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/civ4xg/ - Stellaris, Civilization & 4X Strategy General
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Ironic Democracy edition

>Stellaris OP:
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Unofficial Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/

Last thread: >>144188065
>>
pls upload:

http://steamcommunity.com/sharedfiles/filedetails/?id=693111172
>>
>>144251740
>>144251740
>how i google
http://stellaris.smods.ru/
>>
What's better; a mixture of armor and crystal, or pure crystal?
>>
Is that supposed to be a ranking of governments?
>>
>>144251835
not there anon, it's a fix for the mod in 1.1
>>
So how do you pick the planets you colonize? Do you spread sectors around until you find a decently sized one or do you just use them to expand your influence?
>>
>>144253005
>sectors
I meant space stations
>>
>>144253154
That doesn't make sense either
>>
>>144253005
>>144253154
>space stations
You mean Frontier Outposts, right?
You use them to claim systems with nice station wealth but no habitable/worthwhile colonizable planets, and to prevent the AI from settling systems you cant settle just yet because raisins
>>
>>144253380
Right but what about planets that have a lot of pop space and their systems are rich in resources, do you build outposts until you reach it or do you just go ahead and colonize it? Because the second options sounds too risky, and turning it into a sector would defeat the whole point
>>
>>144253636
>turning it into a sector would defeat the whole point
What?
>>
>>144253797
You get less resources and the AI won't manage it properly.
>>
>>144253861
Why don't you start from the very beginning and try to not ramble.
>>
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Sooo, how do i stop a construction in progress?
I changed my mind about a frontier outpost, but cant for the life of me convince that fuck to stop building it.

Also, i jsut killed then purged 4 of my neighbours (2 of which advanced started) and vassalized 1 of them, securing myself a fuckhuge area to blob and having a meaty army before even the 2250 mark. Is there even a point to continue?

Got that burried weapon event and the particle lance weapon before i even had destroyers.
>>
>>144254332
>Sooo, how do i stop a construction in progress?
>I changed my mind about a frontier outpost, but cant for the life of me convince that fuck to stop building it.
Select the unit.
Look at the top left of the units selection box.
There's a stop sign there.
Hover over it and you'll see a popup saying "Stop".
Click it and it stops doing what it was doing.
Unless it is in ftl.
>>
>>144253861
+5 resources > +0 resources
>>
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>>144254467
i am officialy a retard.
Thanks mate
>>
>>144254156
Sorry.

>What is your usual criteria for picking planets to colonize and keep in your empire?
>When do you turn colonized planets into Sectors?
>What do you usually do if a colonizable planet with abundant resources in it and around it is away from you, do you go ahead and colonize it anyways, taking the risk of being cut off, or do you build up your way to it with Frontier Outposts?
>Do you do something completely different?

Hopefully more than one person will reply.
>>
1.1

glitch causes ALL of the systems that I own with planets I have colonised to lose border status and fall under the nearest empire's space.

doesn't happen to non-colonised systems

pure ass rip my sectors
>>
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>when one of your top scientists kept her stripper name
Anyway I had the scourge event
>had three 9k fleets with Mk V shields and armor
>ready to fuck some spaghetti monsters up
>first wave came EZ
>second wave came fleets were halved but I made it
>9k-12k scourge fleets still coming
>all planets are now scrambling to replenish fleets
>scourge starts to invade my closest planet to their spawn points
>hastily recruit general (later President) to lead a combined Synthetic and Terran Xenomorph (the irony) army to defend planet
>he holds but my fleet is getting fucked up losing one 5-star admiral in the process
>suddenly fallen empire sends in four 10-12k fleets
>same fallen empire telling me to fuck off of their borders
>fleet remnants partake in the gang rape
>clear all scourge
>120 years later still in the situation log
>120 years later sill no queen
Is this a bug?
>>
>>144254890
>big ones to avoid the +10% research cost per planet
>after hitting the planet cap. Can also make a building queue before handing it out to sectors
>colonize it anyway, unless it's far enough that I wouldn't be able to reach it without unlikely border treaties. If I simple haven't expanded there yet, I do it because the AI is not aggressive enough to cut me off
>>
>>144254890
>What is your usual criteria for picking planets to colonize and keep in your empire?
Early game I've colonized in a manner that increases and pushes my borders.
If I am 5 in the numpad.
I may put frontier outposts on 3+9, and colonize 7-1.
Maybe further away just to get closer to alien borders.
Basically walling off space for myself.

Large planets, and good modifiers have priorities.
Stone Age Primitves have a high priority.

