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Q&A on Friday edition

>FAQs & General Info
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Old - >>144221432
>>
>wheres the challenge if they just make things stronger?

The same challenge that's there with any other faction that at least has some good units? Is that a serious question?

>i actually recovered quite nicely.

Good for you?

>i like the strange niches they can fill with bizarre monsters.

There's nothing particularly strange about them. They have monsters to attack ranged units, monsters to disrupt formations, and an anti large monster.

The difference between them and other factions is that their monsters aren't good, but then again monsters aren't great across the board either.

> i don't think i can potentially outright lose as them either.

Ok?
>>
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>dwarf campaign
>easy
>>
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> Estalia, Tilea, Border Princes feature regular army sizes, while hireling Dogs of War regiments are no more than six units strong including lord-level character and attach as an auxiliary force to armies of their employer. Regular units:
Lords: Mercenary General
Heroes: Mercenary Captain, Paymaster, Wizards
Common Units: Pikemen, Crossbowmen, Duelists, Dwarf Rangers, Dwarf Rangers (Crossbows), Ogres

> Alcatani Fellowship
Region Spawned: Tilea
Renowned Lord: Roderigo Delmonte
Units: Alcatani Pikemen

> Al Muktar's Desert Dogs
RS: Araby
RL: Al Muktar
U: Desert Dogs

> Anakonda's Amazons
RS: northern Lustria
RL: Anakonda
U: Amazon Warriors (Blades of the Ancients), Amazon Archers

> Bearmen of Urslo
RS: Norsca
RL: Beorg Bearstruck
U: Bearmen

> Birdmen of Catrazza
RS: Tilea
RL: Daddallo
U: Birdmen

> Braganza's Besiegers
RS: Tilea
RL: Luka Bragazza
U: Besiegers

> Bronzino's Galloper Guns
RS: Tilea
RL: Bronzino
U: Galloper Guns

> Cursed Company
RS: random
RL: Richter Kreugar
U: Skeletons

> Giants of Albion
RS: random
RL: Hengus
U: Bologs and Cachtorr

> Golgfag's Maneaters
RS: Badlands
RL: Golgfag
U: Maneaters

> Leopold's Leopard Company
RS: Tilea
RL: Leopoldo di Lucci
U: Leopard Pikemen

> Long Drong's Slayer Pirates
RS: random (naval)
RL: Long Drong
U: Slayer Pirates

> Lumpin Croop's Fighting Cocks
RS: random (forests)
RL: Lumpin Croop
U: Fighting Cocks

> Marksmen of Miragliano
RS: Tilea
RL: Maxamilian Damark
U: Marksmen

> Mengil Manhide's Manlfayers
RS: random (coastal/naval)
RL: Mengil Manhide
U: Manflayers

> Oglah Khan's Wolfboyz
RS: Dark Lands
RL: Oglah Khan
U: Hobgoblin Wolfboyz

> Pirazzo's Lost Legion
RS: Tilea
RL: Fernando Pirazzo
U: Legionnaire (Pikes), Legionnaire (Crossbows)

> Ricco's Republican Guard
RS: Tilea
RL: Ragged Ricco
U: Republican Guard

Ruglud's Orcs, Tichi-Huichi's Raiders, etc.

> Renowned Heroes are hired and embedded into the armies of their employers rather than acting as reinforcements
Gotrex & Felix
Asarnil the Dragonlord
>>
>>144252279
>Am I supposed to make a fucking circle around my ranged units and just let them duke it out with the marauders while my melee guys fight the hounds and warriors?

This doesn't work too well in my experience.

You're empire I assume?

Bring cavalry, even pistoliers, and have them guard your flanks. They should be able to keep the doggos and marauders at a safe enough distance for your to finish off their infantry line before you turn on them. You'll want some crossbowers to support your cav by shooting the mounted marauders.
>>
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>>144252431
>>144252446
>>144252451
great start lads
>>
>>144252267
nth for SIGMAR

FOR KARL FRANZ

AND FOR THE EMPIRE
>>
>taking a dragon on a chaos lord changes your armor from 100 shielded to 40 unshielded

y tho
>>
>>144252431
shit, you were faster than me

>wheres the challenge if they just make things stronger?

The same challenge that's there with any other faction that at least has some good units? Is that a serious question?

>i actually recovered quite nicely.

Good for you?

>i like the strange niches they can fill with bizarre monsters.

There's nothing particularly strange about them. They have monsters to attack ranged units, monsters to disrupt formations, and an anti large monster.

The difference between them and other factions is that their monsters aren't good, but then again monsters aren't great across the board either.

> i don't think i can potentially outright lose as them either.

