[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
AGDG 2016 Amateur Game Development General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 134
File: AGDG2016.jpg (69 KB, 560x374) Image search: [Google]
AGDG2016.jpg
69 KB, 560x374
>DEMO DAY 6 SOON
>https://itch.io/jam/agdg-demo-day-6

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
File: 0000-0150.webm (417 KB, 960x540) Image search: [Google]
0000-0150.webm
417 KB, 960x540
Reposting:

Did someone order a shitty mockup ridiculous chamber animation?
No?
Well fuck you, I did it anyway.
>>
Don't respond to him.
Let this thread be shitpost free!

Let the first thread of 2016 be the shining example for the rest of 2016!
>>
look at you, son. you're just admitting that it's you and that you're back here. you can't help yourself because you're whacked out of your head on meth salts, kid. get the fuck up out of here, you're a joke. fuck with agdg or devs from agdg again and you'll get fucked with, again. bitch. it might be hard to impersonate sourcefam considering so many of his braincells are burnt out but you'd be better doing that cause right now you're a straight busta and you've been busted. the fuck outta here.
>>
File: 1PbQpCce_400x400.jpg (9 KB, 400x400) Image search: [Google]
1PbQpCce_400x400.jpg
9 KB, 400x400
You were supposed to bring balance to the game dev not leave it in darkness.
>>
>>127057096
I like it. Seems a little off though. The hand seems a little stiff when it's rotating.
>>
File: Titlescreen200.gif (67 KB, 512x424) Image search: [Google]
Titlescreen200.gif
67 KB, 512x424
Did up a little title screen today.
>>
First for 2016 is best 201x
>>
2016 will be the year we all make it, I promise you. Unless you shitpost in this thread.
>>
>>127057123
it's not even 6 pm but hey i guess all the alcohol abuse and adderall really did fry your mind permanently
>>
>>127057312
Aww no fun.
>>
>>127057123
amerilag pls, last thread was first thread of 2016
>>
File: Sequence1.1.webm (1 MB, 1280x720) Image search: [Google]
Sequence1.1.webm
1 MB, 1280x720
>>127057098
Oh nice, that's an old one. Think that was the second animation I ever made.

>>127057192
Yeah as stated it's a mockup; that's just the basic motion. Lots of work needs done to it. Whether I will polish it to make it look good is the question.
My process always starts with shitty motion that I improve on as I work on it more. That animation is an early stage of that.
>>
File: anubis.png (9 KB, 259x68) Image search: [Google]
anubis.png
9 KB, 259x68
>>127057218
you're a great artist and all but i cant say im very interested in your game
>>
>>127057218
didn't you get mad at agdg and left?
>>
literallyinsanefam is my designated shitposter tonight
>>
reminder the creator of undertale is rich as fuck now and never has to work a day in his life

maybe you can make it one day too!
>>
>>127057565
A good way to ensure that you won't make it is responding to the one we don't talk about. Tobyfox didn't and he's rich, that can't be a coincidence.
>>
File: 1444354540694.jpg (111 KB, 509x474) Image search: [Google]
1444354540694.jpg
111 KB, 509x474
>half the decade is already gone and you have nothing to show for it
Today is an excellent day to feel depressed
>>
>>127057537
That's alright, will you still play the demo and voice what you don't like about it when it's ready?

>>127057539
No? I've just been too busy working on stuff that can't be posted here, for the most part.
>>
File: GFmS6Zj.jpg (205 KB, 960x643) Image search: [Google]
GFmS6Zj.jpg
205 KB, 960x643
Here's to that one game. You know the one. You miss it. It misses you sometimes. Fate didn't want it to happen. Let's hope 2016 is full of devs, games, and progress.
>>
>>127057393
>Implying anyone gives a fuck about Australians.

