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/civ4xg/ - Stellaris, Civilization, Endless, AoW & 4X Strategy
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>Stellaris OP:
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/

Last thread: >>144042354
>>
Daily reminder that Stellaris will be abandoned and forgotten and there will be no DLC or expansions ever.
>>
>collectivists hate enhanced leader
What is this fucking retardry?
>>
>>144125620

Yeah it's a video game.
>>
>>144125620
Why you keep up this meme. They literally have confirmed DLC
>>
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>>144125620
>no DLC
>or expansions
Oy vey, what a horrible thought!
>>
>>144125620
(You)
>>
What would a Donald Trump civilization look like?

What would a Bernie Sanders civilization look like?

What would a Hillary Clinton civilization look like?
>>
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>want to research AI and make robofriends
>suddenly have flashbacks from watching the matrix second renaissance animations
>cancel research
>trash even the non sentient robots
>nuke any race that uses robots and AIs back into the stone age just to be safe
>>
>>144125450
>no militarism
the fuck OP
>>
>>144126250
You did well anon.
>>
Pirate here. Does anyone have v.2.0 of Synthetic Empire? Skymods doesn't have it updated and I'm on 1.1
>>
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Is aiming for 90%+ happiness a worthwhile strategy? 20% bonus for all production on top of my racial bonuses sounds overpowered as fuck.

Seems like a lot of work to get it right, though.
>>
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>Spartan Federation
>Gaia's Stepdaughters
>University of Planet
>Peacekeeping Forces
>Human Hive
>Lord's Believers
>Morgan Industries

Stat us. What traits, gov for each?
>>
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>>144125620
>practically any snes game in 1991
>2d graphics
>5 hour story

>$60.00 MSRP in 1991 cash. Adjusted for inflation, modern cost $105.00

>practically any pc game in 2016
>3d graphics
>20 hour story
>voice acting
>mocap/real cinematics

>$60.00 MSRP, Adjusted for inflation, you pay only $34.16.

>Everyone: "BUHH COMPANIES ARE SO GREEDY WHY DO WE NEED TO PAY FOR DLC LOL I PAID FULL PRICE HRURR"

DO THE FUCKING MATH.
>>
>>144126165
Plutocracy, Despotic Hegemony, Plutocracy.

Bernie sanders is nice seeming, but he caters to the worst of the millennials who'd rather do away with free speech than have their fee fees hurt.
>>
>>144126312
>replying to memes
Collectivism isn't even particularly good now that purging is objectively wasteful.
>>
>>144126165
>The Donald
Militarism-Xenophobe-Materialist
Indirect Democracy
>Bernie
Collectivist-Pacifist-Xenophile
Peaceful Bureacracy
>Hillary
Fanatic Militarism-Xenophile
Indirect Democracy
>>
>>144126790
fuck off individualist scum
>>
>>144126790
>purging unhappy pops to replace them with happy pops
>wasteful
Are you retarded?
>>
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>>144126596
>>
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fucking oldfag
>>
>>144127089
Drop the pacifism on Deirdre and make her fanatic xenophile.
Drop the materialist on Lal and make him fanatic pacifist.
>>
>ruler nearing 90
>was sure he'd be dead by next roll
>find space tree
>get 50 more years
>roll 3 straight +5 lifespans
This fucking heir must be salty as fuck right now
>>
>>144126972
>purging pops and having an undermanned planet for 15 years when you could just convert and have a perfectly happy one in 10
>when tech cost is now bound to planets
No, but you are.
Democracies blow the fuck out of other governments and individualist buildings are great.
>collectivist
>happiness
lmao see >>144125718
>>
>>144127258
Lal doesn't like spiritualism though so I think materialism fits him.
>>
>>144127221
>160 years in
>researching tier 2 reactors
>+11%
>3/5
>maxed out minerals

fucking scrub
>>
>>144127492
>wasting the tree on leaders
>not getting that delicous +15% happiness
>>
Friendly reminder that ironic democracy is the strongest government in the game next to democratic utopia.
>>144127826
5% now in Clarke
>>
>>144127653
I was focusing on my war fleet not resource management, was more focused on resource production than storage.
I'm also in the process of integrating a vassal.
It's 3/5 because I created sectors to stop it from bitching at me.
>>
Already bored of stellaris.
It's all micromanagement with no strategy.
>>
>>144127892
>not military dictatorship

