[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/agdg/ - Amateur Game Development General - SYNTHETIC NIGGA HOURS
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 135
File: all these games.jpg (70 KB, 550x552) Image search: [Google]
all these games.jpg
70 KB, 550x552
>DEMO DAY 6 SOON
>https://itch.io/jam/agdg-demo-day-6

New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Source: https://developer.valvesoftware.com/w/index.php
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
First for enginedeving.
>>
File: Untitled.png (262 KB, 715x447) Image search: [Google]
Untitled.png
262 KB, 715x447
http://strawpoll.me/6436242 Vote pls
>>
3rd 4 fuck u
>>
>>127520205
https://www.youtube.com/playlist?list=PLaW5cpjBPpWrO1dRq4PAERAnoX2h2QldR
here ya go m8
>>
>source is back in the OP

Did someone post shitfam's bail? A new era of literallyinsane shitposting is upon us.
>>
File: 1435177517708.png (110 KB, 379x329) Image search: [Google]
1435177517708.png
110 KB, 379x329
Remember to juice your game
http://i.4cdn.org/vg/1451972197997.webm
>>
>>127520389
Thats more motivational and gamedev, I have had people ask for help on many algorithms. I focus on technical and implementation.
>>
>>127520205
>people voting Dungeon Generation and Beginners guide to game dev
There's literally millions of those tutorials already.

Do AI or Event system, it would be more interesting.
>>
>>127520443
Wrong image FFS
>>
is there a worse meme than Juice?
>>
>>127520389
>says no money in game development
>sells his games at a premium
>>
File: 1447885197331.gif (992 KB, 320x240) Image search: [Google]
1447885197331.gif
992 KB, 320x240
>TFW writing story shit and noticing Undertale inspirations that slipped in without me even realizing it
>feel kind of disappointed with myself
>suddenly a revelation: Undertale is Cave Story
Holy shit, I never thought about it, but it's Cave Story. Everyone compares it to Mother/Earthbound, but the goat characters look just like Mimigas, the whole premise is about humanity venturing into an underground inhabited by monsters, you play the role of a silent youth, arrive after a slew of important events have already happened, and there's weird sci-fi villainy going on with supernatural villainy in the background.
Undertale is Cave Story.
Somehow this revelation makes me feel much better about sharing an element or two with it, knowing that Toby was probably heavily inspired by an older indie legend himself.
>>
>>127520570
>motivation
i dont peddle that crap
>Beginners guide to game dev (covering how to start and where)
is what it is
>>
File: variableSightRange.webm (1 MB, 1024x576) Image search: [Google]
variableSightRange.webm
1 MB, 1024x576
To the anon asking about FOV being different when I get a sprite; this is my plan -- to shift to a larger or smaller radius based on different effects or equipment. But I think I'm going to keep it symmetrical.
>>
>>127520438
Notice a certain G* is posting in this thread.
I think we know why meme shitposts are back in the OP.
>>
>>127520615
You're not the first one to notice this. I don't mean that in a "your opinion is unoriginal" way, I mean that your opinion is perfectly legitimate and others have come to the same conclusion independently. Even the name "Cave Story" is similar to the name "Under Tale," which leads me to believe it's more homage than derivative work.
>>
>>127520604
whats the correlation?
>>
>>127520589
holy shit those breasts.
Hngg
>>
File: gm_4.webm (318 KB, 640x360) Image search: [Google]
gm_4.webm
318 KB, 640x360
well, this was an unexpected bug
>>
So out of curiosity, have any AGDG devs completed games that became really successful?
>>
>>127520785
Fury is very self conscious about her external cooling!
>>
File: 1436629773950.jpg (282 KB, 1280x720) Image search: [Google]
1436629773950.jpg
282 KB, 1280x720
>>127520443
Onii-chan where's vulkan
>>
>>127520824
>You got a child
>>
File: MELTDOWN2016.gif (17 KB, 300x287) Image search: [Google]
MELTDOWN2016.gif
17 KB, 300x287
>>127520723
>>127520438
>>
>>127520582
Well cast your vote. Ill be doing them all just in vote order.

