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AGDG - Amateur Game Development General
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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 127
Hsssssssssssssssssss

New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
first for videogame development
>>
first for snek
>>
I cast friendly post charm on the next 100 posts

Your posts must be positive and encouraging!
>>
>not making your engine in a custom language
>>
>>128284615
It's time to put the work in, Anonymous!
Let's do this!!!
>>
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>>128284526

to sssssslow
>>
>>128284615
>hyperbolic response about making an engine in assembly
>hyperbolic response about making an engine in binary
>hyperbolic response about making an engine in punch cards

there, I saved us all time.
>>
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>>128284419
Why do you keep making threads early?
Here's a better agdg related image.
>>
>>128284615
>>128284754
>not making your engine in an abacus
casules
>>
>smug anime loli talking about vulkan and engines

move along,nothing to see
>>
>>
STOP DISTRACTING ME AAAAAAAAA
>>
>making a platformer like most shitters in here
>finally end slope hell by making working slopes
>find out "moving platform" hell is even worse
After that I finally can move into asset creation hell and then level design hell.
>>
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I'm bad at art but I tried making a tree for my game. Does it look okay?
>>
>>128285993
lookin good
>>
>>128285993
Maybe a little dark but it certainly looks more or less like a tree
>>
>>128285993
your trunk looks like a top-down thing
your foliage's shading looks side-view.
decide between one of the two.
>>
thats way easier than slopes lol
>>
>>128286146
it's not though
fight me irl
>>
GAME IDEA:
You play a healer/druid character in a platformer.

Enemies are skeletons you heal back to life and then they just leave.

You give life to special places to make platform flowers grow from it.

Your health and mana could be the same thing, since it's all about life and magic.

I can do sprites if anyone wants to jump in.
>>
>>128286090
>>128286128
>>128286130
thanks, I'll try to fix the shading
>>
>>128286447
fund it
>>
>>128286447
I'll do it, I'll only accept a 95-5 split in my favor though
>>
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>>128286447
Or maybe they sprout flowers and die
>>
>>128285993
getting good at art will do wonders for your sprites
>>
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game: Hogpens Playground: グーガム
dev: The Gogem
tools: Adobe Flash CS
website: http://googumproduce.com/
progress: Created body architecture of main game
progress: Subscribed to Game fly to learn about Videogames
progress: Browsed teh Chons for a little
progress: Developed story for Main Protagonist
progress: Got game to successfully run at 12 FPS
+ Working on a tutorial on how to get the guy to move
+ Game Demo will be available in 2 weeks
>>
>>128287148
do you create all your art in flash?
>>
>>128287196
yes
>>
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>>128287317
well fuck me
what do you think of my concept
>>
>>128288164
His arms are a little blurry but it's not bad. Segment it off if you plan on animating it.
upper arm, elbow, forarm, hands. etc.
>>
>>128288249
yeah i already made layering, planning on fixing the hands too
>>
>>128287196
He's not googum, googum is banned. It's literally some shitposter with a real fire under his butt to vaguely smear googum.
>>
>>128288164
you're responding to an impersonator btw
Googum always has his namefield set to "The Gogem" and his text
uɐɔıɹǝɯɐ pǝʇǝsoןɔ ɐ s,ǝɥ ǝsnɐɔǝq ǝpısdn sʎɐʍןɐ sı
>>
>>128288476
it's set to autoban.
You can't tell who I am by my art and game?
I literally ooze style.
>>
>>128288164
he looks like The World
>>
>>128286447
>I can do sprites if anyone wants to jump in.
I'll code it if you make a lewd seminal fluid druid
>>
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>David Bowie will never play your game
>>
>>128288647
david bowie will never voice your main protagonist
>>
>>128288647
>he never would even if he was alive
>>
>>128288756
what if it was a game about meth and cocaine
>>
>>128288756
>BurdenOfProof.Meme;
>>
>>128288636
are you talking chibi girl retroshit game lewd? or samus aran human proportions lewd? the second might be better but as you might expect it would take more time to make.
>>
>>128288647
>David Bowie inspired people from AGDG

Guess that explains why so many games that started here are dead.
>>
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What is the difference between these two functions
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How can I make this place more comfy?
>>
>>128289993
one is for fags and the other for nerds.
Pick one.