Still 10pm in bongland.
>>
>>127057716
honestly I just think it's a boring concept in general, it seems to be just a platformer with an attack button, but not a particularly exciting one. There doesn't seem to be anything that sets it apart
>>
>>127057758
I miss sleepy bones
>>
>>127057758
D-don't talk about my game like that ;_;
>>
>>127057758
We can make it!
>>
File: BlackFridayAtNato.webm (3 MB, 960x600) Image search: [Google]
BlackFridayAtNato.webm
3 MB, 960x600
I wonder how should i do reloading. I need the ship to carry more missiles than just the ones strapped onto it, and i can't just do it like in the video and jut magically popping them under the wings would also looked silly.
>>
It's not even 2016 yet you dumb nerd face
>>
File: zcWXekV.png (1 MB, 900x2731) Image search: [Google]
zcWXekV.png
1 MB, 900x2731
we all just want to be free
>>
>>127057903

Porn. But yes, his gameplay is very much inspired by Maze of Gailious but the actual combat looks really stiff.
>>
File: m8pmwzHbxO1rc7vl6o1_500.jpg (35 KB, 500x300) Image search: [Google]
m8pmwzHbxO1rc7vl6o1_500.jpg
35 KB, 500x300
>>127058028
We can! Well.... some of us.
>>
File: 1450851394944.jpg (47 KB, 736x736) Image search: [Google]
1450851394944.jpg
47 KB, 736x736
>>127057758
it wouldn't be like that if God would've made art instead of programming easy
>>
>>127058067
Have cannons instead of the actual missiles mounted to the ship. That way the reloading is implied.
>>
so ive been semi paying attention to the shitpost arguing thing that happens this time of day for the past 2 days and i have a question....
how are you having an argument based around a personal conflict of personalities (dan, rotate, me somehow???) when the supposed arguers dont have identification of the personality theyre representing.... yknow like a name... im not really feeling anything from this whole anonymous arguing with himself claiming every anonymous is someone with a name thing. it's not even quality drama shitposting its just confusing and boring.
>>
>>127058285
I considered it, but it just doesn't look as cool as directly mounted missiles. I will probably have to compromise
>>
>>127058067
Maybe have hatches on the fuselage that they slide out from?
Door swings open, new missiles emerge and the door shuts again.
>>
>>127058152
>but the actual combat looks really stiff.
This is what I mean, it feels more like a checklist of features than an actual game meant to be played.

That porn is SWEET tho
>>
>>127058067
Why? It was always cool in games when you had a limited amount of missiles (but unlimited machine guns / blasters) and they were fucking worth saving.
>>
>>127058364
27k free money
>>
>>127058364
Welcome to months ago

I have no fucking idea what is going on
>>
>>127058151
is that 'the years of rice and salt'?
>>
>>127058629
uh huh?

>>127058679
i definitely wasnt paying attention then, i was balls deep in dev.
>>
>>127058568

I've only seen censored gifs, so I can't say one way or the other.

Most porn games suffer from crap gameplay anyway.
>>
>>127058364
yeah I've stopped caring whether it's actually danny or not, it's just funny to see the meltdown either way whenever the name is mentioned
>>
File: 1405853478531.png (18 KB, 633x758) Image search: [Google]
1405853478531.png
18 KB, 633x758
Welp 2016 in 18 minutes. Everyone is happy and partying and i sit here depressed with another year of crappy miserable existence with nothing to show for it. One more year closer to death as well, what is tehre to celebrate? Your body getting more frail and your mind more foggy? God damn those, i envy all those oblivious drunken sheep dancing across the street.
>>
>>127058629
loled
>>
>>127058785
>God damn those, i envy all those oblivious drunken sheep dancing across the street.
*tips fedora*
just kill yourself man
>>
>>127058623
Limited yes, but having only like 4 just isn't enough even for small battles.
>>
File: goal.webm (127 KB, 463x486) Image search: [Google]
goal.webm
127 KB, 463x486
Goal condition and placeholder animation is set in, next is level transitions, game over level resetting, and actually making levels for demo day.
>>
>>127058364
Do you not understand what "literally insane" means? Let's just stop acknowledging it for a change. A new year is dawning.
>>127058782
It's not. It is funny I agree... sometimes. Once it starts happening everyday for months on end though it becomes less fun.
>>
>>127057701
speak for yourself nigga i moved out, got a job, and finally got started on garrys mod content
>>
File: 1420922888420.jpg (46 KB, 526x518) Image search: [Google]
1420922888420.jpg
46 KB, 526x518
>>127058151
Freedom is just another prison, anon.
>>
>>127058978
lewd
>>
>>127059062
I was speaking for myself, thank you.