I bet youre a xenophile as well u fegget
>>
>>144126623
>play Superman 64
>hundreds of hours of happiness
>only cost $35
>>
>>144127639
Not being materialist doesn't necessarily make you spiritualist though.
>>
>>144128183
No but when someone makes a point to dislike a thing it makes sense to put them as the opposite.
>>
>>144128119
The warfare is the worst part.
>click on enemy homeworld to get your one and only major battle per war
>"""grand""" """"""strategy""""""
>>
HOLY FUCKING SHIT STOP FUCKING FOLLOW ME ALLIES AND GO FIGHT THE FUCKING WAR ELSEWHERE

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

I FUCKING HATE THIS GAME
>>
Stacking penalty fucking when?
>>
>>144128612
You mean for fleets? First they need to fix combat AI and that's not for several patches.
>>
>>144128593
n..no I won't split up and help defend invaders on the other side of your empire :^)
>>
>>144128612
>stacking penalty
That makes zero fucking sense. There's no reasonable or rational justification for any sort of stacking penalty for ships in space, they can't suffer from attrition you retard.
>>
1.1 left beta. did it fix anything new? is pop divergence still shit?
>>
>>144128450
The problem is it feels like an RTS but has non-existent combat tactics or controls that are bread and butter for RTS games. Like, if they could just map Sins of a Solar Empire's combat mechanics into this game somehow, I'd love it.
>>
>>144128747
I'M A FUCKING 40K FLEET I DON'T NEED YOUR FUCKING SHITTY 5K HELP

RRRRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>144128807
I don't give a shit you autistic retard.
>>
>>144128821
>microing a dozen fleets in a dozen battles

which is what you'd HAVE to do if the games AI was actually any good
>>
>>144127496
>years of trying to make them happy
>years of constantly draining influence and energy trying to keep them from rebelling
Or
>purge and resettle
>have a self sustaining planet in a couple years
>>
>>144128860
You're the autistic retard who can't handle playing a simple video game.
>>
>>144128903
Sounds like you're just bad at managing planets.
>bleeding tech just so you can drop the le ebin groBhumanium meme
Nah.
>>
>>144128953
Fuck off Johan.
>>
>>144128898
Micro is what makes an RTS and RTS. Right now you just click on the enemy fleet and then watch ships blow up, it's practically an auto-calc battle. You can't reposition or pull some ships back, you can do formations, there's no active abilities for you to use.

I wouldn't mind it so much if the game's victory conditions didn't require you to conquer shit.
>>
>>144129071
>he doesn't have the code for ß memorized

>>144129217
it's not an RTS
>>
>>144129217
What kind of victory conditions do you want than?

have 70% of all planets in your federation? (Diplo Vicotry?)
Winning by researching some really expensive end game tech? (Tech victory?)
Purging 1000 xeno pops? (Hitler Victory?)
>>
>>144128593
>ally declares war on his neighbor
>don't really give a fuck so im sitting this out
>he fucking sends his entire fleet to follow my ships that are parked over my homeplanet
>have to spearhead the entire invasion to go back to peace
>>
>>144129408
gsg is paused RTS
>>
>>144129071
>not building Großhumanium
If you don't own the entirety of at least one arm on a 1k star map, you're a failure of a man.
>>
>>144129464
Just more options. I mainly dislike that the goals are military oriented when warfare is limited and shitty. It's like they want the end game to be boring as hell.

