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/civ4xg/ - Stellaris, Civilization & 4X Strategy General
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just in time edition

>Stellaris OP:
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/

Last thread: >>143985591
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first for robots deserve rights too you bigot
>>
Let's try to limit the autismo levels this time around
>>
>>144042514
Isn't that exact;y the same things mafia unions do with construction work?
>>
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I dont understand why Sectors are gamplay elements instead of UI features.
I mean, you have to spend resources to remove shit from them, spend resources to upkeep them (you can at max get 75% from them as taxes), and for whatever the fuck reason get locked out of any control over the worlds contained in them. Compared to the Civ 5 autamtization that just simply did shit in the bacground, you could turn it on/off at will for free, and could overrule its decisions anytime.

There is literaly no gameplay benefit for them, they only serve to compensate for the absloutely, unspeakeably, shittastic fuckup of an aborted cumstain that is the UI, and they fail even at that because you still have to comb through them for whatever spaceport-related shit you want to do (solar panels, observatory and mind contol on every planet? have fun building the spaceport, then updating the spaceport, then buiulding the modules on all 200 planets. Mind,these are all done through seperate menus, and cant be just qued up all at onec, meaning at least 3 visits for each, and you cant cycle through the planets, so you have to go empireplanetlist->planet->build what you want X3 per planet. Also, the planetlist is only takes half the screen, cant be extended so it only shows like 5 planets [wihtout information if its building shit or not], resulting in scrolling out of the ass.)

What the fuck.
>>
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At 3:6:18:36 I'm above my naval limit by 11 and have a deficit.
Time to build colonies and create sectors.
inb4 >federation cuck
>>
>>144042986
>There is literaly no gameplay benefit for them
wide limiter.
>>
>>144043121
Except it doesn't stop you from having shit tons of planets in sectors because wide is the only real option
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>>144043245
You wouldn't expand more and faster if sectors weren't there?
>>
>>144043427
I would expand less because fuck micro, with sectors you can say fuck it colonize whatever and let the sector governor handle it
>>
>>144042760
In my language these sort of person is called 'slup' - a pole in English. Guy who have nothing, just a pawn or a name.
>>
>>144043121
Research penalty already does that function, and it does jack shit in that regard as well, that couldnt have been done by a simpe ineficency maulus on the income.

Stripping control of your empire to that degree, and with this alll around implementation and UI is like if in an FPS to shoot your gun you have to jump then solve a cpatcha per bullet and if you have too much ammo (a counter that you cant actually see, and regenerates automaticaly so you have no control over it) your "forward" button will stop working. You cant even waste that shit i to get around this arbitary limitation thanks to the retard shooting system.
>>
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GIB RIGHTS GIB RIGHTS GIB RIGHTS GIB GIB GIB GIB GIB GIB
>>
>>144043121
It would be better if they were actually kinda like vassals in CK2.
In democratic governments they would have their own chosen governors on limited time supported by factions, in oligarchies factions would be trying to influence you to put their members in this spot, in monarchies you put whatever you want but also thee would be a risk that they would rebel against you.
Fuck whole admiral/governor thing could be done this way.
So to pacify factions you actually give command of some forces to some smug faggot from some factions or something.

Fucking wasted potential.
>>
Are there any ship model mods yet?
>>
>>144043871
Problem is that there is no tools to control or affect sectors.
No policies on between sector migrations, can't specify which planet have specialization. Many small things that would actually make this game tolerable.
Like actually spending resource when building/ship start producing not when it land in quene. So you could quene buildings ins sector or just plan planet development in sector and governor would just build it when resources arrive.
>>
>>144043427
No I would only focus on growing my territorry rather than also colonising within my own space
>>
>>144043948
BEEP BOOP DISASSEMBLE BEEP
>>
Is there any way to get rid of unwanted pops without having to purge them?

I wish you could forcefully relocate xeno pops after ending a war.
>>
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>>144044323
Nope.
I just switch reptilian turrets for mammalian ones.
Now its looks much better.
>>
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>>144043948
>>
>>144044324
I could go on for days listing simple quality of life, and basic fucking fucntionality improvements that should have been present form the moment the mouthbreathing retard concived the idea of sectors. And thats just for the sector, to not mention the sun dimmingly glaring issues everywhere else, but the point is: Who the everloving FUCK thought that this shit in its current shape or form is actually playable, let alone release ready.
This shit is like-proof-of-concept, lazy-programing-workaround, only a few steps above dwarf-fortress-handleing, level of implementation of an abortion of an idea anyway. Even the lovely niggers from /agdg/ would be ashamed to show this to the public.