>When do you turn colonized planets into Sectors?
When they're fully built I sector them off.
Or if I am in a position where I want to colonize more worlds than my core limit I sector off lower priority planets temporarily, so I can work on more important ones.

>>What do you usually do if a colonizable planet with abundant resources in it and around it is away from you, do you go ahead and colonize it anyways, taking the risk of being cut off, or do you build up your way to it with Frontier Outposts?
If I feel very confident in my navy I do it.
Long term I try to connect it with other planets.
>>
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What's everyone's planets specialisations like? Care to share?
>>
>>144255483
>Can also make a building queue before handing it out to sectors
Yeah that's a good tip, been doing that a lot.
>>
>>144255638
desu I don't feel much need to specialize. I only do it in planets with modifiers, otherwise I just build the tile's resource, and build labs on the rest
>>
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>he doesn't assimilate new races into his empire, force them to adopt his ethics, and split races into different sectors
>>
>>144256062
>force them to adopt his ethics
How?
>>
I am thinking about making labs cost 2times more to maintain, and energy plant to consume minerals.
Maybe make some special buildings for resource produced tiles so they are more efficient/cost less to maintain.
Thought anons?
>>
>>144256130
Have negative ethics divergence. I'm putting an orbital mind control laser on every space port, which has a whopping -30% ethics divergence.

Also, my happiness is maxed out in most planets, which reduces ethics divergence even more.
>>
>>144256062
is there a segregation mod that lets you force sectors to not grow pops of different species?
>>
>>144256251
>minerals require energy to produce
>energy requires minerals to produce
Desu this sounds terrible and confusing. Might also cause a very hard hole to climb from if you run out of one of them

Special production buildings sound good though, the current ones are too linear
>>
>>144256130
1st way(direct):
>conquer
>use all -ethic divergence(being collectivist help).
>wait it take time
2nd way(slow)
>liberate
>it make them adopt your ethics
>their new goverment start converting pops to your ethics
>diplo or force vassalise
>wait until pops is converted
>integrate
>>
>>144255398
pls respong I want the cheevos
>>
>>144256415
You could always forbid any migration. Only pops already on the planet will grow.
>>
>>144256462
Energy station need 1 mineral but produce 3 energy(more when better).
But yeah it could make some shortages in begging. I was think more about countering energy abundance after early stage.
Reducing planet science penalty to 5% and increasing pop penalty to 2%?
>>
>playing LOGH style space Prussians from earth
>Becime decent sized power
>See minor state bird people on the other side of the galaxy called the Braunschweig imperium ruled by an empress named Sofie

Should I head cannon them as prussiaboo bird folk who love our uniforms and music, is that reasonable, for my immersion's sake?
>>
>>144256251
>and energy plant to consume minerals
I think someone did that like 20 threads ago.

I'm thinking about how you can split up minerals into more types to encourage trade and make the need for different resources more interesting.

Not sure what I'd split mineral into yet though.
like Mineral, Gold and Copper for example.
Where you need minerals for most things, but then maybe powerplants take some copper to build.
>>
>>144255398
I have the same. Probably yes.
Bravo Parasocks!
>>
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GIB RIGHTS GIB RIGHTS GIB RIGHTS GIB GIB GIB GIB GIB GIB
>>
>>144256871
minerals could simply be split in rare minerals and generic more abundant minerals. Rare minerals wouldn't be as rare as strategic resources but they wouldn't be as widespread as generic minerals. Basic level power plants and stuff could only require generic minerals but more advanced stuff could then require some rare minerals.
>>
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>>144256841
Ofcourse it is.
They just intercept LOGH audition. Make them honorary junkers.
>>
>>144256841
Either turn them into a vassal or annex them and give them their own sector.
>>
>>144256871
Actually great idea.
Splitting minerals into Minerals and Fuel(for energy plants). Basic energy plants could be cheap and with no need of fuel but better need Fuel(radioactive minerals or something).
>>
>>144257257
>>144257404
I just communicated with them, they said something to the effect that the best parts of their society came from cultural exchange. It's settled then, they culturally appropriated me
>>
>firaxis going down the muh realism route again
wew
when will they stop trying to mimic paradox
civ is a board game
>>
Can someone tell me if the Unbidden were supposed to present a threat?

I just sort of rolled over them without any major losses, my fleet was pretty small too(200cap @2390)
>>
>>144257564
>>144257248
Power Plant, if you place them on a tile that is already producing energy, it costs no fuel.
The logic is that the tile with natural energy is a good spot for terrestial energy plant.
Like geothermal.
Otherwise the power plant is something else like fusion or whatever and requires some sort of fuel.


