[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/agdg/ - Amateur Game Developing General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 127
File: 1456781573373.png (240 KB, 400x336) Image search: [Google]
1456781573373.png
240 KB, 400x336
Work together edition

>Current Jam
>https://itch.io/jam/agdg-boat-mecha

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Upcoming Demo Day
https://itch.io/jam/agdg-demo-day-8

> Previous Demo Days
http://pastebin.com/zsDQmN9K

> Jams
https://itch.io/jam/agdg-zelda-30th-jam
https://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://docs.godotengine.org/en/latest/
Haxeflixel: http://haxeflixel.com/documentation/tutorial/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
first
>>
File: frog.gif (2 MB, 540x300) Image search: [Google]
frog.gif
2 MB, 540x300
nth for juice
>>
File: qwopboat.gif (2 MB, 716x392) Image search: [Google]
qwopboat.gif
2 MB, 716x392
We /qwop/ now
>>
First for lets Collab /agdg/ post contact information and we can all collab
>>
File: 8335064aaa.jpg (363 KB, 800x600) Image search: [Google]
8335064aaa.jpg
363 KB, 800x600
Can't an agdg artist make us a low poly cutie? She doesn't even need to be perfect.

Catmouth has forsaken us so we can't ask him.
Crystal gun grill dev has too high detailed cuties so we can't ask him for free.
Maiddev is struggling too much so we can't ask him either.
And no, all of my attempts are absolute shit so I've given up after 3 months or so.
>>
Real developers have a suitable board for there "general".

/sci/ is where important shit gets done!

But you wouldn't know about that, since you apparently spend all of
your spare time posting progress pics of circularized penises LOL made in blender on a pseudo /v/ board. Typical nodev bullshit.

Join us before the next general comes along, and remember that /agdg/ is actually better suited to /sci/
Let's all leave this /v/ infested shithole and join our comrades in code on the science board.
>>
>>135310003
>[email protected]
Add me on skype.

I heard you gamedevs needs a lot of amphetamine and I can get you nice prices for it.
>>
File: shadows.webm (960 KB, 1018x763) Image search: [Google]
shadows.webm
960 KB, 1018x763
first for making UI stuff for a class instead of working on your actual game
>>
File: models.jpg (128 KB, 924x886) Image search: [Google]
models.jpg
128 KB, 924x886
Is buying this bundle for learning a good idea?
As in, to open the models in a 3D software other than the engine and have them as examples
>>
File: cuhrazee.webm (1 MB, 415x736) Image search: [Google]
cuhrazee.webm
1 MB, 415x736
lol
>>
>>135310003
>post contact information
What for?
>>
why is noone making boat games
i guess ill just stop making mine as well
>>
>>135310003
I can only be contacted through 4chan. But even if I'm not here when you post I'll check the archives.
>>
>>135310716
i don't see how that would work on mobile, the bars are too small to tap.
>>
>>135310003
I'm in!
I'm anonymous though and can only be contacted through 4chan
>>
>>135310917
I've already seen at least 5 boat games last thread (not including mine).
>>
>>135310620
>Is buying this bundle for learning a good idea?
>As in, to open the models in a 3D software other than the engine and have them as examples
No. There is very little you can actually learn from that.

If you want to learn 3D modeling you're better of with some kind of instruction of what to do.
Download some video tutorials senpai.
>>
>>135310917
There's the sea worm guy unless you're him, then theres the 2d boat guy
>>
>>135310390
But there isnt an agdg thread in /sci/ so wtf you talking about?
>>
>>135310716
Why haven't you implemented my idea yet?
I'm a grad a ideas guy
>>
>>135311008
What is your skillset?
>>
>>135310290
What kind of low poly cutie would /agdg/ want? How would we make it uniquely /agdg/ And no having a penis wont make it uniquely /agdg/

It would be cool if we got our own agdg-chan that we could have up for free, fully rigged and animated for any dev to use.
>>
>>135311170
I was just fucking aorund and fixing some bugs I had. I will try implementing combos and fading colors tomorrow. I have 3 other games I should be working on though
>>
>>135310290
Where's a picture of that Femotavio character? I could model her in low poly if yous wan't. Unless yous reckon there's a better agdg chan or we could make one.