So yeah, diplomatic victories of various kinds would be nice, research victories, etc. Some kind of end-game event chain or crisis that can lead to victory.
>>
>>144129587
it's not a gsg either
>>
>>144129408
>it's not an RTS
Then why does it have an RTS's objectives?
>>
>>144129667
it is
>>
>make FTL windup, cooldown and travel time (for warp and hyper) scale geometrically with fleet size, or make FTL jump one ship at a time (wormhole)
>make combat computers' effects scale inversely with fleet size
There, I fixed the doomstacks.
>>
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>>144128593
>I am too retarded to figure out how to abuse this system to make my 'allies' be teh meatshields
>>
>>144129607
>research "victory"
>economic "victory"
>quest "victory"
>wonder "victory"
pic

>>144129786
no rts has ever been won by colonizing half the galaxy
>>
>>144129862
shut the fuck up you fucking retarded cuckold

how the fuck am i supposed to "use them efficiently" when they move at 1system/month while my enemies 20k fleets skip half a galaxy like it's nobody's fucking business

so they out-warscore me on sheer space war even if I own half their planets because DUDE ATTACKING MINING STATIONS LMAO
>>
>>144126489
Does the MEGA update when mods are updated?
>>
>>144130016
>being bad
>not being good
>what are fortresses
>>
>>144129071
>tech every being a problem
>says I'm bad at managing planets
kek
>>
>>144129854
>make admirals only be able to command a limited number of ships before taking penalties to their bonuses, with the limit being 10/20/40/80/160 per admiral level, increased with tech as well as a possible admiral trait
>>
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>>144130184
SORRY FOR NOT HAVING FORTRESSES ON EVERY SINGLE SYSTEM MY FEDERATION OWNS (HALF THE GALAXY)

HOLY FUCK YOU'RE FUCKING RETARDED
>>
>>144129667
>it's not a gsg
>>>/vg/gsg
>>
>>144130329
git gud nerd :^)
>>
>>144130329
>not having fortresses on every inhabited system and at every spaceport
>not dropping a token force on every enemy homeworld to paralyze the AI into doing nothing
>being bad
>not being good
>>
The galaxy map is GSG, the System Map is 4x.
>>
>>144130329
No, you're the retarded one here.

If you have allies that are so shit,it's your fucking fault for not simply vassalizing and annexing them.
>>
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>>144130541
>>144130567
>>
>>144130601
You're a mother's ass is 4x'd.
>>
>>144130708
OOOOOOOOOOOOOOH
>>
>>144130681
A tip, don't fucking doomstack you memer.

Split all your ships into smaller, unit fleets and move them together in groups if you're on the offensive.

If your allies see that you aren't stacking everything into a single fleet that's 60%+ of your force limit, they won't stack on top of it.
>>
>>144130851
Nevermind that.

Apparently in wars it's better to just persue enemy fleets with doomstacks until you catch one and rape it.

I started doing this instead of trying to hold onto captured systems and my warscore jumped to 42%

game is literally a meme
>>
>>144130708
SAAAAAAAAAAAAVAAAAAAAAAAAAAAAGE
>>
>>144131143
Ignore planets. Just rape their spaceports and fleets. that is enough tom win a war.
>>
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tfw enemy empire is mining interstellar dust of nebulae
>>
Link to full 1.1 clarke patch?

Please
>>
Guys, I'm ready to start my first post-Clarke game and I need your advice.

My species are Enduring and Quick Learners, and I need to know which other 1-point trait I should choose.

I'm waffling between Communal (+5% happiness), Natural Engineers (+15% Engineering Research) or Strong (+5% minerals).

What do you think?

Other suggestions are also appreciated.
>>
>>144132019

strong is good, minerals are always in short supply in initial and middle game
>>
>>144132019
>enduring
>quick learners
For what sake?
Tell me that you also take a democracy.
>>
>>144132019
pick two negative
and don't pick enduring or quick learners
>>
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Red dot me guys, is there any mod that removes the stupid war cooldown timer?
>>
>>144132489
>posting this fucking gif
STOP YOU FRENCH NIGGER
>>
>>144132558
Not until you accept the moon landing are fake
>>
>>144132350
Thanks, I'm considering it.

>>144132418
I'm playing a Science Directorate; new leader every 40 to 50 years.

