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/4xg/ - Stellaris, Civilization & 4X Strategy General
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>Stellaris OP:
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/

Last thread:>>143637957
>>
>>143699669
non-shit combat
>>
First for tell me what new features you want.
>>
>>143699980
non-shit combat
>>
>>143699939
Research the mehreens, best troops bar none. Clones are shit.
>>
>>143699916
Whats wrong with combat ?
Only thing I could think of is that there aren't any tactics like kiting and shit but thats it.
>>
>>143700113
>invade a planet with twice the defenders
>space marines rek their shit anyway
>>
>>143700116
it's stuck perpetually in the equivalent of early game europa
>>
>>143700116
>battleships barely moving and staying so far behind they're out of range
>corvettes getting in middle of two buildings not moving at all and staying out of range
>>
>>143700278
Grab a dozen, a general, and give them any upgrade, 90% of the time you don't even need to bomb the fortifications.
>>
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So after some testing i figured out i will make caste slave empire BUT with castes per tile.

Which means alot of resettlement
So i genemodded nomadic+frontier collectives+transcendent empire + artificial moral codes

6 influence per pop,no joke.
>>
>>143700574
>a dozen
That is not codex-compliant, you filthy fucking space furry.
>>
>>143700116
>>143700373
>attack spaceport with docked fleet
>pitiful reinforcement fleet arrives from behind
>fleet destroys spaceport and docked fleet
>fleet slowly moves toward the planet and away from enemy fleet
>enemy fleet stuck at system edge
>no one moves
>>
>>143699878
I'd the ethics to work as a sort of scale between one extreme and the other, where all pops have a degree on all four the ethics simultaneously, and various circumstances cause them to drift toward the various extremes. Being occupied will make pops more xenophobic and militant, for example, while being at peace and having large food surpluses will make pops more peaceful and individualistic, or something along those lines.

I'd like for the government of a given Empire to be setup differently depending on the specific form chosen and other factors, so an indirect democracy could have some number of political houses that govern, with each seat being determined by the pops in your empire, and the way they're determined varying according to player policies, so you could have each seat be a planet FPTP or have there be a proportional system and so on. I'd like for the leaders in a given Empire to have their own ethics, homeworlds, and other details that influence how they operate, who likes them, and so on. I'd like elections to be more detailed, possibly with factions and parties that focus on specific policies, and the governing ethics of the Empire fluctuate depending on who is running the show.

I'd like them to implement something along the lines of Admirals having various ranks that denote how many ships they can optimally command, and, like in Darkest Hour, Admirals who command less ships gain experience faster, so fleets aren't just big doomstack blobs. I'd like the ship classes to be less rigid, wherein technology gives you the capabilities to make ships that are larger and larger naturally over time.

I'd like sectors to operate more like autonomous substates where, depending on your government and policies, their ability to freely decide things varies, so a highly centralized, collectivist Empire can micromanage sector buildings and pops if they want to, while individualist empires aren't able to.

I'd like a Grand Strategy game, honestly.
>>
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Tall vs Wide should be an economic policy choice in Stellaris. Tall would have the new research penalty, which gives a large penalty for the number of planets you have while mitigating/removing the penalty for the number of population you have. Wide gives you the old penalty based entirely on total population. There would also be a middling choice for making a smooth transitions and middling empires in general.

There's no real reason for the research system to favor a specific playstyle.
>>
>>143699834
So I went a little overboard on this shit, but whatever.

https://docs.google.com/spreadsheets/d/1D_MS2NsriJtZkxSeSzxeZFTCTVn26aoeZnB70xKlbiI/pubhtml

That's a link to a spreadsheet detailing out how much food you will get per planet based on Tile resource, % food increased, and building type.

I ignored trying to build calcs while using the Frontier clinic unless it needed. Most of the time, adding in at Clinic wasted more potential then it saved.

Hope you guys enjoy it.
>>
>>143700774
Fuck you rawbutt, the sons of Fenris do whatever the fuck they want.
>>
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>>143700629
And to add on that communal+xenophile+charismatic basically means EVERY single pop is happy up the ass
>>
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>>143701723
>>
>>143701904
>improved energy initiative
how do you get this along with improved working conditions?
>>
>>143696935
That is strange.
I decide to fight FE and bring like 50k Fleet with 20k vassals but they have like two fleets only(9k and 6k).
I was really surprised by their weakness but then I remembered that they fight before like 4 times against one of the biggest empire and that probably weak them enough.
They only have three planets but if you say its true they should have more.
Unless the reinforce process is bugged.
>>
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>>143702346
It just...happened i guess
>>
>>143701904
how do you get so many traits wtf
>>
>>143701306
I don't care about food in Stellaris but I appreciate your autism
>>
>>143702726
You should care, It's the only building thats required on every planet.

Getting your food production to certain levels allows for less food buildings and more plants/mines/labs, thus increasing your output indirectly.
>>
What's a good science value to have at about 2380 ?
>>
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>>143702648
You take 4 negatives
>>
>>143702928

whatever you need.

Your science value is going to be dependant on how many planets you have and how many systems within your borders.