What would she look like?
>>
>>135311251
I'm a programmer and create cute music for a small company
>>
File: output.webm (3 MB, 907x504) Image search: [Google]
output.webm
3 MB, 907x504
>>135310917
I am. I just haven't posted much.
>>
File: 2.webm (1 MB, 512x384) Image search: [Google]
2.webm
1 MB, 512x384
>>135310003
[email protected]
>>
File: Motavia.png (182 KB, 877x673) Image search: [Google]
Motavia.png
182 KB, 877x673
>>135311469
I don't know if we should come up with a new girl or not. But here is female motavia.
>>
>>135310716
those are some wobbly blocks
>>
>>135311624
Omg finally a guy to collab withh
>>
>>135311383
sounds like me man
>>
Hey, when are you supposed to update a sprites position? I mean of the actual sprite to be drawn. The Entity's position is of course updated during the physics phase. But the sprite has its own. I guess when it goes to be drawn?

Wondering because I'm integrating scripting and I want to reduce the number of calls to the script VM.

The idea is that the Entity will have certain components in the engine (sprite and collision), then anything else by script.
>>
File: 3.jpg (38 KB, 418x467) Image search: [Google]
3.jpg
38 KB, 418x467
>tfw you have a Japanese fan on Tumblr who can't read your posts, but reblogs everything you post with your character in it
>>
You guys see the new Custom Game Passes for dota 2 ?

http://blog.dota2.com/2016/03/supporting-custom-game-developers/

>hey guys, make us a really good game and we will pay you...maybe that is !
>hohohaha benevolent overlords thank you so much!
>>
File: tumblr_o3v5fo2s4X1ru8d6io1_1280.png (247 KB, 603x627) Image search: [Google]
tumblr_o3v5fo2s4X1ru8d6io1_1280.png
247 KB, 603x627
>>135311469
We had some sort of agdg-chan at some point but I don't have her picture anymore.
Those 2 are the latest by sugar but I don't think she'd agree since they are her creations
>>
sorry I know this is offtopic but
wtf fighting games gneerla can have this for OP and we can't even post nipple progress
>>135279034
>>
>>135311624
>fraps
I can't see shit man, and I really want to.

use this, fäm: https://github.com/thetarkus/WebMCam
>>
>>135311072
im one of those two
>>
>>135312037
Just hide the nipples man
>>
File: kek.png (706 KB, 968x917) Image search: [Google]
kek.png
706 KB, 968x917
>>
File: pot.webm (513 KB, 960x540) Image search: [Google]
pot.webm
513 KB, 960x540
>>135310290
I'm working on a viking girl for my Wind Waker clone based around Norse mythology aka pot simulator
I was testing modeling methods for applying resolution-independent patterns to meshes last night such as this pot.
I'll be able to work more on the girl this weekend.
>>
>>135312034
I don't really like that design. Rainbow AGDG letters look weird.
>>
>>135312063
Im a coder, if you are robot jumpy out of water in slow mo guy, I think we could collab in a coupe months time when i finish releaseig my current game
>>
>>135311974
Is it a cute loli?
>>
>>135310620

That's all CryEngine only, right?

>Crytek is STILL trying to make Nexuiz popular
>>
>>135311624
https://www.youtube.com/watch?v=In1qKbXFtoo
>>
>>135312238
Wait wait wait
Post cute toon shaded viking girl right now
>>
>>135312272
Aren't those the official colors?
>>
File: output.webm (1 MB, 789x607) Image search: [Google]
output.webm
1 MB, 789x607
>>
>>135311974
I wish I knew this feel
>>
>>135310003
Once again I'm ready to help where my help is needed and
I'd love to collab but from my experience stuff like that never works out
>>
>>135312440
I'm at work right now and she's untextured so she aint all that great to look at right now.
My main focus is to replicate the technique used for cell-shading in Guilty Gear XR
>>
>>135312642
I'm still capable of idea-guying
>>
>>135312536
This reminds me of a game but I can't quite put my finger on it
>>
>>135312463
I don't know. I've been here for a year, usually the agdg logo is just a solid color. I don't know if those colors were used more in the past though.

