[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
XCOM General - /xcg/
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 197
File: FusionLance.webm (2 MB, 640x360) Image search: [Google]
FusionLance.webm
2 MB, 640x360
Fly High, Hit Big and never let the Dream out of Your Heart Edition

Previous Campaign: >>128841478

XCOM GENERAL (full information, all links):
>http://pastebin.com/Rd2nfr3n

Retaliation Trailer:
https://www.youtube.com/watch?v=ryOfZv0JjIg

Beagle's Live & Legendary:
https://www.youtube.com/watch?v=K-qpBV9U9FE
https://www.youtube.com/watch?v=ni9yZHKBGDY
https://www.youtube.com/watch?v=mjZkyb-gdhM

¡NEW VIDEOS FROM BEAGLERUSH IN THE FIRST POST OF THIS THREAD!

Gameplay, customization, Psy-Operative and more videos:
https://www.youtube.com/watch?v=7_lfQzFyC9U
https://www.youtube.com/watch?v=8cBdCpfNfn8
https://www.youtube.com/watch?v=AImS1LcidsM
https://www.youtube.com/watch?v=GjE_JSqLt0Y
https://www.youtube.com/watch?v=jWtntHx74qA
Other Articles:
>http://www.capsulecomputers.com.au/2016/01/xcom-2-extended-hands-on-impressions/
>http://www.shacknews.com/article/92693/xcom-2-building-the-resistance
>http://www.dailymotion.com/video/x3ljqbl_xcom-2-sectopod-hacking_videogames

Long War download link:
>http://www.nexusmods.com/xcom/mods/88/
Wiki:
>http://ufopaedia.org/index.php?title=Long_War
/xcg/'s Long War FAQ (new players read this shit):
>http://pastebin.com/YmaXBKpN

New Modlist:
>http://pastebin.com/4Hdthmpi
Dreadnought MEC Trooper voicepack:
>http://www.reddit.com/r/Xcom/comments/31wn6m/
Extra perks to add for Training Roulette:
>http://pastebin.com/cUjBbaFM
hugely detailed spreadsheet:
>https://docs.google.com/spreadsheets/d/13CvoSAyapnC2p9a_r9SV5cTA2r3G9UqtsAazTg2_be4/edit#gid=970853268
Namelist generator:
>http://daiz.io/xcom-namegen/
Alternate in-game text .inis (AYY LMAO):
>b15f : https://dl.dropboxusercontent.com/u/19805654/ayylmao.7z
/xcg/ Operation Name Generator 0.1 (doesn't take effect until you get a new mission):
>http://pastebin.com/i9KbDkF2
>>
File: FusionTime.png (932 KB, 1366x768) Image search: [Google]
FusionTime.png
932 KB, 1366x768
VietCOM stream P1 (Unmuted)
https://mega.nz/#!5wdwzYQA!uZ2KE7gPikfCf37Bu-uZ80kmPMwG35s64dRtwO6lGHg

Intro and Ranger - https://youtu.be/Q8r2vT7ymtg
Sharpshooter - https://youtu.be/aodqfnZpnKQ
Grenadier - https://youtu.be/NU0B_Bt4hDg
Specialist and Outro - https://youtu.be/lLays0OQUsI
Customization - https://youtu.be/NOPsOjkT7x4
>>
File: TheBureau 2016-01-17 17-43-19-77.jpg (199 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 17-43-19-77.jpg
199 KB, 1920x1080
Are pistols useful?
>>
>>128908395
what do you mean?
>>
File: 1452710895683.jpg (34 KB, 359x480) Image search: [Google]
1452710895683.jpg
34 KB, 359x480
>>128908618
Stop posting screen caps from that shitty game.
>>
File: Xcom_Pilot_-_Big_Sky.jpg (10 KB, 300x300) Image search: [Google]
Xcom_Pilot_-_Big_Sky.jpg
10 KB, 300x300
You're a big sky
>>
File: tumblr_o0yw4kkHx11v52iqfo1_1280.jpg (613 KB, 1000x1099) Image search: [Google]
tumblr_o0yw4kkHx11v52iqfo1_1280.jpg
613 KB, 1000x1099
Do you think multiplayer will have a larger playerbase in XCOM 2 now that maps are random and there's a better selection of unique units to command?
>>
>>128908815
For you
>>
>>128908810
Stop posting here.
>>
File: PlasmaPistol.png (522 KB, 883x511) Image search: [Google]
PlasmaPistol.png
522 KB, 883x511
>>128908618

Very.
>>
>>128908810
Fuck off

>>128908618
Keep posting
>>
File: TheBureau 2016-01-17 17-49-28-25.jpg (241 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 17-49-28-25.jpg
241 KB, 1920x1080
>>128908810
You can just filter me you know.

>>128908618
Took the pistol because better crit damage with headshots compared to the rifle.

Plus this map has a lot of bullets but little energy clips lying around. So I guess I should stick with human weaponry for now.

Looks like the Sleepwalker bug hit New Mexico pretty hard too.
>>
>>128908618
Aren't murica folk obsessed with 1911's or something?
>>
File: CIA_Agent_Bradford.png (1010 KB, 1280x720) Image search: [Google]
CIA_Agent_Bradford.png
1010 KB, 1280x720
>>128908815

For me and everyone of us he will always be a Big Sky.
>>
>>128909532
Is bradford brazilian?
>>
File: TheBureau 2016-01-17 17-52-46-47.jpg (105 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 17-52-46-47.jpg
105 KB, 1920x1080
>>128909381
Well, this backpack should be my next piece of gear.

>>128909387
Not sure, you're gonna have to ask /k/ for that.
>>
File: tumblr_nvasmh6F6c1rdqvjm_1280.jpg (522 KB, 1280x1024) Image search: [Google]
tumblr_nvasmh6F6c1rdqvjm_1280.jpg
522 KB, 1280x1024
>>128909387
It's a simple, reliable handgun with decent stopping power that has stood the test of time since World War I. It's no longer standard issue for most standard military forces, but it's still the preferred side arm of special forces the world over. Even the Chinese use it, and they'd rather shoot themselves than use American hardware under normal circumstances.
>>
>>128909865
Looks like a vault door.
>>
>>128909381
Sleepwalkers are creepy shit
>>
File: TheBureau 2016-01-17 17-58-29-64.jpg (363 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 17-58-29-64.jpg
363 KB, 1920x1080
>>128909865
DeSilva decides to suddenly broadcast to us on an open channel where his location is. Needless to say, the aliens mount an assault.

