Superman... Edition
Previous Campaign >>131066984
XCOM GENERAL (full information, all links):
>http://pastebin.com/Rd2nfr3n
Beagle's Live & Legendary:
https://www.youtube.com/watch?v=K-qpBV9U9FE [Embed]
https://www.youtube.com/watch?v=ni9yZHKBGDY [Embed]
https://www.youtube.com/watch?v=mjZkyb-gdhM [Embed]
https://www.youtube.com/watch?v=AlbzFtX3Gtc [Embed]
https://www.youtube.com/watch?v=tubIofm1rpU [Embed]
XCOM Operatives videos:
https://www.youtube.com/watch?v=GjE_JSqLt0Y [Embed]
https://www.youtube.com/watch?v=jWtntHx74qA [Embed]
https://www.youtube.com/watch?v=RW8wVFR-fgE [Embed]
https://www.youtube.com/watch?v=FGh0DECDWB0 [Embed]
https://www.youtube.com/watch?v=7RyNRJg65cI [Embed]
Other Articles:
>https://xcom.com/news/en-long-war-studios-preparing-xcom-2-content-for-launch
>http://www.nowgamer.com/interview-with-xcom-creator-julian-gollop/
>http://www.pcinvasion.com/xcom-long-war-mod-creators-working-with-2k-on-xcom-2-mods
>http://www.engadget.com/2016/01/15/qanda-with-jake-soloman/
>https://xcom.com/news/en-recruit-the-developers-of-xcom-2-in-the-character-pool
Long War download link:
>http://www.nexusmods.com/xcom/mods/88/
Wiki:
>http://ufopaedia.org/index.php?title=Long_War
/xcg/'s Long War FAQ (new players read this shit):
>http://pastebin.com/YmaXBKpN
New Modlist:
>http://pastebin.com/4Hdthmpi
Dreadnought MEC Trooper voicepack:
>http://www.reddit.com/r/Xcom/comments/31wn6m/
Extra perks to add for Training Roulette:
>http://pastebin.com/cUjBbaFM
hugely detailed spreadsheet:
>https://docs.google.com/spreadsheets/d/13CvoSAyapnC2p9a_r9SV5cTA2r3G9UqtsAazTg2_be4/edit#gid=970853268
Namelist generator:
>http://daiz.io/xcom-namegen/
Alternate in-game text .inis (AYY LMAO):
>b15f : https://dl.dropboxusercontent.com/u/19805654/ayylmao.7z
/xcg/ Operation Name Generator 0.1 (doesn't take effect until you get a new mission):
>http://pastebin.com/i9KbDkF2
>>
My valuable scout leader just got abducted.
What do I do?
How do I change mission timers
>>131081472
>not Iron Giant edition
YOU HAD ONE JOB
i want to fug a snek
nth for ticking time bomb scenarios
Is it me or ayys can see through walls and roofs?
>>131081563
keep playing, hell be a vip to rescue before long.
>Get grazed for 1 damage
>GRAVELY WOUNDED FOR 99 DAYS
Is it me, or is there a lot of really dumb shit in this game that wasn't in the previous games?
>cacksite mission
>trigger the mec pod inside the building
>'i know, i'll shoot down on them from the massive skylight'
>turns out mecs can hulk-leap up to any elevation
>>131081737
Seems that way
If we ever get Long War 2, Arc Blade is going to get nerfed into fucking dust.
How does that make you feel?
>>131081705
>not understanding it is an iron giant edition
>>131081761
I think GW must be a will check because I've had a guy down to 1hp who only got wounded but every time one of my other dudes takes a single point of damage he's GW
>>131081831
I don't care about LW2 because there will be more than one mod this time around
>>131081654
i want a mod that has most of the aliens not do things that are blatantly suicidal
i don't think they need to be necessarily careful, but the smarter ones should show some concern for their own well-being
>>131081723
The timers ain't fun.
I haven't failed a mission yet, I haven't even come down to final turn yet, I already got gud long ago, it hasn't made playing with a constant gun at your back any more entertaining.
