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/civ4xg/ - Stellaris, Civilization & 4X Strategy General
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>Stellaris OP:
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Unofficial Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/

Last thread: >>144125450
>>
I have a bugged leader

I wanted to replace my fleet leader with a new one because he's already 120 years old and now he is stuck in that fleet even though it claims the new one is busy in that fleet as well

and I placed the old one into several other fleets...
>>
>>144188223
Kick him out is the only way to fix it
>>
>>144188245
fuck...
>>
Does anyone have screenshots of crisis events?
I heard there were Sentinels for the Swarm?
>>
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first for synth love
>>
>>144188417
gibgibgibgibgibgibgibgibgibgibgib
>>
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>>144188421
Oh I remember why I didn't purge earlier now. There is an FE right near me that hates purging. Fuck
>>
> Load my game for the first time since Clarke
> My frogs used to be green, yellow, black, or red
> Now come in a homosexual rainbow of diversity
AM I BEING ENRICHED?
>>
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I am the guy from last thread who said he specializes in physics research with only 3 planets 82 years into the game

this is how I win wars

fucking #shrekt
>>
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>>144186940
>>
So, how dead is corvette evasion spam?
>>
>>144189209
only slightly
>>
>>144189209
It's pretty dead, fampai.
Bigger ships now have more ehp per fleetcap for the most part.
>>
> non-details mapmode still shows ugly sectors and a trillion big red [!] markers all over the galaxy
> I just want to take nice screenshots
Thanks Paraducks. For the first time ever you make a game that doesn't always look like a piece of shit and you still manage to ruin it with a messy UI that can't be turned off.
>>
Does Planetary Shield Generator give new graphics to the planet?
>>
>>144189325
use the console
>>
>>144189369
I think it's so shit no one has ever tried it ou.
>>
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>>144189209
Well, for me it's pretty damn fucking dead.
I even got the rare anomaly that gives me another 15% evasion and corvettes still drop like fucking flies.

Also did they increase the rate admirals acquire traits?
This nigga started with only one at level 3
>>
>>144189369
Ask again when it's possible to afford wasting a surface tile on non-research or energy buildings without gimping your empire, and when spaceports and ground based defenses are actually worth their energy upkeep.
>>
>>144189114
Not bad pham
>>
>>144189998
I baited him to warp right into my fleet so I had who knows how many days of warp wind down to abuse
>>
>>144189114
How do you manage resources?
Frontier Outposts?
>>
>>144190074
1 big planet for energy 1 big planet for science and home planet for minerals

yeah, I have a couple outposts but I think I regret this already

I constantly struggle with energy because I have too many

fleet is only 100 energy but stations are 200... so I am thinking about destroying some stations... or maybe take a 4th planet and make it energy science hybrid...
>>
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why you do this paracucks
>>
Now that corvettes have been nerfed, what are the most efficient fleets and with which sections/weapons?
>>
>>144190909
Research your weapons and figure that shit out on your own
>>
>>144190232
To punish you for your shitty memeblog.
>>
>>144190216
How much have you done in physics research?
Got the weapons you want?

From your battle screenshot it looks like you're pretty powerful, so maybe you should expand more for energy/mineral and other kinds of research.

Maybe find proles/earthbounds to uplift for efficient nminerals and energy if you have the 2 +trait points tech in society.
>>
BB/rangefinder y/n?
Also are there any actually good mods besides expanded war demands out there?
>>
Is genetically enhanced still considered a difference race in 1.1?
>>
>>144191269
Enhanced tooltip looked kind of neat, but after you've already played the game and studied the wiki maybe it's not that important.

By hovering Individualism it lists the unique buildings you get access to for example.

Curious to hear about civilian trade if anyone has tried it.
>>
>>144189893
>and when spaceports and ground based defenses are actually worth their energy upkeep.
When they work. in MoO planets have stronger versions of shields and shields had flat damage reduction part so planets could be literally unpenetrable to anything but top tier weapons.
>>
>>144191269
Beautiful Battles is neat, but all it does is scale the ships down and changes some ranges. Formation spacing stays the same, so ships are super tiny and very far apart.
It definitely makes for better scale, but I can barely see any of the ships in my fleet if I zoom in to watch the carnage.

Rangefinder I have not messed with.
>>
>>144191337
>civilian trade
Wannabe DW:U/Avrora private sector?
>>
>>144191269
exp war demands don't work for me on 1.1. Has it been updated? Every time I try to use one of the added demands the war never starts.
>>
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>>144191337
>Curious to hear about civilian trade if anyone has tried it.

