician gamedevs making music for your own games and not knowing wtf how into music but by some miracle you accidentally make something you can listen to and not feel too ashamed about it? Like I had some generic melody that I was trying to improve by copypasting that same melody to the same spot but maybe 6 or 7 notes lower to fake some kind of harmony I think it's called, but I accidentally pasted the selection like a half-beat after the original melody. I panicked and tried to Ctrl-Z but hit the spacebar instead and then it played. Like wtf nigga, how da fug I royally mess up and now it sounds 250% better? Like wtf I could become a poker champion with that kind of luck. I don't even know how it worked, but it just worked, and I saved that asap and then just rolled with it. Now I can't stop listening to it. It came out soooo good by sheer dumb luck. It's probably not even shit compared to a real musician but I'm keeping it.

I'm such a fraud. Thanks for reading.
>>
>>144165732
What's Ecco and Echo Jam supposed to be?
>>
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>>144169758
forgot the pic
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>>144169504
>>
>>144169853
can you not read text inside parenthesis
>>
>>144169630
whats funny is that agdg prides itself in no sugar coating but it firmly believes that you can succeed as 1ma in todays market
>>
>>144169886
either those threads taking revenge for getting raided by agdg recently, or a resurgence of the tactic of including every general's name in your op to appear in search results, as a sort of primitive SEO
>>
>>144169918
Why can't you succeed as a 1MA? You just need to put more time/effort in since you're doing it yourself.
>>
>>144169918
>that you can succeed as 1ma in todays market
But you can.
If Dreaming Sarah can move 50k+, so can you.
>>
>>144169758
>>144169886
That is really weird. I can't even find "agdg" in any of those OPs.
>>
>>144169918
>>144170084
succeeding as 1ma is possible, you just have to have actual skills, which most of /agdg/ does not because they spent their 10,000 Hours Of Practice on shitposting
>>
>>144170197
Of course you have to have skills, you momentous faggot. What, are you the ideas guy who gets other people to make his game for a revenue share?
>>
>>144170084
well you can succeed as 1ma but the odds are stacked against you.
i know that if i had a reliable someone to work with i would do way better but since that's not an opinion im forced into 1ma which is a shitty position to be in
>>
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>>144169132
>>144169489
holy shit, now THIS is nice.

I recommend every true AGDG YesDev does what I just did.
>>
>>144169917
That would make sense in case of Echo, but why should the world Ecco remind me of water? Because of the game, Ecco the Dolphin?
>>
>>144170351
turn stubs off and itll be even better.
Have some md5s and filename filters as well
http://pastebin.com/HCLE4Fi5
http://pastebin.com/bpCDtGSF
>>
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>>144170351
>even the unfiltered posts are all shit
you brought this on yourselves
>>
>>144170465
HINT: It's like Zelda Jam
>>
>>144169758
anon post clypit
>>
>>144170465
that, and just because i wanted to make this pun
https://www.youtube.com/watch?v=X8fM-CGQVCY
>>
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Are you ready to build a WALL.
>>
>>144170978
i dont know what you've done... but i love it
>>
>>144170978
You beauty.
>>
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>>144170962
>>
>>144170978
genius
>>
>>144170978
Excellent post, Neetdev.
Posting progress and BTFO'ing Googum.
>>
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>>144170978
>that orange glow to the hand
>that angry head shake when they still get through
>>
>>144170978
Well, it looks like your path finding algorithm works fine.
>>
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>>144170978
I'm gonna go sleep now but tomorrow I'll add a CNN-Airtime-Powered Jetpack and if it starts to look good I might post it on pol and reddit.

I'd also like to have different layers of the wall to connect together but I didn't too much thought into it. Atm it just connects parallel bricks.

Maybe I could just have each layer snap to an offset grid and then the wall would connect through that.

