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AGDG - Amatuer Game Development Gang
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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 132
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New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-7
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
I declare this thread a bully-free zone.

Only constructive criticism and encouraging words are allowed.
>>
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Should I pick this back up?
>>
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First for was there a DD6 stream?
>>
>>128726698
listen to the dog
>>
>>128726330
I can do line 23+26 or I can do line 35. Other than >>128722490 I'm wondering what the distinction is between the two.

again, I'm new!
>>
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After I'm done with this Boku no Pico-8 project I'm going back to android dev I swear.
>>
>>128726698
Why are you so focused on shitting up productive threads?
>>
> Card Game-themed Dungeon crawler where loot is in the form of booster packs and all items/spells/traits are cards, the player must make tactical decisions to choose cards that will benefit them the most on both a long and short term basis
> Space station roguelike, where you have to navigate the abandoned station and survive against aliens using what you can find
> City themed (open-world) roguelike that tries to be an as accurate a simulation of real life as possible

Which one sounds the most /fun/? Also feel free (and encouraged) to share your roguelike ideas that haven't been done before.
>>
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rough work on trying to make Gilbert smaller compared to Leto, extra random work on his weretiger form which I may or may not use
>>
>>128726624
Why don't you tell me what I'm looking at here, first
>>
>>128726838
The New arrow one with the orange accents looks the best.
>>
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>TFW still not considered to be deving
Wait until I get to the Abilities and Feats!
>>
>>128726890
oh it's a on/off project where I'm learning UE4 by recreating the tutorial level from mirrors edge.
>>
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stop right now.
ask yourself, am i being productive in this moment?
>>
>>128727030
I see

Well, is there anything else you could learn by 'completing' it?

If so, keep going. If not, test yourself with a more challenging project.
>>
anyone know how difficult it is to create a multiplayer game in game maker or unity? is it easier to do it than one or the other? should I be looking at other engines?
>>
I'm gonna start learning Unity. What's the best tutorial to get familiar with everything?
>>
>>128727140
lol
>>
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>>128727060
playing with my foreskin rn

I'd say it's 100x more productive than any circumcised dev
> implying cut people can be devs anyway
>>
>>128727060

Learning is productive I guess
>>
>>128727193
you're being rude to males who have been mutilated as infants, and you feel good about yourself? it's time to look inside, and get rid of the filth that's making you a terrible human being.
>>
>>128727090
hrm, really the particle system, for the smoke and stuff, and sound too. I've got a good handle on the materials/modeling pipeline, and the lighting settings. the big question is is do I want to try and make it "playable" with a character, but that would be a lot of work.
>>
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Here's a WIP of my first world in my Yume Nikki/Zelda hybrid, hopefully it looks okay so far. I'll probably make the scrolling background a bit more subtle

I'm not sure where to go from here though. Should I focus on juicing up the overworld by adding NPCs and events or start making the first dungeon so I get a feel for things?
>>
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>WAKE ME UP
>>
>>128727140
multiplayer dev is hell
run now while you can
i cannot escape this hell
no matter where i run
>>
>>128727263
it's not
just like make game
>>
>>128727360
Are you lost, friend?
>>
>>128727357
>shoeburger
>the b is a shoe
cute

what does 4store mean?
>>
>>128727153
learn c# by venkat
https://www.youtube.com/watch?v=SXmVym6L8dw&list=PLAC325451207E3105&index=1

highly recommended
>>
>>128727357
thought lolismdev was back for a moment

looks fine
>>
>>128727557
it's just my rip-off of 7-eleven where the player can buy potions and stuff

plus 4 sounding like death in chinese/japanese/korean and rhyming with store is just a bonus
>>
>>128727562
yeah, ill second this recommendation. He's got a couple of stupid coding practices, so don't feel awkward if you find yourself realizing better solutions to some of his suggestions.
>>
>>128727694
4store and 7beers ago
>>
>>128726820
Probably deep internal anxiety from being a notorious loser.
>>
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anyways, here's wonderwall
>>
GameMaker can certainly do 3D. It is just a matter of buckling down and learning it and cutting through all of it's bullshit.
https://www.youtube.com/watch?v=LVdRBvEm13Q
Yes its GML and yes they have a thread on the official engine forums. If you want it bad enough (and want it to be in GM for whatever reason) you can do it. Just gitgud
>>
>>128727957
Neat.