Instead of Mineral and Energy.
You have Mineral, Rare Mineral, Ore, Fuel, Energy.

Power Plants that aren't placed on energy tiles, use fuel to run.

Power Plants cost mostly Mineral to build, and a bit of Rare Mineral.

Corvettes take basically just mineral.
Battleships may take a lot of ore.
Crystal Hull takes a lot of rare minerals.
>>
>Fortress has 50% more firepower than a fleet of the same tech
>Fortress gets shat all over
How do I build good defense platforms, stations, and fortresses.
>>
Is Stellaris any good yet?
>>
>>144260692
It's fun
Not good
>>
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>>144260883
>>
>>144260185
You don't.
>>
>>144257773

Post pics of them.
>>
>>144251518
>enlightened monarchy
>not top tier
Someone needs to go to my reeducation camps
>>
Someone mentioned this in the old thread but it's been pruned.

>Partially related, but i kinda wish early space-age civs had primite rocket science ships going around the space system, and maybe a small fleet of basic tech corvetes with no FTL

Paradox will have a DLC all about primitive civilizations. They did it with pagans and republics in CK2. They release it with basic content and take their sweet swedish time to expand on them. The Heinlein update states they will add little civilian ship moving around in orbit and between planets. In addition, civs about to advance to space age create a primitive space station. It serves no purpose and doesn't appear to have modules or build ships.
>>
>>144260692
>expecting good game from parasocks
Get real man.
Like this anon said>>144260883. Its shit but funny. If you true autist you will have no fun when you see how shitty this game is and how much it waste potential to be a great game.
>>
>find fallen empire
>Hello inferior creature, stay away from us
>declare war against them
>get the "greeting" screen again
I bet Paradox did this
>>
>boosting energy weapon attack speed to the point where tachyon lances are like high range machine guns
glorious
>>
How to counter corvette spam.
Not even PD can counter the amount of missiles these faggots are shitting out.
>>
It'll be nice when they add more wargoals and such. Fanatic xenophobes should be able to glass planets in war.
>>
>>144261170
There's nothing special to them other than the name, sadly
>>
>>144261378

since this game is so bad, what do you consider a good one? i haven't enjoyed any 4x aside from this since civ4 really.
>>
>>144261557
have more corvettes
>>
>>144261557
Cover your ships in shield capacitors.
>>
>>144261849
>stellaris is 4x
>>>/vg/gsg/
>>
>>144262086
>stellaris ISN'T a 4x
Why is it in 4x general then, buddy?
>>
>>144262165
because /gsg/ is butthurt about it
>>
>>144262165
>/civ4xg/ - Stellaris, Civilization & 4X Strategy General Anonymous 06/02/16(Thu)20:53:50 No.144251518
>>
>>144262165
honorary 4x
>>
>>144262229

/gsg/ is just a circle jerk about how hitler should have won and 'pls buy' meme
>>
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How's this for gov rankings?

I think Ironic Democracy is the best.
All Autocracies are good, so are the spiritualist gov types.

Maybe Martial Demarchy and Mega Corp could be moved up because of the energy, but I'm not sure.
>>
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gg paradox everyone's portraits are changing now
>>
>>144261849
Sadly there were not a good game at last 4x in the last decade.
I still play first Master of Orion(best 4x ever) and OpenXCom(great mods) and SMAC of course.
I tried GalCiv but I only like first part, 2nd is boring and plain, and 3th is just terrible.
Endless Space is boring again but I actually like it. Its very polished but its like solid craft not something with a soul. We will see what they do with 2nd part.
Sword of the Stars is actually decent. Its kinda dumb down version of Master of Orion but with tacticool battles(clunky but playable). SotS II was a fucking disaster - it was so terrible actually force Paradox to start fund Quality control.
The new MoO is still in the making. Its kinda promising but I don't have great expectations.
There is a Remnants of the precursors which is 1;1 remake of 1st Master of Orion but with better UI, AI and more custom options. Its made by one guy for free. Alpha was released like 2 days ago but full version next year.
Overall I don't see any AAA or even BB title to even get close to MoO. I can't even play 2nd part after I played 1st.
>>
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>>144263009
>Its kinda promising

for a casual civ5 in space maybe

at least I'll have my prrsha
>>
>>144263009
>Sadly there were not a good game at last 4x in the last decade.
Civ5 only came out 6 years ago anon.