Being the tactical genius that he is, he rigged a few cars to blow as soon as the aliens took cover behind them.

And guess who's about to mount a rear attack on the Outsider chucklefucks?

>>128910134
I guess it......unlocks your character's potential?


>>128910239
Yeah. Fucking hell.
>>
>>128909381
>>Took the pistol because better crit damage with headshots compared to the rifle.

Interesting thing to know.
>>
File: TheBureau 2016-01-17 18-02-54-95.jpg (256 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 18-02-54-95.jpg
256 KB, 1920x1080
>>128910543
The rifle is better for close-medium range encounters and if you like to blindfire from behind cover, but I prefer the pistol because you have plenty of abilities at your disposal around Level 4 that disable enemies.

>>128910461
Here a friendly blob is arm-raping an Outsider. Unfortunately I couldn't get a clear shot.
>>
File: TheBureau 2016-01-17 18-05-23-88.jpg (174 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 18-05-23-88.jpg
174 KB, 1920x1080
>>128910823
Oh DaSilva you poor bastard. He's managing to resist for the time being.
>>
>>128909070

Sure, it will be much more interesting than the Smokejumperspam in EW.
And Xcom 2 have so much better units with amazing abilities than EW ever had.
>>
File: TheBureau 2016-01-17 18-05-52-37.jpg (170 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 18-05-52-37.jpg
170 KB, 1920x1080
>>128911091
Here we fucking go again.
>>
I just started enemy within.

Why can't I have a base in Asia, South America or Africa at the start?

Also North America or Europe for the base? Thinking Europe has better shit.
>>
File: tumblr_nur04iWDwD1s2yr2bo2_1280.jpg (261 KB, 1024x1280) Image search: [Google]
tumblr_nur04iWDwD1s2yr2bo2_1280.jpg
261 KB, 1024x1280
>>128911448
Don't forget that Sectopods are selectable units now.

It probably won't be viable due to the scaling cost of specific units, but it'd be pretty fun shitting on another player with ED-209's bastard child.
>>
>>128911680
The tutorial limits your production sites to Europe and America.
>>
File: TheBureau 2016-01-17 18-05-57-70.jpg (239 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 18-05-57-70.jpg
239 KB, 1920x1080
>>128911516
New enemy: Tech Commander

While in the cutscene this motherfucker is able to summon cover and turrets, during the shootout he repairs that laser turret.

I'd rather deal with the Shield Commander.
>>
>>128911516
Holy shit it looks like a skyranger, what if you are a crazy sleepwalker who thinks he's saving the world and all this time you are EXALT trying to stop XCOM...
>>
File: 1451335500466.jpg (12 KB, 235x279) Image search: [Google]
1451335500466.jpg
12 KB, 235x279
>reaction shot hits when i don't want it to hit
>pistol crits when i don't want it to crit
THEN
>two 60% shots miss but a 24% shot hits
i am amazed
>>
>>128911905
I thought doing the tutorial gave a bonus for something or some shit? I forget.

Well shit, so I should just restart right?
I played XCOM EU last year, and only recently got EW.

So now since I am restarting I should pick either Europe or Africa?
Not sure which will save me more money.
Whatcha think anons?
>>
File: TheBureau 2016-01-17 18-08-33-55.jpg (384 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 18-08-33-55.jpg
384 KB, 1920x1080
>>128911908
DaSilva has also sprinkled his demo traps around the place, so any unlucky ayys who decide to cluster in one spot can get blown to bits.
>>
>>128912121
WOW IT'S ALMOST LIKE MATHS ISN'T DICTATED BY YOUR GAMBLER'S FALLACY
>>
>>128912260
Fuck off shitposter you are useless.
>>
>>128911747

I remember the etherals... they where aviable in EW too but cost 10500 points, normal games had a limit of 10000 points.. maybe the sectopod share the same fate.
>>
File: TheBureau 2016-01-17 18-20-08-82.jpg (230 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 18-20-08-82.jpg
230 KB, 1920x1080
>>128912331
A muton with shredded armor is a useless hunk of meat.
With a fuckhuge scatter laser but still vulnerable regardless.

>>128911987
They sort of hinted at that with XCOM 2, it seems.
>>
>>128912738
Are any events taking place in The Bureau mentioned in any way during EU or EW?
>>
>>128912121
>>reaction shot hits when i don't want it to hit
Why would you use overwatch if you want something alive
>>
Please try to keep this thread a shitpost free zone.
>>
File: TheBureau 2016-01-17 18-21-04-34.jpg (201 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 18-21-04-34.jpg
201 KB, 1920x1080
>>128912991
Yeah, the Meld research file refers to the Bureau but that's about it.

The Bureau, on the other hand, blatantly shows that it evolves into EU/EW's XCOM after they redact everything and destroy all their own research progress.
>>
Say you could have a wall breach charge in Xcom 2, how would it work? only do damage to the other side of the wall? How big would the hole be? Would it cost an action to blow it?
>>
File: 1448093703985.webm (3 MB, 1920x1080) Image search: [Google]
1448093703985.webm
3 MB, 1920x1080
>>128912440
Fuck you faggot, I'll shitpost in my way.

>>128912991
There is a throwaway sentence about some 60's era research and that's it. Which is good since the game was a bland and boring mess.

>>128913074
Too late.
>>
>>128913281
It probably wouldn't be very useful if it cost an action.
>>
File: TheBureau 2016-01-17 18-29-24-28.jpg (178 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 18-29-24-28.jpg
178 KB, 1920x1080
>>128913207
2K just really likes leaving around random tape recordings in their video games do they?