I'm glad you're doing fine, good job man.
>>
File: high powered rifles.png (7 KB, 1319x115) Image search: [Google]
high powered rifles.png
7 KB, 1319x115
>>127058997
>pretending anyone here is insane but him
shut the fuck up, MothDan.
>>
>>127058785
Just get drunk and dance with them senpai
>>
File: 1450754816330.jpg (63 KB, 1280x720) Image search: [Google]
1450754816330.jpg
63 KB, 1280x720
>>127058785
>2016
>nothing but a list of bad failed games

and to think i actually put them online thinking they were good
>>
>>127058152
>>127057903
Does sound pretty lame when you put it like that. I think there are more nuances to platformers than boiling it down to something that simple, since I'm always trying to find new ones to play.

Hoping that people like the exploration aspects of the game, finding treasure and all that. That was always my favorite part of MoG.
>>
>>127059379

If you can, please make your character's attack a slash rather than a stab. Just having a straight horizontal sword attack makes it very stiff.

Do you have anything planned for extra weapons, tools, or abilities?
>>
>>127059105
As long as we're with ourselves we're imprisoned.
>>
File: game.jpg (408 KB, 1918x1040) Image search: [Google]
game.jpg
408 KB, 1918x1040
so this... is the power... of Unity...
>>
File: 1417729472418.jpg (168 KB, 800x678) Image search: [Google]
1417729472418.jpg
168 KB, 800x678
>tfw no googum postcard
>>
>>127059901
What does Googum look like? I've always wondered.
>>
>>127059309
I broke you. It's up to you to either fix yourself or remain "that crazy guy who talks about mothdan everyday". Best of luck to you in the new year, friend.
>>
>>127059574
There are sub weapons in the game which are various projectiles that use up spirit ammo, plus various pickups that give boosts to one thing or another. Like letting your shield actually deflect attacks. But no new movement abilities or anything like that, no.

I'll keep the idea of a slash instead of a stab mind if people complain about the attacking, or if it's too simplistic. Can never be too sure of how the game plays when you've been staring at it constantly for months, eh
>>
File: lmao 12 bucks.jpg (57 KB, 620x349) Image search: [Google]
lmao 12 bucks.jpg
57 KB, 620x349
>>127059956
>>
>>127060048

Just to give a fair warning, Anubis dev, most people that play porn games play it for just the porn, and I certainly know that if the gameplay drags on for too long I'll drop the whole thing in favor of finding gifs/videos of other people who got to the good parts.

Which is why I'm a firm believer that porn and video games don't really work well together.
>>
>>127060750
Literally Hitler.
>>
Stop responding right now.
>>
>>127060853
no
>>
>>127059973
>I HAVE WON THE CRUSADE, VICTORY HAS BEEN ACHIEVED....., BY ME

Nah dude you're just a schizophrenic shitposter who isn't even liked by his home board

maybe you should try /biz/ again
>>
File: output_file.webm (309 KB, 587x480) Image search: [Google]
output_file.webm
309 KB, 587x480
got following working but it's glitchy
>>
New year resolution is to make a game.

Next year resolution would be to become a full time indie dev.

Wish me luck /agdg/
>>
File: 1409809600833.jpg (30 KB, 515x310) Image search: [Google]
1409809600833.jpg
30 KB, 515x310
>>127060853

Okay.

wait fuck.
>>
>>127060778
After playing a bunch of lewd action games, that's partly why we came up with the system of rewarding the player with the content after a boss fight instead of when the player dies. Hated the typical method of having to die a variety of ways in the hopes of getting a reward.
>>
File: 15.png (276 KB, 1720x1188) Image search: [Google]
15.png
276 KB, 1720x1188
>>
File: 1441961137774.png (34 KB, 822x899) Image search: [Google]
1441961137774.png
34 KB, 822x899
2016 will be the year I finish a fucking game, I swear it.
>>
He's going to keep losing his mind until there's nothing left.

Ignoring him, reporting him and filtering him will speed up process.