Anyway goodnight everybody.
>>
>>144171827
>I might post it on pol and reddit.
please don't.
We don't need any more shitters.
>>
>>144170815
https://clyp.it/ilijx0dk

At 0:30 is where the original melody starts (it's actually a copy of the tune that comes before it but at a much higher pitch) and 0:43 is where the mistake happened. It sounded so good to me that I just started adding copies of the same notes randomly across that section of the music, then I copy pasted that section on top of itself like a stanza (or whatever it's called) or two right before that section ends, and then I just repeated these copypastas about 5 or 6 times until it ends. Then at around 1:26 I just adjusted the notes to make them sound like they 'finished up'. I don't know, maybe it really sucks, but I'm so proud of it, especially with it being an accident. In fact, most of the song sounded nothing like when I first started it, but I just sort of kept throwing stuff at it and somehow it just seemed to hold together.

Even the beat itself was only the slow part at the beginning until I just wanted to hear what it sounded like if I sped it up, then I just kept adding stuff on.
>>
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>>144170962
jesus
>>
Lets say i have a Country class, that has an inner City class. A country has an array of cities stored.

How do i retrieve the array of cities to pass as an argument to another method (in JAVA) ?
>>
>>144172293
Are you asking how to do a getter method?
>>
>>144172293

Assuming you stored the cities of each country in an array..

City[] newArray;

Country countryName = new Country();
newArray = countryName.CityArray;

FunctionNeedsCities(newArray);
>>
>>144172293
Well, it really depends on how you store your data. Basically just search for "how to do nested arrays in Java" and you should find your answer.
>>
Why has my agdg bookmark started to show other threads like the kerbal general all the sudden?
>>
>>144172293
The fuck? It's just the field.
>>
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What the fuck happened. I was here for Demo day 4, after which I lost motivation. Came back recently and I'm scrolling trough the last 3 generals now... can safely say that there's at least a 50% increase in the shitpost to progress post ratio.

The fuck did you fucks do while I was gone? Whats wtih all the """work""" ?

...I was honestly just trying to see some progress and get inspired to start my project up again.

Jesus christ man. Post some fucking progress someone.
>>
>>144158817
I agree. Only like one autist out of thousand would even look at details like this.
>>
>>144172360
>>144172474
>>144172485

Thanks for these answers, i realized how stupid the question was 10 seconds later.

I had the array stored in a variable and i just had to create a getter.
>>
>>144172620
>Post some fucking progress someone
Alright, making an intro
>>
I actually figured out my scene loading issues.

I also added support for doing additively or single, which is what I'll do for switching between the main menu and between levels since I only need input preserved between levels which is why I created an level manager.

Code here for anyone working with Unity and wants a reference
>http://pastebin.com/wjcyj76e
>>
>>144172818
>that "influenced by" section

lmao

(not at the games, just even having an "influenced by" section full game logos)
>>
>>144171827
>spicfusor
>>
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>>144147063
Sorry, not much to show at the moment. Game's currently undergoing a transition to the UI I've shown there. I can show you the title screen though. That's up and running now.

If you'd like to play the game with the old, thrown together in less than a week, UI feel free to check the game out on GameJolt. It's called Verge.
>>
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I meant to post this yesterday. I added a little more detail and depth to the map.

I am going to add small animations later as well as more things to put on it to make it feel alive.
>>
>>144172064
The mistake is cool

But way more than that I'm in love with that driving beat. It's SO funky. It's SO driving. It's SO cool.

Nicely done
>>
>>144162801
Vampiredev here, thanks for your review, I'll fix the getting stuck shit soon.
>>144164343
Difficulty is ok. I couldn't finish it yet
>>
>>144173179
Are you thinking I'll get sued? Maybe I should look for some way to limit my liability. Its just for the Concepts part of Greenlight, not even a real campaign yet.

