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/agdg/ - Amateur Game Dev General
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Yuuko is massively excited for your game Edition

Current Jam
>https://itch.io/jam/agdg-boat-mecha

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Upcoming Demo Day
https://itch.io/jam/agdg-demo-day-8

> Previous Demo Days
http://pastebin.com/zsDQmN9K

> Jams
https://itch.io/jam/agdg-zelda-30th-jam
https://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://docs.godotengine.org/en/latest/
Haxeflixel: http://haxeflixel.com/documentation/tutorial/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
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thirst for horsec*ck
>>
>tfw no tranny dev gf for mutual stress relief

At least I still have my progress. O-oh....
>>
>>135717420
>>135717069
>>135716927
>>135716920
Cool chatroom bros
>>
>>135717549
Thanks, bro. How is your game going?
>>
I need hair style ideas
>>
>>135717827
Bald
>>
>>135717827
Icecream cone.
Coiled snake.
Hair horns.
Hair tattoos.
Bald with beard.
>>
>>135716920
This guy is the living proof that bans are not effective.
Each time he gets reported, sometimes he gets banned but he's still doing it every fucking thread.
>>
>>135717827
Cloud From Final Fantasy 7
>>
postela de dev musica
>>
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Just wanted to let you guys know that there's news from the box front. We cinematic now!
>>
SFML or SDL?
>>
>>135718284
What are the numbers on the cursor?
>>
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>Port game to new Monogame 3.5 release
>Rewrite massive portions of it
>Write up an actual design document so that I have development goals instead of devving blindly
>Redesign to be a lewdlike

This weekend's gonna be busy.
>>
>>135718497
Frames, I was too lazy to make it better. I used this to make sure it was displaying correctly.

>>135718454
SFML
>>
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http://strawpoll.me/7065946/r
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>>135718792
I wonder how many of these programmers really just stitch together code from their Unity tutorials.
>>
>>135718792
Lol so we have a bunch of programmers and ideas guys no wonder we can never get any collabs going
>>
>>135718871
Probably most real programming requires you reading through a whole bunch of books or articles or tutorials on how say for example an if statement works and the concepts behind it then having practice problems to figure out on your own to become a real programmer you need to figure out how to think like a computer scientist which is a difficult thing to do because it requires a lot of patience and a lot of practice coding
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>>135713247
Good morning I'm working no some fancier tiles
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i need game ideas to implement in Open GL related to sports
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Why is animation so intensely fucking gay?
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>>135719209
I see you're already having problems with separation of concerns
>>
Because you're doing skeletal animation for 2d.
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>>135719216
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>>135719216
Because her left arm is made of rubber and doubling in length.
>>
>>135719339
what
>>
>>135719216
Why is she banging her head into a glass table?
>>
>>135716920
Nice, I'm rooting for you man
>>
time for some dev music

https://www.youtube.com/watch?v=pAkvF7HkFEY
>>
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Well, I have a moving blobby cube thing now.
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>>135720032
Too spooky.
>>
>>135720032
That's cool, pretty surprising the first time you see it.
>>
someone hook me up with some after effects torrents I aint paying for this shit
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what are you working on today son?
>>
>>135720528
Zelda jam
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>>135720528
Squares and boxes, boxes and squares.
>>
>>135720528
Anime tiddies
>>
>>135720032
It looks like one of the Wario Land II enemies
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>>135720528
Making my raycast and sphere collision physics cope with some changes I made to the rest of the game.
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>>135720693
what the fuck just happened in the webm?
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>>135721169
It's a japanese furry movie about wolf children
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>>135721462
So ... I'm good?
>>
>>135721604
doesn't matter how good you are, matters that you're making progress

unlike me
>>
>>135721462
But I was giving him haircut advice for his characters.
This is basically ideaguying. Its gamedev.
>>
>>135721368
can't be really furry if they just straight up change into the animals including walking on four and shit
>>
>>135719146
Oh, that's great! I was just thinking of trying to make the borders like that but I probably wouldn't be able to make anything that nice.
>>
>>135721862
>is basically ideaguying.
>Its gamedev
pick one
also replying to video shame is always video shame
>>
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I need help guys I would like to make a retro video game that is like Secret Of Mana for Super Nintendo. Where do I get started and what will I need to learn?
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>>135722076
check the rpgmaker general
>>
>>135722076
learn to use an engine effectively
>>
>>135722013
Replying to my video shame is also video shame.
How about that, you... you double nodev!!
>>
>>135722076
Learn assembly.
>>
>>135722076
get art
>>
>>135722160
rpgmaker is not free though I'm not paying $79 for it
>>
>>135722656
>implying anyone here pays for their tools
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>>135722656
pirate it
>>
>>135722728
Unity is free