Semi related: I'd love to see a competitive FPS with procedural levels, although it would be difficult to make it catch on and to make it not be awful for a variety of reasons
>>
should I complete the majority of the technical load before the zelda jam starts? or is that in bad taste.
>>
>>128727562
>>128727756
Thanks lads
>>
>>128728350
I'd also recommend looking st Unity's official tutorials. They walk you through making all sorts of games and you learn the ins and outs of the editor as you go
>>
>>128728204
It doesn't matter. You can start right now. This isn't a competition, it's just for fun. So make sure you have fun!
>>
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>>128727168
>>128727413
I can handle it, probably.
>>
>>128727508

But I don't know how
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>>128728573
i thought the same as you once
now where is my right arm
>>
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I'm just about finished properly implementing the new ship. It has two weapon slots that you can fire individually or simultaneously, and the unique behavior it applies to weapon projectiles is the explosive effect shown in the webm. I still have some things to finish with the shield effect, like a hit animation, deactivating animation, and some sort of effect to apply to enemies that collide with it. I'll try to finish that and possibly a new weapon and enemy over the weekend
>>
>>128728573
don't even consider learning proton it's trash
avoid rigidbodies
>>
>>128728573
Of course you can :)
Don't listen to these anti-anime nodevs
>>
>>128729131
don't talk shit
my game is very popular in russia
currently two concurrent players
me and dog
>>
How would I make a multiplayer deal in ASP.NET that would have people on the same screen and everything like Roll20?
>>
>>128729268
>tfw even you're dog complains about your netcode
a-at least im not battlefield
>>
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>>128729268
can confirm, it's a very fun game

pic related, me
>>
>Trying to make a title screen with menu options (New game, load game, game settings, quit).
>Don't know how to do this with ECS

Does anyone have any advice?
>>
>>128729380
i would just completely ignore the ECS for the sake of making a menu but someone may have a nice elegant solution
>>
Jesus. Getting this melee system to work is Fucking me in the ass...
>>
>>128726948
>best
>>
>>128727060

i just did a 20 hour session and now i'm eating fish sticks bc i havent eaten since yesterday
>>
>>128729268
>my game is very popular in russia
RIP that Russian dev who was called into the army
>>
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Someone told me endless expansion dev was in here sometimes.

If so, what algorithm do you use for terrain generation? I'm making a program to generate an optimal building layout for a given map.

Pic related, current iteration of my solver that tries to purely maximize buildings producing at 100%
>>
>>128727957
that's a lot of corridors
>>
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>/v/ gamedev general is more active than us
>>
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Which font(s) do you like the most, if you like any of them?

http://strawpoll.me/6550991
>>
>>128729842
Context, fammo.
>>
>>128729842
Nevermind, the test is already fucked with spam

Let's try again
http://strawpoll.me/6550999
>>
>>128729057
nice man, that shit looks cool
>>
>>128729057
It's looking really good. The ships can be customized? Or just different ship types?
>>
>>128729960
I want to make a podcast about amateur game dev.

I don't think I have it in me to make a game, but I think I can talk about the process/design/etc
>>
>>128729057
I haven't seen you in ages. Loving the new ship.
>>
>>128729842
show me the rest of your game and i'll give you a definitive answer according to all the teaching of art
>>
>>128729807
because people from here are posting there and not here for some reason?

