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/agdg/ - Amateur Game Dev General
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/GODDAMNIT I CAN'T BE THE ONLY ONE MAKING NEW THREADS/ edition

Current Jam
>https://itch.io/jam/agdg-boat-mecha

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Upcoming Demo Day
https://itch.io/jam/agdg-demo-day-8

> Previous Demo Days
http://pastebin.com/zsDQmN9K (embed)

> Jams
https://itch.io/jam/agdg-zelda-30th-jam
https://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://docs.godotengine.org/en/latest/
Haxeflixel: http://haxeflixel.com/documentation/tutorial/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
horsecocks
>>
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>>135577409
Just got home from work.

Thanks for the effort OP, you do good work.
>>
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WHAT THE FUCK HAPPENED TO WHYNNE?
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finally started enemies.

first test enemy is pretty spooky
>>
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I am going to make a video game

AND IT WILL BE GOOD
>>
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The more progress I make into shit like the combat, the more I realize there's SO much more I gotta do.

For example, now I have these menus that are so lovely and I can add as many options and shit as I want to them.
But this means in the future I'll have to deal with HOW those options get added, like with Badges giving moves.
And then there's the fucking Tactics page which is going to be utter hell as each option there does bizarre shit that I'll need to figure out/rearrange my code with.
>>
kids have so much energy, i want to be a fucking kid again
>>
>>135577715
How did you eventually go about implementing the sub-menus? I remember you were sweating it last night.
>>
can someone tell me what that 3d defcon looking game was I want to know please
>>
>>135577715
I hope you get hired by Nintendo if you ever finish it, cause it would be a great shame putting so much effort into a game you cant sell.
>>
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I wanted to have an SMG for my PONG WITH GUNS game so I made the SILENCED MAMMOTH GUN (S.M.G.) but then after I set it all up in the game I realized having automatic weapons doesn’t really work because you can just shoot the ball all the time. It’s either not powerful enough to stop really fast balls or too OP to repel slow to decently fast balls. I guess I'll go make the red9 now.
>>
>>135577715
Nice!
Are you actually making a paper mario game or using those as placeholders?
If the former, I can guarantee Nintendo will C&D if you get far and they find out.
>>
>>135577975
Make it burst fire.
>>
>>135578041
If I were him I would just make it as a portfolio thing to help on the resume.
>>
>>135577885
It turned out alright for Carmack and Romero. I'm sure it'll be alright for papermariodev too.
>>
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So, is it the moeblob/generic anime that is discouraged here? What about more realistic proper anime that is gamedev-related? You know, respectable anime, not the current garbage anime. Or is it all the same to you guys?
>>
>>135578447
we only like dick girls around here
>>
>>135578447
I wanna fuck that slippery slope.
>>
>>135577848
It's messy as fuck.
Basically, it's different for each "topLevel" menu item.
>Mario's jump, hammer, and special stuff are each made from different list of "moves" taken at the start of combat from an array of all available moves (with each move having an available bool so I can hopefully use that to work with stuff like badges)
>Items is the cleanest, pulling from the already set inventory, which acts differently if in the combat scene or not, but is the same script so there wasn't much that had to be changed.
>Tactics is literally hard coded in right now, don't think there's any way I could make it a list or array like the others.
>Partner's moves work the same as Mario's, but they specifically pass their move list to the combatManager since theirs will be more or less set overall.
But it's all working overall for now, and I think it should be fine logic-wise for now. Not sure how I'll do disabling options though.

>>135578041
I'm a bit worried about that, but then again other Paper Mario fan games have gotten along just fine. There's one that's literally Mario 3D World with Paper Mario visuals and SPM gameplay.
And then there's Epic Paper Mario which is like this project but with the overworld as a purely 2D platformer thing.
Nintendo's really iffy on how they do their C&Ds.
>>
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>>135578447
New Game is the only proper AGDG anime.
>>
>>135578447
It takes real effort making 3d realistic looking anime models like the ones youd see on gpu boxes.
I would enjoy seeing those kinds posted as progress here.
>>
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Thots
>>
Quaternions are hard.
>>
>>135578991
They have many layers
>>
What kinds of things did hopoo make before he made risk of rain

or better yet

Where can I learn about beginner projects successful developers did before they were successful
>>
Wrote a class for Unity
http://pastebin.com/UzKFXK59
It acts like a transform and provides methods that do the exact same thing as a transform, but isn't attached to an object so you can instantiate it.