Radio station DJ was telling everyone listening on the frequency to stay the fuck away. She's infected, but not sure where she is.

Meanwhile....Nico....
>>
>>128913458
Given that grenading walls is a useful tactic in EU I'd say it would
>>
File: TheBureau 2016-01-17 18-36-00-73.jpg (192 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 18-36-00-73.jpg
192 KB, 1920x1080
>>128913745
Nico originally planned to assist in the assault by blowing the shit out of the ayys as a suicide bomber. Being the ME Paragon lover that I am, I convinced him to evac out of their and help find a cure as a test subject before succumbing to the Sleepwalker bug.

According to Nico, trying to resist the sleepwalker bug is like trying to resist sleep. Except he feels like he's been awake for an entire week.

Of course, that makes things harder for my team but seeing how fucking hardcore they are I think they can smoke the ayys.
>>
>>128914472
Grenading walls you're standing right next to?
>>
>>128913018
close combat specialist
wanted to capture something
right now it just missed with an enemy right next to the assault
>>
>>128914961
Throw the charge? I'm pretty sure Xenonauts C4 works like that
>>
File: TheBureau 2016-01-17 18-48-38-67.jpg (233 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 18-48-38-67.jpg
233 KB, 1920x1080
>>128914679
Ran through a few sleepwalkers who have degenerated to the point of knowing only to fucking groan.

Then suddenly towers spring up out of the ground. Holy shit.
>>
>>128915475
At that point it pretty much becomes another grenade, not a breaching charge, doesn't it?
>>
File: TheBureau 2016-01-17 18-50-38-20.jpg (295 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 18-50-38-20.jpg
295 KB, 1920x1080
>>128915562
Cheeky fucker.
>>
File: 1451336055893.png (739 KB, 1024x768) Image search: [Google]
1451336055893.png
739 KB, 1024x768
>rarely genetically modify because afraid i'll get alerts while they're out
>miss so many chances of modifying and having no alerts
>finally decide to upgrade one of my main soldiers
>UFO crash has been sighted
>>
>>128915572
Then obviously it should have unique attributes so it isn't just a grenade? More damage at the cost of aoe seems appropriate, or dealing damage in a hemisphere
>>
in a /v/ thread about EW

>play on easy because the game is bullshit
>maybe normal if you want a challenge

Are they that bad or is someone just taking the piss?
>>
File: 1354752476519.gif (999 KB, 250x251) Image search: [Google]
1354752476519.gif
999 KB, 250x251
>>128916453
>>
>>128916168
Just do it all in one go whilst you level a backup
>>
Is there a limit on how many custom soldiers you can add to your character pool?

If not, I fear I might spend like a week adding hundreds of movie characters, etc. to my pool.
>>
File: TheBureau 2016-01-17 18-57-41-73.jpg (303 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 18-57-41-73.jpg
303 KB, 1920x1080
>>128915782
Fucking love using Taunt on snipers.

"Hey over here asshole!"
"Look this way you dumb bastard!"

Said target will always walk out of cover in a fit of rage.
>>
>>128916713
Yes, your imagination
>>
File: TheBureau 2016-01-17 19-06-44-53.jpg (118 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 19-06-44-53.jpg
118 KB, 1920x1080
>>128916715
Oh baby
>>
>>128917461
DaSilva sends a car loaded with explosives into an alien outpost. Fucking madman.
>>
>>128916713
no limit, they said each character is only like 2 Kb of space so
>>
File: TheBureau 2016-01-17 19-09-10-42.jpg (310 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 19-09-10-42.jpg
310 KB, 1920x1080
>>128917701
Fucking forgot pic.

But anyway the tower spire guards are distracted and we can make our way in with relatively less resistance.
>>
File: TheBureau 2016-01-17 19-13-14-67.jpg (304 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 19-13-14-67.jpg
304 KB, 1920x1080
>>128917969
Fucking missed a quick event where an Outsider executes a Sectoid for some reason.

Also that little sectoid falling off the roof
>>
File: TheBureau 2016-01-17 19-17-27-41.jpg (223 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 19-17-27-41.jpg
223 KB, 1920x1080
>>128918223
Fuck off!
>>
>>128918773
Ah, my favourite store, 'Clothing'.
>>
File: fb5.png (839 KB, 680x817) Image search: [Google]
fb5.png
839 KB, 680x817
>>128918773
>>
>>128908618
>>128909381
I got stuck on that level with the berserker and the 2 sectopods.
>>
File: 1333397648948.jpg (11 KB, 342x337) Image search: [Google]
1333397648948.jpg
11 KB, 342x337
>XCOM 2 will feature a self-learning AI-module. The game does feature self-adjusting difficulty, where player performances influences the Alien zeal to expand and infest. Sluggish XCOM responses, total failures, and a bad weekly rating slow the alien build-up of weapons and creatures (but not ships) on their home continent. This gives the player the chance to amend their failures and rethink their strategy. For example, a high rating in first five days can make the Aliens attack your HQ head-on with a large heavily armed mob often. Conversely, a low rating in the first five days can make the aliens only incur twice a week, with a very small force.
>>
File: TheBureau 2016-01-17 19-18-20-90.jpg (243 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 19-18-20-90.jpg
243 KB, 1920x1080
>>128918773
Blaster Launcher OP. 2-shots a Sectopod

Also Engineers are fucking useless until they reach Rank 4 in this game. Shotguns and Scatter Lasers have shit range, but for some reason Engies seem to have a lot of trouble taking cover. Sure they can flush enemies out of cover with Scatter and Mine areas, but they need to get close and the enemies just love to shoot engies.

At least Lamb here can deploy turrets now.
>>
I can't wait to have a ton of /xcg/ soldiers in my barracks.

