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/agdg/ - Amateur Game Developing General
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Source Edition

>Current Jam
>https://itch.io/jam/agdg-boat-mecha

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Upcoming Demo Day
https://itch.io/jam/agdg-demo-day-8

> Previous Demo Days
http://pastebin.com/zsDQmN9K

> Jams
https://itch.io/jam/agdg-zelda-30th-jam
https://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://docs.godotengine.org/en/latest/
Haxeflixel: http://haxeflixel.com/documentation/tutorial/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
>>136069205
First for rotate and his kin shitposting the entire thread away because your choice of OP image.
>>
>>136069316
Imagine if we had mods

What a crazy world that would be
>>
>>136069316
Next time, if I make the image, I'll post something worst!
(Not rotate here)


>>136069431
I want to go inside and out of disgust multiple times
>>
I want to make epic game
How?
>>
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Post ideas for making mundane actions which supplement the main gameplay fun.
>>
>>136070321
make the main gameplay complex and interesting enough to not need supplementing with minigames and walking simulation.
>>
>>136070489
Isn't it sleeping time in your timezone?
>>
>>136070687
no sleep for a yesdev
>>
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>>136070771
>he calls those flash abominations 'games'
>>
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>>136069859
me too!
>>
>>136070995
Everytime I see that pic, my brain stop being irrigated.
>>
Are there still humans in this world who don't have a wide screen and if so should I care that they exist?
>>
>>136071178
http://store.steampowered.com/hwsurvey
>>
>>136071178
Making your game aspect ratio independent will probably be a benefit in the long run.
>>
Please show me your progress.

Please.

Please.
>>
How do you program an enemy who shoots a slow moving projectile in the direction that the player was? What's the method called so I can read about it.
>>
>>136071502
the method's called trigonometry
>>
>>136071650
>actually using sine/cos
>not projection matrices
>>
>>136070321
Why boner?
>>
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>>
>>136071985
Looks pretty gooooood
>>
>>136070771
Why do you post here if you "can't" post progress for your "porn" "game"?
>>
A game where it's illegal to tickle or push or punch, but you can get enemies to give up by wiggling your fingers near them and chanting "I'm not touching you"
>>
>>136072063
> implying he has a game and isn't using AGDG to reach celeb status
>>
>>136072063
im working on ///of powerlines///
it's not a porn game, you can play the demo
>>
>>136072227
idea stolen
>>
>>136072303
what is it about
>>
>>136072227
>casts Ground To Lava
>>
>>136072303
Post progress on it?
>>
>>136072446
>Summons MOOOOOM
>>
>>136072495

>googum
>posting progress

he's just here to shill his games and shitpost
>>
>>136072423
play the demo
>>136072495
waste of time, AGDG only gets my youtube runoff
>>
>>136072581
Wow this isn't even an exaggeration
>>
I dislike most of you.
>>
>>136072802
I love you and I wish you the best!
>>
>>136072742
it's an exaggeration since im only here to shitpost
>>
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After 4 months of nothing, today I achieved progress!
>>
>>136073036
looks like a tapeworm simulator
>>
>>136073036
Looks like shit
You should probaby give up
>>
t. jelly nodev
>>
>>136073036
I'm really proud of your accomplishments, sweetie.
>>
>>136073036
Is that a DNA transcription simulator?
>>
I don't want to finish a good game.