I cant say a lot since the traders spawn as enemies to me and nothing seem to fix it,
>>
>>144188421
>purging waifus
why
>>
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>tfw game is moving so slowly
>tfw I realised I have it paused
>>
Which one are you using?
>>
>>144189315
>Bigger ships now have more ehp per fleetcap for the most part.
Yeah what?
BB is 8 fleet cap. Could be boosted to 5500 HP at 16.5% dodge. 823 EHP per 1 fleetcap
Corvette is 1 cap. Combat corvete is 600 HP at 55% dodge. 1330 EHP per 1 cap.
Shifter Tankvette is whooping 960 HP at 55%. 2133 EHP per 1 cap.
>>
>>144192062
meant for
>>144191807
>>144192113
>what is armor
>>
>>144192113
also
>assuming you will have crystal forged every time
Yeah nah.
>>
When do these expire?
>>
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GIB RIGHTS GIB RIGHTS GIB RIGHTS GIB GIB GIB GIB GIB GIB
>>
>>144191431
That is exactly the point.

It is ridiculously easy to take a planet, even though orbital bombardment does fuckall damage to population and structures.

Planets need to be harder to take, and it should be a meaningful strategic decision what kind of invasion I pull off.

Do I use surgical strikes and drop a batallion or three of Marauder-suited Mobile Infantry into the enemy capital, army command psts, etc., leaving most things intact?
Or do I carpet bomb a drop zone the size of Montana, land with ten Space Marine Legions and a Titan Legion or two and fuck their shit up?
Or do I combine both approaches?

The game mechanics to pull this off are actually in place, 'morale' damage and actual damage is simulated.

I know, I know.
>le DLC merchant faec
>>
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>>144192260
REMOVE TOASTER
>>
>>144190909
You can literally make any combo work, I don't understand people who relied upon torvettes to do well.
>>
>>144192408
COMMANDER UNDER ATTACK
COMMANDER UNDER ATTACK
COMMANDER UNDER ATTACK
>>
>>144192145
this one

http://stellaris.smods.ru/archives/1420

there another?
>>
>>144192318
>tfw MoO3 will never be the game it could have been
It hurts.
>>
>>144192243
when you stop purging :^)
>>
>>144192612
There's another Expanded War Demands.
Anyway I use the one you linked and it just werks.
>>
>>144192318
>Planets need to be harder to take, and it should be a meaningful strategic decision what kind of invasion I pull off.
I'd like it if they didn't necessarily engage in battle just because you landed.

Like you land armies, they take control of a few positions and then they fortify there or something, while waiting for more reinforcements and/or bombardments.
>>
>>144192713
changed policy, didn't help.
>>
Desu crystal plating should just be removed from debris and armor tech split into ablative (+hp), reflective (+percentage reduction) and absorptive (+flat reduction) armor modules.
>>144193047
>announce your no purge policy from atop a smoking mound of xeno corpses
>expect everyone to be immediately be happy again
>>
>>144193140
>Desu crystal plating should just be removed from debris
Naeh
>>
Any Distant Worlds Universe players here?
I'm new to this and have the basics down, i only have one autistic request and that's custom ship designs.
I am too retarded to search and there is too much shit,
my request is for someone to point me towards custom ship design mods and how they can be applied to a race of my choosing that i want to start with.
Don't like the Human ship designs, but would also like to see what custom fan made designs there are, just don't know where to look for this.
>>
>>144193047
using 1.1?
>>
New-ish (ie: just dicked around and learned some tutorial stuff, played a couple failed states) to the game. Building a race of militaristic, individualist materialist bird people with a military republic.

Can someone give me some advice towards building Influence? Every time I've messed around in game this seems to be my downfall.
>>
>>144193278
nope, is that a bug?
>>
>>144193297
I should probably specify Stellaris. I forgot to do that.
>>
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>resources say I have 0/4 belthorian stone
>good have built 4 on my core power world
>one building short on resources
>ok must be on another planet
>AI might have built one I missed demolishing
>check every planet all 29 of them
>no other belthorian power plants
ugh
>>
>>144187161
Do you have the latest version?
The one in Skymode is of 20/5 while the newest is 2/6.