How about we all make packs of soldiers with certain themes, for sharing? I was thinking of doing one for all the presidents of the US, or a ton of military generals.
>>
>>128919182
Before anyone falls for it, this is 90% copypasted text from the XCOM: Apocalypse Wikipedia page. Check the "Gameplay" section.
https://en.wikipedia.org/wiki/X-COM:_Apocalypse

Damn shame this can't be a real thing, maybe if we get an LW-tier mod.
>>
File: file.png (1 MB, 1281x735) Image search: [Google]
file.png
1 MB, 1281x735
you're shitting me
>>
File: TheBureau 2016-01-17 19-25-41-83.jpg (311 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 19-25-41-83.jpg
311 KB, 1920x1080
>>128919231
All these Sleepwalkers of Pima are slowly making their way to elevators that take them into the towers. Not sure why, but that's what we're here to find out.

Dr. Weir comes down in combat gear. Carter asks if he has to babysit the Aussie and Weir states that he served with the 9th during the liberation of Borneo in the Pacific.
>>
>>128919493
Actually we know dynamic difficulty is in 2 in some form, in the battlescape at least.
>Tactical mission difficulty is a combination of:
>Enemy stats, group sizes, and composition (collectively, the Intensity level);
>The XCom squad's stats, gear, skills, and composition; and
>The unique configuration of map environment and mission objective requirements.
>Enemy Intensity levels will dynamically change throughout a campaign based on various factors. The user selected 'Rookie' difficulty will experience Intensity levels 1-5 through their campaign; 'Legend' difficulty requires players to compete against Intensity levels that range from 3-7. (It's worth noting that the highest Intensity level I've seen on streams thus far was Intensity level 4.)
>>
So /xcg/ what map environments are you looking forward to in XCOM 2? I'm a sucker for overgrown towns, retaken by nature.
>>
>>128919792
>overgrown towns, retaken by nature.
That's some good shit. I'd like some desert facilities, too.
>>
File: tumblr_nzuecb80I31rnyyl8o2_1280.jpg (96 KB, 651x1030) Image search: [Google]
tumblr_nzuecb80I31rnyyl8o2_1280.jpg
96 KB, 651x1030
>>128919792
Winter levels, hearing crunching snow under heavy boots.
>>
>>128919792
Anything that's not a fucking shop or a burning forest desu
>>
>>128912121
>2* 100% hits on elite muton with my assaults
>Bullet swarm heavy takes 5% shot because he has nothing else to do
>Hits
>>
>>128919792
Multi-level shopping mall.
>>
File: TheBureau 2016-01-17 19-36-03-54.jpg (300 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 19-36-03-54.jpg
300 KB, 1920x1080
>>128919740
So infected humans transition to sleepwalkers after Mosaic burns out their minds. Human brains can only receive commands and signals for a limited amount of time before failing.
>>
>>128919792
SNOW MAPS
N
O
W

M
A
P
S
>>
File: tacp_041.png (51 KB, 640x480) Image search: [Google]
tacp_041.png
51 KB, 640x480
>>128919792
Slums. What I've seen so far already looks like the best kind - run-down ruins of the old civilization with odd bits of ADVENT technology trickling down from the cities.

Also, fond memories of stun grapple raids in Apoc.
>>
File: image.jpg (6 KB, 117x139) Image search: [Google]
image.jpg
6 KB, 117x139
>>128920514
Yes.
>>
File: TheBureau 2016-01-17 19-40-56-67.jpg (236 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 19-40-56-67.jpg
236 KB, 1920x1080
>>128920554
Weir finds a terminal with which to interface with Mosaic. We have to defend him.

My blob eats a sectoid.
>>
File: 1451336161170.png (228 KB, 462x392) Image search: [Google]
1451336161170.png
228 KB, 462x392
>YFW 100% hit chance and 100% crit chance
>>
File: TheBureau 2016-01-17 19-42-43-74.jpg (218 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 19-42-43-74.jpg
218 KB, 1920x1080
>>128921141
Now we got to find out what's happening to the sleepwalkers.

Reminds me of that facility in Quake.
>>
File: TheBureau 2016-01-17 19-45-20-81.jpg (107 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 19-45-20-81.jpg
107 KB, 1920x1080
>>128921343
Hah. The Pima Police Force (well, what's left of them anyways) made it further into the alien base than DeSilva's squad ever did.
>>
File: 1438179663198.jpg (26 KB, 199x298) Image search: [Google]
1438179663198.jpg
26 KB, 199x298
>>128921327
>its rounded up from 99.9% and misses
>>
>>128921343
What does it do to them tho?
>>
File: 1452380302990.jpg (41 KB, 378x548) Image search: [Google]
1452380302990.jpg
41 KB, 378x548
>>128921327
>100% to hit
>100% to crit
>Bring Em On
>Killer Instinct
>>
>>128920513
This is one way you can abuse RNG, volume of fire is always superior since it gives you a good chance at using that good 95+ roll.
>>
File: TheBureau 2016-01-17 19-50-41-92.jpg (292 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 19-50-41-92.jpg
292 KB, 1920x1080
>>128921574
>>128921975
No clue as of yet, but damn this design reminds me of the UFO interiors and alien bases.
>>
>>128922102
This is a nice shot.
>>
File: TheBureau 2016-01-17 19-52-06-61.jpg (283 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 19-52-06-61.jpg
283 KB, 1920x1080
>>128922102
Well, at least we know one thing is for certain.. The Sleepwalkers are getting shipped out of this world....literally.

>>128922259
Thanks dude.
>>
File: TheBureau 2016-01-17 19-55-36-82.jpg (261 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 19-55-36-82.jpg
261 KB, 1920x1080
>>128922369
The police force managed to make it halfway up the tower and found out the things I found out.

But I think this is as far as they went. Their commanding officer succumbed to the Sleepwalker virus and the rest were picked off by the ayys.

For a bunch of guys with only basic ballistic weapons, that's pretty good.
>>
>>128919792
Space station
>>
File: TheBureau 2016-01-17 19-58-37-23.jpg (220 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 19-58-37-23.jpg
220 KB, 1920x1080
>>128922718
I'd like for this environment to show up in XCOM 2.
>>
>>128922949

Avatar project facilities look similar to that.
>>
File: TheBureau 2016-01-17 20-01-19-67.jpg (252 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 20-01-19-67.jpg
252 KB, 1920x1080
>>128922949
Hacking Advent turrets is going to be fun as fuck.