I still think solid color looks better than multicolored.
>>
>>135312839
probably donkey kong country: tropical freeze.
>>
>>135312839
Undertale.
>>
>>135312642
I can help with a few pixels but I'm really lazy
>>
File: 2016-03-15_21-31-31.webm (998 KB, 488x276) Image search: [Google]
2016-03-15_21-31-31.webm
998 KB, 488x276
first for progress
>>
>>135310290
What happened to catmouth dev?
>>
>>135313350

Did you play that Pokemon Stadium minigame with the Luckitung?
>>
Why do collabs have to be so strict anyway?
Can't anyone who wants to contribute just throw some shit into the void and whoever feels like it can add something to that messy pool of stuff
>>
>>135313574
hoh yeah
>>
>>135312642
>>135312820
>>135313337

Prove yourselves
>>
>>135313849
I'd love a collab like that
>>
>>135313515
He lost it and just spend his days posting useless shit on his tumblr.
>>
>>135313849
You only want it that way so you can throw 1 half baked piece of work in it and say you're helping. Then the other 90% the time you will be on agdg not working on shit.
>>
File: snakedog.png (570 B, 32x32) Image search: [Google]
snakedog.png
570 B, 32x32
>>135314017
I made this weasel
>>
>>135313849
And how does that turn ino a game?
>here's a dick girl
>here's my shmup idea
>here's some code for an rts
>he I made fart noises
>>
>>135314163
Exactly I want to write 2 functions in a game so I can have my name in the game pretty much
>>
>>135313515
He tried making a comic, and it bombed even harder than Catmouth Island.
RIP in piss, silly sod.
>>
>>135314163
I don't see the problem

>>135314252
Then we make Parodius
>>
>>135314252

It wouldn't. But it would be funny. Give some poor whipping boy dev 12 months to make a coherent game from AGDG's assets.
>>
>>135314252
Someone takes turns them into a game and gets called traitor because he pays no royalties when everyone CC0ed their assets.
>>
>>135314163
But that's the thing, it'd be anonymous
You're either in it for the fun or you can fuck off
>>
File: 1458078445591.png (2 MB, 850x1137) Image search: [Google]
1458078445591.png
2 MB, 850x1137
>>135312769
>>
>>135314236
Have you any experience with animation?
>>
>>135314554
too soon
>>
>>135313350
fruits are a bit big
looks nice though anon, good job
>>
>>135314141
>>135314381
that really bums me out. I liked his work a lot.
>>
>>135313515
I guess he was a bit disappointed over where his game went.

He really should've got a programmer on board for the game, or learned to do it himself. If you can model and rig and animate shit you're not too stupid to pick up coding too but I guess he got too stuck in the role mindset.

I sortof understand though. I'm 1ma and dabble in art and music but do programming primarily. But diving deep into modelling or music feels like outside my territory even though I know I'd improve by a magnitude if I spent a week or two brushing up on my skills in it.
>>
File: 1454375230017.gif (1011 KB, 500x500) Image search: [Google]
1454375230017.gif
1011 KB, 500x500
>>135309959
https://youtube.com/watch?v=OC3tYWJruzE
>>
File: roguelike.png (82 KB, 1432x891) Image search: [Google]
roguelike.png
82 KB, 1432x891
>It's just not "fun"
I don't know what I'm missing.
>>
File: wolf3_cropped2.gif (2 KB, 80x62) Image search: [Google]
wolf3_cropped2.gif
2 KB, 80x62
>>135314651
I've done a few but animation is a lot of work so it would be nice to avoid it
>>
File: thinking.gif (2 MB, 572x762) Image search: [Google]
thinking.gif
2 MB, 572x762
what happened to the anon who wa working on this?
>>
>>135315559
screams of terror and pain as the enemies are incinerated.

a skill tree

well balanced challenge and not just an arsonist walking simulator
>>
What's a good way to handle multiple player weapons in a Game Maker SHMUP?
I assume I could take the easy way and make them all invisible objects I'd stick on my players. But are there better (read: quicker and/or less likely to break) ways? Maybe they should all be stored in an array or something.
There's no weapon cycling and I've only got a couple days for this, if that might help.
>>
>>135315559

Shops, NPCs, unique monsters, randomly generated mini-quests? All of the above and more?
>>
>>135315781
Likely died a gruesome death. Here's his tumblr: http://facadegame.tumblr.com/
>>
>>135315969
>Maybe they should all be stored in an array or something.
this.

if its just a simple shmup, you shouldnt need to use objects at all to store weapons. just have a variable in your player obj, "weaponType = 0;"