Thank you for your cooperation.
>>
>>127061187
Definitely F
>>
File: worse than hitler.jpg (472 KB, 785x1158) Image search: [Google]
worse than hitler.jpg
472 KB, 785x1158
>>127060812
2007 memes
>>
>>127061187
G. That's some hardcore "spot the difference" difficulty in that image though.
>>
Looking at a january release, yee bhoi. Though it's only at 34% towards greenlighted so I guess it's itchio for me.
>>
>>127060778
This, though it could be an opportunity more than a problem -- making it more boss and puzzle based rather than having chump enemies to dodge in simple platforming rooms would be an easy way to keep a pent up shota lover engaged in the game part between porn sequences. Because really, as it is, it's kinda stiff (heh)

>>127061149
that is a good idea and kudos my man

>>127060998
my new years resolution is to find people to dev with and new people to show off my work to, fuck aggydaggy. easily the worst general on the board and completely useless

even cripplechan is better
>>
>>127061621
Post a video link here
if you don't have a video then why the fuck are you greenlighting. That's impossible
>>
>>127061621
Game???....
>>
>>127061621
Who are you? Which game?
>>
>>127061621
You realize not being on steam literally means no one will buy your game?
>>
File: 1451603591613.jpg (412 KB, 785x1158) Image search: [Google]
1451603591613.jpg
412 KB, 785x1158
>>127061401
ftfy
>>
POST DEVLOGS
RECEIVE a new follower
>>
>>127061710
>>127061734
>>127061750

I haven't posted here much about it (just lurked)
so I don't want to shill it, just wanted to bring a bit of positivity.

>>127061785

Yeah, but that's life. It's my first game so it isn't really the alpha and omega of gaming.
>>
>>127061947
You can find my personal blog at www.4chan.org/vg/agdg
>>
>>127062060
Just post it. You have my personal permission.
>>
>>127061187
F+H

move the title / name so it's half over the portrait, not flush like in H
>>
File: 1411430458796.gif (1 MB, 292x323) Image search: [Google]
1411430458796.gif
1 MB, 292x323
>>127062267
>>127062064
>>
File: sexual ambivalence.jpg (41 KB, 412x313) Image search: [Google]
sexual ambivalence.jpg
41 KB, 412x313
>>127061334
>>
>>127062064
>>127062267
Can you fucking not?
>>
>>127062395
>>127062474
no
>>
>>127062267

That wouldn't be moral, and yes I'm serious even though I know how retarded I am by saying it. I haven't contributed shit to this community. Perhaps I'll be more active here when I make my next game, but I'm horribly asocial and also worried about idea-theft however unlikely it is.
>>
>>127062743
Or because you have no game you fucking nodev shitposter.

Kill yourself.
>>
>>127062791

Oh but I have. Took over a year too. But now I'll stop shitting up the thread.
>>
Don't reply to m* please.
He'll keep at it until you stop. He needs his rush of anything responding to him.
>>
File: whichengine.png (4 KB, 150x166) Image search: [Google]
whichengine.png
4 KB, 150x166
This is past the point of getting out of hand now.
>>
>>127062875
You can fix your wrongdoing by just posting your game.
>>
File: unity.gif (3 MB, 600x449) Image search: [Google]
unity.gif
3 MB, 600x449
reminder that anyone going on about "nodevs" or shitposting crusades or whatever is the guy that made pic related and thinks he's an AAA developer for it
>>
>>127063179
>reminder that everyone here is danny
Thanks literallyinsanefam we'll keep that in mind.
>>
>>127058978
I thought your game was innocent, but now it's about sneaking into a little boy's bed?
>>
Don't reply to him. He's just gonna keep going nuts until you ignore him.
>>
>>127063315
Where is your game?
>>
File: 2016-01-01-0030-37.webm (501 KB, 1116x890) Image search: [Google]
2016-01-01-0030-37.webm
501 KB, 1116x890
>AI only spins around

send help
>>
>>127063384
>>127059152
I can see the misconception here:
The goal condition for the game is a bed, your shadow leaves you to have adventures which is what your dreams are comprised of, so your adventure ends when you get back to bed.

What's a better way of conveying this then?
>>
File: 14516034556592.gif (36 KB, 664x195) Image search: [Google]
14516034556592.gif
36 KB, 664x195
>>127061187
???
>>
>>127063551
Like an astral projection kind of deal, but it's your shadow? I don't think you have to worry about conveying it differently, I was just taking it out of context for a joke.
>>
>>127063551
You only need to show the "shadow" going out of the character and the beginning and it can be inferred from that.
>>
>>127063439
Spin with him.
>>
File: 24820.jpg (71 KB, 400x300) Image search: [Google]
24820.jpg
71 KB, 400x300
>>127063551
Maybe the rape scene would be more tasteful with a blanket over it?
>>
>>127061187
F is perfect. Anyone who says otherwise can kiss my ass.
>>
Should I add AGDG easter eggs to my game?
>>
>>127064041
That was the best scene. Dennis nailed it.
>>
>>127063645
That actually looks pretty nice.
One of the goals I have is to allow for no portrait or a portrait, though I could have the no portrait have a more centered text box while the portrait has the offset on like that
>>
>>127063750
I see, and yeah basically. Thanks for clarifying I thought that was the case but I felt the need to clarify now before that becomes the expectation people start to have.
>>127063876
Good idea.