If you're only running a 5-15 planet empire, then you will probably only have around 250 science. But if you're running a 30+ planet system, you're going to need 600+
on a side note, science isnt THAT important in Stellaris. You can swarm higher teched fleets with lower teched ships and still do really well. Especially against the AI.
>>
>>143703225
and then just gene mod?
>>
>>143703323
Yup
>>
>>143701942
The codex is a guideline. No one fully follows it except the ultrafaggots and some of their descendants.
>>
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>>143702852
>food required on every planet
Filthy organics should just kill themselves so I don't have to purge them
>>
>>143703445
>the codex is a guideline
That sounds like heresy
>>
>>143702449
Answered in the other thread. The gist of it is that it changed in 1.1. I found my backup copy of 1.0.3 and it works as I said, except it was 40k at 8 planets instead of 50k.
Now they just reinforce with a single fleet if they're below 5k. Composition seemed the same, so still a 15k.
>>
>>143703523

Fuck I need to make that a playthrough one of these days.

I've been meaning to do it.

Do synths get your ethos? or do they come with there own?
>>
>some primitives evolve
>go to war and they're now protectorate
>empire below primitives go to war with them
>they're now my vassal
>the NEXT empire down goes to war with my vassal
kek these guys have inferior tech but superior fleet capacity? i really want to get another vassal holy shit
>>
Is there any reason to not aggressively study primitives that are already fanatic xenophobes?
>>
>>143703381
shieet that is some micro hell
good luck getting bigger than 5 planets
>>
>>143703947
yeah every single one is fanatic collectivist and materialist
>>
im 60 years in and i'm fucking bored.
Does the game gets funnier?
>>
>>143703540
Fun fact: WH40K: Space Marine had an ultramarine telling off one of his faggot brothers that pointed out that jumping out of a thunderhawk isn't a codex maneuver.
We all know about Steel Rehn anyway.
>>
Does it matter what planet you set your science ships to 'assist research' on? Or does the bonus go straight to the research itself?

Also, when you get a big planet with max tiles, do you use them for energy/minerals to get the most out of the 10% bonus buildings, or do you use them for research with the orbital observatory?
And vice versa, what do you use the small (9-12) planets for?
>>
>>143704221
>implying Leandros wasn't in the right
Titus is a dirty heretic and you know it
>>
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>>143704221
WHO SEEKS THA SEKRETS OF STEHL REHN
>>
>>143703225
Doesn't that really gimp you at the start until you get lucky and get the genemodding tech?
>>
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>>143704773
>>
>>143704773
Arguably valid point.
Or maybe teh Emprah really did help him against Memeroth.
Plus Leandros is a dick. Fuck Leandros.
>>
>>143704932
Decadent is really easy to deal with since collectivist + divine mandate, weak just affects army strength (and who the fuck doesn't use xenomorphs anyway), and slow breeders is kind of restrictive but easy to work around.

The only real negative is slow learners since hes going by normal lifespan.
>>
>>143704221
LEANDROS WAS RIGHT
>>
>>143704626

arguably you should only colonize the largest planets possible. if lucky, 20+. If not so lucky then probably 15+. i'd stay away from anything smaller unless its got great modifiers, like high mineral or science output.

because of the new Tech penalty set at 10% per planet, any planet below 15 tiles is a loss of tech gain compared to the old system.

Some notes from my autism work last night. these values are all taken at base level, no %food increases at all, and ignoring tile gains (mostly cause I hadn't factored in them yet.) Anytime you see a "leftover" it means theres extra science to 1 or 2 of the other categories so it didn't make an even number.


25 tile planet = 14 labs generating 22 research (with 3 and 3 left over)

18 tile planet = 10 labs generating 16 research (with 3 left over)

16 tile without complex = 8 labs generating 12 research (with +3 and +3 left over)

16 tile WITH complex = 10 labs generating 22 research (with 5 left over)

15 tile planet = 8 labs generating 12 research (yadda yadda)

10 tile planet = 5 labs generating 8 research (2 and 2 left over)

9 tile planet = 4 labs generating 4 research (with 1 extra)
>>
>>143705330
doesn't the sector AI meme all over decadent pops though?
>>
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>>143701169
>tall vs wide
>>
>>143705983

it's hard to play wide in moo? wut m8?
>>
>>143706143
your autism may preclude you from understanding the point
>>
In the OP, is that Civ 6?
>>
>>143705983
Yeah, and what's with all this science and culture victory shit? It should all be war victory, who plays Civ to be peaceful!
>>
>>143706214

your strawmanning makes it seem you don't have a point to make.
>>
test
>>
>>143704143
no
>>
>>143706354
that's not a strawman it's an ad hominem
get your fallacies right

>>143706349
>science is an ends
science is a means to advance your empire

all these ridiculous victory conditions do need to go and stay go
>every activity you can do must be a victory in and of itself rather than a means to achieve victory
>collect enough arbitrary points and you win even though all the other empires still are ready to steamroll you

the only reasonable victory condition is last man standing, through conquest or diplomatic takeover
>>
>>143705726
So if I'm reading you right, use the biggest planets for research, smaller planets for energy/minerals, and don't bother with planets below size 15?
>>
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Ok, serious question for stellaris.

Should I be colonizing every planet I can? I have my (good) 5 core planets. All relatively big (20+) and I have, essentially, 80% of my empire in one sector.

