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XCOM General - /xcg/
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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
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Emergency Evac Edition

XCOM GENERAL (full information, all links):
>http://pastebin.com/Rd2nfr3n

Beagle's Live & Legendary:
https://www.youtube.com/watch?v=K-qpBV9U9FE [Embed] [Embed]
https://www.youtube.com/watch?v=ni9yZHKBGDY
https://www.youtube.com/watch?v=mjZkyb-gdhM
https://www.youtube.com/watch?v=AlbzFtX3Gtc
https://www.youtube.com/watch?v=tubIofm1rpU
XCOM Operatives videos:
https://www.youtube.com/watch?v=GjE_JSqLt0Y
https://www.youtube.com/watch?v=jWtntHx74qA [Embed] [Embed]
https://www.youtube.com/watch?v=RW8wVFR-fgE
https://www.youtube.com/watch?v=FGh0DECDWB0
https://www.youtube.com/watch?v=7RyNRJg65cI [Embed] [Embed]
Other Articles:
>https://xcom.com/news/en-long-war-studios-preparing-xcom-2-content-for-launch
>http://www.nowgamer.com/interview-with-xcom-creator-julian-gollop/
>http://www.pcinvasion.com/xcom-long-war-mod-creators-working-with-2k-on-xcom-2-mods
>http://www.engadget.com/2016/01/15/qanda-with-jake-soloman/
>https://xcom.com/news/en-recruit-the-developers-of-xcom-2-in-the-character-pool

Long War download link:
>http://www.nexusmods.com/xcom/mods/88/
Wiki:
>http://ufopaedia.org/index.php?title=Long_War
/xcg/'s Long War FAQ (new players read this shit):
>http://pastebin.com/YmaXBKpN

New Modlist:
>http://pastebin.com/4Hdthmpi
Dreadnought MEC Trooper voicepack:
>http://www.reddit.com/r/Xcom/comments/31wn6m/
Extra perks to add for Training Roulette:
>http://pastebin.com/cUjBbaFM
hugely detailed spreadsheet:
>https://docs.google.com/spreadsheets/d/13CvoSAyapnC2p9a_r9SV5cTA2r3G9UqtsAazTg2_be4/edit#gid=970853268
Namelist generator:
>http://daiz.io/xcom-namegen/
Alternate in-game text .inis (AYY LMAO):
>b15f : https://dl.dropboxusercontent.com/u/19805654/ayylmao.7z
/xcg/ Operation Name Generator 0.1 (doesn't take effect until you get a new mission):
>http://pastebin.com/i9KbDkF2
>>
first for real thread
>>
Venom rounds or Dragon rounds?
>>
Deadeye or lightning hands? Which is the most useful?
>>
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Repostan Bads
>>
4th for ayy lmao

https://www.youtube.com/watch?v=0HJq3Rngmek
>>
this game is hard
>>
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So close to 1000 posts in the last thread.
>>
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nth for bitching about timers
>>
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>>131101652
>still unable to comprehend what I'm saying
>still thinks rushing is a tactic after I explained it to him

You are irredeemably retarded.
>>
>>131101702
Previous Campaign: >>131081472
>>
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EX(ALT) GON' GIVE IT TO YA
>>
>>131101874
lightning hands, for sure. With the right setup, I've had a gunslinger kill 5 ayys in one turn.
>>
>>131101923
A lot of that is correct though.

The performance is fucked even for a lot of people with rigs that should have zero issues running this. There's a lot of janky shit of getting hit by dumb things just flat out through solid walls or by impossible angles from guys on the roof above you. The 8 turn missions can be complete horse shit if the procedural generation really feels like doling out a fucked up map. Their RNG still has some dodgy shit going on that they don't actually document anywhere in the game.
>>
Is there an .ini setting controlling Bradford's bitching in terror missions? I see the civs are getting killed on the opposite maps, thanks, I don't need a 10 second lecture on it each time it happens.
>>
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>>131101996
>explained it
>literally said nothing other than "durrr rushing is good"
>>
>>131101874

Deadeye seems good, but it has a -20% chance to hit, which makes it pretty weak unless you have max ranked sniper.

I usually pick Lightning Hands. The pistol is actually quite good.
>>
>Have to extract a VIP
>Extraction point is on a roof
>Only one way up
>A fucking civilian is stood blocking the only way up to the fucking roof
>Can't make it move
>Can't extract

That's fucking bullshit. Mod to remove/kill pointless civilians when?
>>
>>131102041
why does that dude has a pincer in his ass?
>>
>>131102041
>people actually getting this far in the game with these performance issues
How do you guys deal with all the stuttering, hang ups, crashes, and low frame rates?
>>
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What's the point of going on the roof if the enemies can just target me through the ceiling? Seriously

Also thanks for the bind, underground snek
>>
>>131102231
lewd
>>
>>131102169
There's already a mod for that, it's called explosives.
>>
>set up overwatch trap for heavy lancer in back row
>he pussies out and shoots from afar

COME ON FAGGOT
>>
>>131102081

>thaw out the commander (you) out of goo
>"thank god we found now we can win"
>people saying how good and much of a badass you are

And despite this he shouts shit that's fucking obvious.