>>128290061
Animals, flags, tents
>>
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>>128278867
It's purely so it can be rendered for promo posters etc
I'll probably throw on another subdivision surface on it when i get up to rendering the real thing anyway
25,876 Tris :3
>>
>>128290061
add doritos and bongs
>>
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nop
>>
>>128290169
Can I see gameplay instead of all your shitty still renders?
>>
>>128290061
monkeys picking coconuts
>>
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>>128285860

>moving platforms
>hell
>>
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It's not looking good for Slipstream...
>>
>>128290291
i love you
>>
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>>128284419

This is the best OP image I've seen in awhile
>>
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>>128290356
It's not that interesting and the art is average.
>>
>>128290356
Kickstarters make the most money towards the end, he'll make it.
>>
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climbing with the broom was slow so I made an anti-gravity spell to make it go faster
>>
>>128290432
Medusa threads are the best :3
>>
>>128290356
did you back him?
>>
>>128290508
citation plz
>>
>>128289853
shit nigga
>>
I don't back kickstarters, but I will buy Slipstream.
>>
>>128290923
People see the time is running out so it gets publicity and an incentive to pledge.
>>
>>128290540
Can I suggest that you add some on-screen instructions when you mount the broom so that you know how to steer. I know you want to have a bunch of commands, but it really seems a little complicated having so much. Maybe simplify it somehow by combining commands, and perhaps make the spell system simpler and take it from the text console to the GUI somehow.
>>
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Is this art style too generic?
>>
>>128291407
>I don't back kickstarters
What if you got a copy of the game with a certain affordable tier?
>>
>>128291618
In before people shit all over you for noodle limbs.
>>
>>128291618
this is literally one of the worst artstyles you can do. really shitty looking pixels with 1-px thin arms and absolutely zero personality while still claiming to be retro
>>
>>128291618
Anon, I love pixel art. But 1 pixel arms and legs is the absolute worst style.
>>
>>128291618
Those while outlines of a different pixel resolution are absolutely horrific, by the way.

>>128291712
In after.
>>
How do I convince an amateur fantasy composer to compose for me for less than $50
>>
>>128291536
I'll have a proper tutorial eventually, the help for the demo was pretty last minute, I only put it together the night before demoday.

Hopefully next time I'll have a proper thing that teaches you how to move around and then fly and stuff and cast spells.

Making the spellcasting simpler isn't really an option on account of the volume of spells I want to have, and I think there's some value in remembering different things and being able to quickly input them. They won't all be introduced at once though so it isn't quite so overwhelming, and I'll try to group things so that it's category -> subcategory -> spell instead of arbitrary number -> arbitrary number -> arbitrary number.

I definitely want a different interface, not entirely sure how to solve interface for spells though. I can do a bit with having the wand do different colors and effects depending on what's equipped, I guess, but I'm not sure if that'll be enough.
>>
>>128291839
* Suck his dick
* Find someone willing to do it for free in hopes they get their name out there
* Find someone who's desperate for money, even shit money
* Buy tracks off those royalty free music sites for like $2-$10 a pop
>>
>>128291668
No, I don't care what they give me. I just prefer to wait for the games actual release to buy it.
>>
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>>128291712
>>128291796
>>128291828
Ah shit. I appreciate the feedback!
>>
>>128290356
I hope we make it ;_;
>>
If Slipstream kickstarter fails I will put a curse on all /agdg/ devs, none of your games will ever be finished.
>>
>>128292052
/v/ really hates superbrothers for some reason
I'm not entirely sure why
I don't think it's an artstyle you should copy though, it's really tied to the tone of that studio by this point
>>
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It ain't much, but now I have a system for moving around on the map, and I've restricted jabbing to only be useable at close range.
>>
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>>128292369
Understandable. Just needed basic sprites anyway.
Guess I'll learn real art
>>
>>128292338
Sorry, I'm not into racing games.
>>
>>128292338
why would i back mobile games
>>
>>128292509
Good thing it's not a racing game then.
>>
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remember that helthyprogress happens with tea, the healthy source of caffeine for helthydev!
>>
>>128284754
>not microcoding your engine within your cpu architecture
>>
>>128292609
I drink over four liters a day and I'm not sure it's so good for me.
>>
>>128292568
Sorry, I'm not into any game that involves cars or motor vehicles in any sort of fashion.
>>
>>128290923
Devs / industry / deep pocketed investors who were going to fund it anyway dump cash in at the end to make sure all the crowdfunding dosh is captured.