Thanks guys for the feedback guys I'll report back with the next goals completed and these things put in.
>>
>>127064164
You don't need a floating name tag box thing, going with what I did keeps everything tidy and legible.
>>
File: CGGG Image copy.png (77 KB, 525x980) Image search: [Google]
CGGG Image copy.png
77 KB, 525x980
>>127064131
always
>>
>>127064131
Anyone got that video of the lets player commenting on the AGDG logo in RoR?
>>
>>127064490
>dedgames.png
dedgame girl is so meta
>>
>>127064490
rip
>>
>>127064490
lmao none of this shit is relevant anymore, even to aggie dag
>>
>>127064131
no this place is a shithole
>>
>>127066385
>:( !!!
>>
how is 8ch /agdg/? I remember it being alright several months ago, but the place seems ded now.
>>
happy new year aggy daggy!!!
>>
>>127066752
Better dead than what this general has become tbqh familiatachi.
>>
>>127066752
If it seems dead it's probably dead, unless it's a creature that's very good at feigning death.
>>
>>127066752
>last timestamp 12/31/15 (Thu) 07:45:47
So there's at least one person who checks it daily
>>
>>127066752
It's slow but pretty okay as an actual forum

they still have jams and shit for educamational purposes afaik

at least it doesn't descend into psychotic shitposting fits every ten minutes
>>
I'm watching videos on UE4 blueprints familias

I wish there were more written tutorials/documentation for this stuff, I feel that if UE4 is underutilized compared to other game dev tools it's because of this reason
>>
>>127054934
if you don't know why undertale was so successful then ask yourself why people donate money to people they never met just because they record themselves playing so everyone can watch it

the answer: no reason at all, you don't need a reason for things to happen
>>
>>127067008
there are still people there, but it seems to have shrunk significantly from the last time I visited. 70-90 active users compared to the ~15 now.
>>
>>127067073

Instead, every video is HERE'S MY THING ON DA EPIC MEGABUX STORE BUY IT NAO

It's not much of a community
>>
File: QW0Lv5.gif (469 KB, 480x270) Image search: [Google]
QW0Lv5.gif
469 KB, 480x270
why do so many people use anime art here?
>>
>>127067073
That's the boat I'm in right now. I have no problem learning from documentation, but the documentation for UE4 isn't that great. A lot of what I've learned I learned from dicking around with the software.
>>
File: nofap.png (30 KB, 498x278) Image search: [Google]
nofap.png
30 KB, 498x278
may this be a year full of progress
>>
>>127067369
>4chan
>chan
it's an animu image board ya dingus
>>
>>127067391

Why doesn't Epic have a written, step by step blueprint tutorial showing people how to make a fairly featured mobile simulation game with explanations for how things work and how things are structured etc

I feel they'd be able to rake in the megabuxxx if they did something like this
>>
>>127068034
its not an engine for 12 year olds
>>
>>127068223
but it's used by 12 year olds
>>
>>127068223

But they want the mobile market

They want people to get into their program and not go to unity or gamemaker instead
>>
>>127067409

how much gbs we're talking about?
>>
>>127068342
no they already have established clients
they don't need your pinball mania revenue
>>
>>127068342
Epic is pulling in money from games like Kingdom Hearts 3 and Street Fighter 5. Inide pixel shit #5320 isn't high on the priority list
>>
>>127068034
idk about that, I just wish their documentation went more in depth on how certain elements in UE4 interacted with each other.

As it is the documentation is mostly just "HERE'S AN EXAMPLE OF HOW TO APPLY IT, GOOD LUCK" it doesn't really explain what it is. Take material layering, for example. The documentation is just a quick example of how to use it and doesn't really go into depth about how it works.
>>
>>127068443
some hundreds of hours of savegames and screenshots
this is not the first shift-delete of 2015
>>
>>127068449

That's why the front page when you fire up epic games launcher is a mobile game, right? lmao
>>
>>127068530

Well, it needs both

It needs both step by step examples for lots of common ideas AND unity's ctrl ' for more in depth docu
>>
>>127068034
You need to pay for the season pass to get access to the real documentation, tutorials and support.
>>
>>127068530
>>127068758
lol most of the engine is just right clicking shit and typing what you want in the search bar. its easy as fuck
>>
I've resorted to using thesaurus.com for naming my prefix and suffix loot modifiers.