Yet I have a good 20 or so planets I could colonize right now inside the empire and the sector without any issues but....doesn't that fuck up technological growth?

Should I be doing that? Sectors are crap at managing shit too. If it was just me, I would, but with sectors I am really not sure.

Pic related, my empire.
>>
>>143706710
Then stop playing 4X games you humongous faggot.
>>
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>>143705983
He's got a point. Even better 4X games than Civ5 suffer from the idea that expansion should be penalized.
>>
>>143705983
Tall vs wide is a valid difference in development philosophy though, it's just Quality vs Quantity applied to city development.

Stellaris still punishes you for growing your empire in both pre- and post-1.1, the only difference is that where 1.0 favored Wide by attaching penalties to pop count 1.1 now favors Tall by attaching that penalty to planet count.

It's completely arbitrary and should be made into a policy slider so that the player can choose how he wants to grow his empire.
>>
>>143706803
it's not a law of 4x that they must have shitty victory conditions, so no
>>
>>143706745
only colonise small planets if you need them to expand your borders
>>
are people upset they can't just 1pop colonies to expand borders easily? because the colony research penalty will hardly effect normal play at all.

you're still better off with a larger empire, though staying smaller and forming alliances can work well too.
>>
>>143706745
Sector wise, just use the old method of building everything for them beforehand.
As for what to colonize, with the new research penalties anything below 10 slots is pure garbage. Try to go at least homeworld size.
>>
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How can I make the stellaris map graphics look more like this? This looks so much better than the current map graphics.
>>
>>143706803
>it's okay to have shitty wincons because it's a 4x
Saturating the world in your culture isn't an ends, it should be a means to assimilating the worlds.

Everyone wearing blue jeans and listening to rock and roll doesn't mean America is the uncontested ruler of the world, now does it?
>>
>>143706879
you can't balance it, because it's fundamentally a broken concept, it will always favor one or the other

the correct approach is to make expansion more difficult, for example, increasing the cost of colonization, decreasing population growth, and attaching a continuous resource cost to underdeveloped colonies, making some colony spots less viable (low profit small planets for example, or less habitable worlds adding productivity penalties for another)
>>
>>143706349
>>143706803
>explore, expand, exploit, and exterminate
If you're not playing a conquest victory then you are, by definition, not playing 4x. You're playing a competitive city builder instead.
>>
>>143706879
he or she*
>>
>>143706710

>not wanting to spread your ideals and culture around the galaxy so that every single individual thinks like your empire does and wants to be part of it. Not watching your enemies planets defect one by one to your glorious empire without ever raising a sword.

>Not wanting to play the mega pope and convert every single person to your religion. Sure they may still have their kings, emperors, parliaments, whatever...but you are their living embodiment of their god. Your orders are absolute, and all empires must bow to your will.

>Not wanting to play as greedy space jews, sticking your hands in everyones back pockets. Buying up seats in democratic empires and bribing war hungry dictators to remove threats to your grand design. once the entire galaxy is reliant on your empires economic strength, who will be left to oppose your reign?


Evolution has apparently failed with you, please remove yourself and your complete lack of imagination from our gene pool
>>
>>143707101
edit a text file :^)
>>
>>143707032
honestly I was fine with the old penaly based on pops, even it didn't make much sense in terms of realism it was still a good way of balancing gameplay. +10% research cost per planet just seems fucking retarded though, there is now literally no reason to colonise small planets if they're already inside your borders
>>
>>143706289
IS that Civ 6 in the OP?

It's so colorful
>>
>>143707073
Well damn.

Why the fuck am I supposed to be avoiding colonizing shit in my 4x colonization game god bloody damnit.
>>
>>143707101
hello i am retarded and i want this as well, please spoonfeed me
>>
>>143707178
>fundamentally a broken concept
Funny that you can't seem explain how. There's no game on earth that is perfectly balanced.
>>
>>143707295

>build 1 science lab
>the penalty is pretty much neutralized already

it's really nothing, it's just to stop cheese tactics
>>
>>143707487
>have 25 research
>colonise a planet
>suddenly you need to be producing an extra 5 research just to keep up
>the first ~5 pops on a planet need to be food producers anyway
>>
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>>143707203
if planets would actually defect because of culture that'd be a great mechanic. the actual victory would still be getting rid of the other empire through cultural imperialism, rather than amassing culture merely by itself

sins of a solar empire did it, just about one of the few things it got right, there wasn't a "culture victory" there was a "take over all the other planets with your culture" victory. too bad it was so slow it couldn't compete with conquest or the ridiculously easy and arbitrary "diplomacy victory"
>>
>>143707032
>are people upset they can't do [perfectly viable alternate playstyle]?
No it can't be.
>>
>>143707781

you're one of those people who gets upset when your favorite exploits get patched out, aren't you?
>>
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>only run where i don't make friends
>i've conquered two species and soon another
huh
>>
>>143707703

What your saying, and what your trying to say are the same thing.

You're complaining that you can't take over the galaxy with culture cause "its just numbers." But if the mechanics support it, and planets defect or empires are forced to join you in alliance because of it, then you literally are taking over the galaxy with culture.
>>
>>143707990
but that isn't how civ culture victory works, and stellaris doesn't even have culture at all
>>
>>143706879
>Tall vs wide is a valid difference in development philosophy though, it's just Quality vs Quantity applied to city development.
It's flawed logic. Progress requires additional resources as input.
>>
>>143708079

But it does...at least it attempts to.