Thanks beforehand.
>>
>>144193389
Rival everyone
Don't build outposts unless absolutely imperative
State builder oriented society researcher
Biolabs
>>
>>144193352
yeah, think it was fixed in 1.1
>>
>>144193297
Don't waste it. Influence is very limited resource. Only enact edicts and policies when you can afford them.
Don't overdo frontier outposts as they have have both high upfront cost and monthly upkeep. Dismantle them as soon as you don't need them.
Keep a reserve of at least 200 at all times so you can afford a frontier outpost if you need it.
Research the influence granting techs and build the empire capital complex as soon as you can as that gives bit more extra influence too.
>>
>playing stellaris while listening to fletwood mac
>little lies comes on
>at one point there's a sound in the song that's exactly like the leader has died sound
Got me good.
>>
>>144193224
https://www.dropbox.com/s/vn2l20dxq1zrqcy/kitchensink_images.7z?dl=0
>>
>>144193224
I you like any of the in-game designs from images\units\ships you can go into races and change DesignsPictureFamilyIndex to whatever you want in human.txt, otherwise you'd have to go digging on the forums.
Also, I'd generally recommend using the AI improvement mod merged (drag and drop on top of it) with the Chrome UI mod.
>>
>>144193475
You must have accidentally build an extra. Just remove the one that is non functional.
>>
>>144193224
I really like the fact that you start pre-FTL. Unfortunately I never got into it, I'll probably try it again some time
>>
>>144193676
Military junta
>>
>>144193529
no I have this one the 20/5 one
http://stellaris.smods.ru/archives/1802

the portraits don't quite line up perfectly in some places but it's not as bad as some other portrait mods used before 1.1. Still playable. Would like updated one if anyone has it?
>>
>>144193585
Should I just expand out a little bit at a time while focusing my resources on my colonized worlds and my navy? I always make contact with these huge sprawling empires that seemed to have expanded with no issues.
>>
>>144193676
Mega Corporation
Raptors took hold of InGen and then the rest of the world
>>
>>144193690
That's what I check too. Only have the 4 built on my core worlds. I'll check one more time then fuck it.
>>
>>144193891
clever girls
>>
>>144193567
it just timed out in 1.0. Took a fuckton of time but it worked.
>>
>>144193674
Ah thanks.
>>
>>144193812
Colonizing doesn't require influence.
Just don't rely on frontier outposts too much. They should be used to temporarily secure an area before you colonize it, secure far out strategic resources or otherwise extremely rich areas and holding key areas from enemy border push. They shouldn't be your way to expand.

>>144193902
You sure you still have 4 stone too?
If you do chances are you just have one more that you have missed.
>>
>>144194010
Just be sure not to get the 1.05 clusterfuck-merge version if you do grab the AI mod, 1.04 is what you want if you want to stick with the vanilla experience.
>>
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>>144193781
>>144193891
Military Junta I like slightly more, so Military Junta it is.

Also, shamelessly posting mod again, Roman/Russian/German/Italian/French namelists
http://steamcommunity.com/sharedfiles/filedetails/?id=694199414
>>
>>144192564
>you look over to see what shitter is attacking your commander
>it's 4 strategic bombes
gg
no re
>>
>>144194116
That Chrome UI mod is by that DasTactics guy right?
Seen some of his vids, pretty good stuff.
Wonder if he will do a Total Warhammer series or do some Twitch streaming finally.
>>
>>144193475
Maybe it's some spaceport module
>>
Is liberate-integrate better or should I just cede straightforward?
>>
>>144194037
>You sure you still have 4 stone too?
yep all still within my borders. Holy fuck I checked all the planets again. Can't fucking find it.
>>
>>144194275
Betharian stone is only used for the power plant though.
>>
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just won a war

time to purge
>>
>>144190909
Battleships
Just battleships
>>
>>144193475
Resources are not shared between sectors, maybe either the building or the resource are sectored?
>>
>>144194813
Just clog their guns with wreckage
>>
>>144191318
Yes
>>
>>144194813
I could see tachyon and hangar + point defense + tank combo working just fine, especially if the ships actually do what they are supposed to now.
>>
>>144194579
>liberate-integrate
well you can't do that, all liberate does is create another empire with your ethos.
I think you mean vassalise-integrate, and ceding is probably quicker/better but it depends what your aims are. A big vassal can be handy
>>
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Boy, I sure don't miss a "Research All" button
>>
>>144192318
Land armies are gay and micro hell in every game and/or not important at all
Instead planets should have system wide space defense coverage. Huge Orbitals, planet based weapons etc so that dearming a planet is a serious undertaking
>>
>>144194995
DLC will fix it
>>
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>>144191267
I am replacing all my pop except for those in the headquarters with synthetics because cba to do genetic modification

minerals I honestly have more than enough of. I am already beyond my fleet cap and I rarely lose ships because I don't wage brute force but strategic war as you have seen

what I try is to trade my minerals for energy but unfortunately everyone hates me

>pic related
space empire I have the best relationship with

even empires across the galaxy feel threatened by me for some reason, the terror bombing and genocides don't help either
>>
>>144194853
I know.