>>127520641
Exactly and I aim to do algorithms people want implemented

Everything done is most likely already in a tutorial somewhere, I want it to be more for here and I can interact and help.
>>
>>127520824
Spooky
>>
Was an updated Monday recap ever posted?
>>
>>127520824
It's like death himself is trying to tell you the world doesn't need another Yume Nikki clone.
>>
>>127520824
No it's a feature and now your game has a deep story.
>>
>>127520657
I like that idea.
Plus you can have him turn by mouse controls anyway if you wanted which would make sense for field of view.
>>
>>127520740
>Even the name "Cave Story" is similar to the name "Under Tale,"
I can't believe I didn't piece that one together.
>>
>>127520971
>another
I'm sure there's tons, but did any of them ever get successful the same way there were plenty of big-name story-ish action platformers following Cave Story?
>>
>>127520853
Risk of Rain is the most obvious example. He's made several millions from it.
There are others though that haven't made millions.
>>
>>127521112
wHIP THE VOTE NOW FOR 12 DOLLHAIRS
>>
File: line of sight.png (23 KB, 1113x368) Image search: [Google]
line of sight.png
23 KB, 1113x368
r8 my line of sight
It takes in two objects, shoots a laser from the first object, then returns true if that laser hits the second object.
Right now it doesn't check for objects in-between the two objects, but I'm working on it.
>>
>>127520641
>>127520959
Also to continue on that, part of my content will be pointers to other peoples useful stuff, like your videos. I am working on a site for everything while I am not home
>>
>>127521192
Isn't that the game that was made by a shill who only comes here to shitpost and never post progress?
>>
>>127521217
>an entire function to get x,y,width,height
>not storing them as points
Shit design
>>
danny's awake. abandon thread
>>
>>127521217
Anon please, use vectors. They exist for a reason.
>>
File: VariantTest.jpg (204 KB, 1936x1216) Image search: [Google]
VariantTest.jpg
204 KB, 1936x1216
Reposting from last thread:

Got the variants working reliably, past a few upside-down bones/sockets. I'm fairly satisfied.
>>
>>127521217
Stupid but functional, I guess.
>>
I haven't made any progress today other than tweaking movement.
I spent nearly all day trying to decide on a UI theme for my menus and I still don't have anything picked out. I go back to uni in a week, I only have so much free time left. I can't keep wasting days like this.

Suffering.
>>
>>127520474

This game looks so fucking boring, and they're charging 20 bucks for it.
>>
>>127521336
They might be getters which would indicate he is doing proper encapsulation.
>>
File: 1437725939966.jpg (25 KB, 263x263) Image search: [Google]
1437725939966.jpg
25 KB, 263x263
Can someone explain the "danny" meme
It's been months and I still don't get it, yet agdg always brings it up
Who the fuck is danny
>>
>>127521217
To add onto my other post, you should use vectors and maybe consider using cylindrical coordinates instead of cartesian since you're dealing with a lot of angles. It'd probably be faster.
>>
>12 freedom tokens for a flash GUI

has he lost his god damn mind
>>
>>127521756
bbbuT the JUICE dude
>>
File: 1450842451430.png (19 KB, 200x200) Image search: [Google]
1450842451430.png
19 KB, 200x200
>>127521559
h-how could it be improved
ai, line-of-sight, and pathfinding have always been the hardest parts about game programming for me
>>
>>127521919
Start by actually using vectors, and use references instead of pointers.
Also, it seems a bit fishy that you are supplying a direction AND a game object to look for. Either supply a direction and find the first thing, or supply only the object.
>>
>>127521803
Some schizophrenic from /x/ who pops in from time to time.

>>127521845
That seems like it'd be problematic since you'd have to interface the polar coordinate LOS system with the cartesian grid of the game world. Unless you want to have a bizarre round play space with tiles that get bigger as they go out from the center.
>>
File: mdhsin.jpg (652 KB, 1224x1632) Image search: [Google]
mdhsin.jpg
652 KB, 1224x1632
>>127521803
an /x/ poster, pic related
>>
>>127521919
>ai,
Be a little more specific on what you want the AI to do.

>line-of-sight,
I prefer using non-cartesian coordinates for this considering the line of sight is either going to be a sphere, circle, or cone. It really helps make the math easier. But you should be more specific, what exactly are you trying to accomplish? Is your game 3D, 2D, 2.5D, top-down, etc?

>and pathfinding
For most games, you can get away with A*
>>
File: 1451775200855.gif (3 MB, 320x291) Image search: [Google]
1451775200855.gif
3 MB, 320x291
>tfw if you took the path of an artist instead of programmer you could at least make some money
>>
>>127522257
Fucking don't it's not worth it
Art makes you want to kill yourself

Unless you were planning on doing furporn, then you don't even need to be good and get a lot of money
>>
File: whipthechode.jpg (31 KB, 794x164) Image search: [Google]
whipthechode.jpg
31 KB, 794x164
>>127522203
>>127522203
Reminder Gogem is a literal who 'flash' dev.

