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/civ4xg/ - Stellaris, Civilization & 4X Strategy General
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Infinite Crisis edition

>Stellaris OP:
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/

Last thread: >>143860979
>>
1st for ideasguys
>>
>>143925071
>>143925241
>>143925416
If only Gieger was still alive.
He would make aliens that truly terrifies you, not these tentacles fuck.
>>
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Do I buy the game, /4xg/?
>>
>>143925643
>buying games
>>
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>>143925416
>40k
https://www.youtube.com/watch?v=IEGo41443iI
>>
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What traits/ethics should I use for:

>space Vikings
>space Chinese
>space Romans
>space Greeks
>space Indians

I'm trying to set up a game with civilizations loosely based on historical ones.
>>
>>143925643
Looks like Age of Wonders.
>>
When will there be a 4x game that does planets right?
>>
https://www.youtube.com/watch?v=9gOWCVfnN-E

threadly reminder of what we've become
>>
>>143925803
>vikings
spiritual militarists
>space chinese
ancient china, late imperial china, maoist china, or modern china?
>>
>>143926094
The basilisk judges us from beyond the veil.
>>
>Vikings
Fanatic Militarist-Individualist
>Chinese
Collectivist-Spiritualist-?
>Indian
Xenophile-Spiritualist-?
>Greek
Individualist-Materialist-Militarist
>Roman
Xenophile-Materialist-Militarist


Considered Pacifist for china, but eh not sure it works that well.
Maybe for the food.
>>
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>>143925803
Space Indians...spiritualist
Space India? Poor adaptation due to shit+repugnant
>>
>>143926094
But how does metal feel pain?
>>
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10th for 40k mod for DWU

why didn't you
>>
How do I fucking install mods for stellaris? Putting them in the mods folder under documents and installing them like other paradox games in a mod folder in the main directory doesn't fucking work either. I'm trying to install some mods downloaded from the mega archive and I'm incredibly frustrated. Pls help anons. The mods will appear in the mod menu but won't actually do anything in game.
>>
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Link to 1.11?
>>
>>143926057
Imperium Galactica.
>>
>>143926715
Source? I'm in the mood for some sci-fi after Moon and Alien.

>>143926429
Looks neat too.
>>
>>143926657
You have to click on the mod in the mod menu to manually activate it.
>>
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>>143926823

Babylon 5, dude.
>>
>>143926886
I know and even when I do that they still don't actually do anything in game.
>>
>>143926823
>Source?
Is Babylon 5, man
>>
>>143926913
>>143926939
Is it good?
>>
>>143926823
Did you watch Firefly or Farscape yet?
This one is obscure but decent too.
https://en.wikipedia.org/wiki/Dark_Matter_%28TV_series%29
>>
>>143926057
Didn't Emperor of the Fading Suns have a full planetary map?

But yeah, I know what you mean.I was actually looking at Crusader Kings II about a month before E3 and thinking "gee, it would be really great if Paradox did this in space"

and then they did but they TOOK AWAY MY SOLDIERS AND GHAVE ME FUCKING SPACESHUPS. WHGAT THE FYUCK. WHY THE RFYUCK WOULD YOU DO THUIS, YOU'RE THE SOLDIERS COMPANY IT'S WHAT YOU DO, AND NOW YOU WANT ME TO ''''''''FLY'''''''' ACROSS THE MAP IN FUCKING *SPACESHIP[S*?!?!!! EVEREYONE FUCKING DOES SPACESHIPS IT'S BEEN DONE A ZILLION TIMES BEFORE YOU COULD AT LEAST HAVE GOIVEN IT A NEAT TWIST BY TAKING SPACESHUPS OUT AND MAKING A GROUND-COMBAT FOCUSED SPACE 54X THAT FOCUSES ON THE ACTUALLY INTERESTIONG PART OF SPACE BUT NO, YOU HAD TO GO FOR SPACE SHIPS,. FUCKING SPACE SHIPS. DHJWUEHFIUSHDFSHDFKJSDRKHWEKJRF

brb
>>
>>143926328
>>143925803
cont
>Vikings
Strong, Nomadic
>Chinese
Agrarian, Natural Engineers, Communal, Slow Learners
>Indian
Rapid Breeders, Thrifty, Sedentary
>Greek
Intelligent, Sedentary, Resilient
>Roman
Charismatic, Decadent, Industrious
>>
>>143927117
I'm pretty noobish in sci-fi to be honest. Moon, Cargo,Alien, Event Horizon, Sunshine, Pandorum, I watched them, but they're movies.
In TV Shows, I'm very ignorant, except for Doctor Who and Stargate.
>>
>>143927321
Then watch Firefly first and try standard stuff (Galactica, Farscape Babylon 5)
You could also try to watch Star Trek TNG if you enjoy bit of nostalgic vibe.
>>
>>143927321
Movie: Gattaca
Show: Enterprise
>>
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>>143926657
Can someone just post a quick step by step guide on how they install a mod? I can't figure out what I'm doing wrong and why they aren't working in game.
>>
>>143927321
Star trek deep space 9 is very good if you are interested. It's very diferent from other star treks. I focuses more on politics and issues, espionage etc..
>>
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>>143927132
>>143927132
>>
>>143927613
Gattaca was cool. We watched it in school.