Yes, Bradford. I know civvies are dying, but this random map put all of them in a group next to a pod half across the map.
>>
>>131102226

Literally don't get them.

I have some dropped frames in the skyranger cinematics.
>>
>>131102231

there is no point to doing anything other than flanking or taking full cover, unless your guy has a perk relating to height advantage. buildings and rooftops are entirely cosmetic.
>>
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>>131102041
>>
>>131101652
what is
>squad composition
>equipment choices
>hacking risk vs reward
>emphasizing concealment vs. going loud
>flanks
>high ground advantages

oh wait because some missions have turn limits all this stuff is null and void
>>
>>131102136
Your IQ and your shoe size are the same number.
>>
>>131102226
i have terrible framerates but have never had a crash or stuttering.
>>
>>131102381
>some
Read: most
>>
>>131102201

That's his gun that he put on his back, but due to the angle it looks as if soemthing is inserted into his rectum.
>>
>>131102378
>buildings and rooftops are entirely cosmetic.

Bullshit. Height can give huge bonuses to hit chance with or without perks.
>>
>>131102381

not to mention if you sneak too far into a level, the enemy just patrols conveniently towards you so you end up getting flanked.
>>
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Damn my squad looks pretty cool
>>
>>131102289

I had to fight through a bunch of Andromedans. I had none left.
>>
>>131102390
ebin, you sure showed me
>>
>>131102528
that background is comfy af
>>
>>131102151
Yeah, with the flattened aim progression in X2 20% is a lot. It's not unusual for me to see a 60% hit chance against an Archon with a normal shot within normal sight range.
>>
>Overwatch stronger than ever before due to multiple enemy types that simply do not respect its pressure and willingly slaughter themselves by rushing at a line of shotgun and pistol OWs
>People still bitching about turn timers and 'hurr I have to run and gun every mission no variety' across the internet

Holy shit the mainstream market was a mistake.
>>
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>>131102201

That's a plasma rifle.

>>131102226

Other than some severe frame loss from time to time the game runs fairly well for me. I have gotten some weird bugs and crashes but nothing that's stopped me from progressing.

>>131102379

Jesus Christ how horrifying.
>>
Although I agree that this game is more difficult than vanilla EU/EW, bitching about difficulty is silly right now when the load times are so fucking long.

Also glitches everywhere, none of which seem to help you either.

If they don't fix this soon, theres gunna be hell to pay.
>>
>>131102528

those are some cool as jaggies
>>
Maybe I should just play Enemy Within
>>
>>131102514

That really annoys me. I want to do some stealth missions for a change of pace, and yet every patrol on the map is slowly moving towards me.

What the fuck.

>>131102528

>starting armor
>mag weapons and unlocked squad size 2

Fucking how.
>>
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Why can I see the muton?
WHY?
>>
>Pick veteran difficulty because I want to make sure I get a feel for the new game mechanics and tactics without getting too frustrated with them and burning out on the game fast.
>First non-tutorial mission, meet my first pectoid, He raises a zombie
Oh fuck I wonder how fast that thing moves, hope it doesn't hit like a crys zombie
>move back a bit, shoot it down, leave one guy on overwatch in to prevent sextoyd advance.
>It advances without triggering overwatch somehow, mindcontrols overwatcher.
Oh damn, oh well that's not too bad, at least it looks like they cant move on their first turn mindcontroled. Jane Kelly is pretty close too, I'll just run her up and slash.
>Kelly gets oneshot by overwatch
>Another soldier panicks and oneshots the mindcontroled soldier.

Im like 10 missions in now though and thats the only time the game has given me the slightest difficulty, I haven't lost anyone else and most missions I don't even take damage. Is it just me or is this game, on Veteran at least, way too easy? I remember default difficulty on EU being much more challenging, but maybe dozens of LW runs have just made me better.
>>
>>131102745

>starting armor
>mag weapons and unlocked squad size 2

Fucking how.

Because you unlock mag weapons first, of course?
>>
>>131102802
Do those solar panels have holes under them?
>>
Does killing a codex always knock the advent project down or is it just the first one?
>>
Do you lose your HQ territory if you ignore a not-terror attack taking place there?
>>
>>131102131
nice drood br0
>>
>>131102378
>>131102484
also you can drop people if they are standing on a rooftop including instakilling turrets w/ explosives
>>
>>131102041
>>131102684
>tfw I like the look of t3 armor

I-I'm not alone r-right? ;_;
>>
>>131102652

Yeah, even with good soldiers you're almost never going to get those 90%+ attacks unless you're pointing the gun at their face.