>>128923330
Seriously? Holy shit, I'm hyped.
>>
File: slum4.jpg (678 KB, 1920x1080) Image search: [Google]
slum4.jpg
678 KB, 1920x1080
>>128919792
I look forward to slums and suburbs, with indoor areas and elevation differences.
>>
>>128923496
first thing I thought of seeing that image was a sprawling firefight in the alley that spills into shootouts between buildings. environments look a lot more fun than EU
>>
File: TheBureau 2016-01-17 20-06-57-76.jpg (219 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 20-06-57-76.jpg
219 KB, 1920x1080
>>128923463
At level 4 Commandos can gain either a personal shield or an incendiary plasma grenade. The latter works so well on stunned mutons.
>>
File: TheBureau 2016-01-17 20-10-31-48.jpg (240 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 20-10-31-48.jpg
240 KB, 1920x1080
>>128923959
Alright, this looks really cool.

That's a ship warping in.
>>
File: TheBureau 2016-01-17 20-12-19-53.jpg (227 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 20-12-19-53.jpg
227 KB, 1920x1080
>>128924329
Oh hey. We just need to grab this an--
>>
>>128915572
You can't throw C4 in Xenonauts.
You activate it and drop it on the ground to breach doors and such from a safe distance, usually. If you knew the AI well you could presumably bait them into it somewhat, but bleh. There were a few mods that increased the destructibility of alien craft which would have been useful (but I never used it).
>>
Finally the sharpshooter video:

https://www.youtube.com/watch?v=FGh0DECDWB0
>>
File: TheBureau 2016-01-17 20-12-37-09.jpg (185 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 20-12-37-09.jpg
185 KB, 1920x1080
>>128924548
MOTHERFUCK WHAT'S GOING ON
>>
How long do you think EXALT lasted after the aliens took over? Did they just drop a bunch of aliens on top of the building, or did they get ADVENT to burst through the windows and go SWAT on their asses?
>>
File: port.jpg (2 MB, 3072x2304) Image search: [Google]
port.jpg
2 MB, 3072x2304
Guys, i need your help. For tens years I've known my friend, through thick and thin. He's had my back when i got bullied, i was there for him when his girlfriend broke up with him and needed a place to stay, we've laughed, cried, and mourned together. After the invasion came around, he and his immediate family got swept up in some odd circles. See we come from different backgrounds, he's from a rich family with lots of political ties, while my family is mostly middle class due to my dad working as an accountant and my mother being an archaeologist. How they met is another story, but i digress.
My friend is an ADVENT sympathizer, and I need to bring him over to our side. Not only would he be a valuable asset to the resistance, I can't stand him being used like this, it's shit. I'm pretty sure he's just being blackmailed or threatened, what the fuck do i do?
>>
File: TheBureau 2016-01-17 20-13-54-53.jpg (233 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 20-13-54-53.jpg
233 KB, 1920x1080
>>128924751
This is totally like an outsider pod fight.

So I'm the Prisoner and not the Volunteer? Suck a dick.
>>
>>128916168
If you're heavily modifying soldiers: Rank the replacement up to a decent point, then mod them before you use them as the replacement of your main soldier.
Generally though in LW, it was better to only modify soldiers that needed second heart for will/life protection. The other mods were for building that second generation of super soldiers in the deep late game, cause you're balling in meld.
>>
>>128924961
suck his dick
>>
>>128924961
SHOOT HIM

VIGILO CONFIDO
VIGILO CONFIDO
VIGILO CONFIDO
VIGILO CONFIDO
VIGILO CONFIDO
>>
File: TheBureau 2016-01-17 20-18-31-43.jpg (149 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 20-18-31-43.jpg
149 KB, 1920x1080
>>128924991
FUCK YOU!
>>
>>128924961
Cut his head off and post a video on Ayytube.
His example will be the most use the Resistance will get out of him.
>>
File: TheBureau 2016-01-17 20-18-38-28.jpg (171 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 20-18-38-28.jpg
171 KB, 1920x1080
>>128925269
Fuck...you?
>>
File: TheBureau 2016-01-17 20-18-52-87.jpg (169 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 20-18-52-87.jpg
169 KB, 1920x1080
>>128925535
Oh. Fuck.

I don't like discs.
>>
File: sky high.jpg (2 MB, 2500x1143) Image search: [Google]
sky high.jpg
2 MB, 2500x1143
>>128919792
Hopefully there's a special mission where you get to fight in a skyscraper or very high place. Pic related.
>>
>>128924961
I'm having a similar dilemma to yours. My brother is an ADVENT sympathizer and he plans on being part of the research team for the AVATAR project. I'm going to tell him the truth behind the AVATAR project and I suggest you do the same. If you can convince him to join some sort of resistance group, I heard about this one group called XCOM or something like that, I plan on joining it. Wish me luck
>>
>>128924741
The lag on overwatch I really hope this is easy to edit out, it is fucking annoying as hell.
>>
>>128925762
shit this reminded me of Prey 2

cri evertim
>>
>>128924741
>no ammo count on pistol

How long until this is patched?
>>
>>128925962
Never, it's a design choice.
>>
File: 1447597532433.jpg (47 KB, 358x350) Image search: [Google]
1447597532433.jpg
47 KB, 358x350
>>128925926
>Prey 2
Here I thought I'd long forgotten this. Damn it, anon.
>>
File: TheBureau 2016-01-17 20-19-05-79.jpg (240 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 20-19-05-79.jpg
240 KB, 1920x1080
>>128925735
Motherfucking Titan.

You will take damage if it targets you. The only thing you can do is to not take a direct hit. It will melt the cover you're hiding behind and inflict burning damage afterwards.

The Titan is probably what's left of the generic monolith/blob enemies back when the Bureau was an investigative game.

Also Engineers can't target the damn thing because their weapons are too short-ranged.