>>>/v/324103417
>>
>>128729057
das real fuckin nito
>>
>>128727060

i did camera shit, im good for today.

tomorrow begins the arduous task of actually making my game fun
>>
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>tfw clever but bad kludge
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>>128730205

i mean..there really isnt any difference between this thread and that one. it looks like there are a lot less people who are actually making a game though over there
>>
>>128729807
i don't blame them for moving there, this place has too much shitposting and you can't really have the thread culture found here be on /v/
>>
>>128730415
>tfw witty but bad compiler
>>
>>128727193
Hey man we're all fighting with depression. Remember to wake up early and take some walks in the sunlight.
>>
>>128727357
You should do some more original stuff, mate. The floor thing in YN was kind of dumb, and you can do better.
>>
>>128730205
Maybe we can fix this situation by focusing all our shitposting in that thread while we really talk about gamedev in here?
>>
>>128730746
never thought i'd see the day when /v/ was praised as being a non-shitposting place for discussions to take place. i see as much shit posting there as here, so i don't know what you're seeing that i'm not. grass is always greener i guess.
>>
Slipstreamdev, you really need to answer the people in the kickstarter comments section. A lot of them are voicing concern over your dramatic turn in planned content. I think it would be a good thing just to assure everyone who helped you get to your goal that you aren't going to fuck the project they THINK they backed in the ass by going nutso with stupid shit additions no one actually wants (like weapons wtf srsly?)
>>
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8ch's /v/ > this thread > /v/ > 8ch's /agdg/ board
>>
>>128731225

What games have they made?
>>
>>128730874
You're probably right. I'll probably limit the scrolling background thing to maybe like one or two areas since that really is an iconic Yume Nikki thing. I'm not sure what to replace the current one with though. Maybe I'll just make it stars so the area looks like it's in outer space.
>>
REQUESTING CHILL DEV MUSIC

I need chill music so i can concentrate on logic stuff.
>>
>>128731442
Well I mean, you can even still do it but just do it better. YN was (mostly) really goddamn lazy with the floors, just upscaled stupid images.

If you did something that actually reacted to the player, or made it more intricate in a couple ways, it'd already be better.

But still probably better to just avoid, and try to find ways to make the game creepy in your own way.
>>
>>128731074
>never thought i'd see the day when /v/ was praised as being a non-shitposting place
Shows how bad we've gotten
Also their innocence about gamedev is invigorating
>>
>tfw one of my "biggest fans" on tumblr is a lewd 3d artist.

I don't know how to feel about this.
>>
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>got my 8bit Metroidvania game to start working with basic features like moving, jumping, and stuff
>realize I only got this far because I stole coding from a tutorial
>mfw I won't make it
Being a 1MA is exhausting
>>
>>128731517
silent hill 2 ost
>>
>>128731853
It has nothing to do with being 1MA, but rather with lack of experience.
>>
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>>128731707
>tfw Furcadia follows you
>>
>>128731517
Apex Twin- Rubharb
Or Selected Ambient Works 85-92.
>>
>>128732001
>tfw Furcadia follows you back
fixed that for you
>>
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>>128731986
It's coding. I hate coding. Look at this shit. It's indecipherable to me.

Why can't it be shit like
Left = A
Jump = Space
Right = D
or something simple? Why the cryptic wording? For collisions, why not just be "if collision : stop" or something?

I can make great pixel art. I can compose music. I can design levels. I can add assets and have no problem placing pieces around a room, but the coding is a roadblock every time.
>>
>>128732169
oh you

>>128731225
forgot about 8ch's AGDG, I posted on their /cyber/ board asking for ideas, actually offering to turn their ideas into playable missions but no one seemed interested in contributing. Then the board owner decided to shill his rival site, what a shame
>>
>>128732001
oh god, i remember that game
>>
>>128732338
Are you using an IDE for gamemaker code?
>>
>>128732338
Ermm.. mate, things in your code can be achieved easier, and there's literally drag-and-drop scripting functionality in GM. Just go to docs.yoyogames.com and read from the beginning to the end, while implementing everything you read. Small steps will cary you a great distance or something.
>>
https://www.youtube.com/watch?v=VUqBM-Y4r9Q
>>
Give me a gamedev name to put on my splash screen as a logo.
>>
>>128732595
Frodo Sagbag
>>
>>128732595
grungenugget
>>
>>128732595
- = ( L J M G ) = -
Like Just Make Games
>>
>>128729984
>>128730105
>>128730348
Thanks anons, that means a lot.
>>128730004
Thanks, and there will be customization, though I haven't decided on what exact direction to take that in yet. Currently any ship can equip any weapon, and there are slots for ship-modifying items, but no items have been implemented yet.
>>
>>128732595
disney
>>
>>128732501
Looks like GM8.
>>
>>128726795
the 25 function init() resets the global variable.

