[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
AGDG - Amateur Game Development General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 121
File: image.png (4 KB, 353x74) Image search: [Google]
image.png
4 KB, 353x74
New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
::stopagdg::
>>
2nd for vine
>>
There is literally no reason not to give up on Game Dev.
>>
>>128343009
If I don't finish my game, I have nothing
>>
>>128343009
You can't make me.
>>
>>128342749
>>
>>128343009
I like making games.
>>
>>128343009

What else am I going to do play video games?
>>
>>128343009
Gamedev is the last thread of hope in my life.

If I let go I'll fall into several forms of proverbial darkness.
>>
File: _h768_w1366_m6_ofalse_lfalse.jpg (115 KB, 1152x768) Image search: [Google]
_h768_w1366_m6_ofalse_lfalse.jpg
115 KB, 1152x768
>t w i n e I S N O T A C R I M E
>>
File: 1452293506299.jpg (31 KB, 400x262) Image search: [Google]
1452293506299.jpg
31 KB, 400x262
>tfw no hope
>>
>>128343301
>make a game
>mmmm something with WIZARDS
>game is almost done
>make a second alternate version of it, same game but now it's furry for furfags
>$$$$$$$$$$$$$$$

Don't lose hope, anon
>>
did you guys know there is a /gdg/ now too
>>
Why does gml do this

audio_play_sound
audio_sound_stop

why not

audio_stop_sound
>>
Reposting from last thread.

Is it hard for codebros to implement a layering system on a tile-based RPG for the sprites?

What I mean is, Should I make a base ground tile and all the possible edge combinations in separate transparent sprites, or should I keep it simpler for the programmer by literally making all possible terrain combinations?
>>
File: DriftStage.png (239 KB, 600x375) Image search: [Google]
DriftStage.png
239 KB, 600x375
RIP slipstream dev...drift stage will live on to carry your dreams. You did not fail but help nourish a stronger version of yourself.
>>
>>128343547
Grim Dawn? Yeah what about it?
>>
The worst part is no team members to work with and no outside support. : (

Can't even tell what I'm looking at anymore.
>>
is 30 too old to become a gamedev?
>>
>>128343858
We'll be your outsider eyes, anon
>>
>>128343929
Yes. At 30 you're supposed to be raising a child to continue your gamedev legacy.
>>
>>128343759

Not really sure, ask him what he wants.
>>
>>128343858
We'll support you.

With our dicks.
>>
>>128343759
>by literally making all possible terrain combinations?
dont do that
just use alpha in the sprite and depth layers
in GM it's easy
>>
>>128343929
If you're not successful by now you should kill yourself.
>>
File: run.gif (103 KB, 806x453) Image search: [Google]
run.gif
103 KB, 806x453
added some pixels to her legs
fixed the shading on the hood
made her more bouncy
gave her a shadow
>>
>>128343009
If I give up on game dev I'll have to play other people's piece of shit games.
>>
I've been getting so much progress done on my game but I'm about to be trapped in a van with 6 Stinky dudes for the next few weeks for work.

I'm scared I'll lose all motivation when I get back.

What do you guys do to stay motivated when you're not working on your game for weeks at a time?
>>
File: 2016-01-12_19-27-10.jpg (417 KB, 1939x1080) Image search: [Google]
2016-01-12_19-27-10.jpg
417 KB, 1939x1080
created a base idle animation to test the maya to unity animation workflow
puu.sh mtf8j/9f96c55ce9.mp4
>>
>>128343301
Don't lose hope on life anon. I told myself that I would kill myself if I didn't make it with 2D art, and I'm still here even after giving up making it a job. Now I have found my actual passion, when I thought it was something else. Live on anon, you just might find some light in the dark where you least expect it.
>>
>>128343759
in older games, it was done with discrete tiles for all possible combinations. in newer games, it's done that way since you can afford the memory/space for the extra tiles.

There's also interactions between different terrain types and stuff, and it may get to a point where it's easier to have a sprite sheet than to actually map out all the different combinations. Or better yet, instead of using tiles, just use a large sheet for the whole level, or large chunks thereof. Tiles are an artifact of low disk space for level imagery; games these days only need tiles for visual design and production ease reasons. If you know what your level layout is gonna be like from the start, you can just draw it straight.
>>
>>128344149
You should make the lower part of the coat/cape bounce some more.
>>
>>128344149
Looks much better!
God damn those stick legs were bugging me
>>
>>128344149
How come she runs like naruto
>>
>>128344149
can I see what her eyes would look like the other way as if she was sleeping? I have a feeling it would look better.
>>
>>128344208
I meant skype. I don't use twitter at all.
Why skype leaks info like yo
>>
File: 1435755356182.jpg (139 KB, 1024x942) Image search: [Google]
1435755356182.jpg
139 KB, 1024x942
setting library dependencies in VS for C++ is a pain in the fucking ass
>>
>>128344185
you need more shadows and darkness

and why aren't you using webm
>>
so Unity does not support PBR?
trash
>>
>>128344037
>supposed to be
I bet you do everything big daddy tells you don't you? Good boy, now run along and do what you're told.
>>
>>128343424
Even if you work all day and only make a tiny bit of progress, thats still progress and a little closer to the good times
>>
>>128344560
>I'm retarded
>>
>>128343929