I just want to finish a game.
>>
>>136073036
4 months to do that? you're fucking joking.
>>
Hello, /agdg/.
I have set a new goal for myself. By the end of 2017, I will have a greenlit game on Steam.
>>
Hello senpaitachi :)
>>
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More backgrounds!
>>
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Vastly improved the enemy shooting, now they can accurately bounce shots off walls to hit the player. Its actually pretty nasty with several enemies, since you can't rely that much on direct cover.
>>
How much does an in-house engine approximately cost out of curiosity?
>>
>>136073959
That's cool. Are the shots 100% precise? As in, if you stand still, will they always hit?
>>
>>136073921
is this for a game?
>>
>>136074064
Diesel?
>>
>>136074064
$20
>>
>>136074098
Well, it was for Rotatevania, but that died.
I'm trying to work out some new/continued metroidvania project with pillowdev now.
>>
>>136074064
free, because if it's in-house, the guys making it are getting paid a salary
>>
>>136074064
Depends entirely on the game. If it's an AAA game, I'd say several hundred thousand dollars if not a million. Keep in mind that a good engine will save the company lots of work which ultimately makes up for the price.
>>
>>136074064
it's just code ie text retard, it doesn't "cost" anything
>>
>>136074064
$3.50
>>
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>>136073739
Don't be this guy
>>
>>136074072
Yeah. Well, sometimes the bullets can hit an extra corner because the algorithm uses raycasting while the bullets have collision masks. So if the bullet trajectory goes near a wall, the bullet might hit the wall (even though the planned trajectory doesn't).
>>
>>136074405
This senpai. Games are basically just text so a monkey randomly rubbing his ass across a keyboard could make the game of the century.
>>
>>136074571
I want to make art for your game
>>
>>136074674
You aren't wrong. It could happen.
>>
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>>136074458
jokes on you
im making my game now
>>
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>>136073134
>>136073392
Yes, its something in between.

>>136073214
xD

>>136073310
Thanks bae.

>>136073734
Well, I did nothing for 4 months. Before todays modifications I had pic related. Mainly because no vision. Yesterday I had some fun with my friends and suddenly I know what I need to do.
>>
>>136074571
And i just turned 18. last week.
>>
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what the fuck is it with people praising obvious asset store buys, applying different textures, and then demonstrating said model walking around the tutorial level
that is NOT game dev!
can we remove these fuckers from agdg please or at least stop fucking indulging them
>>
>>136074458 <Meant for this
>>136074571
>>136074927
>>
>>136073959
>>136074571
There is a lot of potential in publishing your methods for these things. People will gladly come to your site and even contribute if you can explain down cool things like that. And you get to do it while making a game.
>>
>>136074990
Actually it is game dev. They're developing a game. How they develop it and how good the game is doesn't matter.
Go away, dumb frogposter.
>>
>>136075091
Stop replying to him
>>
>tfw your mom picks up gamedev
>gets greenlight
ok mom whatever your game is casual
>>
>>136076093
lets see her game
>>
>see new hyper trailer
>"This music is fucking shit"
>read comments
>"Wow, that soundtrack!"

What the fuck
>>
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Get in, just 5 minutes, just give your eyes a break, you'll get out after 5 minutes this time, promise :^)
>>
>>136076093
Cool
>>
>>136074253
I love italian greyhounds
>>
>>136075091
>>
>>136076615
no!
I did this yesterday and spent the day fapping
this morning I got up at 6 and felt like I had so much day
versus a normal day where I get up at 10 and after my 2 hour fap it's already noon
gonna start getting up at 6 every day from now on
>>
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>work on your game for months
>suddenly hate your own game and want to put it in the trash

fug, I think I am going to start something new and maybe continue later
>>
>>136077042
when I look at greyhounds, I don't see things like colour or race
if you like italian doggos more than any other kind of doggo, you're a racist
>>
>>136074241
don't team up with anyone
>>
>>136069316

Recurring 4chan threads are the worst possible place to discuss vidya. We have zero control over this board's content, and without a more specific topic we end up shitposting about nothing. We need our own board besides the one we don't use.
>>
>>136074727
:^) not this again
people always offer to make art/music for my games
then those games get abandonded

I don't want you to suffer

but thanks for the offer, If I get my game to a playable state at some point and think I need art, you know where to find me ;)

oakleaff.tumblr.com
>>
posting about text adventure/MUD, now watching youtubes on how people have implemented such things

i-is this to be my first game?
>>
>>136075078
You think so? The method is actually really simple (given you have the right tools) and not very sophisticated, but I could make a simple explanation how it's done at some point.
>>
>>136077529
W-why?
>>
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post your mfw you've been procrastinating all day but haven't written a single line of code yet
>>
if you'll excuse me
I have a game to make
>>
>>136075078
>>136077807

I've been thinking about doing that too, but I'm not good with public written things like that and haven't had anything particularly interesting to write about recently. That and most of the things I've been doing that are interesting end up being sort of technical and maybe not that fun for quick tutorials.

