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/agdg/ - Amateur Game Dev General
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New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-7
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
>>128695316
Congrats Slipstream on the successful Kickstarter.
>>
>>128695316
Congrats Slipstream on the successful Kickstarter.
>>
>>128695316 (OP)
Congrats Slipstream on the successful Kickstarter.
>>
>>128695316
Congrats Slipstream on the successful Kickstarter.
>>
>>128695316
Congrats Slipstream on the successful Kickstarter.
>>
>>128695514
>thinking ansor is still here
>>
>>128695316
Congrats Slipstream on the successful Kickstarter.
>>
>>128695316
Congrats Slipstream on the successful Kickstarter.
>>
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>>128695561
>07:20
>>128695562
>07:19
>>
>>128695316
Congrats Slipstream on the successful Kickstarter.
>>
Uh good job, Slipstream?
>>
>>128694773
>>128694871
>>128694906
>>128694924
Alright then.

>>128694850
I implied it had to be good ideas.

>>128695221
Depending on the size of the billboard I'll add either this or just agdg.

>>128695223
I'd just add my own honestly. But it's not the idea, everyone else is gonna be shilling in the billboards so I want to add something nice.

>>128695470
If Ansdor can't draw her and he is okay with it, then sure, why not.
>>
>>128695068

Well, the other side of the argument is that the backgrounds should show more detail, because the foregrounds/platform should be very basic because all the player cares about them is that they are bright and solid so they know where they can stand.
>>
>>128695316
Congrats Slipstream on the successful Kickstarter.
>>
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Congrats slipstream on successfully hustling your trash
>>
Potatos HATE this paste. Click here to see the secret life the dannyposter doesn't want you to know about!
http://pastebin.com/mN1K6jS3
http://pastebin.com/mN1K6jS3
http://pastebin.com/mN1K6jS3
>>
Anyone know what in this code could be causing the octopus in my next post to walk through walls?
>>
>>128695835
>Not adding AGDG by default regardless because it's such a supportive place
>>
These memes are out of control.
>>
>>128695835
>>128695868
>>
>>
>>128696030
>>
>>128695835
Just put some message to the dev like "Congratulations for making it!".
>>
>>128696127
You seriously think I paid $50 to bully the dev?
I'm not that autistic.
>>
>>128696029
>rotatedev is in the top 3 psychotic shitposters in agdg history
That was a secret?
>>
>>128696196
lol grats on finishing your game
>>
hey guys it's me slipstream i'm so happy right now with all my moneyss hahaha
>>
i want to make a tumblr, should i?
>>
>>128696029
[13:33] <yukizini> teamed up with a artist who hates kawaii things
[13:33] <yukizini> the main character is p kawaii though
[13:33] <yukizini> i had to convince him really hard
[13:33] <yukizini> like begged him
>begging someone to work with you
>fuck the dog for 6 months shitposting about danny instead
>they leave
>other artist leaves
>try not to cry
>cry a lot
>>
>>128696465
Do it, i'll follow you
if you follow me first and you have at least 10 posts which are 90% gamedev and non-reblogs
>>
>>128696465
I made one last night. I haven't used it yet but it's nice to know it's there. I suggest you do. It takes like, what, ten minutes?
>>
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The ship is starting to take shape.

I plan for the greenhouse to be divided into a left and right segment with cargo in the middle(which you'll be able to interact with to detect contraband and check that cryopod passengers aren't still corpsicles). Your cargo will be part 3rd party shipped goods and part trade goods you pick up according to your own whims.
>>
>>128696196
>>128696030

You need to take another look at your horizontal collision code.

All its doing is checking for a meeting at its own coordinates with the a wall twice, when it should be checking x+3 and y+3 or whatever its movespeed is.
>>
Daily reminder slipstream dev is a unoriginal hack who plagiarizes all of his art
>>
>>128696196
>>128696030
should browse beginner platform tutorials first, mate (i'd suggest shaun spaulding or heartbeast), look on YT
>>
>>128696030
Here's a secret. Don't use Game Maker's built in physics for pixel platformers.