Ok?
>>
>>144252596
Thanks m8
>>
>>144252603
because your size and momentum go way up and you gain insane cleave allowing you to disrupt the shit out of whatever you engage, along with superior mobility unless you get tarpitted
>>
>>144252602
>posted from my toaster
>>
>>144252779
maybe you should SUMMON
>>
>>144252603
CA are literal retards. There is no other explanation.
>>
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Anyone else loving how much you get shit on as Vampire Counts? It's a struggle to just withstand chaos and you end up being a few castles in their way that just won't fall until you end them, I'm 400 turns into legendary and I've just re-established myself in the North after a bit of lurking and withdrawing behind the lines of Mousillon to build a buffer, I can't see thisdescending into doomstack conquer move on conquer for a while. Also grinding enemies down with attrition and stack after stack of zombies while you soften them up for your main army.
>>
>>144252865
THE
>>
>finally settle on Empire for playthrough
>chaos spawns up north
>come down south
>manage to get an ambush off on them
>Auto-resolve says battle is super in my favour
>like 80/20 in my favour
>decide to play it because it's a pretty big battle anyway, first real fight against Chaos

Who the fuck though marauders and warhounds were a good idea. How the fuck am I supposed to react to 15 units literally sprinting in circles around me until they find a flank to attack, while another ten units of marauders make a front line I cant ignore, and hellcannons attack me.

I can't attack the hellcannons with my front line, because that leaves my flanks open to hounds. I can't attack with my reiksgaurd, because they get fucking bodyblocked by a thousand dogs.

I scraped a win, but holy shit was it close, and I lost more men then they even had. I wasn't even using shit tier units. I had Greatswords and crossbowmen and Halberdiers and Karl.
>>
>>144252865
u cheeky cunt
>>
>>144252937
EROTIC
>>
why is playing as the dwarves so fucking annoying. My campaign as VC was easier being surrouned on all sides by enemies while I can barely hold off the greenskins on a single front as the dwarves
>>
>>144253028
CUNTS
>>
What am I supposed to do as Chaos beyond a certain point?

Even supporting two hordes is hard, especially when dealing with Empire lands that are all walled. Then there's the slow recovery rates of units when in enemy lands...what do?
>>
>>144252603

You've never die because of knockback and the dragon shitting on anything that comes after you.
>>
>>144253142
understand strategy
>>
>>144252976

This is what it was like for any general facing a Mongolian army
>>
>>144253034
The terrain is a bitch for dwarfs and greenskins. You have to go through turns of using the underground and taking roundabout passages to get to your enemy and it seems like they're always two steps ahead of you. If you can consolidate power in the mountains and use the dwarf clans neighboring the VC as a buffer to the bullshit in the north and finally open up the badlands as your main front, you've won. In my experience the other dwarves surrounding the badlands are always thirsty for at least defensive alliances, even on the higher difficulties. Try coordinating war targets and sniping smaller clans so the greenskins can't confederate if the grenskins themselves are taking too much effort to kill early.
>>
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>game doesnt have BSBs
>>
Dwarves are suffering to play
>>
>>144252560

Do you pause or slow down time?

Because it's hard to react and keep on top of all this shit with marauders.

Empire, Orcs, Vampires even Bretts are fine. But the moment fucking these chaos dogs get involved, it all goes to shit.
>>
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>>144251718
>You will uninstall in less than a week I guarantee it.
Have been playing it for years old mechanics don't bother me
>>
>>144252930
I'm less than 100 in on legendary, and i've managed to fuck up chaos, and secure an ever-increasing territory. everyone hates me, but i've just been crushing them as they come.

the last remnants of the empire will crumble soon.
>>
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>tfw no direwolf pet
>>
>>144253284

The mongols didn't have artillery. Or trained packs of wardogs 80 strong. If they were just horse archers and infantry, it'd be fine. It's the dogs and hellcannons that make this annoying.

Especially the dogs.
>>
Lmao I lost the Attila prologue

Horse shits burned down the town whilst I was looking at the boats

Do you guys generally think it looks better than Warhammer or have I just got my warham settings too low?
>>
>>144253607
Warhams looks 10x better than Attilla Dirtfilter
>>
Did CA confirm they'll be adding more legendary lords for each faction?

There should be a legendary lord for each hero type. I want to start as a witchhunter or banshee leading my faction.
>>
>>144253142
copy pasting this from an earlier thread

well there are a few tricks I've picked up with chaos that can add a little bit of technique to speed things up.

>army states

you can use 75% of your normal movement every turn and still recuperate losses. there isn't a reason to stay still, really.

you can actually go into force-march after razing a settlement. marching gives you a great boost in mobility, and if your army's relatively big people aren't going to attack you, even on higher difficulties.

What I personally do at the start of the chaos campaign is awaken the baersonlings, and move south, rarely looking back. the start is rough because Kislev will make use of their forts to take defensive postures. The Red Eye Orcs and the dwarves they're fighting south of the chaos wastes, not the Kraka Drak, are actually prime looting locations for a fast start.

It really doesn't hurt chaos to forego diplomacy. I've been at war with fucking everybody, and even attacked my allies to get to a fort I wanted. Very rarely does anyone do anything about your bullying.

It's a good idea to try and maintain a single strong army for a portion of the game, and don't be afraid to merge units and recruit more while you're recuperating on your 75% movement turns. The reason being isn't really the debt, but that way you can get away with a lot more bullshit that involves bullying all of the factions.

Don't feel obligated to pick fights with everyone though. You can just as easily run through countless factions on your quest to eliminate the dwarves, or Bretonnia.