>>131102906

I played 20 hours and haven't even managed to get one guy to captain, so I've been stuck using 5 units. Haven't even had a base defense mission yet either.

Playing on Commander if that makes any difference.
>>
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Finally finished it.
Surprisingly I enjoyed it more then EU.

>Implying a TFTD DLC/sequel isn't on it's way after that fucking ending cutscene

My strategy game sucked, took me forever to get armour upgrades, ended up doing the final mission in plated and a regular exo.


awful performance however the final mission had some of the worst.
>>
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This is a great game and is an improvement over the last xcom in every conceivable way.

Having said that, I have never had a game make me this angry and because of that I'm enjoying it less than the last xcom.
>>
>Deadeye vs Lightning Hands

What is with this shit. Shouldn't I just stack Aim and pick deadeye anyway? Why do they want me to use my pistol so much/
>>
>>131102715
Yeah this, I haven't seen many other people mention it but my load times feel long as hell. Mind you not anything crazy, but to the point of "Okay we're loading on a black screen.. loading in skyranger.. have we loaded yet game?" where there really shouldn't be any reason for it to take this long.
>>
who the fuck thought graze shots were a good idea?
>>
>>131103120
How long did it take you?
>>
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>destroy reinforcement flare with explosive
>they come anyway
>>
>>131103165

Gunslinger sharpshooter is hilariously strong, that's why.
>>
>>131102381
I agree with you but the time limits can be a bit annoying
>>
>>131101874

Lightning Hands for *sure*. Significantly, it allows you to move your sniper and get 2 shots (good for even dedicated snipers), and it has amazing synergy with other gunslinger abilities. It is a bit weak at first, but is much stronger later on.

Deadeye certainly isn't useless however, since it is extremely good at destroying Turrets and other high-armor targets.

Also, in general the Gunslinger perks are better than the Sniper ones (Kill Zone is pretty great though).
>>
>>131102816
Well, you've answered your own question. It's a new game but it's essentially one you've played many times before. I'm dicking around between a few different Vet campaigns (waiting on the patch that will never happen before really getting in there) and it's pretty easy to flawless missions once you get the a handle on the few new things. On Veteran, and probably even on higher difficulties, the main things that are going to get people killed and really give you a run for your money are the things that surprise you or don't work as intended.
>>
http://strawpoll.me/6745689

Turn Limits

http://strawpoll.me/6745689
>>
>>131103047

I wasn't sure if I liked it at first, but it grew on me after a while.
>>
>>131102745
It was an avenger defence mission, so I could use 6 units
It also sent in 3 additional reinforcements from the barracks
>>
>>131103181
I'm honestly tempted to play long war over this, cause the long load screens make me just want to stop playing.

Not to mention sometimes behind unable to view inside buildings that I can enter.
>>
>>131102151
it really pays off when you do get the high rank sniper tho

not having to deal with codex bullshit because you atomized it with a deadeye crit is great
>>
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Post shit that pisses you off.
>100% chance to hit
>Dodge: Grazed
>>
>quietly scanning for supplies at a site
>timer goes into the negative and keeps ticking

What gives, /xcg/?
>>
>>131103165
for edgy pistol pete builds
>>
>>131103315
binary states, like this binary poll, or the win/lose timer are bad.
>>
>>131102446
>>131102514
my point remains

the complaint that the turn limits significantly hurt the tactical aspect of the game simply isn't true
>>
EMBED
M
B
E
D
>>
Best ideal team composition?

In XCOM EU, I had at least 2 Snipers.
>>
>>131103254
Steam reports 22 hours.
That is on Commander mod and some heavy save scumming.

I'm stuck at the 'Obtaining World Stats' screen so i can't give anything specific.
>>
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Is there a more annoying bug

holy shit
>>
>>131102131
halo is a pretty strong guy.
>>
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This stupid ass bug is so damn annoying. The only solution i have found is to reload into an autosave and finish the mission again
>>
2 phantoms ranger
2 snipers
1 heavy

Shit is so cash, after the first ambush you can still scout with your phantom ranger and set overwatch trap 2 times.
>>
>>131103546
had to go fast
>>
>>131102226
I never had any. Only bit of wonkynesss I had after 30 hours was the very beginning cinematic being out of sync
>>
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Now THIS is artificial difficulty
>>
>>131103565
2 heavies, 1 sniper, 2 specs (1 medic 1 hacker), 1 ranger
>>
>>131103315

>just good or bad options
>no "should be higher" or "should be lower" options

YOU HAD ONE JOB, ANON.
>>
>>131103047
I like it a lot, it's not reinventing the wheel, but it's well put together.

