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/agdg/ - Amateur Game Development General
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>DEMO DAY 6 SOON
>https://itch.io/jam/agdg-demo-day-6

New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Source: https://developer.valvesoftware.com/w/index.php
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
This'll be a shitpost free thread. If you see "him" or any shitposters like "him", don't reply.
Thanks!
>>
first
>>
I give up

I'll be back with new game in 3 months
>>
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Fuck, I hope I can get this working before demo day. Got really good feedback last time.
>>
>>127562206
no u wont

Is there going to be a demoday stream?
>>
>>127562191
thanks moth ashley
>>127562229
pyroteknick? more like pyrotechbitch lmao
>>
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>>127545987
>>127520964
reposting monday thing for those who missed it
>>
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falling for you
>>
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gun2clone is progressing.
>>
>literally spend 2 days implementing menu generic classes
Fucking finally. Didn't expect that shit to take so long.
>>
Is there any general for shitty choose-your-own-adventure Fighting Fantasy style games? 'Cause this looks like it's for way better stuff (i.e. actual games).
>>
>>127562681
neat, whats up with the curved view
>>
>>127562829
Choose your own adventure games are more of a games than RPG maker ones and Visual Novels.
>>
>>127562829
/tg/ or visual novel general
>>
>>127562682
wb anon
how did gunpoint clone turn out?
>>
>that terrible feeling of not knowing if your game is too hard or too easy

but I guess that's what demo day is for, huh?
>>
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>6 days left to apply for college
>working on my engine instead
>reached the stage of procrastination by progress
welp, this is hell
>>
>>127562829
/tg/ CYOA General
Good luck, 99% of everything there is either shit, ignored, waifu or CYOA-creator circle jerking
>>
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Asteroids can now heir their shit slapped.
I can now easily put damage on any object.
Also mesh particles are expensive as fuck as i found out
>>
is there any reason why floor(32.00) return 31?
>>
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>>127563260
i know that feel
>>
>>127563068
>/tg/
Well, that's where I came from, and I don't think we have any CYOA (as in, the games, not the jpegs) threads.
>VN general
I'll give it a look over. I hope they don't mind too much about the visual aspect...
>>127563263
At least it isn't PACYOA. Even I know that was shit, and I was part of it.
>>127563260
I've got ten days, I think.
>>
>>127563413
int floor(int i)
return 31
>>
Do you guys actually enjoy the process? I hate everything about each part so far except for when its finally done and over with.

Does it get better when you have more stuff your game to work with and you can actually see it coming together?
>>
>>127562970
Too high field of view
>>
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>>127563496
>PACYOA
Oh god
Were you there when Waifugate happened? I caused that
>>
>>127563094
Released an update on New Years day, but only got 3 downloads. My (last?) update is going to be a tool to convert Gunpoint custom levels to Clonepoint's format.

Link to the current build is below:
http://rohit.itch.io/clonepoint
>>
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>>127555546
>>127555604
>>127555139
Been trying to get that done, accidentally made this.

It's pretty spooky
>>
>>127563413
https://ideone.com/7wlgp5
It doesn't in the relevant language
>>
>>127563667
depends on what im doing
making art assets is usually chill
programming for visual stuff is usually fun
programming systems is not
>>
Worked the majority of the day on getting rid of a lot of glitches in my UI system. PastMe was not a very smart person it seems.
Also added a few things like making stuff scrollable.