The most important for last, is that you should always get horde-growth on your main commander as soon as possible. It let's you rush the chaos warshrine and field some chosen, who have little problem mopping up other human factions especially early on. A lot of people complain about Chaos being too slow, or taking forever, yet I really haven't felt that, finishing my legendary in around 120 turns, and easy in 34.
>>
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>Have Ork controlled Karak Eight Peaks under siege with two armies
>Huge battery line pummels the gate and walls while huge gun line advances
>Gun line rakes the walls with constant fire as Longbeards, Clansdwarves, and Heros advance
>Mfw they finally lose the will to fight at the gate and break
>>
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A bit of an oversight
>>
>>144253587
>
>The mongols didn't have artillery

hOW could you be so wrong
>>
>>144253918
SUMMON THE ELECTOR COUNTS
>>
>>144253389

that's usually what I do except I go straight for the greenskins since they can confederate
>>
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>that art
>tfw no qt vampire waifu to give u the gud succ
>>
>>144253992
I DON'T GIVE A FUCK
>>
>>144251379
>>You can't like or play both Med2 and the newer titles
it's impossible. their can be only one
>>
>>144254021
Are Vamp Counts the comfiest faction?
>>
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>>144253461
>>
>>144254146
without a doubt
>>
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What are each faction's choices versus the End Times?

I cannot find a way to beat them, no matter how far from them i am. They just raze everything and I can't find anywhere to weather the storm.
>>
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>>144254201
>>
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>>144253495
> ywn stroke its matted play-dough mane
> ywn tickle its slimy rubbery stomach
>>
>>144254258
It's kinda funny how you end up being the good guys on the down low because you end up keeping chaos from pouring south
>>
>>144254146
yupppp, especially with kemmler start- not that uppity vampire cunt
>>
The Dwarves are such a comfy faction

>have two pieces of artillery to snipe and force the enemy to come to me
>5-6 ranged units to pepper down enemy as they charge in
>tanky infantry
>tanky Generals

shits fun yo
>>
>>144253484

I had an unlucky campaign this time, one chaos lord would always disappear and the invasions never ended, it's the dwarf fucks that are the real threat when they roll up the greenskins.
>>
>>144254352
greenskins and vampire counts can usually outswarm them, if not just throw multiple armies at them and incur as much damage as you can.

empire can usually go toe-to-toe with greatswords and muskets. demigryphs and steam tanks if need-be.

dwarves you just park your ass and wait for them to be out of position and jump them, or have them fuck up by attacking you on a map where you have a hill and artillery.
>>
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>>144253853
>the break into a building corner that cant be exited
>two whole units get methodically slaughtered by long beards
>>
>>144254441
Seriously this, I'm about 150 turns into my empire campaign and there has been absolutely no conflict between me and sylvania. They don't LIKE me but they're not eager to fight me either. We've just been in this state of perpetual and mutual respect since the start.
>>
God damnit, I've started to get so many god damn waaaghs I've had to declare war on people just to get them out of my territory because they keep overwhelming everything with their sheer numbers. How do you even lose with orks free death stacks and infinite money?
>>
>>144253951

Nigga, they had shitty rockets that couldn't hit anything past twenty feet reliably, and were mostly used for intimidation.

Hellcannons home.
>>
>>144254365
Do you have something that frees up your camera? I love to take Med 2 screenshots but I always feel far away.
>>
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>>144254898
Nope
>>
>be the Empire
>begin my efforts to purge the undead filth from the lands
>not very high up in the building/tech trees yet
>get Stirland to join a confederation so I have forward towns that I can resupply the front lines from
>the fucking moot is in ruins
>averland is about to be a nigger and steal my rightful clay
>send Frans and my Treasurer to go fix that shit
>Frans has his troops settle it
>the next turn some VC cunt comes up and attacks
>try and hold a line like I did when fighting those secessionist faggots
>crumbles almost immediately
>Frans dies almost instantly once the sea of zombies and skeletons wash over him
>give up hope that the battle could be won
>everyone dead or fleeing
>except one unit
>the fucking low level treasurer is doing his last valiant stand against the undead
>keeps fighting, health is barely touched
>battle ends, treasurer has a little less than half his health left
>motherfucker single handedly killed over 100 units according to a steam achievement
The weird part is that he had mostly campaign skills, while Frans had battle skills.
>>
Does kemmler get the spirit leech magic tree?
>>
>>144254714

Vamp Counts are weird. Sometimes they declare war on you before turn 10 when you've got 3 provinces between you and they can't even reach you without dying from attrition, sometimes they just stay in Sylvania all game.
>>
I hope you vampires are using your Vargheists to absolutely shred the enemies on the walls in defensive sieges.
>>
>>144255458

Did he have the Seed of Rebirth?