Nah, you just gotta do it, becoming good takes time but money can overcome that problem.
or better
if you can do art assets all you need to do find a programmer, If I could find an amazing artist I'd drop my project and start fresh. Artists got it good.

or music but music is hardest to make yourself know.
>>
>>128344136
What if I've been successful already in another field, and now I want to enjoy making games since I saved up enough money to support myself? Also have more life experiences and good habits than pretty much anyone just out of highschool or in their 20s? What if I'm in better shape at 30 than most younger people? Especially those on 4chan? Is it ok then?
>>
What are the best timelapse game dev videos?
>>
>>128344230
That is very interesting. Assuming I go the partially transparent sprites way, Am I locked into defining each sprite as either colliding with player or not? or can one make collisions pixel perfect (or at least a mathematically defined shape) without it being too taxing for the computer?

I don't have a programmer at the moment, that's why I ask these things so vaguely, and I think my project would be cumbersome to make in RPG maker, since the combat system I have in mind is not your traditional turn-based thing. But I don't want to be just the "idea" guy so I'm gonna do ALL of the art assets before approaching someone.
>>
>>128343929
31 here, not it's not. You're going to have troubles if you're not an artist though.
>>
>>128344226
So what's you're passion?
>>
>>128343929
I hope not ;_;
>>
What's the best engine for tetris?
>>
>>128344208
15 huh
>>
>>128344738
>being this delusional

Face it, grandpa, you're fucked.
>>
>>128344910
Fapping.
>>
>>128344981
RPG Maker
>>
>>128343929
>yfw toady1 is 50ish and still making additions to dorf fortress inbetween accounting shifts at his day-jerb
>>
>>128343929
It's never too late, just don't expect anyone to give a shit about anything you do unless it has sick art.
>>
>>128345001
>you're fucked.
Thank god, I was starting to get blue balls. I hope he or she is hot.
>>
File: 1442311176701.png (579 KB, 1740x1236) Image search: [Google]
1442311176701.png
579 KB, 1740x1236
>>128345054
>>
>>128344185
go away blizzard, i'm not buying diablo 4
>>
>>128344857
all that stuff depends on what engine you are using and how you are implementing things

the only real consideration between the types of tiles is disk space and workload; if you have a very limited tileset like in Zelda 1 or the GB(C) games, you'd probably assemble the tiles out of edges pasted atop bases anyway so if you can do it with a base tile and an alpha-enabled edge tile, why the fuck not, if it makes your level construction easier. if you have a complex tileset with lots of bits, though, more like Link to the Past, it might become too much of a workload to do it like that in favor of more custom-tailored tiles for the environment.
>>
https://clyp.it/cqoj4yc0

I've made a longer version. Not the original version for the latter part, but I hope you like it anyway
>>
>>128345282
I will never meet an actual girl, so I'm fine. I'm making assumptions about that image that I don't know are true.
>>
>>128344857

I'm not sure how RPGmaker works, but you can usually do some kind of precise collision checks.
>>
File: 1442447948851.png (43 KB, 255x255) Image search: [Google]
1442447948851.png
43 KB, 255x255
My save files were HUEG and inefficient; they saved things that never changed and used up a lot of space. I rewrote it so that they only save things that change, and now saving is faster and save files take up less space.
>tfw fixing bad code
>>
>>128345612
Bretty good

Sounds like Portal
>>
>>128344619
so ow do i import hdr
>>
File: tiredgirl.png (3 KB, 154x236) Image search: [Google]
tiredgirl.png
3 KB, 154x236
>>128344250
its tough to add drastic movement with just 3 frames per leg cycle, but i definitely agree. i'll add a few more frames.
>>128344252
hehe :3
>>128344309
dont...
>>128344342
alternatively, moving the middle eye pixel up one turns her happy. cool stuff.
>>
>>128345072
i heard yoyo compiler is shit
but it don't matter when making 2D games
>>
>everything's done and just need to add content
>can't motivate myself to learn art
Welp. Guess that project is going down.
>>
>>128345612
The staticy texture is too much like static/tearing paper
The melody is repetitive and doesn't develop
0:30 was the only interesting part
The background stuff is good

this constructive criticism provided by anon
>>
File: lookouts.jpg (51 KB, 360x360) Image search: [Google]
lookouts.jpg
51 KB, 360x360
>>128345841
mte be too similar to Penny Arcade's Eyrewood tabletop board game they're coming out with. Which could be good or bad for you. Just saying I see similarities.