>>127563148
I know that feel. Literally no idea whether stuff is too hard or too easy. Its probably too hard and everybody playing it on demo day will die

>>127563325
Nice.
>>
>>127563715
I don't think so. I was at the start, then I left when it became [certain players] worship (also coincidentally after the elfs dropped), then I came back when I was starved of a group and needed my fix. And then I left again because it was still shit. I was Synapse, who then became Uplink or some shit. Who were you?
>>
>>127563667
Anything 2D art.
Anything animation and rigging.
>>
>enginedevving

god fucking damn it
>>
>>127563667

Ironically drawing stuff is the most fun part even though I have 0 skill in that dept. I don't really hate the programming part but it can get tedious especially when your programming systems
>>
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>>127563667
love-hate relationship

except sound, fuck sound
>>
>>127563667
I like the entire process, except for 2D animation.
>>
>>127564005
That name isn't familiar to me, you probably weren't playing when I was
[spolier]I had a lot of characters, the two important ones were Albatross and later Hanai, and they were both popular for wildly different reasons. I'll tell some stories later in /tg/[/spoiler]
>>
>>127563667
The process is enjoyable. Learning, failing and bugfixing is the most stressful part. And once your mechanics are completely done, the most exhausting part is creating 2d/3dcontent to fill your game with.
>>
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>still sick as fuck
>have to go out in the now arctic cold to get more food and water
they used to call me... sakamoto
r-remember me
>>
>>127562970
It's the brim of his sorcerer's hat
>>
>>127564837
I think I remember Hanai, from when I returned. To be fair, I wasn't back very long.

Also, ctrl+s = automatic spoiler.
>>
>>127565078
>his
>sorceror
>>
Faggot who was failing to compile a library into 64 bits on Windows here

Turns out I had the wrong compiler in my Path environment variable
Alright, now to find a way to automate this in my build
>>
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reminder that it's all hopeless
>>
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>>127564837
>Fucked up spoiler tags
>>
Mover, Shaker,
Brute and Breaker.
Master, Tinker,
Blaster and Thinker,
Striker, Changer,
Trump and Stranger.
>>
>>127565340
ctrl-s when typing
>>
>>127565224
use an ide faggot
>>
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>>
>>127565572
Loving
Every
Laugh
>>
>>127565572
It's not like VS makes it immediately clear how to do it either. With a normal compiler it's literally just adding -m64, in VS you have to dig through a bunch of terrible menus.
>>
>>127565734
it's pretty demotivating watching one game after another from here fail KS and then steam if it gets there
>>
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I can't wait to submit my puzzle game to the jam!
>>
>>127565734
Stop shilling already.
>>
>>127565936
well the game has 3 levels isnt very fun and has like 1 car
>>
Wew lads one more peer review and my new article is going to be live
>>
>>127566037
i love it, 9/10
>>
>>127565572
The library came with a makefile

I'm using Visual Studio myself, but I won't learn another's project environment just so I can make a proper visual studio project

Please stop thinking people like to complicate their lives for no reason
>>
>>127566015
>implying it's the dev
There's someone here who stalks Kickstarters and Patreons and posts them in the thread to make the devs look bad

First it was Monster Girl Island, then that other H-game, now Slipstream, and it's probably the same guy that posted rotate's VR webms for months
>>
>>127566196
rotate was posting rotates webms for months
dont believe his lies
>>
>>127565936
all we can do is learn from their mistakes anon.

lesson one: shill your game
>>
>>127566393
their only mistake was bad PR. and nobody here can PR for shit, nor they want to because it's tedious and you are likely to fail anyway
>>
>>127566303
I know he posted his own, but there was one that just kept being posted over and over again without any text (like >>127565734), and it had a 4chan filename
>>
Is there a game to talk about game design rather than gamedev?
I want to brainstorm shit with random people on the internet, not post my slow as fuck progress, see others' slow as fuck progress and bicker about the game industry.
>>
>>127566556
You can talk about game design here. This is a safe space.
>>
>>127566556

game design is part of game dev, isn't it

so why the fuck can't we talk aout it here
>>
Just anime it
>>
Imagine if it was 10 years ago... being indie would be sooo easy
>>
>>127566745
except you had no fancy tools that make it easy
>>
>>127566556
Every part of gamedev is gamedev.
>>
>>127566805
There was Game Maker, but yeah, it was significantly less powerful (on its own, without plugins) than it is today.
>>
>>127566745
>10 years ago
>have to actually learn advanced calc so you can build an engine
>have to comb through a ton of documentation just to render a window
>3d completely unfeasible
>no digital distribution
>no social media to shill

don't think so
>>
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>>127566556
Sure! Not sure where you want to start anon. Personally with my own Puzzle game I think a puzzle game that has enemies, traps, and a time-limit on every level all at once will be interesting! I hoping the player will enjoy the challenge. I'm also having to go through everything and add 3D worldspace UI since I'm adding optional VR support.