The least they could have possible done is make decent AI instead of expendable, mindless zerg rushers who do nothing but follow simple patterns(stun lancers, sectoids and Mutons(I've noticed in my campaign that they really like to suppress the nearest enemy on their first turn) are extremely guilty of this). I really hope they patch the AI because I doubt I can go through my second playthrough if they don't.
>>131081831
Happy because they'd probably have variants of melee weapons and one of those would be giant electric claymores/sledgehammers.
If the shock won't stun you the weight will.
I got the implacable perk and i killed someone does it mean i only MOVE again
not shoot?
>>131081761
it feels like they forgot a decimal somewhere or something with that shit
i'm not going to change it because i'm stubborn but it's compounded with the turn timers because they make you move in ways that make it more likely to get shot at
>soldier jumps through the window
>floor collapses and almost kills the zombie
kek
an easy way to fix timers would be to make it so that they only start when you reach a certain point in a mission, getting a VIP, breaking concealment, tripping an alarm, etc.
>>131081949
>I'm really good, honest!
"The lady doth protest too much, methinks"
chrysalids burrow underground
Where do I change turn timers
What happen if I throw flashbang to stun lancer?
Those retards actually hired the idiots who balanced Long War to help them make this game, didn't them?
I can tell, because this game has all the asinine design features that Long War loves.
>Usain Bolt clones wielding Excalibur
>Big titty sneks with wormhole tongues
>Rookies with even worse training than in the original
>Armor saves and retarded as fuck dodge mechanic
>STACK HEALTH! MORE HEALTH! MORE HEALTH!
Fuck this game, the waifu builder it comes with is 10 times more fun to play with. Anyone know how I can edit the .ini to make all my troops girls?
>>131082162
but that'd make sense
>>131081524
>soundtrack patch
That's fucking hilarious
>>131081654
My rangers can't melee a target without getting hit by overwatch first. Stunners can
>>131082021
Yes, only move. There's a reason it's on the scout side.
>babbies cant handle turn timers
fucking scrubs get the fuck of my board
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>Finally get to fight chryssalid
>The first unit i encounter literally spawns at the other side of the map, sprint through at least 40 tiles straight into my team and poison my sniper
This is gonna get nerfed right ?
>>131082253
Flashbangs are great against lancers. Overwatch isn't as effective since they dash into melee, but flashbangs usually force them to sit still and overwatch instead.
Can I savescum from the getgo or did I miss an option somewhere?
>>131082262
No points for phrasing something everyone here has known for months as a rhetorical question and pretending like you've had an original yet prescient thought.
>enemy uses volatile cover (car, gas tank, etc.)
>grenadier has Demolition
>>131082318THATS XCOM BABY
>>131082262
>Those retards actually hired the idiots who balanced Long War to help them make this game, didn't them?
oh no not at all
they copied the hostile attitude but not the JL competency
>>131082368
Suppression's just too useful for me
I sexually identify as a stun lancer. Ever since I was a boy I dreamed of rushing across the map and bullying disgusting snipers. People say being a stun lancer is impossible and I'm fucking retarded but I don't care. I'm beautiful. I'm having advent hook me up with every combat enhancing drug on the market, an electric baton and heelys for my feet. From now on I want you to call me "Annoying Bitch" and respect my right to knock out your whole squad. If you can't accept me you're a lancerphobe and need to check your class privilege. Thank you for being so understanding.
>>131082412
>JL competency
lol
>>131082339
Just save and load the save?
>>131081949
I think they should have taken the Invisible Inc route by having the timer not fail you(for extraction missions, I'm okay with container recovery missions for the most part), but instead penalize you. Didn't get to the evac in time? More reinforcements coming in, or something like a gunship begins to rain mortar shells over the place destroying cover and any unit that gets caught in the blast radius, for example(Hey I never said I was a balancing expert). Stronger enemies start dropping in, they start deploying better tactics like smoke grenades and suppression and flanking, etcAlso like Invisible Inc the music should get more and more intense depending on your alert status
https://www.youtube.com/watch?v=Fd6xU5rxztc
I think I expected too much of the game and got myself disappointed as a result. It's a shame because I was actually looking forward to playing vanilla for more than just a single playthrough.