STEAM GREENLIGHT HYPE



Ryan doesn't even play games so he knows very little about them. He just cobbles together messy if statements until he essentially has one of those annoying Ad 'games' you get on the sidebar of newgrounds.
>>
Does this ever work for you, Ryan?
>>
>>127522526
Woah dog, these bants are getting personal, love thy neighbor.
>>
>>127522203
>Googum - Chaotic Evil
>Rotate - Neutral Evil
>Mothdan - Lawful Evil
It all makes sense now
>>
>>127522203
27k free money
>>
>>127522151
>That seems like it'd be problematic since you'd have to interface the polar coordinate LOS system with the cartesian grid of the game world.
Cylindrical assuming he's in 2D.
It wouldn't be problematic at all really, it helps draw LoS as a circle or a sphere as it should be in most games. Otherwise you end up with a square like this >>127520657 which doesn't look as good imo.
Converting from cylindrical to cartesian would just be one function since it's already stored as a vector. He could check for collision by sweeping the phi along a constant r. He's already using trigonometric functions, so it wouldn't be slower than what he's currently doing and it'll look much nicer.
>>
>>127522145
I can change it so that it has the start object, then returns the first object that it collides with. Then I'll only have to check if that object is the player, and if so, the enemy can see the player.
And what do I need vectors for, exactly?

>>127522218
>the line of sight is either going to be a sphere, circle, or cone
A straight line is pretty much fine for my game, since it's a sidescrolling 2D platformer.
>>
>>127522203
oh my god rotate i am laffin
>>
>>127522984
If all you're doing is checking if the enemy can see the player, just do a line from the enemy to the player. No direction.

Vectors will clean things up so that you aren't having to deal with X and Y separately.
>>
>>127522428
what is patreon
what is gumroad
what are commissions

the fuck do programmers get? competing with indians for pennies in contracts and the unity asset store?
>>
File: 1363583657282.png (228 KB, 304x304) Image search: [Google]
1363583657282.png
228 KB, 304x304
>>127522746
[cringes internally]
>>
>>127523150
we get to make a good game
>>
>>127522901
guess I'm making my FOV circular tomorrow
>>
>>127523284
>implying the world wants good games and not simple feel good experiences
>>
>>127523150
>what is patreon
Something that requires you to be decent or do porn
>what is gumroad
You tell me
>what are commissions
Unsustainable unless you're decent and/or do porn
>>
Is there any success stories with a single person making a 3D game?

I have seen a ton of 2D indie games from a single dev get really successful like Undertale, FTL, Risk of Rain, Fez, Cave Story and even aviary attorney. However, I cannot name a single successful 3D game from a single dev.
>>
File: ss+(2015-12-10+at+11.44.40).jpg (55 KB, 293x546) Image search: [Google]
ss+(2015-12-10+at+11.44.40).jpg
55 KB, 293x546
>use the tag killercurves ironically on a post
>this is now in my suggestions
>>
>>127523468
Banished, and he's an enginedev too
>>
File: 2016-01-04-1457-21.webm (999 KB, 576x720) Image search: [Google]
2016-01-04-1457-21.webm
999 KB, 576x720
Re-posting this because because I really like this fire, he is so friendly.

>>127522257
You say that like some of the most profitable items in Unity's asset store weren't made by programmers.
>>
>>127523468
3D is hard to get right. No one in their right mind would do 3D by themselves with the intention of making money.

My game is 3D, but I'm making it for fun not really to sell.
>>
>>127523468
>Undertale, FTL, Risk of Rain, Fez
these weren't made by one person

and even Pixel who created cave story learned and got help from his programmer friend
>>
>>127523464
But what I think that anon is trying to say is that there's no programmer equivalent, there's no way to make money as a programmer aside from getting a job in which any FOB can steal from you at any moment.
>>
>>127523468
I mean there are a few, just not in AGDG. Definitely not as many big hits as 2d games.
>>127523578
Wasn't banished made in unity?
>>
>>127523636
I'm pretty sure Undertale was at least 95% Toby.
Getting help/inspiration from someone isn't really the same as them working on the game itself
>>
>>127523705
>What engine was used to make this game?
>None, it’s Shining Rock Software's own engine written from scratch using C++.
http://banished-wiki.com/wiki/FAQ#What_engine_was_used_to_make_this_game.3F
"Shining Rock Software" is one dude.
>>
>>127523571
I have probably 50+ transgendered people or "non-binary" people out of ~950 following me
tumblr is a weird place
>>
>>127523756
pretty sure you're a dumb fuck

look up the fucking credits for the game you dumb fuck
>>
File: high powered rifles.png (7 KB, 1319x115) Image search: [Google]
high powered rifles.png
7 KB, 1319x115
>you will never get this upset over aggy daggy
>>
>>127523654
If you have a degree or experience or generally just knowing your shit then getting a job as a programmer is piss easy.