Do you have a project anon?
>>
Is designing a story literally around "The Man Who Sold The World" and second hand Metal Gear memes too pleb tier?
>>
>>127565113
Getting into character for Hanai was hard, especially because I'm such a massive introvert
Anyway I'll stop being off topic
>>
>>127566957
in 2006?
>>
>>127566196
>First it was Monster Girl Island
And now that he makes loadsamoney isn't posted anymore.
He doesn't post either fuck
>>
>>127566556
No, you'll get bullied for being an idea guy
>>
>>127566957
Reminder that John Carmack wrote Doom completely alone 20 years ago

Reminder that you're a bitch
>>
>>127563667

The only thing I hate is interface.

Can't speak much of art or music/SFX though, as my pals are handling that
>>
>>127567084
MGIdev is based as fuck. He lurks and doesn't post because he gets banned for lewd. He is probably one of the most yesdevs on agdg
>>
>>127566556
>I want to nodev
>>
>>127567084
he does post like once a week or two
>>
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I spent the last hour making a new Recap Monday template. I hope it's not too shit.

I'll upload the psd too if anyone wants to edit it.
Of course if you don't like it, feel free to trash it.
>>
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>>127567370
>asset store porn shovelware
>yesdev
kek'd
>>
>>127566957
> advanced calc
> geometry
> hurrdurr matrix products
> difficult

The rest are reasonable.
>>
guys i cant texture over remote desktop
>>
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You only had a less saturated market, everything else was harder.
>>
>>127567770
>MGIdev = Yanderedev
Here's your reply
>>
>>127567770
u retarded bro?
>>
>>127566957
uhh, so enginedev is what now?
also when it comes to rendering, you could say 10 years ago people working with bleeding edge (consumer) rendering technology had the easier end because of fixed pipelines
>>
Can you land a job in gamedev that involves touching no code?
>>
>>127567770
>thinks assets have anything to do with being a yesdev

hello nodev
>>
>>127567770
It's still funny that because of this guy this girl will always be seen as the yandere girl now.
>>
>>127567896
If you're a really good artist... maybe.
>>
>>127567745
psd file here
https://mega.nz/#!FcgnmIYT
>>
>>127567896
you can get into QA
>>
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making shovelware is practically nodev territory, sorry that you'll never make a great game such as RoR (Risk of Rain).
>>
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Suppose I have a list of vertices a, through g and they create the solid in the black lines. How do I take those vertices and create a new set of vertices that's a sort of smooth version of them (blue)?
>>
>>127568307
shitposting is literally nodev territory, sorry that you'll never make a great game such as RoR (Risk of Rain).
>>
>>127567745
I like it.
>>
>>127568307
>great game
>such as RoR (Risk of Rain)
You're really pushing it.
>>
>>127568450
Something like marching cubes or dual contouring, any voxel surfacing algorithm
>>
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Are chunks of 2d maps of a single level loaded into memory all from the start or are they instantiated and destroyed as the game goes? Think sidescroller.
>>
>>127568450
https://en.wikipedia.org/wiki/Interpolation
>>
>>127566475
>their only mistake was bad PR

The biggest mistake was to limit the 5$ backer pledges to only 50.
>>
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>>127567770
What actually kills me the most about h-games is that they still use shaders from 2006 with lowpoly meshes, combined with designs that only work well for 2d characters.
>>
>>127568502
In a level-based sidescroller, you'd load up the whole level at once, unless there was something serious going on. Tile-based maps are very cheap to store.
>>
>>127568475
Where's your game
Huh? Huh?
*opens and closes hand in front of your face*
>>
>someone complemented my C++