Game Maker is free

UE4 is free
>>
>>135722728
Joke's on you, I bought GMS + Android Module for $15 and it all went to charity
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>>135722789
How does that contradict what I said?
>>
Any must have unity plugins for 2d devving?
>>
>>135722728
I bought GraphicsGale
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>>135722860
FUCK I'M STILL MAD I MISSED THAT SELL
>>
>>135723158
uninstall.exe
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>>135723158
I'm currently using uninstall unity
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>>135723178
what u doing nigger
>>
>>135716753
People know that Yuuko is a fucking retard, right?
Her being excited for your game isn't a good thing.
>>
>>135723664
No, I have never watched Nichijou. I just imagine Marmo being excited for my game when Yuuko gets posted.
>>
>>135723664
Yuuko is our mascot.
I miss marmo ;-;
>>
I will sex marmo's cute vagina
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>>135722076
First you must create the universe.
>>
WHO WANTS TO FUCKING COLLAB?
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>>135723284
>>135723310
good posts
>>
>>135724015
Will we be using Godot?
>>
>>135724015
Shut up idea guy.
>>
>>135724085
Rate them please
>>
>>135724147
good / 10
>>
Why do I never see discussion on game design and interesting mechanics in these threads?
>>
>>135724015
what is your skillset?
>>
>>135724125
You can shove me down devscum but you will never
NEVER
stop me from getting back up and fight for my ideas and dreams!
>>
>>135724015
maybe i'm somewhat interested in making a free short game (something in the scope of a nes game (not limited to graphics)), i can code and do some art
>>
>>135724320
Because you're blind
>>
>>135724320
Because we rarely get on them.
What do you want to talk about?
>>
>>135724085
Here's what I did to set up Unity for 2D I uninstalled.

No seriously learn something else for 2D.
>>
>>135724354
I can come up with cool concepts and ideas

>>135724379
Alright let's do it
>>
>>135724428
But I am
>>
>>135724015
I like your determination. Never give up on your dreams. Always believe in yourself. Find the courage within to surmount any obstacle. Let your heart guide your path. Trust yourself and act before thinking. Review your notes before taking a test. Always maintain firm eye contact when speaking with someone. When meeting someone new, immediately give them a nickname. When you find yourself in conversation, plan what you will say for best effect, to ensure a quick victory. Pump your gut in and out quickly so no one can know your true weight. Walk with a hunch in your posture so you can impress people when standing straight up. Always pause before accepting a handshake or high-five, this puts you in the dominant position.
>>
>>135724320
Start a discussion then. Be the change you want to see.
>>
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> when you fuck up room transitions so you automatically appear inside the door of the next room
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added strafing based on camera facing. gonna use this for the sight-aiming on ranged weapons.
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>>135721462
Are you fucking kidding me, memelord? The thread just started, try to contain yourself
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>>135724748
Very nice, Anon but it appears to me that you are in hefty need for an ideas guy
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>newPosition = new Vector3 (gameObject.transform.position.x - chosenPos.x,gameObject.transform.position.y - chosenPos.y, 0);
>gameObject.transform.position += newPosition * - speed;

This shit results in an infinitely slow speed as the gameObjects gets closer to its destination at chosenPos, and it never arrives.
I actually have to check the difference between positions and just break it when it becomes very small, but this is surely not how its done.
What am I missing?
>>
>>135724741
oh yeah the weird box is just for debugging
it's usually invisible
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>>135722728
I bought photoshop, maya, quixel suite, substance painter and I still don't have a game
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>collab
You guys do realize that we had an agdg dropbox for that and guess what? It failed big deal.