I guess I could writeup on how I do clouds (someone asked for it, at least) but they're not really that great and I want to fix them still.
>>
>>136078432
I'm in a car so it's ok
>>
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someone rate my model
>>
>>136078482
You are NOT excused, mister
Now eat your vegetables
>>
>>136078735
Cute
>>
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Made a platform that lowers when it carries weight
>>
What's the minimal number of bullets a shotgun should fire to feel like a shotgun?
>>
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>>
>>136078828
5
>>
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>>136078735
>>
>>136078828
A single slug
>>
>>136078828
1 if firing slug rounds.
>>
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>>136078735
bending
>>
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>tfw can convert from real-world angular input into onscreen-orthographic input while maintaining constant real-world magnitude
>>
is it normal that i cant masturbate to imagination anymore but i can imagine a shitload of code that actually works if i write it down after a few hours? i was wanking yesterday and my vita died but i wanted to continue so i lied there for an hour or so completely sweating without results

gamedev took away my wank ability
>>
>>136079165
Top of it is too thick
>>
>>136078915
That was my intuition as well. 3 works better for me gameplaywise but 3 bullets just lack dat shotgun feel.
>>
>>136078820
Is this a touhou fan game?
>>
>>136077807
As long as you put it on youtube and have good tagging and descriptions, people will find it. Especially lots of people look for quick solutions for GML issues. I look at people like Heartbeast, who is great, and see how you can use explanations to gather following for when you release a game.
>>
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Got the animated water tile working.
>>
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So I just got thrown out of an interview at a place with super models because i couldnt fucking read a line of code.

I guess Ill have to go work for the other company, the one without supermodels, the one with professors for an ivy league place.

The fucking irony.
>>
>>136079986
>character doesn't become blue underwater
I never realized how important that was to me until now
>>
>>136080042
Expound m8.
>>
>>136079986
Fag
>>
>>136069205
any good practices for reducing the stress on the CPU for multiple particle systems which emmit thousands of particles?
>>
>>136080042
>Clickbait: the comment
well written, anon
>>
what would be the equalivent of warrior-rogue-mage in a boat game?

i assume that warrior would be some kind of offensive vikings or whatever, rogue would be just pirates but what mage would be?
>>
>>136080241
GPU particles
>>
With GML, anyone know of a good way to get instances of the same object to differentiate between each other?

In other words, I need a way to tell an instance to look for the next instance besides itself. This is for code to keep AI of the same type from bunching up together
>>
>>136079212
dont worry, if you keep progressing, you will become a yesdev, and if your game achieve fame and glory, you maybe have a girlfriend.

so stop wanking continue coding.
>>
>keep starting different bits of /progress/ but not finishing them

How do I focus?
>>
>Current Jam
>https://itch.io/jam/agdg-boat-mecha

fuck it, I'm participating

I haven't done dev in more than half a year now but I'm doing it right now
>>
>>136080241
Use the cache effectively
Put it on the GPU
>>
>>136080169
I got nervous
>>
>>136080369
i dont want a 3dpd girlfriend
id rather become a faggot and have a tulpa
>>
>>136080504
>ever being nervous
>>
>>136080301
A sailor, a fisher, and a navigator.