>>143927662
Ain't that the one with Picard, the bald frenchman?
>>
>>143927117
>>143927604
>firefly
>farscape
>dark matter
end your fucking existence you pleb tier faggot
>>
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>>143926973
Haven't watch it over a decade so i cant tell
love the ship design though
>>
>>143927662
deep space 9 is a war fetishist's idea of star trek

all the TNG spinoffs are horrible, every single one
>>
>>143927808
>i watch only sci-fi so hipsterish i wont even name it
>>
>>143927785
>Gattaca was cool. We watched it in school.
I know a chemist that watched it in school.
His teacher said that the main character was a bad man for endangering the mission with his potential heart problem.
>>
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>>143926973

Babylon 5 is decent, though everyone but Narns and Centauri are pretty annoying.

>>143927117
>Farscape

I love Farscape.

>>143927604

TOS has better eecandy
>>
>>143927928
His teacher was a fucking dumbass who completely misunderstood the movie and deserves a slap.
>>
>>143927952
bones got game
>>
>>143927785
DS9 is the one with the nigro. The Quark episodes are really nice. If you want books try picking up something by stanislaw lem.

https://www.youtube.com/watch?v=bPBzj90Su8A
>>143927864
And the movies are directed/produced(?) by a conspiracy fag. Jesus what a terrible time to live.
>>
>>143926657
>>143927646
put .mod in
C:\Users\[YOUR_USERNAME_HERE]\Documents\Paradox Interactive\Stellaris\mod
put folder with random numbers in
C:\Users\[YOUR_USERNAME_HERE]\Documents\Paradox Interactive\Stellaris\workshop\content\281990
>>
>>143928042
>Stanislav Lem
>not Isaas Asimov

Lem is kinda ...dry?
I remember reading Fiasco a while ago and it was way too long for a simple premise.
>>
>>143928049
Thank you and god bless my good sir
>>
>>143927132
Lmao
>>
>>143928042

Quark episodes, O'Brien episodes, and Garak episodes are best of DS9, and Odo episodes that aren't MUH KIRA or MUH PEEPUHL. There are some good nigger space jesus captain episodes like In the Pale Moonlight, but a lot of his episodes are fucking annoying.

Garak is best character by far.
>>
>>143927864
>all... TNG... are horrible
ftfy
>>
>>143928264
Return from teh stars, eden, peace on earth, the books about pirx are all better. The best for me are Cyberiad, futorological congress (jesus fuck it's good) and the pirx stuff. Fiasco is a bit dry.
>>
>>143927864
>1 of 7 seasons involves a war
>its a "war fetishist's" idea of star trek
?
>>
>>143928264
>nolan to bring asimov's foundation to tv
no
please god no
I will literally kill myself if this happens
>>
>>143927132
>Didn't Emperor of the Fading Suns have a full planetary map?
I'm surprised anyone even knows about that game.
>>
>>143928330
Yeah there should have been more garak and quark. O'brien is /egg/ in persona lel.
>>
>>143928629
sisko is a genocidal maniac throughout the whole thing
>>
>>143928749
Clearly we didn't watch the same DS9.
>>
>>143928749
Sisko did nothing wrong
>>
>>143927132
>54x
What do the other 50 xs stand for?
>>
>>143928631
>nolan

the truth is even better
>>
>>143928330
Sisko's problem is that his character is too bound up with being the Nerevarine and when he isn't doing that he's just a not very remarkable Starfleet captain. That and the writing didn't pick up until like four years in.

I think he gets better once the show gets better and they start to have an idea of where they're going. Because Sisko is so connected to the story arc, it drags him down when it's bad and boosts him when it's good.

He really starts to shine in season 5. For the Uniform is a good example, and probably my favorite episode.
>>
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>>143928558
Fair enough. Solaris was great though.
Still for "noob" readers (if one of them actually sees this banter) id recommend K.Dick since he always had bizarre settings.
>>143928935
>independence day
Oh god pls no
>>
>>143927864
Starship Troopers is a war fetishist's idea of Star Trek.
>>
>>143929432
Starship Troopers was okay.

Only the first movie though.
>>
>>143929298
he legit had the movie rights to foundation in 2013, I don't know what happened since
>>
Saw something about portals in the last thread, got me thinking

Advanced FTL methods? Maybe they can add more, you can research more, or research advanced upgrades to your current FTL?
Like in last thread, wormholes>portals
You can either make portal stations that connect from anywhere in the galaxy, or sort of a giant wormhole generator with reach across the whole galaxy
Hyperlanes> some sort of super-hyper lanes, let me explain
Instead of all these random stars being connected, there are a certain # of stars (depending on galaxy size) that connect with huge lanes, I'm talking you can go from one star to another a certain # of stars (again depending) or to another across the galaxy, in a relatively short time compared to what it'd take to travel normal hyper lane
Warp>...beats me

Ideas/comments/opinions/suggestions?
>>
>>143929468
There was only one starship troopers movie though.
>>
>>143929636
True.