That thing is absolutely broken against hordes.
>>
>siege settlement
>defenders sally out before I choose to attack
>hostile reinforcing army will enter the battlefield
>from behind my deployment zone
why

reinforcements worked fine in previous games
>>
>>144255494
no
>>
>>144255669
Siege reinforcements are totally fucking broken

I had the ai spawn inside my walls
>>
>>144255732
Why is Kemmler so shit?
>>
>>144255661
I think he might have, this happened a couple days ago so I'm not 100% sure. the name does sound familiar.
>>
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>>144255853
>>144255732
That's actually kinda good because it means there's a reason to take a vamp hero

With Gelt he fucking negates the point in taking a wizard whilst his bonus is for wizards
>>
>>144255968
>not having all three empire wizards in each army
>>
>>144255669

Reinforcements are bullshit.

Sometimes they trivialise maps, because you can crush one enemy before they get a chance to do anything and sometimes they place one of your armies in an incredibly vulnerable position.
>>
>>144255747

Well it kinda makes sens if your whole army defends only a wall and the other guys come through the opposite end of the settlement
>>
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>>144255967
>>
>enemy attacks
>they just sit there on a hill
>no time limit
huh
>>
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I've been playing too much undead, when I play empire I just throw units at the enemy to tire them out. Like I don't even care anymore, I'll just conscript more soldiers. Perhaps war has hardened my heart.
>>
Really enjoying Warhammer despite the dumbing down they did to the game. The agent spam doesn't seem TOO bad so far despite the complaints. My only 3 gripes so far are:

The AI seems to cheat much more blatantly than before. I've seen enemy armies reinforce from 2-4 units to 15+ while in enemy territory suffering from attrition where the player would have no means to do so. As well hero units seem to respawn pretty much instantly with more or less a full stack.

Not being able to manage garrisons and hire armies without a lord. Didn't like it in Rome 2 and don't like it here.

And coinciding with issue 1 orcs are an absolute nightmare to play against. They have insanely fast respawns and don't seem to have any sort of limit on their armies or waaagh! stacks at all. I have one of their towns totally isolated and yet somehow it has managed to spawn 5 fucking waaagh stacks from 1 army despite them never moving or fighting at all. This is made worse in that they still spawn armies and waaagh! armies in absolute abundance down in the badlands while doing so. It's all from the Greenskins faction and I have an agent at the lone town and haven't seen anything move in via underway.

Also diplomacy kind of sucks but that could just be because I'm playing vamp lords/
>>
ALRIGHT I FOUND THE CURE TO CHAOS MARUADER CANCER

Outriders. I never used them, but they actually distract the dogs and marauders really well.
>>
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>>144256254
>>
>>144254894
bitch they had Chinese cannons too. Also which Mongols are we talking about?
>>
>>144256382
diplomacy is fine, vamp lords just have noone to interact with because everyone hates them
>>
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Why do skeletons walk so damn funny
>>
>>144256382
>Not being able to manage garrisons and hire armies without a lord
Total war warhammer is my first total war, but as someone who grew up with HoMM3 this right here is especially jarring.
>>
>>144255458
Vamp counts for the most part have really shitty units if their lord isn't present. I fought off a 2000+ vc army with four units of zombies to meat shield and then a wraithcairn and two blood knights that assassinated their lords. My lord then proceeded to solo what was left of the entire enemy army.
>>
>>144256598
Outriders are better at shooting than Handgunners and Crossbows and more mobile. Why do you never use them?
>>
>>144256703
Spook factor, they all look like they actually are just bones reanimated by a necromancers spell.
>>
>Turn 42
>28 settlements
>4 armies
>3 Waaaghs
>+4k gold per turn

The Greenskins are ridiculously easy to play as.
>>
>>144256382
I think their fightyness level goes up if they're in a raiding stance.

Would explain how they keep having Waaaghs.
>>
>>144256083
It seems like AI usually won't attack reinforcements unless the reinforcements attack them first, even if the reinforcements spawn behind them.
>>
>>144256816
probably because they route as soon as someone touches them. Even handgunners will stand and put up a fight.
>>
>>144256640

bitch those cannons were shitty

more like the grenade launchers the empire uses than actual artillery
>>
>>144256880
whenever i play legendary i just get my shit kicked in from the inside. my main province rebels while i have a garrison of 20 and a boss tent. that said, on hard it was sort of trivial how fast i expanded
>>
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>>144256624
>>
Do people actually control armies larger than 20?

I just can't keep up with any more, especially when facing the faster factions like the Norse. I'm taking tons of casualties from units wasting time because I can't micro them as fast as the AI does.
>>
If anyone is up for a REAL challenge, try playing Mousillon with faction unlocker. Everyone hates you and is stronger than you, and when you finally manage to get one enemy ready to be taken down they will just be confederated by Brettonnia. They might actually be impossible.
>>
>>144256683
I figured that way. Glad to hear it though. Surprisingly the best alliance I have is with the last free dwarf subfaction that hasn't been subjugated by the Dwarfs faction. They give me currency when I need it, they attack anyone I ask, they actually help during chaos incursions.