Also your collision code is all whack and will never ever work. Watch Shaun Spalding's tutorial.
>>
>>128696604
Fuck off rotate. It's bad enough you had to run Arikado out of agdg because he made you feel bad about yourself. You and your
>everything is stolen
memes are pathetic.
>>
>>128696589
Bretty good
>>
>>128652595
>>128657589
https://en.wikipedia.org/wiki/Suicide_bag
Cry a lot :^)
>>
What software do you guys use to monitor your RAM and CPU usage? I'm not sure if I trust Windows Task Manager.
>>
>>128696029
He is clearly mentally underage, what's the news?
>>
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Nice.
>>
>>128696589

Looks neat, how finished is the area?

Personally I'd add some lighting poles every 6 feet or so so you feel like you're progressing even when walking slowly
>>
>>128696573
>>128696574

i'm going to do it. i'll update when i have some posts.
>>
>>128696360
>>128696593
>>128696630
>>128696731
thank you all
>>
>>128696589
Ship is shit but that star is sweet.
>>
>>128696731
So I shouldn't be using gravity then? Why is that? Not that anon, btw.
>>
>>128697132
>no oxford comma
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
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hopefully looks like a hammer edition
>>
>>128697427
Looks like an axe.
>>
>>128697427
Looks like an axe,apologies

Probably because the stone part is not centered on the haft.
>>
>>128697069
Why does Wikipedia have a suicide bag article? What's next "smegma consuming"?
>>
>>128697427

I'm seeing an axe m8.

A hammer should at least have a counterweight or turn it into a mallet or something.
>>
>>128697071
>I'm not sure if I trust Windows Task Manager
Why not? What about windows Resource Monitor?
>>
>>128697624
i only trust windows defender
>>
>>128697552
I wasn't aware of it until dannyposter#2 aka Rotatenodev started spamming it at whoever he thought was "danny" in every thread.
>>
>>128697506
>>128697549
>>128697575
I'm gonna axe you to leave.

>>128697427
post lewd
>>
>>128697278
Use it if it's working for you, but like why? Why waste your time with gravity when you could just have a vertical speed when there's no platform underneath you? Can you even translate your gravity into how many pixels you're moving per frame?
>>
>>128697427
I see you got inspiration for the expression change in the eyes from my gif yesterday.

Also, the slight pause before the attack makes it way more powerful.
Good job.
>>
>>128697071
ProcessExplorer is pretty good, though it's more of an advanced task manager than just a monitoring tool.
>>
>>128697427
The shaking looks like when you go out of bounds in some games and everything gets duplicated and imprinted on your screen
>>
>>128697714
>>128679896
>>
>>128697427

If you have the handle offset then everyone is going to assume it's an axe. If you want people to think it's a hammer it needs to be in the center and maybe larger
>>
>>128697137
>how finished is the area?
10% perhaps. The walking planes are just flattened unity cubes, I still work on the ship hull, I still need to refine the engine bay, add glass panes and put together a full interior ship environment.
>>
>>128695316
>ただのゲームを作るが好き
I like to, but make just a game
>>
>>128696029
do you expect me to believe these fake logs?
>>
>>128698103
they're real
>>
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>>128697427
It's at the wrong angle from her, but people won't know that so they'll see an axe.
You're meant to be doing something like this and have it come down in front of her.
>>
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Have any of you guys ever tried finding freelance gigs on upwork? I'm thinking about doing that to pay the bills and help build a portfolio and experience for a Real Job™.
I do mobile dev
>>
>>128697427
I thought it was a hoe, both the weapon and the girl.
>>
>>128697132
That's not Charred Engines.
>>
>>128698250
Fuck off rotard. Your e-celeb card has been revoked.
>omg agdg isn't talking about me enough
>omg nodevs are talking about me too much
>omg this is danny's fault danny danny danny
>omg everyone is posting with tripcodes even when i forbid them on agdg which is my general
>omg i need to wear a tripcode now too i guess
>omg everyone is bullying me i guess i can't even wear a tripcode now??
Cancer.
>>
R E P O R T
E
P
O
R
T
>>
>>128698492
>>128698250
fyi this is the same person (not rotate) talking to himself and shitting up a fresh thread.
>>
Looks more like a hammer
>>
>>128698546
KILL YOURSELF
I
L
L