I wish I hasn't sold the game, I miss shooting alien bugs.
>>
>>143929509
Slipstream space like in Halo. Similar to warp except you aren't sure where in system you'll land.

How many types of ftl is there in sci fi? I mean really they all seem to boil down to the three basic ones we have in Stellaris. Not sure what more could be added that wouldn't either be significantly worse or better than any of the current ones and that also isn't just a slight variation of one of the three. Although adding variations of the three would be cool as well.
>>
>>143929509
For hyperlanes you could introduce lane creation. For warp, I dunno, passively repair while in transit?
>>
Still the best.
>>
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how does this even happen
>>
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Okay, so there's these primitives already on the planet that I colonized. Is there anything I can do to make them civilized? If so, what tech do I need?
>>
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>>143929509
I'd like it if wormholes could only produce a single connection that you set, that would basically just make them warp gates, with your ships having no ftl capability of their own

no charge up time just flying through the wormhole as if it were regular space, possibly even with them being open for anyone to use

the late game upgrade could be a more expensive infinite range version

of course that would fuck up the retreat functionality, but it would be more interesting to me, and more balanced with the other types

another upgrade could be a ship mounted version that does have chargeup time like now, so you would have one or more large ships mounted with a wormhole generator for highly mobile fleets, or put one on a science ship for better exploration, that would also restore retreat functions
>>
>>143927132
This is the map from Fading Suns.

I never played it, but apparently it gives you a full map for every planet. Which makes sense, because planets are the actually interesting part of space, no one ever printed out a 1:1 solar system map.

Space games should stop dicking around with space ships and make ground combat the focus. Make planetary invasions like the air game in X-Com.
>>
>>143929636
Where did this gem come from?
https://www.youtube.com/watch?v=KIsv1YOFNys
>>
>>143930075
fucking cheaters
>>
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>>143929509
Moo3 had long range Hyperlanes that basically transferred fleets over half the galaxy in a single turn. They were green.
>>143929829
>logical to good writing
>as the season progresses situation gets worse because its what would actually happen in reality
>at end of every season writers dont know how to retain status quo because things went to shit
>pull out a miracle out of their ass every fucking time
Thats Atlantis
End of first season pissed me off so much
>>
>>143930002
>another upgrade could be a ship mounted version that does have chargeup time like now, so you would have one or more large ships mounted with a wormhole generator for highly mobile fleets, or put one on a science ship for better exploration, that would also restore retreat functions

Only if i can make "migrant fleets"
model port when?
>>
New ship sets when? The Reptillian ship set is the only all around good looking one, but even the corvettes have retarded wing things. Mammalian ships are okay but the corvettes are weird and the destroyers have some ugly combos.

The rest have one or two decent ships but most of them are ugly.
>>
>>143930002
>no charge up time, just fly through
That's essentially what I thought of for portals/star gates lol. A good idea
>wormhole components (Large) for ships
Would be an amazing addition
Maybe take a lot of energy, but no need to return to the wormhole generator if one of your battleships has one?
Maybe it'd have to be an actual segment of the ship and not just a component. I dunno. Another good idea though
>>143929802
Warp>slipstream is a very good idea. Literally can't think of anything else
>>
I'm playing a spiritualistic empire, do I not get the chance to research sentient AI or do I just have bad luck?

I want synths.
>>
>>143930319
That's exactly what I mean. That's the only way I can think of making hyper lanes actually good/upgraded
>>
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>>143929636
I liked the third one.
>>
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>>143930362
forgot my picture

>>143929802
>>143930403
Slipstream would be cool if you had a very small chance for a event when a ship/fleet jumps
>suddenly the ship/part of the fleet exploded and got damaged
>the ship accidentally the time continium and now you have a copy(no fleet version because could be op)
>ship is lost to the warp
>a small Unbidden fleet comes with you
etc
>>
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>>143930480

i took fanatic spiritual just to get psionics and i ended up getting robots,

Anyone know if they're mutually exclusive?

1.11 where? Just tell me what to google.
>>
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YEARLY REMINDER
>>
>>143930556
Except in Moo3 those were naturally occurring lanes.
You also had basic retro engines that in ultra lategame became as fast as hyperlanes to counter bottleneck problems
>>
>>143930012
That's an awesome idea
If they made it so you had to actually set up/plan for defense of the randomly generated terrain of your planets, it'd give you something to do mid/late game

As well as give a lot more depth to the game/war and combat, deploying ground troops and going from a space 4x to an on-ground rts. In the same game, no load screens? Just zoom into the planet? I would never stop playing
>>
>>143929802
>How many types of ftl is there in sci fi?