>>144193475
Christ I finally found it.
>Edit out couple systems that have two stone so they join my core worlds
>search thru that sector for a little red flag indicating power is off because it's missing resource
what a pain in the dick
>>
>>144188065
>first exploration off-system finds a world in their early machine age
>uplift those mollusks
>give those guys an embassy
>offer them our star charts, help their research, et cetera
>all but one of our relations are good
>they resent me so much for being more powerful than them that an otherwise perfect vassalage is disloyal
Plutocrats are the worst kinds of people.
>>
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>>144194164
Reee, just lost the scouting ship to a shitton of mining drones before I could make the across-the-galaxy jump on hyperlane deluxe.
>>
>>144195239
>because cba
cba?
>to do genetic modification
What are you gonna genemod for?

Isn't it better to genemod Intelligent+Natural X instead of going synth?

>I am already beyond my fleet cap
Ah okay.
Still Earthbound+Thrifty for energy planets is nice.
They'll have +20% happiness for being uplifted as well.
I add strong to mine as well since earthbound gives +20% army damage. Not that armies are that important.

Any presentients except for proles can become decent researchers by adding Intelligent+Natural X, better than main race even on their preferred world due to the +20% happiness.

Natural Intellectuals can get even more society if you're lacking that and want more of it.
>>
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h-help
>>
>liberate a bunch of planets
>forced 10 year truce
is there a way to reduce this? mod? What file to edit?
>>
>>144194946
>mfw dont care about blobbing or sectors
>just go liberate my enemies planets into little blobs and vassalise them
Such an easy way to play the game
>>
>>144195658
Just DoW the next empire in their pissy little alliance.
Or their protectorate, or vassal.
>>
>>144188421
Purging all these fucks was the best thing ever. Now everyone is happy and research jumped almost 100 points
>>
>>144195653
2 free ships man
>>
>>144195824
>DoW
?
>>
Tips to win at Insane? What should be my priorities tech, resources and fleet-wise?
>>
>>144192318
Ground combat needs its own 2d map for ground forces to simulate combat on-get this-THE GROUND.
Give units different ranges and allow for combined arms warfare with artillery and mechanized combat.
>>
>>144196087
Honestly Anon? Don't play at Insane. It's bullshit.
If it's too easy on normal just increase the number of starting Advanced AIs
>>
>>144195651
cba means cant be arsed = too lazy

I already have >90% happiness on all my pops on all 3 of my planets so happiness is useless

and while I specialize in physics, the other 2 techs are nice too. so synthetics cover everything at once which is nice

I guess if you optimize perfectly you can get certain advantages out of gene modification but synthetics are simple and good enough
>>
Did the 1.1 patch make the game crawl for anybody else? I was running fine and then it updated today and now the game is ticking a day per 2 seconds.
>>
>>144194995
Try zooming out and right clicking the system
>>
>>144196269
Doesn't work for Debris lad.
>>
Is there a mod that lets me pick more traits (good and bad)?
Not trait points, but number of them, as in more than 4.
>>
>>144196198
It is, but i like a challenge, even if it's just a "they start with shit x2". However, i think i'm doing many things wrong and i'd like tips to have more chances to actually survive.
>>
>>144195653
>asylum
no

purge them
>>
>>144196305
there's heaps of trait mods
>>
>pop growing on planet
>last pop that it was growing from migrates away
>forever stuck not growing pop on the planet

fix plz
>>
>>144196708
just move a pop onto the farm?
>>
>>144196796

all pops of that type moved away, and it needs a pop of the same type to grow from