Also the comic Lookouts.
>>
File: 2016-01-12_19-49-28.jpg (334 KB, 1939x1080) Image search: [Google]
2016-01-12_19-49-28.jpg
334 KB, 1939x1080
>>128344463
does this look better? i cant into lighting, i always keep changing and tweaking the light im never satisfied
>>
File: anonwalk.gif (9 KB, 414x316) Image search: [Google]
anonwalk.gif
9 KB, 414x316
>>128344149
Don't think you saw me post this on the other thread. I think something like this would be nice. Hope it helps.
>>
There's probably a forum somewhere filled with amazing artists who are looking for programmers.
>>
File: hint.webm (3 MB, 1404x908) Image search: [Google]
hint.webm
3 MB, 1404x908
would you guys play this shit? A semi pretentious "puzzle" game about finding shit in snowy mountains and hills and reading a story through objects and effigies?

It'd be pretty short and 1$
>>
>>128346126
you can always make pong
>>
>>128346287
deviantart and newgrounds, kek
>>
>>128346287
There's also a forum somewhere filled with waifus for every one of us.
>>
>>128346217
It's actually impossible to design something completely original these days, so no big deal. Like Japanese animu artists have already done, we just have to accept that there's going to be a lot of overlap from now on with characters and ideas.
>>
>>128346221
>i cant into lighting
set linear color space, decrease ambient light levels and use the in-level lightsources more for illumination.
>>
>>128345136
>accounting shifts at his day-jerb
Does he really still have a day job? Don't they receive quite a lot of donations and stuff?
>>
>>128346221

why is his butt hanging out?
>>
>>128346217
I don't understand the appeal of Penny Arcade.
>>
>>128346318
>can go fast
wouldn't read the story text but would play
>>
>>128346287
you could have a free artist that will be mediocre but its something
>>
>>128346318
The tone of the gameplay and story seem to be at complete odds with each other.
>>
>>128346287
It's the other way around. Forum filled with artists are filled with programmers looking for them.
>>
>>128346318
those snowflakes are the size of footballs?
>>
>>128346318
s'long as it's pretty spooky and has odd easter eggs to add to the lore.
>>
>>128344149
Looks pretty great, maybe consider what >>128346246 said and make it even bouncier with the hair/hood.

Change the outlines so they aren't pure black. Don't ever use #000000 for anything.
>>
>>128346445
he wants the gay audience
>>
>>128346287
FPSBanana was like that before, haven't been there for a while but it was a complete artist saturation with like 2 coders.
>>
>>128346623
>Don't ever use #000000 for anything.
Where did this meme originate?
>>
>>128346318
no, too confusing. That looks like it would play like a wacky physics game, which would be fun, but then it's a dark pretentious puzzle game? No, go to hell.

But if you wanted to make it fun and about sledding UP hills, and kind of have a story on the side, and you put cool and interesting waypoint statues, it could work. That webm makes me expect Tim Burtony stuff, like Beetlejuice's underworld or the holiday segment of Nightmare Before Christmas.
>>
>>128346554
I understand what you mean but with the sound of skiing and the windy atmosphere it feels pretty good to just ski around.

I found some godtier piano songs to fit the mood i'm aiming for. I'll try to post a webm with sound to show it.
>>
>>128346705
#000000 is fine for dramatic contrast, not for everyday contours
>>
>>128346318
sounds like Ester's Story or w/e it was called, and thus, sounds like a Source game. 0/10, would not play
>>
>>128346221
That looks pretty good anon
>>
File: Kujiranami.jpg (35 KB, 316x408) Image search: [Google]
Kujiranami.jpg
35 KB, 316x408
>>128346396
there's a different between "some overlap" and "Japanese artist likes Apocalypse from the 90's X-Men"
>>
>>128346847
If that's the way you're going you have to change the gameplay, at least a little.

Maybe make it a snowmobile with a more realistic properties, and you can get off and walk around when needed.
>>
ok, question for everyone. i want to make a game, but it will rely somewhat heavily on storytelling and dialogue between characters, but also have fun gameplay. what would make you able to stomach reading my dialogue and not get frustrated immediately and want to skip everything with text?
>>
>>128346705
color theory
>>
>>128347045
Burgertime maze gameplay.
>>
>>128347045
Humour
>>
>>128347045
good concise dialogue conveying a good story
>>
>>128347045
Maybe if it was VN style and each bit of dialogue gave me a chance to receive some bonus or gold or something
>>
>>128347045
>what would make you able to stomach reading my dialogue and not get frustrated immediately and want to skip everything with text

An interesting story and dialogue.
>>
>>128346849
>#000000
>can't just call it "black"

only the hottest memes itt
>>
>>128346432
He is the kind of person that probably loves every second of his accounting job.
>>
>>128347306
>can't just call it "black"
check your english priviledge
>>
>>128347207
>>128347136

oh damn, you're hard to please.

