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XCOM General - /xcg/
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The War is coming Edition

Previous Campaign: >>128766739

XCOM GENERAL (full information, all links):
>http://pastebin.com/Rd2nfr3n

Retaliation Trailer:
https://www.youtube.com/watch?v=ryOfZv0JjIg [Embed]

Beagle's Live & Legendary:
https://www.youtube.com/watch?v=K-qpBV9U9FE
https://www.youtube.com/watch?v=ni9yZHKBGDY

¡¡NEW VIDEOS FROM BEAGLERUSH IN THE FIRST POST OF THIS THREAD!!

Gameplay, customization, Psy-Operative and more videos:
https://www.youtube.com/watch?v=7_lfQzFyC9U
https://www.youtube.com/watch?v=8cBdCpfNfn8
https://www.youtube.com/watch?v=AImS1LcidsM
https://www.youtube.com/watch?v=GjE_JSqLt0Y
https://www.youtube.com/watch?v=jWtntHx74qA
Other Articles:
>http://www.capsulecomputers.com.au/2016/01/xcom-2-extended-hands-on-impressions/
>http://www.shacknews.com/article/92693/xcom-2-building-the-resistance
>http://www.dailymotion.com/video/x3ljqbl_xcom-2-sectopod-hacking_videogames

Long War download link:
>http://www.nexusmods.com/xcom/mods/88/
Wiki:
>http://ufopaedia.org/index.php?title=Long_War
/xcg/'s Long War FAQ (new players read this shit):
>http://pastebin.com/YmaXBKpN

New Modlist:
>http://pastebin.com/4Hdthmpi
Dreadnought MEC Trooper voicepack:
>http://www.reddit.com/r/Xcom/comments/31wn6m/
Extra perks to add for Training Roulette:
>http://pastebin.com/cUjBbaFM
hugely detailed spreadsheet:
>https://docs.google.com/spreadsheets/d/13CvoSAyapnC2p9a_r9SV5cTA2r3G9UqtsAazTg2_be4/edit#gid=970853268
Namelist generator:
>http://daiz.io/xcom-namegen/
Alternate in-game text .inis (AYY LMAO):
>b15f : https://dl.dropboxusercontent.com/u/19805654/ayylmao.7z
/xcg/ Operation Name Generator 0.1 (doesn't take effect until you get a new mission):
>http://pastebin.com/i9KbDkF2
>>
VietCOM stream P1 (Unmuted)
https://mega.nz/#!5wdwzYQA!uZ2KE7gPikfCf37Bu-uZ80kmPMwG35s64dRtwO6lGHg

Intro and Ranger - https://youtu.be/Q8r2vT7ymtg
Sharpshooter - https://youtu.be/aodqfnZpnKQ
Grenadier - https://youtu.be/NU0B_Bt4hDg
Specialist and Outro - https://youtu.be/lLays0OQUsI
Customization - https://youtu.be/NOPsOjkT7x4
>>
>>128841528
Is that beagles stream?
>>
First for various overhaul mods
>>
>>128842592
No, it is doughnut's.
>>
AYY double Thread again.
>>
>>128842713
What is that?
>>
pistols = useful
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>>128842639

Here for a HUGE Air Combat Mod and, if not straight out Long Was, a mod that adds more tiers to weapons and armor would be nice.
>>
>>128843056
The Chinese play XCOM too?
>>
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>>128842793

A screenshot of the Air Game.
>>
>>128842863
Pistols are only useful if you're too shit to reload your main wep
>>
>>128843220
>gunslinger infantry with machine pistol and mags
>too many rounds to shoot and so little time to waste on reloading
>>
it seems every youtuber(zemalf, Odd) who does i/i uses the second wave random stats on troopers. Does that confer an advantage?
>>
>>128843220
Pistols are useful in that only the sniper now gets them and can get an assload of shots per turn if built for it.
>>
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>>128843220

No. They ARE useful even when you can't reload your main weapon.
>>
>>128842863
I just wish we could dual wield John Woo style.
>>
>>128843056
>Long War 2
>they learned nothing
>they just slap perks and loads of health on enemies
>air combat is even more tedious
>add pistols back to every class even though the new reload mechanic makes a backup weapon obsolete
>takes 200 hours to complete the game, with most of it just being a grind for resources.
>>
>>128843446
>Pistol on flying mech

That was pure luck that it didn't get completely negated by dr and you know it.
>>
>>128843528
Sounds just like LW!
I get its appeal because it adds to and refines what is already there in EW, but it also adds so much bullshit I can't stand it.
>>
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>>128843528

Would Play It and xcg/ will loev every second of it.