A Viking is literally a warrior, who might use a boat.
A pirate is literally a rogue, who might use a boat.
>>
>>136080610
whut?
>>
>>136080342
instance_nearest?
>>
>>136080423
If you're always working on something, you're still getting stuff done. You could try eliminating thing you're less inclined to work on from your rotation, until you're just flipping back and fourth between two main tasks.
>>
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>>136080126
Don't think that'll be happening I'm afraid. There'll be a splash SFX and portrait change at least.
>>
>>136080042
>I am mad because I came face to face with my inadequacy, and was called on it

Also cool blog
>>
>>136080342
Look for an instance_nearest_nth script, it's propably the easiest way.
>>
>>136080971
>eliminating thing
>things*
>>
>>136080301
Swashbuckler, Pirate, Child of Neptune
>>
>>136080893
unfortunately instance_nearest doesn't work because the nearest instance is always itself

>>136081087
will do, thanks
>>
>>136081010
Why not?
It would look a lot better
>>
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Hey nodevs, here making a coop tetris game.

the game will be a Tetris game where two players will control two blocks on the same screen at the same time, one the right blocks and the another the left ones.

So, if there is a place to put your incredible block but its on the other side, your m8 will have to fall down letting you reach the other side (because the two block fall at the same time, and one cannot go thought the other)
also, there will be events, power ups and all tons of shiet
(for example, a bomb that eliminates blocks on an area, events like putting the screen reversed, or a lot of MLG stuff going on, lasers and saws that slice falling blocks , baking the bottom sliced part falling inmediatly, and more)

its has been just two months that i've been working with unity, and this is my first serious project, so expect bugs and shiet.
>>
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Started working on the next big mobile game. I call it 'Don't touch anything'

Well I literally just started so no actual gameplay yet, but I (kinda) implemented the walls fading from one random color to another endlessly.

No idea why there are gaps between some block though I'm spawning them at fixed intervals.
>>
>>136082235
fixed intervals of what?
Time?
distance?
Either they're overlapping, or being placed wrong
Always place the next one at the end of the previous one. newwall.y = oldwall.y + wallheight
>>
>>136081818
drop that name ideaguy and just like make game
noone cares about ideas alone
>>
>>136081670
It's not really something that would've been done back in the days of the MSX or NES or anything like that.
>>
>>136082471
Oh yeah I guess I didn't specify. I'm spawning them at fixed time intervals at the same position, then walls then move down.
One piece of wall spawns the next one and so on.
>>
>>136082645
and what do you think im doing you sweet and curious person? that webm is my progress m8, I won't implement two player gameplay if I don't fix the Block bugs.
>>
>>136082717
Actually some NES games did do just that. which is where the idea came from.
>>
>>136082837
Which?
>>
>>136082740
what's probably going on is the distance traveled in that time is greater than the height of the block.

There's probably more to it, considering the inconsistency, but generally using the position of a wall bloack, rather than x amount of time to spawn a new block will be more consistent.
>>
post DEV MUSIC

https://www.youtube.com/watch?v=58d-mflbNhI
>>
>>136073959
This actually looks fun.
>>
>>136083054
You're right, I'll try doing that. Thanks.
>>
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Making so much progress, almost finished.
>>
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Not much progress for last days. But i can turn on/off AC units now. doors elevators lights and everything else should work too.
>>
>>136083056
isn't that the person that did the music for NNB
>>
She misses me, senpai :)
>>
>>136082791
dont think so high of yourself anon
>>
>>136083335
I just asked her, she said she doesn't.
Sorry bro, your pencil dick is not enough for her.
>>
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>>136083257
>slipery movement
>>
>>136083109
thanks

I assure you

it's not


yet
>>
>>136083335
Yeah right. In between breaks of having sex with bigger, more vigorous lustful majestic black male penises. Just keep making game and forget all about her.
>>
>tfw nowhere to post your lewd game
>>
>>136083507
but my penis is above average :(
>>
>>136083873
there are places
>>
>>136083257

>>136083640
This.
Do tight controls mean nothing to you?
>>
>>136083257
>sliding in the new direction when turning around
you should only slip in the direction you were originally moving, once you've turned around your feet have traction.
>>
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Tested my idle animation system + movement + playable entity state machine. I even took a screenshot (sprites stolen from some 2hu game).
>>
>>136083640
>>136084068
It really that bad?
>>
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Now the fuckers can use two ricochets to hit the player.