If you pick an ideology different then one thats influential on your people, your people get pissed off. And if they get pissed off enough, they can actually defect to the other civs.

granted it happens like....maybe 1 out of every 5 games, usually because you the player have beelined tech so much to get your ideology early enough that whenever other civs go to pick one, they are forced to pick yours.


I'm not saying Civ5's culture victory is any good compared to what I've lined out, but its at least something.
>>
>>143708079
>that isn't how civ culture victory works
The whole idea is making it so that other people's citizens prefer your country to your own. You can take people's cities if they don't embrace your ideology, and cities you conquer have less unrest if you have a certain level of cultural influence over them. You're thinking about Civ's culture like
>>143707179
but Japan would be closer to a Civ culture victory than America.
>>
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>>143707441
>>143707101
pls spoonfeed me on this someone I'm retarded and I'd love you forever
>>
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>>14370793
You're one of those people that think adhoms are an argument, aren't you?
>>
>>143708251
So does surviving as a small empire in Civ. It's not like you're not still fighting off every other country.
>>
>>143708392

dude, i get what your saying...but I'm pretty sure the number of people in Japan that want/love Americans is greater then the amount of weebs in murica.
>>
>>143704796
NO
WE ARE THE BATTLE BROTHERS
>>
>14 out of 24 cruiser configurations are unique
>69 out of 144 battleship configurations are unique
Paradox, please.
>>
>>143708503

That particular screen was an alpha shot.

You would probably have to either look around for other UI changes, or look into the files and do it yourself.
>>
>>143705726
Anything below 10. 10 tiles means 10% from pop plus 10% from planet, 10 tiles on old means 20% from pop.
>>
>>143707101
edit the shader for it, if you're lucky they still have that just commented out
>>
>>143708251
Not sure what your point is. Both tall and wide input resources, just in different places.
>>
>>143708630
This is one of the things that will require mods to fix.
>>
>>143708540
I can 100% guarantee you that that is false. In fact I'm pretty sure that the number of Japanese who want America to fucking leave is greater than the number of American weaboos. You're forgetting how many military bases we have over there, and the fact that no one likes US bases unless they're American or a politician.
>>
>>143708689

Technically yes....but 9 tile planets are shit anyways.

Also, given how much tech drops off below 15 tile planets, it's really not worth it to even touch 14 and below.
>>
>>143706710
>science isn't an end
someone doesn't want transcendence
>>
>>143708728
if you can make one city output a lot you can make two cities output twice as much

"tall" is not mutually exclusive to "wide", it just takes a bit longer to make a wider empire taller

the only way to limit this is to limit population growth so that going "wide" distributes your producers in a wide net, and "tall" keeps them concentrated

but then you still lose out in the end because late game tall+wide is better than late game tall+narrow

unless you make production scale nonlinearly with how tall a planet is, but then the best strategy becomes to sit in your core worlds until you are strong enough to capture weak wide empires

you can't get around it, bigger is better
>>
>stellaris releases a patch
>still doesn't fix the army stranding bug
Do any of you have a guide to editing my save file? I can't actually afford to pay for these fucks.
>>
>>143708814

You can't actually guarantee shit, so quit talking out your ass.

Theres a large portion of the general populace in Japan that loves the fuck out of the whole western atmosphere. They fucking love blonde hair, blue eyes.

by comparison, theres really not that many weabos in 'Murica. Just feels like it cause you're constantly surrounded by them being on the internet and shit.

I would wager that the actual percentages are much closer then you are trying to make them out to be.
>>
reminder that youre playing the game wrong if you dont have a battleship with each type of aura in your fleets
>>
>>143708814
>You're forgetting how many military bases we have over there, and the fact that no one likes US bases unless they're American or a politician.
t. an American liberal with no understanding of geopolitics
>>
>>143709183
I literally just got back from being station in Japan for 5 years. Okinawa is fucking filled with people who hate Americans, and mainland Japan has protests of our bases constantly.While other Japanese people like our culture, they don't actually want to live here because they believe what they see on TV and think that everyone has guns (source being translators that I've talked to about the subject). Fuck off, I know way more about what I'm talking about than you do.
>>
>>143709368
it's true though, nobody likes you
>>
>>143709473
>welfare warrior sits on a base for 5 years
>Fuck off, I know way more about what I'm talking about than you do.
ahahahahahahahaha
>>
>>143709524
t. yuro
>>
>>143709613
>welfare warrior
I'm not going to get in to an argument that ends with me having to take pictures of my medals and post them on 4chan, so I'll just say that you're an incorrect fucking idiot and leave it at that.
>>
>>143709743
>burns taxpayer dollars accomplishing absolutely nothing
>M-MUH MEDALS MUH HONOR
i mean i'm a government contractor so i'm doing essentially the same thing but holy shit you're delusional
>>
>>143709743
>medals for defending israel
>>
>>143709524
It's not that they don't like America
They just hate the entity in charge
As soon as another nation rises to the top and mantles the US as world boss, they'll get all the hate and America will just be another country
Just like everyone hated the British Empire (and some still do)
>>
>>143708721
in what files would I do that?
>>
>>143709891
>things that will never happen
>>
>>143709473

So your isolated experience leads you to make overconfident statements, gotcha.