And the best 4x is Master of Magic.
>>
>>144263175
murrsha*

You filthy fucking furry :^)
>>
>>144263009

i think the thing i miss most about moo is how the ground combat was resolved, it was fun seeing your small group of advanced troops wipe out a huge line of shitty psilons.
>>
>>144262764
I moved Transcendant Oligarchy down one step.
>>
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>>144263221
mrrshan is the race, prrsha is the leader you silly cat
>>
>>144263414
murrshan*
:^^^)
>>
>>144263216
>best fantasy 4x
Fixed for you.
>best space 4x is still Master of Orion.
I never liked Civs after 3nd. Although I spend tons of time playing them(especially 3th). Dunno why.
>>144263175
I expect total garbage. But the last update I get hands on was enjoyable. Its not bad if you don't expect too much. Thing is plenty of things still not work. We will see how much crap it is when its done but I notice that they try to polish it hard.
>>
>>144263631
threend, thrith?
>>
>>144263767
3st
>>
>>144263820
pronounce 3st
>>
>>144263318
I agree. HoMM stack combat is better for actual Empire combat(but it would be nice to divide the stacks). Also tech system is I think the best I ever meet.
>>144263175
>>144263221
>>144263414
Its kinda silly. I enjoy original MoO cartoon races but they go to far. Its kinda hard to treat them seriously when in MoO they have more weight.
>>
My fleet believes a group of transport ships is more dangerous than 8 battlecruisers
>>
Aurora is literlaly the only 4x worth playing
everything else is casualized trash
>>
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>>144263631
well it looks really nice and they have a ton of great voices, and it seems simple enough to play

all great for appealing to casuals who have never heard of a 4x before
>>
>>144264121
fleets are retarded, news at 11
>>144264162
what about freeorion
>>
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>>144263767
>blame alcohol
I need sleep.
>>
>>144264268
c a s u a l i s e d
t r a s h
>>
>>144264268
It Freeorion actually playable?
When I last time check it it has no AI and no tech tree.
>>
>>144264081
>Its kinda silly. I enjoy original MoO cartoon races but they go to far. Its kinda hard to treat them seriously when in MoO they have more weight.

I think it's an advantage of lower graphics.
There's a higher level of interpretation due to the poor graphics, so we percieve the very best vision for us, but then when the graphics are improved we see that it isn't that specific vision we had in mind.
>>
>>144264616
>When I last time check it it has no AI and no tech tree.
How long ago was that? I playing it 3 years ago and it had both.
>>
>>144264630
True. It have limited animation but changes in music and light along with good text make great impressions.
You could feel change in their mood, simply great and well done(or just just me).
>>
>>144264162
dude literally data entry the game lmao
>>
>>144265167
>a-autism!
not
an
argument
>>
>>144265332
>meme arrows
not
a
rebuttal
>>
https://twitter.com/Steam_Spy/status/738463579112886272
Parasucks requested to remove their games from Steam Spy. Stats for their titles will no longer be available.
>>
>>144265443
I can't refute something that isn't an argument, dumbass
>>
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>>144262764
>>144251518
>>
>>144265572
so it is literally data entry the game, thanks for agreeing :^)
>>
>>144262764
>Ironic Democracy
>>
>>144266051
>inputting orders and information is so hard
>wow inputting data by pressing A and X when the game tells me to is so fun
>>
How do I determine how many planets I should have to balance out the -10% research cost?
>>
>>144266202
yeah it's the best, I unirenically think so
>>
>>144265680
>not putting divine mandate on top of the cross
baka
>>
>>144265680
>shape of a cross
>enlightened monarchy not top
HERETIC
>>
>>144266286
Insufficient data for a meaningful answer.
>>
>>144265680
>divine mandate
>not the best
>+50% slave tolerance, +100% when upgraded
>upgraded makes your leader fucking God Emperors and Emperesses
>>
>>144266286
Obviously if you can't use the planet to increase your research income by at least 10% of the current value, you shouldn't colonise it.
Realistically, aim for 15+ tiles.
>>
>>144265680
>>144251518
>despotic empire
>anywhere near the top
>>
>>144266705
t. libcuck
>>
>>144266705
hm, you're right it should be moved down.

20% mineral output from slaves, compared to 10% energy and 10% mineral from mega corp.

Thanks.
>>
>>144266770
>>
>Theocratic Oligarchy
The ruler is titled as Inquisitor.
Damn, I'm going to be an Inquisitor next.
>>
Redpill me on Stellaris, is it good?

