[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y / ] [Home]
4chanarchives logo

/agdg/ - Amateur Game Development General


Thread replies: 815
Thread images: 154

Current Jam
>https://itch.io/jam/agdg-boat-mecha

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Upcoming Demo Day
https://itch.io/jam/agdg-demo-day-8

> Previous Demo Days
http://pastebin.com/zsDQmN9K (embed)

> Jams
https://itch.io/jam/agdg-zelda-30th-jam
https://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://docs.godotengine.org/en/latest/
Haxeflixel: http://haxeflixel.com/documentation/tutorial/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
I thought making games was going to be fun it's not
>>
Real developers have a suitable board for there "general".

/sci/ is where important shit gets done!

But you wouldn't know about that, since you apparently spend all of
your spare time posting progress pics of circularized penises LOL made in blender on a pseudo /v/ board. Typical nodev bullshit.

Join us before the next general comes along, and remember that /agdg/ is actually better suited to /sci/
Let's all leave this /v/ infested shithole and join our comrades in code on the science board.
>>
>C-cuck is still waiting for Linux Vulkan drivers
hahahaha
>>
>>135506638
then stop.

It is fun, there's just a lot of work to it, and it can be daunting task.
>>
File: Tommy_Refenes.jpg (2MB, 2784x1848px) Image search: [Google] [Yandex] [Bing]
Tommy_Refenes.jpg
2MB, 2784x1848px
Tommy on Impostor Syndrome.
http://tommyrefenes.tumblr.com/post/141157110167/impostor-syndrome
>>
Yesdevs, don't worry. If anyone criticizes you or your game, just sue them.

http://kotaku.com/angered-game-developer-sues-game-critic-jim-sterling-fo-1765484317
>>
>>135506740
It's too much work even for a simple game. Also IVAN IN RUSSIA CAT PETS YOU
>>
Okay, dude who gave me the text box tutorial that honestly looks really, really nice. I seem to be getting a metric ton of errors now when I try and use my script designed for talking. Not that I want a spoon and bib to make my text boxes work amazingly, but can you tell me how to fix this?

http://pastebin.com/FahU018i

>>135506372
Thanks man. Honestly, I started there because it seemed like he knew what he was doing, for the most part.
>>
>>135506792
>In his video, Sterling had criticized the game for using generic art assets purchased online, which Digital Homicide defended as necessary from a production standpoint and part of the “cycle of cash flow that is the lifeblood of hardworking people in the indie community.”
I've heard that before somewhere.
>>
>>135506792
>directly linking kocucku
>>
the typewriter effect is objectively better
>>
I can't even into creating nodes for hex based map what's the point
>>
>>135506792
In their zombie game, I believe their first game, there are 61 seconds to each minute on the game timer.

Like how do you even do that.
>>
>>135506741
why are indie devs such weirdos?
tommy and the fat guy are misanthropes
phis well he's a dick
blow is just a misanthrope
Toby Fox is a furry
There's not a single normie indie game
developer that has had success.
Apart from Notch probly
>>
File: 1421517984358.png (259KB, 687x762px) Image search: [Google] [Yandex] [Bing]
1421517984358.png
259KB, 687x762px
>>135507071
...then being able to read.
>>
>>135507194
There is literally nothing wrong with being a furry

>Tfw no furry convention simulator 2016
>>
File: 57yearsyoung.jpg (36KB, 452x603px) Image search: [Google] [Yandex] [Bing]
57yearsyoung.jpg
36KB, 452x603px
>>135506792
>dat free publicity

Help me out gang, what stunt should I pull to make up for my non-existent marketing?
>>
File: moreimprovements.webm (2MB, 853x480px) Image search: [Google] [Yandex] [Bing]
moreimprovements.webm
2MB, 853x480px
Minimaps now fully working as intended, still tweaking the slow-mo thing when the rooms get cleared, HUD not breaking anymore.

No more time for anything today though
>>
File: nNJOMBD.png (449KB, 576x792px) Image search: [Google] [Yandex] [Bing]
nNJOMBD.png
449KB, 576x792px
>>135507010
>going out of your way to reply with pol memes instead of ignoring that post
lmao
>>
>>135507317
Make a good game that works.
>>
>>135507213
>then
Wew, you really are retarded.
>>
>>135507359
What are you making this is in? Also teach me to be as good as you
>>
>>135507194
Because we have the free time to be weirdos.

Wagecucks dont have time to do anything. They wake up, eat, travel, work, come home, entertain their tired brains and sleep. Rinse and repeat 24/7.
>>
>>135507359
>Sword isn't moved from the knight's hand when used

ugh dropped #groanzone

Looks pretty good, anon
>>
>>135507443
you wouldnt have caught that if the typewriter effect were used here.
>>
>>135507194
notch isn't a normie, he's just not fucked in the head
>>
File: heythatsprettygood.jpg (16KB, 480x360px) Image search: [Google] [Yandex] [Bing]
heythatsprettygood.jpg
16KB, 480x360px
>>135507359
>mfw

>>135507401
Come on be realistic, If I could do the impossible, id make millions of dollars instantiate on my desk.
>>
>>135507194
Is this meant to be read as a song?
>>
>>135507194
Because you need to be actually crazy to successfully do 1MA or duo
>>
>>135507194
You have to be a bit weird to decide to spend several years working long hours for no pay. If you're a functioning human you'll be too busy attending society balls, or whatever it is people do with their lives.
Sadly a lot of people choose to waste their weirdness shitposting on flipbook appreciation IRC channels.
>>
>>135507918
I'm so chorry
I'm japanese
great apologies
>>
>>135507359
That looks fun! Good work.
Also the first time I've seen pixel art getting rotated, scaled, etc., which I don't hate. I think it's because you don't even pretend the game is pixel based. It's a good look.
>>
>>135506705
I just went to sci. I like how it seems like people are just talking about topics without trying to see whos e-peen is biggest. Though you can sometimes tell when the big words start getting thrown around to describe simple things.

They dont have a gamedev general though.
>>135506525
Risk of Rain;s and Undertale tier success games always scare me. There are devs who have been doing this for years maybe decades and have gotten no success. Theyve done the studies, the reading, the streaming/twitter marketing but still get piss all.

But then, some guys on their first few tries get something maybe not always a cult hit. But still something. And do none of it. That always scares the crap out of me as a beginner. Am I going to be another "so I got more than 10 views on my 7th game! New record guys! Like if you agree!" they post to their 4 followers.
>>
I got an idea, here's a hint. Your main character doesn't necessarily have to be human.
>>
>>135508681
yiffe!
>>
>>135507194
The kind of people who are weird and "quirky" like that come up with ideas and games people want to play.
>>
What about a world where instead of weather,

there's "whether"
>>
>>135508627
Theres a large amount of luck to having success, anon.

Not to say you can't affect the odds to be more in your favor, but chance does play a huge factor. Same for a lot of things.
>>
>>135507478
Game Maker, it's more about spending a load of time on it more than anything else

>>135507643
>>135507875
>>135508223
Cheers
>>
>>135508931
Thats pretty polished for Game Maker.

Didn't realize it was capable of stuff like that. Aynone aware of any other titles in GM?
>>
Hey guys, did you know that, uuuhm...
to make good games you need to collab?
>>
>>135509062
Hotline Miami and the original Spelunky were pretty good
>>
>>135508931
How did you learn Game Maker though? Also how long did it take you to learn it and make that?
>>
>>135508627
It depends on your career goals. If you are fine with being a cog in the wheel, your failed indie game(s) can get you a job for a bigger dev.

Otherwise its something of a project for NEETs with nothing to lose, or a side gig for people who have another source of income.
>>
>>135509189
About 3 months, but I already had done stuff in flash and unity
You can get the basics on youtube in less than an hour.
>>
>>135508838
what about a world where instead of you we have someone useful
>>
File: 1397286844717.jpg (156KB, 500x362px) Image search: [Google] [Yandex] [Bing]
1397286844717.jpg
156KB, 500x362px
>>135509450
REKT
>>
>>135509428
The problem I am having is I watched the youtube tutorials for Unity 2d stuff but I am having trouble figuring out and implementing stuff on my own looking through documentation
>>
>>135509126
Did you know if I want to collab I need people I can trust.
And people who are fine working my idea diligently for no pay.
And people who wont get upset if real life gets in the way and I have to drop everything.
>>
is there a 2d game engine that has lighting support like unity?
I love GM:S but lighting is terrible, and Unity is just awful
>>
File: 1453541894226.jpg (82KB, 1280x720px) Image search: [Google] [Yandex] [Bing]
1453541894226.jpg
82KB, 1280x720px
>>135506930
>Find a temporary workaround disabling a few lines that run off older text reading that at least doesn't crash the game on attempting to talk
>Dialog doesn't work
I don't even know what happened this time. I don't even know where to look to know what line of code is screwing up. If you're still here, diestware, please, send help.
>>
>>135467724
>>135468180
No credit necessary. I made the jingles in like five minutes. I don't really care too much about them. Just download the vocaroo files if you want. If the quality ends up being too shitty, I'll upload the mp3s on a better site.

http://vocaroo.com/i/s0tugsdPO3Wj
http://vocaroo.com/i/s1YjmuPRyq3R
>>
Did any of the collabs actually work?
>>
>>135507213
I like that picture.
>>
>>135506792
>kotaku
yikes
>>
>>135509450
I'm just trying to give helpful ideas. If you don't find them helpful please keep that to yourself.
>>
>>135509645
If you do enough tutorials you eventually learn how to do stuff on your own
>>
>>135507359
Oh wow. This is nice. Good job.
>>
>>135510651
So basically what you are telling me is I have to watch endless tutorials non stop until I finally get it? And would have to watch the entire 2d Unity playlist and then more tutorials on youtube and more articles
>>
>>135510562
you were being cheeky instead of discussing gamedev and you know it
>>
A game where people have to say nice things instead of being hurtful for no reason
>>
>>135510795
The official unity tutorials seems like they should be used more as reference. I've followed the survival shooter and roll a ball tutorials multiple times and came out learning or remembering nothing. But its nice to go back to see how they did one thing specifically.
>>
>>135510795
Learning isn't easy, anon. Just watching a video doesn't mean you'll instantly get it.

Just keep doing it. Follow along with Unity's official 2D tutorials, make sure you understand what they're doing and why. Try riffing on what they do and adding your own personal touch to the tutorial games to see if you really understand.
>>
>>135510795
Not endless, after a couple videos that show you how to make basic games from scratch you should be set
>>
>>135511034
Also what >>135510985
said. Make your own shit, and don't be afraid to refer back to the tutorials or the internet if you need help with a feature.
>>
File: kanbaru.webm (3MB, 1280x720px) Image search: [Google] [Yandex] [Bing]
kanbaru.webm
3MB, 1280x720px
if you're going to shitpost at least do it properly
>>
>>135510151
HAHAHAHAHAHAHAHA kek
>>
anyone used spine?
is it better than unity animation tools?
>>
tesuji
>>
>tfw googum will never be your dad
>>
>>135511387
I don't understand
>>
>>135511612
w8 u srs let me laff even harder etc. etc.
>>
>>135511757
What is so funny?
>>
File: 1457572454993.gif (2MB, 322x281px) Image search: [Google] [Yandex] [Bing]
1457572454993.gif
2MB, 322x281px
post your about to refactor code face
>>
>>135511989
I don't.
I just close my eyes and hope all my problems will go away
>>
File: rabbits.webm (60KB, 640x480px) Image search: [Google] [Yandex] [Bing]
rabbits.webm
60KB, 640x480px
>mfw making best underground game of the century
>mfw normies will hate and only a few people will love it making it into a cult hit
>mfw I'm the John Waters of video gaming
what's your aspirations agdg?
>>
File: 1450658921518.jpg (2KB, 118x116px) Image search: [Google] [Yandex] [Bing]
1450658921518.jpg
2KB, 118x116px
>tfw want to dev because on break
>tfw can't dev because desktop is back at dorm
>>
>>135512345
>not setting up ssh
you dun goofed anon
>>
>>135512307
Killing you t b h
>>
>>135511757
nodev + nodev = yesdev

2 negatives cancel each other
>>
>>135512307
If you honestly think that way your a huge douche
>>
>>135512768
Why don't you go play some GTA you casual?
>>
>>135512345
is bringing your rig to your dorm a good idea? Ive been pondering about if I should do it or not.
>>
>>135512307
Are you making a game about eating dog poop?
>>
>>135513015
Yes, why the fuck wouldn't you?
>>
File: JohnWatersCap.jpg (122KB, 590x288px) Image search: [Google] [Yandex] [Bing]
JohnWatersCap.jpg
122KB, 590x288px
>>135513096
you betcha!
>>
>>135512935
>>135513308
Avatarfagging is against the rules. Also your """game""" looks like shit.
>>
File: the-grinch-22.jpg (25KB, 500x375px) Image search: [Google] [Yandex] [Bing]
the-grinch-22.jpg
25KB, 500x375px
>>135512307
My aspirations are simple.

Milestone 1.
Finish making the game.

Milestone 2.
Find a way to market the game well with my extremely limited funds.

Milestone 3.
Get greenlit.

Milestone 4.
Make enough sales to pay off all monetary costs of making the game.

Milestone 5.
Make enough sales to pay off all the time and living expenses involved in making the game.

Oh and I also want to get lucky and get rich cause a lot of people like my game for some reason.
>>
>>135513015
Depends on the size of your rig. Mine's pretty small, all things considered - mini-ITX board, etc.

So long as you don't have a retarded kleptomaniac as a roommate, you should be fine. I've never heard of shit getting stolen.

It's a bit of a pain in the ass to lug back and forth with the monitor + other stuff, but if you can fit it in a suitcase along with at least a little bit of padding, it's doable. I don't think I could have survived without mine. I was initially going to have a gaymen laptop, but then I decided I'd be happier if I built a desktop and bought a cheap laptop for word processing and internet browsing.
>>
>>135513308
Sounds great, send me a copy
>>
File: john-waters.jpg (20KB, 300x262px) Image search: [Google] [Yandex] [Bing]
john-waters.jpg
20KB, 300x262px
>>135513437
I never play by the rules, and thanks for the compliment!
>>
>>135512307
1: make a game that 4chan likes
2: make a game that our japanese overlords love
3: get filthy rich
>>
>>135512748
But anon, nodev + nodev = 2nodev.
2 negatives only cancel each other if they're multiplied.
>>
>>135513639
Thank you , you filthy maggot.
I'm so tired of all these god damn casuals trying to do rehashes of the same old ideas they see getting popular.
>>
>>135513746
oh I forgot
>make a game that gets a porn doujinshi made
>>
File: frog.webm (2MB, 640x480px) Image search: [Google] [Yandex] [Bing]
frog.webm
2MB, 640x480px
Ok so I fixed the issue with seeing 2D sprites through 3D objects (as you can see in the webm with the ant sprites.) I am using the DOOM style billboard technique, so I am drawing the sprites in the 3D space.

I think now I'm ready to make full 3D levels.
>>
>>135513490
milestone is by far the hardest and the area where you are most likely to fail
the rest is fluff
>>
>>135513978
Well, I don't see dog shit becoming popular anytime soon, so I think you're in the clear.
>>
>>135514019
>Ok so I fixed the issue with seeing 2D sprites through 3D objects

You mean other than the tongue attachment point thing?
>>
>>135509808
No, you just suck. Slautiosdev has fucking cool lighting and he's using GM:S.
>>
>>135514381
>(as you can see in the webm with the ant sprites.)
I said I only applied it to the ant sprites at the moment
>>
>>135514019
Looks really neat, man! I would say maybe make a tiny area on solid ground you could move a bit forwards/backwards, obviously a few different 3D objects would help, but still, gr8/8.

Do you mind spending a second to try and salvage this a bit for me, lad? http://pastebin.com/CrrA19eZ
>>
File: john-waters-2014.jpg (84KB, 482x298px) Image search: [Google] [Yandex] [Bing]
john-waters-2014.jpg
84KB, 482x298px
>>135514306
Oh Gawd, imagine if I accidentally bring dog shit games into the limelight, and then adgd starts doing its own dogshit clowns.
I'll kill my own genre.
>>
>>135514485
You didn't, but it still looks good, anon.

Got some character to it, for sure.
>>
Going to a playtest session at my school today.

The basic gameplay is fully implemented, and there is minimal juice and content. How can I get the most out of the session?
>>
>>135514019
Whoa, that looks sick. How'd you get the boxes to work in GameMaker?
>>
>>135514306
hello dogshitposter
>>
>>135514498
what error are you having?

>>135514610
reread the post. I literally said
>(as you can see in the webm with the ant sprites.)
>>
>>135514153
Milestone 1?
Yes I agree its the hardest but 2 and 3 are just as important.

If I cant get a good amount of people to buy my game, especially on release, putting all the effort into making it would not be worth it.

Ironically, not finishing the game and releasing it as early access would be safer since I have more time to market it and could have multiple chances for it to get popular.
>>
>>135514616
observe players' actions and try to see the game from their perspective
>>
File: sshot0128.png (236KB, 1024x768px) Image search: [Google] [Yandex] [Bing]
sshot0128.png
236KB, 1024x768px
Fuck AI programming.
>>
>tfw cant find out shit about the layout of a carrack or east indiaman ship.