It allows you to manipulate a fake Transform, and then you can apply it to a real Transform later on.

I didn't implement anything related to parenting or hierarchy since I only needed it for position and rotation (though I threw scale in there so it had all 3 basic fields)

So really I implemented
>RotateAround
>LookAt
>Translate
>Rotate
as well as Forward, Right, Up, and EulerAngles

Let me know what you think, I'm gonna stick it on the Asset Store for free if I can
>Not sure if the name will be final, but I thought it was decent enough since the object is kind of like a 'state', except that it's mutable
>>
>>135579125
>http://pastebin.com/UzKFXK59
Jesus Christ, that's like 95% comments.
>>
>>135577975
Just make your smgs overheat or something. So if you fire in bursts you can push it like the shotgun, but you can also give it a burst of constant pushing at the price of being left open while your gun cools down.

Also you should implement reloading to differentiate your guns - e.g. your shotgun (or revolver) has a small mag, but you can reload one shot at a time in a pinch, while guns with a detachable mag (like an smg for instance) have a longer firing time, but also leave you open while you reload.
So, someone with a shotgun can keep up a constant fire-rate at the cost of having less push at range. Their game plan is slow and steady and wait for an opening.
Someone with an smg has the ability to keep up a constant fire rate if they're stratigeic with their reloads and heat, but they can also give the ball a hard push when they see an opening.
Someone with a revolver or bolt action rifle can push the ball harder than the shotgun or smg at long range, but have to strike the ball directly in the middle if they don't want it to spin or bounce off the walls and lose momentum.
Etc.

There's all sorts of weapons that could have interesting playstyle effects e.g. a double barrel shotgun, a break open style rifle, slow firing machine guns.

If you give players a whole lot of weapon options, that's where your replay-ability is going to come from.
>>
>>135579209
Yeah, if other people are going to be using it, I want the intellisense to be helpful.
Though I comment the shit out of everything I do
>>
>>135578607
Working and messy is better than clean and broken. Keep at it.
>>
>>135579125
This might come in handy for me, im not smart enough to know how good it is but id say its useful if it works considering the headaches Unity rotations have given me already.
>>
>>135578991
You really don't need to understand the maths behind them to use them.
>>
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Is there any worse feeling than when you try to implement a new feature and realize that you have to refactor another feature that you just got done with after spending several days working on it? I long for the sweet release of death.
>>
>>135579386
I want to though.
>>
>>135579354
The methods it has are the exact same ones that are on the Transform class in unity (though I may have overloaded some of them to accept GameObject and MonoBehaviour)

The big advantage is that you can manipulate a Transform without actually having a GameObject in the real world be manipulated. That's useful because you don't have to sync the transform to some invisible dummy object, and you aren't slowing Unity down with random world objects.
>>
>>135579646
Start with regular complex numbers, if you don't already know them. The generalization to quaternions is fairly intuitive.
>>
>>135579619
Refactoring is at least a form of progress. The worst feeling is when you practice something for weeks and get no better.
>>
>>135578904
Looks good

I still know where you stole the style from
>>
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Woo force movement behaviour finished, now I need to teach the force how to do damage and shoot
>>
>>135580065
congrats
>>
joseki
>>
>>135579354
>>135579209
Updated with
>constructor that takes a TransformState
>RotateAround and LookAt can take TransformState
>comments on constructors
http://pastebin.com/z1a9q6HU
>>
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>>135579305
I'll keep it in and try to make it work. I guess my problem lies within the fact that the spread on it was too low so you could snipe it from really far.
>>
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>>135578447
>current garbage anime
This is a shitty meme, there is serious non moeblob shows airing this season, pic related.

https://www.youtube.com/watch?v=rMWOuwFpF-g
>>
>>135578447
Hard to tell what you're even trying to say. Any kind of animu, shitty moéblobs or not, are fine as long as you're talking about your own progress.

Any sort of anime, that's just reaction images or avatarfagging, can fuck off.
>>
>>135580765
>>135579305
>>135578297
I made the SMG burst fire and increased its spread quite a bit so that it's harder to abuse at long range.
>>
>>135577715

Damn dude you've made more progress on a paper mario-esque game in two weeks than I've made in 3 years.
>>
>>135582148
Well I mean, a lot of that comes from the fact that I'm using Unity for everything.