>>144132418
Why? Having leaders that live a long time and accrue a lot of experience is a good thing, right?
>>
Upon removing kebab by the sacred virtue of purging, how long does the -5% happiness modifier last?
>>
>>144132697
NO, FUCK YOU
YOUR CHEESE IS SHIT AND YOUR PORTIONS ARE AFRICAN-TIER
I HOPE THE GERMANS ANNEX YOU
>>
>>144132738
>Science directorate
Another one who fall for materialist meme.
>>
>>144132840
I'm actually legitimately curious as to why you'd advise against enhancing your research.
>>
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Yes, we Frogs will look after you birdfolk.
>>
>>144133181
>french in space
>didnt play a race of frogs
dispointing
>>
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>hyperlanes only
>habitable world in a great chokepoint
>ocean planet though, no tech to colonize
>fucking ocean mushrooms near it
>scan it
>iron age primitives
>invade
>migrate new pops
>build administration
>purge xenos
>>
>>144133234
The post implies that he IS playing a race of frogs.
>>
>>144132738
Bumping this.

I'm kind of concerned that I might be making all of the wrong decisions.
>>
No, literal frogs
http://steamcommunity.com/sharedfiles/filedetails/?id=684769866
>>
>>144133587
Just make and play whatever you want. AI is brain dead anyway.
Roleplaying in this game is the main source of fun.
What nation do you want to play?
>>
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>>144126250
?????
>>
Is going for 90%+ happiness a worthwhile strategy? 20% bonus for all production on top of my racial bonuses sounds overpowered as fuck.
>>
>>144134347
It is.
>>
>>144126250
I'm playing as Fanatic Materialists and I just refused to research Robots.
>>
Is it possible to purge my entire native population and change my primary race?
>>
>>144134069
An isolationist, scientifically-minded species that just want to increase their knowledge of the universe and ensure the survival of their people among the stars.

But I'm not above min-maxing, so any advice that you might have is appreciated.
>>
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Why is it so hard to get the stellaris patches goddamnit!? Does someone have a link? Why isn't one in the OP?
>>
>>144134605
yes to the first no to the second
>>
>>144134815
if you could search for five minutes maybe you would stop posting
>>
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Which would you guys recommend? The Synthetic Empire mod, or Playable Robots?
There's also a Geth mod I'm kinda looking at
>>
How long does it take for happiness modifier to disappear after a purge?
>>
>>144134783
How isolationist?

If you find presentient species? Are you okay with uplifting them and turning them into efficient happy workers?
>>
>>144135203
personally I'd go with disassembling
>>
>>144127089
Thanks.

Morgan makes sense, though I'd drop pacifist for fanatic materialist
Yang is spot on.
I don't really see Zakharov being a xenophobe?
If anything they'd love to get their hands on alien tech. They wouldn't be friendly per se, rather more wanting to dissect the alien, but they'd still be fascinated by it.
Deidre makes sense.
Santiago and Miriam both fit in their fanatic ethos, but both seem more xenophobic for the second.
Santiago because she'd want to prove that they're superior, and Miriam because the aliens are godless heathens (and because Miriam is a bitch who doesn't like anyone)
Lal would probably be a Fanatic Pacifist without the materialist ethos.
>>
>>144134783
Xenophobic, materialist , individualist or pacifist
Communal, intelligent, Sedentary Leave one points in reserve
Government of your choice
>>
>try to replace a mining station with a frontier outpost on a sector controlled star
>have to watch the fucking sector ai like a hawk to keep him from rebuilding that damn mining station
who the fuck thought this was a good idea
>>
>>144135479
I really think materialist fits Lal because of
> and neither are they keen on religious dogma thanks to their liberal universalist tendencies. As a result, they tend to go to war with the Hive and the Believers, who favor these forms of government

I can see deidre being fanatic Xenophile like other anon suggested.

>I don't really see Zakharov being a xenophobe?
He seemed a bit more aggressive in his lines about the mind worms than others, so I thought maybe it could fit.
Was not entirely sure what else to go with.
>>
>>144135313
Yes, definitely. Isolationist in that we're not going to pursue wars of conquest.

>>144135723
Xenophobic instead of Collectivist?

Intelligent instead of Enduring and Quick Learners?

Communal instead of a Natural (Science) trait?
>>
>>144135723
>Communal, intelligent, Sedentary Leave one points in reserve
Naeh get another negative.