Artists didn't want to share anything.
Coders didn't want to give their "knowledge".
Only musicbros did something.

You know, if I have to collab one day I'll just look for a musicbro first. Those seem to be the only real cool guys around.
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>>135725002
Holy fuck, that's as funny as it is sad
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>>135724361
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>>135724514
think about your idea, then add me in my steam account:
exkyo87
>>
So are there any good artists here?
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>>135724923
whats your ideas then. Im mostly trying to build a buttery movement script. still gotta add jumping, rolling, ledge grabbing, wall jumping, ropeswinging. then I'll add combat if I can get that far.
>>
>>135725238
No.
>>
>>135725238
Cristian is pretty good
The guy has a sweet style
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>>135725238
I hope you like pixel art and VN portraits
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>>135725238
Good artists only work with their friends of for money. Deal with it.
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>>135725413
lets be friends
>>
>>135725413
That hair doesn't even look close to right, even by trying-to-mimic-nips-style.
>>
>>135725238
>good
>>
>>135725224
also if someone wants to make something with Tyrano Builder i'm interested
>>
>>135724958
Doesn't unity have a lerp function for vectors?

Or if you're constantly doing a check for the values, you might as well just make the character walk normally towards that point and make it stop when character.position ~= destination.position
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>>135725267
I was thinking about a very vertical platformer set in a very mountainy setting
General style of the game would be low poly
The endgame levels have extreme storms to make it seem more spooky
>>
<good>
>>
>>135726391
Better get started
>>
>>135724741
I just had that problem, but now I have a new problem after fixing it
You using gamemaker?
>>
>>135726403
#include <good>
>>
>lerping
>not bezierping
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>>135726608
Yeah, I am
>>
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>code works but is inefficient, completely rewrite it
>get error that didn't happen before
>can't figure out why it's happening
>revert code back to inefficient version
>error that didn't happen before happens again

Fuck this. I don't even wanna go peacefully. What's the MOST painful suicide method?
>>
>>135726789
to keep going
>>
>>135726789
Program a suicide booth.
>>
Stupid dogposter
You will never have sex with your game
>>
>>135726789
Brobably some kind of poison or acid
>>
>>135726789
pastebin, faggot
>>
Let's just collab you guys
I swear it won't be a bad experience
>>
>135727341
This gimmick is pretty stale.
Consider dropping it.
>>
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>>135726391
>I'm an idea guy!
>my idea is... a [genre] in [setting]!
>>
>>135724958
What are you even trying to do?
>>
>>135727341
what's your skillset?
>>
>>135727504
What else do you want?
I can go into detail with puzzles and shit but what's the point in it if you're not interested anyway?
>>
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>code was working but buggy
>today decide to refactor the base code
>get a shitload of errors
>too many to handle
>jump back to working but buggy code

Fucking lads lads, what does agdg do in these situations?
>>
>>135726245
>Doesn't unity have a lerp function for vectors?
Apparently it does, and apparently that works.

>>135727561
>What are you even trying to do?
Trying to do Lerp without knowing it exists. I got it to work, too. I was just looking for shorthand code.
>>
>tfw you find a new artist
>tfw you love his work
>tfw instead of trying to improve it just makes you bitter
>>
>>135727752
backups
>>
>>135726789
>What's the MOST painful suicide method?
living
>>
>>135727649
Exxxtreme shitposting!
I could shill for your game like no other
>>
>>135727703
I'm not the dev, just step it up anon if you're trying to sell yourself.
>>
>>135727752
Were you the one last night with the 2160 errors or something?
>>
>>135727752

I don't have those issues because I bothered to learn how to program before making a game.