one of the hazards of a multiracial cuckpire i guess
>>
>>144196708
have slavery
slave breeding prohibited
enslave growing pop to make disappear
>>
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where can i get the 1.0.3 no clustered stars mod?
>>
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>>144193224
>>144193674
Ok, found a perfect ship set.
I want to kiss that guy's asscheeks for the Angels Fall First shipset, because the Antarean Empire has my most beloved ship designs in movie/game/comic history.
Second to them is the Progenitor designs in Homeworld 2, which is why i love the Antarean design as it takes that Progenitor style and mixes it up with what Human designs should look like.
>>
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Rate my roman empire
>>
>>144197253
Nice "The Art Knowledge". Ars Scientiae if you want to make it the proper "Art of knowledge"
>>
>>144188625
I like the government types. Well done.
What do you think their homeworld/ship type/weapons/travel method would be? Or just the same for everyone?
>>
>>144197253
what ethics / traits
>>
>>144197253
>Has got all the Roman names down
>Roman Empire is still in English
reeeeeeee
>>
>>144192318

Yeah, space stations are ridiculously easy to destroy and offer no protection at all.
There should be more building options and invading another heavily fortified system should be more of an effort than carpet bombing it for a few minutes
>>
>>144197352
Just have a Roman name mod of the workshop, not my doing.
>>144197474
Xenophile/Militarist/Spiritualist
Strong/Intelligent/Nonadaptive
>>
Soooo I updated to 1.1 and just saw that ethics divergence is huge now, literally 10x than in 1.0.3, i've changed it in the defines.lua but it didn't work, is there any way around this or is it a hardcoded formula?
>>
>>144197817
Try this one in the future >>144194164
>>
>>144197817
Then I rate noice
>>
>>144197817
>Xenophile
>Roman
>>
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1.1 STILL doesn't fix many event chains which can become incompletable when the survey target is in another empire's borders

God damn I just want it off my log, I even risked creeping up next to these space amoeba nigs
>>
>>144197817
imo they should be Industrious given their historical metal output.

Industrious/Decadent/Natural Engineers(or Charismatic) maybe

Not sure about spiritualist
>>
>>144197832
>i've changed it in the defines.lua but it didn't work

Are you sure you don't have a mod active that's undoing the change for you, because I edited the value in defines.lua and seems as though it works for me.
>>
>>144197832
They removed the completely pointless .1 multiplier. Nothing else changed.
>>
Reminder that Paracocks are a bunch of incompetent amateur swedecucks unable to program for shit.

Reminder that if you paid full price to be their free QA you are a cuck and should feel bad.
>>
>>144195971
>Declaration of War
to declare war on somebody
>>
>>144198482
>liberated them
they aren't in any alliance
>>
>>144198230
>Imported pretty much every god they could into Rome
>Gave the Jews exemption of emperor-worship
I'd say that's quite spiritualist
>>
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>>144198375
>paying the paraducks in the first year after release
>>
>>144198580
Then you should have simply vassalized them immediately.
>>
i cant get the no nigglets portrait mod to work, anyone having the same problem with ver1.1?
>>
>>144198231
No mods, it's a clean install, in 1.0.0 and 1.0.3 it works but in 1.1 it doesn't.

Are you sure it's working for you? When you click on a pop of a planet if you have -10% ethics divergence for capital world for example does it show as -1%?
>>
>you actually have you use your brain and track the enemy fleets
>and then find a way to enter the system so you can engage them before they escape
>one of the few strategy elements the game has
>People on the forums are bitching about that too
I honestly don't know what to say. The people there want to casualize the game even more.
>>
On my slave planet, some of them have -40% stellar culture shock and some don't. What controls this modifier?
>>
>>144198987
Mouse over to see a possibly accurate, possibly false breakdown.
>>
>>144199376
I did mouse over, it doesn't explain why some have that modifier and some don't...
>>
>>144198828
>When you click on a pop of a planet if you have -10% ethics divergence for capital world for example does it show as -1%?

If you have -10% ethics divergence modifier on a pop and there's a 1x multiplier to ethics divergence, it should be -10%. If you want a -10% ethics divergence to be -1% you'd want a 0.1% modifier which in defines.lua would be .001.
>>
>>144196198
>large map
>maximum ais
>maximun advanced ais
Its still pretty easy unless you get a really shit start or purposely dont do anything for 50 years.
Hard is about right imo except the alliance penalties
>>
>>144199768
The problem with hard is that arbitrary -50 opinion score just because it's hard.
I mean I know I shouldn't expect more from Paradox but still.
>>
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starsector ship set mod when

i might take a stab at it, but it's been a long time since i've done any modeling. would be fun to see these ships in 3d.
>>
>>144194853
>>144194853
>or the resource are sectored?
wait what
I thought resources get shared now
otherwise resources are still locked into sectors which don't utilize them. therefore there is no point in having rare resources at all. I thought this is fixed in 1.1. now. So I don't follow your conversation
>>
>>144199932
StarSector is still being developed?
I'm impressed. Has the Mount&Blade (campaign) part of the game been developed or is it still stuck in the same system?
How's the game going?
>>
>>144199571
I know I know anon, but it still doesn't work in-game, i've edited the defines.lua with Notepad++ in administrator mode and it just doesn't reflect ingame.