A bunch.

http://www.projectrho.com/stardrv.txt

FTL drives are like creation myths. Both are completely impossible but integral to most stories.
>>
>>143930319
>End of first season pissed me off so much
Was that where they found a way to easily link back to earth and wound up defeating the point of the series?

I didn't like how they introduced a big bad in the very first episode. It's a brand new galaxy full of ancient tech. Surely they could have done some interesting exploring before finding the new goauld.
>>
>>143930702
Or another event:
>fleet disappears
>assumed lost
>respawn several years later
>>
>>143930839
Yeah, these lanes would be naturally occurring, you just couldn't see them/use them until you research the tech
>>
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>>143930912

It's television. At least Atlantis had a better pilot than B5 did.
>>
>>143930912
>Atlantis under siege
It was the part where Earth sends magical alien tech Battleship to save them and give them Atlantean batteries they were striving to get for the whole season.
>>
>>143931049
I really liked UFO as far as shows go. It was almost XCOM : The Show.
>>
>>143930690
There's a scene where the guys in mechs are wiping out the bugs with a sort of overlay of those two women praying.

Which is pretty wierd since the wierd cult god they had been praying to before was actually the alien bug superhivemindqueen.
It's an insane film.
>>
>>143931072
the amount of bullshit that fits in a single sentence like that makes me really tired in my head, you know?

reboot when? the movie is basically the only good thing about stargate
>>
>>143930945

>early game
>5k fleet appears out of nowhere under player control with advanced technology.

>later game
>finish researching all the techs those ships had
>main fleet vanishes.
>>
>>143930750
>>143930480
>Robotic Workers
1.25x if scientist expertise is industry.
0.2x if spiritualist.
0.1x if fanatic spiritualist.
>Droids
1.25x if scientist expertise is industry and level is >2.
0.2x if spiritualist.
0.1x if fanatic spiritualist.
>Synthetics
1.25x if scientist expertise is industry and level is >2.
1.2x if scientist trait is spark of genius.
1.1x if scientist trait is maniacal.
0.2x if spiritualist.
0.1x if fanatic spiritualist.
>Synthetic Personality Matrix
1.25x if scientist expertise is industry and level is >3.
1.2x if scientist trait is spark of genius.
1.1x if scientist trait is maniacal.
0.2x if spiritualist.
0.1x if fanatic spiritualist.
0.1x if scientist expertise is not industry.

vs

>Telepathy
0.05x if not spiritualist or fanatic spiritualist or scientist expertise is not psionics.
If Materialist or Fanatic Materialist requires scientist expertise Psionics.
>>
>>143931049
>step through stargate
>their strings don't go with them
>whole team instantly collapses and dies
>>
>>143930991
>>143930839
IIRC, at least in MoO2, they were wormholes and granted 1 turn travel from one system to the other
Unlike the "wormhole traveling" Stellari has
>>
>>143930828
I just added up to 12 players in the lobby at the start of the game.
Like day 1 pirate.
Why is there a retarded info graphic on how to get up to 12 players?
>>
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>>143931072

I think the very belligerent Asgard on the Daedalus makes up for the deus ex machina.
>>
>>143927179
Warp isn't moving at the speed of light (since matter can't travel at the speed of light), what warp does is manipulate (warp) space-time so that your ship is essentially caught in a space-time wave or bubble, that is capable of moving faster than light, since space-time itself doesn't have to follow it's own speed limit. So technically ship traveling at high warp speed probably wouldn't be moving faster than a normal space ship, if it even needed to move at all. The interesting bit about the crash would be observing the effects of the abrupt compression of space-time around the crash site, as the the warp drive would've been active and warping space till the moment of the crash.
>>
>>143931072
>magical alien tech Battleship
They could fly from the milky way to the pegasus galaxy in TWO FUCKING WEEKS. Trivialised the shit out of space travel.
>>
>>143930945
>Fleet warps out
>contact lost
>20 years later, fleet appears at random planet
>being lost in the void for 20 years felt like eternity
>being outside the fabric of our universe for so long
>being where you go after "death" but still being alive and trapped there in the rift
>encountering the unbidden and all sorts of extradimensional horrors
>drives the crew insane
>space madness
>fleet re-enters galaxy hostile to all
>tries to take over planet/colonize and start their own empire of madmen
>>
>>143929802
>slipspace drive
>retreat demolishes the enemy fleet

www.youtube.com/watch?v=OhnbEF7JweE
>>
>>143931450

Because you're probably using the largest map?
The others have a cap for 10,8,6, etc. players.