>>135727649
>I'm a game designer but I can also do concept sketches
>>
>>135727290
Let me just explain what's happening.
>have dialog saved in text file
>during conversation, grab each line of dialog one by one from text file
>if line of dialog ends in "e", that means it is a function call
>the line "PLAYSONG:1e" means to play song number 1
>get sound handler singleton, call "playMusic" function
>crash

I have a ConversationHandler class, and calling playMusic from anywhere in it causes a crash. It's not a problem with the music file itself or the playMusic function, because I can call it from other files and it works just fine. As I said, this didn't happen before when my code was shitty, but now it's happening even when I revert it back to the shitty code.
>>
>>135727769
all this hatred for cristian will take you nowhere
>>
>>135727986
>Go to mechanic to fix car
>He asks to take a look around
>Let me just explain what's happening. The car is making a weird noise when I drive it.
>>
>>135727986
What happens with a line that just happens to end with an e because that sometimes happens?
Also, load that shit all at once during startup, why would you want to constantly have to deal with file i/o on the fly?

Other than that that: >>135728120
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>>135727986
Surely there's a less convoluted way to trigger audio tracks.
>>
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Make a game with a dude who can throw punches like Mantis Shrimp. Scaled up in power to weight to adult human, his punch would have more energy than a 7 ton shell fired from Schwerer Gustav, projectile that could punch through 30 feet of reinforced concrete.
His punch would have enough energy to press carbon in human body into fucking diamonds.

Just think about that shit for a second.
>>
>>135727986
Learn to use your debugger. What exactly is being passed to playMusic()? Is it a valid file identifier, or whatever it is it expects?
We don't even know what language you're using, so maybe it has stupid scoping and where you call playMusic from actually does matter because you're reusing a variable name. We cannot possibly help you with the information given.
>>
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>>135728519
His arm would disintegrate in an extremely painful manner.
A game where you have the most powerful punch in the world, but punching anyone means losing your arm and possibly dying from blood loss. Can you find peace in a world that you could punch to death?
>>
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It's getting better
Added some simple walking animations and an inventory
Why the fuck did I pick that color for the inventory window though?
>>
>>135728837
>In a world where a man could punch with more force than a fucking railgun, he somehow doesn't have a physics defying buff to prevent arm disintegration

Mollypoo pls
>>
>>135727986
This makes me feel better about my small fresh-out-the-tutorial scripts that are distributed among various prefabs.

If I attempt anything complicated and efficient I just know it will bite me in the ass down the line.
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>>135728519
ez money
>>
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bow to my psychic power
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>>135729456
>didn't take my umbrella head idea
Scrap the whole game and start over
>>
Anyone wanna be my game dev gf
>>
>>135728120
Fine, fine. This is just the relevant part of the code, I feel like seeing the rest would just confuse you also it's humiliating how spaghetti-coded it is, if you absolutely have to see it, I'll upload it.
What's interesting is that the crash doesn't technically occur immediately after starting the song. After calling playMusic, the game continues to update for just a fraction of a second before the crash occurs.
http://pastebin.com/iyyNCrMS

>>135728379
All the lines end in either e (for function call), or n or p depending on if it's the player or the NPC talking. This way I can easily change the text color, move around the speech bubbles, etc.

>>135728547
The error doesn't fucking occur when I run my debugger. My debugger is totally fucked, in debug mode I get shitloads of errors that don't happen normally, and the errors that I'm actually trying to fix don't occur.
>>
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>>135729456
You're pretty good at coming up with horrifying animations
>>
>>135729701
too bad he's not good at coming up with gameplay
>>
>>135729821
But his game is fun
>>
>>135729456
Tell me about the acolytes, why do they wear the hood?
>>
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How do I quickly git gud at art??
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>>135729880
>>
>>135729943
By fixing your attitude
>>
>>135728519
>>135728837
>>135729449
>could punch through 30 feet of reinforced concrete

This kind of shit always bothers me in animes. He wouldn't be able to punch a hole in anything much deeper than the length of his arm.

You can't just stop an attack dead with your katanas when the same attack would have blown a giant crater in the ground you're currently standing on.
>>
>>135729456
These are really good stuff, Anon.
The veins on the head are easily mistaken for facial features. The two high veins being eyes, and frowning brow being an oddly happy face.
>>
>>135730005
Anime does not adhere to physics or realism.
Get this through your autistic head.
>>
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>>135729919

I wanted diversity in the humans but would mean some tricky dev stuff to give them different colour skin/hair etc, this is the 'easy' way where they only show what they look like when being sacrificed.