It's weird because I changed for example Core planets from 5 to 10 and it shows, but this doesn't, which makes me think they've touched the formula, something we can't access.
>>
>>144200106

base game is still just a few systems, there are great mods that add some well done additional empires though.

last few updates mostly had mostly to do with adding sensor ranges to the campaign map and some economy overhauling.
>>
>>144199824

Name 1 game where the AI actually gets smarter with increased difficulty. It always boils down to gimping the player instead
>>
>>144200272
GalCiv 2
>>
>>144200272
GalCiv 2
>>
>>144198924
>get the drop the enemy
>they emergenecy ftl out
>cant slpit the fleet because not overpowering them to that degree just yet
>they keep eFTling themselfs back and forth to death
>no warscore for their 20k fleet.

Damn fucking right im gona complain
>>
>>144200318
>>144200391
Ayyyy
>>
>>144200259
So it's not yet at Battle Brothers level.
Fuck. I hope the dev gets a few people for help. The game has too much potential for it to be fucked up by ego.
>>
>>144200159

Well, that's strange, because all my homeworld pops say they have -10% ethics divergence like they should, -10% for capital, -10 for content, +10 for free thought trait. Now, if what's being displayed is accurate I can't tell yet in my new game, but I have it displaying like it should.

I don't even understand why you'd have a base modifier to ethics divergence rate anyways, doesn't make any sense, the base rate is plenty, but expecting coherent design decisions from Paradox is like expecting is like expecting charity from a Jew.
>>
Can you enslave an alien babe species in Stellaris and get a population boost from it?
I can't take a game seriously without this.
>>
>>144198987
Th one with stellar culture shock are original enslaved/conquered primitive pops. Use them for growing food(no penalty). The ones without one are the new ones(that grow after you take them).
>>
>>144200272
>Name 1 game where the AI actually gets smarter with increased difficulty.

I would at least expect some improvement to Paradox AIs over the course of all the games they made, but still the same retarded AI that can't field an army except to follow player ally armies around like a puppy dog, still can't use navies properly, and march around seemingly randomly and arbitrarily rather than pursuing war goals. You'd think over the course of however many strategy games they've done over the years that they'd improve even somewhat.
>>
>>144199768
Just mod it.
I bet its one or two lines of code somewhere.
>>
>>144198815
i cant get niggers to leave my game after 1.1 either
>>
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How do I get Clarke?
>>
>>144200970
>>144198815
http://www13.zippyshare.com/v/1hdmRA8X/file.html
Try this. Its also unlock DLC and forum bonus.
It work for 1.1 beta. Extract to Stellaris/mod
>>
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While my people are happy because they're xenophiles, I had a bad feeling about accepting that Migration Treaty from a neighbor shortly before becoming their ally.

After a short delay, they're now migrating at least 4-7 pops every year into my colonies. They have a bonus to Engineering at least, but their migration is currently exclusively targeting my Ringworld colonies. I can't purge them however as my people are Xenophiles and there's also a newly discovered Fallen Empire that hates purgers and slavers.
>>
>>144201216
How do you niggers manage these fucking crops
>>
>>144200574
Try something please, edit the defines.lua with notepad++ search for ethos_divergence and change the multiplier from 0.1 to 0.01, then in-game check if it worked, you should have 1% instead of 10% which was how the original release had it.