I-I just want more classes to chose from, more weapon tiers to go through and a reasonably long campaign to sink in. Is that too much to ask?
>>
>>128844010
More weapons tiers are pointless
Sure, there needs to be tiers of course, but these tears need to serve the games intended balance

At the end of the day, new tiers are just reskins of the basic weapons only better

I do like it how xcom 2 tries to make things more interesting weapon wise
>>
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>>128841478
>>128841528

OP Here, missed this video:

Misc Stuff - https://www.youtube.com/watch?v=mjZkyb-gdhM

Thanks again for these Beagle. Patiently waiting for your Air Game Analysis video.
>>
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>>128844234
He never gives up. Never surrenders.
>>
>>128844010
Only reason LW is put up with is because it expands so much and is pretty much the only mod out there. The JL decided he wanted beagle's head on a pike and threw in a bunch of bullshit to specifically counter what he did. In xcom2 we aren't going to have one central mods like LW, but a lot of smaller ones to mix and match. That said, there will probably be a LW2 just because of name recognition.
>>
>>128844010
>I-I just want more classes to chose from, more weapon tiers to go through and a reasonably long campaign to sink in. Is that too much to ask?
Basically this. Long War started out as exactly what you said, but it's turned into this clusterfuck of design decisions that just get in the way of each other and your enjoyment of the game.

XCOM 2 needs to have a mod that just adds some weapons and equipment and fixes some inevitable Firaxis bugs present in the vanilla game.

I was so pissed when I heard XCOM 2 lacks any kind of air game, then after thinking about it for a while I'm actually really excited. I hated the air game in EW and it was even worse in LW.

To be honest, air to air fighting UFOs is retarded anyway. The only logical way to engage a craft infinitely superior to your own is with a complex heavy AA net to cover all altitudes and with redundent weapons systems like Patriots, Buks, Stingers, Tors, and big stationary AA installations. Putting a squadron of F-22s or whatever up against an extraterrestrial UFO is absurd.
>>
Do you think xcom 2 will be a great game worth buying at release or do you think it will be an ok-ish game worth buying on sale, with a later expansion, or with a mod that "fixes" it?
>>
>>128844374
The faceless speaks truth for a dirty alien that should be exterminated.
>>
I had a dream about a new XCOM2 enemy group. They were called The Awakened and looked like humans in more advanced Mayan/Aztec armor. They were all Psionic and didn't use guns. They either relied solely on their powers or used a melee weapon and in the case of the guy in heavy armor their bare hands.

Their powers were weird. The leader guy had a power that forced a unit to yellow move to wherever he wanted. The guy in big armor had this ability to cover his body in purple psychic power which gave him an extra move which he used to charge the team. During the charge he was immune to overwatch damage and would reflect any hits back at the person who fired them. There were two more front-line soldier guys I saw but I can't remember what they did. I think one of them was actually a robot.

Posting just because I thought someone might find the dream interesting.
>>
>>128844395
>o be honest, air to air fighting UFOs is retarded anyway

Here is one thing I never thought about before reading a book about preparing for alien invasion. We have a huge gap in where we can operate in the atmosphere. Aliens could easily occupy this huge area between the max altitude a plane could go and orbitals with all kinds of ufos. We wouldn't really stand much of a chance without technology to fill this massive gap.
>>
>>128844449
From what I've seen in steams it's shaping up really nicely, and the streamers/youtubers do in fact have an older build with bugs that have already been confirmed to be fixed.
>>
Get out of the way snek, I want to fuck a Codex.
>>
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>>128844449
Considering what has been shown so far between various youtubers and Beagle streams, yes.
>>
>>128844693
「Bite the Dust」
>>
>>128843528

and in exchange we'd get

>200+ bug fixes
>alien strategic AI, improved tactical AI
>bigger squads, expanded soldier classes and perks
>more second wave options
>more continent bonuses
>more weapons, small items and armour
>more tech tiers and research
>expanded foundry(proving grounds)
>massive UI quality of life improvments
>>
>>128844338
rip rickman
>>
>>128843528
>new reload mechanic makes a backup weapon obsolete
?
>>
>>128844602
Exactly. This is why ground and naval based AA is far superior to A2A engagements. Not only are our terrestrial A2A missiles very lightweight and designed to essentially rupture a lightweight airplane fuselage/equipment, but we'd have a very limited supply of munition on each plane, and we'd surely lose multiple cutting-edge fighters per battle, which means we'd lose the strategic war in a matter of weeks, even with all nations fighting together.

If it's a large enough UFO your best bet is to nuke the fucker like in Independence Day and just suffer the collateral damage.
>>
>>128845038
Reloading only costs 1 action and doesn't end your turn.
>>
>>128844920
Look I like LW for what it is but could you please not shill so hard?
>>
>>128844449
watch beagle's stream as he runs through the game (skip the modded portion). The game is familiar yet interesting enough for a pre-purchase IMO
>>
>>128845038
everyone has lnl now
>>
>>128845038
Reloading no longer ends your turn, and there are gun attachments that make your first/second/third reload a free action.
>>
>>128845118
>stating facts is shilling

ok
>>
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>>128844395
>>To be honest, air to air fighting UFOs is retarded anyway. The only logical way to engage a craft infinitely superior to your own is with a complex heavy AA net to cover all altitudes and with redundent weapons systems like Patriots, Buks, Stingers, Tors, and big stationary AA installations. Putting a squadron of F-22s or whatever up against an extraterrestrial UFO is absurd.