Would "inspired by" be less pleb? Its true though, those were all games that had a big impact on what I think of gameplay and tone.
>>
>>144172818
Dunno if you'll get sued. Probably not. But id rather mention stuff like that in a blog post than flat out use the logos of the games, acting like you have the right to use them.
>>
>>144173621
For Greenlight I would probably put that kind of stuff in the description if it's allowed
>>
>>144173621
You can't have anything that might suggest that those products endorse yours in any way. It's a gray area. The logo itself would be copyrighted and you can't use it without permission most likely.
>>
>>144167981
Emulators have sprite ripping tools built in usually. I know visual boy advance has something because I made sweet forum sigs from megaman battle network when I was 11
>>
>>144173779
>But id rather mention stuff like that in a blog post than flat out use the logos of the games, acting like you have the right to use them
This. You always see "I was inspired by my favourite games x and y" at game's webpages descriptions or dev's comments but never see it on the game itself, specially using the logos that are usually copyrighted material.
>>
>>144173779
>>144173867
>>144173982
It'll just be a signal boost for a struggling bedroom indie being bullied by the corporate juggernauts :^)

You're right of course, its copyright infringement. It looks cool though, probably because of all the work their artists put into making the logos.
>>
I have tried all day to get audio working, it just wont work. Screw it, my game will just have fucked up audio.

I'm moving on.
>>
>>144175484
>I have tried all day to get audio working
Engine/framework?
You checked your volume mixer right?
>>
>>144171827
You should get rid of the Mexico on the gun
>>
>>144175568
allegro5 + mac osx

Yeah its not that the sound doesnt come out, its that it is all warbely and of a little bit lower frequency than it should be.

The same code works fine in windows. Also, the allegro audio examples work fine in mac, but when I build mine it is messed up again, even when I do the same thing as what the example does.

Its like its cursed but only when I do it
>>
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progress
>>
>>144175928
> tfw working on prototypes but have nothing to call a game
>>
>>144175928
>it is all warbely and of a little bit lower frequency than it should be.
Sounds like what happens when I turn on my monitors before my computer and have to go into my DAC's properties to change the sample rate to get it normal.

Barring no outstanding shit with OSX builds, doesn't sound like a library issue to me.
>>
>>144173446
Lovin' the art.

Is there diagonal movement though? I didn't see any. It might feel better to move around.
>>
Progress is lookin good agdg!!!!!
>>
>>144176042
>didn't censor his sack
Daring

Also, is that ceiling made of lamps? That's a bit much for a bathroom, isn't it?
>>
>>144176395
I am just trying to keep it simple since this is only the world map to select levels, diagonal would be too much
>>
>>144167981
Are you certain what you want isn't already uploaded to spriters resource? And if it's not try asking on their forums as I imagine they can easily help.
>>
>>144160486

doesn't show responses. can't be trusted.
>>
>>144170113
The issue is catalogue search, searches the ENTIRE thread. If you ctrl-f you'll find a troll post containing all the acronyms. This is why it normally happens occasionally, thanks to the random characters in MEGA links and such.
>>
>>144176042
why is the title screen made of simple shapes?

isn't this hs?
>>
>>144177582
something something furry and man-children joke
>>
any girl developers here? :D
>>
>>144178176

girls with penises preferably XD ? please respond
>>
>>144178176
>>144178245
hi :)
>>
>>144178176
>>144178245
I see what you're doing.
Cut it out please.
>>
Free fonts, where do you get yours from?
>>
>>144178413
Freefonts.cum
>>
>>144173521
thanks senpai
>>
>>144157967
object_set_parent();
>>
>>144162801
>Commander tried to hack my computer
W-What happened? Did it crash?
>>
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only good part of working the night shift is I get to make game with all of the free time.
>>
>>144179004
security guard?
>>
>>144179004
nice digging boy
>>
>>144162801
Would you let Commander-chan hack your computer?
>>
I'm hesitant to call this "done" but I kind of want to move on. I had to do a huge hack to get inter-level saving working. I couldn't find any sort of "level is ready" callback function, so what I resorted to doing was adding some nodes to each level blueprint (since I'm not sure it's possible to write base C++ code that each level inherits). The nodes trigger on Level::BeginPlay, and calls a Delay node for .01s then loads the level from memory. This basically forces it to reload on the first tick after it's fully loaded, ensuring that nothing breaks. I dunno. Maybe with a loading screen it would be better.

