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/agdg/ - Amateur Game Development General
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>DEMO DAY IS OVER GO PLAY SOME GAMES
>https://itch.io/jam/agdg-demo-day-6

New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
First for propositional equality.
>>
>programmer spends 2 years making game
>artist comes along and makes a sprite
>artist demands a 50% rev share
>>
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This was said by the man who predicted the 2008 crisis and made 2 billion dollars in profits out of it. There's no luck, /agdg/, only hard work.
>>
>programmer spends 2 years making game
>no one gives a shit about it because it dont look pretty
>artist comes along and makes the game bearable to look at
>programmer think he deserve more than 30%
>>
>not using email for networking

pleb
>>
Reminder that unless you're 1MA nothing you say matters because you're biased.
>>
>>128140262
>Programmer takes 2 years making a game
>Musicfag comes in takes one of his shitty songs he made 3 years ago in 10 minutes and demands to be paid 50%
>>
Posting for visibility:

>>128140579
>Professional artists almost never work for rev share because of the unreliability of the market. They don't want to spend three months on a game that ends up going nowhere.
>That being said, when rev share is used ~10% with a fixed cap is the standard practice. This makes sure the artist has an incentive to succeed with the project, but also so that you're not paying ridiculously high rates past a certain point.
>>
Can someone explain the leto forehead meme?
>>
>>128140537
Sounds rad, hope you'll we'll be able to see something soonish
>>
>>128140403
>not using neural networking
sure is gamemaker in here
>>
>>128140354
>person who can either just program or just do art thinks their opinion matters to anyone worth a shit
Kek
>>
>>128140846
Neural networking is for AI you walnut
>>
>>128137115
Share your thoughts, the more said the better.
>>
>>128140903
>Not using neural networking to manage multiplayer traffic
pleb
>>
>>128140405
>being a team cuck

1MA is the only way to go
>>
>>128140894

>people actually think 1MA is going to get them anywhere

Kek
>>
>>128140756
They just have a bit of a fivehead, that's literally it.
>>
>>128140903
>Not making a neural networking retro pixel rougelike powered by the cloud

Really taking that "amateur" thing to heart eh?
>>
>>128141036
hahahahahahahahaha
>>
>>128140756
lets just say that you probably dont want to go head to head with leto dev
>>
>make retro-looking game with chiptune music
>nobody buys it
>use xbr/hq4x on all images, pay somebody on fiver to create a guitar version of the chiptune music and release as HD EDITION
>sales skyrocketing
>>
>>128141065
>powered by the cloud
>how to spot a normie
>>
>>128140756
What is there to explain? She got a big forehead on one of her pic and people just started the forehead joke.
>>
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>>128140836
brummerke and weaverdev on tumblr not much progress for now but it's going to ramp up soon hopefully.
>>
>>128141173
i wonder if this actually ever happened, because it would be hilarious
>>
>>128141283
>What is Cave Story+
>>
>>128141173
You got a link to that happening?
>>
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foreheads are CUTE
>>
>>128141334
>Cave Story
>nobody buys it
Thanks detective
>>
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>>128140053
>Your game could have been here
>>
>tfw no cute witch game
>>
>>128141441

Nobody did buy Cave Story. Because it was freeware :^)
>>
>>128141447
what game though
>>
>>128141475
>explaining the joke
Thanks detective
>>
>>128141036
>so inept you can't even make a game without people carrying you
lol
>>
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Should I go full out horror game? Witness a murder, get creepy letters/phone calls, spoopy murder man breaks in and attacks you the end? What would make a horror game not lame?
>>
>>128141578