I still stand by the reasoning that the XCOM (and the Xenonauts) Aircraft overspecialization in atmospheric combat, home advantage and a load of luck won the day on the opening dogfights of the war.

Not to mention that, by XCOM 2 logic, the 'infinitely superior craft to your own' are begin shot down from the skies by the under-armed Resistance itself. Seriously, that sound really heroic but it's still a bigger stretch in the end.

Plus, the idea of making the Avenger into an advanced air carriers is too Awesome to ignore.
>>
>>128845195
Those are not facts. Your shilling does more harm to LW. Are you fan or a sycophant? Think about that.
>>
I thought LW final fixed the recon SW? I have it enabled and it seems to not work, same as 15f.
>>
>>128841478
has beagle done breakdowns of anything other than the Ranger and the Psionic?
>>
>>128845090
air to air
a la TOPGUN

DEAL WITH IT NERD.
>>
>>128843528
I hated that especially late game.

>57% chances MAX to stun ayy and get that plasma weapon

I was changing Engineers like wet socks due to that shit.

>2 downed scout fighters
>get 2 engineers with repair on them
>both had ONE outsider and Seekers/Drones only

That was tedious as fuck.
>>
>>128845302

what part of the list isn't factual? Think about that.
>>
>>128845340
Some other fellow has a breakdown of everything but the Sharpshooter.
>>
>>128845429
Youre either retarded or falseflagging so I'm going to stop feeding you now.
>>
>>128844449
its firaxis, so i would err on the side of history, which is the side of the game feeling on launch terribly rushed out, unfinished and under-tested, and having to be heavily overhauled with many iterations post-release into something that feels like a complete game with logical working systems and decent balance.
the geoscape looks very polished but the combat looks terrible right now, i would pirate it first.
>>
>>128845404
I modded my ini so much. Especially that bullshit stun chance, I reverted it back to vanilla chances. I feel like pulse was only put in the game because they couldn't get away with putting plasma behind such a tedious grind and leaving you at gauss for half the game.
>>
Why are gunslingers so cool, but only the lowest tier pistol a cool fucking revolver?
>>
>>128845118
>>128845302
>>128845559
you are the absolute worst kind of terrible poster and /v/ermin. somebody presents a viewpoint with reasoning and you try to silence them with literally an array of empty buzzwords and nothing else. please leave forever.
>>
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>>128845632
>the geoscape looks very polished but the combat looks terrible right now, i would pirate it first.
>>
>>128845751
You replied didn't you?
>>
>>128845729
>please leave forever.

Make me, bitch.
>>
>>128845689
>Why are gunslingers so cool, but only the lowest tier pistol a cool fucking revolver?
>but only the lowest tier pistol a cool fucking revolver
>pistol is a revolver

Anon please.

Pistol = Handgun
Revolver = Handgun
Revolver =/= Pistol
>>
>>128845689
need more pistol info. pls share
>>
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>>128845649
They probably just wanted to make ARC throwers usefull. Since in vanilla after capturing aliens you had literally no excuse to use them.

Unless you wanted to repair your shivs/MEC's with nerfed medkit.

But in LW they're atleast usefull for multi purposes i won't stress hard enough how many times having Engi with one saved my ass from Leviathan Drone.

My face was priceless when i saw this motherfucker percs for the 1st time.
>>
>>128845994
>/k/ommando gets his knickers in a twist again

Calm down son.
>>
>>128846079
You can get more plasma weapons from aliens in vanilla by stunning them.
>>
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>>128844602
>>Aliens could easily occupy this huge area between the max altitude a plane could go and orbitals with all kinds of ufos.

This is an escalation scenario: At the beginning the aliens were only deploying sectoids and small UFO because they where still trying to allocate resources to the Earth campaign and they had to risk said resources and ships into the atmosphere to get things done in the first place, thus the reason why engaging it with fighters is not nearly as bad as you may think. Not to mention that the Avalanche is still able to engage those slippery UFOs in low orbit.

>>128845090

Those UFOs move too fast around for enough stationary defenses to get deployed and hit too hard for naval ships to withstand those plasma shots. Having multiple, fast moving, hard hitting vectors to engage them goes a long way with the small and medium ones. This wins you enough time to get in their technology before the big UFOs appear.
>>
>>128844374
I like this faceless
>>
>>128846087
At least I took the time to educate a fellow Anon so he knows proper terminology for next time and doesn't sound like he doesn't know what he's talking about. My good deed for the day.
>>
>>128846191
Yeah, but at the point you get plasma you basically shit out money like it's candies in vanilla/EW.