Fortunately I had a blaster launcher to even out the score.
>>
File: AvpZtTG.jpg (10 KB, 261x190) Image search: [Google]
AvpZtTG.jpg
10 KB, 261x190
>>128919330
>William T. "Total War" Sherman
>Always gives him flamethrowers
>>
File: TLoU Street Concept.jpg (1 MB, 1900x1037) Image search: [Google]
TLoU Street Concept.jpg
1 MB, 1900x1037
>>128919792
>overgrown towns, retaken by nature.
Mah nigga. Those, and snow maps, are what I'm looking forward to the most.
>>
File: file.png (550 KB, 640x480) Image search: [Google]
file.png
550 KB, 640x480
>>128919792
>>
Guys I don't have much time, My name is [CENSORED BY SECURITY POLICY 119] and I work at [CENSORED BY SECURITY POLICY 1] and the people need to know about what the [REDACTED] project. ADVENT plans on creating [CENSORED BY SECURITY POLICY 2]
>>
File: TheBureau 2016-01-17 20-24-53-17.jpg (199 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 20-24-53-17.jpg
199 KB, 1920x1080
>>128926275
>that casualty rate.

Everything by the numbers.
>>
>>128924741
Wow, they nerfed pure sniper into the fucking ground

Has about as much impact as a grenade now
>>
>>128919330
revolver "revolver ocelot" ocelot
revolves revolver "ocelot"
>>
File: isiscom.jpg (126 KB, 600x337) Image search: [Google]
isiscom.jpg
126 KB, 600x337
>>128924961
>>128925790
REMOVE AYY
REMOVE AYY
REMOVE AYY
>>
>>128926275
>Bureau was an investigative game.
It was supposed to be an investigative game at some point?

Would you have slowly uncovered alien activity in the US or were you an agent searching among regular people for hidden aliens?
>>
Does anyone know how much damage reduction does Mind Merge give you? UFOpaedia only says it gives damage reduction, period.

I take it that it depends on the casters will, but whats the formula?
>>
File: TheBureau 2016-01-17 20-25-52-47.jpg (121 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 20-25-52-47.jpg
121 KB, 1920x1080
>>128926817
So upon our return to base Director Faulke implements a new audio-based screening test that can distinguish infiltrators from humans.

Ayys will groan in pain from the wavelengths, but normal humans will be fine.

Guess who starts groaning in pain?

that commando's face though

Well, that was a long mission. Time to take a break. Good night /xcg/.
>>
>>128924927
Being stone masons, I'd imagine that Exalt are behind the architecture of the city centers even if they weren't directly cooperating with or toppled by the aliens.
>They aren't dead.
>>
>>128926776
lmao look at this retard
can't even use a proxcom
>>
>>128927198
I played through this game, and I literally can't remember any of this.
>>
File: TheBureau 2016-01-17 20-36-12-01.jpg (216 KB, 1920x1080) Image search: [Google]
TheBureau 2016-01-17 20-36-12-01.jpg
216 KB, 1920x1080
>>128927141
Yeah, the very first trailer has you leading some agents to figure out oddities happening in a neighborhood. Then it gets worse from there.

Then they remade everything.

>>128927435
I've played through it once, and I only remember that twist. Playing through it again and actually paying attention to the story....I find it quite likable.
>>
>>128927184
it's not much. I think it's about 50% chance for 1 dmg reduction like the first step for most of the other DR mechanics.
>>
after like two weeks straight of play, i finally beat this tonight

... with a 35% accuracy plasma pistol shot while my mec was mind controlled and about to kill me the next turn. c/i difficulty with nce/hp

p good for 8 dollars

10/10
>>
>>128926334
Can't wait until we get the mod that gives flamethrowers to the non-exosuit soldiers
>>
>>128928049
Are you hype for XCOM 2?
>>
>buy xcom 2
>probably can't run it
>save for new pc
>no money for xcom 2
>>
>>128928256
1) pirate and test
2) Is £20 really gonna fund a new pc?
>>
>>128928401
i said SAVE
>pirating
i don't want the popo or viruses to come
pirating EW didn't work so i bought it
if i can play xcom EW at 10 fps how well can i run xcom 2?
>>
>>128928147
no im planning on killing myself on the 29th when i visit my gf's family for dinner

quit my job and am basically being a huge piece of shit waiting for dinner so i can do it in front of her father/brother
>>
>>128927778
Surely it's influenced by the psionics will stats right?
>>
>>128928540
buy me xcom 2 before you an hero
>>
>>128928540
Good luck commander.
>>
>>128928540
>tfw put pistol next to your head
>99% chance
>miss and shoot the dog
>>
>>128928540
Why specifically in front of them?
>>
>>128928540
Oh....well, okay. I hope it's worth it, anon.
>>
File: 1452450502209.jpg (37 KB, 400x320) Image search: [Google]
1452450502209.jpg
37 KB, 400x320
>>128928540
>so i can do it in front of her father/brother

you're a fucking liar and a coward

you don't have the balls to do that, stop being an edgy faggot
>>
>>128928540
anon no :(
>>
WHAT IS IMPORTANT IS WHAT I AM GOING TO DO
>>
>>128928540
Warn them about the aliens first
>>
File: file.png (191 KB, 1099x571) Image search: [Google]
file.png
191 KB, 1099x571
how is this possible
>>
>>128929146
you dont get the 2nd chieve unless you narrow it down to one country before invading
>>
>>128929146
Retards not actually paying attention to the EGGSALT base hunt
>>
PISTOLS
>>
>>128919792
They all look fucking crisp and sweet, the deserts an snow especially.
>>
>>128929146
Is 'Where n the World' narrowing down the location to one place? If that's the case, maybe people just guessed.
>>
>>128929285
ARE
>>
>>128929552
useless
>>
>>128926851

Against unweakened singletargets, yes.
But with a stealth ranger it will be an absolute blast:

>Sniper on high ground, with scope and expanded magazine not to far away
>Ranger move in, found a pod with 3 aliens.
>Sniper use "Kill Zone" over them.
>Enemy turn starts, pod move.... and sniper shot with 3 shots at them.
>Aliens run toward the sniper, end their turn,
>Sniper activate "Serial" and finish them off.
>Reload after that, because of "Death from Above"
>Good times

It's now important to be not that far away anymore. Shooting over the whole map is bad now, but stay closer to the team make the sniper a very good class.
>>
Finished on normal

Classic or LW? Not bothered about actually completing the run before 2
>>
>>128929146
Guess and reload

You can stop the exalt bullshit real quick that way
>>
>>128929779
Try out LW, in my opinion. You might really like it and decide to come back to it once you get bored with 2's difficulty.
>>
>>128929285
Disapointed that the animation isn't actually fan firing. I'm pretty sure animation mods will eventually come up to make most of the skills unique.