Where's your game?
>>
>>128140405
>biased
How?
>>
>All this 1MA talk

Can anyone here do art, code and music to a good level? I can believe 2 of those, but all three seems unlikely.
>>
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>Posting in the wrong thread
We draggable camera now
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>>128141257
Neat
>>
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What are you working on today?
>>
>>128141804
warframe
>>
>>128141804
My language
>>
>>128141804
I dunno man, I'm just depressed, making games is hard. I haven't devved since the Winter Jam ended.
>>
>>128141674
Oooh shit i'm a sucker for stuff like this
>>
>>128141752
It's just baiting literally insane shitposter because he's obsessed with 1MA devs and feels the need to validate his failure with the excuse that he doesn't have a team. This is ignoring the fact that cobbling something together in Source is literally the easiest 1MA project a person could take on.
>>
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>>128141593
>take 5 years to release 3 hour game
>LMAOOOOO
>>
>>128141850
warframe best frame
>>128141674
>not flickering and looking at you unrealistically or appearing infront of your binoculars
are you even trying
>>
>>128141893
Why is it always animefags that do autistic shit like this? Shouldn't you be learning how to draw underaged girls instead?
>>
>>128141674
>Witness a murder, get creepy letters/phone calls, spoopy murder man breaks in and attacks you the end
sounds like one long cutscene
gameplay needs decisions to make
>>
>>128142015
>I don't understand scope
>>
>>128142015
alri d*
>>
>>128142016
>so inept you can't even imagine making a game yourself in under 1-2 years
>assume everyone else is handicapped like you
lol
>>
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>>128141674
>wearing shoes inside the house
It's already horrifying.
Personally what you're describing doesn't sound scary at all. You need some sort of main goal while this side spooks interrupts your business.
>>
>>128141593

>that feeling when your teams got your back
>>
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>>128142068
Might as well get something done while waiting for Vulkan
>>
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>>128142151
Hey your attempt at starting an "alri gabe" meme was really adorable. It's too bad trying to force shitty meta memes on a board that doesn't want you around isn't gamedev mirite? Although you seem to fail at both anyway :^)
Naw I'm jk you'll totally make a game before you die. Or a source map that your "friends" don't shit on and cause you to have mental breakdowns crying into the shoulders of strangers on the internet over. Nah jk you won't.
Sign my card?
>>
>>128142439
can you post that OG gif of rotate's juicy as fuck rotation.
>>
>>128141752
I can art and code well enough to make a game. I just suck at finishing and deciding on things. I can also make music but that's weak. Maybe if I worked on a song for longer than a day I'd make something good.
>>
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>>128142117
What does scope have to do with that post?
>>
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>>128142432
>>128142439

Oh great the children are back
>>
>>128142629
>he uses a languages with braces
;^) nice meme friendo
>>
>>128142629
this tbqh.
why would you end a line with the beginning of a body? doesn't make no sense.
unless it's an if/else, then I'll put it with it.
>>
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So I'm at a loss as to where I want to take this game. I've been mostly working on polish because of that.

I want something with replayability so I made a simple proc-gen dungeon, but I want something with story as well so I'm considering doing a mix of the two, but I'm still unsure.

What is it about rogue-likes that are fun? How do I make the player feel like they're progressing without upgrades? (I dont see anything I can upgrade for the frog.) Checkpoints in the dungeon which the player can come back to?

gamedev is hard
>>
>>128142629
Isn't it clear that the bottom part is a textual representation of an intermediate stage?
>>
>>128142820
GO BACK TO 2D TOMB RIDER
>>
>>128142439
>you're still here
Hey how did you manage to fuck up yet another project? Been posting in agdg for how many years and still not a single game that hasn't died in your hands, that must be rough. Are the artists sending you anonymous "death threats" like you supposedly used to get for wasting their time because you're a phony? Maybe you should start another dear diary website and cry to us about it there.
>:^)
>>
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>>128142439
Okay kids here is how you interpret this:
>There are 16 people ruining AGDG with shitty memes and meme-enabling
>There is 1 person on AGDG who knows who mothdan is, he obviously can't be as bad as rotatedev so he voted for him
>>
>>128140053
HI Senpai. I haven lurked here for a while. I like all those games on the demo days.

Keep going i wana play your games.
<3 demo senpai.
p.s. dont let me down

I finally have the motvation to work on my game. Ill see you all shortly.
>>
>>128142820
Look at Rogue Legacy if you want an example of an upgradable platformer roguelike, or Spelunky for just a regular platformer roguelike
>>
>>128143018
Nice try Danny
>>
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Reminder that wolfram alpha can generate matrices for you so you dont have to multiply 32930293092 matrices. Just use random single letter variables in the input then rename them back to their respective names in your source code.
>>
>>128142820
this looks so juicy, just saying
>>
>>128143208
Ok
>>
>>128142820