Since sat-rush provides alot of dosh.
>>
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>>128844563
>>128846241
>>
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>>128846087
>>128845689
To be fair, would you call this a revolver? I doubt it. Revolvers and pistols are simply not the same thing at all. They function VERY differently from one another, and each has their advantages.
>>
>>128846279
o7

Your service is appreciated proud warrior.
>>
>>128846489
But there are revolver pistols like that one with triangular bullets.
>>
>>128846489

we need to start saying "handguns are useful" now
>>
>>128846571
I have no idea what you are referencing here. I've never heard of a triangular bullet or a revolver/pistol combo. I can't even imagine how a revolver/pistol combination weapon would look or operate, or for that matter why it'd even exist.
>>
>>128846582
This is all I ask Anon. It's only logical after all.
>>
>>128846687
Ask /k/ for more info.

https://en.wikipedia.org/wiki/Dardick_tround
>>
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>>128846571
>>128846687

might be this
>>
>>128846489
But that isn't a pistol, that is a grenade.
>>
>>128846489
Is that a FAMAS
>>
>>128846687
The Landstad revolver is a revolver pistol combo.
>>
>>128846972
Does that gun look french to you?
>>
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>>128846934
I'm sure there's a colorful story as to why this Glock/grenade meme exists. Do you mind taking a minute to tell an Anon a story? I've never understood it.
>>
>>128847282
glock 40s have a history of blowing up in the users hands at one point

"kablaam"

handgun -> "hand"grenade
>>
>>128846972
>picture has two huge GLOCK stamps on the weapon
>it even says AUSTRIA on the weapon
>Anon asks if it's a FAMAS from France
Yes Anon, this is a fully automatic machine gun from France firing 12.7mm high explosive rounds of pure ISIS killing death.
>>
>>128847282
Long-standing /k/ meme after someone hot loaded a remanufactured round in a Glock in .40S&W (which is a caliber with high pressures already) and it exploded in the user's hand, IIRC.
>>
>>128847405
Ah okay, so the Glock 40 gen1 malfunction meme just carries over to all of their products then?
>>
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>>128847282
It's just a great place.
>>
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>>128847282
My personall /k/ favourite are Napalm rounds tho or 9mm.

>tfw can't find my comics about 9mm
>>
>>128847721
Stop readimg my mind man >>128847772

Are you a xeno by any chance?
>>
>>128847440
>>128847053
HowNew.ru
>>
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Look guys, I can't retire my pistols are useful meme. I can't do it. I'll add future revolver/handguns are useful though.
>>
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>>128845994
Transitive property, bitch
>>
>>128847772
>Napalm rounds

What? How would that even work?
>>
>>128848416
I'm imagining the shotgun just turning into a ball of fire. Best case scenario the barrel is full of fire but the gasses from the explosion push the fire out of the barrel and the napalm falls in front of the shooter.

Probably just fire hands though.
>>
>>128845994
I thought it was a square/rectangle thing. Like all revolvers are pistols but not all pistols are revolvers.
>>
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Guys, I have a problem.
I have to pick between Vancouver, or Rio & Buenos Aires.
Send help
>>
>>128848416
physics

expanding gasses forces stuff out of the barrel due to less resistance
>>
>>128847923
No Nathan. Don't be paranoid.
>>
>>128848568
Pistols are handguns, handguns are pistols.
Revolvers are handguns, handguns are revolvers.
Pistols are not revolvers, revolvers are not pistols.

It's like people saying "clip" when they meant "magazine", they are completely different technologies. XCOM 2 even says "expanded clip size" for the description of the expanded magazine attachment, which rustles my jimmies so fucking much. Firaxis knows it's called a magazine, and yet the description for the item says clip just to troll people.
>>
>>128848961
Pistols can be rifles though right?
>>
>>128848383
I'll attempt to express it better than the anon you're replying to: pistols and revolvers are both subsets of handguns but they do not intersect with one another.
>>
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>>128848007

But they are useful dude.

Specially the Laser Pistol in EW. It was so useful to the Snipers it's almost unbelievable.
>>
>>128849029
Pistols are revolvers are kinda rifles due to having a rifled barrel, but the technical definition says a rifle is a firearm designed to be fired from shoulder level with a "long, spirally grooved barrel to have greater accuracy over longer ranges".
>>
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>>128848793
>>
>>128849115
>laser pistol
>filled with some kind of red liquid looking substance
I'm guessing this is coolant?
>>
>>128849301
its condensed laser..
>>
>>128843115
>So... like the Long War mod everybody on /xcg/ loves

What?

