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AGDG - Amateur Game Development General
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>DEMO DAY 6 SOON
>https://itch.io/jam/agdg-demo-day-6

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
First for pot8 and shitfam are literally insane
>>
Happy New Year!
>>
Posting for the power and flexibility of C++
>>
Making games is the best
>>
>>127112645
free prodev tip: cute (3D) girls are a great source of motivation
>>
i love making video games
>>
>>127112804
>motivation
You're in here somewhere
https://boards.fireden.net/foolfuuka/boards/vg/image/1451/57/1451574621103.png
https://boards.fireden.net/foolfuuka/boards/vg/image/1451/56/1451568303264.png
https://boards.fireden.net/foolfuuka/boards/vg/image/1451/57/1451572621897.png
https://boards.fireden.net/foolfuuka/boards/vg/image/1451/56/1451568428664.png
https://boards.fireden.net/foolfuuka/boards/vg/image/1451/56/1451568555061.png
https://boards.fireden.net/foolfuuka/boards/vg/image/1451/56/1451568702255.png
https://boards.fireden.net/foolfuuka/boards/vg/image/1451/56/1451568837346.png
https://boards.fireden.net/foolfuuka/boards/vg/image/1451/56/1451568966794.png
https://boards.fireden.net/foolfuuka/boards/vg/image/1451/57/1451571189157.png
https://boards.fireden.net/foolfuuka/boards/vg/image/1451/57/1451571317606.png
>>
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>>127111891
>>127111891

Please respond
>>
>>127112852
>more realistic
>people being able to run even remotely fast enough to affect the speed of a bullet
Oh animefags you're so naive it's adorable. We have a trading card for you too.
>>
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>>127112681
not me, i'm not

>>127112454
here you go
>>
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>>127112848
i motivate myself into discipline, checkmate
>>
>>127112852
Yes just make them inherit the speed baka imouto.
>>
>>127112907
the speed of bullets in my game can be pretty slow
>>
>>127112948
Then you shouldn't worry about realism silly goose.
>>
>>127113005
but it triggers my autism
>>
>>127113047
then stop being autistic you faggot
>>
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>>127112912
>hey guys it's me rotate xD the faggot who spams about danny all the time because i'm never going to make a game and he called me out on it
Hey cool did you know we made a card for you too?
>>
>>127112681
then it would be best to ignore them and never mention about them
>>
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>>127112927
>>127112804
separated at birth?
>>
>>127112804
i like her big teeth
>>
>>127113085
>spams about danny therefore is literally insane shitposter
>is a namefag
How many of us also have multiple cards.... I wonder
>>
>>127112804
so are cute 2D girls
>>
>>127112852
>plis respond
>I did last thread
>only aspect that you cared about is how it affected planetside 2 (barely noticeable)

nigga plis
>>
>>127113085
>Here's my progress from last week
Pretty damn spot on.
https://boards.fireden.net/vg/search/text/84QnhbyDlzA/
>>
>>127112852
Test it both ways, just see what feels better, what is more fun for the player.
>>
>>127113173
It can affect a game pretty badly though. It changes how you aim when moving.
>>
>>127113215
>literally digging through the archive for mothdan posts
Haha you're not an insane dannyposter at all rotate :)
Uh oh, where did this video come from?
https://www.youtube.com/watch?v=mGWThppo2-Q
Oh my, 65 views and posted Dec. 26th. Looks like you're just a literally insane lying faggot ^_^ who knew?
You don't even post here anymore and 'quit the internet forever' a dozen times ^_^
>>
>>127113325
>Here's my progress from last week
Pretty damn spot on.
https://boards.fireden.net/vg/search/text/vUryllppdy0/
>>
i hope the demo day reviewers will notice that my continue button reads start if it's the first time playing the game and continue if you've played it before
>>
>>127113234
planetside 2 has a lot of issues, if they had to throw in inherited velocity of players that may be here or there depending on their latecy, you would rarely manage to land a shot since what you judge to be the bullet's trajectory with inherited velocity would be completely different to how the server would see it. (not to mention extra unnecessary load)