I just wished the WAR suit was a big hulking power armor suit, not just a fancier EXO suit.
>>
>>131102231
Being on a roof is also very dangerous because the floors can blow up and do a lot of damage on the way down
>>
>>131103315
>binary poll
Honestly I'm thinking about using that mod that increases the turn limits
>>
>>131103569

>play on comm
>haven't gotten plasma yet
>getting my shit pushed in due to bad choices
>missions are getting hard as fuck due to no weapons
>i'm 22 hours in

And now I read some random faggot beat it in 18. What the shit.
>>
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What's the most beneficial?
I've only seen 2 turrets so far but plenty of panicked/unconcious/stunned allies.
>>
Ran my first black site under veteran, had 15 or so enemies. 2 officers. 1 Mec. Couple of sneks. 1 group of reinforcements.

Ran same black site as rookie. Had 21 enemies. 3 sneks, 2 mecs, 2 groups of reinforcements.

So is this balance?
>>
>>131104025
You can take over the robots if you're good enough.
>>
>>131104025
Haywire by a ton.
>>
y'know, i don't like the timed missions as many others around here, but i gotta admit it was kinda cool having to rush with my VIP to the top of a building for evac while advent chased me from all the sides

i left two guys holding them back with fire and they only managed to get to the firebrand in the last turn

the urgency really forces my hand into more aggressive strategies, which is refreshing after EU/EW/LW
>>
>>131103424
>using a signed integer for a value that should never be negative
Way to go firaxis
>>
>>131104025
Haywire can jack enemy mechs too, which is useful. Really, your squads should have a dedicated hacker and a dedicated medic anyway.
>>
>>131104025
revival
>>
Not only does killzone grant a reaction shot against each enemy that moves in the ambush, it also extends to the ayys turn, letting you hit them again. Superior mags are fucking awesome on snipers.
>>
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>>131102226
I've haven't had any performance issues.
>>
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I love this game, I really really do
>>
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>game expects me to kill 12 aliens, escort a vip, and do it with two rookies, a corporal, and a squaddie all within 8 turns
>extraction zone is on the other side of the map

boy I sure am having fun right now
>>
>>131104025
Honestly I'd consider Revival to be a much more high reward option but it revolves around you having taken a hit to be of any use. Once you really start curbstomping the aliens Haywire is more useful because a few turns of shutting down a turret can be a lifesaver during concealment phases, especially any involving a train. Don't forget, it also applies to MECs as well.
>>
>>131104173
>dedicated medic
lol

There's too many HP bloat enemies on the higher difficulties to take a second specialist.
>>
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>>131104287
>Blue hair
>Hearts

No
>>
>>131104084

Depends when you attack the blacksite. I for example never saw a Mech in my first site, only a muton, turrets a fuckton of advent.
>>
I feel that I'm getting fucked on a strategic level. Avatar project is developing too fast. And research centers are appearing too far from me.
>>
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>>131104287
>>
>>131104336
git gud LMAO
>>
>>131102816
Same thing happened to me on the first panic mission on Legend. Overwatcher got mindcontrolled, so I thought I would run up my rookie and flashbang the sectoid.
Thankfully he was the only casualty, but it was a lot harder to finish it with only 3 guys from the very first encounter.
>>
>>131104453
nigger you don't talk shit about Alice, she killed more than 150 ayys in EW
>>
>van doorn only mentioned so far

why does he get to have all the fun
>>
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>>131104375

Nothing a medic can't handle so far, 12 hours into ironman legendary. You're just bad.
>>
>>131101702
What's the best way to break consealmeant?
A:
>put everyone in position and overwatch before shooting with the last one
or B:
>shoot with first soldier and then take positions with other soldiers returning fire or overwatching depending on shot %
>>
Do Ironman mode allow for level restart ?

Not gonna risk it all in this buggy mess
>>
>>131104025

>Not Taking Combat Protocol
>>
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>1 more block to the completion of the Avatar project
>Still in North america because I suck
>mfw
>>
>>131103970
I was lagging behind on my tech initially, when I finally got mag weapons I started going up against Andromedons.

Shit sucked and hurt a lot.

I then just skipped non-important things like shotguns and snipers and expanded out to rush story missions.

Psi Ops > All
Missions are a shit ton easier when you have a pocet Andromedon/Gate keeper.
>>
>>131103403
>mind controlled
>on second mission
>>
I got so used to having a very large roster of levelled soldiers in Long War that I can't adapt to Xcom 2 where wounding a couple of people can basically fuck me.

Anyway, Considering I can't have one of every single spec in the game in a squad, what's the current ideal squad formation?

Gunslinger, 2 Grenadiers/Specialists (one of each spec) and a phantom assault?