good for loading levels/spawning enemies etc
>>
>>128732750
that does look cool, art reminds me of hyper light drifter a bit.
>>
>>128732595
uno farto
>>
progress
>mfw this shit has taken me over a month
ugh
>>
>>128732910
> learning a meme language
>>
>>128733018
please.. no bully
>>
>>128733018
they never learn
>>
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I found some of my old models
>>
my level is approaching 11k triangles already, am I fucked?
>>
>people kept saying that shaders are really easy
>they actually aren't

i fall for that shit every time.
>>
>>128732338
>Why's it gotta be 「いただきます」? Why can't they say "eat up y'all" or something simple? Why the cryptic wording? For gesundheit, why not just be "bless you" or something?

That's literally you right now.
>>
>>128732338
If you want, you could always just make your own language.
It's not that hard, just produce a compiler to translate your language into machine code.
>>
>>128733272
stop procrastinating and get back to work on your vampire game.
>>
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progress on my 3d platformer
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>>128733752
I would rather play old. It's more comfy.
>>
>>128733752
You literally removed all the charm of your game
>>
>>128733752
Same, I like old better too. New looks plastic and lifeless.
>>
>>128733752
i dunno man they both got things going for them but i'll take right
>>
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>>128733707
I ran into a programming wall so I'm working on a different game atm
>>
>>128733752
How do you do the distance blur?
>>
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Just tried all kind of different techniques and it's a mess.
Still I think I sort of understood the whole pipeline, you really need to be careful when modeling if you want texturing to be easier.

Thanks for the anon who suggested to still try, guess it was worth a shot to learn about it.

Still.. spent literally 2 hours putting seams and texturing, I'm really starting to think that I shouldn't be wasting my time. I wanted to code, not to learn art.
>>
>>128733976
That's pretty pathetic
>>
I can't stop procrastinating :(
>>
>>128733997
unity preset if you look in the effects package
>>
Looks like the /v/ thread got nuked
>>
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Hi all,

Getting pathfinding working! A few bugs still here and there, but hopefully I can have some moving enemies soon.
>>
>>128733752
i like the old, but i think the new has some good aspects too. it did look more unique, but it also looked a bit depressing.
>>
>>128734082
You can thanks agdg shitposters for that. Really a bunch of losers.
>>
>>128733976
follow your heart then.
>>
>>128734082
You sure it didn't just expire?
>>
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>>128734025
yeah, 's why I'm working on it
>>
>mods remove the /v/ gamedev thread

Kek, we're all stuck in this hell together.
>>
guys i miss my mom
>>
>>128734265
ok
>>
>>128734182
Honestly you faggots are overdoing it. /v/ gamedev threads used to happen every few days for a reason, you have to have tact about it, lately it's been happening everyday. Agdg was started specifically because people in /v/ were tired of seeing the same gamedev thread everyday like every other general that's the reason generals exist.
You got greedy for your "better" threads and now they're back on the blacklist. It has nothing to do with shitposters.
>>
>>128734004
just remember this. what you did there is more than 90% of game devs can do. sure, it's simple, but it looks good for someone new to modeling. a few tweaks and it would be perfect in a game. anyway, you're now one step closer to your goal if you want to end up doing the art assets yourself. even simple art has charm.
>>
>>128734205
Nah a mod wiped it
>>
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I have a question for you agdg,
what makes a roguelike fun for you?

I want to do a half story driven linear game, and half roguelike. So you visit towns and certain levels are handmade, while dungeons and other certain levels are procgen. Before I get started I want to know what makes procgen fun for players.
>>
>>128734265
I miss david bowie
>>
>>128734104
is that a flaming guy in the back?