Bionic Tongue upgrade

perfect for the ladies
>>
>>128142820
>How do I make the player feel like they're progressing without upgrades?
he seems to like eating, maybe go the kirby route and let him eat powerups. something that makes him jump higher for a short time, something that lets him swim through lava, idk.
>>
>>128141804
Gonna start on doing graphics for more in-game collectibles. I'm thinking ~30 will be pretty decent in the end, plus whatever ends up happening for subweapons.
>>
>>128141804
Resource Manager and Operating Systems homework
>>
>>128142820
>How do I make the player feel like they're progressing without upgrades?
Look at what Volgarr the viking did.
>>
What makes YOUR game special and different from other games of the same genre?
>>
>>128143491
>Manager
Oh no
>>
Reminder that Visual Novels are not games
>>
>>128143593
It is my game
>>
>>128143018
This is how I interpret it
>Rotate aka dannyposter#2 wants to be prom queen of an internet message board more than he will ever want to make or finish a game
>Nobody cares about mothdan anymore except for literally insane shitposters like Rotard
>>
>>128143715
No, it's mine.
>>
>>128143751
>>128143715
B-BACK THE FUCK OFF!?
>>
>>128143348
You have to get married in order to get that upgrade though.
>>
>>128143686
game or not they make mad dosh these days. people like them
>>
>>128143751
You wanna go?
>>
>>128143736
Well, that's the reason mothdan had 1 voter. That's his one fan, or he himself. Rotatedev had 16 votes because those are the shitty memers who should be banned.
>>
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Learn yourself some game programming patterns: gameprogrammingpatterns.com
>>
Who else has a graphing calculator tab open all day for dev?
>>
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>>128143806
>>128143870
Get out, my game is a shit. I mean, your game i mean wat
>>
>>128143715
>>
>>128143908
I think we're missing the important point. Rotard starts popularity contest strawpolls for himself because he wants to be a little girl in a dress and a prom queen.
>>
>>128143612
It's an abstraction to manage the types of resources that can be loaded into the game, that way I don't have to do that much work to add in new stuff. It's not a singleton. But it allows objects to just call the resource manager and not think about anything else because it shouldn't.
>>
What hosted vcs to use with unity?

torn between git lfs and aws code commit
>>
>>128142095
Horror games don't need decisions. Just walk around in a spooky environment until you get to the end.
>>
>>128143908
>dan is 1MA
>people vote that they would work with rotate on a team
>rotate destroys his team project and spirals into yet another "depression" after wasting half a year of everyone's time
The correct action with that strawpoll was to vote for neither.
>>
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>>128142820
Made with game maker?
>>
>>128142820
That looks super cute, I like the shooting berries after picking them up. I would really love a roguelike in this style.

What I like about roguelikes is they're like small games that can be completed in 1-2 hours, but can be replayed multiple times. The fun comes from the challenges throughout the game, and using strategy to overcome obstacles and enemies. A good roguelike can make lots of situations happen, allowing for different challenges every replay.

In traditional roguelikes almost all enemies are stronger than the player. It's only in the very early game when you can easily take on enemies one on one. After the first few levels you usually need to start using spells, scrolls, potions, or whatever other tools the game gives you to get past strong enemies, disable them, confuse a mass of enemies, or some how sneak past them. There's usually only a few upgrades for the player themselves, maybe some temporary buffs.

What you can do is use berries and other foresty things like nuts as "spells", each color/shape berry will do something different, maybe have a small inventory to keep some berries in. Enemies need to be unique, each with different movement patterns and attack patterns. Make some enemies have special abilities too, like being able to affect the environment in different ways. This will allow for emergent gameplay.

This could be a useful watch: https://www.youtube.com/watch?v=97O88IK_2bI
>>
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if any1 needs something like this, here you go it's free
>>
>>128144336
Do you really need a manager, though, at least to the "public"?