People hate Long War for the same reasons they hate Xenonauts.
>>
>>128849175
>Pistols are revolvers are kinda rifles
**Pistols *and* revolvers are kinda rifles**
>>
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>>128849301
It's Kool-Ayyd.
>>
>>128849186
Guess that settles it
>>
>>128849374
long war is the best xcom experience and only a vocal minority thinks otherwise
>>
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pistolfags on suicide watch
>>
>>128849906
Prove it
>>
>>128849960
anyone who has played xcom in the past few years here or youtube or anywhere has played long war.
i think the burden is on those who want to claim long war isnt the best experience of xcom.
>>
>>128850015
That's not proof tho

That's just some anon opinion on a Chinese cartoon imageboard
>>
>>128850015
They played long war because it was the only signifigant modification on XCOM in existence, not because of quality, but because of how mod unfriendly XCOM is.
>>
this thread is unfunny shitposting general
>>
>>128849920
Oh good I'm finally catching up. I started really behind ;^)
>>
Does anyone here run EW/LW on Linux? I'm curious to see how well it runs.
>>
I'm probably way late to the party with this one, but did they change the model on Snek? Seems like the tits went to Vegas to be magicians, because they've vanished. Face also looks a lot blunter and just more hideous in general.
>>
>>128850162
most people dont play mods just to play mods. personally i stick almost entirely to the credentialed salaried AAA devs vision of a game and think most mods are an clueless incompetent joke. they take existing working and stable systems and undercut their entire foundation to create nothing but a big mess, generally in the name of 'more' and 'bigger' and 'cooler' and without an iota of understanding of what allows for interesting choices in a game.

what makes a mod crossover outside of, and expand beyond, a small niche audience is when it actually builds on and improves the original, and those are very rare. and long war is one of them. there is nothing the vanilla experience offers over long war. even the actual devs admitted their game is a tutorial for long war. they took long war as a blueprint for how to make a better sequel to xcom.
>>
>>128850863
Not sure what you mean? Post a screenshot.
>>
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>>128849374

xcg/ is just tsun about it.
>>
>>128848961
according to wikipedia its a potato potatoe thing
whats your stance on that?
>>
>>128851237
Went and looked back at it myself. Looks like I'm fulla shit. For some reason when I saw the new footage I thought the devs had deemed it proper to give the Viper a smaller bust, and it gave me a laugh.

Brings me joy to know that Snek hasn't been tampered with.
>>
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>>128852219
Not him but handgun is the type of weapon it is.
Is a bolt action, lever action and a semi auto the same? No, but they're still both rifles.
If you call them all handguns its cool.
If you call them all rifles its cool.
Though I'm not gonna go full asspie and force you to use correct terms, aside from clip and magazine.
>>
>>128852429
Well that's good. Was afraid they had caved to the pressure of SJWs or some shit.
>>
>>128852516
my point is that you're talking nomenclature here
and it's entirely conceivable that different sets of people use different sets of nomenclature
happens all the time in all kinds of areas
this kind of stuff isn't written in stone, after all, it's all a matter of consensus
>>
>>128852560
Don't worry; any pressure they cave to won't matter, because some kind of mod where you can fuck all of them will be out within two months of release.
>>
>>128852686
I am vaguely interested in such a thing.

Suppose this will be in it as well? >>128844723
>>
>>128852494
My little snek-slayer can't be this cute
>>
>>128852686
(It probably won't, because animations are apparently hard and the demand for sex mods in a turn-based alien killing tactics game aren't as big as in fucking Skyrim)
>>
What's the name of the video where that It Ain't Me webm is from?
>>
Do you think someone will make an 'alien variety' mod where ADVENT and ayys have little cosmetics to differentiate them from each other? Like, little accessories, different shaped armor, different heads/helmets, and different skin pigmentation? As a side, I'd love to see ADVENT use a wider array of weaponry like EXALT did rather than just rifles.
>>
>>128853982
>Differences in your clone aliens and unformed soldiers.
>>
>>128853965

XCOM 2: Legendary+ Attempts and Other Shennanigans
>>
What if the Ethereals are just memeing on us?
>>
So how does the Gunslinger perk tree look? Seems like it wouldn't be effective as a sniper if I'm just gonna roid up my pistols in the perk tree. Will Gunslingers more likely spend more time up closer to enemies compared to skilling the other side of the perk tree?
>>
>>128854398
uh thanks
>>
>>128854527
>tumblr
Please, why?
>>
>>128854563
repostan for anon

from memory excuse me if any of this is wrong
SQ. = Squadsight
CPL = Long Watch (Squadsight Overwatch) or Return Fire (Shoot Revolver at first enemy who attacks you each turn)
SGT = Deadeye (ACTIVE ABILITY: Trade a fraction of your aim for a large damage boost on a single shot) or Lightning Hands (ACTIVE ABILITY: Shoot your pistol for free once)
LT = Death from Above (Killing an enemy with your sniper rifle while higher than them only costs one action instead of both, allowing you to move or reload or hunker or shoot your pistol or do ANYTHING after that kill) or Quickdraw (Shooting your pistol as your first action no longer ends your turn)
CPT = Killzone (ACTIVE ABILITY: Giant aiming cone which you place over a section of the map, you now covering fire reaction shot against EVERY enemy in that cone who does anything as long as you can see them. Squadsight included even if you didnt' take Long Watch) or Faceoff (ACTIVE ABILITY: Shoot once at every single enemy you can see with your pistol. EVERY ONE. EVEN IF THERE'S TWENTY OF THEM)
MAJ = Steady Hands (+10 Aim and +10 Crit if you didn't move last turn) or Take Aim (+20 Aim to your next turn every time you Hunker Down)
COL = Serial (ACTIVE ABILITY: Every kill you make while active refunds your actions, allowing you to kill again and again. Does not require enemy to be exposed like ITZ did. Combo with Superior Autoloader and E-Mags to rek 18 aliens in one turn) or Fan Fire (ACTIVE ABILITY: Shoot an enemy three times with your pistol in one action)
>>
>>128854681
so I could meme on you :^)
>>
>>128854696
>MAJ = Steady Hands (+10 Aim and +10 Crit if you didn't move last turn) or Take Aim (+20 Aim to your next turn every time you Hunker Down)