When the player presses space (or whatever your shoot action is) it checks to see what weaponType is, and performs an action from there.
>>
>>135315969
tom francis did a video about this :^)
>>
guys if ii post a demo which is an file you ahve to download as opossed to a browser game will you guys and future customers download it even to just try the alpha?
>>
>>135316430
No
>>
joseki
>>
>>135315559
>Not fun
Of course it isn't, your mechanics are in place but you're missing the content you need to exploit them best.
If you're going for a "simulation" approach ala Nethack, you've got a lot of content to make and a thousand interactions to cover.
If you're going for a "game" approach ala Brogue, you need to find ways to exploit the essence of these mechanics so they have a meaningful impact on the gameplay.
But don't worry. As long as you know what direction you're taking, you'll make it fun eventually.
>>
File: progress.gif (101 KB, 863x608) Image search: [Google]
progress.gif
101 KB, 863x608
Trying to get grappling hook work
>>
File: 1447781526767.gif (2 MB, 370x335) Image search: [Google]
1447781526767.gif
2 MB, 370x335
>>135316430
No!
What the hell dude
Absolutely NOT!
>>
>>135315559
>fun
you're missing objective definitions of your game design goals.
>>
>>135314554
now wtf are they going to put at the end of the thread?
>>
File: 1456578573663.jpg (519 KB, 900x900) Image search: [Google]
1456578573663.jpg
519 KB, 900x900
>>135316656
are you serious? surely everygame in this thread requires you to download it?

Am i being trolled?

This is a legit concern I ahve as I have a browser game I am thinking of converting to an executable format.
>>
>>135317045
I'm trying to go the brogue way to keep my scope small. I guess I'll experiment with actual content this week and put out a demo in a week or so.
>>
>>135315559
drowning
>>
>>135314017
Give me something to idea with.
>>
>>135316675
>he thought spamming ko threats would win him games
typical korean gamer
>>
>>135315781
>legs of a video game girl clipping through her skirt were probably the bane of this guy's existence for months
Isn't gamedev so much fun?
>>
>>135317426
Participate in the aggy game jam thingers and a few people will download and play it.
>>
>>135315559
>creating autism simulator 2000
>not fun
go figure
>>
>>135317694
he still hasnt solved it and probably never will because that's what happens when you apply physics to stuff.
>>
>>135317694
Well, I sure wouldn't complain if my actualy life included girls with skirts skirts and clipping.
>>
>>13531555

You're missing the fun.
>>
>>135317598
Memes
>>
>>135318318
Embarassing.
>>
File: wkgqyn8m1yfcjjfqzgm2.jpg (195 KB, 1000x742) Image search: [Google]
wkgqyn8m1yfcjjfqzgm2.jpg
195 KB, 1000x742
working a roguelike
how would you guys feel about a giant beast moving beneath the map (like pic related), changing the floor tiles directly above it to a darker hue? it'd be able to emerge and attack and stuff, of course
this might be awkward for a turn-based game though
>>
>>135318443
I have failed everyone :(
>>
>>135318471
I'd fap to it
>>
>>135317598
That was supposed to be your job. Idea guys are to be able to come up with "good" ideas on their own.
>>
>>135317573
...Maybe.
>>
>>135318635
I have one!
A turn based shooter
>>
>>135318231
>that's what happens when you apply physics to stuff.
It's what happens when your colliders are absent or wrong. Please don't be jealous of 3Devs googs. you could be one too if you got a head transplant
>>
>>135318808
Mitebcool.
>>
File: IMG_20160315_224129.jpg (1 MB, 1920x2560) Image search: [Google]
IMG_20160315_224129.jpg
1 MB, 1920x2560
Hey /agdg/uys just out of curiosity what OS do you guys work on?
>>
>>135318841
im already a 3D dev im just not a dumb physics applicator.
>>
>>135318635
A typing game about dyslexia.
Short game, like 10 min long, but with an unlimited mode. Put that in the appstore with a keyboard build inside the game, and have fun trying to explain the concept.
>>
>>135319013
Arch
>>
>>135318635
I can but you're oversimplifying. The ideas don't come out of thin air. By providing a point of reference (you could call it "inspiration") you create an environment where brainstorming and idea-ing is possible. The idea guy can do that himself but it makes sense for the sake of coherence to have another team member provide something they've made as a starting point since we're starting out with absolutely nothing here.

tl;dr
It's more fun this way.
>>
File: frog.webm (975 KB, 640x480) Image search: [Google]
frog.webm
975 KB, 640x480
What do you anons think of this icon that appears when you're close enough to swing on the rings?
>>
>>135319269
decent
>>
>>135319268
Lawyer game
>>
give my tiny song a listen adgdg and critique it, this is the first song I ever attempted to make.