It doesn't matter if they want to live here, what matters is that they idolize, or imitate, or admire our culture.

Having an uncle who married a jap lady, and a grandpa who remarried a S.Korean lady, and having visited, I can tell you that most japs enjoy our company and genuinely like America.

Sure, a fuck ton of em are Xenophobic...but a massive amount of 'Murica is xenophobic (about 50% right now if polls are anything to go by)

Maybe you should stop being a jughead and demanding the local shops, "get you some of dat ray-mune and dem dancing octopus things," and people would react nicer to you.
>>
>>143709743
>implying
Unless you're an actually somewhat high-ranking officer, you have no authority to speak on anything except how shit your tour was or what the conditions were like.
A soldier is no more qualified to talk about international politics, by virtue of them being a soldier, than a mechanic is qualified to talk about architecture, by virtue of them being a mechanic.
>>
>>143710069
>>143710081

>americans being this delusional about how great america is

how predictable
>>
>>143709473
>they believe what they see on TV and think that everyone has guns
It's technically true, though.

There's more than a hundred guns in the country for every US resident and it's the country with more deaths by guns in the world by far.
It's also 8 times more possible to be killed by a cop in the US than by a lightning-strike regardless of your ethnicity.
>>
>>143710034
>what is the big east Asian nation the west shovels money into, to save money when shopping, save money because labor prices, or make money because they're sellouts
>>
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>>143710270
>euros think they can compete
baka
>>
>>143710069
If 50% admit to being xenophobic and 50% say they aren't, wouldn't that imply that there are more people that hate america than want to live here? The remaining 50 percent wouldn't love America to the point of being Americaboos.
>>
>>143710283
>it's the country with more deaths by guns in the world by far
Not per capita, is it?
>>
>>143710379
>s͏mh still filtered
sm͏h t͏bh fa͏m
>>
>>143710379
go chant in your flag worshipping burger cult
>>
what does integrating do?
>>
America should just shut down all their bases and go home from everywhere like South Korea and Japan and the Phillipenes and Guam and Australia
not Chinese, btw
>>
>>143710270
We may not be perfect, but we're sure as hell a lot better* than you're irreverent country.

*except in education, healthcare, and lots of other shit

>>143710312
>China
>a threat
l m a o
Their entire economy is built around serving the west; they possess no leverage besides "we'll stop selling to you, destroy our own economy, and force you to build up your own industry again"
>>
>>143710473
no, but every country above it in per capita is some african shithole in perpetual civil war
>>
>>143710473
no, south america is ahead of it per capita
>>
>>143710530
It means the graphics card is essentially a part of the main board rather than a peripheral. Integrateds usually won't perform as well as a card that comes separate.
>>
>>143710514
I bet you think the pledge of allegiance is bad, too.

>>143710565
t. chink
>>
>>143710629
>Their entire economy is built around draining the west in the long term until the West is no longer a market
fixd
>>
>>143710646
I was not aware of just how many people were killed by guns in south america. The fuck.
>>
>>143710771
forced submission to the state is what totalitarian shitholes do
>>
>>143710270

But it is buddy.

Sure, we've got our flaws, major ones tied up in our government and economics.

But 'Murica is still the one of the only places in the entire world thats both:

Democratic (republic, but semantics)
AND
Not infested to the core with feminist bullshit. (Yet at least, we're trying to fuck that up though.)

New Zealand and Australia would get passes, but the bugs have health bars down there and Kagaroos are jackasses.

The EU is fucking shit right now, which is why England is trying its damnedest to get out of it. The rest of the EU is so infested with muslim dick atm that going there is asking to get blown up.

Ireland gets a pass, they're cool.
>>
>>143710854
the only "forced" part of the pledge is getting beat up by other kids during recess for being a communist
>>
>>143710689
th-thanks
>>
>>143710792
And then china collapses because their economy has no sustainability.

>>143710854
t. sovereign cucktizen
>>
>>143710530
makes their planets part of your empire, instead of being a separate subservient empire of their own
>>
>>143710905
>american politics
>democracy
good one mate, you're competing with mexico in corruption

>not infested with feminism
you're the fucking source of that cancer

>EU is infested with muslims
and who sent them there? think hard
>>
>>143710943
desu that's not even true anymore; the teacher or sub might give you a dirty look, but if you're in a public school (where it isn't mandatory by choice), nobody is going to give a shit (since they're all spics and groids)

I wish kids would still beat each other up for being communists, though.
>>
>>143710956
assuming you mean with vassals, they become a part of your empire and everything they owned is now yours except tech because lolidunno. Their citizens are still mad at being conquered though fuck knows why
>>
>>143711119
Syria.
>>
>>143711119
>good one mate, you're competing with mexico in corruption
Technically, lobbying isn't corruption.

>you're the fucking source of that cancer
And Europe in equal measure, since you love to hang off the teat of American culture, society, and academia.