Y
O
U
R
S
E
L
F
>>
>>128697996

Sounds cool, I look forward to seeing it when it's more fleshed out
>>
>>128698593
>Looks more like a hammer
I hammered your mother last night.
>>
>>128698250
>they're real
no i don't believe you. >>128697440 warned me about your lies.
>>
MODS HELP ME PLZ THIS IS NOT COOL
>>
>>128698054
Yeah, because whoever made the image just google translated "Just like make game" literally. So google got confused.

I would edit it and make it correct if I could edit gifs.
>>
went full dark souls with the stamina. dont even care

3 bars now. vertical, horizontal... you name it. we got all the bars u need
>>
>>128696196
Did you just get outsmarted by your enemy?
>>
>>128698830
wow you got owned there

Looks good and fun
>>
>>128698830
I think you need way more frames in your animations.
Also the whole movement and stuff feels a bit too fast.
Dark souls works because it's slower and more deliberate, not some DDR-on-HARD-APM game
>>
>>128698830
Wait, your artstyle is too similar to another game.
Are you the guy that made Hand of Deity for LD?

Both games are amazing.
>>
>>128698830
Looks nice but i think that your character and his shadows pops out a bit too much. Have you tried doing some shadows? Like this https://www.shadertoy.com/view/4dfXDn
>>
>>128698830
>tfw I'm going to be reked even more easily.
T-thanks
>>
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got some basic trail effects done, going to re do the attack animation because it looks autistic
>>
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THAT MIDDLE ONE ISN'T A STREET NAME STREET NAMES DON'T CONSIST OF MORE NUMBERS THAN LETTERS. HIGH WAYS AREN'T EVEN CONSIDERED STREETS, JUST ROADS WHAT IS THIS, SOME AMERICAN BULLSHIT LIKE INCHES AND FEET?
REEEEEEEEEEEEEE
>>
>>128699338
I'm glad you were able to figure it out in order to post high quality content
>>
>Still can't figure out how to only draw items inside my camera matrix
jesus this should not be so hard.
>>
how come I want to do brainless activities over actually trying to learn skills?
>>
>>128699315
the attack needs to snap more

>>128699338
where is your progress?
>>
>>128699315
>basic trail effects done
Make them fade out, don't destroy the trail right away when you're done because the existing trails instantly disappear too then.

Deparent them and destroy with a timer or deparent them and then reparent and deactivate with a timer.
>>
>>128699338
The one that bugs me is that for some reason the mile marker to the library is counted as a "street name sign"

Also it thinking that hamburgers are sandwiches.

And that a mountain in the distance doesn't have grass.
>>
>>128699719
Stop thinking and just pretend you're as stupid as the AI that corrects the captcha.
>>
>>128699709
thats a good idea, thanks
>>
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is vulkan here
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>>128699890
at least it now asks for noodles instead of showing a picture of ramen and asking for spaghetti.
>>
>>128700003
What are you going to do when vulkan releases?
>>
Just found a good key to more productivity.
https://www.youtube.com/watch?v=ZZvrIUmUbqw