Fuck those Vipers and their fucking tongue grab. About 7 tiles away, viper and my unit are both behind full cover,. Viper still pulls my unit through the terrain and into their group. They were directly facing each other, I'd understand if they could do it when flanking but managing to pull my unit directly through a tree, bigger than my unit is just bullshit.
>>131082302
Sometimes they are way too strict, like having 6 turns on a beacon destruction mission
I want a grenade with a guaranteed chance of blowing up floors / ceilings which also comes with a full elevation level of pop-up on hit.
>see asshole on a roof
>grenade the floor below him
>break the roof and the floor below it
>asshole flies up 10 feet, then crashes down 30
>>131082253
It would solve about 80-90% of the tears people have for lancers.
Howdy /v/, good to see you around as always.
>>131082368
>Both grenadier have suppression
Fuck I never thought about using it like this
>>131082485
Does XCOM 2 not have the build in mechanic that it remembers how previous shots rolled?
>>131082368
>>131082438
Not taking two grenadiers.
>>131082515
and if they miss it doesnt even end their turn
>expecting thinmints to not be bullshit
>>131082480
MAGNIFICENT DESIGN
>>131082456
prod with the prod
>>131082587
2x suppresion is amazing thoughand 2x rangers is better
how long will it take them to fix the stuttering issues?
>>131082547
>grav grenade
shit mang that's a good idea for a weapon mod
>superior stock
>missed shots still do 3 damage
>a wild lancer appear
>spam y like a mongoloid
>lancer start fucking running toward my squad
>miss
>miss
>miss
>miss
>he fucking one shot one of my squad memeber
REEEEEEEEEEEEEEEEEEEEEEEEEEE
Anything interesting in the corpse descriptions? You can't capture ayys right? I want to know more about the enemies, the interrogation video whenever you captured an alien was so fun to watch.
>it turns out the console audience was more hardcore than PC gamers all along
>>131082480
yes, exactly
>>131082771
Here you go anon.
https://ghostbin.com/paste/of9am
or
https://steamcommunity.com/app/200510/discussions/0/846960628563773260
>>131082186
It was insurance for the posts that otherwise would've come of "B-BUH, JUST GIT GUD!" Like shit man, if you're any good at tactical shit and wargames like this, 2 isn't really the ball breaker people keep going on about, it just feels less fun because you're constantly put-upon with timers and it quickly turns into that gimmick that's worn out it's welcome.
>>131082830
Who are you quoting?
I sure wish I could catch this stuff before the damage indicators show up.
>>131082806
They were trained well.
Actually, all Advent troops seem to have been trained in the Matrix cause they dodge bullets like it's fucking nothing. MISS MISS MISS MISS every fucking time.
anyone want to talk about multiplayer?
cuz whywhydoes it force you to uninstall all mods before playing online? I mean you can just check-uncheck them all from the boot screen, how hard is it to have it just do that automatically?
>>131082794
Found an advanced stock on the second mission. It was pretty good.
>>131082784
>grenades that don't destroy cover, they simply pull enemies out of it
FUUUUUUUUCK
>>131082893
no faceless at all
>>131082890
You.
>>131082893
>hes never been to an alien roof rave
>>131083032
>cuz whywhydoes it force you to uninstall all mods before playing online? I mean you can just check-uncheck them all from the boot screen, how hard is it to have it just do that automatically?
you're kidding
Who the fuck designed the new sectoids? Who thought it would be cool to have mutons with psionic powers when the game starts, and then to throw them at you in groups later on?
>>131082919
It's because they almost always dash to get to what they're attacking, meaning they get a defensive bonus against overwatch.
The best way to counter stun lancers is bladestorm. The second best way to counter stun lancers is to flashbang them. The third best way is to just kill them.
