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/agdg/ - Amateur Game Dev General
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Thread replies: 255
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File: motavio.png (537 KB, 1366x768) Image search: [Google]
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Motherfuckers act like they forgot about Motavio edition

>Current Jam
>https://itch.io/jam/agdg-boat-mecha

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Upcoming Demo Day
https://itch.io/jam/agdg-demo-day-8

> Previous Demo Days
http://pastebin.com/zsDQmN9K

> Jams
https://itch.io/jam/agdg-zelda-30th-jam
https://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://docs.godotengine.org/en/latest/
Haxeflixel: http://haxeflixel.com/documentation/tutorial/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
Real developers have a suitable board for there "general".

/sci/ is where important shit gets done!

But you wouldn't know about that, since you apparently spend all of
your spare time posting progress pics of circularized penises LOL made in blender on a pseudo /v/ board. Typical nodev bullshit.

Join us before the next general comes along, and remember that /agdg/ is actually better suited to /sci/
Let's all leave this /v/ infested shithole and join our comrades in code on the science board.
>>
>>135256785
at least correct the first line so "there" is "their"
>>
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>>135256785
>video games
>not video games
>>
>>135256512
Motavio is easy to forget because he's always running away just after he arrives. Motavio doesn't really come that often either...

But hey man, when he comes and sticks around you're gonna jam and dev all day and all night for one day before you burn out!
>>
loooool

https://itch.io/jam/agdg-demo-day-8
>>
>>135257060
Weirdly, that Motavio puppet is the thing that encourages me the most to work on this thread.
>>
motavio here to save us from circumcision posts

https://www.youtube.com/watch?v=rkHfvkzmo0k
>>
At least it's not Vine berating us for posting bad games ;-;
>>
>>135257060
>https://itch.io/jam/agdg-demo-day-8

So is the point of this 'jam', like it says, to encourage AGDG to actually work? Isn't a jam normally a 48 hour period in which teams attempt to put out a functioning game to the best of their ability?
>>
>>135257650
It's an easily identifiable space where if one wanted to could find all of the currently worked on games from /agdg/ from those two months or prior depending on how far back you go, it's an easy way to see which games have been dropped, which games were finished, and which games are in perpetual dev limbo. It's also a great way to practice releasing builds to the public and get feedback from other devs/players. It's a bit of a miniature holiday celebration here.
>>
>>135257763

Sounds good. I just started so it will give me a goal to reach for.
>>
>>135257650
>he doesn't know what a demo is
How young are you?
>>
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Reposting my little prototype. I got mad while trying to program the NEAT algorithm and needed some fun so I tried my hand at a FPS. I wanted to make it a fast-paced neon shoot-slash-n-dash with destructible enemies but after playing with physic settings I ended up with this 3d pong with shotguns.

Right now the wall just sends back the ball with force but imagine two players shooting it from each side. It's kind of fun.
>>
>>135258370
Make it happen. It sounds neat, interesting, and, best of all, dumb enough that Youtube shillords will get tons of shmucks to buy it.
>>
>>135258193

I clearly asked for the definition of a jam and not a demo. Thanks though, dumbass.
>>
>>135257060
Based motavio
>>
>>135258370

>that peek at your own shadow

ARE YOU TRYING TO SPOOK ME M8?
>>
What is the best way to learn UE 4
Like Video series
>>
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>>135258593
Yeah and it'd be even simpler to do than my christmas game. The most complex thing will be multiplayer but that's supposed to be easy now I heard.

-make shotgun model+shooting animation < 1 hour
-make a nice arena < 2 hours
-Multiplayer < 1-2 days of decent work

I could even add a "melee mode" where you have baseball bats.


>>135258883
pic related
>>
>>135258742
Well in the sense of a jam you'd be correct, get as much done in a set amount of time possible under a given theme. /agdg/ is just using that format for their own way of archiving and sharing games.
>>
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Learned a lot about object alignment and modifier tricks while working on this.
Pattern is actually real geometry. This is probably a case where the player wouldn't be able to get close enough to really see that pixellation happen but I'm going to mix textured detail and modeled detail depending on how distorted a mesh is and how close the camera can get to said mesh.
>>
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mmmm that shiny new <grid>
>>
>>135257650
>>135258742
I think it's just a way to get around how itch does jams
AGDGers are fiendishly clever that way you know
>>
>>135259382
muh gradients
>>
>>135258934
AHHHHHH
>>
>>135258908
The ones on UE4's offical youtube channel are good for learning the basics.