seems to me like Take Aim dominates Steady Hands since you can move-hunker and still get the bonus.
>>
>>128849374
People hate Xenonauts? I thought the only thing generally agreed upon is that its art style is terrible.
>>
>>128854696
Wait so do pistols have infinite ammo? Will sniper rifles get gimped if I just skill everything on the right?
>>
>>128853636
At the very least, there'll be a nude mod.
>>
>>128854696
Beags, any plans to release your opinions on which skill builds are better?

I mean, I intend to use my brain when building my soldiers, but I would still be interested in what you picked.
>>
>Supply barge landing
>Concealed in full cover via meme-metic skin
>Secoctopd walks into FOV and saunters over into adjacent tile, looks directly at the unit
>"You're full of shit you can't see shit"
>End turn
>Motherfucker launches cluster bombs right on itself, killing my unit

I fucking hate this game sometimes.
>>
>>128855410
Pistols have infinite ammo.
>>
>>128855410
Pistols do have infinite ammo, yes. One shot from a sniper rifle will always be more powerful than one shot from a pistol of the same tech level, but with all those skills at your disposal, you're not necessarily limited to one shot, are you?

>>128855530
I'm not beags, I'm just reposting the repost of a repost.
>>
>>128855783
>>128855786

Nice. I heard pistols have severe issues against armored targets so I can see why you wouldn't be just running up guns blazing.
>>
>>128854696
Seems like going all right with a Col left would pair well with a RULES OF NATURE Ranger with Reaper.
>>
I like how machetes are more powerful than guns. Between this and the obvious Saints Row 4 cosmetic influence these fags aren't even trying to hide the fact they've gone full retard.
>>
>>128855841
Against armored targets, there is AP ammo you could potentially get (because it is random) that ignores 5 (i.e. sectopod tier) armor points.
>>
>>128855769
So you stood for 2 rounds in the same spot?

You literally asked for it nigga.
>>
>>128855786
Oh, OK, thanks.

>>128855841
What about with acid rounds? Has anyone provided any detail about how they work? Do they shred one armor per hit?
>>
>>128855948
Can pistols equip all the ammo types?
>>
>>128856012
Apparently so.
>>
>>128855841
Special ammo effects apply to pistol

AP rounds ignore 5 armor
>>
>>128856012
Yes, both Solomon and Beags have specifically pointed that out.
>>
>>128855769
Sectopods can see invisible units. That's not even a long war addition.
>>
>>128856079

all enemies can see invisible units, they just can't react to them
>>
>>128856079
What the fuck, I didn't know that.
>>
>>128856079
>Sectopods can see invisible units
Bullshit. Since when? It ain't no intended feature.
>>
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>>128856035
Even on pistols?!
>>
Given the revealed 5 classes for now, which class would you have 2 soldiers of in a 6 man lineup?
>>
>>128856280

grenadier
>>
>>128856280
psi
or
grenadier
>>
>>128854696
So if I'm right about this, a full gunslinger sniper can fire 5 directed shots at one target or 3 directed shots at 1 target and 1 shot at each target in visible rage.
>>
>>128856350
>3 directed shots at 1 target and 1 shot at each target in visible rage.

using fan fire as a first action will probably end the turn
>>
>>128856280
i'm not planning on using psi on my first playthrough so i will have 2 grenadiers and 2 blade rangers
>>
>>128856012
Yeah and more importantly you can equip two ammo types and get both bonuses or so Beagle has said. AP + Acid Ammo on a Gunslinger and you will be ignoring armor and wrecking shit.

>>128856280
Sniper or PSI. A Gunslinger and Sniper Sharpshooter are both incredibly useful but in different ways. Two PSIs because they are incredibly useful and can do all sorts of shit. Plus with dominate it means two additional units each mission which can fight in place of the PSI while they support the team.
>>
>>128856259
Yes.

>>128856280
Right now, looks like at least two psi or two support. Will have to see how things look on release.

>>128856436
Lightning Hands and Quick Draw
>>
>>128856492
>more importantly you can equip two ammo types and get both bonuses or so Beagle has said

when was this?
>>
>>128856547
I think with one of those armors that allows for two item slots, but otherwise doesn't have any special features.
>>
>>128856506
Interesting, why support? Different builds? (i.e. combat hacker vs medic) Or do they just straight up amount to more shots per turn if built properly?
>>
>>128856506
>Lightning Hands and Quick Draw

that's 2 shots, not 3
>>
>>128856623
Different builds. Probably only take a medic support on big expected missions like blacksight or retaliation missions.