That way they get to keep all the funding, even though it didn't meet its goal.

I'm not implying that's going to happen here, but that's why so many kickstarters suddenly succeed at the end.
>>
>>128292609
>tfw tried to make tea for the first time
>burnt part of my hand pouring the water
>burnt my tongue taking a sip (after I thought I let it cool enough)

I guess that's what I get for being Amerifat. But it is pretty good, I'll have some more tomorrow.
>>
>>128293146
If it's not going to make it but you still want the cash you can just give a friend enough money to meet the goal.
>>
>>128291618
>>128292497
The recognizability of those designs speaks volumes about Shinkawa and the rest of that design team. Even in iffy pixels, they still pop.
>>
>>128290356
Whoops, I forgot to back it, gotta get on that. I could see this hitting $5000, but I dunno about $6000. I wish the best though.
>>
>>128290356
This is the perfect time for him to reveal his cute loli drivers and make it big.
>>
>>128294138
>spend day working on a feature
>it doesn't work at the end
>remove it
>feel like giving up on the entire project

Anyone else here easily demotivated?
>>
>>128294138
>reveal loli drivers
What the fuck is with these threads and pedophilia, seriously?
>>
>>128294371
>quote somebody by accident
>feel like closing the thread
>>
>>128294138
It's one of the most generic racing game/outrun clone ever, loli drivers would be welcome.
>>
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I've fallen through Unity to XNA, to Monogame, to OpenTK/OpenGL, because I felt I was learning the framework instead of actually programming.

Where does it stop?
>>
>>128294452
There is nothing pedo about loli characters. You are simply projecting.
>>
>>128294561
stops at opengl
>>
>>128294452
>one person likes lolis
>WOW WHY DOES THE ENTIRE THREAD WANT TO FUCK CHILDREN?

Do you think everyone with the name Anonymous is the same person? Try going back to Reddit, it might be easier for you to understand that website.
>>
>>128294660
Awesome. I'm bullying my graphics card into drawing single triangles in massive batches and I love it.
>>
>>128294561
It stops at ASP.NET where rendering doesn't exist and the front end doesn't matter
>>
>>128294561
It stops when you die from the fumes produced trying to create a CPU from ores that you mined with your home made prosthesis.
>>
>>128294452
>liking children = wanting to fuck children
You have a sick mind.
>>
There are no dreams in this world. You must live with despair.
>>
>>128294561
When you are programming with silicon and solder.
>>
>>128294930
go on with the little bit of something you have
its your life support, use it
>>
>>128294452
What is with this mindset? Honestly.

I like dogs. They are cute as hell sometimes. That doesn't mean I'm totally into bestiality and want to fuck all of them. I like cats. You can't even fuck cats.

I think he might really be projecting.
>>
>>128294930
That's good, I'm the kind of person who's miserable when there's only good things in life. Through suffering, I can create art.
>>
>>128290356
If he can get 4k in Kickstarter, what would that translate to in sales? I recall the dev saying he'd be able to live comfortably on 8k which seems believeable if he can get 4k worth of sales already
>>
>>128295208
it bothers me too, fact that people shitpost about the same things every day

no vulkan won't make things easier
no making an engine is not benefiticial to anyone
chances that 1ma will make it is very very small
can you guys fuck off with the memes already,stop selling this shit
>>
>>128295383
>vulkan won't make things easier
s-stop lying
>>
Anybody have any idea what percentage of people who play a free demo go o to purchasing the full game?
>>
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>>128295208
>You can't even fuck cats
>>
>>128295618
I would say about equal to the percentage of players who enjoyed it, and also have the money to buy the game.
>>
>>128291839
>How do I convince an amateur fantasy composer to compose for me for less than $50

I'd like to know this too.
>>
>>128295618
If I remember correctly, for bigger companies, releasing a demo actually brought down sales. I dunno if the same applies to indies though. Nuclear Throne didn't have a demo and it did pretty well. But then again, Minecraft basically did,
>>
Is $9.99 a fair price for an RPG maker game with about 7-8 hours of play time if it has a custom battle system and no default tilesets?