I already have other paradox games and civ to play

Should I wait till there is dlc out for it?
>>
>>144266850
The funny thing is that the unupgraded version of the Star empire is better than the upgraded version.
The mineral boost in the early game is very good and allow you to expand faster. By the time you get Star Empire minerals are useless.
>>
this game has got me using spreadsheets
>>
>>144251518
>>144265680
Why Military Republic positioned so differently?
>>
I want to play as humans but cant figure out what nation united everything and made us into the stars. What traits and shit do I pick also? Should I form a federation or no?
>>
>>144267297
Google or Disney
>>
>>144267297
India obviously.
>>
>>144267297
A megacorporation, we wouldn't do it united otherwise
>>
>>144267018
see >>144260883
>>
>>144267018
Its fun if you pirate.
All patches come like 15 after official release.
>>
>>144267297
Federation Of Burgers
>>
>>144267018
My main issue is the controls and UI and I don't think that'll be fixed in dlc since it's something most developers and players overlook because they think it is fine to scroll around and click on everything for five minutes instead of tapping two hotkeys.

Still kinda of enjoying it unpatched though. Still first game.
>>
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>>144267841
should split basic and advanced imo, science directorate is really solid for the early game
>>
>>144267297
It's obvious that the Roman Empire would have taken us to the stars had christianity never been invented.
>>
>>144267297
Make Earth a tomb world, pick one race and make it your goal to find the rest and bring them back into the fold.
>>
>>144267996
science directorate is shit and ranked where it should be
>>
>>144268493
Then why is its upgrade ranked so high? +2 tech choices and leaders isn't much more useful than +1
>>
>>144268770
>high
it's 4th from the bottom
>>
>It is the 29th century
>Humanity has spread across the galaxy
>We've met, made war with, and accepted in to our empire countless alien lifeforms
>We've found lesser lifeforms and aided them in their own quest for the stars
>We've unlocked the secrets of the mind, and in doing so bid an unspeakable terror in to our plane of existence
>Some day we'll reach out to other galaxies and spread to the edges of the universe
>The moon is still a useless piece of rock floating around Earth
>>
>>144268770
2nd row in the middle: Neural Network Administration

6th row: Illuminated Technocracy(upgraded science directorate)
>>
>>144267841
Not bad. I might move one or two up or down but pretty accurate.
>>
>>144268887
>>144268961
Oh, that list is just the advanced forms.
Yeah I have no problem with that.
>>
>>144268927
To be fair, if you have the technology to go to Earth-like planets, why would you ever bother trying to inhabit a barren rock. Even IRL the only reason we'd establish any kind of permanent settlement on the moon is to farm He-3 or have a convient launch platform for space exploration, and no one is going to live there full time, since not only is the environment extremely constricting, there are some pretty nasty health defect to prolonged living in space as well. If anyone ever establishes a moon base, it will be like our antarctic outposts, operated by rotating crews with no permanent habitation.
>>
>of all the possible ship design mechanics
>Paradox went with the shit load-out method
>along with rendered weapons
Fucking hell.
>>
>>144269528
Considering making a time graph.

Where Subscouncious Consensus would lose value over time, but I'm not sure.
I'm using it 150 years in, and I'm still using all my minerals to build on all my 16(I have like 7 repeatable techs) core worlds.
Over time you should get less value out of it compared to some other forms of gov though.
Ethics divergence increase in value.
Maybe Mineral decreases, while energy increases.
With good repeatable techs research never really stops being good.
>>
>get in war to annex both planets of tiny shit empire
>he's in an alliance with someone I canne get to
>can only annex his smaller colony
FUCK
>>
>>144269740
Could also be useful to have a small population there in case a disaster happens on earth.
>>
>can't build fortresses close enough together for a fleet to engage 2 or more at the same time
>literally no point to building a fortress near a hyperlane, since building it close enough to auto-aggro a fleet also pushes other fortresses out of aggro range
:^)
>>
>>144270125
>if you have the technology to go to Earth-like planets
why would you put people there when there are colonies already with people
and if it's just Earth, well, humans can't live permanently on the moon because low gravity comes with a shitload of health issues, not to mention, where are they getting a permanent supply of food, how are they going to ever build a colony ship and find a planet to colonize, etc