It's like magic
>>
>>136084214
How many sprites for 29 FPS you have?
>>
>>136084214
ni ni nice game
>>
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Any blenderanons know why my freestyle border won't show up here? I can crank the border up till it starts obscuring the model and it still leaves this naked spot. My normals are all facing the right directions.
>>
>>136084459
Do they never take direct shots?
>>
>>136084469
1000 animated sprites. Non animated goes back to 60.
>>
>>136083873
>>>/d/6738820
>>>/h/4221522
>>136062920
>>135804343
8GDG
And of course, here as long as you censor it.
>>
daily reminder that being good at art is a talent and not a skill
>>
>>136084459
The fact they always try to prioritize ricochets over direct hits kinda gives away the cheese of the AI.
>>
>>136084864
none of those are dev threads
>>
>>136084897
daily reminder to get good
>>
>>136084897
agreed, artists will come in here and deny it though claiming hard work
>>
>>136084897
>download photoshop
>your only goal is to make good anime tits
>try to draw anime tits for a month and fail
>blame art and artists in result
>>
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>>136083054
>>136083140
Yup that fixed it. Thanks.
>>
>>136084228
yes, you feel like you have a lot less control when the movement isn't precise.
>>
>>136085004
So? You get to shill and can get feedback from your target audience
>>
>>136085004
lewd isn't dev
>>
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>>136085234
explain
>>
>>136083257
world is too empty, shrink the screen.
>>
>>136085170
real FN Nato, yesdev.
>>
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>>136083253

Almost finished, just polishing things.
>>
>>136085395
but what do you do?
>>
>>136080475
>>136080339

how do i put it on the GPU, for reference its unit'ys shuriken particle system, il have a look it up on google so thanks for the info
>>
>>136085609
Make a Vulkan engine, retard
>>
>>136085395
I don't understand why you're making that game, no one is going to jerk it to such low res art, and no normal person is going to play it because its a porn game.
>>
>>136085224
you'd just get told to fuck off for shilling obviously
>>
>>136085584
i dont understand your question anon
>>
>>136084459
Pretty good, anon.
>>
>>136085004
So? You didn't say
>tfw no dev thread to post your game
>>
>>136084459
That is quite brilliant.
The totally inhuman nature of the machine toying with you is wonderful. This is art in game mechanic form. Abandon whatever idea you had of making a 2d shooter and explore the expressive possibilities of robots bouncing stuff off walls.
>>
>>136085395
looks very good man, that is a nice inventory system

looking forward to a full build one day
>>
>>136085741
i wonder why kurovadis is so popular then when it is a quarter of the resolution.
There will also be a profile/portrait, character portraits in scenes.
And you are pretty small minded to think the art is the biggest pull.
Immersion, sound, hitting a fetish you like and speech/description can turn people on just as well.
>>
>>136085741
>no one is going to jerk it to such low res art
Are you a baka? Lewd pixel art is hot as fuck.
>>
>>136084897
Being good at sucking dick is a talent and not a skill. But your mother tries her best, and that's what really matters.
>>
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Blocking out a little forested area. Man, this is like 5x tedious as making dungeons. Probably going to change the camera transition as well, that lerping motion gets annoying quickly.
>>
>>136085741
>no one is going to jerk it to such low res art
This is 4chan. You should know better than to doubt what people will fap to.

As an exercise in game dev, he's making a unique inventory, crafting as a mechanic, at a resolution that will scale well to most screens. It's structurally sound.