It worked for me. Made a complete new website for my business in just a few days, which I've never got done before.
>>
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>Make a shapeshifter Fae creature that ensnares people through their sexual desires and then eats them
>Justifiable Loli art in my game
>>
>>128699953
yw. Also you might want to consider accelerating the beginning of the swing. It's better to put force in the initial swing and then increase the duration of recovery period instead.
>>
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Everybody having a good time? leaning lots? meeting deadlines?
>>
>>128700079
Read the API until I have a thorough understanding of how a Vulkan program should run
>>
hi anime, we gave up
please go back to gl 1.4
t. vulkandevs
>>
>>128700150
>ground and water are made out of blocks
>trees aren't
Fucking why.
>>
>>128698968
thx
>>128698981
>I think you need way more frames in your animations.
i've already done more than 350 frames. 4 frames for each facing direction, 2 frames for each attack direction = 18 frames per humanoid monster (east and west is mirrored). 4 directions is much tougher than any mirrored platformer 1 framer. also this really is the first thing i've ever animated.
And I don't like my wall perspective either but it's too late. this is my first game (other than LD) please let me finish it in this century.
>the whole movement and stuff feels a bit too fast.
the base movement speed is slower than it's ever been, you default to walking and hold the dodge button to run. is IS a bit confusing to attack-into and not collide with enemies, when I fix this I think combat will become clearer.
>>128698994
yes that's me.
>>128699101
my shadows are awful but they're a bit low priority at the moment
>>128699106
i wanna make the starting area way easier with new weaker monsters.
>>
>>128700150
its a feature
>>
>>128700627
This aint minecraft bitch.
>>
>>128700150
i would mock you saying "nice minecraft clone", but progress is always good, so good job.

what's happening with the water blocks though?
>>
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>>128700150
>Everybody having a good time? leaning lots? meeting deadlines?
No, no and no
;_;
>>
>>128700150
Eh, I really should be working on gameplay stuff, but I'm making the title/win/loss/gameplay screen switching work at the moment instead.
>>
>>128700150
Do those water blocks have grass textures on the underside?
>>
Fug how do I give enemies different AI? Using Unreal.
>>
>>128701272
Check the asset sto-
>unreal
Marketplace
>>
>>128701272
First you need some I, then you can make AI
>>
>>128700858
This isn't a Minecraft clone, the blocks are soon going to be single shafts. Going for more of a Stranded feel.

I am toying with how the water responds with each other to make basic waves.
>>
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https://www.reddit.com/r/gaming/comments/414dbi/i_recently_released_a_small_game_of_mine_its/
Where were you when this was at the top of the frontpage on reddit?
>>
>>128698260
this
>>
>>128701152
Nah, they're just green.
>>
>>128701591
Same diff. Looks terrible.
>>
>>128701510
Isn't that just Gunpey
>>
>>128701510
>Where were you when this was at the top of the frontpage on reddit?
Not browsing reddit like a faggot.
>>
>>128701510
Where is your game?
>>
This place is such a time leech, how do i get rid of it?
>>
i made a tumblr. now i am hip like everyone else.
is this progress?
>>
>>128702079
Make a game.
>>
>>128702179
no
>>
>>128702179
>is this progress?
Did you follow everyon on aggy and post progress there yet?
>>
>>128702079
make a tumblr.
>>
>>128702317
oh damnit.

>>128702332
no, because i don't have anything yet and everyone will hate me if i link here or follow them.
>>
>>128702227
I'm trying, I really am.
>>128702334
No.
>>
>>128696589
That star is really really small...
>>
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>>128697427
Hey thanks I wanted to try an original character from scratch for learning.
But I failed as usual so I need to keep on training.
>>
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Let's say I'm making an endless runner-type game in GameMaker (I'll have other actions too). How do I go about making sure the "room" is repeating? I have several stages set up with different elemental themes (fire, ice, earth, wind, metal, and cosmic) that I want the game to cycle through at certain distances.
>>
>>128699338
>REEEEEEEEEEEEEE
back to reddit
>>
>>128703630
I don't understand the question. How are you creating the obstacles?
>>
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>FINALLY rigged up a way for the game to only draw things that are in camera's view
The FPS remains a lot more stable instead of dropping to a fraction when the whole map is "found". When you increase the window size I don't zoom in or anything, so more map tiles are drawn and the framerate does decrease, but there's a lower limit compared to before when the whole map was always being rendered.