FUCK
>>
>>144044571
you can?
just resettle those niggers toa colonized tombwold taht has a planetary administration (built with 5 robot pops or something)
>>
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>>144043980
>None of those ideas are in
>For some stupid reason sectored pops still get added ethic divergence
>>
>>144045309
but i'd need a new tombworld

and a shitload of tombworlds
>>
>>144045028
>This shit is like-proof-of-concept, lazy-programing-workaround, only a few steps above dwarf-fortress-handleing, level of implementation of an abortion of an idea anyway. Even the lovely niggers from /agdg/ would be ashamed to show this to the public.
And it's making Paradox millions of dollars.
>>
Can someone tell me how to get all the pre-order DLC for stellaris?
>>
>>144046340
download it
>>
>>144043871
>Research penalty already does that function
No it doesn't, not really.
The research penalty just makes sure you don't science out of control as you expand.
You still want to expand constantly with just the research penalty.

It with the sector system means it is in your interest to build up planets before sectoring them off. You'll expand and have stops in your expansions you wouldn't otherwise have.
They together creates hurdles for your expansion you have to suffer or exploit around.
>>
>>144042560
I'd give it to her right if you know what I meme.
>>
>>144044323
There's a UNSC ship mod on moddb but it's not finished yet.
>>
>>144046873
too bad that after sectoring them off, in aadecade they revert to, at best, half the production of what you made them regardless what you do, with replacing happiness buildings, ignoring tile resources and djacencccy bonuses, ingroing adn shuffling slaves and robots...

There is no reason to develop anything else other than your core worlds becuase the sector will just fuck it up anyway, so the best tactic is to just secure some breating room, colonize fucking everything, and give the sector plenty of time to unfuck itself, then roll on the wave of quantity over quality, because the reverse is fucking impossible after the first century. All the while just hoping that the fanatic purger wont rape your anus in the meantime.

And dont even get me strted on ringworlds.
>>
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>>144046340
http://www13.zippyshare.com/v/1hdmRA8X/file.html
Mod. Unlock all DLC and forum bonus.
Works for 1.1b for piratefags too.
>>
>>144044845
Get the downscaled ships mods. It makes battleships actually seem like battleships and shrinks turret sizes so ships don't seem like toy gun platforms and instead seem like actually battleships.

Also I have a question, what's the point of putting weapons with different ranges on ships? I want to have battleships with different weapons and not all the exact same type but won't they just be ineffective if they're only shooting half their guns?
>>
>>144047524
But that's just the dumbass whites only mod
>>
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I'd like to give you some intelligence so my tomb worlds get that research bonus while I'm forced to purge all other pops once you start nagging me about rights, but there is some space junk I have to look at first.
>>
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>>144042560
HAHAHA!
you sound like those pesky slaves i have!
"were people too!"
"we want to vote!"
"we want to move!"
"we need food!"
GET BAK TA WORK 'UMIES!
>>
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>>144047809
>intentionally making the game hard to see
>>
Reminder that if you don't give synths rights you're a bad person
>>
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Guys I think I'm in love
spoilered for non-vidya
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>>144047856
Neat. I've got red crystal hulls, but you think I can fix up some combo that would make Hyper Shields worth the power investment if they included one of these badboys? Along with some Lythiric Gas Refineries, I could have a massive increase in shield power. And I've got enough fighters and point-defense that torpedoes are negligible
>>
>>144048402
It's not hard to see at all have you even seen the mod?
>>
>>144048492
what was that? enslave everyone and everything?
including your own people with slavery ideals?
ESPECIALLY THEM?
gee. i dont think i could handle 700+ minerals a turn not even trying...
>>
>>144048527
Pretty sure you're in the wrong thread.
>>
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>>144047813
http://www.stellariswiki.com/Species
Check this faggot. You can check which species are only in DLC.
Blind faggot.
>>
>>144048527
when did lia get huge tits
>>
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Oh damn I didn't know that trait was a thing. Only seen Custom AI Assistant which is a weaker version of this.
I assume it can only show up after you've got Sentient AI tech?
>>
>>144048527
Sometimes I masturbate to CK2 girls with great generic traits
>>
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haha time for quick pace beyond earth with faster movement mod

stop me
>>
>>144048791
How do I install it, I'm retarded
>>
Should I vassalize a big empire that is "superior" to me but gets wrecked in a war, or just take five of his planets and make a sector out of them? Not sure which is preferable.
>>
>>144043121
>wide limiter.

Which is retarded when the only two win conditions are control 40% of habitable planets or conquer all other civs.
>>
>>144048876
>lia
That's not her name
>>
>>144050391
Vassalizing is shit, bigger guys will hate you forever, and might just rebel
>>
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>>144050224
Just unpack it into Stellaris/mod.
If there is no mod folder make one. Pic related.
Make sure you have 1.1beta patch as it could not work with 1.0.3.
>>
>>144050774
Thanks anon I appreciate you
>>
>>144045028
>I could go on for days listing simple quality of life, and basic fucking fucntionality improvements that should have been present form the moment the mouthbreathing retard concived the idea of sectors.