>and who sent them there? think hard
Merkel and the rest of your leaders who opened the gates to the poor refugees :^)
If you and our liberals had just let us finish the job and glass the entire desert, instead of being fucking moralfags, you wouldn't have to deal with them now.
>>
>>143710821
cartels bro, aka the long arm of the devil

good thing CIA created that for you so they could cash in on big boy drug money for black budgets for the unelected, unaccountable shadow government
>>
>>143711309
>americuck chantclapper displaying genocidal tendencies and severe signs of psychopathy

how predictable
>>
>>143710905
new zealand mentioned, please watch our sport and buy our milk
>>
How do i out-tech the ai? Do i focus on just spamming research labs wherever i have pops, or should i focus on research stations?

Is there any point to taking traits like intelligence or natural physicists? Or are things like thrifty better in the long run since you can afford to build more things?
>>
>>143711563
research labs with few planets yeah

and also AI
>>
>>143711563
>Is there any point to taking traits like intelligence or natural physicists?
no, because the sector AI doesn't realise those traits exist
>>
>>143711119

>hurr durr corruption means government types are legit

jesus kid, are you 12? We're an Democratic republic through and through. Fuck were in a god damned election year where the people elect their leader. Well the people tell the state who they want and pray to whatever the fuck is out there that the state actually listens and doesn't just fabricate polling stats to fit whatever they voted.

How am I the source of feminist cancer? Or are we just slinging insults back and forth with no care for trying to explain them

if you're trying to imply that our flopping our dick around in the desert cause Islamists to invade Europe, thats a pretty big stretch. Sure, we probably didn't help anything and egged on every single militant group over there, but that storm has been brewing since the 1200's. It was inevitable that the muslim factions would eventually move out of their desert...it just took em to long to research boats and transportation.
>>
>>143711461
>this eurofaggot again
It's not genocide if they're not human.
>>
>>143700629
>Enslaving whites while they are perfectly good niggers around
>Enslaving women and putting them in mines instead of beds

Aside from that, I don't see the appeal of slavery beside fluff, they really should balance it somehow. Robots are better than slaves every single time. You can stop at the most basic form and it will be better than slaves without fear of any revolt.
>>
>>143711498
Oh you're the Lord of the Rings people!
:^)
>>
>>143711750
>I know that presidents aren't democratically elected
>I know that the election is rigged
>we're still totally a democracy though

:^)
>>
>>143711813
>Robots are better than slaves every single time
spiritualist penalty
>>
>>143711974
>playing spiritualist
>>
>>143711891
Not him, but we're not a democracy, because democracy is utterly retarded through and through. Republicanism is much better.
>>
>>143711498

Do you guys just wait around on the Internet till someone remembers your Island exists so you can feel happy about yourself?

Cause I know how you feel, i live in Nebraska....swear to god the only reason anyone knows this state exists is because they had to get to Colorado along 1-80
>>
>>143712019
a republic is a democracy you brainturd
>>
>>143712075
At least you aren't Dakota
>>
>>143712075
>Nebraska
How do you say that?
Nee-bress-kah?
Nib-ris-kah?
I thought it was a country in Africa
New Yorker here
>>
>>143711891

I don't know shit you conspiricuck. Theres no solid evidence to support any real corruption in our election process. Congress and the house? definately. our public media? absolutely.

But the fact that Trump is the leading Republican nominee DESPITE everything that Fox news tried early on to shut him out, means that whatever corruption is in our government isn't so far reaching that the will of the people can't be heard.
>>
>>143712097
>a republic is a democracy
kek
>>
>>143711974
Last time I played spiritualist, the penalty was so small I barely noticed it. Definitely less of an issue than using slaves, even when spiritualists. I would also imagine that choosing slaves for spiritualists is even worse.
>>
>>143710283
>more than a hundred guns in the country for every US resident
lol you don't know shit do you?
>>
>>143712242
nuhbraskuh
>>
>>143712242

Neh-Brass-kah

Like a southener that lived out of the deep south to long but still wants so badly to fly the confederate flag.

>>143712169
Hey, theres TWO Dakota's, you guys don't get to bitch....you have twice as many chances to get remembered then we do.
>>
>>143712075
http://worldmapswithout.nz/
>>
>>143712295
>The term republic has many different meanings, but today often refers to a representative democracy with an elected head of state, such as a president, serving for a limited term, in contrast to states with a hereditary monarch as a head of state, even if these states also are representative democracies with an elected or appointed head of government such as a prime minister.[106]
>>
>>143712273
trump is leading primaries not election results, which doesn't fucking matter to the agenda at all because hillary was the designated winner from day one and she's democrat

they're having drama with bernie and trump to make it look exciting but don't think for a second anyone but hillary ever had a chance
>>
>>143710283
>more than a hundred guns in the country for every US resident
>he thinks there are over 3.5 billion guns in america
>>
>>143712592
Actually that math is wrong. Over 35 billion.
>>
>>143712535
>http://worldmapswithout.nz/

Fuck thats great, I love it.