>>128347164
>>128347171
>>128347226

thanks, i know most of these already, but i want to get some of your opinions. i'll be writing these down.
>>
File: 2016-01-12-1649-33.webm (849 KB, 1360x768) Image search: [Google]
2016-01-12-1649-33.webm
849 KB, 1360x768
Added parallax background.

Now I'm not sure if I really want it.

Fuck.
>>
File: 2r2yj6f[1].jpg (80 KB, 519x577) Image search: [Google]
2r2yj6f[1].jpg
80 KB, 519x577
>>128347306
>he hasn't embraced ulillillia as his personal saviour
>>
>>128347306
did it ever occur to you that some people don't know what black means?
shitlord.
>>
Making a story "scripting" system is harder than expected.

It's so different from gameplay to make dialogues and cede control for some short cutscenes and juggle quest markers and shit.

I don't even know what components I need to write to make it smoothly working.
>>
>>128347045

Apart from an interesting story, if it's player character interaction have dialog options with different lines even if it's a simple system where it doesn't do anything/effect anything, the illusion of choice is what get's me.

Try and limit taking away player control.
>>
>>128346318
Fuck what others are saying, I'd play it.
>>
>>128347513
I bet you could make a youtube-bait meme game about an autistic kid putting his arms out and actually flying around like an airplane just like in his dreams
>>
File: ^^.png (1 KB, 153x235) Image search: [Google]
^^.png
1 KB, 153x235
>>128346246
i like what you did with the hood, i will definitely use this. thanks!
>>128346623
will do. theres still a fair amount of shading and poor attempts at anti aliasing that needs to be done as well.
>>
File: 2016-01-11-0638-15.webm (525 KB, 396x316) Image search: [Google]
2016-01-11-0638-15.webm
525 KB, 396x316
>>128346346
Meh. At this point I'm even wondering if I shouldn't just do like that other anon, finish the mechanisms, put free domain placeholders and put it on the asset store or something.
I know for a fact that I'm not going to make assets, I just don't feel like it.
>>
File: wiitching134.webm (2 MB, 1086x618) Image search: [Google]
wiitching134.webm
2 MB, 1086x618
why struggle with dialog systems when you can procrastinate playing around with spells and still have it look like you're working?
>>
>>128346221
the pieces are there but you fucked up the light at some point somehow is my guess
>>
>>128346318
I think a game like this could only work if it had REALLY good art and/or story
>>
>>128347425

Uhh why have parallax backgrounds with one background, you should add another background and make it pop.
>>
>>128347797
you really need to work on that character controller unless your witch is meant to be permanently wasted
>>
File: 1607_lg.jpg (8 KB, 150x150) Image search: [Google]
1607_lg.jpg
8 KB, 150x150
>>128347425
>hey kid, you want some?
>>
>>128347797
What's under the islands?
>>
>>128347603
that's really good information, thanks.

you guys also feel free to tell me what you enjoy or dislike from a technical standpoint. like too much clicking to get through dialogue, text appearing too slowly, annoying chiptunes sound effects as text appears (hello undertale), etc.
>>
>>128347513
>those autisticly precise numbers
This world isn't good enough for you, Uli
>>
>>128347959
Hell
>>
>>128347959
a long long drop into nothingness. i've fallen off many times attempting to figure out how to fly without puking.
>>
File: GUI Gif.gif (1 MB, 500x282) Image search: [Google]
GUI Gif.gif
1 MB, 500x282
> spend so much time developing I dont have time to play video games anymore

its like poetry

ohh what you guys think of my GUI animations, cartoony enough?
>>
>>128348183
How deep into the void can you go?
>>
>>128348247
i'm not entirely sure, i fell for probably 2 minutes before i got too scared and exited the game. then i found out you can just hit r to reset your character after that.
>>
>>128347930
Yeah I need to make landings and step-like things smoother. This was pretty okay before I added friction.

>>128347959
I was planning just sort of an endless ocean although I'm not really decided either way. Something inhospitable.

>>128348183
I'm sorry anon, I'll try and make sure the tutorial island has a big expanse of grass with nice easy things to get a frame of reference with.
>>
>>128343929
I'm also 30, i coded since i was 16 tho. But it is never too late to learn. Just be prepared that there is 99% chance your game wont make any profit
>>
>>128347896
Yeah thats the idea, once I have more textures.
>>
File: ..png (123 KB, 153x235) Image search: [Google]
..png
123 KB, 153x235
>>128347668
This is what I'm seeing in that image, and it creeps me out a bit
>>
>>128347797
>Using Unreal
>Want a dialogue system.
Unreal Engine must be a witch because I'm living in hell~
>>
>>128348927
what
>>
>>128348423
>I'm sorry anon, I'll try and make sure the tutorial island has a big expanse of grass with nice easy things to get a frame of reference with.

that would probably be for the best. also, you don't have to apologize, i got some good ideas from playing your game.
>>
>tfw need audio interface for gamedev
>Don't know what to buy
>>
>>128349035
at least u got money
>>
>>128349138
I work minimum wage part time, I don't have money and that's the issue

every time I need to buy a new piece of equipment I tear my hair out nonstop and hope it's good
>>
File: uOosNHJ.gif (2 MB, 290x314) Image search: [Google]
uOosNHJ.gif
2 MB, 290x314
3D modeling time, since i'm fuckin nodevving too hard right now.