Just remember these are the devs who still haven't fixed a glaring mathematical error which keeps multiple crises from firing, because apparently in Swedish math 20% rendered in decimal form is 20 not .2. I mean, just let that fucking sink in.
>>
>>144045028
>only a few steps above dwarf-fortress-handleing

Hey, hey, at least bugs and shit in DF are mostly amusing and are understandable because it's just one guy who is a mathematician rather than a programmer who is giving his magnum opus away for free.
>>
>>144050391
You could just liberate some areas from him.
Liberated areas form new nation with the same ethics like you.
SO they are friendly to you and start converting pop to your ethics even if they are not your vassal.
Its easier to vassal them and if you vassal them(by diplo or force) they are more happy as they share your ethics(and bonus from liberation).
Also liberating lower your threat meter. SO if you snatch a planet or two also liberate some you don't want.
>>
>>144050843
Yeah.
They seriously don't care about quality of job they are doing. They keep selling shit and treat their fans as a fools.
It doesn't really changed from early years and I start with first EU.
Paraducks are utterly shit as company.
>>
>>144050469
Having obstacles in the way of your goal to make games harder is very common.
>>
>>144051304
>Having obstacles in the way of your goal to make games harder is very common.

But these aren't so much obstacles as they are petty annoyances. An obstacle to progress which is organic and not so gamey and noticeable works better than arbitrary maluses which make it harder to do what you're fucking supposed to do in the game, the only thing you can do in the game.
>>
>>144051304

It's like putting a penalty in a platformer for jumping. It's fucking retarded.
>>
>>144051649
it's more like a platformer where you can't jump very high?
>>
>>144051514
>But these aren't so much obstacles as they are petty annoyances.
Petty annoyances that some players are bad at managing, and others aren't.
>and noticeable works better than arbitrary maluses
It isn't arbitrary.

>>144051649
More like putting enemies that can push you down the holes.
>>
>>144051019
I meant that instead of figuring out how to properly interface teh player with the game (a proper UI), just brute force it with every option being a separate button on layers upon layers.

Also, that fat fuck should realy find out how to multithread that shit. Forts dieong due to FPS is not FUN.
>>
>>144051963
It's more like the bike level in Battletoads.
>>
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>>144052224
he's in good company :^)
>>
>>144052224
>Also, that fat fuck should realy find out how to multithread that shit.

Yeah, but at least next major update will finally bring DF up to 64-bit.
>>
There have been numerous undisputable masterpieces in Paradox games, such as the strikingly realistic classic Darkest Hour or its medieval counterpart Europa Universalis III. Stellaris will not join their ranks; its surface is too generic, its presentation too provocative and its messages too obscure. Its take on the abysmal is an illumination in one person’s despair, but a paroxysm of another’s perversion. It will remain underground – treasured by the most avant-garde among intellectuals for its edifying if horrifying insight into the fundaments of human morality. Philistines and self-proclaimed critics alike will shun Stellaris, but you can’t fault them for that. It takes wisdom to appreciate its subtleties, and courage to side with the unpopular opinion. Sed domi maneas paresque nobis novem continuas fututiones.

Superficially, Stellaris appears to be a game which caters to the most proletarian among men; aloof critics dismiss it as such often without a second thought. As complacent as these self-proclaimed "understanders of strategy" are, they fail to realize that Stellaris is a cult classic, a chef d'oeuvrea buried under false preconceptions and unfounded criticism. This gem is hidden because it does not shine; it is buried because its tone is that of abyssal black. Stellaris pries into to the darkest corners of our subconscious, the most visceral of our cognition, the most carnal of our urges, and the most primal of our instincts.

As brilliantly put by Cattalus, "Pedicabo ego vos et irrumabo"; to describe the artistic qualia of Stellaris would be to describe music to the deaf, color to the blind or beauty to the philistine. The painting speaks for itself, and it is up to the player to fully absorb its depth. Its sublimity will ever be debated yet always remain objectively irrefutable; the fundamental insight it provides into human and perhaps animalistic nature may shape the basis of strategy games for centuries to come.
>>
>>144054108
Impressive.
>>
>>144054108
cool story bro
>>
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>>144054108
>>
Is the Planetside mod good?
>>
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>>144054108
pic related, it's you
>>
Anyone else had a synth pick up spiritualist from living on a planet with conquered pops and become unhappy at synths having rights?
>>
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>Galaxy being consumed by warp demons
>can't attempt to save the galaxy because I am surrounded by two fallen empires and several xenophobic isolationists, making military fleet access impossible
>can't even get civilian access
>allies across the galaxy in a similar situation
>science is shit, still don't have jump drive

Must I conquer the galaxy to save it? I would rather not wait for the Unbidden to be at my doorstep before I try to go for that portal.
>>
>>144055049
Conquer the galaxy to save it anon, the xenos must be enlightened.
>>
>>144055049
>science is shit, still don't have jump drive

Wouldn't matter if you did, jump drives respect borders even if you have enough range to pass in one jump.
>>
>>144055049
>It became necessary to conquer the galaxy in order to save it
>>
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>>144055665
>jump drives respect borders even if you have enough range to pass in one jump

Their borders are touching mine. I just don't have any hyperspace lanes that can bring me directly over there.