As long as there are some high res profile pictures, or half screen images to show the characters in more detail, the fappening will be happening.
>>
>>136085907
Thanks anon.
I should have a demo prototype that features more of the games mechanics out in a few weeks.
More than my demoday 7 submission anyway.
>>
>>136079986
nice undertale clone
>>
>>136086028
>being this salty
>>
>>136086160
do a fade in and out from black. the sudden jump gives me motion sickness.
>>
>>136084743
>>136084898
It's just the testing phase to see if the system works, relax guys. Eventually they'll use ricochets if they can't get a direct shot, and perhaps some enemies will prioritize bounced shots while running away from the player.

>>136085770
thanks :^)

>>136085905
what
and anon
they're mechas
not robots
>>
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Gallery system works. Got to fill it up with actual pictures, then there isn't much left to sort out in the project besides music and miscellaneous UI assets
>>
>>136085742
I think you overestimate the sort of people that would be in a hentai game general.

I imagine they'll explode in adoration over an exposed ankle if it's attached to a qt π bbqffmpeg
>>
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Revisited that shygal thing I was working on last night. Thought maybe I could get past the lack of legs via a longer cloak.

It's one of the ideas I had for the game's lead villain, a "shy gal" with a Phanto mask going around collecting the keys out of some belief that she's some child of prophecy.
She's meant to be kinda an opposite to Mario, with her moves being similarly jumping and hammering. And as the game goes on she gets her own group of partners.


Is this looking like it has potential, or should I try something else entirely?
I feel she needs something more to her design if I were to go forward with it. Also, probably shouldn't make her default Shy Guy red, but not sure what other color she could be (I've been putting in way too much purple so far).
>>
>>136085395
the real question is do you collect the canine cum from the source?
>>
>>136086363
Yes, that'll also be in the demo out in a few weeks
>>
>>136086173
i stopped fapping to hentai when i was 13 because porn was shit back then, anyone who is over 18 and fapping to this bizarre shit have problems and you shouldn't cater to them because you are a hack
>>
>>136086234
I feel like doing a fadeout through every screen would ruin the sense of continuity, but yeah the transition is too sudden as-is. I dunno, it might be suitable for exploring a spooky forest.
>>
>>136086539
Where can I get it?
>>
>>136086545
how dare someone build a product that caters to a target audience. everyone should make games that no one wants
>>
>>136086545
at least as a hack, my pockets will be filled with gold.
You keep fapping to your realistic porn and I do hope your superiority fills your pockets as heavily as my gold :^)
>>
>>136086545
>, anyone who is over 18 and fapping to this bizarre shit have problems
>4chan

you're free to leave, but this place has problems, and we like it that way.
>>
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>>136086545
>stop fapping to what I don't like
>>
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>>136086545
>stop liking what I don't like: the post
>>
>>136086696
http://crazykappaworld.tumblr.com/
All updates will be put on here.
Following the thread won't show all my updates due to nsfw nature of development.
>>
>>136086732
its not about that, you are basically taking pixel art which have its niche and porn which always sells and combine it to make something for inner circles because u won't try your hand at good art
>>
>>136087009
I think anon, you should see how large this market is for pixel porn games. There are a many more than you appear to know of.
>>
>>136084582
Nevermind, figured it out, kinda

the tool just doesn't do what I thought it did
>>
>>136087009
>its not about that, you are basically taking pixel art which have its niche and porn which always sells and combine it to make something for inner circles because u won't try your hand at good art
>that sweeping dismissal of all pixelart ever

wew lad
>>
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>>136087154
This thread is doomed
>>
>>136087143
im not talking about the market, im talking about you and your choices
>>
>>136086891
>http://crazykappaworld.tumblr.com/
Nice. Thanks!
>>
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>>136087009
Not sure if ill-intentioned or just retarded
>>
>>136087009
Why complain about how he's not using maximum resolution on his art when you're not even trying your hand at good sentence structure? You're definitely supposed to stop using the letter "u" as a word once you're eighteen, if not earlier. A couple periods wouldn't hurt either. You're just appealing to readers who can accept your laziness and inability to write coherently, anon.
>>
>>136085216
I don't want completely remove "sliding" but i increase friction then.