Hourences tutorials are good for more advanced stuff. Lots of tips from a guy who actually has made games.
>>
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Finally went and started my main project from square zero again.
Starting from a crappy way to wrap the world around.
>>
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>>135257060
>>
Can someone figure out why my level generator spits out random grid values instead of 0,1 or 2s?

http://pastebin.com/T2zuCXDP
>>
>>135260632
Y'know, i still wonder to this day which one of them got fucked after that.
>>
>>135260891
Try debugging it.
>>
>>135260891
There are no comments and the whole design looks like shit anyway.
Redo it.
>>
>>135257060
>I'm off to steal a smooch from Vine
If this keeps up Vine's actually going to become the girl.
>>
>>135257060
Thank you puppet! I will!
>>
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>tfw my birthday
>tfw hoppo folowed me on tumblr
>feel happy
>realize that he just released Deadbolt and that he just might be mass following to attract attention

Either way, I'll beat all of you other rldevs to implementing multi-tile enemies properly, you'll see.
>>
>>135257650

I can't tell if I hate this place or love it.
>>
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I'm sorry it took so long but I wasn't happy with the monster thing
In fact I'm still not happy but I hope it's ok
>>
>>135261235

There's only like 1 other rldev here, sounds like you're calling him out.

it begins
>>
>>135261336
why do you namefag
people will recognize you by your work
>>
>>135261378
I count two more. (We haven't even talked about those who announce every other week that they'll start a rogue like then we'll never hear from them again.)
>>
>>135257060
>giving circumcision shitposts this much validity
This is why agdg will always be shit. You encourage the notion shitposters have that their shitposts will eventually become memes.
>>
>>135261336
Thanks peepee it's great, I went to bed already I'll save it in the morning.
>>
whats a good cursor for a boat game
>>
>>135261406
Because I'm an attention whore
>>
>>135262039
You won't get the love you'll like to have here.
>>
If I make a game in unreal engine, but make it free. And then make you pay in game for shit.
Will I owe them the 5% still?
>>
>>135262487
Look in your heart.
>>
>>135262527
What am I looking for
>>
>>135262487

Try asking in the unreal forums
>>
>>135261235

What tools do you use to create your game ? I want to be like you.
>>
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posting more progress to pick up from the other day.

this webm is from yesterday. i've since figured out how to do sound cues in UE4 and i've since figured out how to use behavior trees and whatnot. i've also figured out how to make move to commands and whatnot work in multiplayer with many clients.
>>
>>135262769
Looks pretty neat
What's your game's theme?
>>
>>135262929
my strategy right now is to focus on making the basic RTS game mechanics work.

that way, once i have a framework or whatever with all the mechanics working the way i want them too, i can then turn my attention to art and models and shit.

so basically i don't have a theme. i'll cross that bridge when it comes.
>>
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>>
Hey goys, let's make a GTA clone. lol
We'll make mad dosh
>>
>this OP image
>>135156909
krk
>>
>>135263685
How do I get on this
>>
>>135263918

post progress new friend

>>135263685

That drop in games, where did everyone go?
>>
>>135264070
I'll be +1 for next monday (it's only mondays?
>>
>>135264135

Says Monday recap
>>
Whats so hard about making a game other than making your graphics and animation engine.

You literally make a game of pong with a few more variables for whatever you are doing.
>>
>>135263685
does this pic get hosted on some tumblr or only posted here?
>>
>>135262680
Engine devving with SDL2+OpenGL3.3. Just be yourself, my man.
>>
>>135259382
DANCE IDLE
A
N
C
E

I
D
L
E
>>
>>135264402

Making a game isn't too hard making a game that thousands will pay for is.
>>
Let's collab
>>
>>135264402
I can see how a low-info poster such as yourself might think that.
>>
>>135264070
>That drop in games, where did everyone go?
Gave up after their demo day failures.

Or forgot it was Monday because the recap was pretty much not mentioned at all.
>>
>>135264070
no real progress to show in my case
>>
I'll never make checkers, let alone my own game.