Then you can mod in Adaptive+Natural Physicists for your tomb world colonists.
>>
>>144136269
>Yes, definitely. Isolationist in that we're not going to pursue wars of conquest.
Cool, kinda like how I have played.
I've had one defensive war, kept myself out of alliances and I've uplifted presentients.

Earthbound presentients are great for energy, better than you can be.
Prole presentients are great for minerals, better than you can be.
So I don't think you need to worry about getting mineral/energy traits for yourself, focus on intelligent and such.
>>
>>144136362
Repugnant, maybe, to show their distrust of outsiders?
>>
do strategic resources now get shared within your empire?
>>
>>144136619
I did that, but I'm not sure if it is worth it considering fallen empires.
Gives you less of a breathing room.
Doable though.
>>
>>144134939

Googling it ony brings up reviews. Piratebay has nothing. The op has nothing...

well?
>>
>>144132489
what the fuck is going on in this .gif
>>
>>144136862
Hot dang if you really need this kind of spoonfeeding you'll be better off just buying the game so the patches come automatically.
>>
>>144136862
Where do you live kid and how old you are?
>>
>>144134815
40 dollars is your answer lol
>>
>>144128812
Ethics divergence is still bugged, the multiplier is 10x instead of 1x and editing the defines.lua doesn't work.

Rolling back to 1.0.3 fixes it but makes your Sector AI a complete retard that destroys your carefully designed planets.

So chose your poison, i've left the game for DOOM until they pull their shit together, though I still visit this general.
>>
>>144136862
Google your own fucking 1.1 link fag

2 minutes in google and I've found a download for 1.0 1.0.3 and 1.1
>>
>>144136862
show bellybutton and go to bed
>>
The only good thing about this fucking game is that it gave me a reason to watch LoGH.

Never did I want a mod so bad.
>>
Is there a line I can edit so that the chance of pop death during full bombardment ticks daily rather than monthly?
>>
>>144137069
>>144137062
>>144136941

LOLOLOOLO I KNOW BUT I WONT TELL YOU LOLOLOL I'M 25 YRS OLD LLOLOLOL ANOOONNO!!!°°°111
>>
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Have the AI got any better?
>>
>>144137297
I don't think so, but you could probably increase the chance a lot to simulate what it would've been like if it ticked each day.
>>
>>144137407
No
>>
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What exactly has 1.1 changed from 1.1b? The changelog doesn't give any hint as to what changed when in the beta.
>>
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>>144137434
So it is still a boring farming game where you ammass ships and destroy everyone else?

Why.
>>
>>144137606
Because that's what paradox makes
>>
>>144137658
People have fun doing this?

Shouldnt strategic games give you a fucking challenge?
>>
>>144137345
>>144134815
Post dick w/timestamp and I'll give you a link for 1.1
>>
Is each sector supposed to have 5 planets or does it not matter? Do they get penalized like I do if I have more than 5?
>>
>>144137751
Paradox cannot make good ai, have you ever seen how in crusader kings the ai will regularly lock itself into asimovian loops trying to avoid going over the supply limit when moving doomstacks down to mali? If paradox knew what they were doing that wouldn't happen but they don't and their fans don't care.
>>
>empire wide sharing of strategic resources
yes or no? if one sector has the resource and a different sector or core world needs it, does it get shared?

>ethics divergence
bugged or fixed?
>>
>>144138052
This. You have to wait for the autistic modding fanbase to fix this broken ass game and that won't happen til Paradox finishes rolling out the last of the big patches.
>>
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>>144138052
>tfw born in a time where you cant have a decent and challenging AI

Why could i not be born 500 years from now.
>>
>>144136751
What would you suggest otherwise?

I usually use Robot miners -- I could take Weak, and just use the 'bots to make up for the penalty in mining and in my armies.