>>136085401
It's a test level. I plan to fill real one with more stuff.
>>
>>136086891
I don't mind porn games but I get these absolutely horrible uncanny valley vibes from this.

I expect her head to grow spider legs and scurry off in a thing-like fashion at any time when I see it.
>>
>>136086234
>>136086160
BABYS, the lot of you. I like the transition.

>>136086276
Post gameplay

>>136087550
I like the art, can't wait to see more Anon.
>>
>>136087695
>Sliding
Say I'm running northward and turn around to run southward

When I slip, I only slip northward until I start running southward. Slipping forward and back is weird, your inertia is only going to cause you to slip forward. It might take some people time to pick up speed into a run, but that's completely different from slipping.
>>
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>>136087550
>franken fran
>>
>>136087580
are u literally mad because i don't blindlessly conform to ur etlist circle

if he actually drew and drew well, i don't care what kind of art he makes, but if you are learning art for making lewds alone you will fail
>>
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>>136088059
Oh, you right.
This is better?
>>
>>136088662
>but if you are learning art for making lewds alone you will fail

no you won't, if drawing lewds is what you love to draw and you draw it a lot while trying to get better you WILL get better, i've seen this happen many times

while fundamentals like anatomy and are important you must supplement it with what you want to draw, you started drawing for a reason

/ic/ is a perfect example of what not to do, it's full of people so obsessed with getting good that they forget what their goal was, they will never make it because they won't start that comic or that drawing thinking they aren't good enough.
>>
>>136089123
Still a bit acceleration differences.

You have to consider which will be best for your game.
>Physics correctness of acceleration
>Aesthethic dissonance from sprite animation diverging from movement speed.
>Pure gameplay fun.

For the gameplay part it might be best to instantly snap to direction of movement to keep it responsive, but it's up to you to balance it out to adhere to your vision.
>>
Does anyone else think stuff like this looks terrible? If they wanted screens with high amounts of detail, why did they choose a resolution that's so incredibly low? Seems like a fundamental misunderstanding of how art works.
>>
>>136089767
>trying to talk about art online
might as well try talk about politics
>>
>>136089767
how does art work?
>>
>>136089767
I think that looks really fucking good, so I guess
>opinions
>>
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>>136089767
I think it looks okay, the colors are nice.

This however
>>
>>136089767

Game development is a business and every decision weighs time and money. Low res assets are very cheap and very fast to produce.
>>
>>136089767
It might look alright with more contrast, but yeah I'm not a fan of that sort of excessively "detailed" style either. It's like the pixel equivalent of greebling.
>>
>>136090254
>very fast to produce
I beg to differ
>>
Everyone drop what they are doing it is that magical time again.... IT"S COLLAB TIME!!
>>
>buy more wine and get properly comfy drunk
or
>gamedev

I know what the right choice is but my hopeless NEET mind have another vision of what to do.
>>
>>136090791
Do you want to work on the sfw hentai game or not?
>>
>>136090803
The right choice is to go for a run and exercise and read a book
>>
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>>136090803
I would get more code done now, but I'm gonna have to start cooking dinner soon and that'd just ruin my flow.
Gonna make me some eggplant stew.

At least I got some design work done this morning.
Any further feedback on how to improve Chump here would be appreciated.
>>
>>136090906
Lets do it I am down I can program
>>
>>136089767
I dislike the overuse of pixel art altogether
It made sense back in the day because of the hardware limitations but now it's just lazy
There are so many styles you could do but people seem to be stuck with pixel art.
>>
>people shitting on pixel art
go play Metal Slug faggots
Thread replies: 255
Thread images: 165

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