Gogo Eurocentralization I guess.
>>
>>143712535
>From the NZ Herald

You're in an awkward position geographically, but fuck.
>>
http://www.strawpoll.me/10337688
http://www.strawpoll.me/10337688
http://www.strawpoll.me/10337688

i'm curious
>>
>>143712739
any reasonable map is separated at the date line, which is pretty far from nz

the date line is a good separator because it goes through no land whatsoever except antarctica
>>
Isn't the stored research how many months of research you have stored?
>>
>>143712592
>>143712714
But its true
I look under my bed and there are just 2 colt 1911s
I toss them outside into a storm drain thats already filled with M4s, AK-47s, and Glocks, and I wake up the next day and there's a Deagle brand Deagle under my pillow and a revolver in my microwave
When I was 25 all the food in my fridge was replaced with an M60 plus ammo, and later that year I shat a FAMAS
There are guns everywhere, my neighbor built a shack out of P90s he gathered up over the years
>>
>>143713058
Stop please my erection is painful.
>>
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>be american bullet
>>
>colonize new planet
>2nd pop is totally normal
>3rd pop loses all its ethos
>>
Clarke released in full yet?
>>
>>143712881

Any reasonable map is a globe, you just can't represent anything spherical on a flat plane without distortion.
>>
>>143713541
non-autistic people don't require a 100% undistorted map
>>
I'm glad I've not bought stellaris because the game is boring as fuck

Scan system simulator, oh a pop up that describes something happening too bad I can't see it tho
>>
>>143712881
>a crooked line is a great break point
>>
I'm finding even with evasion nerfs that torpvettes are still fairly cost efficient.
Maintaining a steady stream of corvettes basically becomes an additional resource to balance.
[/spoiler]Torpedo spamming feels so impersonal. Are there any weapon configurations that are as good but good old-fashioned space-boat battles?[/spoiler]
>>
>>143713624

on a small scale rectangle maps do just fine. Road maps and the like are fine in 2d. But trying to represent the entire globe on a flat plane just leads to shit like Greenland being half the size of Africa, and Alaska being smaller then Texas.
>>
>>143713764

Large mounted Destroyers using Tach Lances is great flavour, and only slightly more expensive then Vette spam.
>>
>>143713764
I use a 2:2:5:10 ratio of battleships:cruisers:destroyers:corvettes pham

corvettes armed with a small laser, small kinetic weapon, point defence and defensive computer
destroyers with a medium laser, medium kinetic, defensive computer and the other slots with point defence
cruisers with only point defence and fighters, defensive computer
one battleship class with lances, artillery, the aura that gives increased damage and offensive computer
one battleship class with bombers, missiles, healing aura and offensive computer

satisfies my role-playing autism and still gets the job done
>>
>>143709042
Not when it comes to science, anyway. In Stellaris tallwide gets punished both by the old by-pop penalty and the by-planet penalty. Tallwide is strong for resource production, but lots of people have found themselves with way more minerals/energy than they could effectively utilize when going tallwide. Overall it's just not hugely effective unless you're ready to put science on the backburner and fully commit to expanding to win the game.

And even then, science still has endgame value because of repeatable military-boosting techs.

Overall I'd say Stellaris handles tallwide pretty well, I just wish you could choose the type of research penalty you want so that tallthin and shortwide are both viable research-wise. By making it a choice you're also given the ability to increase the penalties without actually affecting either one, while guaranteeing that tallwide gets hurt even more when it comes to research.
>>
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>Update from 1.0.0 to 1.1 beta
>No longer can enact the three research grants for +10% to all research
>>
>>143713481
nope
it'll be sometime upcoming week, bugs permitting
>>
>>143714229
>>143713764
Why would anyone build anything beyond destroyers/battleships?

I use destroyers as a cheap screen and anti-missile with torps. They are more effective than corvettes and still quite evasive, especially when they come from a dedicated shipyards.

Behind them two, rarely three versions of battleships that just pulverize everything.

As much as I like the look of cruisers, I can't think of any use for them.
>>
>>143714846
because evasion corvette spam is still high tier, even if its nerfed
>>
>>143714846

Cruisers will get better when they finally fix Strike Craft for good. Having your point defense or flack cannons on Cruisers while using both carrier modules Will give them a niche.

Until then they are just expensive Destyoyers.

Or if they ever fix defenses so that the larger ships can take a bigger beating.
>>
>>143714926
I really found destroyers more effective than corvettes late game. You can replenish them as reasonably well as corvettes and they are plain better.
>>
>>143714846
>Why would anyone build anything beyond destroyers/battleships?
because I'm not a minmaxing memer, that's why

plus this >>143714229 is basically how IRL naval battles work (at least before "dude aircraft carriers lmao"), so I feel like paradox will eventually change things so that this is pretty close to the objectively best combination once their devs actually figure out how to code their own game
>>
>>143715170

post patch maybe? but pre-nerf, vettes were the only ship class capable of 100% evasion.

The only thing that counters that is Torp spam, which is why every vette came with 1 PD and 2 torps.
>>
is it the default or open beta that's fucked right now?
>>
>>143715451
both
>>
>>143713764
Corvettes are naturally cost-efficient, being able to reach ~90% evasion was just a bonus.
>>
>>143715528
well which one is moreso fucked
>>
>>143715451
They're all fucked in various ways
default:
retarded sectors
corvette spam

beta:
divergence x10
no edict fun

both:
still a buggy beta
>>
Regarding the issues with pops and planets increasing research costs, wouldnt it be better to just nullify or minimize both maluses, and buff the costs of higher tier techs?
>>
>>143715389
Nobody realized that Arc Emitters, which are basically slightly-worse Tachyon Lances with 100% accuracy, existed.