I just want to find out how they stored cargo, food, and where the hundreds of crew members slept. It seems like the ships are pretty small so I have no idea where they kept everything.
>>
>>135514734
Is this my long awaited spiritual successor to Morrowind?
>>
File: sshot0130.png (381KB, 1024x768px) Image search: [Google] [Yandex] [Bing]
sshot0130.png
381KB, 1024x768px
Fuck AI programming 2
>>
>>135513558
Thanks. A bit scared my case might be too big. But I guess well see when time comes.
>>
>>135514672
the 3D boxes? there is a built in function to make 3D boxes
>d3d_model_block
>>
File: 1452293245651.jpg (22KB, 218x265px) Image search: [Google] [Yandex] [Bing]
1452293245651.jpg
22KB, 218x265px
>>135514719
>doing gamedev for the sole purpose of "making it" and getting rich
>>
>>135514734
you're not kill
>>
>>135502570
>advocates for juice all the time
>calls an example of juice a meme
>>
>>135514686
So far, issue seems to be a combination of the text not actually appearing and the portrait sprite messing up and sitting away from the actual dialogue box.
>>
>>135514734
them dated compressed textures have their charm, but the guy looks significantly higher res and it makes everything look like shit

look at some of the good early Gothic games
>>
>>135511034
>>135510985
I am at this part trying to figure out shit on your own after watching a tutorial reading through documentation is hard as fuck How you guys do it?
>>
was a tier list ever made of this demo day's submissions?

I dont want to have to wade through the shit to reach the not so shit.
>>
>>135515148
they are all worth playing
>>
>>135515083
A higher resolution on some of the objects would be nice, but I didn't make them, and they're actually pretty old, like 2002 old. Except the bed, that's newer.
>>
>>135514719
>releasing it as early access would be safer since I have more time to market it and could have multiple chances for it to get popular.
That tends not to happen.
The sales pattern of a game released on early access is extremely similar to a standard release. There's only a small bump in sales when the "real" launch happens. And unless your game is already very popular no media covers stuff moving from Early Access to release.

14 new games released on Steam in the last 24 hours. No one has time to form more than a single first impression of a game. Make your first impression with the general public be the best it can possibly be.
>>
File: malevan.jpg (12KB, 333x333px) Image search: [Google] [Yandex] [Bing]
malevan.jpg
12KB, 333x333px
>>135514952
What else am I going to do it for?
Art?
Learning?

Lets not kid ourselves, making it is the ultimate goal.
>>
>>135513978
>I'm so tired of all these god damn casuals trying to do rehashes of the same old ideas they see getting popular.
So you decided to make a surreal faux-retro adventure?
>>
>>135514720
To what degree should I explain my game? My original goal with this game was to make it very understandable and natural to play.

The only controls right now are up down left right in free space and people still only use one of the directions at a time which makes the game not very enjoyable. They also have troubles understanding what's happening when the game starts but it's literally only your animated character and the background to start. I don't really know what else to do.
>>
>>135514734
You're back!
>>
>>135514952
this is what failures tell themselves so they can continue funposting

make it big or die trying
>>
>>135515090
"What feature do I want?" Break it down into smaller components (input from this, uses this, and that). Google to see if theres an easy way to do it or a tutoiral then if I come up with nothing look up each thing individually.

>How do I access other scripts? >variables/bools from other components?
>How can I make a sword stick to my MC hand then holster?
>How to change parents using code...
So on and so forth...
>>
>>135515380
Whats your game then brosephine?
>>
>>135515380
>>135515610

where's your game
>>
>>135515368
Yes, thats why im leaning for a polished release.

Not to mention the fact I dont have enough content to impress people going from alpha/beta to final.
>>
>>135515429
Do a little loop-de-loop and show them how your controls are supposed to be used. Don't be afraid to give them tips or nudge them towards stuff that would look cool.
>>
Chillin with my game
>>
>>135515697
>>135515765
My current WiP will only garner shitposts so I wont bother.

But feel free to call me nodev if you are skeptical.
>>
>>135515418
with tones of transgressive black comedy
>>
>>135515078
well first of all I recommend going back and rereading everything so you can actually understand the code.
You have an extra "draw_text" function in there that shouldn't be there. You're "space++" and "i++" should be at the end of the while loop. Your text effects section is inside the "draw portrait" switch statement.

it seems to me you just skipped to the pictures of the code and copied it.
>>
>tfw i literally need to unplug my internet in order to get any work done
>>
>>135515806
Noted, thanks!
>>
File: riskybusiness.png (145KB, 885x521px) Image search: [Google] [Yandex] [Bing]
riskybusiness.png
145KB, 885x521px
>mfw a known publisher contacted me
>they want to publish my game
>>
>>135516613
How much % do they want to steal from your sales if you play along?
>>
File: 1445962049183.jpg (31KB, 456x320px) Image search: [Google] [Yandex] [Bing]
1445962049183.jpg
31KB, 456x320px
>created current state of game from branching out from a tutorial series
>tutorial series doesn't cover some advanced topics
>find different tutorial series that does cover them
>have to create entire game from scratch using his base code
>>
>>135516613

Is it BlackShellMedia
>>
>>135516926
>being this much of a fucking script kiddy
>>
>>135516926
>create game from scratch using base code
>reverse-engineer the code into your own project
>>
>>135516926
or
>learn how code works
>actually learn from tutorials to adjust your code to implement features
>>
>>135516613
>wanting to be cucked by your own game
This fetish has gone too far.
>>
File: letter.png (31KB, 591x551px) Image search: [Google] [Yandex] [Bing]
letter.png
31KB, 591x551px
>>135516752
haven't discussed that yet, they think I'm a whole studio when it's just one person.
I got contacted by some other people too, it's pretty confusing.
>>
>>135516926
>import code that does needed functions
>I dont understand how it works
>watch tutorial and make simplified version myself

Importing pages of code from other people is just asking for the inevitable moment you want to deviate and cant because its too complicated to write in your own shit without breaking the rest.
>>
File: Thumb.jpg (43KB, 300x265px) Image search: [Google] [Yandex] [Bing]
Thumb.jpg
43KB, 300x265px
>>135516301
Also, don't be afraid to explain your design processes, I've found people can find our weirdo explanations fascinating. Why /does/ your movement system behave the "confusing" way it does? What makes it good/different and what led you to the current iteration? Be sure to adapt your explanation to the understanding of games you expect from them.

It helps to show you have a confident understanding of how your game works, field any questions they have, explain things they seem to be interested in.

Of course, temper this with a healthy dose of letting them do their own thing. They're exploring this world that you've crafted, be sure to enjoy watching them be surprised at what they find. Act more as a knowledgeable companion than tour guide.

Most importantly, have fun. It's your day to show off your work, and you can be proud of it if you want.
>>
daily reminder that if you're not making games for the purpose of artistic expression then you're not a real game dev and you will never make it
>>
>>135517326
Id love to keep up with the process from the beginner perspective. Is there a blog i can follow?
(and by follow i mean bookmark cause im too lazy to sign up for anything)
>>
>>135516613
It's Black Hell isn't it?
>>
>>135508627
name me some experts who've made "great games" like that with no recognition or financial success.

I feel like knowledge != ability to make interesting games. Yes there is luck and building a fanbase is something that will either catch on or not at all. But simply because you can make a FPS with complex mechanics, doesn't mean the game will be appealing and fun. Undertale got a lot of advertising by being an earthbound clone, which seemed like an untapped market before it and lisa. There's also the furry thing but I don't know much about this side of things. But the point is they seized an opportunity and had the talent to make something of it instead of another "blond guy in steel armor with blue cape who fights of evil goblins in the wilderness".
>>
>>135517823
wtf is Black Hell?
>>
File: sp_117.webm (3MB, 992x600px) Image search: [Google] [Yandex] [Bing]
sp_117.webm
3MB, 992x600px
How do I into particles
Does this look flamey enough?

Also in general is there a good number to usually "cap" particles so as to keep memory use from eventually potentially going higher than it should?
>>
>>135516926
why even make a game?
just download fucking RPG maker for your shitty "story-driven" rpg. or go play dark souls because I know you're making a "DaS" "inspired" rougelike
>>
File: 1448388427869.jpg (60KB, 640x640px) Image search: [Google] [Yandex] [Bing]
1448388427869.jpg
60KB, 640x640px
>>135518148
how's your pong game coming along guy?
>>
>>135517729
What if I'm making games for money?
>>
>>135518128
it looks flamey but maybe add some transparent particles infront of the sprite
>>
>>135518128
Looks good! You'd want to cap it if you could potentially have a ton of emitters going at the same time, like tons of enemies dying or hundreds of explosions.
You'll be fine with 10 or so characters emitting maybe 50 particles a second? When you're at that low level of particles its easier to change the individual emitters.
>>
>>135518291

How's your game that doesn't exist coming along
>>
File: 1455492440163.jpg (45KB, 577x622px) Image search: [Google] [Yandex] [Bing]
1455492440163.jpg
45KB, 577x622px
>gamedev tutorial series
>#ep 01, 100k views
>#ep 02, 40k views
>#ep 14, 990 views
why is this agdg?
>>
>>135517729
Does thinking other people are making "x games wrong" so "I can do better" count as artistic expression?
>>
>>135518676
Why do you think?
>>
>>135518676
Humans being humans?

Same reason there are a hilarious amount of people going into "game development" classes and then complaining that there was "more math than they thought"
>>
>>135517326
Beware, there's a great deal of awful "publishers" that approach indie developers. They do virtually nothing to promote your game other than tweeting about it or a post on their blog. Neither of which is likely to get you any serious public awareness, and is absolutely not worth 20% of revenue.
If you do enter into an agreement make sure it's very clear exactly what they're going to be doing and when. "Promote your title to our extensive network of journalists and other games media thought leaders" almost always means they'll send out a generic press release. Very few people will read it, and you could have sent that out yourself. Journalists don't hide their contact details.

Actual useful things publishers can do:
Give you money in return for a cut of revenue when the game is done.
Pay for the creation of physical versions of the game.

As already mentioned, BlackShellMedia has recently been made famous for being utterly useless and skimming revenue off large numbers of developers. But there are many other similar companies out there.
Be clear on exactly what they're providing you with and exactly what you're providing them with. If at all possible talk directly with people that have released a game with them already.
>>
File: 1457492663676.jpg (75KB, 440x660px) Image search: [Google] [Yandex] [Bing]
1457492663676.jpg
75KB, 440x660px
>be artist
>some programmer complain he wants to collab because he can't into art
>I show him my art
>he likes it
>show him my email
>2 days and no email
;u;

Why programmers complain about no art but when someone shows ready to collab they leave.

I want to make an audio game for blind people, so 0 art (i want to make the audio).
>>
>tfw implemented a third person camera
It doesn't even work remotely the way I want it to yet, but hell, it follows the character at least.
>>
how to maek good 3D rpg:

http://www.worldofgothic.com/gothic2/?go=g2komplettloesung
>shit ton of branching quests that the player has incentive to do and good story coupled with it, with a decent amount of effort to make it look less railroaded by either not marking them and making the player go trough puzzling instructions to even get to the nearest shitter and the actual quests even more so, people love it when a quest is a puzzling mess on purpose you cant make left or right out of, but is still not impossible to get right and feels good when you do it

>odd as shit combat mechanics, literally anything is better than a "cleik buttan to maerk enemee go boom" world of warcraft pushover

>villages and locations with npcs that have set routines along with the day/night cycle, random street walkers are optional/unneeded

>add in some shitty mechanics which can be as simple as jumping half a meter in the air and grabbing on to a ledge, or sneaking around to steal shit from NPC homes and hide shit that makes the player's life easier by using this gimmick

>lots of magic related shit abusing the fact that YOU HAVE A 3D GAME HOLY SHIT, ranging from the shittiest , player aimed, fireball, to some black magic summoning shit and the most situational but extremely useful shit like Sleep, and a bunch of odd shit like "Will O' The Wisp"

>interesting wildlife and enemies that aren't uguu kawaii animes, or polished beasts like something out of a power ranger episode. Something that looks disgusting but believable for "low level" , and something as disgusting for the higher level, but more majestic by adding a trophy piece on it, along with a stitched together optional hunting system that just works and gives the player incentive to go off exploring the deepest shitholes you made just to find the next rarest purse material

>as many unintentional features as possible, as long as they dont crash to the desktop too often, or wholly impede player progress
>>
>>135518956
Programmers aren't good at socializing.
>>
>>135518676
Same reason gyms are nice and quiet after the January rush.
>>
>>135518291
I tried making a DaS inspired rougelike and gave up
>>
>>135518956
You can make art for me. The catch is you will only receive generic instructions for each piece of art I need and wont know the game being worked on.

And by art I mean models I can import.
>>
File: ie.gif (1018KB, 832x531px) Image search: [Google] [Yandex] [Bing]
ie.gif
1018KB, 832x531px
>>135517586
I have no idea why people are confused with it. You seriously just move up down left right in open space. I was thinking of just bringing a controller so they can use an analog stick with a hacky implementation.

But I'll be sure to explain some design decisions I made should it come up. I think you've explained a good mood to have during the process, thanks for the advice!
>>
>>135518872
oh well thank you, it's not like I need the money.
I'm just doing games as a hobby, I have a job as an engineer, so I know all about contracts, NDAs and all that shit. It's just so odd that someone would want me to make a full game and publish it.
>>
>>135519243
I can only 2D, sorry.
>>
>>135518676
Who do you think makes the "i give up" posts
>>
>>135518998
Ive always wanted to make a game like that but its practically impossible for a 1MA unless you willing to spend 10+ years of your life on it.
>>
>>135519361
>why people are confused with it
It's because there's no static reference by which they can understand their motion.
In that GIF are you moving to the left and the camera's following you? Or are all those little fish swimming to the right? I've literally no idea.
The swirls overlaid just make it even more confusing. Are those fixed? Parallax? I don't know what's going on.

Start the player in a cave or near some fixed rocks. Moving around in that environment will get them used to how the player position, camera and background motion relate.
>>
>>135519361
No prob friend, I've been demoing my own project all year, so I've built a little experience in how to make it go well for me at least.

P.S. ur game looks neato.
>>
>>135518956
Here's the thing.

As a NEET programmer, you're asking an artist to do hundreds of hours of work for no pay in exchange for a percentage of profits that might never exist and you don't know for sure if you'll even complete your project which would screw over your artist, and vice versa if the artist flakes.

Collaborating is an awkward thing made worse by the social anxiety of the people involved.
>>
>>135518956
Elaborate on this game
>>
>>135516129
I reread it again to try and understand what I did wrong, and did the fixes you said, but I have two major "problems".
1. I'm not sure which instance of draw_text you want me to get rid of. I assume the one not in the modifier section, but whatever.
2. When I attempt to run it now and chat, it tells me that "modifier is an undefined variable".
http://pastebin.com/Gy5VWLYt
I did read over the text portions, and I thought I had a decent understanding as to what went wrong.
>>
>>135518956
>I want to make an audio game for blind people, so 0 art (i want to make the audio)
funny you mention that. I'm using sound effects for my game in a way that if a blind person tries it, they'll be able to play without looking because of the cues. Even thinking about color palettes in case color blind people want to play.
>>
>>135519642
of course it is, but you dont need 80 people for it either

these schmucks must have had about 4-5, maximum 7 people when they started off

their game got moderately successful at first, but it skyrocketed, and even today thousands of people are buying it on steam and giving it retardedly good reviews

then they kept going, hired a few more, made a better game and so on, until they hit a spiral of "bettur grafik = gooder gaem" and shat out some dysfunctional crap that lost all its charm and fun, with gigantic maps, but nothing to fill them
>>
>>135520250
basically pacman where you simply try to find a key while avoiding some basic squares, but there's no maze.

The game is played in a black screen and you use the sounds to guide yourself.

The music reacts dynamically to the actions on the level, such as enemies instruments change volume, chords, key, motifs based on what is happening.
>>
So CryEngine is completely free now. Anyone giving it a shot?
>>
>tutorial explains his life story 90% of the entire video before starting the actual tutorial
>>
>>135520430
>gothic 2
>better than gothic 1

When will this meme die?
>>
>>135520391
I need a dynamic audio system for this game (which is basically pacman).

for performance reasons I can't simply use 500 diferent audio loops and try to make them sound like a song in unity.

I need a programmer to code some dynamic audio system.
>>
>>135518998
>be giant AAA studio with lots of money and talent and investors willing to take risks
got it
>>
>>135520632
The price was never the problem
>>
File: a92.png (121KB, 680x579px) Image search: [Google] [Yandex] [Bing]
a92.png
121KB, 680x579px
What's the best approach for making a tile-based game in Unity?

Well, my idea is to have a code that, once the game starts, snaps all objects to the nearest tile. The problem is how to make the tiles.

I tried using a nested for loop. It works, but it's reeeally hard to add objects to something you can't even see, since the tiles aren't generated in editing mode.
>>
>>135520632
Making it free doesn't make it less shit.
>>
I'm into linear algebra and want to do hands-on math stuff.

Where do I start with shaders, or I don't know, whatever else you suggest.
>>
File: blobjg[1].webm (587KB, 558x520px) Image search: [Google] [Yandex] [Bing]
blobjg[1].webm
587KB, 558x520px
>when you nuttin but she keep suckin
>>
>>135520725
i feel the first one has a bit too many "features" for my taste

the controls were bonkers retarded, and plenty things made it less fun of an experience

>>135520809
>get like 3 other retardeded neet artists and programmers
>just like make gaem
refer to
>>135520430
>>
>>135520812
OH I know, but it's a new version. Surely is better now. Maybe.
>>
>>135520430
Well if I ever make it and have the funds to hire 5-10 devs I will definitely consider trying.