I'd probably lower it quickly and try to be on sale constantly
>>
>>128295618
I've heard numbers between 3% and 25%.
>>
>>128295948
That sounds fine. Just have it on sale constantly.
>>
>>128295948
Lisa is selling for 11 maplebucks. Take that as you will.
>>
>>128294591
>nothing pedo about loli characters
Yeah, sure.

>>128294793
Because it's a recurring theme that I constantly see.

>>128294879
This is 4chan. The two are linked. I'm not the one with a sick mind.

>>128295208
Connotation. It's like saying that you're a furry when you just really like cats - sure, for some that might be true, but most of the people that hear "furry" think "he wants wants to fuck animals". If the poster had said "cute girl drivers" it'd be fine, but no, it was specifically "loli".
>>
Have any of you made a lewd game with the intention of whoring patreon?
>>
>>128296163
I think that market's all dried up
>>
>>128296163
Someone did on /hgg/, go ask them. Freia Quest or some shit like that.
>>
>>128295796
>nuclear throne
>no demo

Wasteland Kings was the jam game that turned into Nuclear Throne after people showed interest in it, and it's still available for free.

A demo works best when you have a really solid gameplay concept to show off. Minecraft did really well with it because its core gameplay was solid and different. AAA setpiece run & shoots don't do so well with demos, since their core gameplay isn't very distinctive.
>>
>>128295208
A cat is fine too.
>>
>>128296163
Thought about it, but I would be concerned about having my information leaked/the game being shit.
>>
What's the best way to implement dialogue?
I feel like putting it off to tomorrow, but I was thinking that an efficient way would be to set a variable for each bit of dialogue, have the game listen for input, then delete the previous dialogue box and display the new one?
>>
>>128296124
>Connotation.

Alright, then I like kittens. Does that make me a kitten pedophile in your eyes? I also think puppies are adorable. I guess I am a child-dog rapist to you? Loli is a pretty widely used term these days. Back in the 90s and early 2000s we would use the term chibi to represent them. Like Sailor Chibi Moon was the pink haired loli from sailor moon. Now loli basically represents all animu little girls, and even more these days.
>>
>>128296373
mah nigga
>>
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>>128296419
>>
>>128296163
i rather not have that stuff attached to me, I did a few small things , made about $80 before I changed my mind
>>
>>128296163
i might want money but not on this level

giving 300lb kids more reasons to stay at home and not experience the world
no fuck that, id rather scrape toilets
>>
>>128296252
I don't know about that. Breeding season makes something like 30 grand a month from a bunch of dummies, and they never update. Not to mention their animations are terrible and unfappable.
>>
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>>128290290
I'll show you gameplay when my shitty renders look as good as this.
So in 2017 sometime most likely tbhfam
>>
>>128296163
Thought about it, decided to just finish the game and sell it instead.
>>
>>128296419
If you think of dialog like it is ai then everything will be ten times clearer.
>>
>started working on a combat system for my roguelike today
>Realized I don't know what the FUCK a combat system should look like or what I should do to set one up

Oh god. Does anyone have any advice?
>>
>>128296478
No, because you said you like kittens, not you want to yiff them. You apparently read what I said and took the exact opposite meaning.

Loli threads on /b/ (and elsewhere) are not about looking at animu little girls. They are about sexualizing them.
>>
>>128296651
So you literally have not started your game?
>>
>>128296163
Make a lewd game because you want to, not for the money. I'm fucking sick of low quality garbage that people fund because it caters to their niche fetish. I need more good quality porn games.
>>
>>128296713
this is just stupidity at its finest
>>
>>128296823
Your new is showing.
>>
>>128296965
i'm actually the creator of whip the vote.
>>
>>128296878
Aw, ok.
>>
>>128296713
Roguelike combat can be very simple. Often you just press the direction towards an enemy and it registers that as an attack action. That will go through some spooky math formulas and ends up damaging the enemy. Some steps are consumed and if the enemy's next turn is queued up before the player's next turn their AI might decide to attack the player, or maybe not.
>>
>>128296713
don't do turn based it's gay
>>
>>128296785
You should probably take this advice. It's good advice.

Don't apply anything you see on /b/ to anywhere else. Even other boards on 4chan.