There's too many names.
>>
>>127068930
Having access to functions doesn't help much if the documentation doesn't explain them. I can't say "I want to do X so I need to implement Y, Z, and Q." without readable documentation.
>>
>>127069197
Just look at the source : ^ )
>>
File: Progress 3.webm (162 KB, 319x222) Image search: [Google]
Progress 3.webm
162 KB, 319x222
More progress. Damage counter temporarily in top right corner. Running into enemies knocks you back and does a point of damage. Air attacks are implemented. xbox controls are functional.

Apparent non-smoothness of movement is because the game is at 60 FPS and webmcam is only set to half of that.

Now to make the enemies move.
>>
>>127069442
There is no real progress until you drop Clickteam Fusion.
>>
>>127069442
Did you fix the collision error?
>>
>>127069442
Hey I remember you you made your first progress post last night. Good job.
>>
File: newColors.png (10 KB, 810x726) Image search: [Google]
newColors.png
10 KB, 810x726
Has a 3D model doodad for the artistically retarded been made yet?
>>
>>127069697
Yep! Though I just did it by replacing the collision behavior with overlap, so that if they overlap for even one frame, the player sprite gets knocked back and damage is dealt.
>>
>>127069973
Thanks.
>>
>>127070002
I don't understand what you're asking. Is that just a random picture? Because that's not 3D. And what do you mean by 3D model doodad?
>>
>>127070002
If rigging and importing wasn't physically painful, it would exist already.
>>
>>127064490
>people making fun of that image and saying that they are irrelevant
Off to a good 2016 nodev agdg start I see.
This place definitely got worse.
>>
Hey, AGDG. What's the minimum screen resolution I can be reasonably expected to support for a game designed to be played on a PC?
>>
>>127070521
don't blame the nodevs blame the shitposters
>>
File: catVsFox.png (11 KB, 480x900) Image search: [Google]
catVsFox.png
11 KB, 480x900
>>127070205

Picture is what I've been working on, meandering between platformer and top down with no real progress

But easy 3D would totally fix my lazyness
>>
Are Star Warsy games going to boom?
>>
>>127072243
Actual Star Wars games will be popular. Star Wars-like games probably won't because there's so much licensed shit.
>>
>>127072036
>>127070002
oh hey it's the guy who's refused to learn anything about art because he's hoping that 3D modeling will do everything for him

well that day still hasn't come but your shit still looks like shit
>>
>>127072243
are you making No Man's Sky?
if yes, yes. if no, no.
>>
>>127071950
640x480 maybe
>>
>>127071950
1024x768
Because 1200x768 monitors exists
Inb4 i fucked up
>>
>>127072036
It's a new year anon. Now is the time. Now is when you will learn 3D modeling!
It's what I plan to do this year, I want to start learning 3D modeling.
>>
>>127072332

/agdg/ should make Kotor 3 before someone else does
>>
Is the difference in efficiency between using a sprite sheet and uploading a bunch of individual images enough to matter?
>>
>>127072243
We need more awesome space and spaceship games. You can't make a Star Wars game of course. But make a Sci-fi space game, it'll be fun.
>>
>>127072758
Yes.
>>
File: 001271.png (1 KB, 39x51) Image search: [Google]
001271.png
1 KB, 39x51
Happy new year agdg, I hope you manage to finish your game this time
>>
>>127072893
The real yesdev timezones haven't gotten to new year yet.
>>
>>127072893
I'm thinking I will this year. I'm in a good position.
>>
>>127071950
Why don't you support any and all resolutions?
>>
File: 1304264460436.jpg (14 KB, 176x278) Image search: [Google]
1304264460436.jpg
14 KB, 176x278
>already made good progress in 2016
>>
>>127072243
>FPS
>TPS
>RTS
>Racing
>Flight sim
>Dancing game
There have probably even been Star Wars characters in fighting games. Is there any other franchise that has a game in so many genres? No Star Wars VN at least.
>>
in 2016 I will get a girl dev gf
>>
>>127073449
i'll be ur gf
>>
>>127072036
Anon, if that is your art then it is passable. Don't wait for a tool that will never be created. If you are dead set on 3D, start by flipping assets (PROTIP: even AAA games do this to some extent), or put in the time and effort to learn to sculpt and paint.
>>
File: cavegeneration.webm (3 MB, 1307x812) Image search: [Google]
cavegeneration.webm
3 MB, 1307x812
Trying to get the roguelike lootfest part of my game down and I just can't quite pinpoint the algorithm I want to use to generate levels. I went with cellular automata methods instead of building rooms and corridors but I'm not too happy with the results so far.
>>
>>127073784
Reminds me of ToeJam & Earl for some reason
>>
>>127072690