>>144136269
Bumping.
>>
>>144137992
No there's no limits on how many worlds can be in a sector. Only put as many into a sector as you need though, don't go overboard. It's easier to add planets than take them out, and once you consign a planet to sector AI you should consider its usefulness to be minimal at best. Try to develop it as much as possible before you give it away so the AI doesn't fuck it up too badly, now that they've nixed the farm issue.
>>
>>144138142
It should vary with government and policy. Highly centralized governments should have total control over most of the aspects of sector governance while decentralized ones should leave it in the hands of the sector ai. But of course this is assuming we live in a world where this game got some decent simulation elements going which we all know isn't going to happen.
>>144138193
The fanbase isn't nearly autistic enough to fix these games. Hell did anyone else notice that the major rivers in crusader kings allows for a quick and dirty inclusion of river republics by turning the rivers into new oceans and leaving major river provinces at the mouth as gate keepers to keep ocean boats out and river boats in? I noticed that when Old Gods came out and got some good results by tinkering with it but I don't think anyone else worked with that in the past two years.
>>
>>144138142
>bugged or fixed?

still bugged, it even got worse, what i've done is change the divergence interval to 3600 days from 360 to counter the massive x10 divergence we have now, you can still get pop on your own capital with different ethics even with negative divergence.

it's a mess, you can put the divergence interval to 360000 days to kind of disable the mechanic as it is getting ridiculous now
>>
>>144137526
Probably nothing.
>Paraduck quality.
>>
>>144138772
Fuuuck.
>>
>>144138142
>>empire wide sharing of strategic resources
>>144138749
I wanted to know if they fixed the fact that strategic resources do not get shared and the sector AI is too stupid to utilize them, practically locking resources in sectors
>>
>>144138618
Yeah I think weak is better.

Afaik you can't really get away from the repugnant relations penalty even after genemodding since you never change your main race.

So Weak and then use Uplifted Proles and/or robots for minerals later on when you have them.
>>
>>144139243
Sure, sounds good.

What other traits should I go for?

Is Intelligent better than Enduring and Quick Learners?
>>
>>144136904
Greendot detected.
>>
>>144139539
Intelligent gives you a bonus to sciene output, so yeah.
>>
>>144132697

are we seriously having this debate again?
>>
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>>144137275
This engine isn't good enough to handle it.

There was a SOASE mod and it ran so badly the devs quit.

Sins was a x86 game too! Isn't that fascinating?
>>
>>144139539
>Is Intelligent better than Enduring and Quick Learners?
I think so yeah.
>>
>>144139539
If you are going to play a long game and are a materialist, Intelligent is a waste since synths are just better at research.

>>144139936
Anon, even just an aesthetic mod would make me happy.
Also for fuck sake, the engine has multi-core and 64 bit capabilities, especially since it's a new version. It's just Paradox not even trying to program it well.
>>
>>144139841
Take a picture of flag with hubble, Delron
Russia win race to moon by making ameritardlard waste money like we did with loop bomber film
>>
>>144139539
pick both Intelligent and Conformist, with Conformist you can activate the 10% research edict just as you start the game
>>
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help how do i remove these stupid factions, i'm going the happiness/welfare route now
>>
>>144139936
>there will never be a properly made 4x/gsg space game with tens of thousands of systems, and fleet engagements numbering regularly in the thousands
Why live
>>
>>144140409
give them brothels and edicts to make them shut up and become loyalists.
>>
>>144140268
>using hubble to take a picture of something only a few meters across
Stop memeing, Ivan.
>>
>>144140472
If that was played in real time it would make your computer explode unless it was rendered in Dwarf Fortress aesthetic.
>>
>>144137275
>LoGH
>>144139936
>This engine isn't good enough to handle it.
I have never seen a single episode of Legend of the Galactic Heroes. What makes it so that neither engine can handle it?
>>
>>144140472
>tens of thousands of systems

that wouldn't be fun
>>
>>144140785
I'm going to guess it's the scale of the battles.
Usually most battles have 20k ships on each side.
>>
>>144140732
I just want an Aurora developed by a proper dev team and without the insanely autistic micro

>>144140878
You don't know what fun is, then.
Star Ruler 1
>>
>>144139228
Strategic resources weren't shared when shipped, now they always go up to the national government
>>
>>144140952
>complain about autistic micro
>demand 100x the autistic micro
>you le don't know what le fun le is
>>
>>144141032
>implying having a bigger map is equivalent to more micro
Are you mentally challenged?
>>
>>144140732
Have the graphics card do some of the math maybe?
Simplistic low poly graphics is enough.
>>
>>144140409
plant armies in their planets and wait until they rebel so you can kick their ass and make them not think about doing shit anymore
>>
>>144141292
Why do games in the >current year
put all the math load on the poor CPU?
>>
How many hours, /stellg/?