Also the poster didn't say they wanted to f the lolis, just that they wanted to see loli drivers.
>>
>>128297038
Whip this.
*Unwhips dick*
>>
>>128297064
Well, yeah, I understand the high-level concepts. I more mean the actual spooky math formula. I have no clue what I want or how that's usually calculated.
>>
>>128296841
Lets make a niche fetish porn game like breeding season. If we even get half of what they make, we'll both be millionaires in a couple of years. Stupid people literally throw their money at that shit. If all these stupid mobile devs from other countries were smart, they'd be making fetish smut games and earning the big bucks for much less effort.
>>
>>128297038
Goygim there's gameplay on my tumblr just go there.
>>
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>>128297051
>snakefuckers
DO NOT SEXUALIZE THE SNEK
>>
>>128297040
let me help you (i hate rougelikes by the way)

attack,run,items,magic
buffs/debuffs:
slow,poisoned,paralyzed,asleep,stunned,blessed,bloodlust etc etc
uniques:
crit,dodge,luck(extra turn)
and the rest i forgot
>>
>>128297051
>I'm not attracted to little girls, and it weirds me out a bit that other people are.
And yet you thought 4chan was the best place for you...?
>>
>>128297167
You just choose absolutely fucking anything. And then it sucks, and then you tweek it to suck less.

Whatever you do at first is going to be bad, because shit is too arbitrary until you start refining.

If your game is going to be simple, you can keep the numbers low and human friendly.
>>
>>128297284
You do it senpai, I'd rather work on something of higher quality.
>>
>>128297167
Damage - Defense

Damage * Modifier - Defense * Modifier

Damage + Modifiers - Defense + Modifiers

(Damage + Modifiers) * Modifiers - (Defense + Modifiers) * Modifiers

Something like that, where modifiers are determined by elemental/magic/damage type weaknesses, item bonuses, armor values, whatever.

Read up on how games you like do damage.

And probably check out Rogue Basin.
>>
>>128297405
No, I'm a beginner, see. I was going to rely on you to push the project forward, and I could motivate you from the shadows.
>>
>>128297362
4chan isn't going to be the place for him much longer. I'm pretty sure posting bestiality is still against the rules.
>>
>>128297362
well you don't have to declare your affection with little girls,that's literally attention whoring at this point
>>
>>128297051
wtf that's legit bestiality human on snake sex and not even a cartoon.
don't post that shit here you fucked in the head freak
>>
>>128297362
Because I don't have to deal with a fucking reputation / post count bullshit system like I would on any other site.

And replying straight to individual comments it weird tangled chains makes me happy.

I'm right at home here, with my love for snakes. Have you seen a MonMusume thread?

>>128297287
>sheseesyourtrousersnek.gif
>>
>>128297167
Go download some roguelike source code. Most of them are open source. If you want a tl;dr try this article on nethack combat maybe
http://nethack.wikia.com/wiki/Armor_Class
>>
>>128297764
I'd say it's more attention-whorey to claim how triggered you are at seeing something disturbing on 4chan. But ok.
>>
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How do I get back into gamedev? I've finally got enough spare time to dev but I have no motivation to do it
>>
>>128297878
Nethack's source code is amazingly awful.
>>
>>128297782
>talking about fucking little girls is fine
>a cat is fine too
>fucking snakes isn't

Racist.
>>
>>128297541
Fuck. I used roguebasin hugely to get my FOV system working and then I just completely forgot it existed. Thanks anon
>>
>>128297919
Build discipline so you don't have to worry about fleeting bouts of motivation.

No don't ask me how to go about that. There are resources out there.
>>
>>128297960
Its a good exercise in navigating a foreign and confusing codebase.
>>
>>128297073
Why is turn based gay, anon?
>>
>>128297816
But you see, monster girl snakes, are mostly girls, or at least have girl parts. A snake is just a snake. How can attraction for a snake girl lead to attraction to an actual snake?
>>
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>>128297287
:]
>>
>>128296667