I would rather have objects just say "yeah I'm using the asset at this location" (GUID/hash would be better) and then the renderer (or whatever is "consuming" the asset) itself is responsible for saying whether something should be resident.
>>
>>128144530
It's ironic how often rotate spams the suicide bag wiki and tells people to kill themselves. Projection?
I know if I personally ruined yet another project after pretending to be a gamedev for years on end and let down people who believed in me I would keep that wiki in my bookmarks too.
>>
>>128144917
Thanks senpai. I needed something to put on my head when I eventually kill myself for no progress.
>>
>>128144530
I despise rotatedev but rotatevania was actually something that i was interested in.
>>
>>128144336
>>128145059
Here's an example of why: the renderer knows how far an object away or whether it is in the frustum, so it can say up to which LOD needs to be resident. Putting that onus on the game object or somewhere too decentralized is poor design.
>>
>>128144530
Wait, rotatevania is dead?
>>
>>128144894
>What I like about roguelikes is they're like small games that can be completed in 1-2 hours
Not all roguelikes can be completed in that time unless you are really experienced. My first DCSS win took about 8 hours (in-game time). It was my 90th+ game and I left the dungeon with just three runes.
>>
>>128145254
Yeah it could have been something if it wasn't being programmed by a basket case.
>>
>>128144894
You people really need to stop calling every game with any element of randomness in it a 'roguelike'.
>>
>>128145575
delete this
>>
>>128145562
It was dead a long time ago. Rotate's "progress" posts were a huge red flag that he's been too busy tweaking off his meds and shitposting to actually get work done. Literally had nothing except a few basic attack moves and a health bar after 7 months. Once his artists started leaving we all knew what was coming, but one of them was still being nice and e-mailing him once a month so he was all
>ha take that danny that's one lie from danny we can all dismiss
1 month later the whole project is dead. Back to dannyposting fulltime.
>>
>>128145610
If anything could have channeled his autism into something actually useful, it would have been working together with someone. And i thought that it was working well for a while.
>>128145562
I don't know. gotta ask theonian on tumblr.
>>
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How would you go about selling a game? I mean there are plenty of freeware and free to play games that are pretty good.
How do you justify charging actual money for your game?
What makes the difference between a game that is worth spending money on and one that is not?
>>
>>128145563
Well yeah, it depends on the game, but I prefer the shorter roguelikes. And yea, it's likely that the first several times you play a roguelike you wont even finish it.

>>128145624
Go back to >>>/vg/rlg not all of us are anal about the word. He specifically says he wants roguelike elements and asked what makes roguelikes fun.
>>
>>128145841
Would you mind explaining more? who is this danny guy, his other artist besides onian?
>>
>>128145841
Piss off Dan.

>>128145905
Can't blame the artists if it's dead. Hopefully they will make something else after this and not just disappear.
Rotate can eat shit though, he is clearly just fucking around.
>>
>>128145198
Me first
>>
>>128140348
Who is that man, exactly?
>>
>>128145393
How would you load things from files during "runtime" and not expect hitching? The idea behind my design is being able to minimize loading from files since that is insanely slow as resources can be passed between screens if they both want the same thing by just copying memory to memory. Then deleting the no longer in use resources.
So attempting to load from files within an active screen for a given distance seems like it would be a problem. I haven't integrating any kind of multithreading between the game logic/render yet, so I could see it working if the renderer was on a separate thread but then again you would still have to sync up at the end of the day so if the renderer is still trying to load stuff, the game logic would have to halt and wait for it to get done, which kind of defeats the purpose. I've just started the planning work right now, so everything is still up in the air.
>>
>>128145841
can someone post stuff of RotateDev's stuff? I have no idea who this guy is or what he was doing
>>
>>128146015
>How do you justify charging actual money for your game?
You don't
Just sell it, if people want to pay money for it they will.
>>
>>128146154
I think i saw him say on irc that his artists aren't making progress, although he may have been just shitposting as usual.
>>
>>128146305
Watch a movie called The Big Short. He's Christian Bale.
>>
>>128146154
You're part of the problem.
>>
>>128146015
>How do you justify charging actual money for your game?
The same way all technology and digital properties are valued.

You toss an arbitrary number out and see if enough people believe it.
>>
>>128145562
He said in the last thread that his artist hasn't messaged him back in a while so he's doing 3DS homebrew.
>>
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>>128141674
Oh shit, yes.

Pic related.
>>
>>128146308
That's just an example of why you don't want something whose sole responsibility is to "manage" things. What it takes to "manage" something can depend very heavily on how that thing is being used, so it doesn't make sense to me to have something separate for that.

Are you the guy making the roguelike? You probably don't need to worry about asset management at all, just load everything up at the start.
>>
>>128145905
>If anything could have channeled his autism into something actually useful
Well. All I can say is drugs are bad. Drinking and drugs are bad for some people especially programmers who are too young to handle it. I wouldn't trust him to take are of a goldfish let alone work on a project as intensive as a game.
>>
>>128146454
>talking about rotate

>oh btw guys don't forget about mothdan!
>why are we not talking about danny?
>Dan Dan
>Don't forget me guys!

Seriously, fuck off.
>>
>>128146371

How do you get people to buy it?

Hype? Reputation? Persistence? Plain luck?