I tried going for a battle theme, but it turned more into some kind of romance scene theme.

http://vocaroo.com/i/s14tBi7ktCTT
>>
>>135319269
Pretty good.
>>
>>135319269
Does the trick
>>
I hope everybody's doing well! Keep at it!
>>
>>135319013
Windows 7, like any other Red-Blooded American.
>>
>>135319269
Your froggy is cute
I want to fuck it
>>
>>135319482
You really want me to keep at my suicidal though?
How crual!
>>
>>135319395
kinda shit desu
>>
>>135319013

Where the hell is this from?
>>
>>135319395
Music might not be for you
>>
>>135319041
>im already a 3D dev
post it.
>>
>>135319391
It doesn't have to be something "game," it could just be a drawing of a wrench in someone's dildo drawer or something.
>>
>>135319269

Needs to be more obvious IMO, seems too small at the moment
>>
>>135319845
I get that but I want you to give an interesting idea for a lawyer game
>>
>>135319776
whip the vote on http://itch.io
>>
File: booty.gif (765 KB, 499x649) Image search: [Google]
booty.gif
765 KB, 499x649
>>135319845
this inspiration enough? you don't sound very good at this tho
>>
how the FUCK do I draw a good looking pixel human

I can't for the life of me figure it out
>>
>>135320040
Post your porn game or fuck off
>>
>>135319269
>What do you anons think of this icon that appears when you're close enough to swing on the rings?

Not needed. Do a forced tutorial where the only way out of a room is by swinging over a gap, after that the swimpoints should be ingrained in the player visual memory.

I still remember the super metroid grapple blocks.
>>
>>135320040
It's a UI not a game, and it's not 3D.
>>
>>135320087
Make a large drawing of a human and shrink it down.
>>
>>135320062
>can literally throw that ass in a circle
I'm impressed
>>
>>135320364
I swear good art is the hardest fucking shit
>>
>>135320087
You don't describe the shapes literally, you carefully imply them.
>>
>>135320356
>it's not 3D
i modeled a 3D object, its in 100% of the game.
>>
>>135316329
Okay, thanks! That does sound like a saner way to make it work.

>>135318471
If turn-based, make its presence obvious. Losing because you didn't notice a slightly darker floor tile even though you planned your move for a minute is just plain dumb.
You gotta think of the implications too. Is there anything it can't dig through? If it can swim at all, does it become visible when it moves into water, for example? Can another creature stand on its tile while it is underground? If yes, what happens if it emerges, does it push the creature on a nearby tile? If no, would a player automatically attack it?
In practice, you're basically making a creature bound to the ground (as opposed to waterborne, for example), that can't target or be targeted when underground, and presumably takes a turn to emerge or dig back and retreat. Mechanically, is this what you want?
It sounds cool in practice, but it might be a bit frustrating to fight if you can see it coming/fleeing but not attack as long as it isn't above the ground (i.e. only in melee).
>>
>>135309627
In honor of work together edition...

I have been giving away my old music for free. I've worked on about 7-8 games' worth of music with anons and 1 small game company, and none of the games were finished. I also have a lot of music made in my free time.

You can find most of my instrumental music here:
arcturus.bandcamp.com
soundcloud.com/arcturus
doblaze.bandcamp.com

enjoy!

Also, been working on tracks for Caelum (by an anon in AGDG). Has been fun so far, I plan to make a lot more music for them.
>>
File: Emdoo - Outset Island.png (665 KB, 1890x990) Image search: [Google]
Emdoo - Outset Island.png
665 KB, 1890x990
>>135312238
That was what Emdoo was originally aimed to be. Sucks when shit gets in your way and you have to put a project on hiatus.
>>
>>135320585
Post your porn game or fuck off
>>
>>135319990
It's just rather restrictive. But a game about mind control where you can momentarily manipulate lawyers in courtroom cases to say and do things you want and everyone else reacts accordingly.

>>135320062
A close-camera 3rd person action game/vomit sim where the camera view is locked to the hoolahoop orientation and your character never stops hooping. The hoop is magic and crap and can shoot hoop lasers.

A game about ass bouncing with 1:1 motion controls.