I must finish my sad Fez clone

Blender makes me cry on the inside, but I wish you luck
>>
What's an acceptable free spriting tool? Asesprite looked interesting but it's paid.
>>
>>127072893
>Finishing my game has been my new years resolution like twice in a row now

College just won't stop wrecking my schedule. At least I'll be done with that and can focus entirely on game dev after the summer.

I did manage to get a lot of progress done this winter break but I haven't posted in these threads in months.
>>
>>127073935
I think it's the colorscheme and thin green levels. I'll get a real graphical tileset once I've decided on a theme and a good algorithm.
>>
>>127074085
>but it's paid.
If you're a pleb.
>>
>>127073447

When will Luke-senapi notice me?
>>
>>127074085
Compile it yourself and it's free. Literally open source with free source code and makefiles.

If you can't compile it, maybe you should stop relying on commercial engines and start enginedeving so you actually learn something useful.
>>
>Haven't missed any progress days in 2016 yet

WE ON A ROLL
>>
>>127074680
>>127074797
Oh wow, didn't see it was open source. Damn senpaitachi, I feel dumb now.
>>
who /maybedev/ here?
>>
>>127074085
It's literally 10 dollars.

How poor are you?
>>
>>127075185
I'm from a 3rd world country actually.
>>
>>127071950
1366x768 is the size of my laptop screen, and it's barely large enough for me to do regular activities on, not to mention games.
>>
>>127075264
I'm very sorry, this won't happen again I promise.
>>
Please help me out, /agdg/.

http://strawpoll.me/6417103
http://strawpoll.me/6417103
http://strawpoll.me/6417103
>>
>>127075314
I know, you should've genocided all us 3rd worlders when you had the chance
>>
>>127071950
800x600 is still the standard, I believe. Laptops are still pushing 768 and that's a large portion of your audience, so you can't really do much more than 600.
>>
>>127075505
I don't even know which one to pick...
>>
File: Untitled.png (6 KB, 658x527) Image search: [Google]
Untitled.png
6 KB, 658x527
Ayyy lmao.

I'm starting to feel like i'm not cut out for SFML. Do you get more used to it as you learn more, or is it just constantly smashing your head against a wall until something works?
>>
>>127075505
>>127075660
Cyberpunk is the best and only option
>>
>>127075689

Cyberpunk Star Wars
>>
>>127075673
If you've done 2D before, SFML is probably one of the easiest to use.
If you haven't, then your problem isn't SFML but learning graphics concepts.
>>
Have any of you ever bough something off the unity asset store? Is there anything important I should know?

Its for a third person camera tutorial/setup.
>>
>>127075845

I've never devved before. Should I just start out with GM and work my way up from there?
>>
Speaking of resolution.

My pixel art game is at 854x480 resolution.

Now the question is when people play it on their 1080p monitors what do I do:

1. Scale the game 5 times.
2. Keep the scale and just expand what the player can see on the screen.
3. Black Bars.
>>
>>127076058
nice dark souls clone
>>
>>127076090

>Scale the game 5 times.
Do this if it doesn't make the game look complete ass.

>2. Keep the scale and just expand what the player can see on the screen.
Might break the gameplay.