For many it is probably luck, but I am sure if you analyze it you can create a pattern on what makes a fairly decently selling game and what not. I was just wondering if anyone has thought about this himself or has first hand experience.
>>
>>128146059
Danny is a figment of the imagination that depressed people blab about on agdg because they need a scapegoat for their failures in life. He was a dev here who hurt some insane people's feelings. Now it's
>Mothdan trolled me and that's why I can't do anything right
>>
okay how do I get the neon glow pop effect in GM, I add sprites but they don't pop like in other games what am I doing wrong is it programming or just based on the sprites?
>>
holy fuck, I can't read these threads without getting nothing done all day, by the time I finish reading a thread, there's a new thread at max with a new thread started after it. how do you people get anything done? ever?
>>
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>11 Attributes
>37 skills
How fun
>>
>>128146986
>how do you people get anything done? ever?
Why do you think this thread is so active we need a general.
No one devs
>>
>>128146381
He was constantly claiming lack of progress was due to his artists, basically throwing them under the bus. He could have used placeholder programmer art and kept trucking but he wanted an excuse for dragging ass on the project. There was a period of months where monday recaps for the game were just the artists explaining that they finished more scenery and GUI graphics with zero gameplay addition. That's when Rotard started saying
>I'm still waiting on my artists so I can continue work on the game
>I don't even like metroidvanias anyway
>So hey here's this 3D loli game i'm making check it out everyone
>For some reason my artists aren't talking to me anymore i'm getting nervous
>>
>>128146986
I only read the posts with pictures and direct replies to those posts, as well as mine, and I only do this once or twice a day: before and/or after devving.
>>
>>128146986

we don't we just talk about making games and make small demos with little to no progress
>>
>>128146702
You're not disproving my point. Nobody besides literally insane shitposters even bring that name up. So stop. Can you?
>>
>>128146658
No I'm just playing around with engine design, I don't really have a core idea of a game I want, but just ideas floating around. So when I am creating parts of it, I just think of multiple ways I would want to implement something into a game and design that portion in a way that could be very flexible. So things like how input is handled can be rebinded, and modified to work with controllers, and keyboard, etc etc, if I wanted to add in something like dinput, I would just have to make an adapter class for that without having to touch my xinput or keyboard/mouse portion of the code. Or if I wanted to have more "effects" with the camera, I wouldn't have to touch anything but add in a new effect, implement a new algorithm for a new effect.

So the thoughts I'm having around asset management is that it needs to fulfill 2 criterias.
Be able to maintain "global" resources, resources that are going to be used throughout the entire run of the game, so I don't keep loading those ones over and over
Minimize the loading from file by "sharing" resources between screens that use the same (sprites, music, etc)
>>
>>128147291
Yeah, because I brought it up.
fuck
off
>>
>>128147035
ok?
>>
h-hi
>>
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>>128138727
I promise I'll do my best to learn to draw legs properly.
>>
>>128147737
>Replying to blogs
Wow, someone's new
>>
>>128147567
I have zero faith in your ability to stop.
>>
>>128147856
can you at least code?
I'd be willing to do the art for you although I can only go as far as concept art
>>
>>128146775

Reputation will always help your game sell more
Other than that people need to know it exists. So PR. For indie games you need to have some sort of interesting game mechanic
>>
>>128147861
You are not doing your part to make me stop.
>>
>>128147543
>Be able to maintain "global" resources, resources that are going to be used throughout the entire run of the game, so I don't keep loading those ones over and over
That's more of an asset metadata issue, no?

>Minimize the loading from file by "sharing" resources between screens that use the same (sprites, music, etc)
I still don't think that should be handled by a centralized cache. Think about it - audio clips are only limited by RAM, but meshes and textures are limited mostly by VRAM. And the only thing that knows how much VRAM is being used, how much is available for assets, and how much each asset uses is the renderer. So the renderer itself should provide the logic for "managing" assets in the cache.