>>144055916
Yeah, just have to defeat the mega-federation with like 6 members
>>
>>144055916
As it is for fallen empires so it is for the galaxy, only the benevolent fist of the player will save them from mediocrity.
>>
>>144056426
Just beat up that Fallen Empire, mate, you can take them
>>
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>>144056606

b-but they're superior
>>
>notice one of my fleets is flying in a reverse wedge formation
>god damn it parajews did you lock out other formation types for more dlc?
>give them move order
>they were flying backwards
quality programming
>>
>>144056810
It's just a bunch of battleships and cruisers mate, nothing to worry about
>>
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EXCUSE ME!?!
>>
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>>144055665
>Wouldn't matter if you did, jump drives respect borders
>>
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>MP mode
>game starts with prebuilt empires for players
>random collapsed empires and regressed empires scattered about after a galactic war
>crystaline aliens begin trickling in from all ends of the galaxy to attack it
>gains power as time goes on
>last man standing wins
>players can utilize this to eliminate their allied competition like Stalin
when
>>
>>144057234
>grap planet full of space koalas in rival empire
>decide to uplift them for space buddies
>they turn into niggers
>i don't no fucking niggers in my empire and I hate this planet
>let them go as vassals
>they turn into fanatical purifiers and start sending insults every week
WE
>>
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>warp demons are consuming entire worlds
>damn near half a quadrant has already fallen
>Fallen Empire has a fleet that could definitely help turn the tide
>Instead, they threaten to declare war on me because I might create a rogue AI

looks like I don't have a choice now, fuck these assholes
>>
>>144044324
>>144043980
>>144042986
Just wait for DLC
>>
>bought Stellaris
>go to pick colors for the flag
>every color is white
>moving around the colors changes certain amounts to certain colors
>it's an AMD bug
Once again I'm getting shafted for picking the wrong GPU.
>>
>>144056426
Oh I guess it would help in that case. Everyone seems to assume they work like wormhole drives. Probably because that would make sense.
>>
>>144057705
I'm seeing a lot of bugs with mapcolors on a nvidia so it's probably paradox fucking up
>>
Daily reminder that if you don't navigate your galaxy in terms of coreward, rimward, spinwise, and trailwise, and instead think of it in terms of galactic north, south, east, and west, then you're a fucking nigger.
>>
>>144057806
>rimward
lewd!
>>
>>144057806
>implying niggers know what the cardinal directions are
>>
So random names and descriptions of things aren't properly displaying. I'm assuming it's a problem with the localisation files but I have no idea how to find out what happened or what's not working properly. Anyone got any ideas?
>>
>>144057792
Not a single problem on my Nvidia card
>>
>>144057806
SKYRIMWARD IS FOR THE NERDS
>>
>>144057902
They have to, considering they all live in places like eastside, southside, westside, and so on.
>>
>>144057902
>being needlessly edgy
Come on now
>>
>>144043121
Its not a wide limiter at all. In fact it encourages blobbing because you just throw everything into sectors and deal with the retarded AI by getting even bigger
>>
>>144057951
Considering that they aren't named Shananana*iquaville I assume they didn't name them
>>
So for my next Stellaris game (when 1.1.0 final drops) I'm wanting to play some Space Soviets, what sort of government should I be going for?

Despotic Hegemony or ironically Plutocratic Oligarchy are looking closest to me right now.
>>
>>144057948
Fine, you can have it, the Core Worlds are better anyways.

Better galaxy with super-high-density core and whispy outer reaches when.
10,000 star galaxy when.
>>
>>144058021
Despotic empire
>>
>>144057975
Go hug your wife's son some more Johan
>>
>>144057806
>not thinking about the galaxy in terms of where your homeworld is.
>ever referring to anything in terms other than in relation to where it is to your homeworld
xeno scum
>>
>>144057925
>So random names and descriptions of things aren't properly displaying. I'm assuming it's a problem with the localisation files but I have no idea how to find out what happened or what's not working properly. Anyone got any ideas?