I'm at a horrible stalemate with the orcs right now so I think I might boot up a dwarf game to check them out. I do really like the VC style of having mostly mediocre units dealing heavy morale damage though. Makes for some surprising wins via routing.
>>144256741
I understand for some. Vamp armies seem to be animated pretty much by magic (but then how do the garrisons work without a lord?) but its just really annoying to have a single raiding army come in and plunder the entire province before you can sally forth with a lord from the frontlines.
>>
>>144257158
You can pause the game and check on everyone with the P key. I often have massive battles that will take me 20 minutes to beat but I'll go back and watch the replay and the battle was actually a 7 minute blitz/
>>
>be Dwarves
>conquer all of the Greenskins lands (I thought)
>they have one minor settlement up north by the Vampire counts that I can't reach
>Grimgor keeps running down with a full stack raiding all of my shit
>can't catch him because he's always in marching stance
>they also constantly send heros to assinate all of my lords
>can't go kill the province because the other Orc factions are also fucking my shit up and I can't spare a stack to go kill it

Dwarves are suffering, hopefully if I can somehow kill all the orcs it will be easier
>>
>>144257218
mousillon always do well as ai for me.
>>
>>144257158
Only if failure isn't an option and I want to make a point of absolutely blowing the fuck out of an enemy army.
>>
>>144256991
>mongols dont have artillery

to

>they had hsitty cannons

You are a fucking retard. They had enough artillery to subjugate the majority of this planet, destroy walled Chinese, Hungarian and Middle Eastern cities

Just shut the fuck you cancerous unintelligent pleb
>>
>>144256953
That makes sense. Bloody annoying though. I have no idea how I'm going to capture that and until I do I'm getting constant orc raids on two fronts.
>>
>>144257296
How DO you watch a replay? Mine are just the AI shitting on itself with my army.
>>
>>144256843
but then why don't zombies walk that way?
>>
>>144257430
We're talking about video games, nerd.
>>
>>144253792
>easy chaos done in 34 turns
i don't know why i laughed but i did. long or short victory?
>>
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Rate my favorite tactic
>>
Are thunderers any good? Or do i need to go full quarreler?
>>
>>144257430

>majority of the planet

ayyy they barely had a third.

They didn't even beat the British in that regard.
>>
>>144257743
10/10 would win every siege again

Can't decide on doing a Greenskin or Dwarf campaign next. Already did part of a Chaos and a VC one.
>>
>>144257815
Specifically good against armoured units and if flanking

So they're not worth it against orcs at all, just skip
>>
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>>144256703
they do it for the thriller

is anyone else disappointed with the greatswords? it seem on any difficulty above hard Halberts do so much more work
>>
>>144257743
It probably works
>>
>>144257296

>pausing

This kind of feels like I'm cheating, or being a shitter though.
>>
>>144257664
Rule of cool.
>>
>>144254258
you're a good guy for saving spain, italy, and africa? i'd rather let them have it desu but i don't know why anyone would want to go there
>>
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Well, my Chaos campaign got fucked. Swear, it seems like best optimal path is just a straight sack and raze towards the Empire. Trying to defeat the other Empire and not-Empire factions is just a waste.
>>
>>144257965
Greenskin use my tactic.

No ranged
No cavalry cycle (only sustained cavalry melee after charge)
Melee only
FINAL DESTINATION
>>
>>144256802

Basically this, the lords are what holds the vc together right now.

I've also noticed the AI is really shit at properly using their lords, and they don't focus my lords unless I directly put them in harms way or try to solo a giant with one.

Feels like that simple thing is making battles easier than it should be, especially on legendary. I really shouldn't be winning the battles I have been as VC, especially with spirit leech thrown in, can cheese your way to victory by routing entire armies with a lord snipe.
>>
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>There are people in this thread right now that think Goblin Wolf Riders are shit
>There are people that think the Vampire Lady makeup is terrible
>There are people that hate the Empire hats
>>
Any recommendations for a good SS6.4 faction? I've played a fair bit of vanilla/kingdoms, but never touched this mod before.

additional info : don't particularly enjoy chasing horse-archers, and greatly enjoy having strong heavy infantry for sieges / in general. Also like being in the middle of a lot of happenings on the map, in among the power factions (Tsu/Oda and Gondor were my go to factions in Shogun 2 and Third Age respectively, for context)
>>
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>>144256991
>>144257430
Also depending on which Mongols we are talking about(seriously The Mongols is a really vague descriptor that applies to a bunch of different empires) their cannons would actually have been pretty good.

https://en.wikipedia.org/wiki/Mongol_Empire
https://en.wikipedia.org/wiki/Ming_dynasty
https://en.wikipedia.org/wiki/Timurid_Empire
https://en.wikipedia.org/wiki/Mughal_Empire
https://en.wikipedia.org/wiki/Dzungar_Khanate

educate yoself
>>
>>144257430

Are still talking about Total War?

When the hell did you start talking about reality?
>>
>>144258129
Wolf riders are only 300 g

Even if they're "shit" they're among the cheapest in the game (they're not)
>>
Warrior priest with their AoE buffs is really fun.

Feels like a proper badass tank.
>>
Archaon looks like shit.

There, I said it.
>>
>>144258002

Greatswords are great in multiplayer because most people favor Infantry, because they aren't fast enough to effectively micro skirmishers and cavalry. Or they're Dwarves, either way.