Supression kind of works too because of the improved overwatch shot. Acid/flame nades also work well
>>131083110
Me
They're a fun enemy
>Shredder
>your cannon attacks shred armor
>cannon
Are we talking rocket launcher or single bolt main rifle? Not sure if I want the perk
>MFW retards from /v/ invade the thread
>>131083196
the minigun is called a cannon numbnuts
>>131083196
The chain gun is called Cannon
>>131083196
The Grenadier's main weapon is a Cannon.
>>131083227
>>131083234
Is that canon?
>>131083064
so does anything bad happen when you kill them?
>>131083227
>>131083234
>>131083250
Why it's called a Cannon if it has multiple barrels?
>>131083032
The multiplayer is even worse than in EU. There's massive delays between turns, units aren't balanced anything like they are in single-player and there's still no game-modes or anything to prevent you from corner-camping with overwatch.
Man, I always giggle like an idiot when I kill an enemy on overwatch and it goes "Overwatch removed".
Well of fucking course it's removed.
is that patch today gonna address any of the performance issues or more importantly the buggy line of sight?
>>131082493
This is exactly what I would've preferred. White/Black "You lose" timers are uncreative and just end up feeling restrictive.
>>131081472
>VIP stuck inside locked van
>can't open the van
>car blows up 30 feet away and now the van is on fire
For fucking fucks sake, fuck
>>131083307
quick, is the 40 mm bofors a cannon or not?
>dealing with mindcontrol in early game
>no mindshield for troops
Why is this allowed?
Reposting from the last thread.
IF YOUR GAME IS RUNNING LIKE SHIT:
http://steamcommunity.com/app/200510/discussions/0/846960628563773260
Follow the tweaks here; yes, they're from EU/EW. They still work, the Engine file is more-or-less the same.
This won't fix everything, but it definitely has a marked improvement on your quality of play.
A few other tweaks you can do, and the physx cache max/min, you should set to 4x what it says or so if your computer is newish.
>>131083370
If you're referring to this >>131081421 it was just the soundtrack, he got it late.
>>131083408
it's a bicannon
>>131083428You get it pretty early onJust autopsy a pectoid
>>131083110
Sectoids are still pretty weak.
They love to waste their turn making a zombie and their psy powers rarely work other than the start and aren't that bad.
>>131083370
lol
>>131083294
nope
>when tha squad come up in tha mourning but u feelin fresh af
>>131083428
You still get one turn to kill the pectoid before the mind-controlled guy starts running around and doing things. Hope you have a grenade left over.
>>131083307
It's an autocannon, or gatling gun if you want to get oldschool
I almost feel like waiting for the DLC in the summer, they'll have ironed the kinks out of the game by then probably
>>131083428
Throw a flashbang at it
>>131083156
They're not. They're a fucking pain in the ass. It's like "Ignore the five other guys shooting at you, you need to get to that faggot who takes 3 hits to kill who's hiding behind a wall. Oh, and by the way, he's making zombies and mind controlling your soldiers."
Fuck that. It would be fine if they could actually fail their psionic attacks once in a fucking while, but they NEVER do. Hell, it would be fine if they didn't throw them at you by the dozens before you get weapons which can one shot them. But no. This is literally giving the aliens mutons at the beginning of the game, minus grenades and with a weaker ranged attack, but with mind control and the ability to raise zombies and make your soldiers panic and make them go "DERP DERP DERP".
FUCK THEM. The only good thing about sectoids is the boner I get from killing one.
>>131083492
uh excuse me, the term is demicannon
>>131083196
>>131083234
Thing of interest, while using an assault rifle the tooltip will actually refer to the assault rifle. I hope there a few more perks in the tree that by-nature accept multiple weapon types, as well.
>Shredder or Blast Padding
Fuck me, I've been looking at the screen for 10min now and can't decide
>put someone on overwatch
>sectoid mind controls him
>'that's ok, i'll move this guy to kill the sectoid'
>get blown away by mind-controlled guy's overwatch
that's nice that the overwatch sticks like that, yeah
Mimic grenades are OP. The ayy's will ignore all of your troops to kill it off.
what the fuck do the advent even say
whats up with the beginning being so rough to get through, even without the turn limits
between the constant reinforcements, MEC units, and concealment only really helping you out for like a single squad of maybe 2-3 people it feels like you're super punished hard if you don't rush a 5th member and don't run like two specialists in each team
>>131083757
EU/EW also had that. That was a fun surprise
>>131083804
It's an alien tongue
>>131083732
so flip a coin, faggot
So, verdict on the game yet, boys?
good? bad?
buy it? pirate it?