Do you have any mods running?
>>
>>144057521
>D-don't kill yourself or we will kill you!
This fucking guy
>>
>>144058078
>core worlds
>crowded
>hot
>full of xenos
literally India
>>
>>144058140
>implying
Anon, coreward, rimward, spinwise, and trailwise are all relativistic and absolute at the same time; 30 degrees spinwise and 10 parsecs corewards relative to your homeworld may just as well be 30 degrees trailwise and 10 parsecs rimwards relative to someone else.
>>
>>144058134
>I can only think in terms of memes
Come
On
Now
>>
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Is there a formula for the optimal ratio of pops to labs? Just once I'd like to be the galactic leader in tech instead of smashing my superior opponents with endless waves of trash.
>>
>>144058021
Despotic Hegemony, Military Republic, or Despotic Empire
>>
WHEN IS THE PATCH COMING OUT REEEEEEEEEEEEE IT'S BEEN 17 HOURS SINCE THE END OF THE MONTH AND STILL NO RELEASE

REEEEEEEEEEEEEEE
>>
DESIGNATED
SHITTING
WORLDS
>>
>>144058306
>Being needlessly autistic about a tiny detail in a videogame
>Actually caring about how other people play the game
Do you have anything else to do other than shitpost?
>>
>>144058191
Yeah but I can't figure out what one could be causing it.
>>
>>144058478
yeah ur mum lmao
>>
>>144058478
>not RPing to an autistic degree
What are you, a retarded nigger?
>>
>>144058397
Theres no optimum
Tall isnt really a strategy in stellaris.
>>
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>>144058528
>>
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Uh oh, I accidentally pulled a Hitler and started a war on two fronts.

I have superiority in all fields, but they keep fucking blowing up my space stations with their little hit and run fleets. My fleets are qued up chasing them while one bombs the war targets so an army can land.
>>
>>144058478
>whining about shitposts
>on a hindoo vedic forum
wew lad
>>
>>144058650
>qued
>>
>>144058650
Ignore their small raiding parties and just hit their worlds, they'll fall back to defend while you terror bomb their planets.
>>
>>144058691
qued custardy epcot custardy
>>
>>144058765
Just queue move to all their planets in turn.
That way you sweep their planets of spaceports first
>>
Who /species purity/ here
>purge those who genetically modify themselves away from the founder species in any way
>conquer aliens, replace a single pop with your own, then genocide the rest
>if it's a bad planet type for my race, enslave all aliens until planet can be terraformed, then do as above
>name sectors after conquered species and put the denotation of "xeno" in the sector name until it has been purged of xenos
>terror bomb enemy planets during war far longer than necessary to decrease number of xenos in the universe
>use exclusively android and xenomorph armies to keep my race from spilling its blood on the battlefield
>have no dealings with any xeno nation, no matter how powerful they are
>>
So um I notice equivalent is not really equivalent when my fleet of destroyers and corvettes using projectiles got butt raped by a fleet of corvettes.

Any idea what I might do to avoid this in the future? Should I be using a mix of missiles, lasers and cannons?
>>
>>144059483
Tried making a xenophobic utopia
>full individual rights and max happiness for primary species
>all others get the oven
Didnt work though, in 1.1 inidivdualists get unhappy when you purge ;(
>>
>>144059483
I'm doing the opposite right now. We're having orgies with anything and everything, all are welcome.
>>
>>144059483
I did this with my Xenophobic materialist militarist United Earth Directorate.

It is inconceivable that any other option could be viable in safeguarding humanity's future.
>>
>>144059483
>>use exclusively android and xenomorph armies to keep my race from spilling its blood on the battlefield
t. western roman empire
>>
>>144059654
>in 1.1 inidivdualists get unhappy when you purge
Even if they're xenos and you're a xenophobic empire?
That's dumb
>>
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GIVE ME A FUCKING ROBOT COLONY FUCKING RESEARCH RNG FUCKING REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>144059693
>Roman
>Not allowing your people to obtain glory on the battlefield
>Not using genewarriors
>>
>>144059693
If the Romans used robots and horrific monsters to fight they would probably still be around
>>
>>144059719
Yep paradix strikes again
>>
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is the ethics divergence memery fixed lads?

pls respond
>>
>>144057806
But there is a north and south, just no east or west
>>
>>144059852
No, they're fixing it by multiplying it by 10 in the beta patch
>>
Is 20:0:40:40 fleet ratio a good fleet to maintain?

Battleship all fitted with Arc Emitters II.
DD fitted with L and SS slot with Arc emitter II and T3 Torps.
Corvette with just T3 torps.