Post a model you need, preferably with reference if you have any. Sadly i won't model humanoids or other creatures at this point, it's too much work.
>>
File: 1452597657567.jpg (19 KB, 253x296) Image search: [Google]
1452597657567.jpg
19 KB, 253x296
WHY THE FUCK DOESN'T UNITY SUPPORT THE WEB PLAYER

WHAT THE FUCK THIS WAS A USEFUL FUNCTION!?!??!

i absolutely hate when i made something and its now depreciated what the fuck
>>
I once knew a bitch named annie may, making engine progress like every day
>>
>>128349530
>i absolutely hate when i made something and its now depreciated what the fuck
This is what happens when you use proprietary software.

The WebGL export is pure trash
>>
>>128349530
>google is a dick
hurr unity fault
>>
>>128349530
They replaced it with WebGL you fucking retard
>>
>>128349653
>They replaced it with WebGL
And it's shit
>>
>>128349626
BUT SHOULDNT IT HAPPEN LESS WITH PROPRIETARY SHIT?

like god all these gnu fags beggin for cups of coffee can do a better job then a giant ass company?
>>
>>128349530
Because google removed NPAPI, not a lot Unity can do about that.
>>
>>128350012
>BUT SHOULDNT IT HAPPEN LESS WITH PROPRIETARY SHIT?
No? You're literally at the whims of the company. Look at all the losers that got fucked over by paying for the old Pro features when the next version became totally free.

Not only is Unity proprietary but it's closed source, at least UE4 gives you source access.
>>
>>128348008

Slow dialog is bad, I hate waiting to read the next word, it then becomes a game guessing the next word in sentence and forget what the hell the conversation was about.

Now that I think of it, if you have NPCs don't wall text the player, try splitting up dialog/story across different NPCs. I can put the story together myself. I don't need one NPC telling the life story of the universe I'm in. I'll put it together myself.

Sound effects for text can work but it can become annoying if there's to much, there's little tricks like raising and lowing pitch of sound. I think Mario did this with jumping.

One last thing, if you can add character name in a conversations do it, even better if you can add player custom names, helps draw the player into the story.
>>
>>128349635
>>128350057
>Use proprietary shit
>Get fucked in the ass
>NOT UNITY'S FAULT
Fucking Unity defense force.
>>
>>128349820
Of course it's shit it runs in a fucking browser
>>
>spend 140$ on a microphone
>doesn't even come with an XLR cable

fucking jews
>>
>>128350512
Only thing they could have done is not use NPAPI in the first place and used webgl for years.
>>
>>128347513

>FFA0FF00

I will now reference colors this way, calling something greenish isn't descriptive enough.
>>
>>128347513
>those shit color choices
He was never a designer, but he never needed to be. He had his vision
>>
>>128350273
>Not only is Unity proprietary but it's closed source

Not to mention those mother fuckers won't give free users the dark UI, and their default UI is a shit. After using the amazing UI from blender with it's multitude of awesome themes, and even the 2 dark themes from GMS, fuck the Unity UI, looks like shit. I hate light themes. Every creation program I use has a dark theme except Unity. Tons of people ask for it on their forums and their official mods act like a bunch of retards in response. Shit like this makes me want to use Unreal. Also think about how far ahead Unreal will be in the future since it's open source.
>>
How do you feel about people pirating your game?
>>
File: Forest generic .jpg (49 KB, 600x330) Image search: [Google]
Forest generic .jpg
49 KB, 600x330
Less static, more melody

I've delivered. I could probably go on like this for hours, but I think I'm going to stop here and enjoy the tranquility of the sound.

https://clyp.it/aaepnk2p
>>
>>128347045
The most important thing in a dialog heavy game. Do NOT make the "auto-complete sentence" button and the "next text" button the same button.
>>
File: 1244058159029.jpg (20 KB, 640x480) Image search: [Google]
1244058159029.jpg
20 KB, 640x480
How could one program a character to move more slowly when moving sideways or backwards?

The controls are top-down, WASD to move up/left/down/right, relative to the screen, and the character pivots to face the cursor.
I am not he programmer, but the programmer has hit a snag and I'm looking for help on his behalf: how could someone make it so when the character was moving away from the cursor they only moved at about 60% of their normal speed, that is backwards, or strafing+backwards, and 80% when strafing/strafing+forward (forward being towards the cursor, which the character always faces, not an particular screen facing), only moving at 100% speed when moving directly towards the cursor.