Well shit.
>>131083732
>Ever getting Blast Paddling
Shredder is by far the best choice.
>>131081737
They are
>be a blacksite mission
>my ragtags of futa lesbians has killed the ayylium outside
>send my ranger to scout ahead with stealth
>a bunch of mutons and ayyyctoids are inside
>no walls, no windows
>think maybe I can set an ambush and blow up the whole
>try to move my squads to the walls
>suddenly the mutons decide to charge out and blow my squad to hell
No fucking windows.
>>131083941
>buying
>ever
Fucked up hard by not building a recon thing early and not getting that Intel resting bonus, I'm getting shredded hard and have barely even progressed into the second tier of armor and weapons while I'm facing Archons and shit. I also only have 2 scientists
Should I just restart?
>>131083941
Has Issues, might be good once someone fixes those. Verdict: don't bother yet.
>>131083428
>carry a flashbang on 1-2 troopers early on
>Sectoids become piss easy
There. You're 20% better at Xcom2.
>>131083732
both are good, pick whatever
>>131083941
Good if it runs well.
>>131083709
>IF I DON'T HAVE FUN, NO ONE HAS
Moron
>>131083732
Do you want to be on the safe side or do you think you may need to use grenades on yourself? Blast Padding.
Do you really hate armor and don't want to shell out for armor piercing bullets?
>>131083941
I say wait a few months for patches and mods. It's pretty much EU 1.5. It's fairly fun but I just feel like it wasn't challenging enough(beyond chrysalids, ethereal and those flying floater types. Archons? Also the final mission was pretty tight).
It's decent for one playthrough but I doubt you'd want to play it again unless you want a higher difficulty level. Second wave options where?
Also I recommend pirating it.
Why are practically all the skin tones for dudes dark as hell? There's like one legit white guy color and then you've got hispanic, black and black as the darkest midnight. I mean women at least get a couple white choices.
>>131084142
cause literally anything other than white is not white
So what do you guys like to put in your fifth and sixth character slots?
I'm finding double Grenadier to be absolutely amazing. I'll probably go second Ranger for the sixth slot until Psionics.
It just installed, any tips?
>>131084220
shoot ayyliums
>Firaxis and XCOM twitters active all up to release
>game releases
>widespread performance issues according to internet, probably 90 of the 150 people on my friends list are playing it and saying they have bad performance
>my own personal experience shows the game is horribly optmizied
>both Firaxis and XCOM twitters are silent
>all "game journalist" websites are silent regarding XCOM2's issues
>no mention of an patch ETA or even a "we're looking into it"
Fuck sake. I was hoping to re-buy it in a week, at this rate they won't patch it for a month.
>>131084142
because the polish are practically anglos, friend
>>131083990
Yes. First play is a guaranteed mess, because you have no idea what you need in the long run on strategic layer.
Fuck, all these look awful. I don't know which one I should counter. I'm thinking the Cipher, but at the same time, I really don't want to have to deal with Advent using Viper rounds and having extra armor at the same time.
>>131084258
Totalbiscuit had called it a few days before release.
>>131083993
I thought flashbangs only affect aim and movement? Wouldn't that have no effect on sectoid psy abilities?
>>131083110
>I don't use swords.
>>131083110
They are ez since they just summon free xp
>>131084338
I'd stop the Viper Rounds. Intel buying can wait for a little while.
>>131084338
Which weapons are you using?
Shredder or Blast Padding?
>>131084404
They break overwatch and mind control, too. Flashbangs are an absolute life saver in the early game.
>>131084404
Yeah they do not totally remove zombies nor mind controll.
Every one for past month were projecting ITT's high on LSD m8.