There is way less need for artists and the barrier of entry is also pretty high. It's a popularity game. You have to be top of the top in order to have work come to you nonstop.
>>
>>127523874
everyday i wake up and thank Allah that im not Mothman
>>
>>127523826
admittedly that game looks kind of fugly, so I'd bet most of the programming went towards gameplay logic.
There aren't many successful 3d enginedevs, even the god tier ones go crazy: https://www.kickstarter.com/projects/joshparnell/limit-theory-an-infinite-procedural-space-game/posts/1122988
>>
>>127523105
>If all you're doing is checking if the enemy can see the player, just do a line from the enemy to the player. No direction.

I'm not sure if I understand. I need to know the direction the enemy is facing, so I can shoot the laser the right way.
>>
>>127523874
is this real
>>
>>127524141
That has nothing to do with determining line of sight.
>>
>>127523874
wew lad
>>
Thank you for making a Vulkan thread
>>
>>127524141
>>127523105
Why would you do that though?

I feel like due to the nature of OOP you should be able to make stealth/detection relatively easily by not cheating; there won't have to be any references to the player within the AI, it can be perfectly blackboxed. You just do cone raycasts to see if the AI sees an enemy.
>>
>>127524391
Thanks for reminding me I need to watch S2
>>
>>127524442
>due to the nature of OOP
>cone raycasts
Anon what the fuck are you talking about
>>
File: winkwink.png (17 KB, 1210x184) Image search: [Google]
winkwink.png
17 KB, 1210x184
>>127524150
>>127524247
yeah it's real as fuck
>>
File: agdg.jpg (25 KB, 400x370) Image search: [Google]
agdg.jpg
25 KB, 400x370
>>127524501
>>
File: what9.gif (120 KB, 295x288) Image search: [Google]
what9.gif
120 KB, 295x288
game: Dad Project
dev: EyeC
tools: GM:S, GraphicsGale
website: buh
progress: Added battle transition
progress: Added punch attack
progress: Finished dialog system/box
progress: Enemies can be killed
progress: Working on stats
>>
>>127524574
>his mortal threats

How autistic can one person be?
>>
>>127524574
>>127523874
fuck off
>>
>>127524574
>defend self
>while attacker sleeps
is mothfan #Yallquaeda?
>>
File: testknob.png (54 KB, 1087x535) Image search: [Google]
testknob.png
54 KB, 1087x535
test door knob for my door baking normal maps. the one on the left is the low polygon with baked normal maps. what do you guys think of how the normal maps look on it? i thought it looked kinda weird
>>
>>127524442
>>127524501
I mean, if you're that worried about yourself cheating with the enemy logic, just have a "man in the middle" that knows about all enemies and the player and tells each enemy if they can see the player.
>>
>>127524758
Gogem, I like you. I don't care what agdg says about you. I think you're cute.

I still won't buy your game though.
>>
File: result.png (488 KB, 1047x493) Image search: [Google]
result.png
488 KB, 1047x493
>>127523874
>>
File: mothdandrawing.png (29 KB, 561x151) Image search: [Google]
mothdandrawing.png
29 KB, 561x151
>>127524741
oh man don't talk like that or someone is gonna mail you a bomb or some shit

>>127524896
same but only because im not down to play Liberal Crime Squad II: Conservative Crime Squad
>>
game: Whip the Chode
dev: Googum Produce Aka Ryan aka PIGPEN
tools: Macromedia Flash MX 2000
website: lemonparty.org
progress: Added bungle infection
progress: Bought an Adele CD
progress: Caught ex banging a black guy
progress: While looking through her phone
progress: Downloaded pics, jerked off to them and cried.
>>
>>127524985
>googum
>ex
>>
>>127523874
>>127524060
>>127524574
>>127524728
>>127524758
>>127524896
>>127524940
>>127524964