>Return fire has the Gunslinger shooting out of dodge/damage animation
>Lighting hands and quick draw can keep the default animation
>Faceoff has him doing Gun Kata shit
>Fanfire needs to be actually fanfiring
>>
>>128929552
THE CRYSTAL AYYS
>>
I had a dream the other night I had XCOM 2 and had modded a Nuclear Throne game mode into it. I'm writing this shit down to remind myself when the game comes out.
>>
>>128929973
>Anyone going back to LW after XCOM2 is released
Good joke.
>>
>>128929973
Should I start LW on normal?

Vanilla normal got easy by the end but I was still fucking up a fair bit, just wasn't being punished with death
>>
In XCOM 2 the gear of your dead guys is picked up if the mission is a success right?
>>
>>128930153
If it's a mission where you don't need to evac to complete it, yes.
>>
>>128930089
Yeah, LW's way harder so you'll want to start on Normal.

>>128930082
Do you really think people won't go back? Until XCOM 2's equivalent becomes as good as LW, possibly even after, there will still be a lot of people playing it.
>>
>>128930056
I had a dream the other night that an autistic doom player I know was telling me that overwatch is good

I haven't even spent one second thinking about that game until then
>>
>>128930240
Cheers
>>
>>128930056
I'd play the fuck out of that, love me some throne.
I'm waiting for an expanded creation mod so I can make Fish in the creator.
>>
>>128928927
>Memester's last supper
>>
whats the differnce between xcom stragegygame and xcom game in the ayylmao zip?
>>
>>128930996
You need both.

I guess strategygame deals with the command center shit and game is mission shit
>>
>>128924741
Not too bad. Thinking I might go for gunslinger sniper for my general playstyle.
>>
>>128930043
WE'LL ALWAYS SAVE THE EARTH
>>
What's the general strategy for MECs in LW? When do I go for them as far as research priority, who should I turn into MECs, etc.
>>
>>128930027
>MODS WILL FIX!
Kill yourself
>>
File: Faceless problems.jpg (260 KB, 760x596) Image search: [Google]
Faceless problems.jpg
260 KB, 760x596
I like how because of that one webm, Beagle singlehandedly turned ISIScom into VietCOM.
>>
for aint no cavalry coming do i have to use the first unit you get for EVERY mission without them dying or let them live every mission since the first?
how could it be every mission if they get injured?
>>
>>128931937
Turn everyone into a mec

https://www.youtube.com/watch?v=SUamHEvVQy0
>>
>>128931937
Rushing them isn't ever a bad idea
>>
>>128930027
>>128929285
Anyway, I thought about some skills for a future LW gunslinger class. I assume that they will make pistol ammo limited and make them low damage (3/4 damage of rifle), High crit chance weapons and the Class itself highly mobile. 6 shot mags but doesn't benefit from ammo mods
so carrying multiple pistols is recommended

Colonel
>Max Pain
>Dashing into cover automatically fires a free shot at every flank target. 3 Turn Cooldown
>Animation is the classic slowmo dive while firing

Major
>Showdown
>Fires a shot that ignores cover and guarantees a crit with extra damage. Remove user cover bonus as well for that turn so use it as a finisher. 3 Turn Cooldown
>Animation is a western duel, soldier stares at the target with a western sound cue then firing

Captain
>Speedloaders
>Grant a free reload to pistols and autoloaders from weapon mods will affect pistols. Passive

Lieutenant
>Unerring Vigilance
>An enhanced overwatch that guarantees ONE shot against any target that moves. Basically a 360 version of Killzone but you can only shoot everything once and only when they move. Best used on pod discovery. 3 Turn cooldown
>Animation has the soldier lowering his hat like a cowboy

Sergeant
>Pistollier
>Reduce encumbrance from carrying multiple pistols. Remember since ammo is limited, a gunslinger would like to carry multiple pistols, removing their weight turns them into saniacs with a shit ton of pistols at the cost of some grenades etc.

Corporal
>Flank specialist
>Doubles the crit bonus from Flanking and Exposed aliens

Shit, I just realized I need an ACW perk for Opportunist to crit on Overwatch. Or is that too overpowered?
>>
>>128931964
Its more line battle than Vietnam battle
>>
Fuck it, preordered
>>
the only thing i wanted from LW to get carried into 2 was the ranks and officers

why the fuck are sergeants suddenly getting promoted to lt. there should be a separate class for officers
>>
File: mistrust.png (25 KB, 250x250) Image search: [Google]
mistrust.png
25 KB, 250x250
>>128932041

Turn all your critically wounded soldiers into MECs.

They robocop now.
>>
why do they call them xrays?
>>
>>128932474
Nice try but this is top secret
>>
>>128932474
Why don't you look into your own exposed cavity you sharpshooting scum.
>>
>>128932474
Do Faceless scum even have bones?
>>
>>128932402
Welcome Brother!