Trust me on this, beyond earth is three times the fun if youplay with max players on a normal map. The Ai gets really aggresive and paranoid with the player and each other, every new city angers someone.
>>
>>143931557
One of the first time Asgards show up in stargate is kind of neat.

https://www.youtube.com/watch?v=cbZq2MPYHoY
>>
>>143931589

It was asgard tech on loan and it ate a ZPM each go.
>>
>>143931218
fugggg, having time travel events like that would be fucking sweet.
>>
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>Checking files to see the happiness threshold for pops to start joining factions
>Find the line
>35
>Was doing an extremely adaptive run, it brings the 20% habitability planets 5% over the faction/revolt threshold
>Suddenly it hits me
>2 5% researches + 5% frontier clinic + 20% extremely adaptive trait is exactly 35% habitability
>Extremely adaptive with all habitability technologies make even the 0% habitability world types habitable without factions/revolts

So that's why it's so godawfully expensive compared to just adaptive
>>
>>143931217
Most ''''''''science'''''''' fiction is very badly written.
>>
>>143931229
i-i don't get it
>>
>>143931884
10%(Tech)+5%(Frontier)+5%(Paradise(Pacifist))+5%(Empire Wide Resource Building)+20%(Extremely Adaptive) for 45% Habitability.

And +5% more habitability for the planet you put the resource building on.

Can we go higher?
>>
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>>143931218
>>143931868
sunset invasion dlc confirmed
>>
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>Spiritualist FE appears next to me
>Their holy world is inside its borders
>>
>>143931915
You are less likely to get the robotic techs if you're spiritualist.

You're less likely to get Telepathy(the start of psionics) if you're not spiritualist.

You also can't get Telepathy unless you have a Psionic scientist if you are Materialist.
>>
>>143931884
This is why basing the faction threshold solely on happiness is retarded, it makes it easy to game and entirely ignorable, but they probably set it at 35% since above that the number of rebellions probably become overwhelming. It should be based on ethics, development level, distance from capital, and other factors on top of happiness, and give factions more demands than just independence or repatriation.

I've played multiple games to the 300-400 year mark and I've never had a single rebellion, not one, even playing as non-slaving/purging empires, it's really easy to keep happiness above the threshold.
>>
>>143932214
>video related
https://www.youtube.com/watch?v=owdjizoiqVY
>>
>>143932258
They only have one?

I think the ones in my game have 4.
AI colonized one.
>>
>>143931218
>early game event
>fleet of blank power appears
>technology is blank years ahead of us, like nothing we've ever seen
>fleet comes from where it [disappears later]
>enters orbit of capital, makes contact asking WHAT YEAR IS IT
>they are told
>no response
>fleet leaves

>be blank years later
>have a number of ships=blank in power
>go to warp and they disappear
If it was an event and not under your control it'd probably be better, how would the game know what tech/weps you're going to give your ships?
Inb4 torps and meme lances
>>
>>143932178

there is a spiritualist building that gives 5% planet happiness and one of the space animal quests can end in a perpetual 5% extra empire-wide happiness if youre spiritualist.
>>
Okay putting the .mod file in the documents mod folder makes the mod show up in the mod menu but even though I put the actual mod files in the workshop/content folder in a file with their corresponding random name that's identified as "remote file ID" in the .mod file none of the mods are working in game. I've tried everything and they still don't fricking work. Pls help.
>>
>>143932760
>>143932760
Habitability.
>>
>>143932397
>giant lasers cutting through ships
For some reason this makes my special part tingle.
>>
>>143932908
If there's one thing galciv did right, it's that the ship designs were pretty schway.
>>
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>Of the two colonizable planets nearest me, one has pre-sentients making it useless.
>Game starts me next to 4 fucking empires
>Of the planets near me I can only get two, one size 18 one size 8
>Oh that's alright I'll just go to the outer rim of the galaxy, I'll just comeback and purge all these assholes later
>Two fucking xenophile FE's right fucking next to each other.
>Completely blocked in only 20 years into the game

I really need to get the no clustered starts mod, this shit is stupid.
>>
>>143932594
Yeah, that works better as an event
>Tell them and let them leave
You get some research bonus and maybe it unlocks tech later
>Ignore them and attack them
They turn hostile and if you manage to destroy one, it unlocks some unique tech
>You manage to convince them to give you some info from the future tech
You get another tech and the time police will try to beat your ass
>>
P A T C H

W H E N ??????
>>
>>143931884
>revolt because you hate the planet you are on
>gain independence from the empire so that you can't migrate off-planet
these fukin xenos m8
>>
>>143933467
next week
>>
can someone give me the optimal minmaxing ship loadouts?

i'm fucking tired of losing space battles
>>
>>143933787
dude torpvettes lmao
>>
>>143933787
>>143933949
remember evasion admiral too
>>
>>143933949
so all torpedoes?