Hell, I haven't even touched animations yet really, all the stuff currently in there is just basic iTween stuff or normal character controller junk.
Also, I've been spending waaaay too much time on it. Hell, the last two days have basically been entirely dev work on it with no work done on my actual thesis or other school projects.
Probably gonna have to take a break from it for the next few days to make sure I make up all that lost time. At least for now it's in a good place to leave and come back to once my important work is done.
>>
We are approaching Danny hours. Caution should be advised beyond this post.
>>
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>>135579619
Once my brain decides on a strategy, I refactor everything in my path to make it happen, even if making a two minute change would save me two days.
>>
>>135579619
Bad smell

Consider the structure of your code and how you plan your design. Sometimes it's inevitable, but if things are coupled too tightly, then you'll run into that issue much more often.
>>
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working on the forest temple tiles
What do you think of the floor?
>>
>>135583751
bretty gud
>>
>>135583751
It seems fine, not particularly foresty though.
>>
>>135583751
It's not the kind of game that I like to play anymore, but it looks nice.
>>
>>135583751
why people don't just make a new genre called zeldalike
>>
is each sprite an additional draw call? every sprite has different transforms so the model matrix needs to be changed for each one

is that right? or is there a better way to do this?
>>
>>135583887
you mean "action rpg"?
>>
>>135583887
There's not that many games that are zelda clones. At least not compared to platformers and other genres. It's time consuming to make a good zelda clone.
>>
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>>135583887
So a lot of games start out with the idea of being a Zelda clone. Then like several days into development they realize they have no idea how to do what Zelda did, or the tools to make it happen.
And then the Action RPG was created, at the least in Japan. In the west, the Genre is generally Action Adventure
>>
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>>135583751
I'd go lighter stone and more mossy. Something more like pic related.

But this might be too obvious/generic I understand with frost your going for more of a cold artic feel.
>>
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>making mad progress on code generator for save system
>creepying worry that a random brain aneurism will end it all
>suddenly 30% deaf in one ear and somewhat numb in left hand
>10 mins later
its happening
>>
>>135584571
>Not going to monthly check-ups with a doctor
You could have stopped this.
>>
>>135584684
>Monthly checkups

Okay Mr.Moneybags.
>>
>>135584556
why dude?
>>
>>135584402
that's a big book
That's going to be close to the screen, right? Will it be animated (open/closing etc)? If so, not sure that spine will work properly
>>
>>135584772
>implying doctor checkups cost money
Try moving to a good, modern country?
>>
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>mfw making best underground game of the century
>mfw normies will hate and only a few people will love it making it into a cult hit
>mfw I'm the John Waters of video gaming
what's your aspirations agdg?

http://gamejolt.com/games/animal-hell-rabbits/133451
>>
>>135584141
you mean "action adventure"?
>>
>>135584571
>he doesn't exercise regularly (90 minutes a day minimum)
>he either doesn't care about his diet or gets his information from diet scams like the Paleo diet
welp it's like you didn't even want to be healthy anyhow
>>
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why is this happening in unity? i've got a sky using an unlit, transparent material, and for some reason it gets really bright within what looks something like the screenspace bounds of point lights. just a big square of the sky behind the light gets lit up.
why would this ever happen?
>>
>>135573428 here.

I'm trying to figure out where to properly use my Sound Cues for my RTS units.

I originally tried adding them to the unit behavior tree's action sequence and that worked perfectly... until I implemented shift queueing orders. Now the sound cue plays again each time the tree resets to carry out the next order in the queue.

If I try to manually add the Sound Cues for issuing new orders or for unit selection, then the sounds will play for each unit that's involved in receiving the new order as well as for each unit that's being selected.

I can't win. Does anyone know of a viable way to solve this problem? Because I'm not sure how to proceed.
>>
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>>135585073
Thanks!
>>
>>135585073
Did you have an actual opinion or were you just content with puking on the floor of AGDG?
>>
>>135584772
Whoops, forgot not everyone is Canadian. Fuck, so you have to pay every time you visit the doctor? That sounds super shitty.
>>
>>135585073
Shit poster, 1/10, would not keep alive if a mere press of a button would save him.
>>
Yo guys, let me know if any of you guys are working on an rpg. I might wanna have some fun with the music. Here's some stuff I've made recently:
https://clyp.it/qdk0avq2
https://clyp.it/sj02zm2p
https://clyp.it/2ihkfwbb
https://clyp.it/artbmgxe

Come on guys, I'm just itching to make some video game music. Help a brother out!
>>
>>135584987
Omg, you were not lying.
>>
>>135585327
too amateur

And since I'm a hack, I can't actually provide useful feedback.