Why the fuck does "CHEMIN" appear in every other fucking captcha
>>
>>144269980
>Ethics divergence increase in value.
This is extremely true. Expanding and keeping more diverse pops happy is a bitch. And I always have a problem with energy. When my fleets are off warring and not in orbit but I don't see taking a +x% to energy government to be worth it over the happiness/ethics divergent types. I just need to build more power plants.
>>
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So how good is pic related?
>>
>>144270381
>Even IRL the only reason we'd establish any kind of permanent settlement on the moon
>>
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>>144267018
It's ``reddot'', my israelite kameraden.
>>
>>144270125
So they could do what? Slowly die of starvation as the supplies from Earth suddenly stop? Even if they could produce their own food and supplies, it's not like they could return to Earth, as at some point their bodies would adapt to moon's gravity meaning stepping back into Earth's gravity could potentially kill them. Assuming the myriad of health issues from said low gravity and constant bombardment from cosmic radiation. If you're looking for a lifeboat in the Solar system, the Moon is horrible, Mars would be much better, even though you face the same radiation problem and the soil is toxic to Earth life, at least it has an atmosphere and water to work with.
>>
>>144270327
>build fortress in system
>enemy fleet appears on top of it
>it does in seconds because lol 35k fleet vs 6k station
They really need to remove the retarded exclusion zones
I want Baen-tier space battles with a mine infested region surrounded by asteroids that hold hundreds of lasers, kinetics, and missiles with a fleet sitting as a 3rd line of defenses
Then a fleet jumps in and all hell breaks loose
>>
>>144270628
what the fuck am I looking at
>>
>>144270767
memes
>>
>>144270486
It was pretty fun.
I was disappointed by the campaign story, started nice(only played commonwealth, puked on the first elf map).

Should probably give skirmish another shot with the expansions.

Flanking and defensive position are good additions to the combat.

100% hit rate and minimum 1 damage really fucks with the game though.

You could have 800 Resist, and 80% fire/cold/lightning resistance.
But Apprentices would still do 9 damage to you every round, because they fire tri-elemental attacks 3 times.
>>
>>144270767
irrefutable proof the moon landings are hoaxes
>>
>>144270628
based kubrick
>>
>>144270907
explain how, what is it showing?
>>
>>144270608
Wrong poster, but any settlement we place on the moon will be reliant on Earth for supplies, as the amount of infrastructure and personnel you'd need to set up a self-sustaining environment of any kind would be ludicrous, and eventually you'd have to at least replenish their water supplies since there's no such thing as a 100% efficient recycling system.
>>
>>144271038
The red dot explains all.
>>
>>144270628
>that shooped horizon
>those light sources
>no stars
>people still claim Kubrick was a good director.
>>
>>144270758
>They really need to remove the retarded exclusion zones
This, as well as further reducing station maint, but also having stations take up naval capacity (1/2/4); having a snap-to grid placement for truly autistic defense-works would also be great.
>>
>>144271038
that that isnt the moon
>>
Do we have a /civ4xg/ approved mod list yet? What are you using right now?

I'm using

>Complete Colors
>Flags : Emblems & Backgrounds
>UI Overhaul 1080p
>ZBeautiful Battles
>No Outpost Influence Maintenance
>Extended Traits
>Expanded War Demands or NovelWarGoals
>Planetary Rally Points
>AI Rebalance or Enhanced AI, don't know which is better yet.
>Set Save Limit To 100
>Any of the music packs
>>
>>144270628
STOP POSTING THIS YOU FUCKING RUSKIE
REEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>144271189
>1/2/4
>immoble, but make up for it by providing 10x the fleet power of their related ship
It's not that hard of a fucking concept, Paradox
Hell, it's what defense stations are fucking meant about
build them close nad overlap for a high killing capacity, but immobile
>>
>>144271038
>what is it showing?
That people don't understand how perspective works.

Also
>one gif on the internet, using one picture, from one moon landing
>some how disproves all 6 manned moon landings, 2 manned flybys and the several unmanned landings and flybys, including the ones done by the USSR, Europe, Japan, China, and India
>>
>>144271241
>>No Outpost Influence Maintenance
That's dumb.

>>Extended Traits
I saw some of those and I'd like a good one, but the ones I saw were done by unimaginative autists for lack of a better term.
Like if they designed the Strong trait it without seeing it, it would only have army damage, and no mineral bonus. Every trait has to have several degrees and opposite bonuses, that's just boring.
>>
>>144271561
>disproves all 6 manned moon landings
No, just the first one.
>>
>>144271165
Yep, I remember photoshop '69
>>
>>144271681
>photo editing wasn't a thing until adobe invented it
>>
>>144271663
But that's not a picture from the first one, it's from Apollo 17, the last manned mission to the moon.
>>
>>144271663
Apollo 11 was the first moon landing. That picture is from Apollo 17.
>>
>>144271663
No, all of them
the later landings had better technology
>>
>>144271420
It'd also make the FTL-snare so much more useful, since it'd allow you to set up proper traps instead of just sacrificing a station.
>>
>>144271420
The most retarded thing is that FTL interceptor module force enemy fleet to land on top of the base. Which mean that base life is like 1 second.
>>
>>144271241
I'm curious about the AI mods as well, are they even worth using?
>>
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>>144271789
It didn't, this is the original image
>>
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Superhuman v ships fights for stellaris mod when?
>>
>>144271859
So why is a picture from the last one always posted? Why not a picture from Apollo 11 showing definitive evidence that it's fake, if the tech was worse, wouldn't the forgery be more noticeable? What about pictures from the Lunokhod missions? Are those fake too?
>>
>>144271816
>>144271845
>Apollo 17
Thanks, I didn't know.