Why is it so hard?
>>
>>135265625
because you lurk 4chan and facebook instead
>>
>>135265706
>having facebook
>>
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Has science gone too far?
Is this a 3d render or a real picture?
http://strawpoll.me/7087840
http://strawpoll.me/7087840
http://strawpoll.me/7087840
>>
>>135264974
I can see how someone who doesnt really know anything about computer science would see otherwise.
The games Im seeing you make in your second year of a computer science program. Though the games are harder since you have to implement your own call backs.
>>
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>>135266002
nice nice nice keep that drivel coming
>>
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>>135266002
>this guy
You nigga for real? Is this your average CS autist?
>>
>>135266078
>Ive never created a class before
>>135266104
If by autist you mean someone who can creat an object class.

But seriously, if you arent creating your own engine you have no excuse for this shit.
>>
>>135266180
nah man, this can't be real
this nigga baiting
or underage
most likely baiting
>>
>>135263685
Fug I should have posted mine but I didn't have nothing major to show.
>>
>>135266180
Where is your game pal?
>>
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>>135266002
>game dev is easy
>literally anyone can do it
wew he's back yet again
>>
>>135265917
If this is a render I will kill myself
>>
I feel like a retard for not being able to figure out how to make a grid based movement system in game maker.
>>
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Finally settled on a color scheme and got the scale where I want it. Time to destroy this ship (again). Gonna punch holes in the forward port wing.
>>
>>135265917
>4 small res pics on a 960x960
Why even bother
>>
>>135266656
That's a pretty cool sniper rifle.
>>
>>135266656
I forgot to mention that's a fill tooled shot of the wireframe, cleaned up just slightly
>>
>>135266312
Or maybe you should take a cs class first before trying to make a game
>>135266423
brb, gonna click a few buttons in unity and call it a game. cause that all you seem to know how to do.
>>135266454
Game dev is just like any other program. Can you not handle events? Of course not, you probably get someone else to do it for you.
>>
>>135266864
I don't see your game pal.
>>
>>135266864
where is your game?
>>
what's a good rpg battle menu layout that doesn't look like it's made by a 12 year old in rpg maker
>>
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>>135266762
She has no butt though...
>>
>>135259617
Literally ripped from Mega Man Battle Network. He just used the bottom and top squares twice.
>>
Thanks to the Japanese dude who made a blog entry for my game
>>
>>135267361
link?
>>
>>135267463

http://matatabi-yasiki.blogspot.nl/

Google translate gives me nothing to work with
>>
>>135267579
Make the MC a handless moeblob and you've gone big in japan.
>>
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How many here are currently making a game but not showing any progress, but instead saving all images/vids until its time to shill to give the impression of you working really quickly?
>>
>>135264070

Im not posting in these(or these threads for that matter) until i've made a ton of progress
i came to check progress on other ppl and it looks like they're doing the same
>>
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>The first thing I see when I put on the HTC Vive virtual reality headset is a McDonald’s Happy Meal.
>>
>>135267935
>How many here are currently making a game but not showing any progress
yeah

>but instead saving all images/vids
yeah

>until its time to shill to give the impression of you working really quickly?
Nah I'm not a cunt, just I dunno, I feel like you guys wouldn't even be interested.
>>
>>135268083
I didn't mean that in a cunty way, it's just you'd get laughed at if you post progress every other week instead of daily.
>>
>>135267935
I'm doing something similar to this where I save up all my shitposting

>>135268083
Don't be like that brosepian, I'm interested in your game
>>
>>135268154
We mostly reserve that for people who have been working on their game for YEARS and are still doing super basic shit with no signs of progress...

If you've been around long enough you probably even know some of the ones I'm talking about.
>>
>>135267935
I post whenever I feel I've got something done. If no one replies then I guess it's not a very interesting feature. If someone replies they might comment on something that looks off.
>>
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who /stuck on a problem/ here?
some of my sprites are literally spawning in one location and I don't know why
>>
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Trying out a cutout animation add-on for Blender.
>>
>>135267965

I came here late into development with my game, feel like it kinda hurt me, agdg doesn't see you slowly building the game so you end up looking like a shill (which you are anyway but still).
>>
So what ever came of unlimited polygons
>>
>>135268263
I'd argue that sprites not spawning in the coordinate space but rather in some non-euclidian dimension would be a larger problem desu
>>
>>135268372
those aren't human though so its ok
>>
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where are you
>>
>>135262024
Anchor, duh
>>
>>135268372
>>135268416
Omfg I had never noticed that word filter before please kill me. It was supposed to be T B H not desu
>>
>>135267935

I usually save up the progress until it seems worthwhile to post. Making a post for every new sprite or bugfix would seem obnoxious.
>>
>>135268462
baka desu senpai
>>
>>135268254

Can't go off the comments, sometimes I get none sometimes I get a few Yous, don't know if it's because the game is uninteresting or no one can be bothered replying.