>>128932474
You would like to know wouldn't you?
>>
File: faceless animation.jpg (3 MB, 3255x3111) Image search: [Google]
faceless animation.jpg
3 MB, 3255x3111
>>128932628
No
>>
>>128932474
why do people call normal enemies Tangos?
>>
I wonder if the ayys in detroit have formed gangs
>>
>>128932794
because it takes two to... murder
>>
File: Intothemeatgrinder.jpg (195 KB, 1600x900) Image search: [Google]
Intothemeatgrinder.jpg
195 KB, 1600x900
So soldiers that recovered from Shaken will get a will bonus. I think it's only a one-time bonus but it means that Psi gods will have to be repeatedly shot up like Wolverine for their training if it's not.
>>
>>128932906
SPECTRRRRRRRRE
>>
>>128932938
Will isn't used for psi attacks in XCOM 2, only psi defense and panic.
>>
File: 5ac.png (163 KB, 500x500) Image search: [Google]
5ac.png
163 KB, 500x500
>>128932758

Somehow, the Faceless', well, face, makes me think they'd sound like Droopy if they could talk.
>>
>>128933359
50 shades of fuck off
>>
>>128932474
X-Ray is X
X is for eXtraterrestrial
(As is the X in XCom

>>128932794
Tango is T
T for Target
(I think. I also think these are stupid)
>>
Who /gay-com/ here?
>>
>>128924741
Dat codex clone range.
>>
>>128933528

If I'm remembering right, your pilots also refer to an enemy UFO as a Bubble.
>>
>>128933725
>not /trap-com/
Gay.
>>
>>128933760
I really hate the new designs looking more fantasy than alien.
>>
>>128933804
Indeed
There are 3 variants to disengaging UFO's:
"Disengaging", "We lost the bubble", "No joy here"
>>
>>128934060
But aliens are fantasy
>>
>>128924741
>Aim only affects the first shot now
Steady Hands superior
>>
>>128934060

Isn't that the point? The Ethereals are trying to paint themselves as a mystical, almost heavenly race with angelic servants.
>>
>>128934552
Both those perks seem pretty lackluster, compared to the rest of the tree.
>>
File: Matt-Damon.jpg (62 KB, 618x340) Image search: [Google]
Matt-Damon.jpg
62 KB, 618x340
alright, whos making matt damon?
>>
>>128935096
Looks like Van Doorn
>>
>>128935096


Can't wait for Rookie Damon to eat plasma on the first mission.

Because Matt Damon always gets shit on in a sci-fi setting.
>>
>>128934060
Aliens are fantasy retard
>>
File: file.png (852 KB, 1205x721) Image search: [Google]
file.png
852 KB, 1205x721
>this shit happens while two of my best soldiers are out
JUST
>>
>>128935556
I like the security personnel voices
>>
>>128935556
>tfw you're finally able to send out wounded soldiers in the XCOM 2 base defense
>>
File: YESYESYES.gif (302 KB, 320x240) Image search: [Google]
YESYESYES.gif
302 KB, 320x240
>>128924741
>Faceoff
>>
File: 1425907312415.png (176 KB, 407x454) Image search: [Google]
1425907312415.png
176 KB, 407x454
>berserker does 9 damage
DIOS MIO
>>
File: 1434581484915.jpg (164 KB, 605x615) Image search: [Google]
1434581484915.jpg
164 KB, 605x615
>>128935556
Give'm hell anon
>>
who /AcidCOM/ here?
>>
>>128935703
>wounded solider forces himself out of the medbay, wounded and in pain
>grabs a pistol and rushes to combat
>wounded and under prepared the solider serves XCOM to preserve the dream of a better future
>>
>>128933359
Undertale is garbage.
>>
>>128937807
Undertale is fine.
>>
>>128937909
Tumblrtale is shit.
>>
>>128933804
That's not a reference to the UFO, that's a common term used in fighter maneuvers.

"Aircraft turn in circular motions, following a circumference around a central point. The circumference is often referred to as the "bubble," while the central point is often called the "post.""
>>
Just looked through all the videos in the OP.

Blade Ranger will be awesome with that grim reaper ability or whatever

The psychic class seems op

I am so excited for this game
>>
>>128938075
>tumblr
>can ruthlessly murder everyone
Never played it, but that doesn't seem to fit imo.
>>
>>128938152
>ruthlessly murder
>all the while the game tells you how BAD YOU ARE FOR DOING A BAD THING YOU BAD BAD PERSON for daring to defend yourself
yeah no it's tumblr
>>
>>128938292
>letting the words of a game rattle you
Do you even genocide?
>>
>>128938292
Most games don't let you do that. Period.
>>
File: isissimulator.jpg (459 KB, 2560x1600) Image search: [Google]
isissimulator.jpg
459 KB, 2560x1600
>>128938513
sponsored by gamerfuel mt. dew and jalapenos dorritos
>>
File: 1414104012305.jpg (272 KB, 653x834) Image search: [Google]
1414104012305.jpg
272 KB, 653x834
>panic is replaced with FUCKING ROOKIES
god damn i love this mod
>>
>>128938979

I wonder what hazing rituals XCOM has that all Rookies must suffer.
>>
File: walk in like whats good.gif (1 MB, 260x173) Image search: [Google]
walk in like whats good.gif
1 MB, 260x173
>>128935772
Holy shit I can see it now.
>successfully eliminated objective
>falling back to extraction point
>get surrounded by ayys
>soldiers pinned down
>Gunslinger goes full Faceoff mode
>vid happens
https://youtu.be/rk90N94K23U?t=41
>>
File: CRTnmIEUEAAVBc-.jpg (33 KB, 600x375) Image search: [Google]
CRTnmIEUEAAVBc-.jpg
33 KB, 600x375
>>128939212
you have to get a really fucking shitty tattoo
>>
File: 1452358195596s.jpg (2 KB, 125x58) Image search: [Google]
1452358195596s.jpg
2 KB, 125x58
>>128938814
Here use this nice picture next time ;)

>>128938940
But "No Russian." Is good. I'm a moralfag though, so I never shot anyone
>>
File: 1442196633462.jpg (31 KB, 550x550) Image search: [Google]
1442196633462.jpg
31 KB, 550x550
>>128939510
>125x58
Nice picture, anon.
>>
File: file.png (1 MB, 1289x733) Image search: [Google]
file.png
1 MB, 1289x733
gg
can i load up the recent save and hope it doesn't roll a base assault or do i have to hope RNG doesn't fuck me over next time?
Thread replies: 255
Thread images: 197

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.