Also Swarm Missiles are immune to PD.
>>
>>143715663
That would make tallwide the best at science, on top of production and military.
>>
I'm glad I've not bought stellaris because the game is boring as fuck

Scan system simulator, oh a pop up that describes something happening too bad I can't see it tho
>>
>>143715663
no, mp balance :^)
>>
>>143715849

press f to pay respects
>>
>>143715849
I'm just glad we finally have something better than Civ 5.
>>
>>143715663
>>143715935
here's how the game would work without the research penalties:
>since research is collected as a resource, bigger blobs collect more research
>the bigger your blob is, the faster you research
>a blob slightly larger than yours is literally unbeatable
yeah lmao nerd sounds like a really fun game
>>
>>143715685
Arc Emitters only sometimes spread out. It really looked as if their purpose was to counter massive fleets...but they rarely arc enough to be worth it.

Plus, being a large mounted weapons they came with way to much overkill. The only reason people ran tach lances on their battleships is to keep them out of range for their auras.
>>
>>143715589
Other than being locked out from all the fun Large weapons I don't mind corvette spam in the least.
>>
>>143715935
I kind of wish Paradox would have different balance rules for single and multiplayer mostly so that I could play CK2 and satisfy my curiosity as to what would happen if I made everyone in the >Holy>Roman>Empire a theocracy but myself.
>>
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>>143716306
>using exploits unironically
>>
>>143716164

>better

If only
>>
>>143716505
>not playing video games ironically to begin with
>>
I just got jumpdrive and started using it on my ships

is it actually better than wormhole? range is smaller and it kinda seems slow
>>
>>143716267
Let me put it another way: Arc Emitters have the same range and almost as much damage as Lances, but have 100% hit rate against even pre-nerf PD torpvettes.

Why does splash even matter at that point?
>>
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It's only a minor problem really...but shit like this bugs me. Arctic worlds should not exist right next to a damn star.
>>
>>143716505
>exploits
When did it become wrong to have fun in a certain way?
>>
>tfw i won my first war against an alliance

granted i only took one planet
i could've done more, though

fuck alliances
>>
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>>143716505
>Playing a paradox game on release unironically
>>
>>143716737
I genuinely believe paradox just got their interns to design this game instead of actual programmers, I mean how else do you explain the fact that it takes them weeks to get rid of bugs random anons fixed in seconds with notepad++?
>>
When I take a planet through war, should I leave behind a garrison to prevent uprisings or something? Defensive armies or offensive?
>>
>>143716737
The distances in Stellaris are all screwed up, since all Stars are the same size and all orbits are at the same distance from each other.
For all you know that planet could be at the same distance Pluto is from the sun, but you don't see this because the game shows it as the closes planet to the sun in that system.
>>
>>143716737
>arctic world close to star
>molten world is farther out
:^)
I'm just going to ignore that barren moon hitting the molten planet too, since the scales are out of wack and the systems are physically impossible
>>
>>143716957
You don't need to leave anything technically, but all your opponent will need to do is transport in one assault squad to take it back.
>>
>>143716974
see the planet even farther away? it is lava
>>
please, can you tell me the link to download stellaris ? please i need
>>
>>143717086
I got you senpai
http://store.steampowered.com/app/281990/
>>
>>143716691

Because you could only mount 3 per Battleship, and Large mounted weapons came rife with "overkill" damage.

The secondary reason torpvettes were so popular is because 2 small weapons is better then 1 medium weapon given that they both do the same damage. 4:2:1 is the ratio Stellaris uses, and because of that large mounts are pointless. Usually come with less ACC and overkill when compared to 4 small mounts.

So a fleet of torpvettes using two small torpedo mounts would deal more damage over time then an entire armada of battleships running any large mounted weapon, simply because the torpvettes are wasting less damage per shot then the battleships are.
>>
>>143717128
wew lad beat me to it
>>
>>143717050
I mean once the war is won and the planet is mine legally.
>>
>>143716929
Is this the first Pdox game you've played. Every single one of their game has been a buggy mess on release, with bugs and balance issues sometimes taking months to fix completely.
>>
>>143717180
what if we made armor have a flat reduction AND a percent reduction
>>
>>143716892
Junji Ito draws super cute girls.
Too bad they all die or turn into monsters at the end.
>>
>>143717434

well then we run the risk of eliminating corvettes entirely.

It's probably a start though, something else needs to be done then just nerfing evasion across the board.
>>
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>inefficient planet management, -10% energy output
>all my planets are fine
>>
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>>143717562
>>
>>143717336
it's the first one I've played on release

got into eu4 pre-conqeust of paradise and ck2 pre-old gods though, and they were never this much of a piece of shit even just after a big expansion
>>
>>143717491
Just have specialized small slot anti-capital weapons that have tiny range.
>>
>>143717180
Torpedos are countered by PD, arc emitters have no counter.
>>
>>143717491
you could make battleships and cruisers unable to carry small weapons, and large weapons pretty much unable to hit small ships
>>
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>>143717562
>>
>>143717086
nigger do you even kat? like how hard is it
>>
>>143716585
someone tell me

jumpdrive vs wormhole

which is better?
Thread replies: 255
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