The game objects shouldn't have any say in this, because they shouldn't be coupled to any implementation details of the renderer or whatnot. They should just say what they look and sound like.
>>
>>128147856
>>>/ic/
>>
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Sum your gamedev life in one picture
>>
>>128147035
Looks good. Are you sure you'll be able to make a game with this though? It seems pretty complex.
>>
>>128148101
>it's up to other people to make me stop being a complete faggot
This is why you will continue to fail at everything in life. Have your precious last word now.
>>
>>128148251
>>
don't become good at gamedev

you'll just implement shit too fast and sit there wondering about what to do, it's terrible
>>
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Is Arikado really gone for good?
His game was fun
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>>128148251
>>
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>>128148251
>>
>>128148427
You can thank this shitty community for chasing away one of the few yesdevs we had.
>>
>>128148305
You sound salty.
Thanks for stopping posting by the way. Just stop with the narcissism, it's not healthy.
>>
>>128148504
How else did AGDG chase out?
Lolisim and Molerat Attorney?
>>
>>128148037
Also make friends with streamers that would play your game on stream, subscribe to them so you actually hold sway with them
I'm talking like mid-low tier streamers, like 1-2k watchers on average, and get a lot of those playing your game
Usually smaller communities tend to play the game that the streamer plays, not large streamers though
>>
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>>128148251
>>
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>>128148251
>>
>>128148427
He is still devving, but I think he only posts on Twitter now: https://twitter.com/ArikadoDev/with_replies
>>
At what point should I start posting progress and making progress blogs and stuff? I've only made one town and one dungeon and it feels like I need more to show before I can start showing things off.
>>
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Looking through old irc logs, there are weeks between some pastes.
I'm just searching for "vania" and pasting related stuff.
yukizini == rotatedev

http://pastebin.com/mN1K6jS3

The kind of nuggets you run into while ctrl+f-ing a random word is impressive.
>>
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>>128148251
Everything you want to make is too hard and you want to give up but you always come back to gamedev.
>>
>>128148571
Pointing out that someone has been shitposting the same name for months doesn't make anyone a narcissist you retarded faggot. You were the last one between us to say the name. Keep posting.
>>
>>128148618
>Lolisim
right in the feels. They were around since the beginning. Its so shitty that 4chan has become to politically correct that you can't even have a child rape simulator on here anymore
>>
>>128149002
>brum
Same Brum from old /brit/?
>>
>>128148998
No one is going to pay attention to you at first. But when people do, its better to have some history to show
>>
I've decided to drop out so I can work full time on my unity game
wish me luck aggy daggy
>>
>>128148252
What do you mean? This is only slightly more stuff than Shadowrun
>>
>>128149069
No loss there though. He developed so fucking slow and his game was so shit and ugly that it was a worse crime than his real life pedophile interests.
>>
>>128148998
That's already way more progress than I have. Just show us anon. I wanna see it.
>>
>>128149069
>Its so shitty that 4chan has become to politically correct that you can't even have a child rape simulator on here anymore
/b/ is still a place that exists. The real tragedy is how many mouthbreathers are here who don't know how 4chan works and yet insist they are part of the oldguard because they wanted loli rape shit to be allowed on a blueboard.
>>
>>128149339
RIP in peace ;_;7
>>
>>128149339
>I've decided to drop out so I can work full time on my unity game
I hope you were about to get kicked out cause otherwise you've made the worst decision of your life.
>>
>>128149339
stop
>>
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>>128148251
>>
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Well i bared down the scope all i could and it looked like i will finish in a week and i work every day and jesus fuck two months in now and not even 10% of the game finished
I am so tired of it going so slowly.. it's impossible to stay motivated when this is all i do in life.. no friends.. no social life.. no job.. just dev and the worst part is when... if... i finish this back breaking work, maybe nobody will even give a shit and play the game and i just wasted like a year of my life
game dev is such a terrible way to live
>>
>>128149356
It's funny because all the "devs" who defended that game were likewise awful devs who thought defending it was earning them 4chan streetcred or something.
>>
>>128149058
I thought you were not posting anymore, why'd you lie?
>>
>>128149340
>Basing your stats on roleplaying game equivalents that have a heavy roleplaying element and on the fly rule enforcing/creation by a dm/gm
yeah no mate that is scope
>>
>>128148998
>should I start posting progress
Post progress to get some feedback on look and feel. Keeping a tumbler/blog/homepage is pointless today though.

You get virtually nothing from establishing a long term following, what matters is high intensity marketing when you have a product out for sale.
>>
>>128149535
it takes a special kind of autism anon. I hope you find happiness in something
>>
banana plen when
>>
>>128148115
>because they shouldn't be coupled to any implementation details of the renderer or whatnot. They should just say what they look and sound like.
They aren't coupled to the implementation details of the asset manager though, they do just say "my sprite is "textures/poop.png"".
The implementation of the manager is essentially just taking those things that the objects are saying and loading the ones that are needed and copying the ones that already exist on memory from the previous screen. Objects have no actual access to the actual loading of stuff.