I don't reply to 70% of the progress I see but I still like seeing it.

If you want attention start some drama and post progress you'll be known in no time.
>>
>>135268528
>If you want attention start some drama and post progress you'll be known in no time.

The attention becomes worthless if you do it that way. Occasionally I get flushed away by shitposting but no loss, just keep working and post again in a few hours.
>>
>>135268230
Give names
>>
Someone gib my life purpose
Even if it's just drawing fanart of your character
>>
How often do you guys redo entire parts of the game?

My game got all its basic functions but i really need to redo the AI since it's not working properly.. but that's like the most complicated part and ive been putting it off.
>>
>>135268637
Chicken Game (???)
Mercenary Leeto
Space Demensia
Hacking Sim Game
Plock 3D
>>
>>135268706
I'll have to refactor a load of shit soon
I keep putting it off though and spaghetti is starting to build up
>>
>>135267935
As I see, most progress posts contains graphical updates. A new effect, some GUI elements etc. Posts before the prototype does not tell much for others, posts after the main features and main graphical elements are implemented are meaningless, since it may look cool, but it will tell nothing about the actual game play.
>>
>>135268792
>Mercenary Leeto
>still can't get basic camera and movement right after all these years
>had to buy a camera asset and the controls are still horrible
I don't understand how. I've seen absolute skiddies make a better controlled platformer in GM.
>>
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Daily reminder that all (even new) popular 2D games are made with XNA/Monogame:
>Terraria
>Rogue Legacy
>Stardew Valley
>Fez
....

All of those games cashed in millions of $$$.


In comparison here are some popular 2D Unity games:
> -
>>
>>135269130
Hearthstone which cashed in more than all those combined?
>>
how is the collab? did the inevitable happen yet?
>>
>>135269130
>XNA
Is incredibly dead, even its memes are forgotten
>>
>>135269206
You can hardly count that as 2D game because everything in that game is a 3D model
>>
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People seem to be shitting on Unity, but from what I can tell its 12 year olds misusing the tools rather than the tools themselves.

Or am I completely wrong
>>
>>135269240
>Is incredibly dead
Because Stardew Valley is so old, right?
I bet you use shitty engines like unity, pleb
>>
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>>135269270
But counting FEZ and Rogue Legacy that both use Z is okay?
>>
>>135269294
Oh it's good. Great for prototyping. Great for simple games.

You'll still do better making something outside of Unity, if you have the skills.
>>
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Got drag and dropping working today.
Gonna start working on combat next.
>>
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>>135257650
A game jam can be anything you want it to be. It depends on who is hosting it and why they're hosting it. A jam can be 48 hours long, or a month long. It can have a very strict theme or no theme at all. It can have rules about making all assets yourself, or allow you to use free assets.

AGDG Demo Days are jams where devs submit a demo of their current project. Demo Days happen every 2 months.
>>
>>135269240
>incredibly dead
They try to say the same about COBOL.
>>
>>135269368
In development since forever. With GM it would've been finished in 9 months.
>>
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show me your boat games
>>
>>135264980
>Or forgot it was Monday
This happened to me. It's spring break here so it just felt like the weekend still. Completely forgot it was Monday.
>>
>>135264070
I stopped posting while my progress is pretty much dead while i do contracting work :(
>>
>>135269485
Whoa cool. Is this your first time posting this? I've never seen it before.
>>
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Progress so far:
>A water shader with 3 layers, each with its own color, using a single grayscale texture.
>Vertex displacement to simulate waves. You can modify the waves' height, size, and speed.
>You can add distortion to the texture, and animate it.
>The objects in water are carried away in the direction and speed of the water (if any).
>Objects float on the water, and rotate to match the normal of the water.
>You can turn and move, all affected by the water direction.
>Submerged objects are rendered as a solid color (no transparency going on here. There still are some rendering issues, but I hope to fix them soon)

Sorry about showing it all so fast, but:
>Error: Maximun file size allowed is 4 MB
>>
>>135269694
Wow that's awesome.
You should sell this on the Asset Store, you'd make a bunch of dosh.
>>
>>135269690
I usually lurk and don't share
I'm hoping to force my self to start posting stuff to get some progress going.