210
>>
>>144141875
Only 55. I racked up 90% of that on the first two weeks of release, have hit a slump at the moment.
>>
>>144141875
2many
>>
>>144141875
Can't tell
>>
>>144139672
>>144140079
Okay, understood.

>>144140257
Aren't synths dangerous? Isn't there the chance of an AI rebellion?

>>144140337
With which Ethos/Government?

And wouldn't that take up all of my points and leave no room for genetic manipulations?
>>
>>144140257
Intelligent+Natural Sociologist>Synth
>>
>>144141875
170
>>
>>144142108
Sociologists?

Not Engineers?
>>
>>144142006
>And wouldn't that take up all of my points and leave no room for genetic manipulations?
No

Communal, Intelligent, Weak, Sedentary is 4 Trait picks which is the max you can pick at the beginning.
Their total worth is 1.

After you have the two techs from Society and you can modify yourself you can add traits totaling up to 3 trait points.
>>
>>144142258
>Not Engineers?
For the engineering world yes.
>>
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It's just sad that paradox continues to release broken games for us to be the QA

How long ago was EU2 released? Like 20 years ago? I can't believe they STILL do this shit.

I just came from The Division which is also a maddening mess, there's something with swedes being utter shit programmers I swear.

It's been a fun ride, friends have moved mainly to Overwatch so i'll play that for a while, I'll come back to the game when this people fix the most glaring problems, or when the community bails them out like with Magna Mundi.

I'll still lurk this general anyway, i'm enjoying the moon landing autism.
>>
So I heard someone say after 24 hours of practice they were able to fire a missle that hit an alien vessel on first contact, has anyone ever been able to manage a multi system empire in that game?
>>
>>144142271
Ah, I see. What is the benefit of Communal, again?

And do I need a specific Ethos or Government to activate that edict?

>>144142412
Engineering world?
>>
>>144142006
>Aren't synths dangerous? Isn't there the chance of an AI rebellion?

You have a pretty high chance of getting the event that makes them never rebel against you if you keep the total synth population low and given the citizenship rights. Your main risk there is other Empires getting them and fucking everything up for you before the even triggers. But since the population is already low if they do rebel putting them down will be easy.
>>
>>144142505
no one cares
>>
>reach space
>OMG LOOK A COMET
I want CK2 memes to leave my space game
>>
>>144142505
Yeah. Swedes have some serious problem with their heads. You would think that they could learn from past mistakes but nope. Its like they are brainwashed or something.
Not mention all their 'moral' superiority complex.
>>
>>144142505
I think I speak for all of us here when I say so fucking what
>>
>>144142748
>>144142846
t. johan
>>
>>144140409
that 15% happiness edict
>>
>>144142964
/gsg/, please
>>
>>144140257
Isn't Stellaris supposed to be their last 32-bit game? They made kind of a big deal about that and how BRAVE they were for it.

Ironclad did too
>>
>>144140564
done
>>144141369
done
>>144143009
done

still - purges will continue until morale improves :^)
>>
>>144143101
t. wiz
>>
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>figure out how sectors work
>game becomes boring
Well,time to shelve it for 2-3 years
>>
>>144142505
>moon landing autism
is right to call so, only autist can defend lack of proof so hardly
>>
>>144143282
Sergei, for the love of God, fuck off.
>>
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>>144143249
And 40 years boom effect.
>>
>>144142668
Oh, I see.

Also, I'm not sure about going with Weak. I don't like the decrease to my Minerals. Is Repugnant that bad if I don't allow my species and other species to share worlds?