>>127568502
depends on how big your stuff is
if it's fairly simple, I think the overhead of chunking would make matters worse
>>
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>>127568490
Those sounds complicated. I'm fine with just something that gives me angled lines like the green one here. What would be the logic used to detect and skip some vertices?
>>
>>127568630
playclub had nice unity shaders family
>>
>>127568721
Well, the simplest solution is to just have things that way in the first place.
>>
>>127568653
I'm alt-tab working on it while you're busy shitposting.
>>
>>127568704
They lied because they felt bad about you still using C++ when C89 exists
>>
>>127567084
>Monster Girl Island
>2k per month

not bad, i need to get in on this porn game stuff
>>
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how many of you are making games that aren't platformers
>>
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shovelware is factually (objectively) worse than nodev, at least if you're a nodev you're a piece of shit but you're not ruining the market

people who pander and make shitty shovelware (yeah even if it's relevant to your sick fuck fetishes) only bring the medium down
>>
>>127568768
That's impossible and out of my control. The output is always from a tile based thing.
>>
>>127568861
What's wrong with diagonal corner tiles?
>>
>>127567259
he wasn't alone, he had a team
>>
>>127568903
What do you mean? Nothing. I just need to figure out logic to turn a tile only thing into what I mentioned.
>>
>>127568825
It's a 2.5D platformer, is that any better?
>>
>>127566979
cRPG. I wanted to talk about different takes, like buffing magic items while nerfing character progression. The idea is things could be more interesting and players more versatile if they didn't depend so much on their characters' build. Magic is versatile as fuck if you try to think of all the possible effects instead of just DPS, like in Worm >>127565405
Maybe I just wanted to talk about my idea, lol. Because the stage of devving I'm at isn't fun at all.
>>
>>127569026
I guess you just detect corners that go "in" like that and replace them with a diagonal.
>>
>>127568785
oh and he's also an artist

reminder that art is where the money is
>>
>>127568776
I'm tempted of doing C, but C++11 has standardized multithreading, type deductions I mean it's not that big of a deal, but I got used to auto everything, on top of c++ itself with lots of syntactic sugar
>>
>>127569224
Don't, C gains you literally nothing over C++ for game development (who ever heard of gamedev for embedded?)
>>
>>127568785
Please do, we need that patreon porn market to be saturated too so you can experience your own indiepocalypse
>>
>>127568450
why not have a smaller list and use a bezier curve?
>>
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>>127569224
It's not too late for you, Anonymous
You can still change
>>
>>127568740
Playclub looks like DOA from ps2. Back when sexy beach came out, the graphics could be considered good, but now? They should at least have graphics like black desert online, considering a porn game depends a lot on graphics.
>>
>ask an anon where his game is
>he gets offended

nice community
>>
>>127569846
wheres your game?
>>
>>127569889
never fucking reply to me again unless you're contributing to the thread
>>
>>127569889
i don't have one
>>
>>127569958
>ask an anon where his game is
>he gets offended

nice community
>>
>>127568630
>you will never render an anime character nicely in 3D
>>
>>127570018
its called life anon
>>
>>127570018
I already have.
>>
Would I still be able to obtain a Registered version of GM 7.0?
>>
Hey aggydaggy, how the fuck do you guys get an artist. I have literally 50 dollars to spare and I want at least some frames for my character to start with.

What do.
>>
>>127567084
I still post all the time, you just can't tell It's me.
>>
http://strawpoll.me/6436242

Happy to see people voting. Reminder, these guides pertain to algorithms, not how to program in general or how to make games.
>>
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>>127567745
Could you post the background tile and font names?