also, theyre cultists and thats what cultists look like.
>>
>>135729943
Pick a single style and a single subject and start practicing them nonstop. You will improve quickly but wont be able to draw many things.
>>
>>135730005
>could punch through 30 feet of reinforced concrete

The shell you spergo.
also that much energy released would evaporate people, including the one who threw the punch.
>>
>>135730005
>He wouldn't be able to punch a hole in anything much deeper than the length of his arm.
The material doesn't just disappear, it needs to go somewhere. So given that someone has super animu strength, the material that's being pushed directly by his arm is also an extension of if.
>>
>>135730005
>He wouldn't be able to punch a hole in anything much deeper than the length of his arm.
Bombs manage to do it
>>
>>135729943
Go back in time and tell your 5 year old self to stop being a dumb idiot and to start practicing art every day as much as possible.

Normally you would just stop being a dumb idiot now and start practicing, but that's not terribly quick.
>>
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>>135730005
Get on my level
>>
>>135730252
That's because bombs become very large for a very short length of time.
Deep, man.
>>
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>>135730446
u1st kid
>>
>>135729943
Copy. Use other peoples sprites/models/textures as templates.
>>
>>135729943
Here is my method to grind art skill irl. I've gone from toddler level, to young child level, to teenager that draws sometimes level. Pretty quickly, too.

Find a subject, and draw it. Then draw it again, trying to improve on your last drawing. Then do it one more time, still trying to make it less shitty.

You can do it quickly, just do it once a day minimum. I'm pretty happy with my art skill gains.
>>
What engine leads to the least shitty coding practices? I know it's really up to the programmer but you have to admit certain contexts really help or hinder good practice.

Please don't meme me, I have been memed no less than 5 times today.
>>
what do you call this effect when something is moving so fast it leaves a transparent image of itself behind and the faster you move the longer the effect
>>
>>135731006
>I know it's really up to the programmer
You answered your own question.
.
>>
>tfw no cute ideas guy to help with my game
>>
>>135730245
If you had the kind of energy to push some concrete across 2 feet so fast that it kept going through 30 feet of concrete, I think a lot crazier stuff would be happening, like shit lighting on fire everywhere and people in the immediate area having their lungs ripped out their mouths.

>>135730252
Bombs are really dense, don't suddenly stop after penetrating 2 feet, and explode. What the fuck are you even talking about?
>>
>>135729645

I don't know a whole lot about C++, but I don't believe you can access an array's index by string. playMusic's first parameter calls in ID as a string, and you attempt to call music[ID] to get the song to play.
>>
>>135731124
I asked nicely, next time I won't ask so nice.

Do you have an answer or not?
>>
>>135730792
would a tablet help with this? what if I just want to draw pixel art?
>>
>>135730480
armor piercing artillery shells punched through bunkers with their weight and velocity,

16 inchers on Iowas could go through 20 feet of concrete
>>
>>135731107
afterimage
>>
>>135731006
Unity runs like shit unless you're on point with everything you do with it, so Unity I guess.
>>
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>>135731006
Take the memes.
>>
>>13573118six
Engine doesn't do shit.
You're going to break any if you're a shit programmer.
>>
Turns out I'm not dead, yay

Will draw the requests from two days ago now
>>
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>>135731141
Im your ideas guy, ill give you all the damn ideas you want.

I take a 50% gross sales for games that use my ideas
You cant use my ideas on a game that will not be developed and promoted to reasonable financial success
>>
>>135731178
It's a map, not an array.
>>
>>135730446
I like it
>>
A rhythm cooking game with indian music and indian cooking, where at the end you actually get to eat what you made irl
>>
>>135731006
This >>135731331 is a fair point but that's more optimization practices. Good code structure is nearly impossible in Unity because it doesn't give you enough control, especially over initialization and shutdown, so you're forced into making singletons that are lazily instantiated.
>>
>>135732014
This is the kind of comment I was hoping for. Thank you.
>>
>>135731992
Perfect prequel to A Designated Shitting Street.

You must eat as much as possible and make your way through the slums to the dedicated shitting street before your diarrhea bursts.

As you reach higher levels, the quality of food goes up and you must poo in loo so your shaky reputation as a cooking critic isnt ruined.