And in a straight punchup, Greatswords have few equals.
>>
>>144258370
I am not even the slightest bit amused by what you just said.
>>
>>144257664
Zombies still have semi functioning muscles.

Ironically this makes them worse fighters since the necromancer barely does anything; the body has to pull all its own weight as a tattered corpse with the bare minimum of dark magic juice.
>>
LETS KILL SOME CHAOS WARRIORS
>>
>>144257729
it was just short. long would have added probably another 30 turns
>>
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Fucking bandits
>>
so has anybody noticed that the skelebros have a little patch of muscle on their shoulders? It's a nice touch.
>>
>>144258660
impressive nonetheless, i'll have to try that some time
>>
>>144258702
christ that game looks like shit
>>
>>144258294
>new to the game and warhammer lore in general
>oh cool, a warrior priest
>better recruit one to heal up my units in combat and shit
>open up skills
>no healing tree or anything
Fuck I figured they were primarily a support unit
>>
>>144258770
both runs were done with sigvald
>>
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>>144258702
>>
>>144258702
Keep posting
>>
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>>144258902
how dare you
>>
>>144258834
They can buff morale and summon holy fire with their shining baldness
>>
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>>144258834
>Fuck I figured they were primarily a support unit
They support the enemies desires to meet their own gods. With their hammer. Filled with hatred
>>
>>144258192
this cannon is too new.
tru mongol empire peak was 1250 to 12xx where it started collapsing
>>
>>144254146
Dwarves are comfier.

>not broing it up with every dwarf faction around you, and steamrolling the orcs together
>not pushing up to eliminate the vamps with Zhul dwarves acting as a comfy buffer between you and them
>not waiting until late-mid game to confederate
>>
fucked up the griffy, but im setting as desktop for a bit
>>
>>144258834
They're more like a traditional general unit to stand by and lead your men, while your lord does some ludicrous mary-sue shit in the skies with a griffon and his ring of fireballs. My Karl has a +40% leadership aura bonus and his men almost never benefit from it in battle because he's just here to assassinate motherfuckers.
>>
>>144258192
The end of the Mongol Empire was after Kublai's death, when the various regional Khans stopped even pretending to be subordinate to the Great Khan.
>>
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Holy shit slayers are bad.

They legit died faster tha my fucking miners.

What were they thinking?
>>
>>144259020
Yep. I'd rather take one of them rather than a inquisitor or mage.

Also with a support general and a warrior priest your units become fucking beasts.
>>
>>144259297
What's with the fart gas spread through the middle of the pic?
>>
>>144253792
Whenever I raze a settlement, I can't force-march. Would it be more efficient as Chaos to simply sack a town, then force-march away so I can get ready to sack the next one?
>>
Will heroes join a lord in battle if the hero is in the proximity (like lords do)? Or do they only join battles when embedded in the army?
Is it possible to un-embed heroes?
Can I tell a lord I no longer desire to fuck off (not be replaced)
>>
>>144258053
what?
>>144258503
that sounds like the opposite of ironic, that sounds nutritious
>>
>>144258825
>>/out/
>>
>>144253792
>legendary in around 120 turns
Short campaign, I assume?
>>
>>144259439
>ONLY
>USE
>FOR
>LARGE
>>
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>finally make it to end times as empire on very hard
>mfw it gets easy as fuck as everyone begs to be my vassal

thank god I made it. Having only 3-4 cities sucked ass.
>>
>>144259508
The traditional retirement ceremony for generals among understanders of strategy has always been a deep strike mission into enemy territory with no reinforcements.
>>
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>>144256703
Makes me think of Harryhausen style skeletons.

https://www.youtube.com/watch?v=pF_Fi7x93PY

I love it.
>>
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>Kislev being cunts and refusing anything more than a non-aggression pact
>Chaos invading
>Kislev still being massive cunts
>They would literally rather have chaos hordes murder them all then agree to mutual military access to fight them
What the fuck

>Middle land being cunts all game to me
>Try diplomacy
>still being cunts
>They go around poaching ruined towns while we all fight chaos
>Try to block people from helping their "allies" up north
>They literally have armies sitting around doing nothing, just watching varg raze their """""allies""""" town before taking them over
I should have destroyed these cunts, it was foolish to try and appease them.
>>
>>144257664
>>144259513

https://www.youtube.com/watch?v=pF_Fi7x93PY
man i love the skeletons in this game.