Here's a picture of the FPS full-screen map tiles everywhere
>>
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>>128703869
and here's a picture of the FPS when almost none of the map is being drawn
>>
>>128703776
I made the backgrounds in aseprite, and I'm importing them into GM and setting the obstacles as boundaries in the "rooms" subset. If the player touches them, they die. There will also be enemies and a method of attacking (most likely a combination of knife throws and dagger swipes depending on the enemy distance to the player).

I want to have the backgrounds scroll continuously, while having the platforms generated in random patterns.
>>
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So what's with all these game dev threads on /v/?

Do they think they're too good for us
>>
>>128704165
How new are you
>>
>>128704165
They are mainly us, right? The bad thing about generals is that they're only used by people that actively seek them out. This means a dwindling population, a cliquey subculture, and no onlookers that stop by to give viewpoints that aren't normally heard. A thread on /v/ is much better for getting general opinions and hearing things you wouldn't normally hear.
>>
>>128704165
>getting around 7 replies on /v/
>people gives me actualy gamedev tips on /v/
>constantly getting 0 reply in /agdg/
>thread full of meme and e-celeb drama
I wonder. You tell me.
>>
>>128704050
Are you going to keep it so the higher resolution you have, the more tiles the player can see?
>>
>>128704290
I've definitely seen some AGDG devs in those threads but I dunno how big the crossover is
>>
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Attempt at making a title graphic. Trying to do an 8x8 version of gothic script was a challenge.

Also messing around with a defeated state sprite for the player, so I put that on here too.
>>
>>128704389
I think so. The camera is draggable with right-click and I don't think it gives much of an advantage. I used to have it scale with resolution, but I honestly think that's an ugly things and made everything feel too "big". What do you think?
>>
I've been programming for 20 of the last 24 hours

Who here likes video game
>>
>>128704309
someone asked if agdg was good on the /v/ gamedev thread, many people said it was terrible and not to go there. agdg has a horrible reputation, and people on v try to keep people from coming here for some reason. these threads are pretty decent, i'm not sure what their problem is.
>>
>>128704146
Why do you keep quoting rooms? Are you using rooms or not?
>>
>>128704165
People on /v/ have and always will have some weird hatred of /vg/, I think they think every general is like /ksg/
>>
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rate my progress!
>>
>>128704867
7
>>
>>128704863
>almost 3000 threads for a 4 year old game they don't even talk about anymore
I don't know why KSG is even allowed anymore
>>
>>128704867
Which one is it?
>>
>>128704867
WHICH ONE WAS THE REAL ONE / 10
>>
>>128704830
>i'm not sure what their problem is.
thin skin
>>
by the way, it doesn't help our case that we post at link at the top of the thread with a link to our thread that was using a picture of garbage like umaru as our title image. just saying.
>>
>>128701510
reddit strange, why is shilling only allowed for rare cases?
>>
>can't draw waifus
>>
Game Idea: Heal Me Baby
You play as a submissive and perverted cleric who has to keep her incredibly buff and masculine party members alive as they keep getting into increasingly deadly situations. Gameplay is top-down view and controls like Nuclear Throne.
>>
>>128697427
Dude you're not supposed to have another slow frame after it's fully drawn backwards. I imagine the extra time will piss off players too unless you can switch weapons and the hammer's special thing is that it's extra slow but strong as fuck (in which case I'd just make the hold longer rather than what you got going on there...).

If you really want to do that, you'd want to add more frames anyhow (but only in the part where it's going slow).
>>
>>128704607
Hey, it worked for RoR. Why not? I agree on the feeling of bigness as well.
>>
>>128704830
>these threads are pretty decent
>>128705183
Why do shitty places for discussion always believes it's everyone else problem that people don't like it?

This is coming from someone who's been on AGDG for years.
>>
there are a bunch of game devs posting progress in the /v/ thread that don't even post here.
>>
>>128705203
If you make something that's actually good or impressive, it pisses people off.

It has to be something that they're convinced they could make as well.
>>
>>128704830
>i'm not sure what their problem is.
Their 'problem' is that they actually talk about gamedev. Just see the difference between the time the /v/ thread got mentioned in here an now.