*knocks you unconscious*
teehee... oops! :^)
>>131084364
"firaxis game coded for shit, runs like ass" ain't exactly a tough prediction
>>131083234
Because in xcom universe it'scanon
How do i extend timers
is it just me or is the amount this game pesters you fucking infuriating? I just want to finish researching this gun and building this relay, I don't want to do non-stop constant escort missions
>be literally on the tile next to the enemy
>with minigun
>unloads into enemy, gun so long top of it almost clips into enemy
>MISS!
>enemy PUNCHES my soldier through a solid house wall without breaking the wall
BASED FIRAXIS
>>131083732
you're not supposed to be hit
if you need extra defense you already failed at x-com
pick shredder babby faggit
>>131084554
No, as in, he released his "WTF is XCom 2" video and outright stated "This runs like dogshit. If it weren't a turn based game, it would be unplayable."
>Beagle made XCOM2 look pretty easy on all accounts with his review build.
>Even on Legendary his grenade usage and Beagleluck made him flawless several missions in a row even with his increase of ayylmaos per pod.
>XCOM 2 on release is actually really fucking hard.
>Nearly every mission has timers so you can't do Beagle cheese.
>Watching his last stream with his "difficulty" tweaks, where he mostly gave grenades more randomness and buffed XCOM across the board
>He's still getting absolutely wrecked in the early game, losing out to turn timers half of the time.
>XCOM casualties mounting like crazy.
>Can't activate pods and get a free turn anymore.
>Aliens basically get a free turn now instead.
>You get flanked and die when activating pods or just killed through full cover by ADVENT Captains because why not.
>S T U N L A N C E R S
>XCOM showing its fatal balancing flaw where Aliens should be able to win every time because of their vast numbers and zero penalty for losing missions, because XCOM 2 actually encourages the enemy AI to bonzai in.
Once you get past the ridiculous early game difficulty spike things get a bit more manageable, but it's still hilarious seeing people saying there's nothing wrong in XCOM2 beyond graphical performance.
>>131084258
It's weird to me that there wasn't more talk about the performance issues. And how does it get a 91 score on metacritic? I only really give weight to the user review score, but still. Fucking stupid.
>>131084404
They prevent abilities and are useful against tons of enemies.
So what are the Long War mod goons up to now?
>>131084650
yeah not everyone watches youtube cancer
>>131084487
ive only once had to use a grenade on my own folks...yet im shredding armor left and right every mission
My friend thinks that it's utter bullshit that high ground is more dangerous and that Firaxis ruined the game a MEC killed 3 of his guys from high ground and he had to reload. I told him
> If 3 of your guys fell then you had them too close together imo, enemies don't use explosives unless they can get more than 1
He said
>dude, i guess right now is not a good time to talk about this game... dont tell me combat tactics ok, try and remember who lost twice to the other who lost only one soldier
and went "Away"
Am I not right? How the fuck are you going to say the game's bad because you can't play right.
>>131084650
i don't see the point of disagreement
>>131083941
pirate it, see if it works on your pc
then do whatever
Is there a working crack out yet, or are those torrents up just base game?
>>131084629
fuck
>>131084657
isn't xcom known for its perverse inverse difficulty curve?
>>131084694
They're making their own game, apparently. They say it's going to be an XCOM-like grand strategy game.
>>131084731
also the last line is him bragging about winning multiplayer in EU 5 months ago.
>>131084818
You deserved it for making your soldiers vomit-colored.
>>131084520
Oh, that's cool. How is one supposed to know they did this? Is there something I missed?
>>131084657
I actually don't really have a problem with the early game
Rangers make quick work of Stunlancers, although I have the most trouble mid-game when shit like Shieldbearers start popping up
>>131084731
They're just raging. Once they calm down they'll realize you're right, and if they don't then they have massive insecurity/pride issues.
>>131084772
wait for a scene release. and a scene update 1, cause this shit ain't working great on retail anyway.
>>131084471
I've got mag weapons, starting research into plasma. I'm starting to hit Advanced troopers and Archons.
>>131084460
The problem is that I need to hit another facility soon, and I've got two regions I need to contact to get to the next facility.