fucking make enemies, fucking see what's best for your game
>>
>>127113215
Is this really what you've been spending your time doing instead of deving rotatevania?
Can't say I'm surprised. When was your last progress post? Someone wanna check the archives for the answer to that? Rotate has been wearing a super qt vanity trip shouldn't be hard to find the answer.
>>
>>127113374
It would gimp ADADADADAD spammers though.
>>
>>127113402
>implying anyone cares enough about rotate to stalk him
I have no idea what his tripcode was and neither does anyone else.
>>
>>127113367
>implying people don't just set up a VM/Sandbox for your game to ensure they can completely purge it afterwards
I doubt any intelligent DemoDay reviewer will...
>>
>>127113325
>Dec. 26th
>Almost a whole week ago and last weekend so technically last week
I'm always confused if you're actually self aware or actually retarded.
>>
>>127090636
>posting progress at January 1st midnight
This guy's gonna make it
>>
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>>127113552
Why are the boards in the background ceiling made of plastic though?
>>
>>127113552
>unrealistic as fuck lighting
>those huge unrealistic gaps between floor tiles
>wood beams that intersect in the most unrealistic way possible
2/10 apply yourself
>>
>>127113520
Rotate you haven't posted progress on rotatevania in like a month and when you did everyone literally threw a fit about how disappointed they were with you because it was 5 months between then and your last progress post. You're a nobody here. You can safely fuck off for good and nobody will notice. So do it :)
>I don't even post here anymore I'm not rotate
Oh yeah I forgot.
>>
>>127113465
>strafing impacting inherited bullet velocity
That's not how physics work.
If you want to gimp strafing just add inaccuracy depending on move speed.
>>
>>127113552
not gonna lie, i dig it
>>
>>127113653
>That's not how physics work

Why wouldn't it impact the bullet's velocity?
>>
>>127102685
>she
senpai…
>>
>>127112912
>>127113215
>>127113359
>>127113520
>>127113619
This is rotatedev's last "update"
https://boards.fireden.net/vg/thread/126479712/#126524491
it's not rotatevania and it's not anything anyone needs to see. He's just starved for attention as usual.
His last actual update was over 3 weeks ago
https://boards.fireden.net/vg/thread/125087160/#125105149
And it was shit. You can see how badly received it was outside of his own usual samefagging "wow you're awesome rotate" replies. Just thought you might like to see that.
>>
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>>127113617
>>127113605
>>
>>127113758
You are moving side to side, why would the bullet speed be influenced in any way?
>>
>>127113804
>literally digging through the archive for rotate posts
Haha you're not an insane at all danny :)
>>
What is the best way to get all game objects within certain distance from a given point in unity? the objects do not have colliders
All i found out was to iterate all objects in the scene and measure distance but that sucks cuck
>>
>>127113552
2004/10
>>
>>127113804
Thanks m8 you are a gentleman and a scholar.
>all those samefags patting his own back
I can't believe he still does that... but the proof is right there.
>>
>>127113853
Do you see any memecards about people spamming about "rotate"? No. Because you're nobody. Nobody cares about you or the other dannyposter. You'll never make a game all you care about is your strawpolls and spamming about danny (hence the shitposting card) you're just wasting everyone's time. (:
>>
>>127113653
>>127113758
>>127113843

discussion was regarding halberds on harassers where speed does matter a bit compared to the slow velocity of the weapon

adad spam is countered by moving cof bloom
this is slowly degrading in hating a play style, take this shit fight back into ps2g please.
>>
>>127113863
I have no idea of unity but you could use BSP to reduce the amount of objects to check against.
>>
>>127113843
Because that's how physics work, no?

If you run on a Y axis and throw a ball in the air at a 90 degrees angle to your right (on the X axis), the ball will conserve its Y axis speed minus the air friction.
>>
>>127113863
have the objects measure their own distance to whatever center you want, have the objects add/removes themselves autonomously from a container if they're within a certain distance
>>
>>127113975
Don't you have to keep the objects separated into quadrants if you want to use it?

>>127114019
I need to do it for many points in may places so this is not feasible
>>
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>>127113804
>This is rotatedev's last "update"
>https://boards.fireden.net/vg/thread/126479712/#126524491
Nobody even replied. Ouch.
>>
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>fix a weird bug at 4am
>next day look at the code and comment a weird bloc of code
>weird bug comes back
>lose 15min fixing it, making almost 1:1 code that i just commented

i never felt this stupid
>>
>>127114082
this is why you add a comment saying what the block does