What are you even using? It seems like with a better tool/better instruments, that could even sound alright.
>>
>>135584987
i love Lynch looks awesome
>>
>>135585073
>>
>>135585279
Aren't rotate and moth both American?
>>
>>135585478
Eh I'm using Edirol Orchestral. If it's the sound you're worried about I feel you. I could probably get a hold of a better sample library if I tried. What about the arrangements are amateur? Maybe I didn't lick your nose?
>>
>>135584987
>it's artsy and radical
>so it's great
not this shit again
>>
>>135584987
>>135585659
>arguing with Anons whose brains only work in absolutes
Shitposter warning!
>>
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>>135584717
it would probably need different coloured floors to pull off the different levels properly, and with the amount of tilesets and height variations, it would be way too much work
Also, here's the fire level
>>
former nodev here
i broke the habit guys
>>
>>135584987
pls kill yourself
>>
>>135585738
Looks great :D
>>
>>135585738
your character sprite is too vertical
>>
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>>135585659
>>135585812
I had a vision.
This game is my gift to the world.
Why don't you go play some GTA, you filthy casuals?
>>
>>135585738
>>135585875
Your character's aspect is just fine.
>>
>>135585985
this anon wants to watch you fail

>>135585875
this anon wants to help you succeed
>>
>>135586041
Nice getting your own back there.
>>
>>135580061
From every cyberpunk game ever
>>
>>135584987
If you honestly think that way your a huge douche
>>
>>135584987
Can't see shit from any of your screenshots. Is it just Maniac but with a rabbit on the title screen? I can't even work out what your games are meant to be, someone said Maniac was just a top down shooter with a lot of pointless interruptions.
>>
>>135585738
Perspective as is: Lets you see details of character, is much more interesting.

Perspective of character more overhead: More realistic, makes more sense, absolute dog shit for conveying character feeling/what the character is doing.

I think the choice is obvious.
>>
>>135586107
>>135584987
>listening to someone who gets your/you're wrong
>listening to someone who can't even substantiate claims, and instead just shits all over the place
>>
>>135584987
My aspirations are simple.

Milestone 1.
Finish making the game.

Milestone 2.
Find a way to market the game well with my extremely limited funds.

Milestone 3.
Get greenlit.

Milestone 4.
Make enough sales to pay off all monetary costs of making the game.

Milestone 5.
Make enough sales to pay off all the time and living expenses involved in making the game.

Oh and I also want to get lucky and get rich cause a lot of people like my game for some reason.
>>
>>135584987
Polarized thinking like that is disastrous. These manic thoughts of greatness don't exist without the inverse, depressed thoughts of worthlessness. You will have to give way to them eventually.

The only true way to progress is to maintain a balanced, even handed approach. Not to say you shouldn't have a vision. It's just that you shouldn't have a vision of what YOU will be. You should have a vision of what the game should be.

Good luck.
>>
i made a song about boat jam

"boat game" by anon

boats boats
boat games
boat games
boat games

boats boats
boats and games
boat
boat games

gaaames
boat games gagames
>>
>>135585130
anyone?
>>
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>>135584987
Looks like you just took Hotline Miama and threw filters over it.
>>
>>135586369
>looks like other thing
Wow great /v/ tier insight.
>>
>>135586201
I don't explain my games, I just do them.
>>
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>>135586203
>>135585875
>>135585985
The perspective of a lot of things is odd. It's partially the nature of the genre and partially me being unclear in my direction to the artist.
If I can later I might make some adjustments to the player sprite, but it's on the bottom of a long todo list.
>>
>>135586480
it looks good, stop obsessing over it
>>
>>135586434
It's not even just "similar", it's downright plagiarism. It's literally Hotline Miami with extra filters.
>>
>>135586480
this --> >>135586513
>>
>>135586097
I bet

surely not from a game maker game with the exact same background & sprite design and scrolling level using lines to resemble 3d scrolling

sure
>>
>>135585130
>>135586351
Not entirely sure what the issue is. What sounds are they? When do you want them to play?
You could have a bool to check if the unit has played its sound to prevent playing again each time it starts an order.
>>
>>135586608
>>135586462
>>135586436
>>135586361
>>135586191
>>135586201
etc

welp there goes the thread. was going so well, too.
>>
>>135585327
I liked your burger song after the stupid intro. Keep at it. I want your skills to be rock solid when I come sniffing around for music.
>>
new jam when
>>
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Rate my shitty vector I just spent 4 hours drawing because I have no artistic ability and I just downloaded Inkscape.
>>
>>135585906
>Literally asking where his game is while replying to a post that contains progress on his frequently updated game