>>128734082
mods probably deleted it because people reported it for being a general.
>>
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First map conversion from one coordinate system to another, then making it playable
>>
>>128734421
https://www.youtube.com/watch?v=Zk1etr2EF_Y
>>
>>128734352
Shitty 3D "artist" detected.
>>
>>128734004
your model actually looked alright, but the texturing is awful
your mesh is very low detail, it would look alright if the character was 30-60 pixels tall on screen, but the detail on the texture kind of implies that you want it to display bigger than that, in which case your mesh needs alot more definition. as for the texture, the color selection being awful is the most glaring mistake, but its easy to learn what colors match. and I dont know what you're going for with the outlines on the mesh edges but it doesnt work
>>
>>128734182
honestly, from what i was reading, it seemed like normal /v/ posters were pissed off that the thread was becoming more like a general thread for some reason. i don't go there much, so i don't know what the whole general vs non-general thread debate is, but that looked like the case to me.

for the record, i enjoy those threads normally.
>>
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Was about to post my webm in the /v/ thread replying to
>>>/v/324106695
Here's my game in motion, I spend the first few moments flipping through my different framebuffers
>>
>>128734480
>ortho
>playable
>>
>>128734409
If you have things like levels/upgrade-able stats of any kind let the handmade dungeons be possible to outlevel/overpower but keep the procgen stuff scaling to the player. It would make for a nice mix of gameplay tight off the bat if everything couldn't become retardo easy from grinding but also let you breeze through the more scenic and thought out areas if you wanted to (you ARE going to put some love and care into the handmade stuff right, anon?)
>>
>>128734409
fun combat is the number one thing for me. if the combat is weak, i won't bother.
>>
>>128734567
i'm a 2d artist bro, only know basics with 3d.
>>
>>128734239
Just make a new one!
>>
>>128734637
looks pretty cool. not sure about the smoke bubbles coming out the back, though. if you made it look like flames or something it would be a lot cooler.
>>
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>Working title screen / state management
>Game saves and loads configuration settings to an external json file instead of being hardcoded

Next step is to make an options screen you can get to from in-game pause or from the title screen and oooh man I'm excited.
>>
>>128734567
how about you give some advice then instead of just trolling for attention?
>>
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>>128734594
>your model actually looked alright, but the texturing is awful
Yeah I just tried to hand-paint things on the fly, didn't even bother to read at some color theory I admit, will do that.

I didn't want to use the ambient this time just to see how it turns out but I guess as a beginner I should just use that for the time being.
The thing is, I have literally no idea how to shadow properly the parts of the texture. I'm just using the default photoshop brush to color + my mouse too so it doesn't help that much.

>>128734352
Amusingly enough I always thought that modeling was the hardest part. I was wrong, texturing is.
>>
>>128735010
>not working on game engine first
>>
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>>128735038
what are you going to do about it?
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>>128735075
But anon, that is my engine
>>
>>128735159
Main Menu: The Game
>>
>>128734338
You absolute faggot, do you even ever go to /v/?
There's are permanent drawfag, Undertale and Smash threads. Often also Dark Souls.
During AGDQ there were AGDQ general threads, and now there's some gay ass fighting games tournament and there's a general for that.
Similarly there's an emulation general on /vr/ despite there being an emugen here.
Generals on /v/ are perfectly normal because people want to distance themselves from the clique mentality of /vg/.
>>
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>>128734460
oh it's just a player start icon

although I have a few types of actors
behold!
>>
>>128735204
Not just a "main menu", but menu systems in general. Now I can easily add whatever menus I need. I also added a lot of nonvisual things -- Saving and loading game data and settings being the most important.
>>
>>128735127
work on my game
>>
>>128734724
lets say I have that, but what will keep you playing through the proc gen dungeons?