document your shit, even if it's only comments
>>
>>127114075
Wow where are all his samefag "you're AMAZING rotate" posts there? It's almost like he's just a 100% phonydev who only musters up a half-ass progress post and the energy to samefag when he's blitzed on his meth prescription :o
>>
>>127113085
pls no bully
>>
>>127114241
You showed up kind of late for this round bruh. I trust you brought enough dannyposts to make it through the thread though.
>>
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>>127113814
edge shadows
wood beams still fucked
candles don't omit the same type of/strength light as office led lamps
>>
>>127114127
Commenting is dangerous and highly addictive. I almost cried when it looks at my code later and saw things like
>>if(poop == 1) // If poop equals 1 then continue
>>
>>127114127
yeah i'll start doing that for non-obvious stuff, since i work alone i'm not used to comments
>>
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reminder
>>
>>127114241
What game are you even working on? I don't think I've ever seen you before a few days ago, or if I have, I don't remember.
>>
>>127114075
What is there to reply to? it's the result of staying up for 36 hours shitposting and just slapping at his mouse and keyboard for 30 seconds. not a progresspost
>>
every time i read beginner code and i see them write 5 lines of comments for 3 lines of code i die inside

just read the code and you'll know exactly what it does
>>
>>127114386
You haven't seen me.

I'm working on the jumping cube.
>>
>>127114320
99.99999% players don't care about that shit because they aren't angsty autists
>>
>>127114435
You got any screencaps?
>>
>>127114393
so is this
>>127114376
literallyinsane shitposter so proud of himself he actually signed his own shitposter card
>>127112912
>hey danny im better than you danny my chatroom friends said so hehe danny danny danny
a true treasure of agdg
>>
>>127114448
>>
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>>127114447
>I don't understand why UT99 lighting and shadows would lessen my game
I give up
>>
Haha nah but seriously rotate we all think you're amaze. You're a faggot and just like sourcefam you're letting everyone down and you're never going to have a game, this year is probably going to be your worst but you're amazing all the same. Cheers.
>>
>>127114523
How much money has the ut company made? How much have you made?
>>
>>127114530
>Haha nah but seriously rotate we all think you're amaze
i don't
>>
>>127114517
Actually, I think I remember you posting this the other day. Looks like a cool concept.
What's the control scheme? Are you doing that with the mouse?
>>
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I'm trying to draw a circle on the ground when a unit is selected. The approaches I've found for Unity are to give a plane to each object which has a couple drawbacks but is at least simple, or to use a projector. Except using a projector is pretty complicated, I've been trying to write a shader and basically grok how the entire shit works for a couple hours now, I would've thought there's a simple solution to drawing a circle on the ground..
>>
>>127114530
thanks :3
danny a cute CUTE
>>
>>127114462
You serious? He doesn't have any friends. We voted for him so he wouldn't literally kill himself like he's been threatening to
>>
>>127112645
reminder: if you don't have a finished and released game you're a whodev.
>>
>>127114594
It's not 1999 anymore you stupid faggot
>>
>>127114676
If Kotaku hasn't written about your game, you might as well give up.
>>
>>127114727
Just as i thought.
>>
>>127114745
Kotaku's still a thing? What do they blog about nowadays
>>
>>127114781
Indie devs who have made it.
>>
>>127114320
thanks
>>
>>127114624
I have controls set up for both mouse + keyboard and controller. Both are perfectly fine to use and comfortable.
>>
>>127114361
>return x + y; //returns x + y
That's me trying to comment my code
>>
>>127114668
oh
>>
>>127114631
Are you fucking serious? Add circle sprite and scale it
>>
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>>127115018
I am serious, this is how far my projection efforts have gotten me.

Add the circle sprite to what? This is my problem here, the only ways I've found to put things on a plane replace its entire texture, projectors or no.
>>
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Scanner is now able to tell apart different types of entities, such as friends and foes
>>
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>want to make 3d game
>too old to learn how to make models
>>
>>127115216
just take a plane, place it millimeter above the ground, apply circle texture to place, scale as needed. Remember what Einstein used to say.
>>
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>>127114376
>a full year for you to program 5 seconds of gameplay
>99% of the 'progress' is from your artists
Truly you are the king of enginedevs rotate :^) be sure to let us know when your game is finished if we're all still alive
>>
>>127115249
p nice, would advice to add a simplified wireframe of the ship, during flight/fights you'll have moments where you can't tell how your ship is because of all the overlapping lines, especially if you can't actually look at it/focus on it to tell what's what.

>rockit
kekd
>>
>>127115330
thanks a lot senpai
>>
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>>127114320
Is this lighting better?
>>
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>>127089342
>>127080653
>>127106724
I've grown really fond of your Placeholder MC. His simpleness makes him a cool center to a goofy world.