Over here, several posts on track with deving.
Here? We only got people like >>128704263, >>128704724, >>128704867, >>128705252
>>
>>128705252
draw husbandos instead
>>
>>128704990
It's like someone took all the random anime posts from agdg and made it into a thread, and then made 3000 more
>>
>>128704607
I think the way you're doing it now is the best way, because no matter what the resolution is, the player will always have that circular FOV so everyone pretty much has the same experience. The only advantage a larger window size will give people is being able to see where they HAVE been before, and even then, players with a smaller window size can just drag the camera around.

I always like seeing progress from you, keep up the great work!
>>
>check /v/ thread
1 or 2 decent things, rest is idea guys and how do i maek gaem

>>128705336
case in point, a thin skinned faggot
>>
>>128705379
>real progress is bad

agdg shitposters in a nutshell
>>
>>128705336
>I want her to grow armpit(...).gifI want her to grow armpit hair, leg hair and pubic hair.gif
wut
>>
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>mfw programming a CHIP-8 virtual machine in C, writing an assembler for it, and then programming in assembly in order to make a tiny, black and white snake clone
Who else /vmprogramming/ here?
>>
>>128705571
>CHIP-8

nice meme

come back when you can emulate a real architecture kiddo
>>
>>128705571
I prefer making games.
>>
>>128705571
I'm sorry but who would even buy that?
>>
>>128705379
i will never understand this. it's literally the same people. there's no wall keeping either side out. i've posted on that thread, and many others are in between threads. this is just us vs them forced bullshit.
>>
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>>128705509
>Calls me thin skinned
>Gets upset when I say this general is shit
You can't make this shit up, you just can't.
>>128705564
I like hairy girls.
>>
>>128704165
I'm not surprised. This place isn't exactly welcoming, considering it's supposed to be for amateurs.
>>
>>128705509
Don't forget that a lot of the time, the devs they boast as an example of why they're better than agdg are just devs from here reposting progress.

That said, there are some really good devs who I've seen posting progress on /v/, but have never posted any here.
>>
>>128705691
>not making a sweet tiny monochrome chip-8 game
shit's cute

>>128705721
same lmao

>>128705727
>not free and open-source
>>
>>128705798
A more accurate title would be Veteran Shitposter Nodev General
>>
>>128705760
trolls always have the thinnest skin, i find. nice compensation tactic.
>>
>>128705462
>I always like seeing progress from you, keep up the great work!
Thanks anon!
>>
>>128705798
I really don't understand where the hate comes from. If your idea is good the anons here will be sure to let you know because they want a new game that's not cookie cutter, if you present something shitty they'll let you know just as well. When it comes to art I can't really vouch for them if it's not a cute anime girl they flip their shit and the only way to prevent that is if it's actually decent.
>>
>>128704469
Your palette is awesome man.

I think you're gonna have to increase the font size by a pixel or two because aside from the E's and Z' that shit looks hideous.
>>
WHat
>>
>>128705379
>Over here, several posts on track with deving.
Bullshit. There were two progress posts, one old progress from an agdg dev and another new progress from an agdg dev, one useless art post and the rest was people saying "I want to make a game, add me on skype".
>>
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>>128704469

And implemented. I can make it prettier later. Right now it works. I did tweak the L graphic a little, though, because it was bugging me.
>>
>>128705760

>posts reaction images to everyone saying his thread is shit
>i-im not mad guys!!
>>
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my coriolis station isn't very pretty ;_;
>>
Some day I'm gonna be famous.
/agdg/ will talk about me.
My game will have its own general.
Let's Players will play my game.
People will request other Let's Players to play my game.
People will waifu my characters.
People will draw lewds of my characters.
People will make fanfiction about my characters.
I'm gonna be rich.
I'm gonna be popular.
Just you wait, /agdg/.
Just you wait.
>>
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>THE V THREAD IS ACTUALLY FULL OF DEVS

>how do i maek game
>how do i maek pixel art
>how do i maek game
>is this a cool idea for a game?
>>
>>128706132
It's the default Pico-8 palette. It owns for sure. And unfortunately tile space is at a premium. Even using four tiles for the O might be too much. I tried to make it 8x16 at first, but it came out even worse.