>Black Bars.
Not unless you want angry people.
>>
>>127076090
Scale the game pixel perfect and use black bars to maintain aspect ratio.
>>
>>127076082
It's all the same honestly, whether it's SFML/SDL/XNA etc. It's just loading images, clearing the screen, drawing the image at a point (x,y)

GM might be easier to start with
>>
>>127076090
that really depends, in some games inreasing the size of the visibility window can have an impact in the gameplay. if it doesn`t then its the best option.
otherwise scale 2x and use black bars
>>
What does Game Maker Professional have that the free version of Game Maker doesn't? I figured it had more export options but it seems that you still have to buy those separately too.
>>
>>127076113
H-how did you know!?
>>
>>127076498
I think the differences are YYC, texture groups and the "made in Game Maker" splash.
>>
>>127076058
In general the code up there is crap but most of the people buying it don't notice. You may have to fix bugs in it or update it to be compatable with new engines if you update the engine version (which is extremely risky in Unity). Never buy anything that does not come with source code unless its from a company with dedicated support channels and even then know that your product may be at their mercy.
>>
can someone clarify something i can't find a clear answer

in c#, bool[] bools = new bool[50] creates an array of 50 bools which are all false right
>>
>>127076687
So if I don't give a shit that people know it's made in Game Maker (and in fact think it's cool that Game Maker can make such cool games if you use GML and put effort into it) is there any real reason not to just use the free version and upgrade when my game is done if I want it to run on different systems?
>>
>>127076831
No, it creates 50 bools with randomly assigned value.
>>
>>127076831
Can't you just run it through the debugger and see what it gives ya?
You're not on Linux, you can figure out stuff without needing a man page for every little detail
>>
>>127075673
Is there a screamer in your game?
>>
>>127076831
>which are all false right
I'd assume so
>The default values of numeric array elements are set to zero, and reference elements are set to null.
>>
>>127076982
No it doesn't. In C, yes, not in C#. All variables in C# must be assigned before they can be used.

>>127076831
It'll have default(bool) which is false, it takes 2 seconds to test you shitter.
>>
>>127076831
The array will set all entries to default(T), which for bool is 'false'. Most value types the default will be whatever corresponds to binary 0, and reference types typically to null. However, it is possible to override this behavior in your own types but that is rarely done.

>>127076982
You are correct for C++ but notfor C#.
> If you do not initialize an array at the time of declaration, the array members are automatically initialized to the default initial value for the array type.
>>
>>127076982
>No, it creates 50 bools with randomly assigned value.
This is c# though, not c.
I bet you anything it holds your hand and initializes everything
>>
>>127076903
I don't think you can sell them and you'll probably find yourself wanting the YYC, but I guess you could do that.
>>
>>127077034

shitty snake
>>
>>127076765
The one im looking to buy is for 5.1.1 and higher and Im in 5.3. Its only 5 bucks and it comes with all the scripts commented.

Im just hoping I can use it for learning and less "Im just the addon that does it for ya dont worry about it"
>>
>>127077034
It's been a while since I've seen that brought up.
>>
>>127057218
shape work: good
that flash: delicious
the still frame shading: dog shit awful
>>
>>127077418
Its probably fine to get.
>>
File: scary-maze-game.jpg (17 KB, 573x417) Image search: [Google]
scary-maze-game.jpg
17 KB, 573x417
>>127077540
>>
>>127058283
Programming is easy like art is easy. You can put something on the canvas right on day one! Can't get much easier than that.
>>
What's the point of using Game Maker when Unity does everything GM does and more?
>>
>>127059901
lol that ribcage/sagging tits
>>
>>127077795
No bloat. Unity file sizes are horrendous.
>>
File: so_deliciously_quiet.png (19 KB, 872x536) Image search: [Google]
so_deliciously_quiet.png
19 KB, 872x536
>>127062954
>>
>>127077795
Much cheaper license. Easier for people who cannot program. Built in sprite editor and tile editors.
>>
>>127077795
Programming shaders.
Just a fucking shame Shaders is very late in terms of when you learn stuff.
>>
>>127077795
If you're considering Unity for 2D, please consider suicide
>>
>>127078072
>egg posts are filtered
Why?
>>
>>127078072
>snaggletooth
lel
>>
>>127078072
>filtering mixels and rixels
but those are the only good memes to come out of this place and are difficult to abuse
>>
>>127078268
I get sick of repetitive shitposts. There was some guy choosing random progress posts EVERY DAY and telling them to fuck off to there.
>>
Are there any good programs besides Game Maker that are made specifically for 2d games, have built-in tile editors and let you lay things out graphically, and have built-in scripting capability like GML?

Ideally something I can download cheap or free, and if I have to pay, I don't have to pay until I start selling shit.
Thread replies: 255
Thread images: 134

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.