>>144259508
no heroes won't join unless imbedded in an army, you click on the hero and then you make him move anywhere while in the army to unimbed him.
unfortunately you have to replace lords with another from your lord pool since warscape did the whole ýou need a general for an army thing.


anyone found some sweet performance boosts for this game?
>>
>>144259513
N-Nutritious? I thought we were talking about necromancy.
>>
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>>144259892
>TODBRINGEEEEEEEEEEEEEEEEEEEEEEEEEEER
>>
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Finally got to use my zombies/grave guard double army combo in an engagement outside of a siege. 20 zombies in one army, the other army a mix of grave guards, hounds, hexwraiths, and a couple lords. Let's see how it turns out!

heres the zombies closing in now. Skaeling army is made almost entirely of marauders and hounds
>>
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>>144252446
>mfw I restarted the Dwarf campaign 4 times on hard
>>
>>144259832
>>144260036
skelemind
>>
>>144260036
>make him move anywhere while in the army to unimbed him.
thanks anon
>>
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closed ranks. behind the screenshot are some retreating hounds, and at the very back you can see my hexwraiths moving behind the skaelings
>>
>>144259892
>Asking for military access
>not just going over the border
cukold
>>
>>144260175
UNLEASH THE WALL OF FLESH

I love using zombies. Rarely get to, but I just always get more enjoyment out of using them than I do anyone else. Probably because they're so forgiving. Zombies will always be there for you.
>>
>>144259635
>Have useless units in the hope that a large monster shows up
>Never shows up
>You had shit units this whole time
Nice
>>
Starting Attila

Is each culture like a different gameplay gimmick? Hordes are obvious but the rest isn't so clear
>>
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>>144258904
Might actually fight something other than bandits this time
>>
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>>144260356

>mfw I restarted me very hard empire campaign at least 10 times

I got 100 turns in on 1 of them before chaos completely fucking destroyed me
>>
>>144260523
You use them in the vampire wars, and against the doomtide. That's when you KNOW you're gonna be fighting some large shit. Vamp castles always have the varghests/varghulf/terrorgheists lurking in garrison to take your cannons out, and the chaos lords bring giants.

If you spent cash unlocking them while you're still dealing with the greenskin problem, I feel bad for you.
>>
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veteran grave guard troops, both greatsword and shielded, get into formation behind the raging zombie battle. The enemy is starting to fall apart and it's at around this moment that I notice that they are all exhausted, because I caught them in march stance.

>>144260509
they really are fun as fuck, and they work. I was annoyed that vamp counts wouldn't have ranged units and artillery but I don't even notice now
>>
>>144260449
What is this, a picture of ants?
>>
>>144258834
In warhammer all priests are tanky cunts

for exampleSisters are just normal humies yet they're one of the toughest warbands in mordheim
>>
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battles over; skaeling couldn't even handle the zombies. This is also my first battle against the skaeling, but it sounds like I'm about to get my shit fucked up by them and chaos
>>
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>>144260657
>>
>>144260610
Sort of, like northmen and desert people being immune to their respective regions' attrition, but you can do pretty much whatever you like. Aside from hordes the difference is between barbarian culture, Roman culture, eastern empires, and nomadic culture. Every faction fits into a race grouping.
>>
>>144260523
they work on cavalry too
>>
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>>144261178
>>
>>144261126
>playing on easy
>>
>>144261126
Next time bring more dogs. You're letting too many of them get away, since their main strength is raiding your undefended stuff.
>>
>>144261410
es my first game, ese.
>>144261425
good idea but the army was destroyed anyway. Would the mounted wraiths not be as good anyway? How do you kill wraiths btw? I don't see them take casualties ever
>>
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>>144261385
>>
>>144261385
I always hated early game Harad. These fucks look like shit and you have to do some serious growth to get significant numbers of Southron Warbands and horses.
>>
>>144259297
>he keeps fiddling with my screenshots
I feel honoured
>>
>>144261237
Cheers

Do you remember if the prologue's worth doing for the sake of learning the new mechanics for attila?
>>
>>144261410
what gave away that he was on easy?
>>
>>144260482
>going out of your way to help people who dont want it
>not just build forts around their boarder for when they inevitibly die.
>>
>>
>>144261716
Warcraft mod when?
>>
>>144261538
seriously do yourself a favor and play on normal at least. Even if you lose fights fighting your opponent on an equal footing is worth a lot more than fighting a handicapped one.
>>144261803
The only way that healthy units would rout while fighting something with as low killing power as zombies is if they had a morale debuff.
>>
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>>144261636
Cowards
>>
>>144255504
And then there's passive-aggressive Mannfred in my game, who got into a war with me through attacking allied Averland, then thrity urns later peaced out paying me 5k gold, then tried backstabbing during the Storm of CHaos, but with the worst timing because Karl Franz himself was on the way through from fighting Orks to going north - which resulted in three VC stacks getting stomped in passing and Mannie begging for peace and paying another 10k. And then he tried backstabbing a second time after Chaos was removed and got stomped flat entirely.
>>
>>144261538
I have no idea, people here keep saying they're shit, but my experiences with them have always been very good. Great at holding walls and taking them. Mounted wraiths really can't compare though to doggos at chasing down routers. The dogs just melt units with their speed and rapid attacks.
>>
>Grudge tells you to assassinate someone
>>
>>144261946
That makes sense. I was wondering how he won when the enemy still had greater than 50% of its numbers. I guess I've been fighting greenskins for too long, they rout all the damn time.
>>
>>144262063
>have to go across the map with a Thane for a quest
For what purpose
>>
>Vampire Counts should have a special army cap of 20 +10 zombies for campaign
>This would work for Skaven with Slaves
etc.
>>
>>144261538
>>144262043
wraiths are weak to magic. so a hero with magical attacks or a wizard using direct damage or aoe spells.
>>
>>144262043
in my experience Wraiths absolutely murder low tier infantry and are great on the flanks but lose in a front on clash with anything good. Also Terror is currently broken(it only works on low morale units)

Hexwraiths are awesome though if you can afford them
>>
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>>144261964
>>
>>144262178
They're weak to everything because they have no stats or army and aren't actually taking way less damage

75% less damage taken but 75% less health does not a real ethereal unit make
>>
is grimgor ironhide really 'Da best'?