>>127568240
What's the decryption key?
>>
>>127570329
>$50 for an artist
wow big spender
>>
>>127568450
>All these shit replies
Concatenated B-Spline curves is what you want. However you'll need to replicate the start/end points a few times depending on the grade of the bases for those points to be actually touched.
>>
>>127568825
Fightan game
>>
>>127569846
nice
>>
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>>127570329
Find a local college and you can easily find a starving artist there, ask on other boards or look online.

>>127570367
forgot my picture
>>
game: Pigpens Playground: 遊び場!
dev: The Gogem
tools: Macromedia Flash MX 2000, DreamWeaver
website: shotahentai.com/futamoms
progress: Watched Over 10 hours of Anime
progress: Reactivated Crunchy Roll Account xD
progress: Browsed teh Chons for a little
progress: Opened up a new Flash Document
progress: 550 x 400 24fps
>>
>>127562681
I'm in love with your game. Do you have a blog for it? And do you plan on adding motion blur? I know everyone hates motion blur but I'm a sucker for it, I wish it was in more FPS games,especially like this where you get that sense of speed.
>>
>>127562394
>Whip the Chode
That Googum post.
>>
>>127570640
what are you doing anon
>>
>>127570385
Sorry about that.
!rcJITcjeZSHcikBa8hlUAHND1bnl7zt5UbJK71SAuNI
>>
>>127566745
>tfw I write all of my shit in C
>tfw I write all of my own tools

I could have done all of this just as easily in 2006, fuck this life.
>>
Someone please post a webm of that cute game that was posted months ago with the little dancing witch that has to defend herself against waves of rude witch hunters/inquisitors by dragging skeletons and dead enemies to coffins and pots and they come back to life and she can place them anywhere. It was a very simple but cute 3D art style and adorable techno/pop music.
>>
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Reminder to upload your Demo Day 6 games early to maximize your feedback, fun, and thread participation.
>>
>>127571173
I would gladly fuck your life, anon
The life of a C dev is the cutest and most fuckable :3
>>
>want to dev, constantly feel like fapping.
the fuck is up with me today.
>>
>>127571192
Skeletal Dance Party
>>
>>127571321
you haven't caught on the hottest meme of 2016 - #nofap2016
>>
>>127570991
>>127570385
Sorry again, the font name is cube font
http://dl.dafont.com/dl/?f=cube_font

Also, I tinkered with the levels for the background tile.
>>
>>127570991
No problem. What fonts did you use?
They're loading as images in gimp.
>>
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>tfw been working on shit I can't even see or test for hours now
>ADHD, depression and IRL keep interrupting me
I just want to like make game for fuck sake.
>>
>>127571426
Thank you my friend.

https://www.youtube.com/watch?v=_zMnuz7CSFg
>>
>GLERROR 1282

ANYONE had experience with this fucking error i'm about to go crazy, combed through my code for hours and I dont see anything wrong
>>
>>127570329
>50 dollars to spare and I want at least some frames for my character to start with.
>50
It costs $700 for a 32x32 sprite on average.
Get a job dude.
>>
>>127571783
There's a really easy fix:
Switch to vulkan or direct3D, opengl was a mistake
>>
>>127570329
>50$
you might find luck in eastern europe or asia, or some art school with poor students.
>>
>>127571783
That's GL_INVALID_OPERATION
>>
>>127571783
That's the INVALID_OPERATION error. What call specifically is raising it?
>>
>>127570640
we get it danny, epic!

googum is the one yesdev you can't bully out, because he has no self awareness
>>
>>127571798
>It costs $700
plus tips actually
>>
>>127572089
Who the fuck is danny
>>
>>127572209
shut up reek
>>
>>127571798
a character spritesheet is no more than 70$
you guys are that dumb to get ripped off
>>127570329
why would you pay for art in the first place
>>
>>127572349
>>127572154
>>127571958
>>127571798
post examples of art that has been paid for
>>
>>127571550
Thanks, is that just for the header and footer?
What did you use for the tile titles and progress lines?