i've got lasers on mine

what if the enemy has point defense?
>>
>>143933787
>torpedoes
>point defense
>assloads of shields
>lances
>plasma
>>
>>143934114
More torps
So many torps that PD can't handle
>>
>>143934114
>what if they have pd
then you bend over

but most AI don't
>>
>>143934114
I wouln't know, since I'm not a minmaxing cuckold
>>
>>143933787
small and medium plasma and disruptors
large lances
congrats you're a fallen empire now :^)
>>
>>143934114
Enough missiles or torpedoes can overwhelm any point defense system. They can't stop everything.
>>
>>143933787
>>143934114
Kinetic Artillery, Flak, Autocannons

game set match
>>
>>143934114
>what if the enemy has point defense?
then you need more torpvettes so some still get through
>>
got the civil war starting event as a spiritual hegemony.
Got fucking Particle Lances from the event spawned enemy cult shipyard.
Wrecking every shitter alien that even dares to get smart with me.
>>
>>143934331
yeah well fuck you if the AI is allowed to blob 50 worlds then I'm allowed to be a cuckolding-loving minmaxer
>>
>>143934331
i bet this nigga uses anything other than corvettes too
lmao
>>
>>143934551
a t3 PD can shoot down approximately 4-8 missiles, and half that amount of torpedoes; a front line of 1-1 destroyers with all 4 small mounts as PD is more than enough to fuck you over.
>>
>>143934727
but you can blob 50 worlds too :^)
>>
>>143935020
i can also cover your mom's face with blobs of semen

fuckboy
>>
>>143935082
you win this round anon
>>
FUCKING CHRIST

I CAN'T GET ANY FUCKING MODS TO WORK.

THEY ALL ARE ACTIVATED IN THE MENU BUT I CAN'T GET ANY OF THEM TO ACTUALLY DO ANYTHING IN GAME.

JUST FUCK MY SHIT UP SENPAI
>>
>>143934897
>implying the ai would ever do something that smart
>>
>>143934748
>playing 1.1
>enemies corvettes are all gone in the first 10 seconds of the battle
Using 1/3/5 ratio and everything is getting completely blown the fuck out.
>>
>>143935252
git gud nerd
>>
>>143930862
Throw in different populations represented by different national borders on the surface of a planet and I'd be in.
Make planetary conflict a war game include mechanics for terrain, population density, orbital fleet assistance.
Conquering planets should be a strategic endeavor, not just a backdrop to fleet batted.
>>
>>143935595
I'm trying but I can't. I've tried everything I can think of.
>>
>>143930012
>Space games should stop dicking around with space ships and make ground combat the focus. Make planetary invasions like the air game in X-Com.
And boarding.
>>
>>143935776
just try harder :^)
>>
seriously though lads joke's over, when is the patch coming out?
>>
>>143935873
So FTL?
>>
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How's this for a destroyer?
Does it need more point defense?
>>
>tfw no qt xeno gf
>>
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I should be able to give an ally energy credits without having the offer turned down.
>>
>>143936568
I say no to free shit all the time
>>
Armour or shields for destroyers?
>>
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Does anyone know how to remove this stupid pop up?

its stuck up there and its causing the scourge event to not clear. I've wiped out every last remaining bug, but the pop-up is causing the game to think its still just starting.
>>
>>143936563
>tfw no gene modded gf
>>
>>143936563
>>143936828
[Purge]
>>
>>143936473
>5 small
swap out the front section for the 2 small 1 medium section, put 2 pd in the front, and use the t3 rippers on the med and rear smalls.
>>
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>>143936828
>tfw no synth gf
>>
>>143936828
>no qt gene modded superior mutant gf to be subservient to
>>
When does Clarke release for real?
>>
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>>143936473

Either take advantage of the large mount, or just build more corvettes.

Destroyers aren't strong enough defensively to be effective at anything else.
>>
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>>143936828
>>
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>>143936563
>tfw
>>
>>143936973
>buy synthgf2000
>fire her up for a good hard dicking
>rb?rb?rb?
>gib rights plz
>>
>>143936715
Please respond.
>>
>>143937126
Oh fucking break me please!
>>
>>143937235
i-i would give her rights
>>
>>143937273
make me
>>
>>143936937
ah of course 2 small 1 medium for the front.
Tired and wasn't paying attention.
If it was 4 small for the front I would go for it.
I figured having guns of the same range could be useful.
>>
>>143937127
>xessbe please bring me the files on the advent facility
>yesss commander, is there anything elssse?
>a nice cup of coffee, would you dear?

>doesssss working with me make you sssss uncomfortable?
>let me help you relaxssss
>>
>>143936715

More hull if you manage to get that tech. If not then shields.

Armor is pointless since lazers and plasma is a thing. Shields main drawback is torps, and you can PD your way through those.