Also, thank you for saying nice things..
>>
>>135266002
wheres your game then if its so easy? nobody here is even complaining about how hard it is, you're literally just shit posting to trigger us.
>>
>>135269270
literally everything in fez is 3D
>>
>>135268263
Yeah my life is shit and there is nothing i can do about it
>>
>>135256512
>Vr and ar not out yet
>Next gen vr ar hybrid announced

Is vr dead

This is over saturation isnt it?

https://www.youtube.com/watch?v=zPT4-nRP7Bk&feature=youtu.be
>>
>>135270138
Neat, but could be shit, and probably is.
>>
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>work on something yesterday
>works perfectly
>open up project today and press play without changing anything
>pic related
fucking kill me
>>
>>135268706

All the time.
>>
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>>135270138
>can barely make a simple 2d game
>gaming studios are creating VR games
>>
>>135269480
Oh boy, another idiot parroting other peoples opinions on something he knows nothing about. Great.
>>
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>>135269794
Thanks, but I would have to clean the code a lot. I'm doing a lot of specific to my project stuff in the code.

I forgot to mention:
>You can control each object's stability (how much it rotates with the waves), and a height offset
>I didn't add a way to control this from the inspector yet, but the deep wave layer moves at a different speed than the surface one, and the distortion affects them differently, too.
>>
>>135270294
it's probably just one error in an update
>>
>>135268792

To be fair Plok is a fan game, so there's no need in rushing it.
>>
>>135270317
Original anon here.

Do you mean in terms of other platforms being objectively better if you have the skills?

Or that Unity can be good if you use it right
>>
Hey guys, don't give up! He's on your side! You can do it! him...uhhhhh...

https://clyp.it/xjl3zvl2?token=18f2a58f48a16c5a49c1d5b4ebbe7fc3
>>
>>135269130

>Fez is a 2D game

It's a 3D game bro.
>>
>>135269480
>You'll still do better making something outside of Unity, if you have the skills.

Why? If you have the skills then why not use them in Unity?
>>
>>135270441
Did you have a stroke, anon?
>>
>>135270410
>objectively better
do you mean better performance? because you can do literally anything with anything, why choose the hard and long path when you can get it done in a 10th of the time using unity?
>>
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hey guyz
no webm of this but i got CHECKPOINTS up and running. no more falling off a cliff and having to replay puzzles! the other thing i'm blocking out is the map screen. it's gonna be like mario 3d world where you can just walk around on it as you would any normal level, except it's a scaled representation of the entire game world, with each node bringing you to the appropriate level. early placeholders here but it's at least functional when it comes to the displaying/loading aspect. i have to figure out the structure of saving overarching game progress, though
>>
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>>135270441
>>
>>135270527
I'm asking what he meant, why the hell would I know
>>
>>135270349
Still, it's really really impressive. Great job.
>>
>>135270316
in unity

where all the work is done for them

and if it isnt they just buy it from the asset store
>>
>>135270493
Because of performance and organizational limits.
>>
>>135269493
so where is all the feedback and videos for this demoday?
Seen bugger all.
>>
>>135270593
>>135270527
i quoted the wrong guy, here >>135269480
>>
>>135270528

Hey I followed you on tumblr today.
>>
>>135269130
Broforce is a popular 2D Unity game.
Of course I only know it's made in Unity because everyone is complaining about performance issues on console.
>>
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>>135270639
doesn't change the fact that the skills I am attempting to better will be obsolete when VR becomes mainstream
>>
>>135270316
>>gaming studios are creating VR games
VR is nothing, it's built into unity and ue4
>>
>>135270696
Wow you're literally retarded.
idk if you know, but unity's purpose is organization, and performance only matters if you're making something the size of rust.
>>
>>135270749
...no?

Not even a little bit, anon

VR is one hell of a small niche
>>
>>135270749
>mobile becomes mainstream
PC IS DEAD
>>
>>135270717
the framerate shit doesn't bother me at all, its the desyncing f the controller that happens every 20 seconds. (not just 4 seconds into the start of a level).
Nigh unplayable as a result of that issue.