>>144271859
Yeah they do look better.
>>
>>144272161
amerishills gonna shill
>>
>>144272405
>asking questions is shilling
>>
>>144272161
More things can go wrong with more/better tech. The sharper and clearer and image is the more noticeable inconsistencies are.
>>
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>>144272598
I don't understand how this picture is noticeable less clear than this >>144270628

It also doesn't answer the question of other space agencies and their landing either.
>>
>>144272161
The best things about recordings from Apollo 11 is that we never see them.
What we get is TV records of records(kinda like making screencap using a phone) and original tapes disappear from NASA. Supposedly erased or lost.
>>
>>144272981
>doesn't understand how a 714kb gif is less clear than a 1.84mb jpg
>>
>>144272981
Why is the flag moving
>>
>>144272981
>flag waving at the bottom
proof the whole thing was a hoax
>>
>>144273284
1.84 mb image is 5 years older.
>>
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>>144272598
all the apollo missions used the same cameras, they have identical quality

>>144272981
it's less clear because it's enlarged more

>>144272161
I picked it because of the meme value of that guy saluting the flag, which will undoubtedly piss off patriotards the most

you can use pretty much any pair of images taken around the same spot from any mission though
>>
>all the communists in this thread
>>
>>144273445
>>144273560
>I don't understand basic physics
>>
>>144273560
>top of flag perfectly straight
who am i quoting
>>
>>144273865
>>144273857
>wire holding the flag out
>no air on the moon so it has no reason to not hand flat
>isnt hanging flat
Unless of course amerifat education includes "there's air on the moon"
>>
>>144273865
Think for one minute about how they would make sure that you can see the flag instead of it just hanging limply.
>>
>>144273809
gene cernan is greatest ally
>>
>>144273974
>>no air on the moon so it has no reason to not hang flat
Except they applied force to in to get it in the ground and with no air there's no resistance to slow the resultant flapping down again.
>>
>it's a "Russian idiots trigger American idiots by pretending the moon landing(s) were faked" thread

Literally babies first conspiracy theory, meme harder.
>>
>>144273809
what is he doing to that moon buggy?
>>
>>144274195
having sex with it on the film set
americards fuck everything that moves
>>
>>144274195
Space gets pretty lonely.
>>
>>144273445
>>144273560
Let's try an experiment, get a nylon sheet, could be from a tent or something, then get two poles. Cut the sheet into rectangle similar to flag, and then fold the top 1 inch down and sew a seam into it. Stick one pole through the top of the nylon sheet, and the affix the pole with the flag to the top of the other pole, take the hanging end of the sheet closest to the pole and tie it to the standing pole. Now set this configuration up some where and take a picture of it.
>>
>>144274270
That's france. Ameritards eat everything that moves.
>>
>>144270907

spotted the Russian shill

https://en.wikipedia.org/wiki/Active_measures
>>
>>144274289
it hangs down if there's no moving air
if there's moving air it flaps
>>
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>>144274187
I mean if anyone should know about faking moon landings it'd be the Russians right?
>>
>>144274506
>I have no idea how momentum and inertia work, the post
>>
>>144274270
Jesus mail orders are really bad at racism.
>>
>>144274480
shit it reads like American foreign policy 101
>>
>>144274480
This only makes sense if you replace "Russia" with "America" and "NKVD" and "KGB" with "CIA"
Otherwise its just capitalist propoganda on a capitalist website
>>
>>144274623
>>144274723
>hegemonic world powers have similar modus operandi
Who knew; the difference is that America is still around today.
>>
>>144274743
Except the USSR never did any of that
Stalin sure as hell would have never allowed such human rights violations
>>
>>144274845
Poe's Law is one hell of a drug.