Where the fuck is your game, brah?!
>>
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>>135586309
You're all my children.
So clumsy and idiotic
and that's why I love
you.
>>
> > 135586939

what the fuck did i just read
>>
>>135586750
d'aww that's beautiful man thank you. The intro represented that feeling you get in your stomach after you eat a burger, you know that feeling you get where you stomach just aches before you get diarrhea, The variation of the intro at the end represented the final toilet flush of course.
>>
>>135586794
It greatly resembles the helmet of a knight with a slightly off-center "nose." You did good. Do the next one in 3 days though.

8 of 8, m8
>>
>>135586285
>someone made a pasta of my genuine post from yesterday

So, this is the madness of /agdg/.
>>
>>135586794
superimpose it over feelguy
>>
>>135584987
I don't get it, where's the gameplay? Why is everything so dark?
>>
>>135586794
make a cage with primitive shapes before you draw, it looks asymmetric
>>
>>135587221
>>135587256

It would probably work on newgrounds though
>>
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>>135584987
I told you I would do a game, but you wouldn't believe me. Just like Jesus I came back from the dead and proved you wrong, God bless.
>>
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>spent another day adding content ideas and depth to my game
>didnt spend any time making real progress

Im losing control of the situation.
On the bright side, im steadily getting past the point where my game can written off as shallow.
>>
>>135587097

Thanks. I think I'll aim for "faster AND better". though.

>>135587221
>>135587256

Definitely aware of my lack of perspective and will be looking into improving it.
>>
Where do you live agdg? NC, USA here
>>
>>135587356
https://www.zeemaps.com/map?group=561827
>>
>>135584987
>can't tell what's going on because it's so dark
>god awful performance because of all the filters and whatever retarded shit you're doing
>no mention of controls
>right clicking changes windowed/not windowed while loading???
>right clicking in game appears to do nothing but slap on another filter
>WASD... but Q quits the game

I dunno Anon, I think I agree with all the Anons shitting on you now. You have to have at least some modicum of quality to gain a cult status.

At the moment this is just complete garbage, to the point where it's hard to tell if it even has potential once you iron stuff out.
>>
>>135587429
not my fault he can't make a shape out of circles and use bezier tools properly
>full sail
don't associate me with this shit place
>>
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Anyone know how I can prevent this shaking?
>>
>>135587307
Content is real progress...
>>
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I swear to christ. I walk away to cook/eat dinner and work on my resume and it all goes to shit. This anon >>135583248 knew what was up.
>>
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>>135587503
Why don't you go play some GTA you normie?
>>
>>135587663
Low effort joke/10
>>
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>>135587553
>this shit place
>"this"
>not "that"
Very telling...
>>
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>3 quarters of this general are sane people
>rest are edgy 15 year old script kiddies
>>
>>135587746
fuck off dude.
go hit that bottle of easy jesus and leave us alone
>>
>>135587503
>It's deep, you just don't get it.
>>
>>135587752

It's like trying to have a conversation at a cafe with kids running around screaming.
>>
>>135587572
But its too much ideas guy shit and not enough developing stuff.

I even have epic AAA gameplans in my head but they are useless without implementation.

The best I can say is that im stating what each addition will do in the grander context and how and when it will be activated.

/blog
>>
>>135587697
Hm. Well I'll come back tomorrow morning and ask again then.
>>
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This is so weird
When I click the website link for this guys site, it forewards me to malware/spam, even though the text seems correct, even inspecting the HTML element doesn't seem anything is wrong