Only the corvettes are on defensive AI and the rest are on aggressive AI.
>>
>>144059970
No there's not.
>>
>>144060072
I know but did they fix it since doing that?
>>
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>start new game
>start with one system and no resources
Thanks paradox
>>
If I download the Void DLC will it work with a legit steam version of the game?
>>
>>144060094
>20:0:40:40
wew
>>
>>144060135
going up or down from the disc is north/south
>>
>>144060094
the only good ratio is 1:4:8:8
>>
>>144060302
What to do with cruisers?
>>
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>>144060380
Heat rays
>>
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>harvest fallen empire technology
>decide to see how far the Unbidden have progressed
>Sol has fallen

I COULD HAVE SAVE THEM DAMN IT
>>
>>144060094
1:0:0:100
>>
>>144060674
But wont I lack the fire power?
>>
Will the No Clustered Starts mod work for 1.1?
>>
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What ethics/government should I go for with my artic penii fungi.
>>
Does the crisis stop growing if you let it do its thing for decades? Because I've been conquering the rest of the galaxy and the unbidden have stopped growing. I was hoping it would eradicate the huge frderation I want to kill.
>>
>>144060785
Pacifist xenophile spiritualists
The key to understanding the meaning of existence and our divine purpose in the universe is peaceful coexistence and cultural exchange with other sentient races of the galaxy.
Theocratic republic is best to achieve this goal.
>>
>>144058507
>Yeah but I can't figure out what one could be causing it.

I was having a similar problem, I forget with which mod, but the problem was the updated version of l_english.yml in the localization folder that had like 8 extra lines in it, so had to copypasta those lines from the install directory version to the mod version. So, see which of your mods has l_english.yml and copy the missing lines into the mod version of the file from the install directory version and you should be good to go.
>>
>>144060754
Never mind. Seems to work for me.
>>
>>144060740
You would.

Corvettes have always been garbage on their own compared to a more balanced fleet.
>>
wew lads patch when
>>
>>144060158
>implying that isnt the fix
Honestly its just x10 so everything scales x10.
Whats the big deal
>>
>>144059852
>>144060158

No, it's not a bug, it's a feature, go in the defines and fix it yourself.
>>
So in the AI rebellion if you swat the Machine Consciousness Homeworld right as it spawns does that pretty much keep them from generating any real threat? That thing is fantastic if you can still have synths whole thing comes populated and turning out tons of energy and minerals with an empire capital complex and a galactic stock exchange.
>>
>>144060924
>not fanatic xenophile inatead of pacifist
>>
>>144061253
>>144061297
wew
>>
>>144061364

I'm not being petulant at you, that is literally their fix, add a fucking 10x multiplier for no fucking reason. I edited that shit to a 1x multiplier because fuck that noise.
>>
>>144061507
Actually before it was a x.1 modifier
They just got rid of that so now the values are actually true
>>
>when the preythoryn take over a ringworld segment it turns into a planet
Damn it paradox did you test these at all?
>>
Aaaah faster movement and quick pace really makes the game flow much better.

Fuck civ.
>>
>>144061717
Yeah, they're doing QA right now
>>
Stellaris is gay
>>
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Can we stop and talk about how fucked up the Fungus mammal is for just a second

I like to think that when the Fungus mammal ambassador meets with aliums, hes just casually talking when something
"yes, I do believe that these trade - OH GOD HELP US - details will work for my people."

and like
the fungus must be reproducing sexually with these mammal bodies
so like
a tiny baby child is born, and is infected with the fungus seconds after its born
THATS FUCKED
LIKE SUPER FUCKED
>>
>>144062284
What are you, a normie?
>>
>>144062284
>implying it's not like getting a 24/7 hug from your waifu
bigot plz leave youd never understand our love
>>
>>144054108

Tldr but i skimmed enough to appreciate what youre saying.

This shit will be another smac 15 years from now boyos so skill up so we can keep up that elitist attitude expected of us by then
>>
Does expanded war demands not really work anymore? I demand rival empire to abandon a planet, click confirm, it's not greyed out, but war never starts. If I cede it or liberate war starts, but abandon doesn't seem to work.
>>
Have the Nazi Aryan mods been updated since I downloaded them from /gsg/ on day 2 after release?
>>
So what do you think we can expect in the first DLC?
>>
>>144063164
Thick aliens.
>>
>>144063164
bad design decisions that paradox will tinker with but never fix
>>
>>144057806
Hubward, not coreward.
>>
So ive had the unbidden invade me 3 games in a row now is there a console command to trigger the Swarm to invade the galaxy?
>>
>>144063164
Espionage
>>
What is the point of droid colonies colonizing words your pops wont be able to live in. You can't upgrade the capital building so you can't upgrade all the mines you would put on the planet. Trade off doesn't seem worth it considering the amount of power a planet of droids require plus the 10% planet research cost. Am I missing something?
>>
>>144063164
Breeding with aliums to create whole new races

More race types

I'm sure there will be more mid-late game shit that can fuck you
>>
>>144063164
I dunno but I want more species customization
Like I don't like how everything is assumed to be individual beings that behave similarly to humans
I want hive mind races and cannibal races and aliens that can breed with other aliens
Really I just want more unconventional alien shit
>>
>>144057984

Part of me wonders if that's gonna stay intentionally or at least expanded on.