If I do have extra tiles in the end, first I think I'd rather have a portrait graphic for the title screen and something special for the win and lose screens before I mess with the title font.
>>
>>128706354
>/agdg/ will talk about me
"wow of course only meme games here get popular"
"only successful because it stole from [popular only-super-vaguely-similar game]"
"[some shit from your personal life AGDG doxxed up]"
>>
>>128706507
>tfw AGDG will never make a game with a cute loli
>>
nevermind, i skimmed through the thread. pretty garbage and a lot of questions. it seems like people in this thread are mainly busy coding and learning, and people in that thread are trying to learn how to start or they're making some kind of art for a game they aren't making yet.
>>
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what's the best way to render a segment of a giant ass circle without scaling up a sprite and flushing the whole shit every frame? I guess that should be possible to do procedurally?
>>
>>128706664
>time to do my geometry homework, AGDG!
>>
>>128706664
Use a library that can draw primitive shapes...
>>
>>128706664
I don't know, uhh, have you tried, umm, killing yourself?
>>
>>128706507
>how do I maek game
>"just use x or x"

>how do I maek pixel art
>"I use this"
>"I find this software to be useful"

>how do i maek game obvious shitpost probably from agdg
>get 1 serious reply anyway

>is this a cool idea for a game?
>"you should try but avoid X"
>"also try Y"

But you're right. Keep on thinking you are not the problem by posting hilarious anime reaction gifs.
>>
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-did some spriting for some characters
-did some concept/character design
-setup an inventory , but its still buggy and its bothering me
>>
>>128706507
there's lots of games there that i've never seen before. Some look good.
>>
>>128706884
Literally what AGDG was mainly about a few years ago. Now we just dropped all pretense of trying to help each other out and we just shit all over each other.
>>
>>128706936
do they move or are they just static
>>
>>128706664

subdivide the mesh of the giant ass circle so that triangles outside of the viewport won't be rendered
>>
How hard is it to implement diagonal movement in GM? I keep hearing its a pain in the ass
>>
>>128706884
>He actually thinks suggesting tools is useful advice.
Maybe /v/ not coming here was a good thing.
>>
>>128706884
>Keep on thinking you are not the problem by posting hilarious anime reaction gifs.

better than all the homer reaction images to be honest.
>>
>>128706936
What do they look like on a real background? Because those colors are muted as fuck.
>>
>>128707052
ask toba fokss he is mastur progremurr
>>
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I just finished rewriting one of my largest class systems to have no derived classes since they would fuck up the networking on a clientrpc call.

Then I read this in the unity changelog

(697682) - Networking: Fix for ClientRpc call failing when called on a base class.
>>
>>128707052
GM does only support pixel aligned movement
>>
>>128707125
Or people could post progress instead of any reaction images.
>>
>>128707006
that's a lot of culling, bruv. but I think you gave me a good idea.

>>128706772
>>128706775
>>128706854
how is your pixel art plattformer coming? :^)
>>
>>128706936
Was Googs actually upset with your implementation or was that a shitposter?
>>
>>128707146
>using RPCs
>>
>>128706884

>It's Jan .1
>Some fatass comes into the gym
>asks you for some good routines
>this doesnt do jack shit for teaching them anything in regards to actually living a better lifestyle
>never see them again

T O T A L L Y USEFUL
>>
>>128705571
you too? Mine's in Java.
If you don't mind, could you post I'd like to see how someone elses
>>
>>128707434
>not programming your game completely in com+
>>
Shitposter, come back to /v/ please. I was informed to come get you.
>>
>>128707052
http://www.8bitwarrior.com/?p=207#comment-478

I copied this guy
>>
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>>128707376
Doing well so far.