No matter how good the food gets, you still get the runs because its set in India.
>>
>>135731992
>pajeet is ideas guy now
>>
>>135731492
Nice
I was starting to believe you were kill
>>
https://www.youtube.com/watch?v=rK2XHepSadI
>>
>>135723284
>>135723310
Using Unity for 2D I get pathfinding, behaviour trees and a great gui system working out of the box from the asset store.

Considering I wanna use C#, with monogame I'm comparatively getting jack shit.
>>
>>135731253
A tablet isn't worth owning until you're not complete shit. Pixel art benefits from fundamental principles of art. Just get some paper and practice.
>>
daily reminder that being good at art is a talent not a skill
>>
daily reminder to post progress instead of replying to bait
>>
daily reminder vulkan anime
>>
>>135732946
But modelling is a skill. Does that mean modelling isnt art?
>>
>>135732946
I thought we already went over this! Can't you get it through your thick skull!
>>
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>>135732946
skill = talent * practice
>>
>>135732663
Learning to make those things yourself makes you a better programmer. Which means you probably program faster, bug fix better, rely on yourself more.
>>
>>135732663
You depend on other people making the code you need then.
That sure sounds good.
>>
>>135732946
Only human ability that should be considered legit "talent" is ability to learn and comprehend concepts faster than the others.
>>
>>135733153
Some people are born with talent = 0.
>>
Man the SID chip is amazing
>>
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creating my own tileset from scratch so thats why it looks like shit
is pixel perfect collision something that 's very important?
>>
>>135733532
probably for a game like that
>>
>>135733172
With this kind of logic everyone would be programming in assembly.

I did roll my own pathfinding before, and made a shitty version of behaviour trees, but they paled in comparison with what I get.

I can instead have pathfinding that is multithreaded and has advanced optimizations, and behaviour trees that I can see and make visually in a special editor.

>>135733319
I'm not relaying on them. I can roll my own version, but it'd be worse and it'd take away time I don't have to lose. I'd be literally wasting gamedev time for a worse codebase.
>>
>>135724958
>>135726245
>>135727561

Okay, the Lerp function does the exact same thing. It gets nearly at the given point, and then loops into infinity.
Instead of setting the X coord = 490, it gets to 489.9997 and repeats the failed attempt to advance on every single update tick.

I cant believe such a basic thing doesnt work properly.
>>
>>135733381
Yeah, *very* few though.
>>
>>135733840
Ok anon. I'd love to see the amazing game you've done with all your time dedicated to content instead of reinventing the wheel. Please post it.

>>135733381
No, that's just you
>>
>>135733840
And then you rely on thing forever instead of putting in the work to overcome the logic comprehension.
>>
>>135733532
Nah, I'm sure you could call it raft simulator and get a million upvotes on steam
>>
>>135734269
yes this raft game screams Pewdiepie bait.

I think its hilarious that he makes videos at such a rate that the flood of indy memes always have a chance of getting featured on his channel.
>>
>>135733946
You first. Don't worry, I'll post it when it's ready. It's actually coming along fine when I'm not wasting time rolling my own engine in assembly.

>>135733980
I made my own versions before, it made me a better programmer, but it took away time from completing the game and the code was worse. It was a mistake in that sense.

>overcome the logic comprehension
what does that even mean?
>>
I will never, ever play your game.
>>
>>135734720
>no game
every time, why do I even bother
>>
>>135734720
>It was a mistake in that sense.
It wasn't.
>what does
You being able to implement better and smarter iterations of pathfinding,behaviors and the like.

Unless you're literally down to your last few thousand on your own, you have time.
Not that you should even bank your well-being on gamedev anyway.
>>
>>135734269
>>135734584
does it really look that shit?
i mean these are placeholder tiles at best, just wanted to use my own instead of some generic free ones from OGA
>>
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I started putting puzzles in.
This is so bad taste.
>>
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>>135734776
Of course not, because I won't ever finish it.
>>
>>135734948
It could be fine.
Depends on what the game is about.
>>
>>135734997
I'm torn in between jerking off the players and putting them to think.
Also got some subliminal porn frames in, it's hilarious.
>>
>>135734997
waait a second, this was an agdg game after all?
>>
>>135734936
I posted a game before. I'm not posting this one because you don't give a shit about my game, you just want to be right, and are apparently a sore loser.