I have doubts
>>
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KRUMP ALL ZOGGIN HUMIES
>>
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Time to go bully some humans
>>
>>144262130
wait it isn't fun to send a random agent you need a late game building for half-way across the map just to trigger a low level quest battle? The beta testers kept telling us how much they loved it when they weren't telling us that demigryphs were balanced or gushing over how vortexes were op
>>
>>144261939
Never. They made that very clear.
>>
>>
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>>144262258
Third Age, right? Best mod best game

Beginning of the End Times is close

>>144262339
>Witch Hunters
>>
>>144262339
If your post is serious the only lord that can beat him in a straight duel is Archaon, and then Archaon gets severely maimed

Mannfred might be able to kite him out on his zombie dragon with spirit leech spam but it would take forever and a decent bit of micro
>>
>>144262445
Thanes aren't in late game buildings, you should have a Thane by like turn 20-30 maybe.

I also hate this quest where I have to get a defensive alliance with some human faction I have not encountered at all. The entire upper part of the map is all razed by Vamps. I am sending my Thane to find the fucker so I can do that and get my other quest.

I only have one Thane and he is like rank 20 almost.
>>
>>144262537
>if your post is serious
>>
Does anyone have that mega link to all the army books?
>>
What's the strongest single unit type army in the game (excluding Demishit knights)

I think it's the arachnarok spider
>>
>>
>>144262798

http://www.mediafire.com/folder/2qbp22o8ch8qc/Warhammer_Fantasy_Battles
>>
>>144262339
from an MP perspective he sucks because you'd rather have Azhag and he gets chain staggered by the things you would want him to fight.

From an SP perspective he is a terrifying beast that will make you shit your pants as he carves through your army and kills your lord. As you desperately try to make him rout (because there is no way you can kill him)
>>
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>>144262258
>>
>>144262891
Actual pic of Karl Franz charging his musou meter.
>>
>>144262942
>Do you need to download more than a few files at a time? No problem! Upgrade to a MediaFire Pro account to gain access to features like Bulk-Download.

Thanks but no thanks
>>
>>144262957
ive killed him loads of times on my empire playthrough, just shoot the shit out of him then drown him in greatswords and he doesn't last too long
>>
FuuuuuuUUUUUUCKING REBEEEEEEEEEEEEEEELS
>>
>>144262957

does grimgor count as a large unit? because I remember once archaon invaded me on his horse my great cannons completely destroyed his ass.
>>
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>>144263049
>>
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What game is the Heroes 3 of the Total War franchise?

Captcha asks for rivers, it always wants lakes
>>
>>
>>144263320
this one's actually pretty cool
>>
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>>144263236
>>
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GRIMGOR IZ DA BEST
>>
>>144263123

>Large volume of missile shots, likely armor piercing
>Then drown him in one of the best melee units in the game

Gee I wonder why he lost, might also have something to do with the fact that the AI doesn't rarely if ever gets ward save items.
>>
>>144263310
Do you mean which game was the one before the best in the series? Discounting dlc, then Attila. TWWH is honestly better than base Shogun2 in my opinion.

With dlc? Shogun2 or Napoleon depending on whether you count FOTS as a separate game.
>>
>>144262043
well I love em.
>>144261946
I'm almost done with this one, I'll try normal next time
>>
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>>144263441
>>
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WHERE'S THE FUCKING LINUX PORT CA!?

YOU PROMISED ME A LINUX PORT!
>>
>>144258834
They're sigmarites. The first two comamndments of their whole religion are basically "Dwarves are bros, so be a bro to them" and "Hit evil shit with a hammer".
>>
>>144263594
still contradicts the whole ' runs through an entire army and kills your lord' meme, this never actually happens
>>
>>144263657
>linux
>>>/g/
>>
>>
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AHH GOD DAMMIT THE ONE TIME I DON'T WANT REINFORCEMENTS THERE
>>
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>>144259892
>>144260131
>He declares war on me during a chaos invasion and start attacking my armies
SO SOON AS I FINISH OFF VON CARSTEIN YOU'RE NEXT TODBRINGEEEEEEEEEER
>>
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>>144263924
>>
so underneath the map is still loads of water being rendered in this total war, any mods for super low detail water? this would no doubt boost performance
>>
>>
>>144264126
>get a load of these guys
>>
>>144263790

Have you gotten a high level grimgor with a bunch of ward save, resist items, and damage items and tried it yourself?
>>
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Blood Knights 2 stronk
>>
>>
>>144262469
Fuck, really? When?
Thread replies: 255
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