>>128856635
+1 from Faceoff
>>
>>128856547
Some point during his last XCOM2 stream or the one before that I think. Either when he showed the video of a Gunslinger in action or when he was talking about them while fighting aliens in a house and grenaded the corner of it.
>>
>>128856635
Plus 1 for Faceoff.
>>
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>>128856280
Sniper sniper and gunslinger sniper.
>>
>>128856936
The End and Ocelot,Quiet and Ocelot or Sniper Wolf and Ocelot?
>>
>>128854696
Steady Hands or Take Aim?

Steady Hands can be used much more often since it doesn't need you to be hunkered down, only not moving and grants +10 crit, but Take Aim offers +10 aim over it.

Personally, with PCS bonuses, scopes, and tracer rounds, I think the +10 crit and more frequent use makes Steady Hands much more useful.

Pure theroycrafting though.
>>
>>128857021
Only one of those snipers actually got to operate alongside Ocelot, for the other two he was only in command structure, or in a separate unit.
>>
>>128857038
Take Aim is objectively better. It's +20 to aim and allows you to move and makes Hunker Down even more useful. Steady Hands is damn near useless on a Gunslinger because it's a mobile class and +10 to crit chance doesn't do much on a Sniper when you can only see your target via Squadsight and critting is impossible.

It's a clear victory for Take Aim.
>>
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>>128851043
>>
>>128855091
Unless you're shooting every single turn
>>
>>128854696
Is there a cooldown on those skills or do you only get to use them once?
>>
>>128857492
I think they have cooldowns.
>>
>>128855091
It would dominate it even more if your Sharpshooter got Deep Cover from the AWC which auto-hunkers at the end of your turn so long as you didn't attack. Use two actions moving into position and then getting a free hunker down for a huge aim bonus next turn.
>>
>>128857492

I'd imagine all of them have cooldowns except serial
>>
>>128856141
XCOM EU/EW/LW AI was only unshackled so much. All units can see invisible soldiers.
In Vanilla, it wasn't as apparent because meme-skin wasn't a fragile ability.
In Long War, it was kind of blatant when melee units would surround a conceal scout.
>>
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>>128857021
Welp, figured out my squad
>Psionic - Psycho Mantis
>Sniper/gunlsinger - Revolver Ocelot
>Sniper/sharpshoorer - Sniper Wolf
>Grenadier - Vulcan Raven
>Support - Decoy Octopus
>Ranger - Liquid Snake
>>
>>128856280
Early on probably grenadiers because of limited terrain destruction and low aim statistics

Later with exosuits and better aim, probably Ranger or Specialists, depending on the missions

That sweet scout sniper combo or delicious hacking.
>>
>>128857584
Fan fire might not have one, rapid fire doesn't have one and both are Col level
>>
>>128857749
The only thing I would be iffy about is Decoy Octopus. He strikes me more as a concealment ranger. She wasn't exactly a combat member but I would actually put Naomi as the specialist.
>>
>>128855091
Also Steady Hands appears to suck because you have to spend 1 turn getting into position and then another full turn not moving before you get its bonus.

Sounds like it's tailor-made for archangel armor, which may or may not be available.
>>
>>128857639
does that ability say if it activates when you dont attack or is it only move? if the former would it be possible to combine with the ability to killzone which activates the hunker (since you didn't attack) for a +20 aim killzone?
>>
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>>128857909
True. Mantis doesn't actually do anything more than die in MGS1 anyway, Naomi had a much more significant role.

What's the Ranger skill tree like? Could I go full Cyborg Ninja late game with it?
>>
>>128857937
It literally just says attack so who knows. Though I remember a streamer who had a Ranger with Deep Cover and Take Aim and I vaguely recall that it still triggered after they went into overwatch. But they didn't fire during the overwatch so it's hard to tell.
>>
>>128858035
>Mantis
Octopus I mean fuck, I need to sleep.
>>
>>128851043

Basically this.
>>
>>128858035
http://xcom.wikia.com/wiki/Ranger_Class_(XCOM_2)

You tell me.
>>
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>>128858162

We all do.
>>
>>128858268
Can everyone have an exosuit or just the support?
>>
>>128858413

it's all class
>>
>>128858413
Everyone can have an exosuit. But apparently there's also a lategame suit with a grappling hook that also lets you phase through walls.
>>
>Grants 50% chance during Overwatch to perform an additional shot if the previous Overwatch shot hits. There's no limit as to how many times Guardian can trigger.

Whoa
>>
>>128858268
I'm probably going to prefer shotguns over swords, I think.
>>
>>128858073
i think that the biggest issue is that it requires a random skill from the AWC. i can see the AWC causing a lot of anger when good skills get given to the wrong class.