>>135734945
I'd rather have a finished game. That's why I started gamedevving. I can do other things in my spare time than reinventing the wheel.
>>
>>135735143
I'll hold off on going full idea guy but it's part of a greater game
just want this module of it to be ready for the boat jam
>>
>>135735180
I wouldn't define my work as a game.
More like a weird look of reality.
>>
>>135735180
Please don't respond to hackun.
>>
>>135733532
>is pixel perfect collision something that 's very important?
Depends what you mean.
Pixel based collision, where you'd collide with the land because that part of the tile has an extra pixel sticking out is not at all important. Usually it's a positively bad idea because it means the player will get caught on little sticking out pixels.

Far better instead to have collision take place between abstracted out forms. Simplest is square tiles vs a player square or circle. That way the player can bump against something and slide along nicely.

I think the only place I'd use pixel based collision is something like a Worms clone.
>>
>>135735269
>I'm not posting this one because you don't give a shit about my game, you just want to be right
No, I want to see the game that you made without having to spend dev time on stuff that you can buy in the asset store, as stated.
>a sore loser
this is elementary school tier, anon. Please post your actual game. Or your previous one, if you too used stuff from the asset store for that one
>>
>>135733840
>With this kind of logic everyone would be programming in assembly.
Your right, the line needs to be drawn somewhere.
I think the line should be drawn with the windowing program and rasterization and nothing more (For a complex game).
>>
>>135733532
This >>135735469, and pixel-based collision is inherently more expensive than using simple shapes.
>>
>>135734776
My game is for patricians but it will have the veneer of casual gameplay.

You will end up playing it for one reason or another.
>>
>>135733946
>where is your game hurr durr
>this is elementary school tier
yeah ok
>>
>>135733902
I suspect you're using the lerp incorrectly. I'd guess you're doing this:
function perFrame {
// something to calculate a value of r
position = lerp(position, target, r);
}

Instead you want to be linearly interpolating from your original start position to the target position.

var moveStart;
var moveTarget;

function perFrame() {
var r = (currentTime() - moveStartTime) / moveDuration;
position = lerp(moveStart, moveTarget, r);
}

function startMovement(target, duration) {
moveStart = position;
moveStartTime = currentTime();
moveTarget = target;
moveDuration = duration;
}
>>
>>135735893
>where is your game hurr durr
No, I told you I wanted to see what a game where you don't spend time working on stuff you can get off the asset store looks, since I assume all the devtime is dedicated to content.
But, surprise, you seem to have no game. How foolish of me.
>>
>>135735469
>>135735697
Well I have my collision parsing logic working efficiently so even if I add dips in landmass that are larger than the raft those will get picked up, and then I can just directly draw over are too small for a raft to pass through
the downside if I do this is if I have the ability to swim lets say, the pixels for the head would allow travel for smaller spaces (visually wise) so I probably will need to map out the areas to the smallest possible object (a sprite's head) and then glide over the rest
that might cause problems while in the raft or larger object states though but I can't really see a better solution
>>
>>135716753
>engines
>no free cryengine

change it NOW
>>
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Added two handed weapons to the game. I'd like to add a few more combat skills, two more character types (one player one enemy), and then polish the shit out of everything so I can start on AI.
>>
>>135736256
Pixel perfect will be fine in your case, as long as the only surfaces you'll have to slide against are horizontal or vertical.
>>
>>135734997
Played the demo, looks cool as fuck do you need any help with the sound?
>>
>>135735994
I am using it properly, but with 0.05f speed. Thats what causes the issue, solved it by using Vector3.MoveTowards with a much larger speed for a similar animation that actually completes properly.
>>
>>135736285
>no free cryengine

he's doing everyone a favor.
God forgive someone picks that thing and realises its a disaster half-way through their project.
>>
>>135736241
Yeah, you obviously seem like an unbiased critic and not a moron trying to assuage his ego. Can't wait to hold my game hostage to win an Internet argument.
>>
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>>135726885
>>135727842
Thread replies: 255
Thread images: 152

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