Maybe drop a heavy and take a long range killzone sniper on big open maps?
>>
>best Assault gets Covering Fire
>can't savescum it
Why is the AWC such a piece of shit feature?
>>
>>131104336
>game expects me to kill 12 aliens

It dosen't though. I got a flawless rank with only 4 kills on one of those, the point is to get out ASAP.
>>
>>131103565
I run 3 Grenadiers 1 Sharpshooter 1 Specialist 1 Ranger. Grenades just solve too many problems. I'm not sure if I'm ever going to get around to Psi Ops, it only finally feels like I'm getting control of the situation in July on Commander 14 hours into the game. All the bases spawned on the other side of the world and I'm finally reaching them now.
>>
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I just did the first mission after the tutorial and one guy died, did I fuck up?
I also threw a grenade to the mind controller and it said "loot destroyed"
>>
>>131104478
Oh well that makes sense. I waited longer for the rookie run.
>>
anyone else find there's just too much shit to do in the strategic map? I find I'm just putting out fires everywhere I go and not making any progress while the aliens sit safely researching the avatar project
>>
>>131104582

Overwatch on everyone. Personally I leave a Gunslinger so he can finish everything else off.
>>
>>131104708

Mods for option to purchase AWC perks with time or elerium or fucking something when?
>>
>>131104541
And yet she can't kill one here.
>>
A friend told me to savescum until I git gud but I find myself learning how to play the maps instead of learning how to behave in general.

Should I enforce myself to avoid savescumming in order to get good?
>>
>>131104672
flashbang solves everything

throw one under the sectoid feet.
>>
>>131104582

Jesus christ B, you have literally no advantage with A.

With B you can use explosives/flashbangs to neuter any enemies that weren't killed by your opening shot and basically wipe pods.

With A you're relying on RNG, and giving the enemy 2 turns.
>>
>>131104876

?

no just git gud

savescumming won't make you git gud
>>
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i seriously hope one of the dlcs will add picrel
>>
>>131104859
she has to remove the rust, she wasn't in action for 2 years now
>>
>>131104643

You get 1 block from beating the Black Site *and* 1 block from capturing an Advent Officer.
>>
>>131103315
Better poll based off
>>131103443
>>131103779
>>131103951
http://strawpoll.me/6745892
>>
>>131104643
u will be happy to know start location is random
>>
>>131104802

>I just did the first mission after the tutorial and one guy died, did I fuck up?

Can't see how. Rookies are meant to be cannon fodder.

Although they do cost a bit in XCOM2, I'll admit.

>I also threw a grenade to the mind controller and it said "loot destroyed"

Fucker was carrying loot you could pick up after he died. If you kill him with explosives his loot dies with him.

And no, there's no way to know which enemy will drop loot.
>>
>>131104851
Not soon enough, that's when.
>>
>>131104802
you're fine. loss is a part of XCOM. and yeah sometimes enemies drop loot. surviving is more important than loot.
>>
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>styling all over a mission
>some random advent manages to hit a lucky potshot in my sniper
>it takes 1hp
>"well i dont want my sniper to be wounded, i'll heal her with my gremlins"
>mission ends
>SNIPER GRAVELY WOUNDED 69 DAYS OUT

for fucks sake
>>
>>131104904
Or no turn, if your overwatches are properly stacked. Remember, concealment overwatches are taken without an aim penalty. You essentially get the same shots you would have been setting up with grenades without the resource cost and with an attached risk of allowing the enemy those two turns. I think both have pretty significant benefits. If you know there are only such and such many pods left and have the options to go grenade heavy, then you can trade those tools for safety as is the XCOM way.
>>
>>131104813

Yep, you're constantly being bombarded by missions. I've had a council mission, terror mission and black event mission happen less than a day between.

To be honest I find the game to be incredibly stressful. Doesn't feel like you get to do the things you want to, always someone coming up and interrupting you.
>>
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>mfw lock and load in africa
I AM A WARLORD
I BRING REVOLUTION THROUGH FIREPOWER
>>
>download xcom 2
>realize that my computer is x64
>will never be able to play xcom 2
feels bad mane
This is the only game I got sad not being able to play
>>
>>131104980

I mean, by savescumming I find myself learning how to play the maps instead of how to play differently.
>>
>>131102041
KA
ME
HA
ME
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>131105245

Healing units in-combat doesn't make a difference in recovery times.
>>
>>131104708
I could see Covering Fire being useful in some situations on an assault. At least you didn't get Run 'n Gun on a Sharpshooter like I did.
>>
>>131105245
healing during a mission isn't the same as not being damaged. it just gives you that extra oomph to keep going basically like a shot of adrenaline
>>
>>131105319
you should probably be more sad about your terminal retardation lad
>>
Chryssalids are bullshit.
The fact they can pop out at dash range, run up to you and then attack you all in one turn is literally cheating.

You are reduced to just overwatch 'stepping' which does not work well on terror missions.

and you best use a bladestorm ranger to be on point lest one gets through your overwatch.
>>
>>131105245
>SNIPER GRAVELY WOUNDED 69 DAYS OUT
Legit? The longest wound time I've seen was 41 days.
>>
>>131105045

Personally, I think the timers are fine, *but* there should be a significant penalty, rather than a complete failure state. Maybe it triggers 2-3x reinforcements in random parts of the map, and the Skyranger is unavailable for evac for a couple of turns, after witch you have 1 more chance to evac.
>>
>>131104713

>aliens camp the VIP
>expected to just ignore them when they are camping the VIP
>can't wait for them to patrol away because turn limit

boy I guess RNG just favors you.

darkest dungeon had less bullshit rng than this game desu senpai
>>
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>>131105258

>Remember, concealment overwatches are taken without an aim penalty.