This has to be samefagging. It just has to be.
>>
>>127524713
>ev: EyeC
The dev of that gif was you?
>yet another game to be dropped after a week
>>
>>127524764
It looks pretty much identical. At first glance I couldn't tell that was low-poly.
>>
>>127524764
looks like they baked perfectly. but shouldn't you put smooth shading on your high poly model before baking, so you don't have that faceted look?
>>
>>127524985
i thought googum was glorious NEET master race how can he have an ex? am i being lied to?
>>
>>127524896
>I still won't buy your game though.
it's fine if you want to pirate it but that means you gotta go shill it for me first so someone will do that

>>127524964
>Liberal Crime Squad II: Conservative Crime Squad
fuck does that even supposed to mean, brother?
>>
File: snapshot556.png (145 KB, 1280x720) Image search: [Google]
snapshot556.png
145 KB, 1280x720
as I look in the face of death, I decided to remake some assets to pass the time

I think I'm finally finding a direction, a "style" in pixel art.
>>
desu i admire gogem because i don't have the courage to post my game here
>>
>>127525234
why aren't you shilling your game on other sites right now

you could make it big time
>>
File: 1448438832371s.jpg (10 KB, 211x249) Image search: [Google]
1448438832371s.jpg
10 KB, 211x249
>>127525234
I'm sorry your game isn't working out
>>
File: Capture.jpg (25 KB, 377x225) Image search: [Google]
Capture.jpg
25 KB, 377x225
>>127525071
you got me
>>
>>127525241
Lets keep it that way, Whodev
>>
File: New Text Document - Copy.png (8 KB, 587x135) Image search: [Google]
New Text Document - Copy.png
8 KB, 587x135
>>127524985
>mothman, once so distressed by "doxxing" that he would make posts about staying up at night with his High Powered Rifles, has resorted to doxxing people who don't actually give a shit
>>
>>127525318
it'll probably die as fast as any other niche shallow retro game
>>
>>127525153
yeah i actually did do smooth shading before the bake

>>127525152
ok thanks
>>
>>127525230
>fuck does that even supposed to mean, brother?
your game seems a lot like Liberal Crime Squad (a political UI widget game) but I didn't personally like LCS so I doubt I'd like your game either

LCS seemed like a good game tho
>>
>>127525318
>>127525321

it's 2 l8 m8s

I'm kill

only a miracle could save me now

>>127525370

>le shallow niche game

I always knew it was a niche game, I just didn't know it would be so hard to raise 6 thousand dollars from that niche
>>
>>127524985
Why is Mothdan picking on gogs again?
>>
>>127525560
there are like three people who ACTUALLY give a shit about wangan maximum tune, and probably fewer /o/ types who would play anything but their favorite Initial D ripoff meme game anyway

>>127525706
Psychosis.
>>
>>127525234
>no more shitty vector UI and smoke
>all pixelated
You did good
>>
>>127525706
he picks on all other namefags, its like he has a mental condition where he has to be the center of attention at all times so he goes after any other namefag like a rabid dog. just look at how he went after rotate
>>
>>127525781
I missed what he did to rotate, enlighten me?
>>
>>127525781
and remember his saga with "reek"? when rotate left and googs was too busy elsewhere, he had to invent characters just to attack.
>>
Am I allowed to namefag if I finish a game and get it greenlit?

When am I allowed to no longer be a whodev?
>>
>>127525856
invent characters? wait what
yo someone explain this mothdan guy to me please I guess I just missed all of that shit.
>>
>>127525518
that game looks to be more of an RPG based around stat accumulations, nothing like Whip the Vote.
>>
>>127522526
I somehow feel its always the same person complaining
>>
File: euclidean.webm (2 MB, 1920x1080) Image search: [Google]
euclidean.webm
2 MB, 1920x1080
>>
>>127526062
we antichamber now
>>
>>127525853
same harassing shit he does to everyone else but rotate is literally a child and had a bit more fun with it

>>127525874
>caring about being a ___dev
literally the cancer that killed these threads
>>
give it to me straight guys

is there a future in gamedev?
>>
>>127526019
Dan Ashley is resentful that people don't like his weird /x/ game cobbled out of Unity Asset Store free content, so he shitposts here constantly.
>>
>>127526694
Theres no future for you
>>
File: 1451696800778.png (491 KB, 1832x2366) Image search: [Google]
1451696800778.png
491 KB, 1832x2366
>>127526802
>>
>>127526062
I don't have that reaction image of the guy staring at the fork, so instead, fuck you, and looking good.
>>
>>127526694
im gay
>>
>>127526694
not really, it's best kept as a hobby

it's not like it's exactly hard to have a real job and do vidya stuff on the side
>>
>>127526892
shut up Googum
>>
>>127526694
i dont understand you people
if you want a neckbeard robot stay at home computer job become a fucking webdev

games are entertainment. Entertainment is an unreliable source of income.
>>
>>127526694
>is there a future in gamedev?
Want to make a living out of it?
You'll need a great game, a lot of luck, and more time spent marketing than having fun making your game.