I'm not sure if i'm doing something wrong.
>>
>>144201410
But its actually into your favour. The enemy pops get faster assimilated and your heretics also if you get green ethics divergence.
>>
Not trying to purge everything and deal with multiple population is so fucking garbage.
There's only one playstyle viable for the moment, and it's to play as spacezergs genociding everything and disregarding diplomacy almost entirely.
>>
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>>144200673
The best you can do is put slave babes working the farms, pretend they're breeding farms, and pretend the pop increase from food is the pop increase from tappin' xenos.
But I w-would never pretend that's what's happening. I am a good boy and I did not do anything
>>
>>144201172
didn't know you were so clueless mon ami. Maybe use those little grey cells.
>>
Has anyone ever managed to get an empire to accept vassalization without war?
>>
>scouting planets
>accidentally trigger a stagnant ascendancy
>instantly declares war
>has over 120k worth of ships with equal tech
>I can pull together 40k
what the fuck
>>
>>144201709
Maybe liberate them first, then trade some shit. But its easier to war.
>>
>>144201709
Its possible but only under very specific and lucky citcumstances
So, no
>>
>>144201805
>t. Aggressive First Contact Militarist
Not so tough now huh?
>>
>>144198795
Do you even know what liberated means? They were in an alliance, I liberated them, now they are a new empire and I have to wait 10 years before I can conquer them
>>
>>144201175
dope, thanks mein nigg
>>
>>144201579
Overall it only affects the game if you have autism
Pops are so fucking easy to manage you can just give no fucks throw it into a sector and blob forever
>>
>>144201172
Go in the street and ask for clark
>>
>>144201940
You can usually just diplovasallize liberated states instantly.
>>
>>144200749
Oh. Thanks
>>
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>>144201285
Pasted over a paste without actually checking how it turned out is how you get it to look terrible like that.

On a non-terrible crop related news, I've finally managed to push another neighbor of mine into hating me enough to declare war on me soon. They really didn't like me dropping colonies in their face and cutting off the bottom-left route out of their nation.

Since I'm playing a pacifist this game I can't go around being a warmonger, but I'd really like to have them join me one way or another (they already hate my guts for being an individualist).
>>
>>144200106
The backend for a proper campaign layer is in but you basically need mods to populate the game with content.
Too bad the guy that was maintaining all the API extension mods and the framework for running many mods at once basically left.
>>
is there any merit in leaving migration on?
>>
>>144202679
They dont get unhappy if theyre individualist
>>
>>144202679
Land of Opportunity is cheaper and quicker than resettling.
Plus >>144202916
>>
>>144202679
No.
The intention is that pops sort themselves out according to biome, but every planet fills up super-fast so there's never anywhere for them to go from or to.
I suppose you would do it if your people got unhappy at the absence of the policy, maybe.
>>
>>144202916
so if i dont have some negative ethics divergence, there is merit in putting it to on
>>
>>144203001
They dont sort by biome
They sort by happiness, biome just puts a cap on that
>>
>highest dps and range in the game
>also completely obsolete one of the two form of defensive technology
Lances nerfed into the ground when?
How utterly retarded do you have to be to create a weapon with an effect like 'ignores armor' and not give it any tradeoffs?
HOW does Paradox keep failing basic gameplay design after two decades of making games?
>>
>>144203005
If you want to max happiness and your pops are individualist yes
>>
>>144203229
This.
Want to vacate a planet to settle another one just disable farms.
>>
>>144202081
Didn't allow me too otherwise yeah I would have. Maybe they were too big
>>
>>144196708
It's a bitch, I can't resettle or purge thanks to ethics either.
>>
>>144203557
Starve it.
>>
Why do collectivists hate selected lineages?
>>
>>144198072
The Romans stole most of there designs and ultimately made Europe roman citizens.

It worked well until the tribes outside the borders wanted to be roman and the roman army became a pale shadow of itself, thanks to the constant war for the top spot
>>
>>144203729
Because arbitrary """"""balance"""""" decisions.
>>
>>144203729
gommies hate royalty
>>
>>144203729
Individualists hate it, too.
>>
>>144203832
It's don't.
>>
>>144203729
Because paradox actually has no idea what the essence of the ethics are.

even /pol/ could come up with a more interesting governmental and ethical axis/graph.
>>
>>144203948
It does
>>
>>144203665
>starving doesn't kill pops.

No really good idea paradox. Just let people be a bit sad about it.

You should lose influence and random pops for it.