I forgot I have to do one last thing which is store the player's current level when saving and switch them to it when the game loads.
>>
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>>144179860
whoa, forgot my video
>>
>>144178962
If it was a dll not found problem it might be fixed by re downloading now.
>>
don't respond me or my progress ever again
>>
>>144180301
what's that supposed to mean, huh?
>>
>>144178413
https://fontlibrary.org/en
https://www.google.com/fonts
>>
Okay guys, I'm off to make a game...
>>
>>144180806
Good luck, don't forget to post the progress
>>
>>144170197
>skills
>Toby Fox
>>
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I have a mesh with an irregular surface.

I want to obtain informations about the surface, think of it as DEM data.

Is the best/easiest approach to make send down raycasts from a grid and use Raycasthit.distance?

I don't really care about performance.

Awful picture related, Unity.
>>
>>144181542
you have real time coordinates depending where you are in 3d space

far as if you are stepping on snow or stone that's not something i know how to do
>>
>>144181542
If it's a terrain object, you can access all kinds of data from the TerrainData, I use it to create an invisible side-cover around the edges, or to play the correct footstep sound based on texture.

For a regular mesh object you are pretty much stuck with raycasting, use the one on the collider itself, it's faster.
>>
I played Momiji Quest.

I thought the last level was fun. I died like 5 times.
>>
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Is there any sort of way to manipulate a large number of vertices in Unity quickly? I'm currently just using .Set but it's extremely slow. I'm just trying to move a couple hundred vertices per frame, I have no idea why it would be costly.
>>
>>144183628
Vertex Shader
>>
>>144183692
Explain
How would I pass the shader the index to be manipulated and the new position?
>>
>>144184282
Not him but
http://www.alanzucconi.com/2016/01/27/arrays-shaders-heatmaps-in-unity3d/#more-2003

depends on your use case though.
For waves you can just compute the displacements.
>>
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Inter-level loading is good to go. All known bugs fixed.

Time to move on to new things. Next up... probably randomized loot generator. Current leading ideas are:
1. a commonality/danger level for every item (implemented this when I was doing a roguelike a while ago). I don't think this is a good idea for a more wrpg-style game, as randomly getting a super rare drop could break the early/mid game pretty bad
2. make all items equal chance and separate them into "tiers", so a monster that drops tier 3 items grabs any random item that falls into the tier 3 category
>>
Any idea how to make sprite appear pixel by pixel randomly to get this pseudo animation?
>>
>>144184473
Thanks anon, but that doesn't go over actual manipulation of an existing mesh
>>
>>144184965
best idea that comes to my mind is making a black and white animation of a white square appearing pixel by pixel on a black square and then apply that as an alpha mask for the sprite.
>>
>>144185034
No but it shows you how to get the data to the shader which is undocumented and little known.
Setting the vertex position in the vert function should be trivial.
>>
>>144185197
Good point anon, I'll just learn the other stuff elsewhere
danka
>>
>>
Is having a monster girl MC overdone/tacky?

It's not gonna be sexual or anything just a girl that is a monster.
>>
>he uses a white theme in his code editor

What the fuck is wrong with you?
>>
>>144185743
I like destroying my eyes
>>
>>144176042
Why are you posting my junk here, weird creepy guy.
>>
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>>144185461
>>
>>144185461
>>144185972
weebs go
>>
>>144185461
>>144185972
fuck off googum
>>
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>>144185197
Actually, I do have one question
While modifying vertices is fairly easy, is there any way to get the index of the vertex that the shader is being executed on? Like the position in the vertex buffer which it occupies.

I'm sorry if these are remedial questions but my google-fu is failing the fuck out of me
>>
>>144185741
I can not name any game like that right now in the moment, so I don't think it's overdone.
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