Hobbyist master race
>>
>>127527340
>>
best resources to learn how to make your own engine?
>>
>>127527646
K&R
>>
>>127527341
webdev makes you hate your life
>>
File: steven.jpg (53 KB, 640x640) Image search: [Google]
steven.jpg
53 KB, 640x640
If you don't advertise your kickstarter, it fails.
>>
>>127527646
K&R
Anime
>>
>>127527857
yes, thats why you get a real job
you still are going to make money off webdev (or its possible) compared to game dev
>>
Start a project 2 weeks later want to start a new project.

How do you not burnout?
>>
>>127527418
draw it in your style saying that.
>>
Has anyone made a SFW version of Sengoku Rance yet?
>>
>>127527869
What if I want to use the Kickstarter as the advertisement?
>>127528102
Either stop relying on motivation and use dedication, or do a project that you really want to do, that's been on your mind for ages.
>>
>>127528102
show me your project, you might just not be good enough yet to see something through
>>
Did lolisim get arrested? Or did he move to 8/agdg since his stuff always gets deleted?
>>
>>127528326
He was busy. He posted some screens the other day.
>>
File: testknob3.png (357 KB, 1920x1566) Image search: [Google]
testknob3.png
357 KB, 1920x1566
made a better version the one on the left is low polly one
>>
>>127528823
maybe you're spending too much time on things which don't really matter in the grand scheme of things
>>
>>127528951
Maybe he has high integrity for this incredible art form that we attempt to make a meaningful contribution to.
>>
i am a musicbro
any musicbros have any tips for making more upbeat dancy tunes?
i basically suck at drums
>>
File: 299845771d4270284_w.jpg (36 KB, 600x337) Image search: [Google]
299845771d4270284_w.jpg
36 KB, 600x337
Will I get vulkan before school starts
>>
>>127528102
I bet you cheat on your partners too
>inb4 >partners
>>
bottom-left or top-left alignment for sprites?
>>
>>127526062
No, seriously, how the fuck does one make this?
>>
>>127528102
i do it by only starting projects i can finish in like a week

i've wasted years trying to make big games as a 1MA it just doesn't work
>>
been working at least an hour a day i try to do a lot more but guys for those of you out there just keep doing it least even 15 minutes a day even for the days you dont feel like it. this thing keeps happening where i take a day off then it turns into weeks/ or one time months

never going to happen again though
>>
>>127529252
Middle-bottom
>>
>>127529040
kick + snare is the baseline to most drum rythms. listen to something you like and then steal it.
>>
>>127529265
it's called, i believe, stencil buffering.

https://www.youtube.com/watch?v=5DKIP9N-OB4

google to learn more
>>
File: haaay.png (78 KB, 1004x752) Image search: [Google]
haaay.png
78 KB, 1004x752
>>127528120
>>
File: teeth.jpg (1 B, 486x500) Image search: [Google]
teeth.jpg
1 B, 486x500
why aren't you stealing famous characters and making cheap knock off dental games, agdg? don't you even want to be successful?
>>
File: 1433555727147.png (59 KB, 194x186) Image search: [Google]
1433555727147.png
59 KB, 194x186
AGDG I need ideas for a simple anime game
Not a platformer since everyone's tired of them
>>
>>127529702
I love you, you stupid faggot.
>>
File: 1443850366390.jpg (173 KB, 700x528) Image search: [Google]
1443850366390.jpg
173 KB, 700x528
>>127529830
>>
>>127529830
A game about the trials and tribulations of the Kronos group as they struggle to release the Vulkan API
>>
bomberman but you're killing anime forever
>>
File: 1306399743883.png (654 KB, 829x475) Image search: [Google]
1306399743883.png
654 KB, 829x475
>>127530024
>>
>>127529674
ya i probably have to just rip stuff off more
ill give er a go
>>
For anyone familiar with cocos2d-x Lua; would you recommend it over Love2D?
>>
File: trash.png (669 KB, 1600x900) Image search: [Google]
trash.png
669 KB, 1600x900
>>
>>127530105
>Vulkan
It's time to let go anon
Some things will never be
>>
>>127530301
the game has a sad ending
>>
File: ideaguy with a whiteboard.png (243 KB, 1042x619) Image search: [Google]
ideaguy with a whiteboard.png
243 KB, 1042x619
>>127529830
if you need any more just grab one from the whiteboard.
>>
>>127530348
i think i read somewhere recently that vulkan was performing much worse than the next direct x, doesn't that imply that vulkan is dead from the get-go?
>>
>>127530509
no
>>
>>127530451
>A game based on rock paper scissors
I'll take it
>>
File: RFBl6NU.png (44 KB, 127x164) Image search: [Google]
RFBl6NU.png
44 KB, 127x164
If I were to develop a game using an engine that I pirated rather than paid for, what are the legal ramifications for such an act?
>>
>>127529067
End of january at the soonest.
>>
Anyone do ludum dare?
>>
>>127530509
It more likely just means more time has been spent on drivers for DirectX 12 right now, isn't that shit already out?
>>
>>127530659
death
>>
>>127530572