Gothic is up there in my rankings, in the shadow of all time goat Morrowind.
>>
>>135521036
>add more features (like volumetric clouds that are cool but just eat up pointless draw calls in anything except a flight sim)
>dont' fix any of the real problems

I swear to god CryTek is filled with retards.
>>
last time I ask.

It's any programmer here willing to collab with some art guy?

Or should I look up other places?
>>
>>135521202
I've never tried it so I don't know. What's the tl;dr of why it's bad?
>>
>>135521306
>art
What does that even mean

Do you do 2D or 3D?
>>
>>135521441
2D but I'm planing on making an audio game so I'll be making and designing the audio.
>>
>>135521306
Post some examples.

Also can you do animation?
>>
File: Untitled - Copy.png (24KB, 1351x733px) Image search: [Google] [Yandex] [Bing]
Untitled - Copy.png
24KB, 1351x733px
Hey fellow devs and GM users.

I have a question if anyone is kind enough to help.

Before my AI shoots a bullet I want to check whether there is no wall/ally affront of the shooter.
I do this with collision_line(x1,y1,x2,y2,obj,prec,notme).
But some bullets are quite big, so even though collision_line finds no collisions, the bullet will still collide because it's collision box is bigger.

How can I make collision_line thicker?
Or rather since that's probably not possible, how can I use collision_rectangle(x1,y1,x2,y2,obj,prec,notme); to check this? Basically I would use it as a thicker collision_line, but I'm having problems getting the rectangle to be centered on the AI and towards it's target in the right direction and position.

Pic related, top left is how collision_line checks. Top right is how collision_rectangle checks. But how can I check like bottom right?

Any ideas?
>>
>>135521381
Biggest issue is that the pipeline is entirely reliant on Max and Maya. You can't get any assets into the engine without them.
>>
>I'm an art guy
>>
File: TC.png (137KB, 400x199px) Image search: [Google] [Yandex] [Bing]
TC.png
137KB, 400x199px
>>135520632
>follow Star Citizen development
>dont want to touch Cryengine with a ten foot pole

Its become synonymous with bugs for me.
>>
File: rushdown idle.png (15KB, 200x200px) Image search: [Google] [Yandex] [Bing]
rushdown idle.png
15KB, 200x200px
>>135521549
nigga.
I'm cristian
>>
File: 1456922938028.gif (2MB, 300x169px) Image search: [Google] [Yandex] [Bing]
1456922938028.gif
2MB, 300x169px
>>135511225
Like this?
>>
File: 5.jpg (95KB, 850x629px) Image search: [Google] [Yandex] [Bing]
5.jpg
95KB, 850x629px
>>135521690
>>135521753
>>
>>135521634
Use two offset collision_lines. You'll need some trig to deal with the rotation but it's simple.
>>
>>135520279
Here is the complete code from the tutorial. I highly recommend you compare it to yours so you can see what you're doing wrong rather than just copy/pasting

http://pastebin.com/WjiJ855y
>>
>>135521306
Are you an art guy in the wall David Hellman is an art guy, or the way Shad0wTheFlameHog03 is?
>>
>>135521381
It's basically just UE4 but worse in most areas, with less support and slightly nicer terrain editing.
Proprietary formats (not even in a 'muh freedom' sort of way, they just make things more complicated for any engine that uses them)
Very unstable in my experience, and I didn't even do any coding with it.
>>
>>135521689
Oh I see. That's retarded.
>>
>>135521856
I'm not a pro, just an amateur, but I just want now to get gud at art and learn to work in a team.
>>
>>135521306
It's sad, but it's hopeless. Neo-AGDG doesn't do collabs.
>>
>>135514734
>>135514929
Hello you faker
I miss the REAL WiNdowsNME
>>
>>135521987
What game do you want to make? I know how to program a bit, if it's not really hard I might help. Or you look for someone else
>>
>>135522049
I guess I'll ask my facebook indie group then.
>>
File: ie.gif (4MB, 1120x694px) Image search: [Google] [Yandex] [Bing]
ie.gif
4MB, 1120x694px
>>135519689
Yeah the background is definitely a placeholder. It's all one image in parallax. I knew relativity was an issue I needed to solve but I didn't think it was that crucial. I guess I was wrong! I'll definitely add some more but I can't do it before the session unfortunately. Bumping that up on the priority list!

>>135520097
Thanks! Here's a bit more of the actual game.
>>
>>135521987
What are you looking for? In game, time, tools, etc?
>>
>>135522276
see
>>135520587
>>135520746
can you code a midi player from scratch?
>>
>>135522390
see
>>135520587
>>135520746
>>
>66 total hours of maya courses spanned across 11 weeks
>66 hours advanced 3D modeling
>16 hours of tablet drawing courses
>8 hours how 2 mek compooter moosek
>these fucking sky high prices

are these worth doing

i don't know how far becoming an ace in all fields of game design is going to get someone

most studios need someone to do one thing good
>>
>>135522354
Whoooa, shit man, that's cool as hell.
>>
I am going to use a loop to find 287 objects. Once it finds one, I want to assign it to a variable. I was going for:

Transform Grid + AmountLooked = GameObject.Find("Grid" + AmountLooked);

But I can't use "+" when declaring a variable

What should I do?
>>
Not much has changed visually, but I've mostly redone the logic for using the moves and whatnot so it can now be actually approached and edited without nearly as much bullshit.

I don't have a hammer move right now, but in the webm I do have a placeholder for it to show that Mario can now use multiple moves instead of just jumping.
>>
File: fast.jpg (211KB, 640x516px) Image search: [Google] [Yandex] [Bing]
fast.jpg
211KB, 640x516px
>>135506525
does anyone have a torrent/link to the gamemaker language book from benjamin anderson ?
>>
>tfw ur game thinks ur good at kissing
Th-thanks, game
>>
>>135523005
never read that but you dont need it. the gamemaker documentation is fantastic and explains everything plus provides example code/images
>>
>finally get my system set up to compile the Vulkan loader and layers
>ten billion warnings
Why are programmers so shit?
>>
my dream is to make an ero game that people can fap to
>>
>>135523326
my dream is to make an ero game people will play for the plot
>>
>>135522662
>I can't discipline myself so I have to literally pay to be spanked for not doing my homework
>>
>>135523503
>getting someone to teach you shit constructively rather than going off and blowing 200 hours on shitty tutorials and barely managing to make anything
>>
>>135518956
me coder, show me you art
>>
>>135522662
where do you live? i'd kill for classes like these

only thing near me is generic figure drawing and zbrush classes for like $500 each
>>
>be a beginner to programming
>start working on a game in fucking pygame
>very slowly add new features, decide I'm gonna need a real engine
>decide on godot
>>implying real engine
>pretty much relearning everything from the start
>I'm exactly where I was 2 months ago
>>
>>135523817
Stop deceiving the poor little kid
He's clearly lost
>>
File: 09879-LRG.jpg (25KB, 400x224px) Image search: [Google] [Yandex] [Bing]
09879-LRG.jpg
25KB, 400x224px
>>135523839
romania is a disproportionately great place for everything IT related for some reason

prices are proportionate to the average wage, i can afford them easily as well, but it will leave a bigger hole than usual

Bucharest and Cluj are really great in that regard, i fucking don't know why.

http://www.clujit.ro/en/
>>
File: Fl3rju0.jpg (555KB, 1000x1972px) Image search: [Google] [Yandex] [Bing]
Fl3rju0.jpg
555KB, 1000x1972px
If you're gonna do the "Coder looking for artist" or "artist looking for coder" thing, showing some of your stuff is probably the best start.
>>
>>135522607
That sounds interesting. I haven't coded anything like that so I'm not sure how hard it is. I can give it a shot, though I'm very busy so I'm not sure if the time I can dedicate will be enough, depending on your scope.
>>
>>135522726
You make me happy anon
>>
>>135524347
trieded, didn work
>>
>>135524380
if you're interested you sent me an email to be in contact.

There's no time pressure, just want some programmer to have fun doing cool stuff togheter.

I have done 2D games on libgdx so I understand coding and won't be asking stupid shit.
>>
>>135522354
>>135524510
not him but that does look very nice anon

best of luck
>>
>>135524560
Did you link a portfolio or sketchfab/tumblr/whatever or did you post a single sprite?
>>
Is it remotely possible to make a top-down game look good?
>>
>>135524635
All right. What address?
>>
>>135524510
My class gets through our coursework by helping each other out since our Professors are a bunch of nitwits. Always happy to help encourage another dev that yes, their stuff IS cool and their vision is not a hopeless cause.
>>
I want to eat but I need to save money
What's the next best thing?
>>
>>135524347
I hope Sanders wins.
>>
>>135514019
Something weird going on with that idle animation. Frog's belly looks like it stretches downwards, I think the head needs to bob down with it.
>>
>>135524717
i don't have any of that
>>
>>135524767
In 3D, sure.
>>
Refactoring doesn't feel like progress. It's hard to get my endorphin hit.
>>
>>135524809
[email protected]
>>
>>135525060
If you're doing 3D you might as well go isometric.
>>
Ideas guy here, ready for some collabing action
>>
>>135525285
whats your ~idea~
>>
>>135522354
where is your devlog?
>>
>>135525285
Show me a completed, playable non-digital game you've made. You've made at least a couple as a designer, right? Every professional designer has.
>>
>>135522759
pls respond
>>
>>135525471
>idea guy
>designer
you wot
>>
>>135524968
If you don't have anything to show then there will be little interest. Especially if you're an artist it's good to have a picture with some of your stuff at least.
>>
>>135525136
Cool. I'm at work but I'll contact you today. Worst case scenario, later tonight.
>>
Version with sound:
http://neetdev.tumblr.com/post/141216398542/gameplay-video-against-the-ai-im-wondering-if


I’m wondering if instead of standard reloading, it would be more fun to have skeletons messing around the arena/attacking you and you could shoot/melee them to bits to regain ammo instantly. It could add both a fuck yes factor when you own them, force you to get rid of the ball as quickly as possible so you have more time to kill the goddamn skeletons and give you something to do while the ball is being handled by your opponent.
>>
>>135525649
what does an idea guy do if not design?
>>
File: happy mainFish.png (1KB, 80x78px) Image search: [Google] [Yandex] [Bing]
happy mainFish.png
1KB, 80x78px
>>135524687
>>135524818
I appreciate it guys

>>135525470
N/A yet. I'm doing a much needed refactoring on the game right now, but once that's done I'll make one and post it here!
>>
>>135525831
so cooking makes you a chef
>>
>>135525831
come up with vague ideas with little substance and has no other skills
>>
File: maxresdefault.jpg (47KB, 1280x720px) Image search: [Google] [Yandex] [Bing]
maxresdefault.jpg
47KB, 1280x720px
>>135525831
the difference is that one is a job and the other is mental sickness
>>
>>135525762
cool.
I'll be waiting then.
>>
>>135522759
>>135525508
Hold on, so you're trying to assign 287 variables? Am I reading that correctly? Just use an array, anon.
>>
File: 1417838570969.png (557KB, 509x766px) Image search: [Google] [Yandex] [Bing]
1417838570969.png
557KB, 509x766px
>>135526226
>>
>>135525803
Sounds fun, you can never really know how a mechanic will be before you try it out so go for it
>>
File: kek2.gif (2MB, 265x308px) Image search: [Google] [Yandex] [Bing]
kek2.gif
2MB, 265x308px
>>135526226
>>
>>135526324
Yeah, but I don't want to write

Array[1] = GameObject.Find("Grid" + AmountLooked);
Array[2] = GameObject.Find("Grid" + AmountLooked);
Array[3] = GameObject.Find("Grid" + AmountLooked);
Array[4] = GameObject.Find("Grid" + AmountLooked);
Array..................

Until 287
>>
>>135524865
sex.
>>
File: 1452123166817.png (325KB, 1000x1000px) Image search: [Google] [Yandex] [Bing]
1452123166817.png
325KB, 1000x1000px
>>135526325
>>135526610
>he thinks game design is the same as having a game idea
>>
>>135526681
On the off-chance that you're not trolling: look up "for loops".
>>
>>135525803
I have to admit, that looks really fun. My only issue is, I think the ball would be going too fast for a funsies type game. Maybe slow it down a tad, make the movearound area just a bit bigger, give it a slightly lower gravity for those #MLGPro shots over the AI's head?
>>
>>135525649
what does a game designer do? ;)
>>
File: 1442563223646.jpg (37KB, 628x676px) Image search: [Google] [Yandex] [Bing]
1442563223646.jpg
37KB, 628x676px
>>135507194
>tfw misanthrope
>schizoid
>burnt from 70+ hits of acid
>sociopathic tendencies

I'm gonna make it. NUKE EARTH THERES NO HOPE FO HUMANITY
>>
>>135525803
fire and ground looks 10 times better, could do with a tad more polish on the ground texture so as its a less noticeable pattern, and the fires could have a bit less noticeable edges and geometry

the ball spawning looks really good

background lights are there, but aren't that noticeable, making them a bit brighter and placing all of them behind the huge black monoliths would make for a killer background

the invisible wall at the top of the arena looks clunky as hell, but it does add to the gameplay so as the ball doesn't go tits high and its impossible to shoot

other than that, a decent touch up on the models so as you cant count the polygons from that far away and you re all done on what you can improve

might wanna get them death statues farther away, the silhouettes look neat, but they can be a bit of an eyesore from that close. I don't wanna say remove them altogether and just leave the monoliths, but i think that'll look really good
>>
>>135527059
designs games duh
>>
joseki
>>
File: insta.gif (2MB, 315x250px) Image search: [Google] [Yandex] [Bing]
insta.gif
2MB, 315x250px
Just put my game on itch.io :

https://straub.itch.io/neoncityalpha
>>
File: 1454224384749.jpg (64KB, 727x727px) Image search: [Google] [Yandex] [Bing]
1454224384749.jpg
64KB, 727x727px
>tfw Yuuko isn't massively excited for your game
>>
>>135526818
I was just expressing my approval of the reference
>>
>>135527202
Steering feels a bit rigid and slow, cool little game though
>>
File: kek.jpg (589KB, 1600x900px) Image search: [Google] [Yandex] [Bing]
kek.jpg
589KB, 1600x900px
>>135508034
>attending society balls
I shouldnt have lold as hard as I did, but I did.

>>135527118
What is your game?
>>
File: 2d darksouls.png (64KB, 831x396px) Image search: [Google] [Yandex] [Bing]
2d darksouls.png
64KB, 831x396px
>>135506525
>agdg: don't make 2d dark souls
btfo
>>
>>135527713
It's ok my gf is excited enough :)
>>
>>135527059
balance systems in competitive games, design levels, design how a leveling system works and how fast and grind there should be, desing how mechanics works with the level, mechanics upgrades progression in the game and other stuff.

Because y'all have no clue what is game design you think is just idea guy.
>>
>>135527118
hahaha, you sound retarded
>>
if my game is about a guy that kills people and hes black will i be called racist
>>
>>135528143
No, you'll be hailed as a progressive for having a minority protagonist
>>
File: image_0.gif (1MB, 167x170px) Image search: [Google] [Yandex] [Bing]
image_0.gif
1MB, 167x170px
>>135528113
>hahahaha
>>
>>135528213
good
>>
>>135526681
kek
>>
What are your tricks for getting back into programming? Haven't touched code in ~3 weeks now.
>>
>>135528143
>>135528213
we need to build a wall to contain /pol/ posters, i'm tired of reading your stale whining everywhere
>>
File: king_cat.jpg (79KB, 500x613px) Image search: [Google] [Yandex] [Bing]
king_cat.jpg
79KB, 500x613px
>>135528430
Shut up, degenerate.
>>
File: fakechrishansen.png (83KB, 245x334px) Image search: [Google] [Yandex] [Bing]
fakechrishansen.png
83KB, 245x334px
>>135528315
kek, jej, and other memetic forms of laughter to you too, fellow 4 channer!

would you fellas please direct me to the Cheetos Pistachios? i would like to acquire a fap!
>>
>>135528697
>jej
>using crippleretard memespeak from 8ch
Out!
>>
File: 1454375230017.gif (1011KB, 500x500px) Image search: [Google] [Yandex] [Bing]
1454375230017.gif
1011KB, 500x500px
>>135528113
So do J.Blow and Toby Fox

Milly-ons here I come.
>>
>>135528886
>anime
i'm SO sorry
>>
>>135525803
Fuck that, if you run out of ammo you have to melee the ball? Have infinite standard ammo, no reloading cause hitting r every 5 seconds would be annoying. Skellys drop special ammo like explosive ammo, fire ammo your opponent can't cross, poison thst slows the ball or opponent down? You want to keep the main game, hitting the ball, easy while allowing the chance to upgrade.