Wow I've been following the game since it was announced and somehow I've just completely missed this.
>>
>be on 8 turn timed mission to retrieve some data for intel and counter dark event
>fought desperately through 3 pods
>acquired data by second to last turn
>Central: now neutralize remaining ayys
>surrounded by 3 sectoids, 1 active faceless (and a crowd of civies so there's probably another), 1 zombie, and a turret. With 1 rookie, 1 wounded specialist, an out of position/ammo sniper, and a ranger with the data
>gave up, call for evac
>MISSION FAILED

I didn't get any of the intel/supply reward, but do I at least countered the dark event?

It's like they added this evac option as a fail bait.
>>
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>>131104582
>>131104904
>>131104819
>>131105258

Niggers, you're all wrong.

You set up positions, enter overwatch, end turn and let the alien patrol discover you on their turn.

This gives you a entire squad worth of overwatch fire, AND a free turn to mop up anyone who survived.
>>
>enemies can shoot through walls
>no reason for them to actually go to a window or out the building

DED GAME DED GAME
any way to mod their behavior?
>>
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>tfw a fucking ADVENT sympathizing civie blocks my way and I can't silently slit his throat
>>
>>131105441
he's exaggerating. i've had troopers down to 1hp. they were out 20-ish days.

>>131105515
that's why you set up everyone on overwatch the turn you're going to blow cover.
>>
>>131105245
>69 days for 1 hp wound

I don't believe you.
>>
>>131105435
I thought you could only play xcom 2 on a x84 system?
Am I retarded?
It gives me the 0xc000007b error. I googled it and it told me its because my system is x64
>>
>>131105356
>>131105420
>healing in combat doesnt stop you from being wounded

i know
it's still dumb though. one freaking HP of damage and i treated it right away. why the hell the mission ends up with she putting her intestines away in the skyranger
>>
>>131105561

Thing is they have a chance to fire on your guys.

APPARENTLY

EVEN THOUGH ITS LITERALLY NEVER HAPPENED TO ME AND I CAN STILL USE BEAGLERUSH CHEESE
>>
Something is up with the aiming chances.
I had a dominated Gatekeeper for the majority of the final mission.

I took at least 20 or so shots with his laser beam mouth and didn't hit a single one of them.
They ranged from 50% to 70% and I refuse to believe i'm that unlucky to miss them all.
>>
>>131105045

Don't timers already scale with difficulty though?
>>
>>131105731
what they mean is there should be 20000 turns in veteran and 10000 turns in commander mode
>>
>>131105575
>sneks can shoot their tongues through walls and pull you back to them
>cover means nothing

I don't know what you were expecting.
>>
>>131105561

>Grenades/Faceoff don't exist

I don't know what to say to you anon. Using a grenade or Faceoff to trigger a pack is much more valuable than 1 more over-watch shot.
>>
Why is the skulljack such a worthless piece of shit?

70% chance to even hit in the first place, then 21% chance to gain intel. And if you fail you get zapped for massive amounts of damage too.
>>
>>131105519

As far as I know it only gives you rewards if you complete the missions. Not doing it counts as a failure and you lose everything.

That's what I'm guessing atleast.
>>
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>>131105724

>tfw you take statistics in college and to miss 70% shots 20 times in a row would mean you have a better chance of winning the lottery than having that legitimately happen
>>
>>131105575
this shit pisses me off

i need to go around looking for ledges to shoot guys below me and i'm the one in the "vantage point"

they can shoot from wherever they want throught the walls and the ceiling and the fuckers always hit

lost the count of how many goddamn times they got my sniper like that
>>
>Final mission in the final room
>get rushed down by 3 stunlancers and end up with one unit unconscious
>next room the PSI Avatar mind controlls one of my units
>it sapwns in five sectoids, two Egyptian floaters, two big daddies and three snakes
>a sectoid mind controls one of my other soldiers
>it spawns another PSI Avatar who mind controls another soldier
>the commander and two of his lackeys now need to fight off an ass ton of ayys as well as three of his own men

Man this is some grade-a XCOM babies.
>>
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>>131103403
Civ standing behind window of house which roof you just jumped off
>>
>>131105387

Run and Gun is actually quite useful on a gunslinger.
>>
>>131105515
I remember hearing it in one of the videos on the XCOM youtube channel but now that you say it it's suspiciously absent from tooltips or really touted as justification for a strategy firaxis endorsed in their first gameplay demo.

Overwatching out of concealment FEELS more effective than regular overwatch accuracy, but I'm going to go look at the .inis to make sure now.
>>
>>131105658

I have no idea what the fuck you're talking about anon, I'm running the game on a 64 OS.