>>128734719
I dont want to add any upgrades, because I can't think of any for this frog.
>>
>>128735223
>from the clique mentality of /vg/.
can you go into further detail? i'm not seeing it. please point it out for me. we're here, right now, in the hellhole you call /vg/. i'll be waiting.
>>
>>128735432
Every general in /vg/ has a clique mentality. Maybe this one doesn't, it would be a notable exception, but I seriously doubt it.
>>
>>128735392
that's it, really. if you have fun and fluid movement, combat, and a variety of weapons and enemies, it's enough to keep me interested.
>>
>>128735051
start with flat colors and drawn on details. don't worry about trying to shade the texture. let the game engine handle it
>>
>>128735527
i've never been outside this thread, so i have no idea about the other threads, but i absolutely wouldn't base my opinion of a group of people like the people who post in this thread on the people who post in other threads on this board. many of us here don't even play games. we just want a place to discuss things with other game dev minded people on 4chan, and this happens to be the board where that happens.
>>
>>128733752
>Anyone actually liking the complete fucking mess that the left was
Don't get rused
>>
>>128734939
>>128734637
Try out the flame idea

Something about the glow of the ship + its stillness gives me the visual impression bad lighting (maybe more directed bubbles, like a flame, would make me not feel this feeling) while the rest of the presentation looks great.

But it might just be me or maybe the game is still being worked on ;)
>>
>>128735432
>>128735527
there's an agdg clique which is pretty fucking terrible involving steam or irc chats or something, fortunately I dont see any mention of it in this thread
>>
>>128735612
thing is, I wont have any weapons. Combat will be hop 'n bop like mario/yoshi mixed together. enemy variety I will do though.
>>
>>128731126
Relax bruh, things will end up the way they end up idk tbqf (to be quite frank)
>>
nice honeypot progress
>>
>>128735765
>I won't have any weapons
>uses a weapon right in the gif you post
>>
>>128735720
honest opinion. the right looks more like a fun playtimey mobile game, and the right looks more unique and interesting to me.
>>
>>128735757
ah, i don't go on irc. haven't been on irc in a couple of decades or so, don't remember. the thread seems pretty cool, minus the occasional shit poster, but everyone has those days now and then.
>>
>>128735527
Every online community has a clique mentality, it's not a /vg/ thing. The /v/ game dev has a clique mentality, the generals on /mu/ have a clique mentality, the trannies on /lgbt/ have a clique mentality.
You can't have a community on the internet without a clique mentality.
>>
If I made all the assets of a game (story, pixel art, music, enemies, control ideas, etc), how much should I offer someone to code the shit for me?
>>
>>128735765
well, if it's a combat oriented game you might want to consider adding more ways to conduct combat so people don't get bored. if you're going for more puzzles and platformer then it might be ok.
>>
>>128735821
sorrry I meant anymore weapons
>>
>>128736078
Games generally have gameplay with assets on top, aside from some RPG's and VN's. Your best bet would be to either make assets for someone else's game, or to go into a genre that doesn't demand much from your assets.
>>
>>128736078
Depends on the scope of the game.
I'd probably charge anywhere between $1000-$10000 depending on how long it will take me.
>>
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Back from dinner. Uploaded a new build that's all my progress for today. Enjoy sounds, a bigger map and a title screen. Enemies didn't get finished so you won't see them yet.

>http://www.lexaloffle.com/bbs/?tid=2977&autoplay=1#pp
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>>128735845
I bet you think wendyvainity has great style too.
>>
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>>128734939
>>128735721
Used to go from yellow to red in a previous build, but I've changed a lot of stuff since then and forgot about it, thanks for reminding me.
The way I did it previously was the some of the shittiest code I've ever written, but by the time the 2nd half of this webm is converted, I should have it done.
>>
> pico 8
Might as well make a level for Warioware DIY
>>
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>>128735613
Yeah, I noticed that with flat colors and the ambient things seems to blend much better.
In the end low poly is all about details, and I think that's a skill you need at least a good year to get.