Maybe punching the ball makes it go faster than standard shooting, but punching a poisoned ball slows you down too. Can't have the players die.
>>
File: 1452839375409.gif (81KB, 182x249px) Image search: [Google] [Yandex] [Bing]
1452839375409.gif
81KB, 182x249px
>>135529042
Thats right. Apologize to anime. Apologize. Yeah. Apologize.
>>
File: muh dick.jpg (74KB, 599x563px) Image search: [Google] [Yandex] [Bing]
muh dick.jpg
74KB, 599x563px
>>135507359
>that Max Payne 3 slow mo zzom in on the final kill
nigga you just went full juice
>>
File: markus-persson.jpg (56KB, 1100x921px) Image search: [Google] [Yandex] [Bing]
markus-persson.jpg
56KB, 1100x921px
>>135529339
you almost had it dude, you could make millions but you won't because of kids cartoons
>>
>tfw it works
>>
File: arena.png (542KB, 1248x890px) Image search: [Google] [Yandex] [Bing]
arena.png
542KB, 1248x890px
>>135526843
Yes I've been having trouble regulating the speed of the ball. I know that I want the ball to go faster and faster as the round is getting longer but right now it's either too slow or really fucking fast. It's wrid because I have very defined limits and testing is always different.

>>135527124
thanks for taking the time.

for the invisible wall it does look weird at first but it's the same height as your max jump height so once you figure it out you understand that it's just better for gameplay I also intend to have the stage change as you make points so at first it will look like an indoor crypt but walls will fall off and fire will appear.

I'm not sure I understand what you mean by background lights. Do you mean the sun? Are you talking about having godrays?

>>135529043
Yeah I've been thinking about having multiple weapons. The reloading is somewhat essential because otherwise you can just spam the gun. You know what, I think I'll do it like that:

-Start with shotgun. You have to reload every X rounds (reload just fills up your entire ammo capacity instead of having to reload each bullet). Meanwhile, skeletons are dancing on the side, you can shoot them until they die (takes a bunch of hits). They can drop upgrades like instant reload, faster firing rate, ice/fire/dark ammo (makes ball go slower,faster, crazy trajectories,...) or literal guns that you can switch to (smg, magnum, ...)

This is what I needed. Excellent
>>
>>135529043
Wait there's more. Shrapnel ammo that only has one shot, if it hits the ball then it gets spikes, punching a spiked ball knocks you down (not killing). Spikes go away after the balls been shit 5-10 times.

Grounding ammo. Kind of like shrapnel ammo, shoot the ball with it and it's stuck to the ground instead of moving everywhere. Goes super fast, knocks you down if you get hit by it, turns off after being shot enough.

Does anything currently happen if you get hit by the ball?
>>
>>135527816

Thanks, its a feature :)
>>
Writing dialogue which will be read by people I know in real life just makes me feel so awkward
>>
Blogpost trigger warning. Any of you guys got a programming job?

I'm trying to get a job but I get no fucking respones and it's depressing as fuck. Should I apply for jobs where I have no experience with a language? I'm only good at C++, everything else I just know the basics. I've had one job interview a year ago and I didn't prepare for it at all and I got rejected. Since then I was afraid I'll run out of companies to try for and ended up not trying anywhere at all. I'm still a student for a couple of months, but when I finish my master's, my parents will throw me out if I don't find any work by then. My mom's already trying to get rid of me by sending me off to my sister (she lives in a different country), but that would just land me a job at McDonald's or some shit. Perhaps I'll take part in the current jam just so I can focus on something other than self pity.
>>
>>135529621
I like your filename.
>>
>>135529802
If you're using unity, fuck with physics materials to make the ball lose some speed when it bounces, change friction too
>>
>>135529614
jokes on you I just post anime
>>
File: WingmanProgress.webm (2MB, 1000x562px) Image search: [Google] [Yandex] [Bing]
WingmanProgress.webm
2MB, 1000x562px
<< Finally some progress! >>

Last few days I've just spent my time trying to figure out how to integrate mission scripting and a linear dialog system as well as some context sensitive dialog. Still gotta refactor a bunch of stuff but now I've got a whole mission you can play start from finish with multiple stages and objectives.
>>
>>135529621
>C++
Ahahahaha
>>
>>135529802
>the sun

yea, i didn't know it was a sun
still, the light looks great and you can do some things to fill the screen up with it
>>
>>135530336
impressive
>>
>>135530336
Really great to see that coming together so solidly.
No doubt someone has mentioned it before, but the solid floating pointer thing looks quite out of place.
>>
>>135529621
Wtf? I've been coding in C# for months but now this C++ code makes perfect sense to me.
>>
>>135530336
now make a cockpit, faggot

also try not to make a simulator of some sorts
you have the meanest competition in that regard

an arcade fun thing would do just fine

hell, if youve made it this far on your own, these faggots will most likely hire you
http://www.jetcatgames.com/

still in beta, and its quite fun

multiplayer arcadey helicopter thingamajg, focused on strategy. looks a lot like what youve done so far, and they aren't super professionals either
>>
>>135529621
>not using range for
>not using operator->
>no types for vector math
wtf u doing nigga
>>
>>135507315
God fucking damn. I'm dropping my current project and stealing this idea.
>>
File: CyberPunkShmup.png (8KB, 1072x714px) Image search: [Google] [Yandex] [Bing]
CyberPunkShmup.png
8KB, 1072x714px
What do you guys think
>>
>>135532293
Looks good
>>
File: 1456693372828.jpg (72KB, 720x690px) Image search: [Google] [Yandex] [Bing]
1456693372828.jpg
72KB, 720x690px
>>135529614
>you will never make a halfbaked java game that turns you into a billionaire
at least it happened to notch and not some faggot though
>>
>>135531757
What part of "I'm not a programmer" do you not understand? I have no idea what those are.
>>
>>135532293
it's shit tm
>>
I'm on all the major trackers but not on bitme
how do I get an invite agdg?
I've been waiting for the recruiter on btn to get back to me for almost 4 months now
>>
>>135522760
Hey anon, can you explain how you're using coroutines?
I'm kind of a beginner so I don't get how you can make coroutines do all that complex and layered stuff. I thought coroutines were for doing the same thing over and over at intervals.
>>
>>135532397
the "I haven't heard about google" part, you should really have a look at some examples for your own good, that kinda shit makes it a lot easier. unless that's the only thing you'll ever going to "not program".
>>
>>135532397
That sounded a bit rude, I should add that I'm open to advice from actual programmers.

I just read a tutorial online, got up to the part about classes and decided that was enough to make my physics engine.
>>
>>135529621
This will break.
>>
>>135532843
You should have a look at something like glm for math tho, you don't really want to deal with vectors via their components. object->velocity is the same as (*object).velocity. And you can loop a vector directly: for(auto object2 : objects) { /*stuffs*/}, (or auto& if you want to change stuff in object2 while looping, that makes it a reference to the original instead of a copy).
>>
>>135530664
Thanks

>>135530818
Thanks, I'll change that eventually. Its just using the placeholder missile model right now.

>>135531456
half of the webm is in cockpit view
>>
>>135532839
Who the fuck do you think you are? Where's your code?
>>
>>135527202
Nice!
It's a nice little game.
>>
File: Xj47aFf.png (593KB, 1366x768px) Image search: [Google] [Yandex] [Bing]
Xj47aFf.png
593KB, 1366x768px
I remember using Game Maker when it only cost $20, either with GM6 or 7, I can't remember. I used to play around with the program for days, making really shitty prototypes for side-scrollers and top-down shooters, but it was a ton of fun making them. When GM:S went on sale, I picked it up in a heartbeat.

Now, I know Game Maker is terrible for 3D games, but I had so much fun editing the original Doom example for the older versions of GM, and making first-person mazes. Recently, I've had a lot of ideas for a first-person dungeon crawler, and it seems like the level of detail I would need would suit GM's 3D capabilities perfectly fine. All enemies were going to be 2D sprites anyway, and would be handled similarly to Doom's enemies, just with tile-based movement. The aesthetic (not the art style) would overall be similar to Spooky's House of Jumpscares, which was also made in GM:S.

So, if this is the level of detail I had in mind for this project, would it be so wrong for me to use Game Maker: Studio? It's definitely what I'm used to most. I've never touched Unity or any other game dev engine.
>>
How many of us are working on Boat/Mecha Jam games?
>>
>>135533487
right here
>>
>>135533487
Why the slash? I thought it was a hyphen? I am making a boat-mecha game. Oh god.
>>
>>135533671
You can do either, or both.
>>
>>135530336
god damn.
>>
>>135530336
This is literally sex.
>>
>>135533391
It's alright for something that simple.
>>
File: frog.gif (1MB, 540x350px) Image search: [Google] [Yandex] [Bing]
frog.gif
1MB, 540x350px
>>135533391
I am currently doing some 3D stuff in my GM:S game and its a real pain. I am not even doing 3D collisions, just projecting a 3D image. But I did manage to pic related up and running in a day. But I think it'd be best to go with a 3D engine.
>>
>>135527202
title screen text sound effect is annoying
When restarting don't make us sit through the whole intro sequence
Include the controls in the text of the page that hosts the webgl
Turning felt impossibly slow when up against a wall
>>
File: turquoiseactive.gif (160KB, 266x130px) Image search: [Google] [Yandex] [Bing]
turquoiseactive.gif
160KB, 266x130px
https://www.youtube.com/watch?v=e7Buhke7KiE

CTHULHU!!!!!
>>
>>135533235
I'll make sure to change my for loops next time I refactor this thing. I might just stick with (*thing) unless there's a performance difference though.

>>135533057
Why?
>>
>>135534736
>/pol/ makes pixel art.gif
>>
>>135534736
>>135534903
>What Pajeet thinks a loo will do
>>
>>135534345

I remember doing something similar in one of the "terrible prototypes" I mentioned, but I always ran into an issue where if I pressed up to wall on the left of my character, the wall would be perfectly perpendicular to the screen, but if you pressed up against with a wall to your right, you could still see it's side at a significant angle. I never could get it even on both sides, that was one reason I gave up on it, but I didn't have plans to seriously make anything at the time anyway.

Your project looks great.
>>
>>135534736
Are they all black under those robes?
>>
>gotta clean your apartment otherwise your game won't have birthday sex with you
:/
>>
>>135535062
>first world problems
>>
>>135534736
DESIGNATED
>>
>>135535035
it's randomly generated skin tones, it's completely coincidental.
>>
>>135534539

Okay I understand the first 3 but it was kind of the point you get punished for not taking the turn early enough but I might make the turning more easy.
>>
>>135535020
I had that problem aswell but I just tilted the camera slightly horizontally and it was an easy fix
>>
>>135535364
>"How Procedural Generation is Racist" article by Patrick Klepek
>>
File: 1454354338944.jpg (236KB, 1024x782px) Image search: [Google] [Yandex] [Bing]
1454354338944.jpg
236KB, 1024x782px
>>135534736
>shitskin sprites
you do realize you just killed 85% of your potential audience right?
plus the remaining 15% niggers don't have money to buy your game anyway
>>
ITT: fucking racists
>>
>>135535758
>you're still bitterly shitposting at pugdev
>you're still going on about niggers because you have nothing in your worthless empty brain except memes
>half the memes you do know are nigger humor from facebook
Kill yourself sourcefam.
>>
>>135534969
kek

>>135534736
Didn't realize that dynamic blood over stone post was Gods Gift programmer, pretty sweet
>>
>>135535957
This is 4chan. What did you expect?
>>
File: 1456919605526.jpg (43KB, 582x741px) Image search: [Google] [Yandex] [Bing]
1456919605526.jpg
43KB, 582x741px
>>135536034
>he's the whiteknighting tranny loving janitor
>he unironically loves shills
>he thinks I'm sourcecunt
>>
>>135535465
The fact hitting a wall doesn't kill us instantly leads a person to believe they can survive it / recover, so not being able to is frustrating
>>
How do I make music? I downloaded a program called LMMS and holy shit nothing works like I thought it would. I figured it'd be like layering video clips and fading in/out of sound samples, but nope
>>
Would this work as a sad town theme or simillar?

https://a.pomf.cat/wiqipy.mp3

Just a note, none of the instruments are final nor has this been properly mixed. It's just an idea so far.
>>
>>135518128
Your game and Clarent are my favorites here, good shit
>>
>>135536454
Seems kind of relaxed to me, if anything
>>
>>135534736
I dont like the saw blade one, shrines arent supposed to be modern/technological

Dependong on what it summons I guess
>>
File: 1457792899481.jpg (10KB, 260x194px) Image search: [Google] [Yandex] [Bing]
1457792899481.jpg
10KB, 260x194px
>>135534736
he uses smelly brown people
YUCK
>>
>Hitting a "I just want to finish this so I can start on a real game" phase
I want this phase to be over. What's the next phase after this one?

Finally completed all the features needed on this branch and merged it into the development branch. Tile types are fucking DONE at least. What a slog.
>>
File: radswinging.webm (2MB, 960x640px) Image search: [Google] [Yandex] [Bing]
radswinging.webm
2MB, 960x640px
Pretty much finished the grappling hook thing. Added few more frames and fixed some issues.

Now only problem is the fucking sliding, but I'll come up with something.

I've also started to redesign the main character. I'll post some pics if I get it look good.
>>
>>135536359
>he posts the same reaction images everyday
>his posts are shit
>he gets jealous of other games and shitposts at the devs
>he is no different from sourcefam yet thinks he deserves to be distinguished from him
>>
god would you SHUT UP
>>
>>135536794
I like the subtle camera smoothing.
>>
File: music power.png (85KB, 1239x729px) Image search: [Google] [Yandex] [Bing]
music power.png
85KB, 1239x729px
>>135536453
download a pack of music theory books.

>too hard
well, too bad.
>>
>>135536919
My gf says that sometimes :3
>>
>>135536794
Starting to look crowded
>>
>>135536359
Why do you assume people calling you out on being who you are is a janitor? It's because we're right. You think only a janitor can identify you correctly because they can see your IP but it's really just anons recognizing your obnoxious personality through your shitposts. Stop posting.
>>
>>135536453
download a DAW like ableton or FL Studio, find some soundfonts/VSTs, and get to work fgt
>>
>>135536968
that doesn't help
>>
File: 1448058726931.jpg (148KB, 727x639px) Image search: [Google] [Yandex] [Bing]
1448058726931.jpg
148KB, 727x639px
>>135535714
>>135534969
At least this place is good for a laugh still sometimes.
>>
>>135536454
Comfy, not sad.
>>
How many samples do you use when you bake your Ambient Occlusion? Im using 20 right now but is that too low?
>>
>>135536805
Anon, your game haves a lot of potentional, but please, fix that movement. I hated it in the demo
>>
>>135537090
>$737.00

pfffffftttttt hahahaha
>>
>>135537251
>buying Ableton
pfffffftttt hahahahaha
>>
>>135537093
>theory doesn't help
do you expect some magical dust that will make you into a music composer?
>>
>>135537236
What you don't like about it?
>>
>>135537142
Haha, ebin
>>>/b/
>>
>>135537382
>muh skillz
>>
>>135536805
nice Adventures of Ribbert clone
looks great
>>
>>135536453
LMMS is terrible for arranging samples. Pirate Fruity Loops, same layout, but you're not limited to using the piano roll with soundfonts or the select few VSTs you can get working.
>>
>>135537062
Crowded in what way anon?

>>135536947
Thanks buddy. It's super easy to do so I'm pleased with it.
>>
>>135537165
>>135536557
I always heard it as a sad song, but now that you say it it would work as a relaxation song too. But I think it depends heavily on the instruments used
>>
One of his posts was deleted, brace yourselves for maximum aggressive shitposting.
>>
File: 1350168930860.jpg (4KB, 210x216px) Image search: [Google] [Yandex] [Bing]
1350168930860.jpg
4KB, 210x216px
>>135537479
I started this 2 years ago and that was first time I posted here...
>>
>>135534345
maybe its just the really stretched texture but i liked the 2d way better
>>
>>135537465
>talent is some magical genetical composition some people natural are born with
>>
>>135536794
I love seeing your progress updates. I personally think you're putting too much in to this fire thing and I kind of agree with >>135537062

How the visible tiles get darker the further they are from you makes it harder to look at for me. I'm not really sure what the after red tiles are, I'm guessing smoke? When you're in it I didn't like how everything turned red but it might be helpful for the gameplay. I don't know that's just what I think though. Looking forward to the multi-tiled dragons that can cause these fires.
>>
>>135536794
>what's next?
GOOD GRAPHICS AND GAMEPLAY
>>
how do i draw cute girls
>>
File: 1454447832887.gif (147KB, 480x99px) Image search: [Google] [Yandex] [Bing]
1454447832887.gif
147KB, 480x99px
>>135537627
Do your part to keep agdg clean.
>>
incoming meltdown from the notorious quitter, dan the man
>>
>>135538012
>>135538136
Alright fuck it then I'm done fucking around I'll move on to actual gameplay elements now. Starting with gear I guess.

Graphics are so hard.
>>
>>135538336
get some CC0 tiles and sprites.
>>
>>135538326
And here we go. You shitpost out of frustration with yourself and only aggravate yourself further especially when your posts start getting cleaned. Then you resort to your normal routine of crying about danny for some reason.

Kill yourself.
>>
>>135538464
That feels like cheating anon
>>
>>135537949
theyre called newtypes and theyre real Faggot
>>
>>135538662
of course it was you
it's always you
everytime there's shitposting, its you danny

why is that?
because you're a quitter?
>>
>>135536453

Get somebody else to do it. Seriously, music is the single least interesting think that you can be spending your time on, and there are thousands of people out there who want to be musicians. Don't waste time on audio.
>>
how hard is it to make netcode(inside and outside the game) for an online game
>>
>>135539028
nice shitpost ashleyson the dane

>>135539245
about tree fiddy
>>
>>135537949
He never said that you faggot. Some people are more talented that others, that's how the word works. Fucking deal with it.
>>
>>135538964
>>135539397
>being this unhappy and paranoid
lol @ your life
>>
>>135539245
Its on the more difficult and complex end of things.