Slowdown with a full room explosion or two, doesn't bother me, I expect it.
>>
>>135270717
its fake 2d using 3d objects
>>
>>135270749
2d in 3d (using the depth) looks dope in vr

if your good at 2d

just stop using paralax and use the z axis instead

and itll look dope

and not have all the performance issues vr games have atm
>>
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>>135270774
I can understand why you would think Unity's organization stuff is fine, even great, if you haven't experienced the alternative.
>>
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>>135270871
my game is a pixelart game though
>>
>finish Deadbolt
>still have no idea what the fuck is going on
Fucking Hopoo, at least with RoR you could infer that the planet had been messed with by the trader ship prior to the survivor crashing there, but this Deadbolt shit just raises more questions than anything.
Took less than 4 hours too, there'd better not be any plot points that are only available in hard mode or something.
Who the fuck is the final candle monster anyway? "True form" my ass, I wanted to shoot that flamefuck dead
>>
>>135270696
>Because of performance
Won't be a problem in Unity if you have "the skills"

>organizational limits.
You're free to write editor extensions that solve these highly unspecific organizational limits.

You're just parroting someones opinions without having used either Unity or made your own engine.
>>
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>>135270294
>>135270379
>reimport the sprite the script uses
>fixed
but i didn't change anything
>>
>>135270950
YOUR FUCKED M8
>>
>>135269485
Nice, the landscape has a certain stylishness to it, and interface has a solid look and feel. The little dude's animation is a bit too skittery, like he's walking in fast forward.
On a purely presentational note: Viewing the webm embedded in the thread it's too small to make out the text. Cropping it closer would help with that. Or hope people are not too lazy to open it in a new tab.
>>
Anyone actually familiar with the process of getting games onto steam?

What do they require from you before they're willing to put it on there?
>>
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>>135268680
You can draw fanart of my WJ character if you want. She is a waitress, her hair is odangos and she is always sad or neutral. She often carries huge stacks of plates. She likes money.
>>
>>135271104
$100, and some votes
>>
>>135271104
Your soul
>>
>>135271151
Through Greenlight, you mean?
>>
>>135271104
Pass greenlight to start with, register a company that valve can send money to. Make some cards and emoticons
>>
>>135271185
Yes. That's the only way unless you're already a well established studio.
>>
>>135271148
>She likes money.
>she is always sad
staggering level of character realism
>>
>>135271148
>shopping
>euphoric for awhile
>them wham, right back into soul crushing depression
>>
What are some good tools for making level textures for a grid based game, a bit like pokemon?

I've now made textures for individual map cells, but stacking them together to create full maps is really annoying in just paint.
I have no real experience on anything fancier than MS Paint since it's been sufficient for me so far.
>>
>>135271545
Write your own tool.
>>
I'm plagiarising a game and u can't stop me
>>
I've been making some mushrooms, more to come.
>tfw you were the next in professionalnodev's list but he stopped uploading videos
>>
>>135271545
Have you head of "Tiled!"? I think it might be what your looking for.
>>
>>135271706
Not bad idea at all
>>
>>135272189

nice
>>
>>135270990
>Took less than 4 hours
>9.99$ game
>only positive reviews
hum
>>
>>135272189
COMFY
>>
>>135272189
I like your colors! Did you make the terrain in your modeling program first? Or make many repeatable terrain formations then place them together while in engine?
>>
>>135272360
I used the landscape tools inside UE4, I also made a material with 3 layer blends for 3 types of materials which are grass,dirt and rock, and then painted them manually using the tool.
>>
>>135272227

Thanks I'll look into it
>>
>>135272314
It was okay for being the cost of a bottle of wine, but it really needs a whole stack of more missions and revisions of some levels as the difficulty is swinging wildly back and forth.
>>
>>135272737
you must drink some shitty wine
>>
>>135256785
>Come join our slow ass board that sucks just as much as /vg/ at virtual divegrass so that we can bump our threads faster.

No thanks, Bill is a cuck and so is your team.
>>
>>135272878
>good wine is expensive
damn son
>>
>>135259972
Finally went and started my main project from cube zero again.

ftfy. Please let this become a thing.
>>
>>135261235
Your games my favorite game from demo day.
>>
>>135272878
Shitty wine is $3 here, not every nation have the same alcohol prices.