I would really like to see cool concept stuff or maybe a comic that fleshes out your story. I hope the placeholder shows up again. It would be great to see your workflow from sketch to placement in game.
>>
>>127115412
Yes

The edge of that mat looks weird too
>>
>>127115456
im mainly removing him because humans are supposed to be extinct in this game, but i love him too ):
maybe he'll be a secret cavern kings-themed character
>>
>>127115318
it's now more simple than ever. with all the tutorials out there and refined 3D programs compared to how it was 15 years ago. all you need is determination and discipline (it's not even some rare virtue), fucking stop the drama whore already, fucks sake this place is worse than furry sites.
>>
>>127115404
Yeah i will slap some axis lines into that model to make it easier to tell, in fact having only axes there would make it even simpler, but i the wireframe model looks cooler in my opinion
>>
>>127115412
I legit thought that was a morrowind screenshot at first (never played it) so thats a compliment
>>
>>127115330
>Remember what Einstein used to say.
"Build a bomb and wreck their chink shit."?
>>
>>127114361
don't comment lines or functionality

comment intent

i.e.

//normalization

//find target

//decision tree

//thrust vectoring

etc.
>>
>>127115360
Be nice. It's hard work not having a job and smoking weed all day in a house given to you by your parents.
>>
>>127115532
>but i the wireframe model looks cooler in my opinion

welcome to balancing looks with gameplay hell. in a combat like game, it's more important to recognize shit easily over a looks walking simulator. and in some rare cases you get games that balances both aspects.

not being able to recognize stuff easily would only frustrate the player (in a bad way).
>>
>>127115650
I'm commenting everyting, in fact 50% of my code is comments. I even use the fancy comment syntax tags
>>
>>127115318
>too old to learn

listen grandpa unless you have alzheimers this is not possible
>>
>>127113814
>bent carpet
DISGUSTING

I mean, do people actually do that?
>>
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Playing with materials at the moment.

Do you all think I could get away with just using wireframe materials for my static actors? It fits the theme and it lets me only have to worry about making the models and not the textures.

Also, I know my emissive grid is rendering kind of weird when playing. It might have something to do with either the ambient light, draw distance, or something. I'll have to look more into it.
>>
>>127115318
>in b4 he's 18
>>
>>127115725
Actually it's been proven that you lose the ability to learn new things once you're over the age of 32 or so. Stupid animeposter.
>>
>>127115996
[citation required]
>>
>>127114668
>we
>>
Happy new year yesdevs and nodevs!

Have a badass song: https://www.youtube.com/watch?v=0BkHICB4eJs
>>
>>127116027
>required
you had one job
>>
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>>127115996
>>
>>127116101
[citation essential]
>>
>>127116040
I voted for rotate in that poll because he kept coming into agdg and saying
>guys stop bullying rotate he has nobody to talk to and is really depressed
now he's spamming every thread with a screencap of his danny strawpoll and proving he's just another literally insane shitposter. He never fails to make people who support him regret it later
>>
>>127116027
>>127116143
http://www.brainhealthhacks.com/2011/01/06/how-much-cognitive-ability-do-we-lose-over-time-as-we-age/
By the time you're 32 or around then your brain has started to decay. Any of us who have worked in technical arenas with older people know this. If you don't have certain skills by the time you're in your early 30's you're never going to be as good as someone who honed them before then.
>>
>>127116338
>slow decline
it's not like you turn into a retard at 33 you muppet
>>
>>127116338
If you give up over something like this you deserve to fail
>>
>>127116415
If you're not at your best you might as well be considered a retard.
>>
>>127116415
obviously his brain has started to decay already if that's what he's taking away from that
>>
>>127116415
It's an exaggeration to say you lose the ability to learn new things but you peak at 30 and there's no changing that fact. I hope you're not over 30 and in denial of this.
>>
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>>127116492
>running a company is the same as learning a skill
>>
>>127116189
Sounds like the "hey everyone don't you want to know what r*t*te is doing on new years" post last thread lol.
>daily reminder i exist
>>
>>127116569
Fuck, there's an identical infograph about learning/success somewhere
>>
>>127116189
w/e, but about that
>we
why do you refer to youself in the plural though? Is it schizoprohenia?
>>
>>127116569
>>127116543
>>127116501
>>127116494
>>127116492
>>127116415
>>127116338
>>127116338
>>127116189