>>131084731
He's upset that he got outplayed.
Look at these traitors inviting advent into their houses for god knows what
>retaliation mission
>A-team is out
>recently hired on two grenadiers
>take a ranger, a marksman, a spec, and three grenadiers on the mission
>have about 11 plasma grenades total
The ayys thought they were here to bomb the village, they thought wrong.
>>131084731
He is right though that the high ground is more dangerous now. It's never actually worth it.
>>131084657
Complaining about a difficulty curve that's been in the games since XCOM UFO Defense. People enjoy the games BECAUSE of that difficulty.
I'm looking to try and get into this series, but the sheer number of entries is intimidating.
Where do I start?
>>131084787
Well it's true. The best way to play XCOM has always been through killing the ayys before they get a shot off. It's why you always take the next weapon tier before the armor.
OH FUCK
rip ayys
>>131084972
>Sile
You just reminded me I still haven't finished W3
>>131084859
dude what have you been eating
>disable beacon mission
>mec patrol on the roof
>codex on the balcony below
>sectoids behind building
>mutons in front
>opening fire will aggro every bears
actually considering fleeing this mission.
>>131084731
even if he was wrong you shouldn't run to the thread for support when your friends disagree with you you fucking dweeb
>game crashes in teh middle of a retaliation mission, almost done with it, 0 casualties
try to reload it
>xcom 2 has stopped working
try to reload it
>xcom 2 has stopped working
>xcom 2 has stopped working
>xcom 2 has stopped working
all my fucking rage
>>131085005
Just do enemy within then 2.
>>131085020
Doom mode engaged
>>131085005
Every game is pretty much standalone
For old xcom go with openxcom as it gets them running on current pcs with ease
For Firaxis xcom you can either do EU with all the DLC and expansions (should be cheap in steam sale) or just start with 2 which just came out
Old xcom and firaxis xcom are pretty different so it's best to just think of them as separate series with similar ideas
QT French accent voice packs when?
>>131085005
just start with Terror From the Deep, it's very similar to the original but fixes a very stupid bug
>>131085005
Original game if you're into old games, the UI is really confusing but there's a UI image guide somewhere out there. If you're interested and nobody else posts it, I can find it. Generally the game involves soldiers being very, very expendable.
Enemy Within if the above doesn't apply.
XCOM 2 if you don't give a shit and just want that good new shit.
>>131085078
hope you brought your meme beacons
>>131085132
the ones in the base game are bretty qt
>>131085132
When such a thing as a QT french accent appears.
>>131085020
I reckon you could legitimately solo the game now
>>131084404
Flashbanged sectoids can not use psy abilities.
Give Flashbangs to grenadiers to deliver them anywhere on the map.
Post sneks
>>131085092
You guys don't and can't know him otherwise I wouldn't do this.
>>131084818
>not making your squad full GO GO POWER RANGERS
if games are a service
dont customers get to decide
when the game is hard and when it is too hard to be fair?
>>131085020
that dude needs an autoloader in the worst way
>>131085239
Oh well then you grump, what accent do you find qt?
>my face after skulljacking the codex
Jesus christ that was some shit.
>>131081663
Change the difficulty to an easier setting.
>>131082493
>>131083380
>>131081949
>justiying being a shitter this hard
I just did a VIP mission
It was fucking massive
And yet, I had 4 turns left at the end of it
Get gud overwatch babies
Or, install some cheat mods that are already out faggots
What order do you guys get buildings in? I'm like 2 months in and I have fucking nothing because excavation takes a while and my proving grounds vanished for some reason so I'm having to rebuild it.
What's the new research order? I'm thinking it's something like Modular Weapons into Mag Weapons, right?
>>131085239
neck urself kiddo
>pectoid reanimates my mimic beacon
>>131082579
It sort of does, but it doesn't take much to shake it loose.
Um...wow.
I either just got incredibly lucky with civ spawns on this retaliation...or incredibly unlucky depending on how many of them are Faceless.
Would anyone like to place any bets before I start taking my moves?