Of course it's going to run on a 64 OS Jesus fuck.

>>131105682

I've actually had it happen twice, but generally the tactic is literally flawless.
>>
>>131105658
Help?
>>
>>131105658
The game requires x64.

Are you confusing x86 (32-bit) with x64 (64-bit)? If you are, then it's likely just your OS that's 32-bit.
>>
>>131105919

>you take statistics in college

Then you should know that percentage chances are not cumulative.
>>
>>131105969
just rift em, nug
>>
>>131106075

except for the whole turn limit thing which 90% of the game encompasses.
>>
>>131106002
>it's suspiciously absent from tooltips

It literally says that though when you activate it. Unless you only use the shortcut.
>>
>>131105724
Well if they're all 50% that's a (1/2)^20 chance, so about one in a million.
But yeah the random number generator is pretty bad. It definitely feels like it counts your hits and misses and adjust.
>>
>>131105840

How the fuck does it even work. I used it on a officer for the story objective, but I haven't been able to use it since. It's greyed out each time, and I'm movement range of a officer and have it equipped.
>>
>>131105667
You fucks complained about fatigue too much on Long War, and the devs had to have a way to stop you from having only one Superhero squad that would fuck the entire game if a few died like in XCOM 1, so they added punishing medbay times
>>
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Anyone familiar with this square shit? I'm sure it's got something to do with the settings I've turned down but I can't figure which.
>>
>>131106103
I am retarded.
So my computer is 32 bits, is there no way to play XCOM 2?
>>
>>131105045
I would say they should be longer, but not by much. 1-2 turns at the absolute most, and its really only the missions with an 8 turn limit that I have trouble with. If 8 turn missions were to go up to 9 or 10 turns I think they would be perfect.
>>
>>131105840

Because you are supposed to use it on your specialists retard. You also get an upgrade that makes it give you +25 Hacking.
>>
How do I get stun weapons? Just started a mission with "capture or kill target", well I can't capture a shit atm
>>
>>131106136

>stating the obvious

the amount of times you take that 70% chance are cumulative though.
>>
Anyone else his pc burning to a crisp?
>>
>>131106326
press F to ask them to drop their weapons nicely
>>
>>131106271

yes if your pc is not into 64 of the bits

no, you cannot play, you cannot have the xcom
>>
>>131106326
If you move in a tile adjacent to them you get an option to just knock them out.
>>
>>131105896
Here's the thing, le epic voice honest trailer guy did say "good job fucking the ayys' shit up, commander.", which I guess the main objective was accomplished, but just not the mission overall.

Has anyone tested it?
>>
>>131106375
I'm only getting up into mid 60's celcius. what is everyone's problem?
>>
>>131106256
It's you're shadows I think.
>>
>>131106326
For that you just walk up to the VIP and knock it out.
>>
>>131106256
>rookie on blacksite
Absolute madman.
>>
>>131106248

>long war gives you 25-ish recruits to start with
>xcom 2 gives you 10
>many of which will die in the very beginning of the game because rookies

literally dumb
>>
>he gave his soldiers nicknames based on celebrities, superheroes, or pop culture icons
>>
>>131106271

If the game requires x64, then no, you won't be able to.

It's basically like trying to fit a 64cm rod in a drawer that's 32cm wide.
>>
>>131106413
I think I am having a stroke.
My computer IS x64 (Which is 64 bits, right?) but I still get the 0xc000007b error
sorry for being mentally challenged but I am desperate to kill ayy lmao
>>
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i am fucking DONE with this shit man. Guess I'm just going to have to play on veteran because Commander Iron Man is just too fucking hard.

Clear the camp with 3 rookies and 1 ranger. This was literally the last enemy.
>>
>>131105826
This is one of the things that need to be fixed with this game. This isn't even difficulty-related, when a snek pulled my guy from the roof and INTO the building underneath, I knew LoS was bullshit in this game.
>>
>>131105436
>A designed, and purposefully implemented game mechanic
>Literally cheating
>Boy, you tell 'em
>>
>>131106339

Statistically, if the numbers the game shows us are true, close to 7 out of 10 70% shots will hit.

Have you recorded every single 70% shot in your entire history of playing XCOM. I think you'll find the overall statistics will have them hitting much more often than missing.

Keep in mind that people do actually win lotteries quite often.
>>
>>131106306
> specialist
> anywhere near melee range of aliens
Yeah nah. Or does the drone get to use it? Haven't tried that yet.

But even with +25 hacking and range, you'll still get zapped for 5-7 damage 50% of the time. For 10 or 20 fucking intel.
>>
Why do people complain so mutch about the timers?
Thats the whole point of guerilla warfare, quick attacks in key points before the enemy can retaliate.
And even if you fail a mission, its not the end of the world.
>>
>>131106681
WHY DIDN"T YOU FUCKING SHOOT IT ANON
>>
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>>131106664
>>
>>131106737
>doing 3 actions in a 2-turn limit game
>not cheating
>>
>>131106415
>>131106480
ty m8s
>>
>>131106681
kek he totally deserved to death
>>
>>131105724
20 shots in a row by 1 unit =/= 20 shots in a row between all units

>>131106231
it does in everything but legendary, unless i'm reading the .inis wrong
>>
>>131106681

anon why the fuck wouldn't you use your shotgun there?