>giving in/ debating someone's beliefs regarding his own inabilities on 4chan
>esp on agdg, home of the attentionwhore sociopaths.

give tutorials, explain how something works if they fail with tutorials, past that
hide and ignore.
>>
>>127116569
How do you explain people who got their phds after 40 son?
Learning ability only slows slightly with time but never stops
>>
>>127116748
>How do you explain people who got their phds after 40 son?
they had talent
>>
>>127116492
Why the fuck did they highlight Zuckerberg on that poster. Right now all I'm thinking is "I didn't start at 19 I'm fucked"
>>
>>127116856
Because you need to stop comparing yourself to others.
>>
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>Learning something through video tutorials
>finish doing that

>A few days later I need to use what I did in that tutorial
>can barely remember, need to rewatch
>>
>>127116923
>Use something from video tutorial
>Put it in game
>Show agdg
>"Hey, I saw that video tutorial too!"
>Your game is just a collection of tutorials mushed together
>>
>>127116923

that's what i hate about tutorials, go get a book son.
>>
>>127116856
Most of these people aren't smart or talented, they were literally lucky.
Notch? poorly coded game which was based entirely around an idea which caught on. Facebook? I could code facebook on two day in it's original state. It was the idea that counted at the time.
It is always the idea. you don't need skills or smarts only the correct idea for shit to get famous and rich.
>>
>>127116492
>80% ideaguys
so what you're saying is
i just need money and i'll make it?
ok
>>
>>127112852
In terms of realism: running and shooting towards the same direction doesn't noticeably increase the speed by the bullet.

If you think it would increase the skill and potential fun factor; go for it.
>>
>>127117016
and yet AGDG still shits on idea guys
>>
>>127116923
Did you practice what you "learned" by actually doing shit with it?
If you didn't of course you wouldn't remember it.
>>
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>>127116492
>married at 20
>>
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>comparing your life to someone else's
>ever
4chan is 18+, please leave
>>
>>127116632
Are you implying 1 person is taking credit for dozens of strawpoll votes? Go to bed rotard
>>
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hey, been a while since I posted here. Got lots of helpful feedback on my saturation / contrast issues with my art assets.

gearing up for demo day 6. how do these tiles look?
>>
I want to make an ASSFAGGOTS
>>
>>127115412
Fix the mat and you are set.
>>
>>127117441
Do it

Just make it different so someone who already plays one would actually have a reason to try it
>>
>>127117370
>telling a tweaker to go to bed
lol
>>
we did it reddit

http://techraptor.net/content/aviary-attorney-and-the-curious-case-of-the-missing-ending
>>
>>127117370
that's not what I'm implying. guess again moron
>>
>>127117560
>literally doing the SJW's work for them
why?
>>
>>127117441
You can.
Getting an audience for your game is near-impossible though.
>>
>>127116923
it is normal, rewatch and as you do build your object(s)/code/whatever in stead of whatever the tutorial is building.
this time you will remember most of it, and next time everything.

here's your (You)
>>
Because coming up with an idea is the easiest and hardest thing in the world
>>
>>127117408
That looks nice. How about setting a star's visibility based on the lightness of the background at the same position (lighter background => less visible star)? Also what's your plan for the gameplay?
>>
>>127117757
steal someones idea instead
>>
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AI is a bit better at keeping pace after some tuning.

This is fun.
>>
>>127117875
not as easy as you think, most ideas are shitty and nobody will tell your their good idiea until their game is 80% finished
>>
>>127118089
By the way, you realise that it's a huge waste of fuel to thrust all the time, right? You only need to thrust a little bit to get moving and then to change direction etc
>>
>>127118127
Yes. But it's the far future where fuel is magic. You probably don't want to turn off your thrusters in a turning battle anyway. And trying to make a fuel conservation algorithm doesn't really interest me.
>>
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>>127117801

its a doki doki panic clone with a rotating planet / gravity gimicks
>>
>>127117408
To me it looks weird because you have to use a light background for a place that should logically be dark due to it being in the background and you having a system of using light backgrounds and dark foregrounds.

I guess it's as good as it can get? I'm sure nobody will even notice this when playing.
>>
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>>>127057489
i wanna lick that gun
>>>127058151
fuck you. i was trying not to feel in the very first day of the year.
>>
>>127118127
The game takes place in neo-space, when the great quark crisis of 20XX ends up expanding the earth's atmosphere's and gravitational field (without affecting its strength because of magnetic forces) a quadrillionfold.