Also depends on what type of game it is.
>>
>>135539245
if u dont have a basic idea of how that would work then u probably have some way 2 go
>>
>>135539454
one me
>>
>>135539454
stay noided
>>
>>135538732
fucking retard read loomis and kys
>>
Careful everyone we have another danny poster hyperventilating and thinking everyone is danny now. You know what to do.
>>
>>135539693
read like a crusty ass old bitch wrote it they can suck my prick. yeah let me just Learn to Draw Lol when I can drop 7 Fuckin Hunna and get some sprites in 5 minutes
>>
>>135539693
Another talent does not exist speech how original.
>>
>>135539397
>shitpost

How am I wrong?
>>
>>135539775
report you so you get banned?
i mean we'll be free of your shitposts for a day until you ban evade again
>>
>>135539775
I thought only rotate did that?
>>
File: 1455129040257.png (516KB, 1024x768px) Image search: [Google] [Yandex] [Bing]
1455129040257.png
516KB, 1024x768px
Hey FPS Pong dev, what are you using for online multiplayer?
>>
>>135539868
>report you so you get banned?
he says while angrily shitposting as usual
yes m8 everyone who tells you to stop shitposting deserves to be banned
you're not pathetic at all
>>
>deadbolt already reached peak sales per day

PftttHaHAHAhaHa
>>
>>135539848
He's insane. He didn't even read your post.
>>
File: 1456235640646.jpg (196KB, 396x598px) Image search: [Google] [Yandex] [Bing]
1456235640646.jpg
196KB, 396x598px
>>135517326
http://www.mergegames.com/services/
LOL
>>
>>135540236
>deadbolt is making money
congrats hopoo
>>
>>135540236
How many sales did you game achieve, anon?
>>
I have a pirated version of photoshop. I want to buy a license, but would I have to resave all the files thru the official version so the Adobe police don't come get me?
>>
>>135540236

>video game is literally being sold

Well done. I hope I can make money from something as enjoyable as deving, one day.
>>
>>135540609
why are you giving out your psds?
>>
File: 1424555237071.png (1MB, 800x889px) Image search: [Google] [Yandex] [Bing]
1424555237071.png
1MB, 800x889px
>tfw your code works after 2 hours of bug hunting
>>
>>135540665
I'm not, and everything in the game is a png. Does that make a difference?
>>
>>135529845
Let me rephrase - the steering is unsatisfactory. There is no smooth transitions or animaitons, "juice". The only vehicle input in the game feels kinda shit.
>>
>>135540236
Is it worth pirating?
>>
File: 1457043452621-1.jpg (100KB, 559x609px) Image search: [Google] [Yandex] [Bing]
1457043452621-1.jpg
100KB, 559x609px
>tfw fell for the custom engine meme
>>
File: 2015-08-27-764137.jpg (1MB, 1000x1081px) Image search: [Google] [Yandex] [Bing]
2015-08-27-764137.jpg
1MB, 1000x1081px
>>135538220
http://imgur.com/a/AjIjq
>>
>>135541231
You simply aren't man enough.
>>
>>135541356
>http://imgur.com/a/AjIjq
It's definitely going to trigger the pedo-hater poster. I like it.
>>
lol @ shitposter who attacks pugdev getting rekt
figures he's a danny poster
>>
>>135541356
>That page 5
Was that some shots fired at tube loli?
>>
>>135536784
I want to fuck Disgust
>>
>>135541356
>the eyeball page
SURE WHATEVER
>>
Woop, just chugging along with all this combat logic stuff. Now I got items being usable.
Next I really need to figure out how to display the second level options though, so the player can then pick which item/attack to use rather than it defaulting to index 0.

>>135532660
I'm not really usually one for code myself, so i don't know if I'm really using it the "right" way.
But what I have working I'm doing using iTween and a lot of wait commands, which overall works since the combat isn't really bothering with live update stuff much.
For example, here's the placeholder hammer coroutine I set up:
IEnumerator hammer(){
combatManager.manager.startTargetSelect (2, 10);
yield return new WaitForEndOfFrame ();
while (combatManager.manager.selectingTarget)
yield return null;

target = combatManager.manager.fighters [combatManager.manager.targetSelect];
targetInfo = target.GetComponent<enemy> ();
Camera.main.gameObject.MoveTo (camPos, 1.5f, 0);
startPoint = attackPaths [0] [0];
gameObject.MoveTo (startPoint, 1f, 0, EaseType.linear);
yield return new WaitForSeconds (1.2f);
gameObject.RotateTo (Vector3.zero, 0.1f, 0, EaseType.linear);
gameObject.MoveTo (spawnPoint, 0.5f, 0, EaseType.linear);
combatManager.manager.resetCamera ();
yield return new WaitForSeconds (0.5f);
gameObject.RotateTo (new Vector3 (0, 180, 0), 0.1f, 0, EaseType.linear);
targetInfo.checkHealth ();
combatManager.manager.switching = true;
}
Lots of calls and whatnot to the combat manager, but besides that it's mostly itween moves and yields. Yield while specifically lets you have the coroutine wait till something else is done (in this case, the target's been selected).
>>
File: 1452295933659.jpg (30KB, 480x422px) Image search: [Google] [Yandex] [Bing]
1452295933659.jpg
30KB, 480x422px
>>135541356
How the fuck am I supposed to learn to draw if I keep masturbating to my drawing tutorials?
>>
>>135542181
You have 2 choices.

Either you keep on fapping everyday until you become immune
Either you get a real girlfriend so you won't be attracted to 2D cartoons anymore
>>
>>135542115
>iTween
There's a ITween function in Unity?
>>
Hey guys /indie games general/ here

Does anyone here actually discuss making games or is this place always so much concentrated autism
>>
>>135542181

kek.

>>135542412

Having a girlfriend doesn't remove the attraction it just increases the chance someone will find your stash.
>>
>tfw custom engine
>>
File: 1456508981324.jpg (64KB, 274x268px) Image search: [Google] [Yandex] [Bing]
1456508981324.jpg
64KB, 274x268px
>>135541356
yes.. this is exactly what i'm looking for
>>
>>135542616
There's definitely game making and progress going on, but like any general there's a fair share of shitposting.
>>
>>135539847
Its almost like there is a pattern and people extremely knowledgeable about the subject are trying to tell you that "I don't have talent" is a lame bitch excuse for being a lazy fuck that doesn't practice.
>>
>>135542616

>/indie games general/

C-can I come back with you?
>>
>>135542616
It became worse after a certain someone with a dynamic ip showed up
>>
>>135542616
It was actually okay earlier in the day, I think the NEETs/Clappers woke up and we ended up with some circlejerk inside joke general instead
>>
>>135542938

The general should get good again in another hour or so. I've noticed the ultra shitposters like to show up in the late late night (I'm an ausfag).
>>
Hey /agdg/ I'm working on my first game. It's a 2D minimalist pixel art game inspired by Dark Souls with procedural content and various roguelike features.
>>
Hurrah for Vulkan at GDC!
>>
>>135543231
sounds good, post progress!
>>
>>135542578
http://itween.pixelplacement.com/index.php

iTween itself is free, and they have really good documentation (outside of learning how to make a hashtable).
There's also a free iTween path visualizer you can find on google.
They sometime recently added a native extension for Unity that's $2 on the asset store, and since I really wanted to use it to get past a lot of the more annoying animation bullshit I went ahead and bought it. The extension has a few fewer options but there's no hashtable shit to deal with.
>>
>>135533976
>>135534151
thanks
>>
>>135542004
googs write your own guide like that with the long necks and all
>>
File: 1425324643353.png (158KB, 1000x750px) Image search: [Google] [Yandex] [Bing]
1425324643353.png
158KB, 1000x750px
Friendly reminder that Unity data mines both the developers who use it and all end users who run games made with it.

https://unity3d.com/legal/privacy-policy
>>
>>135543684
and?
>>
>>135543684

If you're not paying, then you are the product.
>>
>>135537437
Too slow, bulky, and hit range is too small. You may think that hit range being small is normal because it's a metroidvania, but it's not good. Check Aria of Sorrow, the hit range is small, but it does not make anything worse.
>>
>>135543684

Oh no. What if they find out I'm making video games with Unity fuckfuckfuck FUCK.

I can't go to jail what am I supposed to do?
>>
>>135543872

Doesn't really apply though since Unity still collects personal information from users of paid products. Advertising is simply too lucrative of a business venture, and they would be silly NOT to collect info from the hundreds of millions of users playing games built with Unity.
>>
All these apologists.
>>
File: 1456700102819.jpg (74KB, 1280x720px) Image search: [Google] [Yandex] [Bing]
1456700102819.jpg
74KB, 1280x720px
>tfw you can only draw when reference is up
>>
>>135544181
You're using the internet, which means you're giving away more information than you ever could by simply playing or using Unity.

If you use a cell phone, same deal.

so again,
>and?
>>
File: 1421575617697.jpg (16KB, 180x180px) Image search: [Google] [Yandex] [Bing]
1421575617697.jpg
16KB, 180x180px
my dev won't work!
>>
>>135544510
Whip him, that'll get him right up to speed again!
>>
>>135544510
Tempt him with the offer of genuine carbohydrates
>>
File: 1452804308749.jpg (75KB, 800x600px) Image search: [Google] [Yandex] [Bing]
1452804308749.jpg
75KB, 800x600px
i fixed it!
>>
>cavern kings hasn't sold even 10% of what risk of rain did

pfffttttt hhahahahahahha
>>
File: momopush.webm (2MB, 1280x720px) Image search: [Google] [Yandex] [Bing]
momopush.webm
2MB, 1280x720px
>>135544409
>one company spies on me so they can all spy on me and i will defend them
Does one person stealing from you excuse everyone else stealing from you?
It's not like I really care though, as I'm not using Unity.
>>
>>135544795
>Game that a man made sells more than one made by a woman

What did you expect?
>>
File: salsa.jpg (15KB, 300x215px) Image search: [Google] [Yandex] [Bing]
salsa.jpg
15KB, 300x215px
>>135544971
>>
>>135544971
They're not stealing from me.

and yes, I'm fine with the level of cursory, meaningless and anonymous information collected about me.

Are you using linux through 7 proxies under a false alias paid only in cash, friend?
>>
>>135545093
a letter to momo
>>
http://store.steampowered.com/app/385240/
uh didn't this memester used to post here
>>
>>135543684
>tfw I made this image like 2 years ago when UE4 got its free public release
>>
>>135543684
Alright, what's your point? What do they "mine"?
>>
>>135545259

Unreal got its public release 2 years ago?

Fuck, I thought that was a couple of months ago.
>>
>>135545442
>2 years ago

And I still haven't accomplished anything
>>
>>135545403
they mine diamonds from your ashes
>>
>>135545252
I still do
>>
File: mafia_4.jpg (947KB, 1920x1080px) Image search: [Google] [Yandex] [Bing]
mafia_4.jpg
947KB, 1920x1080px
reminder that one of the best upcoming indie games still uses unreal 3
>>
>>135544971
Don't go outside because people might notice you and collect data on you. People that look at you are collecting data through their eyes and analyzing it and storing it in their personal memory banks. Best to live as a shut-in NEET if security and privacy is your utmost priority.

Give me liberty or give me death.
>>
>>135545923
What's with all the strawmen you faggots come up with? The anon I replied to said that it was okay because other's do it as well. Stop being so pathetic.
>>
>>135544971

Oh man I bet you're wearing a tin foil hat right at this instant. Get over yourself, the pitiful amount of information they collect from you is meaningless if they try to examine the individual, which they don't. Are you truly stupid enough to think they're going to steal all your epic video game ideas and sell them or something? Fucking dumbass.
>>
>>135546178
UDF (Unity Defence Force)
>>
>>135546178
Not actually what I said at all, turbonerd
>>
suppose I have a vector and a vector pointer, v and w respectively. v and *w are identical data-wise.
does the code
for (auto& elnt : *w) {/* */}
run as fast as
for (auto& elnt : v) {/* */}
or does the former actually add a level of indirection; that is, is the pointer to *w chased when looking up each element of *w, or is its address only fetched once?
>>
>>135540926

What kinds of animations? I dont know much about animations, I can do some basics or beginners level animations.
>>
>>135545712
How much did you earn so far? How much does the Valve jew take?
>>
File: untitled.webm (553KB, 1280x720px) Image search: [Google] [Yandex] [Bing]
untitled.webm
553KB, 1280x720px
>>135546634
That's exactly what the person I replied to said. Whether it was you or someone else, I don't know and never claimed to know.
>>135544409
>You're using the internet, which means you're giving away more information than you ever could by simply playing or using Unity.
>If you use a cell phone, same deal.
>so again,
>>and?
>>
>>135546807
The "range expression", in your code *w or v, is only evaluated once at the beginning of the loop.
http://en.cppreference.com/w/cpp/language/range-for
>>
>>135507317
Kill Jim Sterling
>>
>>135546807
In addition to >>135547265, you can usually rely on at least some level of cache coherency if you dereference the same pointer over and over again.

have you actually measured if this affects performance in any way, enginedev friend :^)
>>
a level that i made TWICE today.

fucking game maker. i renamed the room and somehow i ended with two rooms with the same name. Had to delete one of them and make the level again.
>>
>>135547746
n-not yet senpai
>>
>>135547746
I think it's a given that dereferencing the pointer every iteration would be slower than dereferencing it once (unless the cost to copy is large and the number of iterations is low - doesn't apply to a vector). All he's asking is whether he needs to store *w beforehand or just use it as the range expression directly.
>>
>>135547846
i've been using gms for a while after moving from 8.1 and aside from texture pages getting fucked up every once in a while which is fixed through a clean build i didn't have any big issues
maybe make sure you don't get beta updates, i see dudes from a local community complain about yoyogames fucking shit up pretty often
>>
>>135547846

You can rename rooms, you know.
>>
>>135548375
i've never had problems with game maker before, it was just this weird bug today
>>
>>135547846
that happens when you have a room, then delete it, then rename another room the same name as the room you deleted.

for example you have rooms: room_1 and room_2.
then you delete room_1 and rename room_2 to "room_1" it'll fuck up the room.

The only I way you can avoid this is to delete room_1, restart gamemaker, then rename room_2 to "room_1"
>>
I need to pass a variable as its base class. However I don't know the types ahead of time, other than they'll all inherit from MonoBehaviour.

Is there a way I can do something like
Type baseType = childClass.getType().getBaseType();
myFunc(childClass as baseType);

I don't have access source code access to myFunc
>>
Retard here

If I want a script in gamemaker to run before anything else in the game happens, because I'm initializing variables, where do I execute it
Just in any create event? Does it matter?
>>
What is it with whistleblowers? Like, no shit something is wrong or a bad idea for consumers, but how are you gonna fix it? By being an attention whore and complaining about it until someone else fixes it for you?

Companies want to make money off you. Since you are too poor to pay them money directly for a product you want to use, they put their software out there for 'free' and you get to use it after you've agreed to their terms. If the terms say they will collect information about you and you don't like that, then you don't use the software and you look for an alternative or make one yourself. What does patronizing people online for using certain software help? No one but your ego. Look at me, I'm a special snowflake for reminding people what they should have already read. It's not like the company goes behind your back and collects data without telling you. It's right there in their terms of service. They tell you to read it before agreeing with their terms.

What engine or software doesn't collect data from you for advertising purposes? Your own? You think the websites for the libraries you downloaded for your code for your custom engine didn't collect data on you?

Hey guys this is bad, so it needs your complete attention! OMG drop everything you're doing right now and choose another engine! :^) It seems every whistleblower feels that everyone needs to stop what they're doing and pay attention to them, because no one has anything better to do in life than to solve that particular issue right away. Maybe you were trolling, but here, have some attention, you earned it. And yes I'm triggered.
>>
reactor meltdown
>>
>>135549005
You run it on boot, of course
>>
>>135548935
>I need to pass a variable as its base class. However I don't know the types ahead of time, other than they'll all inherit from MonoBehaviour.
Can you explain the situation more specifically? I doubt that this is actually the case - you can probably get around it by restructuring things.