I suggested having WASD be forward, left, right, backwards; and have it control the character relative to it's self, rather than the monitor, but they're set on doing it so that WASD are up/left/down/right; relative to the monitor. My way you could just make A and D impose a value over W, and S a value over all others; being 100/80/60% respectively. They believe the controls to be awkward and counter intuitive; I think they're fine but they'd rather have it their way and I'm okay with that, so long as the character isn't permitted to skate around in any direction and spin in place at the speed of the cursor.
>>
>>128350810
Good.
I'd upload a torrent myself so users wouldn't get infected with russian botnets.

If your game is not even worth pirating you fucked up big time.
>>
>>128350810
I don't care. I'm not some idiot that blames piracy for his own shortcomings.
>>
>>128350427
thanks, great stuff. i love getting opinions from other gamers. i'll be sure to keep those things in mind.
>>
File: Sequence.webm (2 MB, 1920x1080) Image search: [Google]
Sequence.webm
2 MB, 1920x1080
Finalized this version of our AK animation with our new hands.

Feel free to go to my portfolio if you want to and let me know what you think of the design and layout.

The reel obviously isn't finished and my "other work" page isn't done yet.

>>128350862
This is awesome.
>>
File: heyeyeyey-o.gif (989 KB, 320x240) Image search: [Google]
heyeyeyey-o.gif
989 KB, 320x240
>>128350810
>someone wants to play my game
>>
>mosquito

FUCK
OFF
>>
>>128347825
>>128347657
>>128347010
>>128346921
>>128346720
>>128346620
>>128346590
>>128346554
>>128346524
https://www.youtube.com/watch?v=3ktzBR9IWu4&feature=youtu.be

made a video to show the feel of the game. Music kicks in after 25 seconds
>>
>>128350867
Why? It's standard.
Only thing I'd add is a delay before you can do next text to accidentally skip.
>>
>>128350629
>FFA0FF00
jesus christ he's including the alpha
>>
>>128350916
>Can't figure out this incredibly basic shit
Better get a new programmer man.
The explanation you want is: learn linear algebra
>>
>>128350862
I wish it wasn't 8bit/chiptuney or whatever one calls that.

Still very good.
>>
>>128350916
C# for the record; director's set on Unity.
>>
>>128350916
Calculate angle difference between direction of movement and direction to mouse cursor and apply a slow multiplier depending on the value received.
>>
>>128351161
As opposed to condescending, try being helpful.
>>
>>128350572
return it and buy from monoprice

they got one for 60 bucks and the cable is 9 bucks
monoprice(.)com/product?p_id=600800

>NOT OUT JEWING THE JEW

also monoprice has like a life time supply of cables

im not a shill or anything its just that i keep ordering an item from monoprice and i say they are broken and they give me free ones no questions asked

i love that
>>
>>128351346
>Where's my help
Yeah, I'll take 6 months off to walk you through linear algebra :^)
>>
>>128351086
Very nice.

The jumping cube is still too silly and ruins an otherwise good mood

Also graphics
>>
>>128350916

Vector3.Dot(transform.forward, moveDirection);
if it's greater than 0, you're going forwards, otherwise you're not.
>>
With ECS, how do the systems iterate through the components? I assumed its a static method on the class, but like how does it get called?

inb4 lmgtfy
>>
Daily reminder to read the Unity EULA, they can come to legally raid you any time.
>>
>>128350982
>>128351168
Thanks, anon. I used my special technique for music making for this one.

Love <3
>>
>>128351607
whats so hard about buying the software for 2000 dollars if you profit enough 2000+ ?
>>
>>128351378
>and i say they are broken and they give me free ones no questions asked
haha that's fucked up

Anyway, I'm gonna go ahead and get one of the Audio Technica mics for 99$ and the suspension stand I'm buying comes with one so whatever
>>
File: google it retard.jpg (397 KB, 787x830) Image search: [Google]
google it retard.jpg
397 KB, 787x830
>>128351545
>inb4 lmgtfy
No, google it yourself.
This isn't a new problem that doesn't have any publicly available resources and tutorials online.
>>
>>128350810

If I'm at the point of someone wanting to pirate my game, it probably means I'm on the right track. People are pretty good at supporting devs, I never really thought about it when I didn't dev. bought a copy shovel knight after I stole it.
>>
>all these musicbros making music for free
>no place to gather it and share it
Why?
>>
>>128351469
> knowing algebra = knowing C#
Wow, I guess I should've been programming instead the entire time! I'll go fire the rest of the team and make the game myself!
>>
>>128351486
the cube is a placeholder, it's going to be something less retarded (but knowing myself it might be silly a bit)

for the graphics I just did what I know, which is slapping realistic textures with a normal map on everything without much care for proper uv mapping. I'll look at what kind of artstyles I could rippoff to make it look better. Maybe going with am ore flat shaded style would be better.
>>
why don't more people around here use unreal? i was on a popular game dev forum and they have 92 pages in the unreal section and 14 pages in the unity section, so i know plenty of people use unreal. why is it that i never see anyone from here that uses it and is currently making something in it?
>>
I've asked this question before but no one really replied. How do you guys structure your project development? Are there certain features I should be making first? Currently I just bounce around and do whatever I feel like doing but this ends up with me putting the things I hate doing off until the end of the game's development (proper art, audio etc).