Does this happen for anyone else?
>>
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>>135587752
Hah script kids, amiright? Why don't they just pick up Blueprints like the rest of us pros?
>>
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>>135587720
Sorry. Your paranoia is misplaced. Its just me olddreamerfag. I've been trying lurking about and posting a bit for the past week or so. I really do not understand this whole sourcedev thing that goes on with those couple of screenshots or this fascination over a video with a crossdresser saying "I love you."
>>
>>135587891
implementation is nothing without good ideas, see most AAA stuff
>>
>>135587712
It wasn't a joke, I'm not spoon feeding you.
I'm gonna put some Marilyn Manson music now and laugh at you.
>>
>>135587909
Oh nm, its just a typo that leads to tumbr.com that forewards on
>>
GUYS QUICK!
MONOGAME OR LIBGDX?
>>
write a haiku about your game
>>
>>135588184
I'm thinking he's trying to false flag everyone (assuming you're correct), because I was accused of it and I haven't the foggiest as to what is actually going on.
>>
>>135588078
"danny" had nothing to do with it, he was just some loser, and sourceguy had been made fun of for his source stuff long before danny came around.
wait. this bullshit doesn't need to be explained. it's entirely fabricated no matter who it comes from. it's just a huge web of shit.
i should have not come back here. it's totally absurd that this stuff is still going on.
>>
>>135588140
I like LibGDX and Java but they're both perfectly fine choices.

I'm guessing most people will say go with C#/Monogame because it has more features but I don't care for it at all!
>>
>>135588184
that's right, in case you haven't noticed he is trying to create chaos in this thread by making bait replies

do
not
reply
>>
>>135588272
i have no idea who are both of those and i frequent this thread everyday for a good year or two

why the fuck do you care
>>
>>135588140
My shallow knowledge of both supports the idea that the former is good for 3d while the latter is a good gateway to 2d.
>>
>>135588253
Hacking vidyagaem
C:\shill.bat
Normies will be lost
>>
>>135588253

Oh wonderful game
I dream, you are beautiful
reality hurts.
>>
im seriously disappointed with the lack of progress in this thread
>>
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flipping through enemies.

all artwork is place holder artwork or artwork that is not mine.
>>
Isn't it about time for Pugdev to show up
>>
>>135588607

It's coming along! Do you have a blog?
>>
>>135588554
I wrote a longer post but cut it down to one line.

..Because this is 4chan..
>>
>>135588759
i know, holy christ. i've been away for months and this stuff's still going on. it's crazy.
>>
>>135588753
I do not i was thinking about starting a twitter but I wouldn't know how to find other devs or get people interested in this.

in this video i should include that i am showing off
-Clipping (River and Walls)
-Chatbox (no text yet)
-Rough combat idea
>>
>>135588893

Just throw together a Tumblr. I did it yesterday and it recommends other aggy daggers depending on your interests.
>>
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3 gun pickups you can get. A little problem is you throw your current gun when taking a new one but you can just pick your old gun back up and it will be reloaded since it's a new instance. I might just allow one way switches.

Tomorrow I'll begin work on the skeletons that you'll be able to shoot right in the bones while the ball is on the other side to uncover the random gun pickups and temporary elemental/magic upgrades that will alter the ball in a bunch of ways.

Goodnight agdg
>>
>>135589045
give the new instance the ammo count after spawning, then tell the player when the gun is picked back up
>>
>>135589129
you're making me realize that I don't know why I'm doing drops the way I am. Right now I have a gun_pickup prefab and a gun_real prefab. One is used, the other only serves as a pickup.

It is kind of convenient to have separate scripts but I guess I could just enable/disable them too on pickup.

I'll change it all tomorrow. Kind of retarded. Thanks
>>
>>135589118
nice constructive criticism, shitstain
>>
>>135589045
cool. i like the environment. kinda wacky, interesting somehow. i would definitely want to shoot skeletons in such a setting, with that particular graphical style too.
>>
where is my game
where am i
what
>>
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>tired af
>want to stay up and dev
>almost 4 am though
>>
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>>135589364
they're right there waiting for youuuuuuuuu

alright cya in 8 hours
>>
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>>
>>135588987
Can you follow me? I'll follow you back
http://the-idle-rpg.tumblr.com/
I am extending this to anyone else who has a gamedev tumblr.
>>
>>135589618
what is that
im using whatever works for me
>>
>>135589661
>http://the-idle-rpg.tumblr.com/

Gladly, although there's fuck all on mine at the moment. Hopefully it will motivate me to fill it out and get shit done.
>>
should i make a tumblr too
i like the direct contact on here more i think
>>
>>135589948
called the FBI enjoy your SWAT team
>>
listen here sourcefam
you still have a chance of making a game, its not hard especially in 2016 with all the tools you have.. you don't even need programming or art you just need 2 hands 2 eyes and effort to start, do it today and come back with a new identity
>>
>>135589553
What the fuck are you talking about?
>>
Daniel Ashley I'm reporting your game to the Steam authorities.
>>
>>135589968
ill follow you!
>>
what the fuck is wrong with this general
>>
>>135590413
source is also over ten years old
>>
>all those faggot traditionalists saying there is no alternative to this place
>>
>This whole thread
Video Shame

/agdg/ is really done. The non-dev-related namefagging and gossip should have been crushed by moderation. Enjoy your AOL chatroom or whatever the fuck this is.
>>
>>135590398
Been lurking like the last 3-4, even apparent to me that there is a cycle of good posting, then a crash into nothingness as certain people wake up and "contribute", helped by a janitorial staff that don't know their own rules.