>Also, I tinkered with the levels for the background tile.
Okay, I'll try and sample it from the template.
>>
>>127572513
i don't need to because im not dumbass that contact people with no rates
>>
>>127572604
what
>>
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>>127572604
>prove it
>I-I don't have to!
>>
>>127571783
Install the opengl debugger faggot.
>>
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2 hours of tutorials for IK legs...
>>
>>127572913
you fixed his knee :D
>>
>>127572349
>70$
>Around 7 hours of work at minimum wage
>For a complete spritesheet from a professional artist
AYYYYY
>>
>>127572810
http://wikime.deviantart.com/journal/Commissions-open-527442095
>>
>enable snapping to 1x1 grid in vector graphics program
WE VECTORIAL PIXEL ARTIST NOW
>>
>>127572982
none of that is game suitable, just blinking / spinning bullshit

try again?
>>
>>127572835
>the

>>127572913
is he having an aneurism?
>>
how do you guys deal with being easily distracted?
>>
what to do when VS is okay with some code but Unity says its a syntax error?

This, in particular:
localTimeChange?.Invoke(null, null);
>>
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>>127572349
>a character spritesheet is no more than 70$
>idle only costs 20$
>>
>>127573275
It's probably because Unity uses an extremely outdated version of C#. If it doesn't work in C# 2.0, you can't use it in Unity.
>>
>>127573221
If we knew how AGDG wouldn't be this active
>>
>>127573349
wouldn't pay close to 20 for that. Literally after one guy I Would just recolor your shit and make it all myself.
>>
>>127573349
those sprites look like fucking garbage
>>
>>127573134
>not game suitable
because of? its not like walking cycle is extremely hard for people who are already making animations for work
>>
>>127573349
if you want to pay for the newgrounds game look then go ahead.
>>
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>>127572913
That's going to be a beast of a drop kick when it lands
>>
>>127572835
sorry im a newfag

>>127572008
>>127572013
Thanks anons.
When you asked what call was raising it my 2 brain cells finally rubbed together and I was able figure out it's coming from my level trying to render. This is the code here but I can probably figure out whats going wrong now that I know what to actually look for

public void render()
{
bgTexture.bind();
Shader.BG.enable();
background.render();
Shader.BG.disable();
bgTexture.unbind();
}
>>
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>play something you made in 2014
>it feels better and is more fun than anything you've done since

Time to finish this.
>>
>>127573587
There is a huge difference between animating a walk cycle and blinking a fucking eye open and shut
>>
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>>127573702
>using an object oriented language with OpenGL
>>
>>127573793
Are you me?
>stuck on progress for a while
>play an older version of your game
>it's fun
We can make it
>>
>>127570367
DUNGEON GENERATION
DUNGEON GENERATION
>>
>>127573036
>we vectorial scalar now
>>
>>127563667
I love to program
I love to idea guy
I love level design
I love doing texture work
I hate modeling, rigging and animating.
but I have someone who does it for me
>>
>>127573675
too bad the AC games suck

i bet the people who create them have alot of fun with what they do though
>>
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>>127573824
>>
>>127573892
What about it? If the guide comes first I will most likely to the top 2 since the guide is small
>>
>>127572913
I'm sure it'll have great gameplay.
>>
>>127573587
making animations for work on deviantart isn't the same as actually knowing how to fucking animate, cus that person clearly fucking can't animate
>>
>>127568825
I'm making a 3d platformer.
>>
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>>127562129
Hell yea got a the scoreboard working which shows up after a team wins the game, wood still doesnt look right though think im gonna work on that now, think the details are a bit too small
>>
>>127570367
>beginners guide is winning

as if we don't have enough of those. do we really need someone else to tell us to go use unity or make pong?
>>
>>127573984
>i bet the people who create them have alot of fun with what they do though
Are you kidding?
Did you not read all the horror stories
>>
>>127573824