>>128351086
That's a nice atmosphere. Is the cube just a placeholder?
>>
>>128351916
There's an AGDG soundcloud, I don't know if it's dead
>>
>>128350862

c..can I use it in my game, I'll give anon credit.
>>
>>128351998

A few people are using it, but Unity has been around for longer and is more approachable for programmers since you've got C# instead of C++.
>>
>>128351807
right on bro

i have a boner for finding deals

i hope you found a good one :)
>>
>>128351998
People do use it
>>
>>128351184
>>128351489
I will relay this to him
>>
File: pewpewshort.gif (2 MB, 582x371) Image search: [Google]
pewpewshort.gif
2 MB, 582x371
>>128350916
>They believe the controls to be awkward and counter intuitive

They're right though, I had those for my LD game and it's completely fucked up when you rotate 180 degrees and try to strafe and find out that you move opposite to the key direction.

try it if you want to, buy a stack of flywheels and engines and see how intuitive it is to fly downwards and strafe.

http://pk.itch.io/hexagunweb (webgl, may crash)
http://pk.itch.io/hexagun

WASD for movement, Q/E for turning, mouse does nothing except shoot(which space also does)

I've kept working on it so I changed to WASD to be to cardinal directions and mouse to aim turreted guns instead which works a damn lot better.
>>
>>128350974

>gamers

I don't play games man
>>
>>128351998
unreal is owned by tencent

tencent is the hilter of video games.
>>
>>128351905
this, i realize that if someone is making a game i enjoyed the shit out of, and they are an indie dev, they need my support from buying their game. if i don't buy their game, i'm paving the way for shitty devs to become the only ones who make games since the dev i love is probably jumping off a building or working a full time soul crushing job and has no time to dev. if they have money to actually make things, i get more awesome shit. no one is as good at supporting their artists and devs as the japanese though. they straight up get pissed when people pirate shit there, and go out of their way to support the devs and artists they like as some kind of societal norm.
>>
File: gameplayloops.png (725 KB, 1731x921) Image search: [Google]
gameplayloops.png
725 KB, 1731x921
general purpose image that can probably help alot of anons
>>
>>128351938
Your problem is entirely mathematical.
>>
>>128352304
I'm not set on either personally, the prior just didn't bother me much at all; we did a demo and everything. Felt more like controls for a tank or something, but it worked for me personally.
We're going with the cardinal directions, and should what the other said make sense to the programmer then it'll all be cake.
>>
File: stars.jpg (56 KB, 736x736) Image search: [Google]
stars.jpg
56 KB, 736x736
>>128352109
Of course, anon! As long as you don't appropriate it to yourself, I am fine!

If you want to credit someone, credit " A loving and caring anon ". I like the idea it's there and that nobody owns it, that only you guys can listen and use it, that shared this emotional moment with me.

That sounds like nothing for you maybe, but for me this is the most beautiful thing in the world.

I just hope this is inspirational, anon. May your creations come to life~
>>
>>128352378
can we get more infographics? i never see any being posted here.
>>
File: 2016-01-12_20-51-50.jpg (318 KB, 1939x1080) Image search: [Google]
2016-01-12_20-51-50.jpg
318 KB, 1939x1080
going to stop fucking with the lighting its too time consuming atm and I need to finish the animations
>>
>>128344373
It became less of a chore for me once I've learned to use property sheet.
Now adding a dependency to a project is just importing a property sheet that adds the right include folders and links the appropriate library files
>>
>>128350916
>I have a """""""""""""""""""""""""""""""""""programmer""""""""""""""""""""""""""""""""""" that can't do that
>>
File: 1450592727732.gif (903 KB, 400x300) Image search: [Google]
1450592727732.gif
903 KB, 400x300
>mfw completely getting rid of my bug list by making it a feature list
>>
File: rip moni.png (93 KB, 1517x763) Image search: [Google]
rip moni.png
93 KB, 1517x763
So what are you guys doing with your tax return that's related to gamedev?
>>
>>128352661
>Speedrunner-friendly!
>>
File: 1421019396819.gif (2 MB, 236x132) Image search: [Google]
1421019396819.gif
2 MB, 236x132
>>128349303
>tfw no one wants free shit
>>
>>128352661
This is how rocket jumping happened lmbo
>>
>>128352849
make me a cool looking bush that i can use in my game.
>>
>>128352610
I dunno, I just made that. They take awhile to amass the knowledge for making them, and people save/consume them quickly. Other people might have some.