Although if its MP, and the enemy has Neutron Torps, then you're kinda just fucked...may as well build armor to sorta tank em.
>>
>>143937324
if you give your robogf rights she'll demand leadership, if you give her leadership she'll elect her ethic divergent ass president of your crib and you'll never get to have fun again.
>>
>>143937127
I want to pat its head and boop its cute nonexisting nose.
>>
>>143937615
I hope she'd still love me after all that.
>>
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>>143937568
p-please anon
>>
>>143936973
do not fist android girls
>>
>>143937008
>tfw no mutant gf with Super Strong, Industrious Charismatic, Rapid Breeder and Sedentary
>>
>>143937707
>still love me
top kek anon all robogfs love is your energy reserves
>>
>>143937649
I would massage her frill and hold her tail
>>
>>143937707
You'd just be another of her toys.
>>
>doing nothing
>start wondering about the society of a multispecies galactic empire
>suddenly it hits me

HUMANS GONE WILD
POOR LITTLE HUMAN BOY
HUMAN GIRL GETS THE BIG REPTILIAN COCK
BARELY LEGAL 18YO GETS SPORED
>>
we synths nao boys

wish me luck
>>
>>143938968
G I B R I G H T S G I B G I B G I B F I L T H Y F L E S H B A G G I B
>>
Is building robots/droids/whatever even worth it? They take ages to be assembled and cost quite a large amount of resources that won't be paid back in a few years, unless you put them in really mineral-heavy tiles. They just seem like the non-evil and less effective slaves.
>>
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First for democracy suks.
>>
Using the Martian start mod and unsure what ethics to choose for my playthrough. If Earth was destroyed and we were forced to live on Mars what would we be like? Collectivist, Militarist, Spiritualist?
>>
>>143940757
Collectivist and materialist, for sure. Surviving on the red planet takes teamwork and tech.
>>
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>tfw using wormholes is basically cheating
>tfw only allow hyperspace because it's the most strategic form of FTL travel in the game
>>
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When does this game git gud?
>>
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>>143939758

I usually only employ robots on conquered worlds that my primary species cannot yet inhabit, or would be wont to occupy.
>>
>>143939758
>They just seem like the non-evil and less effective slaves.

Is that not the entire point of robotics, nay, the entire industrial revolution?
>>
>>143941035
>bottlenecks
>strategy
>>
>>143942109

Fortifying a bottleneck is a strategy.
>>
>>143939758
I use them to colonize less habitable worlds to expand my territory. They build up the infrastructure while terraforming station brings up the habitability.
>>
>>143928749
Well that's fine, he's not Picard
>>
Is there any point to the hyperlanes? Seems useless compared to wormholes and warp.
>>
>>143942246
Picard is just a shit. what kind of dumbass trolls Q and expects to get away with it?

That is why Sisko hates picard. Not because picard was turned into locutus against his will, but that his unbridled arrogance brought q's wrath and the borg threat that killed his wife with it.

As i get older, i come to find the haughty attitudes of the TNG crew to be completely insufferable. They're all wesley.
>>
>>143929902
There is a tech that lets you uplift primitives.
>>
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What happens if I'm using the playable robots mod and I research Sentient AI?
>>
>>143942428
>egomaniacal sex adict
>patronizing jackass
>dunmer tribunal
>series that doesnt exist
>shitty Syfy show
The more I think about the past series, the better the new shit looks
>>
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>>143942654

ROBUH WHURRS!
>>
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I need something new to roleplay as. pls halp
>>
So does anyone know what Stellaris uses to animate the portraits?
>>
>>143943138

Macromedia Flash.
>>
>>143943121
I gotchu,
Download the playable invaders mod and rp as the Remnants of the Swarm invasion fleet.
For extra fun : Dont kill everyone but vassialize them.
Call yourself "Ben'Raks revenge
>>
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>not making a spiritual xenophilic civilization
>not liberating foreign planets so that they adopt your ethics, then vassalize them and incorporate them into your progressive democracy, then forcefully genetically engineer them so they have similar traits
>not spreading happiness and enlightenment throughout the galaxy
>>
So I got a bunch of vessels in Stellaris. I was wondering if it was worth integrating them or not. Some of them are quite large.