Downcasting shouldn't ever be a necessary operation, although it can be used sparingly, when it's safe and ACTUALLY convenient (so not in your case) to do so.
>>
>>135549028
Holy sperg, batman
>>
>>135547846
I had this weird bug where it replaced the code in an object's create event with the code in its draw event. Had to rollback to a earlier backup because it automatically saved the change before telling me about it.
>>
>>135548715

that is exactly what i did, deleting a room and then renaming the other.
thanks for the hint anon
>>
What is the best program to make animated sprites besides photoshop?
I've seen some dedicated pixel art programs before but are there any you guys can vouch for specifically?
>>
>>135545403

From the article:

Name
Age or date of birth
Gender
Username
Profile photo
Email address
Physical or mailing address
Phone number
Name and contact information for a business or organization
Password(s) that Users create to access parts of the Service
Billing or financial account information and tax or government IDs
Device Information: including digital fingerprint, and various unique identifiers, such as IDFA, Android Ad ID, IDFV, MAC address
Location information

Unity and others working on Unity’s behalf may employ cookies and related technologies to store information on or read information from your browser or device. The technologies used for these purposes may include: (i) cookies; (ii) web beacons; (iii) tracking pixels; and/or (iv) local shared objects

Other information: We may obtain additional information about you from third parties such as marketers, partners, researchers, and others. We may combine information that we collect from you with information about you that we obtain from such third parties and information derived from any other subscription, product, or service we provide

We provide User information to other companies who perform services on Unity’s behalf

Your information, and the contents of all of your online communications to or within the Service (including without limitation chat text, voice communications, IP addresses and your personal information) may be accessed and monitored as necessary to provide the Service and may be disclosed
>>
>>135549005
Yes, initializing them in the create event will do it before anything else on that instance.
If you want to initialize global variables you have to be careful to have that object spawn before others that use it in the create event; you can do that by bumping it up in the Instance Order button in the Objects tab of the room editor.
You could also use the room's creation code, but that has worked on and off for me in the past for some reason.
You can put it in a certain object's create event and then go to the first room > instance order and bump that object to the top.
>>
is it possible to make a VN that only focuses on one girl?
>>
File: ANIMALHELL.webm (1MB, 512x384px) Image search: [Google] [Yandex] [Bing]
ANIMALHELL.webm
1MB, 512x384px
>>135512307
YES ! THE FIRST ACT OF MY MASTERPIECE IS READY
HAHAAHAHAH

http://gamejolt.com/games/animal-hell-rabbits/133451
>>
>>135549810
If your writing is good enough, why not?
>>
File: skull thumb.gif (38KB, 300x300px) Image search: [Google] [Yandex] [Bing]
skull thumb.gif
38KB, 300x300px
>>135549697
Thanks a bunch
>>
>>135549005
Rooms have create events accessed from the room editor so you could run it from there. There's also a Game Start event under Other that you can apply to an object in the first room and will run before anything else.
>>
>>135548935
You can use reflection, be aware that reflection is slow as fuck tho
>>
Is there a case where it would be better to use Unity instead of GMS when making something like a Metroidvania?

Assuming the person knows both C# and GML.
I've been split since they both support sprites, 3D effects, 2D physics, and much more.
So besides GMS being easier to use in general, I don't see an advantage in Unity.
Is Unity capable of handling more objects or something?
>>
>>135549324
I'm using EasySave2 to save my objects in Unity. The way it works is you create an additional class for each type you want to save. So your Account class will have an AccountSaver class that is responsible for taking values out of a stream and sticking them in the fields, and vice versa.

The problem is, it doesn't inherit saver classes, so if I have a BankAccount class along with the Account class, all the fields of AccountSaver will be duplicated in the BankAccountSaver class. So I'm trying to add my own inheritance, where when I want to save a BankAccount, I'll first call AccountSaver.Save() to use its functionality to save the base fields, /then/ call BankAccountSaver.Saver() to save the fields specific to BankAccount.

This is where I'm trying to pass a BankAccount as an Account. The actual saving is done via the EasySave2 stream handler, so I'm supposed to call writer.write(bankAccountInstance). But it will call BankAccountSaver.write() when I want it to call AccountSaver.write, so I want to:
writer.write(bankAccountInstance as Account)
but since I don't know that it will necessarily be an Account, it might be a File or a Vehicle or whatever, I don't know how to kludge it. I do have access to bankAccountInstance.getType().getBaseType() though.
>>
Shotgun pickup that will drop from skeletons around you. To make sure you don't accidentally equip them just by moving over the pickup I wanted to have the player press E to pick it up manually but then I realize it's much more fun to just shoot the pickup so it flies away and you don't have to think about it.
>>
>>135550512

If it's a hierarchy of inherited classes you can keep calling the superclass function from each subclass.

i.e. BankAccountSaver.write() calls super.write() which calls AccountSaver.write()
>>
I remember reading about a game engine that was being launched not too long ago- maybe a month or so- that was supposed to be (royalty-)free and integrate some of the best features of both UE and Unity, but I didn't have time to check it out at the time and can't remember what it was called. Does anyone know?
>>
>>135550512
If you can't make BankAccountSaver inherit from AccountSaver, why not have it as a field instead? Operationally, it's the same thing.
>>
>>135550886
Lumbermeme
>>
>>135550824

C# uses the "base" keyword instead of "super".
>>
File: Pickup.webm (2MB, 1300x910px) Image search: [Google] [Yandex] [Bing]
Pickup.webm
2MB, 1300x910px
>>135550762
>>
>>135550970
>meme

Has anyone gotten their hands on it yet? How does it perform?
>>
>>135507194
Depends on your definition of success. That dude that made NEO Scavenger seems pretty normal. He's successful, but a far cry from Notch success.
>>
>>135550512
>>135550969
But yeah, just ignore what I said in >>135549324 about downcasting, I thought you had the opposite problem from what you really do (upcasting, or something similar anyways).
>>
Here are some reasons to switch to CryEngine:

https://www.youtube.com/watch?v=wcnrt1pX5XA

These are not good enough reasons for me to drop GameMaker Studio, but maybe it will help other devs who are still on the fence.
>>
>>135551547
If you're choosing between Game Maker and Cryengine, the answer is Game Maker.

Thats not a decision you should ever be making.
>>
File: 1457644000558.jpg (8KB, 205x245px) Image search: [Google] [Yandex] [Bing]
1457644000558.jpg
8KB, 205x245px
>>135550824
>>135550969
Thanks guys I hadn't even thought about Savers inheriting from eachother. Thats just crazy enough to work.
>>
>>135507194
Creative types are always weird. We look at the world differently.
>>
>>135552037
>We
HAAHAHAHAAHAHAHAAH
>>
File: 1442833461523.jpg (69KB, 637x631px) Image search: [Google] [Yandex] [Bing]
1442833461523.jpg
69KB, 637x631px
>>135514734
>>135514929
>Fantasy game
>With sci-fi UI
>>
>>135507194

Indie development is probably the lowest paying development job you can have. The only people who get into it are those with a genuine passion for video games and those who are too dysfunctional to work anywhere else.
>>
>>135551871
If you can't get inheritance to work (with all its implicit casts and compatibility issues with other features) then I'd fall back to something like >>135550969.

Inheritance is really split into two parts, you have interface inheritance and implementation inheritance. The former is great, and it's the vehicle for subtyping in most languages. The latter is where all the problems come from, and it's best (IMO) to just use composition instead. Implementation inheritance is like a special case of composition where instead of writing the field's name explicitly, the compiler guesses about where it should be inserted. Due to certain things like overloading, it isn't always possible for the compiler to get it right, and I believe this could be an issue for you.
>>
>>135550473
if you're doing any 3D, Unity will be much less of a headache. If its all 2D, GM is the way to go.
Also if you plan to sell anything, you'd need to purchase a license, Unity is $1000 and GM is ~$150
>>
>>135507960
this

normies are too busy following the status quo and too scared to take risks. gamedev is like the definition of risky
>>
>>135552480
>those who are too dysfunctional to work anywhere else

right in the feels
>>
>>135552872

I'm not that guy, but if I bought GM:S during the Humble sale, I'm already good, right?
>>
File: file.png (24KB, 735x569px) Image search: [Google] [Yandex] [Bing]
file.png
24KB, 735x569px
Hello. I'm new to Unity, but let's say I have GameObjects player and enemy, and would like this behavior in my Camera.

1.Stay at a fixed y position above the player. (probably somewhere between 0 and 1 Units)

2. Find the angle between the player (char1) and the enemy (char2) with the distance between the x and y points acting as the radius of on a circle.

3.Have the camera exist on another circle, existing on a separate circle with a fixed radius at the enemy/player angle + π (or 180) . This assumes the player is the origin.

4. Have the camera look at the enemy's position.

What functions/ resources should I have a look at? I am aware of LookAt, and I could use it to look at the enemy transform.
>>
These adgds threads are pretty pathetic, most of the stuff here is people mimicking other shit in hopes they get rich.
It's pretty bizarre and sad.
>>
Force based on R-Type 3 one progress
How is the behaviour looking for you guys?

Left to do:
Add a delay before follow the player vertically
Add the state back to attach
Add a constant damage tick when detached
Add shoot support on the force
>>
>>135552872
Is the 75 USD per month plan not acceptable to use to launch the game?

I'd be have some 3D, mainly minor things like effects and projectiles, as well as some background like
https://youtu.be/rf0fVmK0mns?t=268
>>
>>135552872
>>135553474

Unity doesn't require you to buy anything until you gross $100,000
>>
Don't forget to use an anime image next time!
>>
>>135553113
Not sure if I understand you right but, supposing you're showing each enemy attacking you, in turn? Like an enemy in front of you, the camera will be behind the player, but looking at the enemy? And an enemy to the players right, the camera will be on the players left, pointed at the enemy (on the right)?

If so, maybe you could just have a GameObject called CameraAnchor that always sits exactly above the player. Then, you attach your camera object as a child of the CameraAnchor object, but a few units behind it, so its transform.Z value is -10 or something. Then, when you want to point the camera at something, you actually point the CameraAnchor at the enemy, and the camera is simply taken along for the ride, but will still be ten units away from the player.
>>
>>135553596
Sounds good, thanks for the information, Anon.
>>
>tfw barely enough money to fly out and join friend on holiday this weekend
>no aggydaggy ideas to steal and sell
Come on guys, post some good ideas
>>
>>135554305
Do what Angry Birds did. Find a relatively successful free flash game, rip it off and make it kid-friendly, and make millions.
>>
>>135554305

>2d truck driving sim
>with dark souls elements
>>
>>135554885

There's already hundreds of indie studios whose sole business model is to port classic flash games to mobile.
>>
>>135506705
>>>/sci/7937336
>this is your smart board
lmao

literally /b/ STEM undergrads.

lol
>>
Trying to come up with a bunch of different challenges and modes for the player to progress through so that my game has some enjoyable bulk.

This one is one of my favorites.

I haven't given up on the gamemode where you play as the enemy, that's still being worked on. I'm also going to allow local coop in that mode, where you have two people playing as that character. The controls would be super clunky though.

I was also thinking of putting in a verses mode where you play as that sort of thing in an arena environment. Enemies pop in from time to time and killing them gives you a random upgrade to fight your friends with.
>>
Wish me luck, aggydaggy
>>
File: glitchfunk.gif (439KB, 500x400px) Image search: [Google] [Yandex] [Bing]
glitchfunk.gif
439KB, 500x400px
Bugs are my favorite kind of progress
>>
>>135545802
That thing is still in development?
>>
>>135549689
How exactly do they even get that information? Especially when half of that isn't even present on my computer.
>>
So far I have these ideas:
- movement in 8 directions = depending on the angle, the melody motif changes, to indicate if you need to move in one of the 8 directions.
- enemy type = each enemy should have a distinct instrument that represents it.
- enemy health = like in pacman, there should a pellet that you can use to kill the enemies, the enemy melody switches between major (enemies are weak) and minor (enemies are normal), I want the enemies to be like the bass of the song.
- enemy distance = volume of the enemy channel.
- position of the player = x position (key) y position (octave)
- screen coordinate of the key = chord progression of the main melody.
- time and score = represented by the rythm or percussions sounds.

cristian here, any musicbro who wants to discuss composing a piece under these rules?
>>
>>135552661
>>135551871
>>135550969
>>135550824
Huge success. Way simpler than what I was trying to do with recursively walking up the type tree, wtf
I've only tried it with a single string field and a simple base/derived relationship, but it shows that EasySave is going to allow the strategy, and any tactical stuff like awkward field types I'll have the freedom to work around. Thanks bros.
>>
>>135556573
I'll do it for $10
>>
>>135556705
I still want to compose something like that by myself, just that is something that is more complex than simply writing a song.

just curious how would you approach that.
>>
>>135556573
I would suggest not starting with something like Pacman, which surprisingly has a lot of elements that you need to think about. What about Pong?
>>
File: kCNKtR1.jpg (47KB, 599x534px) Image search: [Google] [Yandex] [Bing]
kCNKtR1.jpg
47KB, 599x534px
>>135530336
That's nice progress anon. I'm just gonna go take this rope into the other room.
>>
File: gogemsteez.png (154KB, 1920x772px) Image search: [Google] [Yandex] [Bing]
gogemsteez.png
154KB, 1920x772px
>>135543612
was already a thing
>>
>>135536805
Is that grass alive?
>>
File: gamu.png (12KB, 611x545px) Image search: [Google] [Yandex] [Bing]
gamu.png
12KB, 611x545px
>>135556961
I was thinking something like this.
>>
File: Hows this.png (16KB, 130x64px) Image search: [Google] [Yandex] [Bing]
Hows this.png
16KB, 130x64px
Been redoing achievement pictures and added a glossy sheen.

Hows this?
>>
>>135556917
As long as you pick a key, C major for example, and randomly play notes in the scale, it will at least sound decent. Then when it switches to minor, you would pick A minor in that case, and continue playing randomly.

You could even go further and play common progressions: I IV V, etc. It won't sound like music made by a real person, but it will sound "right" to the players ear.
>>
>>135557664
I think it's a pretty interesting idea.

I've found the idea of the sounds and OST being dynamic cool as fuck.

I don't think it needs to be random, just as those anime girls creators aren't random.
>>
File: eh good enough.webm (453KB, 463x370px) Image search: [Google] [Yandex] [Bing]
eh good enough.webm
453KB, 463x370px
So collision with obscured lighting works. I just need to get it to stop connecting with every square it comes across on the X,Y coordinates it's supposed to go to and stop at the first and it'll be done. We're getting there. sorry again helpful anon some people can't be helped.
>>
>>135557469
Also, you should consider not just treating it as a "classical" arrangement. Use stereo, filters, pitch bend, etc.; basically every knob of a synth or insert could be used to represent some quantity.

Though I suppose that will involve either finding or programming a suitable DSP engine...it's just thinking in MIDI only seems kind of limited and detracts from the potential to actually have it sound half decent.
>>
>>135545712
>>135545252
kinda wanna try this... you keeping the itchio version up to date?
>>
>>135557983
The little crouch is cute.
>>
I'm experimenting with 3d adventure games on pc, though I haven't played any.

What kind of camera controls do you like best? Rephrased, how do you think the mouse should interact with the camera?
>>
>>135557997
I dunno, I remember I quit on this idea was because I lacked a modern phone, I had a shitty old alcatel phone with android sdk 9 and I remember the midi libraries I'd found needed android sdk 15 or something.

Now I remember I got a newer phone (a huawei), so let's try it again.

hope this time it works.
>>
I want to start a small, 5 man indie game dev.

I have the resources for :
>2000$ office + 5 x 2500$ /month
>14,500$/month
>budget 240,000/year

The game is in my head. I need a small team to bring my vision forward in a moderate amount of time using Unreal Engine 4.

>inb4 you're the ideas guy fag

Yes I am but I also have the money. I have a bachelor's in CSc and 2 years Java development experience. Where would I hire cheap enthusiastic college graduate UE4 developers?
>>
Hey I'm looking through the documentation on string for C# what am I looking for to seperate the text from bracets, braces, ect. Here is an example of a text file I'm trying to pull text from. http://pastebin.com/kgVhdkgL

I'm not sure how to get the [text](text) from streamreader and into the right places. These are just stats but the basic plan was for each thing to have its own ReadFromFile() method so the Stat.ReadFromFile(@"Save.txt") would only look for Stat trying to match [keyword] to a (value).
>>
>>135557983
That's a pretty cool concept.
>>
>>135558397
I just don't see the point of stretching the concept of dynamic music this far if it necessarily has to stop being something that sounds good.
>>
>>135545252
Yes.
>>
>>135558520
red pill or blue pill
>>
File: bird feed.jpg (432KB, 1344x722px) Image search: [Google] [Yandex] [Bing]
bird feed.jpg
432KB, 1344x722px
GDC was fucking terrible.
Got a pic with Tak Fujii tho
>>
>>135558681
why do you think it has to not sound good?

It won't be dynamically generated, I will be trying to compose a basic catchy song with diferent layers on FL studio.

have you seen those hentai CGI galleries where the base image is the same but some elements are diferent, as using diferent layers?
>>
>>135557983

why not just increase the number of rays, to make your raycaster look smoother, I also see couple bugs there some rays go through the object.
You need to work on your equations.
>>
>>135558184
>>135558626
thanks anons I do it for (you)
>>
>>135558520
>2500$ /month
Damn dude.
>>
>>135558762
redpill me
>>
>>135558836
Marketing Shills Conference amirite?
>>
>>135558990
That's what I'm talking about how it connects with every block it sees, as for increasing the amount of rays I technically can do that by decreasing the for loop increment from 1 to .5 or .1 or something but that'd either double or x10 the amount of loops it does which means more processing, right now it makes moiré looking lines which look pretty sweet to me so it's not completely urgent to fix that as much as the one you brought up about the light hitting blocks through other blocks, which is admittedly hard to fix given my current methods used and moreso infuriating that it exists in the first place.
>>
>>135558836
hi

>>135558902
>why do you think it has to not sound good?
>- movement in 8 directions = depending on the angle, the melody motif changes, to indicate if you need to move in one of the 8 directions.
>- screen coordinate of the key = chord progression of the main melody.
>- time and score = represented by the rythm...
All of these elements have to work together in music, and you're proposing that they be controlled by entirely independent variables.