Anyway thanks for the tips, don't think I'm going to dwell too much on drawing. I'll just try to see what kind of low-poly blends well with flat colors.
>>
>>128736078
40%
>>
>>128736293
you usually don't separate the arms or legs but if that's your gimmick then go ahead
>>
>>128736274
pretty cool how your levels generate.
>>
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>>128736357
That image is kind of cute so I wanted to mix it with some mecha or something and see how it goes.
>>
>>128736086
well I was thinking of doing a variety of ways to kill different enemies. For example that enemy requires you to flip them over.
>>
>>128736078
It really depends but if you made music, probably 40
>>
shoutout to all the up late devs
>>
>>128736621
I wish I hadn't seen that. I don't even know which one was the real one.
>>
>>128736649
I'm an australian afternoon uncut dev
>>
>>128736649
I am going to bed soon, just checking to see if people reply to my progress post for the day.
>>
>>128733997
in ue4 post processing volume
>>
>>128736591
that's pretty cool. i would add a bunch of things in the environment too, like that fruit that you can use to kill enemies.
>>
>>128736578
sweet, what other things you done?
>>
Do i have to start making a game on the February 2nd or i must submit it starting on that day? I am confuse.
>>
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I'm at my wits end. I don't think it's calculating string height properly, and I can't figure out for the life of me why. It's seemingly random, too.

I've had this stupid problem for a while. Maybe the font I'm using is fucking with it in some way?

Anyone have any experience with this sort of thing?
>>
>>128737741
You technically start on Feb 2nd and have it submitted by March 1st. It's 4chan though, start now, no one can stop you.
>>
>>128734409
Hey anon, could you fill me in on how to do wavy text like that in text boxes? I can never figure out how to break words off from the main text string and have them move in a sine wave.
>>
>>128737857
Are you letting the library decide the height or what?

I doubt it's the font, but take a look at the values of the line heights, rather than just the graphical output.
>>
>>128737956
I actually just wrote a tutorial today on dialog boxes. I dont explain how to do the sinewave but I do explain how to separate charcters

http://diestware.tumblr.com/post/137357826705/advanced-dialogue-box-tutorial
>>
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>>128736458
Thanks! The biggest issue I've been having is making it not as jarring when the player slows down/stops
worst case scenario I've been thinking is only having it in one level and make it an auto-scroller level

>>128735721
>>128734939
Here's the coloured flames, along with some random post-processing effects on the side

Also just realizing I didn't turn on my DoF, but I doubt the webm would be able to show it well anyways, same with my FXAA (Deferred Shading limits my AA choices).

You really don't start to appreciate game engines until you do all this shit from scratch in C++ & OpenGL.
>>
>>128737229
What, you mean modeling? I just started a week ago so obviously I've got nothing.

>>128737741
Some anons have already started to work on their zelda game. and I'm going to start too I think
>>
>>128738059
It's motivation for those who don't feel ready to start on their "proper game", but can't keep reinventing pong.
>>
>>128738074
>http://diestware.tumblr.com/post/137357826705/advanced-dialogue-box-tutorial
Thank you so much! This is exactly what I was looking for.
>>
>>128738059
Practice.

Not everyone is ready to jump into making their dream game, and sometimes it helps to have a random thing chosen for you / it's neat to see how your shit compares to stuff made by other people in the same time frame.
>>
>>128737857
It's in GML. I'm using string_height_ext to find the height.
>>
>>128735223
>do you even ever go to /v/?
Of course I do.
>There's are permanent drawfag, Undertale and Smash threads. Often also Dark Souls.
No there aren't. And if at the point there are multiple threads on dark souls or undertale in a row that end with someone saying
>make a new thread
that's when the generals get linked and threads start getting deleted. Don't talk down to me like I'm new you fucking nobody.
>>
>>128738059
They're great for making a portfolio if you're trying to get into the industry
>>
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>I think I'll try godot
>godotengine.org is down
>can't even read the documentation
>>
>>128737857
>Maybe the font I'm using is fucking with it in some way?
Maybe.. I used to think I was having a problem with escape characters or something because my capital "A" would never print, but it turned out the font file just didn't have a glyph for it
>>
>>128738467
Would you say that you're...

Waiting For Godot?