also
>lying to the plebes
>human rights violation
>>
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>>144274480
>only russians have shills
>>
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>>144274845
ayy comrade those salt mines were good times
>>
>>144274923
>white lies during an invasion to keep morale high is evil
>american execution of tens of thousands of japanese is ok
>>
>>144275000
That is a nice hill. Why are they photographing it so often? What's S7? Sclub7? That shit was my jam
>>
>>144275089
ivan pls
>>
>>144271241
Could someone else post their mod list, I'm curious what people are using after the patch.
>>
>>144274923
>>lying to the plebes
literally every ruler ever
>>
>>144275089
>implying the bombs weren't justified
>if not for the sole reason of keeping you from ruining Japan like you did to Germany
Saving American soldier's lives was just the icing on the cake.
>>
>>144274845
>Stalin sure as hell would have never allowed such human rights violations
then why did the USSR support maoist china?
>>
>>144275276
>only my kind of genocide is justifiable
>>
>>144275252
>human
>rights
>>
>>144275276
>bombs
>Americans dont even bother teaching about the Japanese-Americans anymore
xaing my track pants off
>keep us from ruining Japan like the strongest economy in the EU
>>
>>144275386
pls gib
>>
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>>144274623
>>144274723
>>144275000

had no idea there were so many commie retards on 4chan.

most conspiracy theories are spread by intelligence agencies as a means of influencing public opinion by convincing gullible idiots of ridiculous shit

'moon landing hoax' and 'AIDS was created by CIA as a racist plot to kill Africans' are probably the two most famous

it's incredible how much interesting shit was uncovered in archival material after USSR collapsed, but alas, the general public is too lazy to read and believes what it wants to believe
>>
>>144275379
>nips
>people
>>
>>144275379
>strategically eliminating two cities
>genocide

>>144275421
>implying the detention camps are being defended
>Germany being a strong economy
>a result of east Germany, not west Germany
>>
>>144275328
Mao was liar, covered up truth
Premiers are great men but only people
When USSR learn truth, they condemn China and China run to capitalist corner and enslave people
>>
>international politics
>morals and ethics
Pick one and only one.
>>
>>144275489
now that is what I call disinfo

10/10
>>
Anyone got a link to the 1.1 patch? Would be greatly appreciated. Thanks.
>>
>>144275565
>a result of east Germany, not west Germany
yes
>>
>>144275640
>conspiracies are actually KGB disinfo and manipulation?
>obviously a CIA plot to cover up the truth!
amazing
>>
>>144275565
>in whole or in part

yes it is genocide, if you didn't want to commit genocide you should have hit military targets

but the allies were never shy from murdering millions of civvies while accusing their enemies of the same and covering up their own crimes in the same breath
>>
Jesus fuck, with the retards in this thread I should start investing in aluminum foil.
>>
>>144275489
lol
>what is cointelpro
I bet this was written by some ex """"""""""""""KGB" agent who has lived in chicago his entire life.
>>
>>144275729
right here senpai
http://store.steampowered.com/app/281990/
>>
>>144275749
>Adidas billboards are literally this retarded

>>144275773
Hiroshima and Nagasaki were military targets you fucking snownigger.

>MUH DRESDEN
lmao
>>
>>144275565
>killing civs
>not genocide or just plain war crime
>still trying to justify it
>>
>>144275884
all those charred civilians disagree with you
>>
>>144275906
It's literally not genocide unless we were planning to roast every nip, man woman and child, in holy nuclear fire.
>war crime
kek

>>144275932
They can't, they're dead.
That's how total war works, Sergei.
>>
>total, industrialized warfare in effect
>civilians existing
Pick one and only one
>>
>>144276040
>implying you weren't until they surrendered
>>
>>144276040
>if they are dead that mean I was right
truman pls
>>
>>144276259
That's kind of the point of war, Boris; kill the other guys until they stop killing you.
>>
>>144276259
america never tried to systematically eliminate the japs
only identify them all and put them in camps
>>
>>144276274
Dead men tell no tales, and they certainly don't argue.
>>
>>144276432
there's that american foreign policy again :^)
>>
>>144275906
don't bother, americans are psychopaths, they will literally never see anything wrong in mass murder if it's for >muh patriotism

just nod, smile, salute the flag 3 times a day and go to your local burger chanting and clapping center
>>
>>144267841
>moral democracy at top
On its own its great, but the fact you need pacifism for it knocks it down one. Same with ironic monarchy
>>
>>144276619
Damn straight you fucking pinko bastard
U S A
U S A
U S A

>>144276632
>forgetting about our nigh-mandatory pledge
Step it up, Ivan
>>
>>144276723
>tfw you will never be this retarded
Thread replies: 255
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