I likenthe idea of putting in all that effort only to have a shitty governer cause a slave uprising. Adds that realism I guess.
>>
>>144063647
>You can't upgrade the capital building
But, you can.
>>
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Since when do Fallen Empires give access to anything?
>>
>>144063647
build more droids
build planetary capital
enjoy having an empire-wide food resource
profit
>>
>>144063787
but you need pops not robot pops I thought?
>>
>>144063827
They want your dick :^)
>>
>>144063827
I think an update came out that made it so other empires are less dickish about civilian access
Cause, I mean, without your exploration ends there.
and sense you WILL end up getting boxed in, you kinda need it
>>
>>144063870
did you even try?
>>
Is building synths worth?
I haven't fucked around with robots much.
>>
>>144063827
I'd love for their to be some way to get a research treaty from a FE, like, if you do a very special quest for them or the like.

Sometime like going on a crusade to remove a bunch of empires from some holy systems for Holy Guardians, stuff like that.

In essence, become the puppet, almost a vassal, at the beck and call of a FE in exchange for their tech and support.
>>
>>144064001
Well I've noticed when colonizing others the robots don't count as 1 of the required 5 pops to get the first capital upgrade. Haven't tried on robot colony yet as they are still growing
>>
>>144064090
Is is possible to become a bad enough dude for a Fallen Empire to go 'damn son, I wanna work with you!'

Honestly I'd like to see more personality out of them.
>>
>>144064170
I've outteched and outgunned one and they still viewed me as children. Errant children once I started taking all their land.
>>
>>144064059
>get bonuses to literally everything and you can get an event that will make them never rebel
Gee anon I don't know
>>
>>144064428
Thats dumb
I'd go for something like 'You are the inheritors of our mantel' or something like that
>>
>>144064170
It'd be pretty cool if doing God's work against a crisis got the FE's to take notice of you.
Fucking over the machine consciousness impresses both Holy Guardians (destroying soulless machines) and Keepers of Knowledge (removing GIB GIB GIB)
Fucking over the Unbidden gets you brownie points with Holy Guardians (SMITE FOUL WARP DAEMONS) and Enigmatic Watchers (they don't want their entertainment's souls to be eaten)
Fucking over the Prethoryn gets you brownie points with Enigmatic Watchers (they don't like their entertainment being turned into biomass) and Militant Isolationists (Tyranids make terrible neighbors and constantly try to encroach on borders)

That being said, having a massively expanded tech tree with the FE's being near god-like would be a plus.

I'm talking about shit like t10 lances, t10 fucking everything, fleets of dreadnoughts, titans, leviathans, and whatever else giant ass ships you can think of; god damn dyson spheres, the works.

In exchange, make them far, far, far more apathetic when it comes to smacking down uppity younglings; them going to "war" with you consists pretty much of one or two fleets of 3 battlecruisers and 7 escorts, or however much it takes to be at naval power parity with you, since they literally don't care enough to curbstomp you. In exchange, make "destroying their valuable, ancient, irreplaceable ships" a major diplomatic malus with them for a long, long, long time.
>>
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Nothing more satisfying than jumping on an enemy FTL trap and turning it into an ambush for their fleet.
>>
Does anybody has a list of mod desrcriptions?
>>
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>>144064742
Does the AI ever take advantage of battleship auras? I always have to add them on my auto-generated ships
>>
>>144064697
I'm sure there will be DLC that fleshes out them out.
>>
>>144064975
Come on man, if you are going to have fleets that big at least give them cool names

'-Leaders Names' Hammer'
'Might of -Homeworlds name-'
'Wrath of -home system-'
>>
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>>144064975
Wish I could remove the aura visibility, or at least make it more transparent

>>144065130
No, fuck your faggy Individualist names.
>>
Any good mods yet? So far the only particularly significant one I've used is the planet glassing one, and even it implements a pretty necessary gameplay feature in a very shitty fashion. The one that adds EU-style policy trees currently seems pretty unbalanced.
>>
>>144060094
Battleships should only be outfitted with either Kinetic Batteries or Lances. A torpedo/missile battleship is alright as well but you have to load it up with small/mediums and combine it with lots of other missile cruisers/destroyers to overwhelm PD.

Arc Emitters, Plasma Throwers, every other weapon is garbage.
>>
I have a ghost pop... Looks like one of the species migrated out of the planet and it's left a faded half grown pop that progresses at 0 per month.