Knowing there's interest helps, I'll try to make more like that
>>
>>128352921
What style?
>>
File: 1431393767073.gif (2 MB, 540x285) Image search: [Google]
1431393767073.gif
2 MB, 540x285
>>128352661
>>
>>128352152
is it really that much harder to use, since both languages have their own versions specific to the engine? also, can you use blueprint along with coding, like mix and match?
>>
>>128352613
I DON'T WANT DIABLO 4, GOSSSSSHHHHHHHH
>>
>>128352983
why do you keep doing this? this isn't /x/ m8
>>
>>128353103
Wrong thread, sorry.
>>
PROGRESS

I'm working on a step by step execution, so people can watch what the AI is doing exactly.
>>
File: 1418593051457.jpg (7 KB, 242x208) Image search: [Google]
1418593051457.jpg
7 KB, 242x208
>when you need to come up with another username, email
>cus your main one can be traced too all sorts of weird shit like darknest and exhentai with crossdressing yaoi and futa milfs
>>
>>128352526
no, the problem is largely communication; it's a problem in the process and all of C# sounds like gibberish to me. The only accurate part of your counterproductive ramblings was that it is indeed a simple solution with a simple solution, and thanks to these fine folks
>>128351184
>>128351489
I now have a greater understanding of what my programmer is looking for, and how to solve the issue. That's called, "constructive feedback." It's literally the reason these threads exist. Say it with me now:
"Constructive."
"Feedback."

-very good.
>>
>>128353019
something small and inconspicuous that would look good as a generic bush in a 3d zoomed out game.
>>
>>128353086
Unity C# is normal C#, just a few versions old. You might be thinking of Unityscript, which is their own version of JS which isn't really used by anyone any more.

You can use blueprint along with C++, but blueprint isn't adequate for actually programming heavy things and isn't really intended for anything beyond being a (powerful) tool for artists to script small things.

Basically, for the average programmery dev, blueprint is too simple and clunky, C++ is too scary and slow to work with (having to recompile for any sort of significant C++ side change in UE4 is a fucking pain for iteration time).

C# hits a nice middle ground that gives you fast writing and iteration times while being powerful and flexible enough that you can basically do whatever you want with it.
>>
>>128352961
sweet, i love seeing things like this. when i browsed /ic/ you could make an entire folder with all the art infographics, but i have only the one you made for game dev so far. there's a lot of good information, but i haven't seen it compiled into that form before.
>>
>>128353269

Damn it Phil Fish get out of here!
>>
>>128353191
that'll be really helpful
>>
>>128353191
yellow cubes are food? unintuitive
>>
>>128353489
thanks, that really makes the choice a lot easier to make.
>>
>>128350974
Small, encapsulated scenes are good. Fire Emblem's support conversations are a good example of this (FE7 for choice).

Awakening's conversations are a great example of how to not do mad-libs fill in the blank stuff. If you're going to do variant conversations, try to keep obvious lazy re-use to a minimum.
>>
>>128353489
>just a few versions old
Unity's C# is more than 5 years old and the .Net version is over 10 years old.
>>
>>128353626
What does the guy who made Fez have to do with counter-bitching over asshatery?
>>
>>128353269
i acutally failed algebra in school but unity comes pretty easy too me

do some reading

play around with examples

its more of a skill i feel

most importantly have fun and dont get too worked up over the details
>>
>>128353380
Do you have a screenshot of your game?
If not: Low poly? pixely? high detail?
>>
>>128351086
I think that the speedometer clashes with the mood of the game.
>>
>>128347725
That looks pretty cool.

What kind and how many assets are you looking for?
>>
>>128353047
Every time
>>
>>128353796
.NET 2.0, yeah.

It hurts when you find things in newer versions that you can't use but it's not at the point of being a separate language.
>>
>>128352657
bracketed ellipses
>>
>>128354109
Seriously, though, if you're on a team and some guy advertises himself as a programmer he'd better be able to do something as simple as that
>>
File: eTlsWTF.png (6 KB, 94x732) Image search: [Google]
eTlsWTF.png
6 KB, 94x732
Every time. Someone follows you then likes/reblogs everything you've ever posted since the dawn of time. I'm not the only one who gets this, right?
>>
>>128354258
God I feel so sorry for you
>>
>guy joins the team
>calls himself an "artist"
>ask him to make concept art
>cant do anything but make sprites
>>
>>128354258
Haven't gotten that before.
>>
>>128354258
They get your attention and expect you to do the same.
>>
>>128353651
>that'll be really helpful
I intend to put speech bubbles as well, like in the video (at 1:20):
https://youtu.be/g5pVsbiywlQ?t=1m20s

>>128353690
>yellow cubes are food? unintuitive
That's just some kind of stars / coins people collect and it helps them to find the right path.
Maybe I should animate them (make them slowly move on the vertical axis).
>>
>>128352576
What kind of music do you usually do?

How could I commission something?
Thread replies: 255
Thread images: 121

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.