Gogem got a game onto steam that was based on rock paper scissors.

The funny thing about gogem is that he says to be original and not to copy other game ideas yet he copies something out of a manga.
>>
>>127530509
DirectX and OpenGL both exist at the same time.
>>
Someone give me a punny name for my MC's computer's operating system.
>>
>>127530572
I want to make a game based on rps too.
Not literal rps like gogem, something like FE and Pokémon (the starters at least) have.

Anyone have any idea of three things that could fit in a rps system?
>>
>>127529830
Flash porn game.
>>
I'll work on my game tomorrow, I swear.
>>
hahahahahahahaha
>>
>>127530659
If it was Unity they can legally raid your house and gangrape you until you become a cock craving slut.
Read the EULA.
>>
>>127531081
YESTERDAY YOU SAID TOMORROW

DON'T LET YOUR DREAMS BE DREAMS

AND

JUST DO IT
>>
>>127531129
Will they actually gangrape me and force their dicks on me? I'd love that.
>>
>>127531069
Go to bed kreig

>>127531163
You go to bed too, vine
>>
>>127531129
No, I'm referring to GameMaker. However, if that isn't a metaphor and they'll seriously fuck me and make me a cock craving slut, then that sounds great.
>>
File: flappy book.png (45 KB, 776x731) Image search: [Google]
flappy book.png
45 KB, 776x731
>>127530732
>yet he copies something out of a manga.
manga arent video games.
tv shows arent video games
movies arent video games
books arent video games
steal all you want, just not from video games.
>>
>>127531360
Because reasons.
>>
>>127531360
Yeah, it's okay to copy books as long as you're not AAdev :)
>>
>>127531360
So if someone posts an idea for a game I'm free to steal it because an idea for a game is not a game? Great logic, goog
>>
>>127529475
Middle-bottom doesn't work that well on pixels with odd numbers though.
>>
>>127531525
im pretty sure AA wrote his book, it's the only thing he had to do.

>>127531492
because copying a videogame to make a videogame is cloning.

>>127531592
>stealing idea
ideaguy please
>>
File: aweaw.jpg (18 KB, 395x142) Image search: [Google]
aweaw.jpg
18 KB, 395x142
can someone please help me out, i'm not too good at this.
i'm tying to write a function in unity which checks if a component i'd like to destroy is attached to the gameobject, is this correct? should i be concerned about object being yellow, the function seems to work.
>>
>>127531660
>>stealing idea
The ironing
>>
>>127531665
Unnecessary gymnastics. Whenever you use a Unity component you can access the GameObject attached with just gameObject.
>>
Anyone have experience with Poser/Marvelous Designer?

I was recommended these programs if I want to jump straight into character/avatar creation. How detailed can you make a character using these?
>>
im doing it guys
i will go big with UE
i will make progress
i will just like make game
>>
File: vulkan.gif (22 KB, 500x400) Image search: [Google]
vulkan.gif
22 KB, 500x400
>>127529067
>>
>>127531665
I think Unity already does a null check, I just tried to Destroy a non-existent component and didn't get an error.

But anyway, why do you have that random type parameter there?