NO
SHUT UP
I COME TO FAR FOR SECOND THOUGHTS
>>
I paid $500 for a vector 2d character with 6 animations (idle, jump up, jump down, walk, push and fall), a ~30 tile tileset with a bunch of transition tiles, 12 props, a full screen background, main menu and preloader

It made over $10,000 in 2013, the height of Flash games

Professional art is worth it.
>>
>>127573795
http://lepixelists.deviantart.com
>>
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>>127574194
>2013, the height of Flash games
>>
Daily reminder that buttsecs make you double your progress.
>>
>>127574118
Once I have my site set up clarifying will be easier. Ill be pointing to good places to learn code and how to gamedev, I will also go over how to set up for rapid prototyping with algorithms. I promise all content even if it doesn't seem useful to you will have something you might like or point you to something you would like to try
>>
>>127574285
2012-2013 was when Flash devs could make $50k+ from Flash sponsorship, it was the height of the market
>>
>>127574036
It's just my choice so I thought I'd voice it. Second one is State Machines.
>>
>>127574459
I thank you for it as its for everyone here including you. Criticism and thoughts are the only way we can learn and improve.
>>
>>127572982
>deviant art sperg who make 10 pixel cute bears who bob up and down
Imagine approaching that guy wanting him to actually animate a game character lol
But yeah try again
>>
>>127562394
>no CASH_OUT
uh oh
>>
>>127571568
Sorry again, again. I used Champagne & Limousines for the titles and progress lines.
>>
>>127574761
i didnt post in the last recap either
>>
>>127574757
ok lets try again
http://wayofthepixel.net/index.php?topic=17389.0
>>
Can someone link or post a picture of a good sprite animation for enemy death? Like the death cloud in the shape of a skull that appears when you kill an enemy in Zelda LttP. I tried looking for that one specifically but I can't seem to find it.
>>
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Sorry guys, I couldn't wait.
Get ready for mecha Zelda!
I won't work on it for more than a month so it doesn't count as cheating, right?

Whaddya think?
>>
>>127574973
Such blatant plagiarizing
>>
>>127574432
>>127574285
Luckily Flash died to never return since.
>>
>>127575336
RIP in pieces you piece of shit garbage technology
>>
>>127575240
This is why we should keep the jam theme a secret from everyone.

People like YOU end up CHEATING
>>
>>127574884
No worries, I appreciate the help.
The changes will take a few weeks.
>>
>>127575240
Is everything supposed to look like it's made of fabric?
>>
>>127575240
Dude, just, no, don't get me started on that project. I have to stay focused on my current game.
Don't hype me up. Do not hype me up
>>
>>127574973
wow that's like chinese mobile game knock off territory

if you can stomach that at all go for it but bleghghghghg
>>
>>127574905
Why anon? You're already Greenlit, you should be doubling down on progress
>>
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>>127575571
>not being on the recap means no progress
>>
>>127575490
I'm sorry ;_; I'll go back to my main game from tomorrow until the Jam starts.

>>127575531
Not really but I picked random textures from my folder. I mass downloaded all sorts of textures from pinterest so I have a lot of random ones.
Also the game wasn't supposed to have a mecha them at the beginning so there's that too.
>>
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>>127573824
>those skiddies making an "engine" in managed languages
>half of them don't know how to use pointers
The shit you see on AGDG
>>
>>127575725
dumb doggoposter
>>
>>127575240
Cooper?
>>
>>127575725
>I h-have progress, you guys just a-arent allowed to see..!
uh huh
>>
>>127575540
>artstyle =/= ability
>>
>>127575885
it is the path they chose to get gud, sooner or later they will take the next step.
>>
>>127576034
>sooner or later they will take the next step.
Giving up?
>>
>>127575997
It's under NDA, sorry
>>
>the top result for motavio is a blog abandoned after one post
>>
>>127576082
that might be a step, not everyone was made for everything. Best to have tried then not to
Thread replies: 255
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