A game about cute girls hoola-hooping with portals.
>>
>getting a Game Over deletes your save

Do you like this idea?
>>
>>135310003
thedude.dudical
>>
>>135320753
I haven't heard of Emdoo before or even seen this screenshot. To be fair, I only came back to agdg about a month ago after not being around since like the second demo day.
>>
How should i go about making a sidescrolling platformer with pixel art in unity3D?
>>
>>135321145
Why have saves, then?
>>
>>135321145
Need more info about the game.
>>
>>135321145
Just make a rougelike
>>
>>135321145
you mean a rogue like?
>>
>>135321457
In case you're still alive and you want to quit.

>>135321145
It's been done. Google "roguelike." Also Steel Battalion did this kind-of but you could prevent it by ejecting before you died.
>>
>>135319269
it's ok, could afford to catch the attention a little more.
also, this sort of mechanic can be very frustrating to deal with. e.g. the indicator shows up but you can't actually use the hook so you fuck up your jump (very frustrating if there are consequences), or you want to attack a nearby flying enemy but instead end up accidentally using the hook and flinging yourself towards it (bam, collision damage and a fall).
so, i'd advise against making this mechanic context-sensitive.

>>135320723
huh, that bandcamp is familiar, i'm sure you already posted this here a few years ago.
your music is neat-o, but i don't really see it working in games, for some reason...

>>135321380
you get a better idea

>>135321145
it better have some pretty varied playthroughs
otherwise if it's just for the "artistic message" or to shit on your players (e.g. sunless sea) imma go with a simple "fuck no".
>>
>>135321457
>>135321624
>>135321628
>>135321680

ITS CALLED PERMADEATH YOU FUCKING CASUALS.
>>
>>135321145
depends on how you get a game over
>>
>>135321889
Ant it's a feature of roguelikes.
>>
>>135320607
thanks!
i do have an answer for all of those, as it turns out, but
>mechanically, is this what you want?
i will toss the idea if gameplay involving it is odd

i just thought it'd be pretty neat to have a large, snakelike shadow moving around beneath the ground. it'd be a nice fright for unprepared players
>>
File: 2016-03-09_18-14-07.webm (636 KB, 730x290) Image search: [Google]
2016-03-09_18-14-07.webm
636 KB, 730x290
I have a philosophical design question.

Right now, my UI has no logic whatsoever outside of the absolute bare necessities required to display its own stuff. This results in game code calling UI functions in places that make me uncomfortable, such as something that's supposed only doing physics related things telling the UI how fast I'm moving or that I've done a physics related thing.

I don't like that though, because I don't think my physics thing (to use that example) should be interacting with the UI at all. It doesn't feel right.

On the flipside, the UI could instead poll said physics thing and get information from it. However I like that even less because for whatever reason I think the "dumber" your UI is the better. It doesn't seem right for the UI to know that level of information on one specific thing in the world.

Should I tell my UI what it needs to show, even if components that ideally shouldn't be doing anything with UI are doing it? Or should my UI be checking in on components to get the info it needs? Or maybe there's an obvious third option I'm missing?
>>
>>135321889
first introduced in rogue. do you call a minecraft clone a voxel costructor?
>>
>>135321145
No, I'm old but for some reason I really appreciate autosaves and checkpoints so that I don't have to play an area all over again just because I died. I hate having to go through tedious content that I've already experienced. That cutscene or puzzle or combat area was fun the first time, not the second time.
>>
File: Untitled.png (128 KB, 1084x810) Image search: [Google]
Untitled.png
128 KB, 1084x810
>mixels
>>
>>135321828
>you get a better idea
explain
>>
>>135322046
>>135322151

just keep digging your holes deeper you filthy casuals.
>>
>>135321828
>>135320723
Haha well fair enough. I do all kinds, a lot of the bandcamp/soundcloud music is more of my personal music and less of my game music.
>>
File: fafafaf].png (568 KB, 1065x601) Image search: [Google]
fafafaf].png
568 KB, 1065x601
>>135313350
does this water look better guys?
>>
>>135322301
Ew no, fuck off with that shit
The first one was 100% better
>>
>>135322578
>Ew no
Ugh groan.
>>
>>135322301
I like it better
>>
File: 1448137799143.jpg (18 KB, 478x378) Image search: [Google]
1448137799143.jpg
18 KB, 478x378
>>135322578
>>135322884
>>
>>135313350
>>135322301
>pokemon stadium sushi-go-round
>>
>>135323092
>>135322301
first one was better the second looks like an aluminum sheet
>>
File: FixedProper.gif (2 MB, 300x300) Image search: [Google]
FixedProper.gif
2 MB, 300x300
>>135321330
It was something I was working on last year.
Basically a Norse Themed Windwaker-esque game.