Now in space battles, if they turn off the thrusters they'll stop moving and fall back down to earth.
>>
>>127117757
Coming up with a shit idea like "epic roguelite mmo with survival elements set in a post-apocalyptic setting" is easy, coming up with a good idea however isn't.
>>
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>mfw saving large amounts of time by using props to hide flaws in the terrain
>>
>>127118415
use a smoothing filter/shader when you release to hide your *ixels
>>
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>>127118473
use one anyway
>>
>tfw you get some progress after so long
>>
>>127118618
you're trying to say that the one on the right looks better, aren't you

baka desu senpai
>>
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Today I was going to dev, but I am le tired~
>>
>>127118618
The right side looks like I forgot my glasses somewhere.
>>
>>127118751
where is your progress?
>>
>>127118825
On my other PC. I actually did it yesterday.

Basically, I got a better way to generate the map (though it's still pretty basic) and I can now scroll through a menu and go back to the first element when I reach the last. Small stuff, but it feels good.
>>
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>>127118816
>>127118753

yes I am, left side looks like a collection of pixels, right side looks like an actual image

>>127118816
then consider ditching pixel shit and using high resolution art instead
>>
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>>127115756
Is your game set in a digital world?
If so, I may have a couple of tutorials with dank materials.

And don't be crappy. Make the wireframe shader using the UVs as opacity and make it look like quads, triangles in meshes with a lot of polys make the mesh ugly to look at.
>>
Has d* stopped yet or is he still at it. This is all your fault for responding to him, don't blame the lunatic that can't help himself.
>>
>>127118791
well then have a nap

THEN DEV ON YOUR GAME!!!
>>
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>>127118889
sounds like cool progress, good job
>>
>>127118791
Well, have a nap. Then dev your game.
>>
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>>127118898
pixels a cute
>>
>>127118898
>left side looks like a collection of pixels, right side looks like an actual image
what is an image if not a collection of pixels?
>>
>>127117640
>he replies everytime "yes it's me! i'm the danny shitposter do you like my polls everyone?"
>b-b-but everyone i don't even post here anymore
>i d-d-ont shitpost sh-shutup
You were a mistake
>>
>>127119002
a signal transformed into spatial dimensions
>>
>>127118987
>tfw I'll never play this game even though it looks fun because it's gay furshit
I know there's a non porn version, but I just can't.
>>
>>127118938
You can leave
>>
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>>127118987
i was shocked to learn this is a pornographic game, i wanted to play it because you nailed the (nostalgia goggle) nes platformer aesthetic but i can't pollute my soul with pornography
>>
Nope he's still at it, oh well. Remember, ignore him and he will go away.
>>
What are tumblr's gif rules?

I can upload one which is >700px wide but only if it has a small file size
I can upload one which has a larger file size, but only if it has a small resolution
>>
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>>127119098
Be sure to keep mumbling out loud to everyone about danny we couldn't survive without it
>>
>>127119131
2mb limit
>>
If you want to save /agdg/, do not respond to him. Ignoring him makes him really REALLY angry, so that's how you know it's working!
>>
>>127119131
use mp4 for stuff that you don't think will be shared by a lot of people
>>
>>127119131
>What are tumblr's gif rules?
"Just fuck your gif up". It's not even worth posting a gif on tumblr.
>>
>>127118275
You making Gunbound fạm?
>>
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Are you going to have a tutorial? Remember that people don't read readmes, you need to have something on-screen.
>>
>>127119652
I have TWO tutorials

Whether I'll have a demo is the question
>>
>>127119652
They really don't. I included a readme with everything the player needed to know in my demo yet I still got an assload of questions about those very things. Some asshole even asked me what the controls were.
>>
>>127119484
i was. that pic is like one year old or more.
>>
>>127119084
there'll be a version without the lewd stuff in it for people who want to try it like that
>>
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>>127120007
Make it the " main " release.

Trust me, you'll have a lot of people checking your game, because it looks really good.