So its like
Screen titlescreen or whatever
object A wants B.png
object B wants B.png
object C wants C.png
Then it goes on to level 1 or whatever
object Z wants B.png
object Y wants D.png
So the manager takes that info, looks at it and say "B.png is already loaded, so I just want to grab D.png since that doesn't exist yet, I don't need C.png anymore, so that can fuck off"

If you have any good resources on this topic I would love to read about them, it would help a lot.
>>
https://www.youtube.com/watch?v=UDTg8gADBHU

better get your games out soon guys it's all coming to an end
>>
So I have changed the default skybox in unity but now when I bake light all the colors look weird as fuck.
I've tried fidlling with options but no luck...
>>
>>128149002
>getting this close a look into the mind of a potato
I don't know if I'm ready for this. I avoided IRC for a reason.
>>
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>>128148251
>>
>>128149449
>>128149451
>>128149481
just shitposting during break
I got 3 days left to either apply, continue making my gem on my parents' money or kill myself
>>
>>128148034
Thanks for the offer, but I'll struggle by myself for a while. I'm much more competent at programming than I am at art.

>>128148226
I have anatomy guides open, I just haven't had much practice lately.
>>
>>128149002
>I hate lolis
Man, I actually liked rotate but calling him a pedophile never got old.
>>
>>128149783
Change ambient light to use a color instead of the skybox on the light tab.

Also go to build options and change to Linear Color space instead of the gamma default.
>>
>>128149841
Apply, you won't make ita s a gamedev and stop wasting your parents' money
>>
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>>128148251
tfw you can't stick to one project
>>
>>128149969
yeah, don't feel too good bout that >>>/g/52352547

;_;
>>
>>128149876
>believing his lies
Friendly reminder he is a compulsive liar. He did things like samefag with his tripcode on then delete it in shame and claim it was a meme or a joke and we were all stupid for not getting it. He lied about being here a thousand times only to pop up out of nowhere responding to drama or doing live reactions to board drama on his tumblr. Kid is a massive fucking liar, one of his worst qualities.
Dindu nuffin.
>>
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>>128149535
its true, but consider the alternative
>>
>>128149763
>So the manager takes that info, looks at it and say
Actually it is more like level 1's manager looks at titlescreens's manager and says "B.png is already loaded, etc etc"
The idea is that they would just communicate to each other to share data.
>>
>>128149841
Apply, living on gamedev should never be a plan A unless you're hopoo.

Even if you're hyped as fuck now your sould can be crushed by spontaneous depression whenever you least expect it.
>>
>>128149695
>On the fly rule enforcing
You do realise that skills have rules attached to them and everything isn't decided by the GM right?
>>
>>128150120
A great portfolio can get you a job if you have luck or contacts.
A degree will get your foot in the door.
Don't screw up your life anon, just get a degree and do gamedev in your spare time.
>>
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currently redesigning the humans to be robe wearin' cultists rather than generic bald white dudes.

pixeling aint easy after a 6 month break.
>>
>>128150262
It's nearly as bad as saying that you are going to be full time esports.
>>
>>128149002
>http://pastebin.com/mN1K6jS3
This is a disturbing confirmation of many of the things we suspected.
>fucking steamchat I hate them so much
>god I love memes memes are all that matter to me in life
>hey my picture was posted that's pretty cool but it's deleted because mods hate me
Jesus.
>>
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>>128148251
>>
OK trying to get my text boxes to fade after a set number of time, can someone tell me whats wrong with this for loop?

for(i=alpha;i>=0;i = i=-.1);
{
alpha = alpha - i;
}
>>
>>128150389
>redesigning the humans to be robe wearin' cultists
what about all those transformation animations though
>>
>>128150389
Welcome back, pugdev.
>>
>>128149763
>copying the ones that already exist on memory from the previous screen
Why copy them? The renderer is omnipresent, and that doesn't contradict not having a generic "asset manager".

The idea of an asset cache is easy. You can ask it for an asset (if it isn't resident it will load it), and eventually it will eject the least-needed assets when it needs more space. The logic for determining which assets are least needed, as well as how it knows when it needs to eject something, are specific to the systems themselves. It works better with types, too, if you have separate caches for textures and meshes, say. And you can parameterize them with extra details like LOD levels.