I wonder if there are any skills that could actually ruin a soldier if the got it in the AWC because it completely breaks what the class is designed for
>>
>>128858586
seems like a shittier rapid fire
>>
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>>128858035
>>Could I go full Cyborg Ninja late game with it?

You have Jack the Reaper Mode. So yes, you can do it.
>>
>>128858636

TR campaigns have already prepared people for the disappointment of rolling Covering Fire or Field Medic on their soldiers
>>
>>128858636
What if your conceal ranger got the abillity that puts you into overwatch if you just move twice in a turn?
>>
>>128858832
Wouldn't matter much since overwatch only triggers when the soldier is revealed, not if he can see an enemy.
>>
>>128857298
When did they make criting impossible for squadsight? Was it in vanilla or early Long War? Also, there's no Headshot so are crits flat out impossible?
>>
>>128860164

Enemy Within
>>
>>128855941
But machetes are only more powerful than bullets against organic enemies, which is true to life. Swords and slashing weapons deal so much more damage than a bullet passing through your abdomen. I mean shit, you can dismember people in real life with one well placed melee hit with a sharp weapon.

In XCOM 2 slashing damage is more powerful against unarmored organic enemies, and I see nothing wrong with this. Also works for gameplay because it's higher risk getting so close.
>>
>>128860164
Long War made it possible to crit with snipers and there is a crit build.
>>
>>128860164
EW nerfed squadsight from EU by deleting crit chance. That's what headshot was for. I'm unsure if XCOM 2 has an ability that allows for squadsight to crit, but I doubt it with how powerful you can make it without crits.

The sharpshooter seems to be more balanced with fire rate and damage, whereas in EW the sniper is (generally) a slow firing FUCKHUGE damage god from across the map. The Sharpshooter in XCOM 2 also gets an overwatch aim penalty when at extreme ranges.

Basically, think of XCOM EW snipers as long range independently operating operators with like a .50 Barrett anti-material rifle. XCOM 2 sharpshooters are more like a marksman you'd see attach to a combat unit equipped with a high power designated marksmen rifle. Makes sense, since XCOM 2 is more about making different classes work together better.

XCOM EW sniper operated on a corner of the map and wasn't really ever part of the team.
>>
>>128861237
>The Sharpshooter in XCOM 2 also gets an overwatch aim penalty when at extreme ranges.
Fuck I mean it gets a SQUADSIGHT aim penalty at extreme ranges. I need some sleep. Night /xcg/.
>>
>>128853982

Seems like it would be easy, right?

I mean, just take all those textures that get applied to random generated rookies and put them on advent.
>>
>>128861352
>Animations
>Easy

And the 1000 actions and movements that come with them? Yeah no.
>>
>>128861516
They share the same animations and rigging as your troops, it should be possible to port over your minigun and nade launcher animations and vice versa (The sweet ground pound shield bearer move can be a new psi-attack for instance or an exosuit specific ability)
>>
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2 weeks and 5 days
>>
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>>128861952
Needs to be updated with the Archon and maybe even Ethereal for Cars
>>
>>128861952
AYY--- VIGILIO CONFIDO
>>
>>128862137
But we haven't seen an XCOM 2 ethereal yet.
>>
>>128861952

what is this gay shit?
>>
>>128861952
VIGILO CONFIDO
REMOVE AYY
REMOVE CARS
VIGILO CONFIDO
>>
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>>128862195
ethereal was leaked tho
>>
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>>128861952
VIGILO CONFIDO
COMMANDER AKBAR
>>
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SECTOID A CUTE!
>>
>>128862514
>Am I reading?
>What the fuck

Had a hearty kek
>>
>>128863282
>left to right
>>
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Fucking USA is Ayy central. This is after i cleared a base in there and currently on my way back from a landed battleship.
>>
>>128863491
that's the proper way
>>
>>128864465
you baka gaijin
>>
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>mfw the suffering of XCOM 2 wait
>>
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>>128864857
>>
>>128864857
I might post more later today but have things to do

fuck studying
>>
>>128864857
19 days nigga
>>
>>128860489
To add to this, advent seems pretty resistant to sword slashes at times with the armor.
>>
>>128858586
Well Beagle apparently went GIMME ALL THE ACCURACY on his Support for forever Overwatch
>>
http://www.dragonware.studio/
Models look decent but i'm not sure about this
>>
>>128866441
Is this going to be like Shadworun or is it going to be some shitty furry mod
>>
>>128866441
Looks like bullshit
>>
>>128848383
Germany = Europe
France = Europe
Germany = France
doesn't quite work that way in this context son
>>
>>128866441
>open link
>bright purple
>webcomic
>close link
Go shill somewhere else.
>>
>>128866441
>The first magical class available will be the "Blood Mage".

Fucking Dragon Age fans.
>>
>>128867479
I had only clicked through the drone when i sent the link, took a closer look and jesus it stinks of faggotry, i'm sorry.
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