Moreover, more people could theorically check out the lewd version next, for the ones interested.
>>
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>>127119002
>What is an image? A miserable little pile of pixels. But enough bait... Have at you!
>>
>>127119084
i could tell just from looking at the character image at top left. it's clearly one of those furfag designs.
>>
>>127119652
>Remember that people don't read readmes
I like to think anyone with worthwhile feedback does.
>>
>>127120307
>Original art!?! You steal other's assets and put them in your own game!
>Perhaps the same could be said of all placeholders...
>>
Reminder to MAKE YOUR DREAMS COME TRUE

https://www.youtube.com/watch?v=jmEAYVKDymk
>>
>>127118987
what are you using to make this game?
>>
>>127120627
>gay game
>not gaymaker
>>
>>127120245
the lewd version of the demo won't be going up on itch.io or anything, so you could consider that the main release I suppose!

>>127120627
I do the sounds, graphics and design junk, programmer says he uses Scala, LibGDX and artemis-odb
>>
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>>127120816
mygodwutdefuk
>god-tier NESish graphics
>probably uses god tier chiptunes
>needs 8gb ram to run because dev fell into the LibGDX meme
>>
>>127120981
game doesn't seem too resource hungry on our machines, but guess we'll see how it goes when there's a demo

music's probably the weakest part

https://clyp.it/5qn0z31g
>>
>>127120816
>Scala, LibGDX

nice memes
>>
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Is it smart to learn opengl before learning unity?
>>
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reduced poly count from 648 to 67 for all the splinters, and it doesn't look like complete shit.
>>
>>127121505
>https://clyp.it/5qn0z31g
i like it tbqh famalama
>>
>>127121645
with this level of detail your game is already dead i'm so sorry
>>
>>127121645
Looks better imo
>>
>>127112804
name?
>>
>>127121919
sounds ok but be sure to have a diff song for the bosses / big challenges
>>
>>127121574
The question you have to ask yourself is
Is it smart to learn opengl when Vulkan is coming to deprecate it?
>>
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I need some fucking new music to gamedev to
>>
>>127121574
It wouldn't make a difference, there really is no correlation between the two. OpenGL is a good skill to have if you ever want to make your own engine obviously, but working in Unity you're never really going to encounter anything related to OpenGL.
>>
>>127122237
https://www.youtube.com/watch?v=Ae940xjLBIk
>>
>>127122237
exclusively OSTs of games that your current game is inspired fom
>>
>>127122248
Thanks senpai
>>
>>127122237
https://www.youtube.com/watch?v=lWKQiZVBtu4

CBoyardee is literally the reason I dev, not even kidding
>>
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>>127122312
i raise with
https://www.youtube.com/watch?v=SSMjsDoeNwM
>>
>>127122131
is it smart to learn an api that isn't even out with zero driver or hardware support?
>>
>>127122439
nice
>>
>>127122312
>>127122372
>>127122439
garbage
>>127122237

https://www.youtube.com/watch?v=JGwBvPrUgiE&list=PLdAKzedV2P1slbs3UCCRVYM3w_EbpJ63Q
>>
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>>127121574
yes, if it interests you, why not?

>>127122131
vulkan is pretty close to OpenGL and developed by the same group as OpenGL.
They even said in a talk that they designed vulkan in a way that you can convert your OpenGL application to Vulkan step by step.
>>
>>127120459

People with worthwhile feedback are slightly less retarded but still probably won't read readmes. This is the world that we live in.

I've just done an on-screen readme in the past that worked pretty well.
>>
>>127122237
You don't need music. Just sing something out loud to our Lord.
>>
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>>127122634
:^)
>>
>>127122634
you are kidding right?
please be kidding
>>
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>>127122634
You think you get to tell me what's garbage or not? Me, the garbage man?

You're dreaming, friend.
>>
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>>127122237
https://clyp.it/gplkwcur

if you cannot dev to this i don't know what to say
>>
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>>127122880
>le edgy muslim so funneh
>>
>>127122237
http://somafm.com/illstreet/
http://somafm.com/secretagent/
http://somafm.com/groovesalad/
http://somafm.com/cliqhop/
http://somafm.com/beatblender/
http://somafm.com/lush/
>>
>>127122941
butthurt mudslime detected
>>
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>>127122941
>>
>there are NEETS ITT right now that barely gamedev, if gamedev at all

Please make a game! Don't waste your time!
>>
>>127123045
Will you help me change my nodev ways?
>>
>>127123045
so you can bully me again? no thanks
>>
>>127123045
just a maybedev for now
>>
>>127122237
fa_m
https://www.youtube.com/watch?v=pGl4slGxY8U
>>
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Does anyone know how to colour the indents in VS2015 like pic related?

I'm not sure if it's a default option or some kind of add-on. Pls respond.
Thread replies: 255
Thread images: 158

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