>like ai

fuck
>>
>>128298224
He's saying he doesn't personally like it.
>>
>Not having pink hair
Ugh it's almost like you're not a real indie developer
>>
>>128297914
>GUYS THIS THREAD IS ANIME ITS MINE LALALLA
>HOW CAN I MAKE WAIFUS IN BLENDER?
>THIS BOARD WAS MADE IN C H I N A I CAN POST ALL THE ANIME I WANT
>WHERE IS ANUBIS DEV? ITS BEEN 2 HOURS SINCE HIS LAST FEED
>IM A GOOD PROGRAMMER DESPITE NEVER PUT MY PROGRAMMING SKILLS TO TEST

the list goes on
>>
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>>128298325
I had bright red hair, does that count?
>>
>>128298408
Being attention-whorey is different than being socially unaware and weird.
>>
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>>128298270
You see anon, sexual desire for a snake is actually just a result of someone's repression of their love of dick, which results in their mind finding another large phallic creature attractive.
>>
>>128298325
taro pie
>>
>>128298480
repetition is a clear indication of attention grabbing, are you nuts
>>
>>128298408
cruise control for cool etc.
>>
>>128298483
I see. It does make sense now that I think about it.
>>
>>128298318
Right, but if there's reasons why then maybe I can avoid that. I want it to be a fun turn-based game, but not tedious..
>>
>>128298286
No fuck that, why do snakes need breasts. Fuck you anon, you're bringing it all back.
>>
>write complex class that does a ton of file parsing and writing
>it works with minimal debugging and fixing
Nice feeling
>>
>>128298643
fuck year
>>
>>128298629
What. Are you one of those lollerphiles I heard about?
>>
>>128290061
has that lazy phototexturing look that makes it feel hollow, desu
>>
>>128298643
You're going to be real embarrassed when you realize a month down the road it doesn't work correctly and is actually leaking boatloads of memory.
>>
>>128298643
>complex class
hmm...
>>
>>128298748
No you fuck, snakes aren't mammals they don't have breasts you fuck you're doing this on purpose fuck you.
>>
>>128299242
No need to be angry. It's alright to like flat girls. Do you prefer them to be called flat instead of loli? That's fine.
>>
Why doesn't your game have big, bouncy, milky sneg tiddies, anon?
>>
Hey! I'm just starting out in game design with a friend of mine. She's the programmer, and I'm the artist. She's self-taught in C++ and C Sharp, and we wanted to start off with pure 2D games. But right now she is completely losing her shit trying to use Game Maker. Her main problems are (in her own words) that it's SO oversimplified, disorganized, frustratingly dumbed down, and a lot of the skills aren't transferable to other engines. We were going to start off with something simple just for starters, then move on to Unity and Unreal after we were more comfortable with the design process. But since she isn't liking Game Maker, we're not sure where else would be a good place to start. One option she's considering is just starting with Unity (although it seems weird doing 2D in a 3D engine). Another idea she's kind of conflicted about is the possibility of using a framework (like MonoGame, for example). That would probably be a lot more intimidating for a beginner, but it also might be a good learning experience. What are your suggestions? What did you personally start with?

TL;DR - What's a better alternative to Game Maker for beginner programmers?

(pic unrelated)
>>
>>128299532
Love2D.
>>
>>128299532
GCC
>>
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>>128299532
Unity can be used for 2D. Godot's also alright from what I've heard. Also, let's just get this out of the way
>nice pic
>she
>>
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>>128299640
Weird, it didn't let me post the pic. Testing.
>>
What is the limit to complexity on how much a 2D game branches? You have examples like Super Metroid where everything is kind of one layer. Then maybe the next more complex is Cave Story with kind of a foreground and a background areas and then warps to get to completely new places.

But it gets worse in some games, where it is basically random and a maze. Just kind of looking for thoughts/opinions.
>>
>>128299532
I've been having a lot of fun with Monogame, anon. I went into it as a complete beginner not only to the XNA Framework but to game programming in general, but it's a lot of fun! I highly suggest it.
>>
>>128299709
Nice Clarent clone.

Sorry, I couldn't resist.
>>
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JUST
>>
Has anyone here put any assets on the Unity store?

I was thinking of putting something up for $5 and was wondering if anyone has sold anything there.
>>
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>>128299709

Holy shit, a game where you play as a sword wielding skeleton?
>>
>>128300032
you can tell he ripped off that screen flashing from cave story too
>>
>>128300120
there was someone but he is not here anymore
>>
>>128299709
Try having the balls speed up once they get into the will-be-sucked-into-the-player range.
>>
>>128300161
>no love for my game where you're a sword wielding mummy
>>
>>128300161
you mean demon's souls and dark souls?
>>
>>128299590
>>128299621
>>128299640
>>128299871
Thanks a bunch! I really appreciate the help, I'll pass it on to her
>>
>>128298812
>>128298829
It's a tool used to create stuff I need, not actually part of the game and it stands alone and is ran outside of the compiled code, so no real pollution of the main codebase. It's also a few classes, but most of the work is in a rather large class
>>
>>128300394

Vampire of the Sands bro?

because I'm mainly a rampaging mummy who kicks and punches everything
>>
>>128300053
the model is great but unfortunately the texture is bad.