The point is still that you gain nothing and you lose a lot by making a centralized "asset manager" like most people (surprisingly) suggest. Sure, it's quick and dirty, but it's not scalable.
>>
The chink QT on interpals is calling me Mr Chan.

what does this even mean?
>>
>>128150161
Well at least it makes me feel less shit, because i'm doing something productive with my time... maybe people will like my game and i will make 100k and retire.. and my coding skills are getting better too.. none that would happened if all i did was just watch movies and animu all the time. So it feels good knowing i'm not hitting the complete rock bottom yet
>>
>>128150476
>i = i=-.1)

i--
>>
>>128150393
Not really, if you're decently good at gamedev/programming you can freelance and or take a soul crushing regular job if you realize shit it not working out.

esports? You're 100% fucked with no way out and all time wasted.
>>
>>128149069
lolisim was getting shit on since day 1 newfriend, same for google's edgy games if anything negativity was worse because we didn't have so many weebs back then
>>
>>128149002
>[15:59] <yukizini> i'm so drunk god i love drinking
Potato is 18.
>actually working on a game with this trainwreck
lol
>>
>>128150389
The man, the legend.
I actually kinda preferred the regular dudes since they seemed like just ordinary people who were in the wrong place at the wrong time. Still, do what you think you've gotta do.
>>
>>128150358
There are still a lot of roleplaying-related stats that don't make sense outside of a roleplaying game. If they were actually implemented it'd take an entire team with some advanced AIs in the game.
>>
>>128150476
That'll step down to 0 instantly, It's easier to just decrement your alpha every frame or whatever.

if (condition)
{
alpha = alpha-0.05;
}
>>
Oh god no I've just started leakage between /agdg/ and /brit/

>>128150590
Jerry?
>>
>>128150476
For loops happen all at once

Also its probably
i -= .1
not
i=- .1
>>
>>128149935
thx senpai
>>
>>128149871
I don't think you realize it so I'll put it bluntly: You are bad at art. It's not a matter of being a little out of the loop or not using enough assisting material, it's that you're generally unskilled. If you want to make material that people would enjoy seeing, you should definitely practice for at the very least a few months. You should probably start with the practice material in the /ic/ sticky.
>>
>>128150751
NEWMAN!
>>
>>128149002
>Looking through old irc logs,

nobody gives a shit about your retarded circle jerk of losers and your awful in-jokes, none of that will help you succeed, go work on your game
>>
can you guys recommend some literature to learn how to write shaders? i don't need to write super complex shaders but it'd help if i knew how to apply a gradient to a texture and other simple stuff like that.
>>
>>128150476
First thing is that you shouldn't use a for loop. The alpha will go all the way to 0 before leaving the loop, so you will always draw an invisible text box. Not to mention the obvious syntax error in your code.
>>
>>128150951
substance designer
>>
>>128151075
I honestly feel bad for that kid, that irc is full of really sick people he shouldn't go there.
>>
>>128150926
nice try rotate
>>128151075
i have logs from before rotatedev was born.
>>
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Rewrote the backend graphics code to use OpenGL instead of SDL2_Render* and SDL_gfx stuff to get rid of shitty code needed to work around SDL limitations. Lost some motivation to work on the game.


Do you guys have dedicated input classes/structures? How do you guys handle input?
>>
How do I learn to draw decent sprites?
>>
>>128150751
Joe
>>
>>128151086
i need it to be dynamic though and changeable at runtime, i don't think substance designer can do that or can it?
>>
>>128151075
He's a genuine psychopath. There's a reason we lumped him in alongside sourcefam.
>>
>>128150476
>for(i=alpha;i>=0;i = i=-.1);

>for( i = alpha ; i >= 0 ; i = i=-.1)
> i = i=-.1
do you mean i -=.1 ?
>>
>>128149356
>AMATEURS GET OUT OF MY AGDG!!!!! REEEEEEEEEE!!!!!!
>>
>>128151396
I'm fairly sure it can do some of that, it exports it's format to unity/ue4. Although if you have ue4 you should be using it's node editor.
>>
>>128151284
are you making gunbound or not
>>
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>>128150479

they already burst out of their clothes and then hilariously re-gain them, i cant see this being any different.

>>128150507

thanks, it feels good to be back.

>>128150660

that was my original thinking but this does also fit the theme and gives them a little more character (and deals with the 'why are they all white men you misogynistic monster' types)
>>
>>128149002
>that turbospeed shitchatting near the end
Literally insane.
>>
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>>128148251
Not a picture, but
>>
>>128151563
Yes.
Thread replies: 255
Thread images: 145

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