Why are my soldiers injured for weeks from a few shots? It's funny that my entire roster is injured most days
>>131084982
True that it's more dangerous but I've had no troubles with it if I only send one guy on top or spread soldiers out on a roof.
>>131085367
yeah. and the service is offered in four tiers of difficulty.
amazing
>>131085489
At least 3 are faceless
>>131085489
None of them are faceless
>>131085489
Top-right and bottom are Faceless.
>>131085489
AMBUSH
First blacksite was pretty fun
Concealment Ranger + Sniper is strong
>>131085280
I'm honestly considered running 3-4 flashbangs early on, they're so useful for pretty much everything not a robot, disorient is such a powerful mechanic this time around.
>>131085441
gts awc pg whatever
>>131085647
SMASHING
M
A
S
H
I
N
G
>>131085647
I lost my sniper on that mission.
>>131085529
difficulty slider is really narrow tho
>>131085489
2 are faceless.
>>131083089
>Ranger with Bladestorm and Untouchable kills a Shieldbearer, an Advanced Trooper, and an Archon in three consecutive turns
>>131085449
french sounds like someone trying to clear their throat and failing repeatedly
it is bad
>>131085787
i don't think you're getting your ass kicked on the easiest setting
>72% on steam
Wow, people are pretty bad at video games huh?
>>131083941
I love it
Been a while since I had this much fun with a game
Note that it runs like shit tho
No idea why people would be disappointed by xcom 2 if they liked EU
I just don't
>>131085495
Because they were shot by a fucking plasma rifle, or had am weight foot snake crush every bone in their body.
The wound times in EU were hilarious.
>snek grabs my swordyranger
>Bladestorm
>there's a lengthy pause
>snek dies
>ranger is now stuck in the kneeling thrashing animation and just teleports around when I move her.
I normally pirate games a year or so after release and I'm beginning to remember why.
>>131085891
No I am talking about design decisions that they made that lot of people do not like
>tier 1 weapons look cool
>tier 2 weapons look cool
>tier 3 weapons look like they were stolen from the power rangers
why do they keep doing this
>>131085441
AWS because I like the perks too much
GORILLA
PROVING
I tried building psi early but it just fucking eats your supplies so don't rush it
>>131085909
most of it is performance issues. score will be 95%+ once it fixes that
>>131085814
I want to throw acid nades up there!
>Dark event that adds process to Avatar project
>Dark event that adds Chryssalids to EVERY FUCKING MISSION
WHAT THE FUG
>>131085539
>>131085602
>>131085603
Only one faceless so far but I just got absolutely fucked in the ass with this bullshit activation.
So I thought ammo types affected the sniper rifle, not the pistol. But it seems like my sniper with venom rounds fires venomous pistol rounds, not rifle.
Maybe I misheard all the "Your sniper cannot use ammo on X, only on Y" and it's that their pistols only get it and not the rifle, instead of vice versa.
>>131085957
that's not the same thing as difficulty. please express yourself better.
>>131084674
>>131084258
Most reviews mentioned that the game runs really bad
Even IGN mentioned it
Is there a way to make everyone in your squad wear the exactly same armor?
>>131085978
Many of the negatives have to do with timers, my personal favorites are the ones that seem to think that just because there's a time limit means it's not a tactical game.
>>131086006
if I were you, when the time comes, I'd take out that chryssalid dark mission
>>131085909
If you like a game you don't tend to bother to review unless you're some autist
Whereas the slightest fucking issue and people downvote, just look at darkest dungeon, they released a (good) update and it went down to mixed
Why are there so many god damn women soldiers in my game?
It's 3 women for every man in my barracks, and they're all bald and brown asians.
Is this what they call diversity?
This is stupid, it should be like MGSV, where women recruits are rare, and are mostly rescued POWs.
>>131085909
>All of the negative reviews are about performance and turn timer
kek
>>131086027
What
Of course timers, enemy types and hit chance are all part of difficulty, among few things people complain about
Fucking mutons, they are raping me fuck,
>1 screen away
>full cover
>supress muton
>critical hits my sniper
fuck