>year 2999, you have mastered.the secrets of the universe.
>pop starving
>every other alien species: who let North Korea in to the alliance
>>
>>144204026
It's definitely don't.
Only gommies and fundies hate leader enhancement policies.
>>
>>144204130
It kills partial pops.
>>
>>144203729
Collectivists like it when their leaders are selected based on how much coal they can mine in a day, not when their betters are selected by whether their sire was an earl or not.
Basically what >>144203829 said.
>>
Why is the weapon balance so terrible, Energy weapons are just better than railguns, and slightly edge out even missiles. Why is this a thing?
>>
>>144204275
If a collectivist isn't thinking the way they are told, they are a shit collectivist.
>>
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>>144204135
Look m8
I was running Individualist last game
They dont like it period
Neither communists do because I checked out of curiosity
>>
>>144204394
Parakuk is retarded, stay tuned for more shocking truth.
>>
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>>144204514
They must have been fundies too, then.
>>
Anyone have some ideas how make a event that kill pop when starvation happen?
>>
>>144203971
Well the ethics are based on paradoxs own ideas so they can decide what they want to do
I guess they coukd argue selected lineagea is like royalty or aristocracy or something
>>
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On a scale of 1 to completely, How fucked am I?

>For some reason the +1 tech choice showed +5
>decide to completely scum it and abuse that shit.
>Open up Engineering research
>No techs what so ever.
>Still haven't unlocked a single weapon tech.
>>
>>144204275
Yea except if that guy is your king
>>
>>144205230
Stick with it. You stick with your roll and play that game with no engineering tech like a man.
>>
>>144204736
Ehh I fugged up
Or they did pre patch
>>
>>144205057
So drones gonna rebel because their queen have 'selected' lineage?
>>
>>144205230
physics unlocks laser IIRC
>>
>>144205487
Lol no idea
>>
>>144201579
>Not trying to purge everything and deal with multiple population is so fucking garbage.
I found that reeducation effect of negative ethic divergence is quite strong. Enslave dissidents and they will eventually drift into you empire ethics then you can relise them.
>>
waiting 4 more years to fight the last alliance. Feh warscore is cancer.
>>
>>144205487
Does she? Remember autocrats dotn have dynasties in stellaris
>>
>>144205394
yeah, with only tier 2 mining installation tech? level 2 space ports? nothing higher than corvette? I'll be dead in a heartbeat.

my only hope is to go try salvage some tech and hopefully it will force the cards to update.

>>144205553
Still even if I get better weapons, fighting with corvettes only?
>>
>>144204275
>Collectivists like it when their leaders are selected based on how much coal they can mine in a day
So you chose lineages based on coal mining capability. Did you ever hear about selective breeding of domestical animals?
>>
>>144205876
oh right fug, worth a shot anyways.
>>
>>144205787
its a neat idea implemented badly, doesnt scale, which it should fighting larger or smaller empires. If you only have 2k fleet, and 3 planets and I obliterate one, and occupy 2 of the planets that should be worth alot more than 12 or 15 warscore, conversely if you have a 100 planets annexing 10 of them shouldnt cost me 300 warscore
>>
>>144204736
Didd they change that?

Because my fanatic individualists all got unhappy with that policy pre-patch.
>>
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>RP as a civilization founded by wayward human colony ship that stumbled on a temporal wormhole and crashed far away.
>find earth in the iron age
>their ethos is literally the opposite of mine and they hate my guts

No happy reunion, I guess
>>
>>144205876
>nothing higher than corvette?
>Not having one fleet made of a thousand corvettes
I pity you.
>>
>>144205998
I feel like you should be able to ignore it and turning the whole galaxy hostile or something. Then you just conquer every world until you have them all or ded. I feel like warscore barely lets you have the possibility of a never give up come back, as you have to give in.

4 years are up now I can war
>>
>>144204275
>>144205057
But isnt collectivist about being a cog in society?
Wouldn't you expect the cog to be improved for the task it was made off?
>>
>>144203729
Because equality of outcome
>>
>>144206320
Paradox says no
>>
>>144206028
Was it called Sol III? That shit ain't earth its a fallen empire practical joke.

>Otherwise it would be called earth
>>
>>144206378
>Individualist who is all about the individual and freedom are ok with selective breeding
>Collectivism who is all about being part of a bigger thing and accepts lifting rights for the big good, aren't
>>
>>144206402
except sol III, being the third stellar body from our sun, sol, is earth
>>
I'm a scientific enslaver civ. I got a sub-species emerging through an event chain that has various gene augmentations. Should I raise them up or just enslave them too? I'm torn.
>>
>>144206761
yeah but it should be called earth. Otherwise why call it sol.

I'm on to you filthy fallen empire jokesters.

It also explains why If I am playing earth they still have another sol.
>>
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What is the latest/most complete version of Fall From Heaven 2? Ashes of Erebus?
Thread replies: 255
Thread images: 120

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