Generic version:
public void TryDestroy<T>(GameObject go) where T : Component {
T component = go.GetComponent<T>();
if (component != null) {
Destroy(component);
}
}
>>
>>127531964
do you have years of experience in 3D modeling?
>>
>>127532410

No

I tried learning Blender but bleh. Too much to take in at once.
>>
File: ExpwJL9.png (45 KB, 894x603) Image search: [Google]
ExpwJL9.png
45 KB, 894x603
>>127531665
>>127532351
Wait nevermind, your code is confusing. Don't name your generic type parameters of other classes.
>>
>>127532524
both of those are advanced programs and you wont make anything good with them if you dont know 3D modeling
>>
>>127531964
>poser
It's ok. I think my dad made porn with it once.

>Marvelous Designer
never heard of it
>>
>>127532673

I don't wanna spend forever trying to get anatomy right when its already done for me for the most part. Thats the thing.
>>
>>127532560
i didn't know that unity checks if something is null before it tries to delete something because i could have sworn i've seen it throw an error before when i tried to delete something that was null. but since it does, i can just use a normal destroy. thanks for your help though.
>>
did you set any gamedev resolutions?
>>
>>127533063
yeah 1920x1080
>>
>>127532687

https://www.youtube.com/watch?v=Z1di8iIkDcE
>>
>>127529830
something with cute character models and interaction with other cute characters that follow anime tropes, it doesn't need to be cute or innovative, gameplay is negligible

weebs all want the same thing. just look at yandere simulator
>>
File: life finds a way.jpg (3 MB, 5184x3456) Image search: [Google]
life finds a way.jpg
3 MB, 5184x3456
I'm trying to brainstorm some simple but not too abstract/"Gamey" hacking mechanics for a game about basically playing guardian angel for someone from afar. Something more involved than "push buttan 2 deploy skript" but nothing ridiculous like the minigames of DX:HR or any weird tile-matching nonsense that's overtly just a busywork minigame, while still remaining realistic. I can't think of anything that would actually be fun to play with. There's solutions, for sure, but I can't think of anything that's not just busywork.

Are there some movies I should watch with good hollywood hacking to draw inspiration from? Cyberpunk stuff I should go look at? send he;lp
>>
>>127533063
- going to learn pico-8
- release game on android
- finish one of my larger games
- actually market it correctly
>>
>>127533063
Yes
>get my game in playable state
>learn more C# and algorithms and general programming
>get better at modeling and animating
>learn Gamemaker (I want to make a small RPG in it eventually)
>>
>>127533159
this seems neat but it seems more like it's meant for fashion industry stuff where you'd want to churn out patterns for stuff for chinks off of Alibaba.com to sew for you than for real-time rendering environments
>>
>>127533206
>going to learn pico-8
literally why, it's a meme
>>
SDL users, can you clear something up for me.

I'm getting back into C++ after forever (I wouldn't call myself a programmer by any means, I've been struggling to learn for years, along with keeping at it consistently).

Anywho. an SDL Surface is where all the magic happens, right? and SDL Window is just the box containing that screen
>>
>>127533352
it's cute and fun and I'll enjoy it
>>
>>127533286

What should I go for then? I do not want to create characters from the ground up if I don't have to, same goes for their outfits, especially if it's not exactly for game use atm.
>>
LibGDX with Java, Scala or Clojure?

Java is obviously the worst language but probably more mature?
>>
>>127533382
Yep. Or you can use SDL to create an OpenGL context and render everything with that.
>>
>>127533063
well there's "get laid" but i think it counts as gamedev because i met some guy off the internet who is apparently an indie dev and participated in a bunch of Ludum Dares or something
>>
>>127533478
Java, the others are meme languages.
>>
webdev is more rewarding than gamedev
>>
>>127533592
webdev almost made me suicidal, not even kidding
>>
>>127533479

I'm waaay before OpenGL at this point.

For some reason, watching tutorials, I can understand whats going on, but if I go to say, do it myself, I become utterly lost. Some thats thats just me not really knowing wtf I'm doing.

At one point I thought I understood pointers/references, but meh, even then I didn't know when the hell to use them, how to use them, it just seemingly never wants to stick.
>>
>>127533592
webdev is way too easy to be rewarding
>>
>>127533478
>Java is obviously the worst language
Java is only attacked because it's garbage collected and runs in a VM so I don't know why you'd say that.
>>
>>127533592
what's a fun backend to work with?
>>
>>127533648
putting up your wordpress blog and running the server infrastructure for a multi billion dollar company are different things
>>
>>127533721
server infrastructure is sysadmin stuff, not webdev
>>
>>127533684
ASP.NET MVC 5

nothing comes close to it
Thread replies: 255
Thread images: 135

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.