>>144142570
Bump. How is Communal helpful in using that edict? Which edict is it? Free Thought?
>>
>>144143378
where are the proofs
>>
>>144143647
We left reflectors on the Moon that you can shine a laser off of.
>>
>>144143647
there aren't any, if they went to the moon why aren't we eating moon cheese?
>>
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>>144143647
>>
>>144143725
probe can leave mirror
>>
>>144143725
>implying that the moonmen didn't leave that there
WE WUZ ASTRONAUTS N SHIEEET BUT DEN DA CONGRESS CUT OUR BUDGET
>>
>>144143815
A useful probe is harder to build than sending a human.

>>144143874
Yes. Yes they did. Congress is full of cheap faggots.
>>
>>144141875

171 and counting.

love the roleplay aspect, hate the barebones
>>
>>144141875
Steam says I have 321 because I keep it running while I sleep
>>
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>militarist xenophobe caring for the treaties of a filthy alien

Either make it so xenophobes get less wait on treaties or have diplomatic penalties for breaking them. These guys sneaked in a colony during the war and now I've got a lone planet cut off from their empire and stealing my resources
>>
>>144141875
31 hours due to waiting for clarke

better have fixed some shit
>>
>>144142560
By which I mean Aurora, fuck
>>
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>single outpost that space whales have attacked thrice in 25 years
whales pls go
>>
>>144144527
do not bully the whales
>>
>>144140409
Enslave them.
>>
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If I start in the Sol system, make my homeworld a non-continental planet, will the Homeworld replace Earth?

I want to do a post-apocalypse style where Humanity got space technology, would it make more sense to make the planet arid or desert?
>>
>>144129210
t. wiz
>>
>>144143647

Was only the apollo11 mission faked or all the other missions too? including gemini and mercury before?
>>
>>144144948

the earth was ice free for most of its history, so tropical or arid would most likely be best for a post-apocalypse world
>>
>>144144948
Id say Arid, nukes wont evaporate seas.
>>
>>144143579
Oh, does the happiness bonus prevent the ethic divergence from taking place?
>>
>>144145060
All space exploration was faked.
Everything "in space" is a projection on a screen put in place by aliens.
>>
>>144145478
10% from happy, 20% from joyful
>>
Is sentient AI worth the 10% research boost?
>>
>>144144527
Why did you anger the space whales?
>>
>>144145642
If you dont use sentient battle computers or robotic pops,what can go wrong
>>
>>144145642
Yep, just don't build synths until after another crisis happens
>>
>>144145642
Yes, it doesn't do anything as long as you don't research/build synths.
>>
>>144145393
>>144145267
Thanks, do you guys know the if an arid earth will replace continental earth in Sol?
>>
>>144145754
No clue m8, its only a button away?
>>
In my post-1.1 game I've been focusing on settling 20 tile or larger planets and skipping smaller ones.

On a scale of 1 to Full Retard how retarded am I?
>>
>>144145754

Earth should be whatever your species prefers as a starting planet
>>
>>144145664
muh techs
>>
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>>144145739

I used sentient battle computers on my whole 150k fleet. Am I fucked if the AI rebellion happens?
>>
>>144146186
No.
>>
>>144145746
Will it effect the robot populations on systems I acquired through war?
>>
What is the lowest number of tiles I can colonise a planet with and still gain technologically?
>>
>>144129528
>WW2 in space
>>
>>144146186
lol yes they're all gonna rebel
>>
>>144146387

I wouldnt go below 18 tiles
>>
>>144146557
Ok cheers
>>
>>144146339
Yes.
>>
>>144145642

or you know, you could build synths, just don't be a dick to them and treat em like normal people.


Or build a massive synth colony on the other side of the galaxy and be total dicks to them to force the Robot rebellion crisis far away from your own homeworld and laugh as the AI or other players fumble around trying to deal with your super synths.
>>
>>144145540
Here's your (You)
>>
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When does a fucking crisis appear? I've got psi-jump drives, sentient AI all enslaved and working on terraforming worlds, and a galaxy cowering before me waiting for some extra-dimensional threat to put me down.
>>
>>144146557

16's are fine, and 15's give the same planetary science output as 16's anyways, with 1% less cost increase.
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