>>135558990
Looks analytic to me. He's not casting a bunch of rays at intervals of an arc, but rather finding the potential points within an angle and range and discarding those that are occluded (or rather, that's the step he's omitting).
>>
>tfw haven't devved all week
fuck spring break, why do I feel like nodevving now of all times?
>>
>>135531757
>not using range for
std:for_each works as well. The traditional way of iterating over the container also works.
>not using operator->
simply syntax sugar.
>no types for vector math
explain
>>
>>135559439
I guess I'll need to be creative with the song, using stuff that sounds nice togheter.

like working on I-IV-V and moving on full steps on the circle of fifts.

I think it's possible anon.

It would be like calling a picture where every element is controlled by a variable to be some chaotic stuff and not realizing color pallethes exist.
>>
>>135559447
>defending writing needlessly messy code
That takes care of the first two.

By the last he means packaging X and Y into a Vector2D struct or something that overloads operators and defines useful operations like magnitude() or normalize().
>>
>>135558520
Try reddit, some people here haven't even finished HS. There is some graduates here but they are old, have actual jobs and dev as a hobby.
>>
>>135559821
>It would be like calling a picture where every element is controlled by a variable to be some chaotic stuff and not realizing color pallethes exist.
You're going to have to flesh out this analogy a lot more. What's your analogue for palettes in music and how exactly does a palette make a (for lack of a better word) random image art?
>>
>>135529621
It's beautiful. I love spaghetti coding.
>>
>>135549816
>download
HA, sure pal. like that shit isn't full of viruses?
>>
File: UpliftedParallax.webm (267KB, 640x416px) Image search: [Google] [Yandex] [Bing]
UpliftedParallax.webm
267KB, 640x416px
New font stuff for some simple rpg/elevator-operating simulator. The old font was ass and I will not be working with it again.

Also some parallax background stuff
>>
File: hurr.webm (1MB, 640x481px) Image search: [Google] [Yandex] [Bing]
hurr.webm
1MB, 640x481px
Today I have achieved a start menu, room transition and camera following

I'm practically halfway done
>>
>>135560225
>palettes in music
the circle of fifths?

C and A minor use the same notes, changing from C to A minor wouldn't sound jarring.

Same as changing from a C chord to a G one.
>>
A game about transporting some corn, a chicken, and a fox, across a river
>>
>>135560375
You've gone through some of the hardest things for me, good job anon you're gonna make it far.
>>
>>135560408
There's more to music than just sticking any "compatible" notes next to each other.
>>
File: 1438401956624.jpg (8KB, 250x243px) Image search: [Google] [Yandex] [Bing]
1438401956624.jpg
8KB, 250x243px
>on twitter looking for artists to steal from
>find a good one with an easily replicated style, but each art post comes in between three dozen photos of meals, people, and buildings and other normie shit

FML lads.
>>
>>135560408
>>135560579
That said, some may still say that it's musical in its own right, just not classically (experimentally). Don't expect it to sound like existing music at all.

I still think going for the DSP approach instead of MIDI will give you more interesting and pleasing results.
>>
>>135560579
I dunno, maybe is some missunderstanding.

I'm not trying to make the computer to generate the song, simply turning on and off elements of a song I'll be making.
>>
>>135560341
I already have like 7 games up you dumb fuck, ranking up to like 1000 downloads. If someone thought there was something wrong don't you think he would have said something?
Why would I put a virus in this one just to get all my games banned?
fucking Christ, gamers are the worst kind of people
>>
>>135560352
I like your game, guy
Nice progress
>>
>>135559917
>needlessly messy
prefer to be explicit in meaning rather than implicit
*(instance). indicates explicit intention to dereference.
std::for_each is preferred over range for - able to iterate over partial containers rather than the full container, can be bound as an argument to lambdas.

Needless bloat. Discourage operator overloading (its rare that you should ever need to overload an operator). If you want math types use a proper library like GLM.
>>
>>135560741
I understand that. But either you don't update elements very often (say, only between bars) and lose a ton of precision, or you update elements all the time and it just sounds chaotic, albeit not violating the rule of fifths and things like that.
>>
>>135560925
Looks like someone finished
CS201
>>
>>135560925
>*(instance). indicates explicit intention to dereference.
So does -> you stupid shitter.

>std::for_each is preferred over range for - able to iterate over partial containers rather than the full container, can be bound as an argument to lambdas.
Then use it when you need those capabilities. You don't need to pick one and never use the other.

>Discourage operator overloading (its rare that you should ever need to overload an operator).
Overloading an operator is no different from allowing two classes to have the same method name.

>If you want math types use a proper library like GLM.
Which uses operator overloading extensively.
>>
>>135561163
>CS201
12 years of working as a C and C++ programmer.
>>
>>135561051
guess I'll need to playtest it then.
>>
>>135561379
So? You're spitting out the same things an undergrad would spit.
Hence the CS201 comment.
>>
>>135545252
Whys there no Greenlight information? Is it already approved? If so, why isn't there a "The community helped pick this game"
>>
>>135561370
>name calling
You debate your opinion eloquently.

>use it when
Or just use for_each and have consistent code throughout instead of a multitude of different for constructs

>operator overloading no different from allowing two classes to have the same method name
I'm not understanding what you're trying to say there. I'm assuming you mean to say the same class having two methods with the same name (but different signatures).
This is still wrong. You're actively overriding the default behavior of the operator.

>GLM/uses operator overloading extensively
And you can bet that they know more about what they're doing than you or anybody else here does. I trust the authors of the GLM a lot more than I trust myself or any of you.

>>135561896
They're just repeating what their teachers are telling them. I've had to train too many college interns over the years.
There's a reason those students are taught these things.
>>
>>135560375
Good job anon you're so gonna make it.
>>
>Used to c++99
>Use c# for half a decade
>Look into c++11/14
>What the fuck is all this shit

It's like I have to relearn the language from scratch.
>>
>>135561992
If you look closely you'll see that it's a store link and not a greenlight link. Developers do not need to display that message.
>>
>>135562183
>You debate your opinion eloquently.
Doesn't make me wrong.

>Or just use for_each and have consistent code throughout instead of a multitude of different for constructs
C++ is all about picking the optimal tool for the specific task at hand. If you're not comfortable with that, maybe you should use Java or Python instead. Java doesn't even have operator overloading, you'd love it!

>I'm not understanding what you're trying to say there. I'm assuming you mean to say the same class having two methods with the same name (but different signatures).
This is still wrong. You're actively overriding the default behavior of the operator.
No, I'm not. float having + and Vector2D having + is the same as Foo having doThing() and Bar having doThing(). Operator overloading done correctly (i.e. preserving mathematical properties like commutativity or distributivity) is more than fine, although C++ of course doesn't have the ability to enforce that. On that note, I believe the STL doesn't do a good job of operator overloading, but that has nothing to do with the feature itself.

>And you can bet that they know more about what they're doing than you or anybody else here does. I trust the authors of the GLM a lot more than I trust myself or any of you.
I was suggesting the exact thing that GLM does, now you're just arguing to argue.

>>135562473
It practically is a different language, though. That's how all its designers treat it.
>>
>>135562183
Well, you're right about the bloated code above, but I don't see the point of schooling him, he's just a code monkey, it's not like he presented anything significant like his own bsp tree implementation, or path finding algorithm.
You also forgot to reprimand him on not
writing CheckVelocity instead of velocityCheck,
>>
>>135562824
That's what I get for growing lazy and complacent, I guess.
Is it worth learning?
>>
>>135545252
>didn't this memester used
Pajeet? Is that you?
>>
what does /vg/ think are approaches to a pixelated isometric world that needs to have the camera be able to be rotated on the world you're seeing?

think jagged alliance: crossfire but in a 2d isometric engine (i havent played the older ones)
>>
>>135552480
>tfw I don't even care for playing video games and only enjoy making them
>>
>>135560375
I'm entertained by this because I'm imagining you imagining something much more atmospheric and spooky in your head.
>>
>>135562958
Absolutely. I mean if you're not satisfied with C#, that is. It'll be a bit of an undertaking, and there's still vast areas where the language and standard library (especially) need improvement. It's a bit unfortunate that they need to maintain backwards compatibility - I believe that's what holds all languages back from more improvement.

The guys behind C++ realize that too, and have distilled C++11 onwards into a core spec:
https://github.com/isocpp/CppCoreGuidelines
So that's probably a good place to start on figuring out what to learn.
>>
>>135560515
>>135562251
This sounds like sarcasm now there are two of them

>>135563168
Is there a way to pull images out of your head yet?
>>
>>135563009
>used to
dumb burger
>>
>>135562824
>doesn't make me wrong
MyClass thing = new MyClass[10];
thing->doStuff();
There's more going on behind the scenes.
Not to mention that opeartor-> can be overloaded so isn't guaranteed to behave like you'd expect depending on the library you're using.

>No, I'm not
then I don't understand why you're even writing that. Obviously two classes having the same method name doesn't matter.
>operator overloading done correctly
>done correctly
again, I trust a widely-used stable established library to perform correct operator overloading for math types instead of re-inventing the wheel. You're changing the argument here.

>I was suggesting the exact same thing that GLM does
did you write GLM? Didn't think so.

>>135562825
I'm just tired of seeing AGDG filled with incessant shitposting and try to write some posts with substance on my breaks. The shitposters just latch on to it though.
>>
>>135563780
obviously I forgot the asterisk. You know where it goes. MyClass *thing
>>
File: 6373473736873874398.png (68KB, 488x455px) Image search: [Google] [Yandex] [Bing]
6373473736873874398.png
68KB, 488x455px
How can I make my pixel art not look like minecraft?
>>
>>135563780
Why though, most of them will give up, or become code monkeys, just moving data around.
>>
>>135563303
Thanks anon! I like C# enough, but c++ was always more "fun" to me. I just feel like it's an important language and I should be able to retard myself around it even if it's just by riding the intellisense bus. I'll look into it.

>>135563329
No way anon no sarcasm. You got room switching, a title screen, and all sorts of stuff already. You're gonna make it if you don't give up!
>>
File: monk.png (442KB, 1294x904px) Image search: [Google] [Yandex] [Bing]
monk.png
442KB, 1294x904px
agdg what's the coolest type of SMG? I know that my magnum/pistol will be based on the Red9 from Resident evil 4 and my shotgun is a generic one but I'm not sure what I wanna do for the SMG.

I just want it to look cool.
>>
>>135564035
Be a better artist.
>>
>>135562183
>>135562824
http://cafe.elharo.com/programming/operator-overloading-considered-harmful/
This article captures how I feel about operator overloading perfectly. That doesn't mean I think it should just be removed instead of staying as an option when it's appropriate. Though I'm interested in languages that really can ensure you only overload operators when you also prove you maintain their properties, so there's no room for abuse there. That said, I don't like how he said operators have to have well-defined mathematical properties and then made a case for + being valid for string concatenation in Java...

Whereas you, the supposed 12-year C and C++ veteran, seem to be reading the (clickbait) title, stopping there, and declaring that operator overloading is always bad.

>>135563780
>Not to mention that opeartor-> can be overloaded so isn't guaranteed to behave like you'd expect depending on the library you're using.
Same for *.

>Obviously two classes having the same method name doesn't matter.
Then two classes overloading the same operator shouldn't matter, if you're being consistent and not shallow with your beliefs.

>again, I trust a widely-used stable established library to perform correct operator overloading for math types instead of re-inventing the wheel. You're changing the argument here.
I suggested putting the components together in a struct and defining operators to make the code nicer. And it's pretty hard to even accidentally violate nice properties when implementing a simple vector. Any reasonable person should be able to infer that simply using something premade like GLM is equivalent, and not say I'm stupid then suggest just that.

>did you write GLM? Didn't think so.
No, but I have read its source code.
>>
>>135560352
you know what needs to be done
color.r/=10;
>>
>>135563329
>Is there a way to pull images out of your head yet?
Kinda
https://www.youtube.com/watch?v=nsjDnYxJ0bo
>>
>>135564064
Grease gun
>>
>>135564035
you're drawing symbol art
you need to draw more observationally. then you need to capture the essence of reality and transform it into sprites that somehow escape the symbol drawing trap
>>
I'm rewriting the transform class in Unity so that I can new up instances of it, rather than use existing objects in the world (you can't have a real transform without it being attached to an object). This would let you have transform objects that don't affect the real world, then you could apply their settings to actual transforms

Any ideas on the name for the class?
>>
>>135563009
Not this shit again. Colloquially, no one acknowledges the difference between "used to" and "use to" in this context.
>>
File: serveimage.jpg (35KB, 539x257px) Image search: [Google] [Yandex] [Bing]
serveimage.jpg
35KB, 539x257px
>>135564064
UMP45. It's the angles man, unf.
>>
>>135564064
>>
>tfw gone from agdg for hours
>comeback
>it's literally nothing
I don't know why I ever assumed this place was worth something.
>>
>>135565530
this place is for reject /g/tards to pretend they're actually better than idea guys
>>
File: 2016-03-17-2302-47.webm (2MB, 1612x902px) Image search: [Google] [Yandex] [Bing]
2016-03-17-2302-47.webm
2MB, 1612x902px
Visuals are still shit, mostly just glad I've got this thing working with networking and no hiccups.
>>
>>135565530
>>135565610
spotted the nodevs
>>
>>135565530
Oh look it's another one of those "I'm going to ignore all progress and pretend like this place is only nodevs" memes.

You add nothing to the thread, you are just as bad as the shitposters, there are progress posts all around you and you choose to pretend they don't exist.
>>
>>135565530
It would have been better for all of us if you hadn't come back.
>>
>>135564190
You should re-read my original post. I said to discourage operator overloading and that it's rare that you should ever need to actually overload operators. That doesn't mean the same thing as "operator overloading is always bad."
I'm saying people should generally be weary of operator overloading because I've already had the misfortune of wading through code which abuses it.

>Same for *.
No, you can't overload the pointer-to-member`.*` but you can overload the multiplication operator `*`. I'm referring to the former.
>Then two classes overloading the same operator shouldn't matter,
I never said there was a problem with two different classes overloading the same operator. See above.
>...and not say I'm stupid then suggest just that.
I don't know how you're interpreting my statement that you should prefer to use a well-established, tested, stable library vs rolling your own as calling you stupid.
>No, but I have read its source code
Ok? That doesn't really indicate anything.
>>
>>135565819
>implying I'm going to post my project so the cirlcejerk enginefags can shitpost whenever I updte
>>
>all these instant (You)s
Like I said, I don't know why I ever assumed this place was worth something.
>>
>>135565925
Yeah, nodev, as previously stated.
>>
>>135566005
Not him but the majority of shitposters I've come across on this general were engies. There's something wrong with you.
>>
>>135565997
It's nodevs replying to nodevs, mostly
>>
>>135565530
Come to steamchat, friend. Be among real devs.
>>
>>135564613
Are you high, or am I?
>>
>>135566280
It's because they have this idea that you're not allowed in the indie circle unless you're secretly have a masters in engineering. People who actually want to make good ideas get shit on, unless they prove their token "I tried to make an engine" badge. Not everyone wants to invent a new software technology, some people just want to have fun.
>>
>>135565883
>No, you can't overload the pointer-to-member`.*` but you can overload the multiplication operator `*`. I'm referring to the former.
Well, the original code is using (*ptr).field everywhere, which is the unary dereference operator, which may be overloaded. So I don't know why the hell you'd be talking about the binary multiplication operator.

>I never said there was a problem with two different classes overloading the same operator. See above.
In response to me suggesting using a vector type with overloaded math operators:
>Discourage operator overloading (its rare that you should ever need to overload an operator).

>I don't know how you're interpreting my statement that you should prefer to use a well-established, tested, stable library vs rolling your own as calling you stupid.
>And you can bet that they know more about what they're doing than you or anybody else here does. I trust the authors of the GLM a lot more than I trust myself or any of you.
I didn't say explicitly to roll your own, I said to package them up in a struct with overloaded operators. So using GLM would fall under that.
>>
>>135566364
It's too late for me and agdg, trust me. I appreciate the offer though and agree steamchat is legit.
>>
>>135566364
I've been to steamchat. You people only talk about anime
>>
we are now entering real danny hours
>>
>>135566681
>this guy again
Another great example why agdg is fukt
>>
>>135566904
"engie" is a word invented by the rabid shitposter MothDan to refer to rotatedev. Nobody else uses it because it's fucking autistic.
>>
>>135566546
>>135566576
>>135566681
>>135566904
>>135566992
Video Shame
>>
>>135558520
I am a software engineer. Can you pay 65k/year and let me work remote? How long will I be employed?
>>
>>135566904
There is more than one person traumatized by mothdan. Ignore it.
>>
>>135566992
>Nobody else uses it
Danny here. I've seen engie used multiple times since I stopped using. I named sourcefam, it's still his name. I named sourcefam and rotate "reek" and it stuck. Engie was one of my easiest memes.

Stay rekt.
>>
>>135567060
Video Blame
>>
>>135566992
Pretty sure engie refers to all enginedevs holmes. And you're all as equally gay rotatedev.
>>
>>135567535
I don't like this meme anymore.
>>
I am fairly new to agdg but whats the thing with this roatedev? Why are people here so obsessed with this person? Is it like a girl and thats why everyone goes crazy?
>>
>>135568240
>Is it like a girl and thats why everyone goes crazy?
Yes. Some openly, other's claim they don't, but they all do.
>>
>>135568240
It's like three people.
>>
>>135568240
just filter "rotatedev", "moth", "mothdan", and "danny" and keep browsing

I don't even know who any of them are and I don't care, nobody who ever talks about them posts progress or talks about gamedev so it's really just shitposting
>>
>>135568240
He's the easiest engie to make fun of, he's been trying to make a name for himself for 2 years and has never even come up with a playable prototype for one of his games. He's started and dropped about 8 projects while becoming a tranny.