I think I'm done with it, because on top of that everyone is fucking retarded enough to reply to him, even when using the same images.
>>
>>135590648
>Video Shame
You know that sounds a lot more retarded than it does in your head. Kinda hard to take you seriously when you say something so amazingly dumb sounding.
>>
someone should step up and end this thing
>>
just wait it out

yesterdays progress was cool
>>
>>135582502
dry dry desert!
>>
>>135590717
I think it fits with the theme of completely, pointless shitposting. Did something about my post bother you? Look at this thread, is /agdg/ defensible at all?

It happens daily, for whatever reason. I don't care who and I'm not about to bother filtering.

I just hope the rampant shitposters are ready for the "Oh god, my life" feelings when they realize what tremendous efforts and time they've invested in this. It's all the same to me, I've only ever lurked and given casual feedback because it's interesting. But wow, simply astounding.

>>135590884
are you new? It happens all the time. And half of it is whoever blaming whoever else, so you'll get some "It's their fault!!"

This general needs to end. There's far more shitposting and chatroom shit than there is progress posting. FAR more.
>>
having his game taken off steam really drove him off the deep end

well how about some progress
>>
>tfw AGDG is too stupid to not reply to shitposters
>tfw this is the primary reason most of them are nodevs
>>
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>All these pathetic impersonators
Guess I'll just come back with my progress, later.
>>
>>135591197
They aren't too stupid. They know exactly what they're doing. This is the general they want.
>>
>>135591157
You are either willfully ignoring or completely oblivious to how I include THIS VERY POST YOU MADE as part of the problem.

If it's oblivious, then I feel bad for you. If it's willful, I feel even worse, because you probably consider yourself some sort of master manipulator.

A lot of you should stop a minute and recount how much time you spend on /agdg/, and how much of that is actually gamedev-related.
>>
>>135591257
>not just using new progress to prove it's you
>>
>>135591323
What? No I'm not being impersonated. Just a bunch of meme impersonators taking the discussion away from gamedev talk. It's a real drag and it makes it not worth posting progress.
>>
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gamdevs turn away. There is no hope here.

It is a chatroom, and even when it's not this bad there are almost daily outbursts.

Shut it down.
>>
>>135578447
>shiting on cute girls doing cute things
reeeeeeeeeeee
>>
Why the fuck is the thread going to complete shit every morning? Someone explain the MothDan meme to me.
>>
If enough people think "I won't post progress because of all this shitposting", no progress will get posted...
>>
>>135591795
One guy bullies some tripfags. 3 or 4 other anons decide to make some lore about this and roleplay (like in this thread) because they're bored.
>>
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POST PROGRESS
>>
>>135592147
drinking some m*t*n*d*e*w right now
>>
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>I want model to spin on the Z axis
>Load up game
>"this.setLocalEulerZ(-this.wheelAngle);"
>it works fine, but the model is rotated 45 degrees along the X axis
>alright, cool, I'll just adjust that in the constructor
>this.wheelActor.setLocalEulerAngles(Math.PI / 2 , 0, 0);
>Wheel now faces properly upright
>without any modification to the code beyold this, it now is rotating at EXTREMELY HIGH speed along the wrong axis
..what could cause something like this?
>>
>>135592147
this all started with mothdan shitting on rotate because rotate was getting a lot of attention at the time and then it just spiraled out of control from there
>>
>>135591948
Finished drawing death animations for all my monsters, now I have to go through and set their offsets and slap it in game.

Hopefully they look alright because I didn't bother testing a couple before drawing all of them...
>>
>>135592257
>using angles
>>
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>>135592257
For reference, how it looks with just a sprite; how it's supposed to, essentially. Also, what do yall think of the spinback/ball physics?