Though, it's hardly a platformer since there's no jumping mechanic.
>>
>>128707434
There's a better method for updating data on the client only when you specifically want to?

I'm not using SyncVars since the class has around 60 fields it reads from a file with many changing on a frame basis and the client doesn't need to care about them since all the calculation is done on the server.

The only time the client needs the information the server holds is when they click directly on the object and choose inspect, then the server has to spill it.
>>
>>128707052
Easy as fuck. Problem is that most people who use GM don't know shit about math or coding.
>>
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Cool progress today

If you're fast enough to smash the owl while flying, he drops a golden egg that you have to kick around like a soccer ball. There's a big nutcracker that can crack it open with its mouth so you have to bring the egg to it and it will free the candy cane inside (permanent speed boost).

Messing with the egg is kind of fun. It *almost* feels like Rocket league without crazy jumps and stuff.
>>
>>128707672
Fuck that. I'm staying.
Tell everyone to come here.
>>
>>128707738
use springs as items to pick up and place.
>>
>>128707738
looks pretty cool.
>>
>>128706015
Because of shitposting, that's it, that's literally it.
There's a guy right now upset over me saying AGDG is shit and making fun of him for being upset that he's posting in the /v/ thread right now about me.
>>
>>128707895
That is terrifying
>>
>>128707895
What the actual fuck?
>>
>>128707919
That's-- actually an interesting idea. Even if not springs, a portable ladder or grappling hook or some way to scale platforms would give the player a little more agency in choosing their path.

Thanks!
>>
>>128707823
NetworkMessage
>>
>>128708061
when designing games, it's a good practice to give the players problems and limitations just to break them, but you call them features
>>
>>128707941
I'll probably update it later tonight, but here's where you can find and play the currently uploaded build.

>http://www.lexaloffle.com/bbs/?tid=2977&autoplay=1#pp
>>
>>128707530
what has that to do with anything?
>>
>>128707895
I'm not gonna lie, your game setting is seriously interesting to me. I'm not sure what gave you the idea for snowy night theme, but it's really nice to look at.
>>
>>128708059
you haven't read the nutcracker?
>>
>>128707738

cute/10

>>128707891
>>128707678
>http://www.8bitwarrior.com/?p=207#comment-478

thx dude
>>
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/v/ gamedev thread:
>yesdevs
>tons of games
>everybody is having fun with gamedev and sharing their work

Average AGDG thread:
>few games
>barely any progress
>literally half the thread is an ongoing war between two shitposters

Why do we exist again?
>>
>>128707738
i'm gonna draw lewds of that blonde chick right now!
>>
>>128706294
>Oubliezze
>>
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>>128707387
I've been wondering the same thing.
Its been quite ever since too......
It's quiet too quiet

>>128707005
they'll move

>>128707127
it will work out
>>
>>128708143
Yeah, I just hadn't given a whole lot of thought to expanding the basic key/door/enemy/spikes gameplay until that was all complete.

I still might give the player a weak jump that basically crosses a two tile gap in whichever direction they are facing.
>>
>>128708336
why are that lolis feet of differing size
>>
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not to brag but when slipstream dev was depressed and thought it was all over, it was me who told him that he could still make it

me, not you

also, this is a free gradient for you
>>
>>128708315
This really gets me depressed. /agdg/ feels more like a community than the /v/ threads. We have jams and demo days and such. But there's a few shitposters trying to ruin it for everyone. And so a lot of devs just post in /v/ threads.
>>
>>128708196
I'm happy you like it.

Here's video I made earlier this week. The world was pretty empty at the time but I feel the essence is there.

https://www.youtube.com/watch?v=3ktzBR9IWu4

I absolutely love a calm snowy winter night with lights shining in the distance. I also fucking love skiing in video games. I loved it in Tribes but wished for a Ski-Only mode that didn't exist so I'm merging everything together. Also, christmas.
>>
>>128707895
creepy
Thread replies: 255
Thread images: 111

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