Nothing to be done.
>>
>>128735973
You're ignoring the namefag problem that /v/ simply doesn't have. Here devs become known by their games or by wearing names or by their chatroom handles in IRC or steam and that's where the real cliques occur. It's not that big a deal though. The biggest retard we've had as far as wanting to be a famous namefag was rotatedev and he self immolated a while ago serving a good lesson to everyone else. Unfortunately googem will probably always be around and he's a major clique namefag faggot. But nobody respects him so he's harmless as well.
>>
>>128738059
pretty much. it's notoriously difficult to actually complete a game, so instead of mustering up the will and motivation to actually complete one, you make a piece of shit in a weekend that nobody will play and pat yourself on the back instead
>>
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>>128738593
>>
>>128738637
Nodev failure faggot who can't even finish a simple gamejam game detected.
>>
>>128738703
i was finishing games before you were old enough to use a computer
>>
>>128738609
Oh, if it's you then I agree. There's a massive clique problem and you should forget this place and stay on /v/.
>>
goodnight everyone. may tomorrow bring great fortune to all game devs and learners.
>>
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>>128733626
>>
>>128738753
This is the big show. http://ludumdare.com/compo/
Next event is in a few months. There are always smaller jams going on around the net if you keep your eyes open though.
Agdg will have another next month it's in the OP
https://itch.io/jam/agdg-zelda-30th-jam
>>
>>128738753
It's at the top of the OP.
>>
>>128738812
And yet you're made so insecure everytime gamejams happen that you have to sit back with your hands in your pockets mumbling shit out the side of your mouth about how pointless gamejams are.
Nobody wants to hear from you, limpdick. None of the games you've ever finished meant anymore than those "piece of shit made over a weekend" gamejam games you wish you could make. You just like lying to yourself.
>>
>>128738856
that zit is rustling my jimmies
>>
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>>128738593
>>
>>128738856
success was hard on hopoo
nice image
>>
>>128738150
no problem
>>
>>128739035
thats an awful lot of projecting and assumption for one small post
perhaps you're the one thats lying to yourself
perhaps you're the one who should stop game jamming and finish something that actually matters
>>
>>128739050
I really wish I photoshopped that shirt. But I didn't, it's a real being i saw in new york.
>>
>>128738820
>Oh, if it's you then I agree
Nope I'm not rotatedev. I never bombed out of agdg multiple times crying to people to join me on my own private website or slinking around between chatrooms trying to fit back in with cliques.
>There's a massive clique problem
No there's not.
>>
>>128738074
Gwyndev, is that you?
>>
>>128739156
You're speaking in circles. We already know you think gamejam games don't matter and that nobody plays them. That's because you're not capable of entering a gamejam. You're slow and boring, like your games.
>>
>>128739315
ive never even considered entering one in my life
there isn't much point when you actually make and finish real games
>>
>>128739376
delete this
>>
>>128739286
yea hey
>>
>>128739203
You're the one that said it, what do you want me to do?
>>
>>128738373
>>>/v/324086310
>>>/v/324086463
You're an idiot.

Game-specific threads don't have continuity, but they're still always there.
Anyway, I don't want to shit this thread anymore so I'm unwatching it that means I won't see your reply, since you're obviously new
>>
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you guys don't have anything against strategy games, right? all I ever see here are platformers or adventure games.
>>
>>128739315
that's because in reality no one gives a shit about gamejams, the entirety of downloads we get is from people here so whatever downloads you get pass off as a feeling of fake accomplishment.
>>
>>128739398
You're insecure. Mumbling passive aggressive insults at gamedevs who can dev in the fast lane and saying you were finishing games before we were old enough to use a computer, then claiming we're the ones projecting at you.
You're old and slow, boring, dull. Like your games. You can't even do a simple gamejam, you're not sharp enough. Live with it. No need to make dainty little insults at everyone else who has actually entered a gamejam before.
>>
>>128738609
You're forgetting that retard who wanted everyone to use trips and then started shitposting so much that he can't use the trip anymore.
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