Also, wtf I need more energy. If I move my fleets I got from +50 to -150.
>>
>>143942718
whos the tribunal?
>>
>>143943678
You don't actually need energy credits once you get enough minerals yo can ignore the energy credits.
>>
>>143943678
>I was wondering if it was worth integrating them or not
It's not, not only does intergrating large vassals take forfuckingever (on the upside of 100 years in some cases), pops in recently annexed vassals still get the -25 happiness "recently conquered" penalty.
>>
>>143943349
>Remnants of the Swarm
I like it. It shall be done senpai
>>
>>143943880
this, don't think of EC as a currency you constantly need, there's not enough shit to spend it on for that, instead think of it like war supplies, it limits how long you can be at war before you need to let your stockpile refill.
>>
>>143943982
Yeah but remember this time it's no longer genocide but total subjugation of all Alien races.
For extra fun : start off in an advance AI starts like those are the races that crushed you the first time.
>>
Does anyone know where I could get a portrait for a sergal race?
>>
>>143943678
>worth integrating
if they are small and they have good planets/resources I would but generally fuck integration. Takes too long and it's just more shit for you to manage which you dont need.
>>
>>143944126
I have 300 EC/month and I'm constantly short. Trying to terraform 20+ planets.
>>
Fighters or Bombers?
>>
>>143944350
Terraforming is fun but I wish it could kill pops, so I had an easy way to genocide xenos and get a decent planet at the same time.
>>
>>143944453
Fighters go after bombers, corvettes, and destroyers.
Bombers go after everything but fighters, but will prioritize larger ships.
Decide what you're worse at deal with, and go with that.
>>
>>143943841
Sisko
Should be obvious with a declaration that Voyager doesn't exist
>>
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>>143944145
why pictures off centre in 1.1 now
>>
>>143945629
I have No Idea I've been using 1.0.3
>>
>>143928007
Nope his teacher was right.
The moral of the story is cheating is fine if it suits you but not society
>>
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>>143945756
fucking Clarke, I can't play like this
>>
>>143945929
I think the new update broke all my mods too.
Im waitng for the 90 fix dlcs now.
>>
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>>143944628
>easy way to genocide xenos
Nigga you dumb?
>>
>>143946042
Guess I'll have to wait then. Playing as default races just doesn't do it for me anymore. Except maybe some shrooms
>>
>>143946156
How does purging work? I've conquered some planets that I've researched colonization for, and was thinking I could purge the population and replace them with my own. I just stopped a rebellion before it even got into space so I imagine they must be vulnerable and can't do anything about it.
>>
>>143946156
>xenophobe and collectivist
>not just taking spiritualist and divine mandate
>not upgrading to transcendental empire
>>
>>143946491
Once the purging starts only you can stop it. They can't rebel out of that.
>>
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What the fuck actually counts towards "border friction"?

I'm wedged between two neighbors (ring galaxy) and while one of them has almost no border friction, the other has like 100.
>>
>>143946653
>ring galaxy

But why?
>>
>>143946653
Literally touching
>>
>>143946545
You only pick 1 to be able to genocide xenos dumbass.
Transcendent empire only allows you to have slaves not purge.
>>
>>143946743
Because I like playing hopscotch with my wormholes.
>>
>>143944281

lol
>>
>>143944350
>terraforming
why the fuck would you do that if you can just modify your people
>>
So I was always a bit annoyed the viking civ (denmark) in civ V was trash most of the time, so I thought of making a modded one. But I had a hard time deciding whether to make them cultural or militaristic. So I thought of these two. Do you think they are balanced? (these are meant to replace "vanilla" denmark, so they borrow elements)

First one is cultural/exploration based...
Civ: Norsemen
Start bias: Tundra
Leader: Leif Ericson
Trait: Boats and embarked units have +2 sight. Land units pay 1 movement cost to embark or dismebark. Tiles that border both a mountain and a river get +1 culture and +1 gold.
Unique unit: Skald. Great writer replacement. Get one free at Masonry. Get one free whenever you found a city on a landmass that you don't currently have a city on. When writing a political treatise or great work of writing, the tile the skald was standing on gets a "runestone" improvement as well, which gives + 2 faith and with archaeology, +2 culture. Additionally if the runestone is on tundra, +1 food. Skalds also have unique names, like Snorri Sturluson.
Unique unit: Norse Explorer. Unlocks with optics. Land unit with 10 strength. Costs as much production/gold to make as a longswordsman. 3 movement. Ignores enemy zone of control. Moves at full speed on hills and across rivers. Can settle a city if you don't current have a city on the landmass he is standing on. Cities founded by these units get a runestone placed on a random non-luxury/etc tile adjacent to the city.

1/2
>>
>>143946816
>you only pick 1
But why not both?
>>
Second one is pillaging...

Civ: Vikings
Start Bias: Coastal
Leader: Rollo
Trait: Coastal pillagers. Health regained and gold from pillaging doubled. Pre-gunpowder land units pay 0 (melee and ranged) or 1(siege) movement to pillage. Any unit standing on a land tile next to the coast or a lake gets doubled defense against ranged and city attacks. All units get amphibious promotion.
Unique unit: Berserker. Replaces longswordsman. Unlocks early, like the regular denmark berserker. Ignores terrain cost. Fights at full strength regardless of health. For every 15 health missing, +1 strength. If it dies to a melee unit, gain faith (however much a pictish warrior would have gotten for killing it). Gets first "defense against ranged attacks" promotion.
Unique unit: Longship. Replaces trireme. Built 25% faster. Doesn't cost maintance. 2 less strength. If stacked with a land melee unit at the beginning of a turn, the longship gets +4 strength and +1 move, and the melee unit gets boosted to whatever move the longship has. If the longship is on a coast or a lake and stacked with a land unit, the land unit can disembark for free.

2/2
>>
>>143947145
Fuck it, pick militarist along with them and pretend to be zerg
>>
>>143947145
Because xenophobe is awful
Thread replies: 255
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