>can't resettle, individualist
>can't purge


Fuck
>>
>>144060094
2:0:3:5
>>
>>144060993
Can you tell me which lines were the ones missing in your case? Maybe they're the same.
>>
>>144065268
Fuck your total lack of creativity.
>>
>>144042560
I'd gladly give civilian right to my robots, if only they accepted the rights like every other civilian. which means enslavement is allowed.
>>
>>144065374
I FUCKING HATE THAT HOLY SHIT

Easy fix though, just allow force resettlement and move a pop of that type to that planet
yeah people will get pissy but they'll get over it
>>
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>liberate a planet of green jew bugs
>they become super friendly pink jew bugs in honour of their liberators
soon the galaxy shall be pink!
>>
>>144065268
Reduce Aura Graphics mod
>>
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>>144065695
Thanks mate, is it Ironman friendly? Gotta have those cheevos
>>
>>144065930
>Ironman friendly?
It is
https://steamcommunity.com//workshop/filedetails/?id=686768193
on skymods too for pirates
>>
>>144065320
BB Rangefinder, Balanced Starting Positions/No Clustered Starts (one works, one doesn't, can't remember which), No Leader Influence Cost, ZBeautiful Battles
>>
Hey, friends. I decided to play a campaign where I ONLY make vassals. Pic related, of course. Blue are my vassals, pink are my protectorates. ALL of my vassals hate me and are opposed to my government. In fact, the protectorate that's closest to my empire are zealots. Is this dangerous? I'm afraid my vassals will gang up on me some time in the future.
>>
>>144066529
fuck, forgot pic
>>
>>144066529
That's the problem with vassalage, they might rebel. A better idea would be to liberate planets so they have the same ethics as you, then form a massive federation. You don't have absolute control and get tied down with the occasional bureaucracy, but at least you are all "friends".
>>
>>144064059
Purge your population and replace organic life with synths
>>
>>144066529
If you stay stronger than your vassals it's unlikely they will rebel.
>>
>>144066758
Shit. Well, do you think it would be feasible, or practical, that after I fuck the Igarian Dominion and Allied Gurte Regions up, to go to war with my vassals individually and split their territories up?
>>
>>144042986
>What the fuck.
yes what the fuck indeed
>>
>>144057806
>implying I think about it
I just club seals.
>>
>>144065335
Why is arcs bad? Dont they have good rof and pene?
>>
>>144066365
>no leader influence cost
That sounds ridiculously cheesy. What stops people from just cycling leaders till they get the exact traits they want?
>>
>>144057009
>your waifu a shit
>>
Stacking penalty when?
>>
Should I bother making cruisers or just jump straight to battleships?
>>
>>144050843
>still haven't fixed
you wanna tell me the bug is still in the 1.1.0 beta patch
>>
>>144067534
yes
>>
>>144067534
Depends on your upkeep really. I usually just have five battleships with whatever auras I've unlocked and use my cruisers as carriers
>>
>>144066951
Stronger in what sense? My closest vassal (Ethir State) is equivalent in tech and fleet power, and they hate my fucking guts so much,I believe their opinion of me is about -194. How dicked am I?

Also, >>144066992
>>
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>>144063074
Trying to use the Imperial German portrait pack and I can't get it to work. Do I need to rename the files somehow?
>>
>power surge
>unbidden arrive
>...must.... feeed...
>dimensional portal destroyed
literally all in one day
>>
>>144061772
>Yeah, they're doing QA right now

Moar like you're doing QA and not getting paid for it and apparently your suggestions are being ignored, which I'm told is the standard in the industry these days.
>>
>>144063237
>bad design decisions that paradox will tinker with but never fix

Ouch, so true but so stinging.
>>
>>144067534
Yes
1:2:4:8
2:4:8:16
3:6:12:24
4:8:16:32
5:10:20:40
6:12:24:48
pick your poison
>>
>>144068012
What do you mean by carriers? Load them up with armies?
>>
>>144065421

It was towards the very in, the shit that added Ruler Title and biography then some shit above that in I forget what section, just have the two of them open in Notepad++ and go to the bottom and work up, the differences will be pretty obvious. I thought it was going to be tedious, but it was all towards the bottom and didn't take long, though that was my conflict, yours could be more or less complicated.
>>
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Why is she holding the hammer backwards?
>>
>>144063670

Half and half pops forming when races that can mix match on a planry would be such a nice attention to detail feature and could mean another way to have pops covert to your way thinking.
>>
>>144068741
to remove nails duh
>>
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More have seen the light <3
>>
>>144067913
>you wanna tell me the bug is still in the 1.1.0 beta patch

They might have, I don't know if the crisis event files were modified by this beta patch, I fixed it in mine when I first read about it in a thread.
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