But in cutesy boxy graphics.

But right now, im working on two other things, one of them being this thing.
>>
>tfw artist
>tfw want to make a complex 2D game
>tfw no coding skill

>inb4 game maker or unity
I don't want to make garbage.
>>
>>135322301

Hard to say if it's not animated.

I don't like the frogs, though. I would sharpen their textures, change the shading to flat, and bevel it. It would look more toylike and the polygon edges would more more intentional.
>>
Come on guys, let's make a game together
>>
>>135323252
kill yourself or stop posting here. whichever is easier for you.
>>
>>135313350
Used to love that game in pokemon stadium.

But you need to me the moving area wider. And the fruit smaller.
>>
>>135323325
depends on the game
>>
>>135311954
Anybody have some ideas?
>>
someone give me an idea for a boss.
>>
>>135323252
These engines can make some pretty good garbage, anon.
>>
File: sw2.png (381 KB, 516x298) Image search: [Google]
sw2.png
381 KB, 516x298
>>135321330
>>135323208
The other being this, though the pic is pretty old.
>>
>>135323252
>artist
Your kind is not wanted here
You greedy fuck
>>
>>135323325
hey guys lets not learn anything from history and keep shit posting! yay camaraderie!
>>
>>135323386
moving area's meant to be small cos you can hit each other about in this one, and yeah ill get to work on the fruit sizes
soon as i figure out this shitty water
>>
>>135323512
How's that engine coming along buddy?
>>
>>135323528
Why do you hate teaming up so much Anon-chan?
the thread theme is work together!
>>
>>135323581
Still needs to be bigger. That's way too small.

Or the characters are too big.
>>
>>135323208
Tank controls are outdated.
>>
>>135323709
because i wasn't born yesterday and can comprehend that the reasons project fail actually aren't do to lack of will or interest.
>>
>>135323474
Bosses are just glorified obstacles you shithead
What can your player do?
What skills do they learn to master before facing the boss?
Think of attacks that can test these skills
Then you can find a theme that fits them all, and bam, that's it
>>
>>135323474
Poo in the loo nigger hitler
>>
>>135323826
That was me turning the camera.
>>
>>135322175
Yes we can mix pixel resolutions.
Mixels we can believe in.
Make RixMixie great again.
>>
>>135323474
A dark version of the main character.
>>
File: morecharacters2.webm (197 KB, 393x276) Image search: [Google]
morecharacters2.webm
197 KB, 393x276
WIP of some new characters. Any recommos on idle animations?

also it has a name now: Minus Heart
>>
>>135323709
because agdg are lazy as fuck,that's the real reason
also they are not passionate to work on games that aren't theirs
>>
>>135323309
yeah the textures in the editor look all funky, as soon as its built it sorts it all out. god knows why
>>
File: snapshot88.png (3 KB, 256x212) Image search: [Google]
snapshot88.png
3 KB, 256x212
>>135324107
hey, don't steal my idea you fuck.
>>
>>135323474
Giant enemy crab.
Hit its weak points for massive damage.
>>
>>135323208
I honestly don't remember seeing it. I was working on a wind waker clone with an emphasis on a robust trading system and was listening to Mastodon's Leviathan album. I thought, it would be sweet to be able to sail a ship out and assault Jörmungandr. Then I was like oh shit what if you could fight creatures/gods/goddesses out of norse mythology.
So now it's full steam ahead.

Also, side note, whatever happened to Gate-dev? I miss him and his fish game.
>>
>>135319395
Something a lot less chaotic.