He's the perfect memedev.
>>
File: 1432999643248.jpg (62KB, 500x673px) Image search: [Google] [Yandex] [Bing]
1432999643248.jpg
62KB, 500x673px
Is it acceptable to have rest days from devving?

Or is it better to keep at it without 24 hour breaks where you could risk losing interest?
>>
>>135568626
Absolutely fine
Just make sure your rest days don't turn into rest months
It happens before you know it
>>
I feel bad for neetdev sometimes as he seems to have started and dropped nearly as many projects as rotate but is infinitely more talented with Unity. He could have found real success with the cat breeding game.
>>
>>135568626
Worst thing to do is burn yourself out.
>>
>>135568240
oh boy, don't worry.

keep lurking and you'll know all that shit.

It's been literally more than one year every thread some flamewar about moth dan, reek, dany, blame, engie, rotato, potato.

I've started to not give a fuck and just enjoy it.
>>
>>135568418
>just filter "rotatedev", "moth", "mothdan", and "danny" and keep browsing
You need to filter m*, m*t*d*n, and d* too otherwise you're still going to hear about me or at least what these psychopaths are imagining about me.
>>
File: Untitled.jpg (119KB, 702x481px) Image search: [Google] [Yandex] [Bing]
Untitled.jpg
119KB, 702x481px
http://strawpoll.me/7111515
>>
File: 169g.png (90KB, 1125x681px) Image search: [Google] [Yandex] [Bing]
169g.png
90KB, 1125x681px
>some desperate lonely gay guys naming themselves and seeking attention

Always come back to see if its still shit and sure enough it is. Its sad that you can honestly say tumblr is better than this place. Thats some fucked up shit I never thought id ever hear myself say.
>>
>>135549810
Plenty of kinetic novels did
>>
>>135569587
It's not bullying. It's a cop-out for when someone's lost an argument.
>>
>>135569587
inb4 "their"
>>
>>135560002
I'm graduating as SE in literally 3 weeks and looking for a job actually

Fortunately, I can afford to not jump at every shady job offer online, for now
>>
>>135569587
>http://strawpoll.me/7111515
the correct answer is: No and Yes
No, it isn't bullying to ask where someones game is.
Yes it is ok to bully nodevs out of our gamedev sanctuary
>>
How many simple clones should you make before you move on to original games?
>>
>>135566364
>be among "real devs"
>same exact shitposting as /agdg/ threads
>except now everyone has names and we can't filter out the idiots
No thank you. /agdg/ is lovely once you set up a simple filter.
>>
>>135570005
If you still need to ask, you haven't made enough.
>>
>>135569587
"Where is your game" is clearly just a ploy for trolls to make devs identify their games so that they can be stalked and harassed.
>>
>>135570005
0
You'll be constantly distracted and demotivated for messing around with shit that nobody cares about.
Start with your best idea, don't shy away from re-doing lots of stuff over and over. That's still more fun than small learning projects in my opinion. I know how to code though.
>>
>>135570083
Why don't you just block communication with the people that hurt your little feelings. Why are filterfags always useless bitchniggas?
>>
Here's the thing, many of these cucks have never had a game to stand behind. Even if they posted "progress" it was wow-its-nothing. I started asking them "where is your game" last year and it seemed to remind them of some guy named progressman who used to ask them the same thing. Being challenged to actually show a game they were working on with more than "wow-it's-nothing" progress triggered them beyond words, so they've been spamming it in a shitposting manner at everyone else since then.

They literally have no games, they're posers. They've been here for years and have no games. They're on their own level of mediocrity.
>>
>>135570412
>It's all about me
I highly doubt it.
>>
>>135570412
Refusing to answer WIYG doesn't mean they don't have progress. It means they understand anonymity and don't need to fuck back off to Reddit or someplace else with names.
>>
>>135570412
It means they don't want to associate their game with their shitposts
>>
File: consentualsex.webm (3MB, 1000x566px) Image search: [Google] [Yandex] [Bing]
consentualsex.webm
3MB, 1000x566px
>>135570412
That's mean.
>>
What were the first 3 games that you made?
>>
>>135570735
Whats the source on this?
>>
>>135570575
This general has been about me for a long while, f@m.

>>135570613
Right, as in they hide behind anonymity because they literally have nothing resembling a game in development. It absolutely triggers them into a fury to be asked if they are working on a game. The anonymity has no part of their reaction. They have nothing resembling a game in progress and being reminded of that destroys their minds.

I've seen more than a handful of people who were actually making a game show it when asked WIYG. The answer is ignored because the question isn't genuine anymore. It's sheer butthurt from phony devs who can't show a game.
>>
File: boat jam.jpg (718KB, 1600x1200px) Image search: [Google] [Yandex] [Bing]
boat jam.jpg
718KB, 1600x1200px
>>135570096
>>135570197
Which of these posters is right?
>>
File: devilish.jpg (201KB, 470x595px) Image search: [Google] [Yandex] [Bing]
devilish.jpg
201KB, 470x595px
>have juicy progress
>never share it with /agdg/

Where is your god now?
>>
I HAVE NO EMONE

WHERE GET ZBRUSH?
>>
File: wings-of-honneamise.jpg (802KB, 1307x2311px) Image search: [Google] [Yandex] [Bing]
wings-of-honneamise.jpg
802KB, 1307x2311px
>>135570935
>>
>>135571102
>have progress
>don't share it
You're the reason agdg pays attention to the drama
>>
File: 1416690204305.jpg (26KB, 330x270px) Image search: [Google] [Yandex] [Bing]
1416690204305.jpg
26KB, 330x270px
>>135570197
THIS NIGGA KNOWS
THANK YOU

Buncha fuccbois talking about "make lots of shit games to get good".
Wasting time ass bitches. GitGud
>>
If a child molester asked you "where is your daughter?", would you offer her up?

>>135570852
Finished? A shitty Mario clone, a short as fuck Spongebob platformer, and actually I don't even remember the other stuff I finished early on. This would have been like 8 or 9 years ago in Game Maker.

>>135570978
No, it's because it's a loaded question. First of all, it means you think you need some kind of authority to back up your claims, which shows that you're not confident in your argument. Secondly, it opens up avenues for having your name & game crushed into the dirt. As soon as someone asks me WIYG I know that they have nothing more to say and there's no use in prolonging the argument.
>>
>>135571062
Me, of course. Ignore that other guy.
>>
File: Damage.webm (90KB, 680x384px) Image search: [Google] [Yandex] [Bing]
Damage.webm
90KB, 680x384px
Finally some visible progress again! Bullets fired by enemies can actually hit (you) now!

Now to add some quick damage flash and maybe a quick knock of screenshake.
>>
>>135563093
>>135563093
>>135563093
NEW THREAD
>>135563093
>>135563093
>>135563093
>>
>>135571326
>you need some kind of authority to back up your claims
You do, though. That's how the real world works.

People who depend on getting through life by being phony and pretending they know what they're talking about absolutely melt down when asked to back themselves up. AGDG experiences this all the time.

If you're not willing to stand behind your work while making statements about things, you're not worth listening to. 98% of agdg is not worth listening to and about 2% of devs will stand behind their words and opinions with their work.
>>
File: 1407905721538.gif (2MB, 400x296px) Image search: [Google] [Yandex] [Bing]
1407905721538.gif
2MB, 400x296px
>>135571191
Negative. The drama is why I don't pay attention to agdg. You brought it upon yourself.

I even took the agdg logo out of my game. Consider this your offical divorce papers aggaydaggy
>>
File: 6373473736873874398.png (364KB, 488x455px) Image search: [Google] [Yandex] [Bing]
6373473736873874398.png
364KB, 488x455px
>>135564613
Thanks a bunch think undertsand I everything now.
>>
>>135571781
https://yourlogicalfallacyis.com/appeal-to-authority
>>
>>135571662
nice job
>>
>>135571781
There's a reason "appeal to authority" is a logical fallacy. Sure, if you make an entirely unsubstantiated claim, you may be able to win stupid people over simply by showing how experienced or clever you are. But you haven't proven shit.

Likewise, not presenting yourself as an authority does not imply that you are wrong.
>>
>>135571901
>appeal to authority
>the same as having actual authority
If I'm making a game and can prove I know what I'm talking about, I'm an authority on the subject.

If you don't have anything close to an actual game and are jerking yourself off from Mount Stupid on an anonymous message board you're going to have a shit fit when someone asks you to back up your opinion with something. And so it goes.
>>
File: 97689004739.jpg (31KB, 316x340px) Image search: [Google] [Yandex] [Bing]
97689004739.jpg
31KB, 316x340px
>>135571901
Its funny how you used this completely wrong.
>>
>>135572078
Nice try
>>
>>135572258
Nice """""""game""""""""
>>
File: spoiler alert.png (165KB, 838x507px) Image search: [Google] [Yandex] [Bing]
spoiler alert.png
165KB, 838x507px
>>135572003
>>135571901
>>
>>135565640
breddy good anon, congrats on your progress
>>
>>135572078
pwned
>>
File: Progress.jpg (69KB, 1913x915px) Image search: [Google] [Yandex] [Bing]
Progress.jpg
69KB, 1913x915px
Ive worked out how to show progress without opening myself to trouble.

Here are paint representations of functional game object that ive made recently.
>>
Well the hour for posting progress has clearly passed.

Posting some anyways. Quick choice branch state. Anyone in the mood for some elevator trivia?
>>
>>135572078
Unless backing up your argument involves showing empirical data you've collected, there's no reason to link it to a game you've made.

If you can derive a contradiction from the opposition's premises, or derive a conclusion from already-proven premises, you don't need anything else. That's how logic works. Either they will accept that they are being irrational, they will backpedal and change their argument, or they will get extremely butthurt and say something like WIYG.

>>135572454
Read the last sentence. The point is that authority has NO BEARING on an argument. The parts you've highlighted are simply saying that it's irrational to say that because "appeal to authority" is a fallacy, all authorities must be wrong.
>>
>>135572785
>The point is that authority has NO BEARING on an argument.
not it's not and re-read the blue part noob
>>
>>135572927
The blue part says, colloquially, that if you say WIYG you must also be prepared to post your game in response, or preemptively.
>>
>>135534736
and thats why we need to make tutorials. this fucking moron cant even imagine the possibility of a double jump.
>>
>>135572785
>authority has NO BEARING on an argument
K. Poser.
>>
>>135572669
how do you deal with people who will break the flow of the game by tabbing out to google answers?
>>
File: patreonbucks.png (82KB, 915x723px) Image search: [Google] [Yandex] [Bing]
patreonbucks.png
82KB, 915x723px
Time to make porn games and earn all them patreon doubloons.
>>
>>135573027
>being this upset that you have no game
Understandable. It's where rotate ended up after having no game for 2 years straight.
>>
>>135573053
I'd be a poser if I claimed I was an authority, therefore my claims must be true, but refuse to back that statement up.

Even if I were to say that and post my game, I wouldn't have proved anything anyways.
>>
File: progress.webm (3MB, 1920x1080px) Image search: [Google] [Yandex] [Bing]
progress.webm
3MB, 1920x1080px
posting progress.webm


I've made a lot of progress with implementing unit AI. I forgot to include in the webm that you can double click the unit portrait to jump the camera to the unit. Also even though I didn't show all of the # keys on the UI for this thing, I promise that they're all there and work properly.
>>
File: gamedev.jpg (217KB, 1920x1080px) Image search: [Google] [Yandex] [Bing]
gamedev.jpg
217KB, 1920x1080px
>>135572785
>authority has NO BEARING on an argument

This is true. I think ive got a brain tumor but I asked this homeless guy on the street what he thought and he said no, so I'm good. Why waste money going to see a doctor? Lol how stupid, authority has no bearing whatsoever, you can just trust homeless people to make judgements for you desu senpai
>>
>>135573212
>I'd be a poser if I claimed I was an authority, therefore my claims must be true, but refuse to back that statement up.
Exactly, which is why you should have a game you're making to show people if they challenge you on your opinion about implementing a health and XP system or something. Prove you've actually done it otherwise you're a poser.

Stop arguing, you're not going to win. WIYG is a question which legitimately sent nodevs into psychotic fits of hysteria and they never recovered. They could have just stopped arguing and made an actual game and stood behind it instead of shitposting on no authority.
>>
>>135573142
Oh, the reward isn't really much. Getting people to google information about elevator anatomy is enough for me.

I'll probably mostly be using for less googleable stuff like accepting optional quests
>>
>>135571779
godamn this game have more soft porn than official fanart
>>
>>135573428
Why not make this into a turn-based squad tactics game?

The genre is severely lacking good games, hence any time an Xcom comes out, it gets a ton of sales.
>>
>>135573674
>official fanart
u wot
>>
>>135573728
you know what's even more lacking in good games? exactly the genre in that webm
>>
>>135573027
Rotate please we don't need to see you naked. Just get back to dev and post some progress of your own.
>>
>>135573525
>WIYG is a question which legitimately sent nodevs into psychotic fits of hysteria and they never recovered.
Sourcefam really did lose his mind over it. He used to give "feedback" to everyone with what he believed was legit game designer advice but after being asked to show a game he never recovered. Now he posts screenshots of his "level design" and samefags it 50x bullying himself. He's next level insane shitposter all because he got called out on speaking about gamedev without having a game.
>>
>>135573915
idk, its easier to make a good tbs given the lack of competition and straightforward mechanics.

A few dev houses have attempted to make a good rts recently and failed miserably.
>>
>>135573475
What a shitty counter example. Saying authorities can be wrong is in no way shape or form saying that we should trust non-authorities just as freely.

Of course we're more likely to trust a doctor's assessment. After all, they have gone through rigorous training and face massive consequences for malpractice. That doesn't mean they're infallible, of course. If you don't like taking their words at face value, ask how they came to that conclusion. They'd be happy to explain and show you their reasoning.

IN EITHER CASE, YOU NEED PROOF. If the homeless guy could prove beyond a shadow of a doubt that you had a brain tumour, you'd be very unwise not to listen to him just because he's not wearing scrubs. And you wouldn't want to simply accept the words of a doctor who says "dunno lol" if you press him further.

>>135573525
Facts don't need authority, just proof. Opinions can't be right or wrong, that's why they're opinions. Which makes it kind of funny that people get so mad when people post opinions that they don't like that they have to ask WIYG.
>>
Jesus what a retarded conversation. Better than insane shit though, I guess.
>>
this is the third general that i've seen get ruined by a tranny
>>
>>135574621
People who can't help but take the bait are just as much to blame.
>>
>>135574621
Kek, the thread was ruined way before that.
>>
File: 1453988073221.jpg (47KB, 852x854px) Image search: [Google] [Yandex] [Bing]
1453988073221.jpg
47KB, 852x854px
>>135574329
Homeless man detected
>>
I'LL MAKE AGDG GREAT AGAIN WITH MY PROGRESS
I SWEAR IT

I'LL MAKE AGDG PROUD AGAIN

SCREENCAP THIS
>>
>>135574763
i don't mean just /agdg/ i mean other generals on /vg/ that were also ruined by trannies
>>
>>135574138
Last night was a doozy.
>>
>>135574838
>not the usual captura de nutella.png filename
Why cristian why
>>
>>135574838
Can you even dev at all? I've seen you doing shitty art for years but no game.
>>
>>135574838
i hope you watch vilppu at 2x speed

also he puts me to sleep so easily if i'm tired, i don't know why
>>
>>135575408
https://ca3games.itch.io/
>>
>>135570392
oh no, are you upset that I can filter your literally insane shitposting? Does it hurt you that you spend hours every day posting memes and I wont see a single one you post?
>>
>>135575513
word.
>>
File: stronger.png (334KB, 308x459px) Image search: [Google] [Yandex] [Bing]
stronger.png
334KB, 308x459px
>>135570392
>>
>>135575408
I have literally dozens of small game maker demoes in my google drive.
>>
>>135570392
I've never used filters before but the drama on AGDG has gotten so incredibly bad that I'd use them.
Literally every single thread will have someone posting about it
>>
>>135575954
I don't bother with filters, I just recursively hide.
>>
It's Collab time
>>
make new bread plb
>>
>>135552283
Who are you quoting? Also, the engine makes the UI hard to change. It was originally made for a shooty shooty.
>>
>>135545252
I remember when this was just supposed to be a better version of Hunger Games Simulator, seems like forever ago
>>
just woke up checking my yous
>>
>>135575513
>actually spent more than a minute playing that rough looking hong kong game

impressive
>>
>>135574838

Not even progress will make it better. Progress just makes nodevs more bitter and drama fags mad because your in the way of drama discussions
>>
>>135577409
>>135577409
>>135577409
>>
can someone tell me what that 3d defcon looking game was I want to know please
Thread replies: 815
Thread images: 154
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y / ] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
If a post contains illegal content, please click on its [Report] button and follow the instructions.
This is a 4chan archive - all of the content originated from them. If you need information for a Poster - you need to contact them.
This website shows only archived content and is not affiliated with 4chan in any way.
If you like this website please support us by donating with Bitcoin at 1XVgDnu36zCj97gLdeSwHMdiJaBkqhtMK