>>135592368
I appreciate it but it's not nice yet anon
>>
>>135592543
>>135592389
delete this
>>
>>135592735
But anon, I'm not using unity
Also I'm having issues with the 3d that I don't really understand
>>
>>135592883
Someone is actually posting progress right now, the only thing that anyone has responded is "nice" and "not nice"

>>135592815
wish I could help you
>>
>>135592953
some people who got their games kicked off steam just want to watch agdg burn
>>
>>135592995
Why was it kicked from steam?
>>
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>all this shitposting going on while you're devving
>>
Make a rhythm game about belly dancing with hot anime girls, you'll make a gazillion dollars.
>>
>>135593069
Sure but most of us suck at drawing...
>>
What kind of music should a card game have?
>>
>>135593173
Always thought googum was stupid. I don't know rotate and sourcefam though.
>>
>janitors deleting one or two random posts
Okay but what about most of the goddamn thread.
>>
>>135593190
depends on the kind of card game

>>135592257
>>135592593
Anyone? Does anyone know why setting the euler angles and then changing them would cause such a major fuckup?
>>
Still deciding if I should go with monogame or unity3d
and the big deciding factor is networking.
I'm guessing unity will come out on top here, and since I know nothing about networking, I will probably go the unity route.
Any thoughts?
>>
>>135593190
Woah. No clue. I know this is a big smelly shit post but I find it funny how there's a complete blank there.

Perhaps... ambiance? It would be cool if there was some context awareness because straight ambiance can be boring, and full tracks would get to be a bit grating.
>>
Hey chatroom, what's going on today?

Hopefully we're just discussing a couple big names here in the community! Love chattin with you guys lol, you're my best friends and only social outlet.

>>135593304
Get outta here with your gamedev talk!
>>
>>135593332
you're being just as annoying as the rest
>>
>>135593250
Probably just deleted by the user themself...
>>
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>>
>>135593662
>>135593587
>>135593554
people are posting content in the thread _right now_ and you are continuing this instead of looking at it or responding to them
consider this
>>
>>135593064

It totally is fine though. I actually feel good when I dev while this place crashes and burns. It's probably how Nero felt when Rome burnt.

Absolutely E U P H O R I C
>>
>>135593741
Why are you obsessing over this person
Literally nobody here cares but you

Even assuming that all the things you say are true, who gives a shit? Why is not having a game such a bad thing? Do YOU have a game?

I don't even give a shit about this drama, I just want you to stop shitting on the thread

>>135593801
jesus
>>
>>135593801
Master Rogue! That air of mystery! Wow this is just like my animes
>>
>>135593805
its not so nice for me, I'm trying to get help but nobody is here because the thread is getting fucked harder than Caligula fucked all those slave boys
>>
i just got back after an hour and its still going
epic
>>
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>>135593890
Since /vg/ has seemingly no moderation, you'll just have to wait it out.

There are times when it's not as bad, probably when the small handful of shitposters are asleep.

Also, it's not like this is a sustainable hobby for them. At some point it will catch up to them, and no amount of shitposting will take away the empty feeling. The end of the road is recovery or implosion.
>>
>>135593931
No, you alone are the reason this thread is shit up, fucking cut it out

>>135594026
I've been harassed by similarly insane people before, it's really crazy to the lengths that some people will go. I don't know why, but 4chan is infested with that type.
>>
>>135594118
And the saddest part is that it will only get harder for you to socialize with real people. What are you going to talk about with them, /agdg/ drama? Fill them in on memes and your "epic trolling"?
>>
I hate this shit but this thread has had me laughing for hours straight. You people are clowns.
>>
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>>135594189
Holy shit did that actually happen
nice
Get fucked, creepshitposter
>>
please stop talking
>>
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>>135594346
Wait is this the guy that's suing that game reviewer for 11 million dollars or is that someone else
>>
>>135594190
>Socializing with real people
>Ever
>>
What in this god forsaken world is happening in this thread? Why do you all keep namefagging? Go to a fucking forum if you want drama.
>>
>>135594457
I legitimately feel bad for the deep feelings of loneliness that must be felt by some people here. Addicted to a dopamine rush that only further entrenches them in this terrible fate.

Pretty grim stuff.
>>
>>135594496
Why are you even obsessing over this guy my man
why do you care
also why did you get a visit from the fucking police and how would people here know about it if that wasn't what happened?
>>
>AGDG
>Mothdan and drama
>>
>>135594603
There is literally no word to describe how insane you are.
Thread replies: 255
Thread images: 162

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