The colors don't go well, and the face looks like it came from a flash game.

No offense though.
>>
>>128300729
laff (also, yes)
>>
>>128300810

I love your game too. I need to play it more and actually beat it, but I've been struggling with getting rune coins, so I've been playing the easier difficulty for now.

Is there an easy way to get rune coins?
>>
>>128292497
"real art"
>come back when you realize "real art" is just as hard
>>
>>128300892
>Is there an easy way to get rune coins?
No, there's a limit to 6 a round, though (if you were even hitting that).
>>
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>TFW working with an egotistical sociopath but he's good

Should I stick with him. /agdg/? Or will someone like that fuck me over in the end?
>>
>>128301003

I don't think I was, I keep foolishly going to the potion place after killing the queen ant and my shit gets exploded.
>>
>>128301030
offer to be his fuckboy
>>
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>>128300053
Maybe something along these lines?
>>
>>128301030
Document. Everything.
>>
>have time
>have motivation
>brain decides to purge all game ideas I've ever had
>>
>>128301030
why is he a sociopath?
>>
>>128292467
is this based on the medabots game ?

>>128299709
this was made in GameMaker by a guy called Heartbeast
https://www.youtube.com/watch?v=faTIyT9t8is
>>
>>128300394
I told you to add a cute girl protagonist, man.
>>
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>>128301093
tfw im an egotistical sociopath and this is my fetish
>>
>>128301047
Heh yeah, the brewery is kinda tough. There's a good handful of ways to tackle it but I won't spoil it!

>>128301242
Yes I know, I've got that in the works (though still won't be flagship MC).
>>
>well known dev tweets to me that my game is nice
>thank him and ask him something in the same tweet
>no response

Did i scare him off by liking and retweeting his tweet?
>>
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I tried making a shader for leaves, wish I had Jon blow's trees
>>
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>>128301195
Dude your question is like asking why a deaf person can't hear.

>>128301030
Document every progress and make sure he can't claim it for himself at ANY moment. That's the kind of person who tries to steal the project and tell the world he made the game by himself only.
>>
>>128301520
One of the problems with twitter is that (other than direct messages, which usually require a follow) you have to blast your tweets to fucking everyone who's following you, you can't just "privately" post in a thread.

In order to reply to you he has to unduly give it even more attention, which may seem like more of an endorsement than he was comfortable with.

Perhaps just ask again separately after awhile?
>>
>>128300785
no offense taken, thanks for the feedback
>>128301106
wow that actually does look better, thanks anon
>>
>>128301624
should i rephrase to "what makes you think he is a psychopath" im interested
>>
>>128301624
>>128301163
I'll be sure to.

>>128301195
Honestly, he may not be one, he's just really self-absorbed and rambly.
>>
>>128301520
>like,retweet,respond and ask
You fucked up
He probably regrets it now
>>
>>128301929
well you don't have to befriend him, just make things work
>>
>>128301520
He is playing hard to get. You have to be more persistent.
>>
>>128301929
What is his role?
>>
>>128301863
That's the kind of thing you can't answer, because psychological matter needs a full understanding of someone's past.

I know that because I try to understand why my life is based on guilt and why I constantly feel bad about myself. It's only been recently I discovered that my past experiences made my life more complicated than it should be and why I felt bad doing anything. Making games was ( and is still? ) among those things.
>>
I want to make a PSO inspired Metroidvania, but I'm torn between UE4 or Gamemaker. Which would be easiest?
>>
>>128302278
He comes up with really good ideas
>>
>>128302558
GM because no one fucking needs a 4GB 2D game that requires an i7 to run.
>>
>>128302694
Isn't UE4 optimized to run on smartphones too?
>>
>>128302558
RPGMaker
>>
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WHERE IS IT
>>
>>128303123
>optimized
>>
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>>128303429
right here
>>
thread is kill
Thread replies: 255
Thread images: 127

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