http://vocaroo.com/
>>
File: sdfasdf.png (2 MB, 1328x1394) Image search: [Google]
sdfasdf.png
2 MB, 1328x1394
>>135323745
it doesnt need to be bigger, in this one you can actually interact with the other players instead of them just being physics blockades
>>
>>135324267
CUTE
U
T
E
>>
>>135323474
A not so spooky skeleton.
>>
>>135323252
Don't let the memes lie to you good stuff has come from unity and Game maker without going full AAA on assets just look at Hyper light drifter
>>
>>135325020
oh whoops, i meant to post this link

http://vocaroo.com/i/s1UxLcfptYFe
>>
>>135323474
have a boss made out of your game's User interface,like as soon as you get in his room your player's screen loses the interface and the boss is made of it's pieces.
>>
>>135315559
that pink and green do not go well together imo
>>
File: snapshot153.png (4 KB, 256x212) Image search: [Google]
snapshot153.png
4 KB, 256x212
>>135324483
what the fuck, seriously, stop stealing my shit.
>>
>>135324267
2CUTE. Any tutorials for texturing like that?
>>
>>135325960
>main character is Akuma/Cloud

nice originality faget
>>
>>135323474
your angst, depression, and laziness personified as a brown sock monkey
>>
>>135324267
I want to pork that pig.
>>
>>135326202
>falling for bait
>>
>>135326045
what do you mean? its just flat colors
not the guy who made this but i can give you a rundown
>>
>>135324267
i want to bamboo that panda's chute
>>
File: JRPG Art.jpg (91 KB, 800x600) Image search: [Google]
JRPG Art.jpg
91 KB, 800x600
>>135326202
stop being jealous of my originality, AND art, where is your game? huh?
>>
>>135323252
Unreal 4

Either way, no one is forcing you to make garbage. Look at Unity's 2016 showcase reel. Doesn't exactly look like garbage to me. Not every unity game needs to be Candice Debebe's Incredibly Trick Lifestyle. Unity and Gamemaker are just tools. You don't blame pencils or paper when criticizing art, you blame the artist. Same here. You don't blame the engine, you blame the programmers who worked on that engine.

https://www.youtube.com/watch?v=RrDnRljxhZ4
>>
>>135326389
H-hey anon,c-can I use your character in my fanfiction amv crossover with Shadow the hedgehog?
>>
>>135326292

Joke's on you, you fell for my ironic bait-taking
>>
File: 7265fhsnf2872.jpg (85 KB, 598x491) Image search: [Google]
7265fhsnf2872.jpg
85 KB, 598x491
>>135326389
>>135326202
>>135326528
>Hating this much on RevengeDev
>>
>>135325741
Believe me I know.
>>
>>135326586
>falling for "bait" bait
>>
>>135326965

Fuck
>>
>>135326674
>Danny
>>
>>135326674
Hah, what a great story.
>>
>>135312238
Would smash/10
>>
Got order confirmation email for kickstarter backer oculus rift. Pretty exciting. DK1 made me sick as a dog.
>>
>>135326674
Are you fucking kidding me?
>>
File: shotgun_Pong.png (1 MB, 996x890) Image search: [Google]
shotgun_Pong.png
1 MB, 996x890
I DID IT, SHOTGUN PONG IS REAL (standby for webm to see how it plays)

Multiplayer works and now I'm adding spoopy sounds like a grim and loud church bell when you score.
>>
File: B8BoG34IAAIfRWh.png (350 KB, 500x609) Image search: [Google]
B8BoG34IAAIfRWh.png
350 KB, 500x609
http://www.gamasutra.com/view/news/268147/Crytek_is_making_the_next_version_of_CryEngine_paywhatyouwant.php

>C# support
???
>>
File: 2016-03-15-0320-13.webm (3 MB, 720x520) Image search: [Google]
2016-03-15-0320-13.webm
3 MB, 720x520
>>135327587
here it is in action from last night

It's pong, but with shotguns.
>>
>>135327587
what engine are you using? well done on the progress!
>>
>>135322126
This is a pretty old problem without a clear cut answer. Look up Model-view-controller and the issue of whether the model or view should communicate directly, etc.

Personally I don't think it's worth the bother unless you're making some massive game with a huge amount of UI. Just stick with what you're currently doing.
>>
>>135328242
thanks

it's unity
>>
>>135309962
I like it
>>
>>135328208

PEPSIMAAAAAAAAAAAAAAAAAAAAAN
>>
>>135322126
There is an intermediate that either knows the UI and updates it as needed or the UI polls this intermediate to update its display.

On the other side of the intermediate is your game layer which has similar things; either update the intermediate or have the intermediate look a the game state.

What this does is makes it so the UI has no idea what the data it is it is displaying, only that it has data to display. The gamestate has nothing to do with UI's at all.
>>
>>135327587
Looks a lot uglier than before.
Thread replies: 255
Thread images: 127

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.