"Wine cost = wine quality" is also a stupid marketing luxury meme to separate a fool from his money.
>>
https://itch.io/jam/bl-fest
who's up
>>
>>135264402
Game dev is literally the hardest thing I've ever done in my life. Comp Sci graduates join companies that make missile defense systems because they can't cut it in game development doing real men's work.
>>
how do i make my pixel shit look good, it just looks really cheap right now
>>
>>135273516
>boy love
ffs /agdg/
>>
>>135273516
It's after boatjam so perhaps I could make a bromance metroidvania game inspired by /fit/ memes.
>>
>>135272189
models are nice

but terrain is too flat, it doesnt look real
>>
>>135273728
lets see it
>>
>>135270698
I hope you're trolling. We've had more video feedback than any other demo day before.
>>
>>135273516
>https://itch.io/jam/bl-fest
>not lesbians
>not /ss/
>not futa
>not /ll/
>not traps
>not handholding

shit jam wouldn't even make a demo
>>
>>135273515
Idk about your country, and what I know about wine is pretty much just from my friend that works in a wine store tasting wine and selling it all day. But here in Washington State he said that you can get pretty good wine at the 15$-20$ range, and then it jumps to like $80-$100 for even better wine, but most wine in between that range is marked up shit. Though he also said they actually had some pretty good wine for like $8-$9 which might be equivalent to $3 dollar wine from where you are from since we pay absolutely absurd tax in the US for hard alchohol.
>>
>>135274315
atleast you don't pay canadian prices...
>>
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>tfw you can't get through to low-info posters, no matter how thoughtful your posts are
>>
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>>135274567
>>
>>135274992
>smug attitude
>can't figure out why he can't get any decent amount of work done finish a game
>>
>>135274567
what are you selling m8?
>>
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>>135275045
>ad hominem right off the bat
>>
>>135275045
*let alone finish a game
>>
>>135275107
Says the guy who took it there first with that reaction image.
>>
>IF YOU ARE NOT A PART OF THE COMMUNITY THEN THIS JAM IS NOT FOR YOU.

How much cred do I need to have to join the jam?
>>
Does someone has a idea how i could make a crpg?
I have some coding experience but i don't want to build it from scratch. Do you know one simple engine that is easy to modify?
>>
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>>135275226
>gets called out as euphoric
>Y-YOU STARTED IT
>>
>>135275246
None, just post progress in the thread during the development.
>>
>>135275246
Post semi regularly. Maybe a couple times a week at least.
>>
>>135275246
None
People will probably not play your game unless it looks really fun
>>
>>135275246
Start making the jam game, and regularly post progress while making it. The more progress you post the more recognized you'll become.
>>
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Who's up for a CLONE of a 1990 GAMEBOY CLASSIC featuring PROGRAMMER ART* and GAME MAKER
Also how much trouble could I get into by monetizing it


* - subject to change
>>
>>135273503
I chuckle every time.
>>
>>135274680
Neat.
>>
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>>135275864
thank you anon, I love creating pixel assets.
>>
>>135275824
Based on what I assume the gameplay is, it doesn't seem very fun.
>>
>>135276159
>>135274680
god damn you're good
>>
>>135275824
>risking legal action to make maybe $0.06 on a game that doesn't even look fun
>>
>>135276359
>legal action over $0.06
no bub
>>
>>135276159
The sprite looks good but the animation makes the attack feel like nothing is happening...
>>
>>135275824
>not playing with the female cat instead
But since you know about this game then I will admit that you're fine.
>>
>>135275856
Out of joy? Or are you a shitposter that can't accept that his game is fun and the art he has works exceptionally well for it even though it might not be the most advanced art ever. Unifying aesthetic is more important than the individual qaulity of the art will ever be.
>>
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Ok so now you dont need to hold UP to grab ledges anymore. Now you just hold the direction you're moving (left/right) and it will automatically grab the ledge. Also grabbing ledges resets your double jump.

You also only need to press UP to swing when under the ring. If you are perpendicular to the ring and tongue length away from it, when you shoot out your tongue you will connect to the ring.

hope this feels much better for next demo
>>
>>135276582
I think it would look good ingame wish some swooshes or maybe just hit effects
Thread replies: 255
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