YOU HAD IT LOADED ANON, YOU LET A GOOD MAN DIE BECAUSE OF YOUR INCOMPETENCE!
>>
the enemies feel unfair this time around because they're just so fucking strong and while they get countered by certain classes/set-ups, you have no idea who you're going to face in each mission
>>
>>131106532
>Not doing silly things in your silly videogame about aliums and street samurai
>>
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>>131106826
s-sorry
>>
>>131106271
You might be able to install a 64-bit OS onto your computer instead of the 32-bit one. Usually this means you're using a prebuilt PC, which might not be able to run the game for other reasons as well.

windows key + r
type dxdiag, then hit enter

>System -> Operating System
>System -> Processor
>System -> Memory
>Display -> Name

That would be the vital information.
>>
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>>131106846
>deserved to death
>>
>>131106831
Almost all classes have abilities that give 4 turns or even more.
>>
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>Dodge: Craze
>Clone
>Dodge: Craze
>Clone
>Dodge: Craze
>Clone
>Dodge: Craze
>Clone
>Dodge: Craze
>Clone
>Dodge: Craze
>Clone
>Dodge: Craze
>Clone
>Dodge: Craze
>Clone
>Dodge: Craze
>Clone
>Dodge: Craze
>Clone
I've lost two squads to a hail of plasma or whatever the fuck that sea of clones shoots.
I guess I need to just field a squad of heavies and spam grenades since using all other weapons just gives me a map full of these un-overwatchable fucks.
>>
>>131106681
>slash it for 3
>regens 2
>stay and slash some more

dont think you would've gotten 4 anyways
>>
>>131106905
There's a building that lets you see what's going to be in the next mission.
>>
Downloading XCOM 2 as we speak. What should I expect?
>>
I wonder, why the fuck would they search and wake up the Commander from XCOM when he screwed the whole thing up and let aliens take over the earth? He didn't seem that good.
>>
>>131106976
you need to grenade it right off the bat. then both splits will be down to about 4 hp each
>>
>>131106487
Yeah I didn't know what I was getting into at all.
Regrets have already become palpable.
>>
>>131106831
uh why don't you just cheat with rangers too then?
>>
>>131106681

>commander iron man as first playthrough

Bad idea.

Also, use the shotgun, always. You have a 100% to hit in melee. Sword gives only like 90-99%. Not worth it.
>>
Just picked up XCOM2, how far into the Tutorial should I play before starting over? What do they cover that wasn't in the first one?
>>
>>131106810
>>131106898
does the shotgun have better accuracy? it's 88% chance to hit even with a rifle. That guy standing at blob's feet missed his point blank rifle shot, which is why they were in that situation to begin with.
>>
>>131106681
>melee
>ever

The only use for the sword is on a ranger with bladestorm to stop 'lids from fucking you
>>
>>131106681
>100% shot at that range
>or an 88% sword slice
>takes the sword slice TWICE
This is the person complaining about turn timers.
This is the person complaining about difficulty.
This is the person complaining about reinforcements.
This is the person complaining about Sectoids, Vipers, Mutons, Faceless, Mecs, Archons, Turrets, mimic beacons, grenades, hacking, RNG, misses, hits, flips, flops, and item drops.
>>
>>131107035
TIMERS
I
M
E
R
S
>>
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WORLDSTAAAAAAAAAAAR
>>
>91% chance to hit, 74% crit on Sniper from roof on a codex
>Dodge: Grazed for 6
>my Concealed Shotgun person goes for the other Codex, 97% hit, 98% Crit
>Dodge: Grazed for 7

Fuck dodges ruining a serial chain on the second of 5 people though, hopefully I figure some way to lower their dodge chances.
>>
>>131107040
The aliens went full force when they were using ballistics. This universe's Commander barely had a chance to shine.
>>
>>131106932
It is 64 bits, I have no idea why I keep getting 0xc000007b
>>
>>131107126
point blank shotgun has a really high hit rate and like 60% criticals
>>
>>131106664
>>131106916

>press start
>right clock on Computer

Then look at system type or whatever.

Or, press the Windows key and R, then type "dxdiag" without the brackets, and see if it says 64 or 32.
>>
>>131107126
Shotgun at pointblank has 100% I think. It's why the blade is trash if you blue move upto someone and slice them.
>>
>>131106752

>if the numbers the game shows us are true

anon...
>>
>>131107219
he probably still would have missed.
>>
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HACK THE PLANET
>>
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>most underfire
I like meme beacons
Thread replies: 255
Thread images: 145

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