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AGDG - Amateur Game Development General
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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 158
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>DEMO DAY 6 SOON
>https://itch.io/jam/agdg-demo-day-6

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
1st for MothDan
>>
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Reminder to filter/hide/ignore/report shitposts.
>>
first for doggo
>>
https://warosu.org/biz/thread/S947536#p947936
>>
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>making an homage to an old game
>using the player sprites from that game as programmer art
I'm posting my first ever progress, /agdg/. I hope you like it.
>>
5th for real thread
>>
>>127000809
I don't like u
hope ur game can step up to cover your failings as a human being
>>
>>127000809
What's the game about? What is your game bringing to the table? Get ready for a lot of saltiness because AGDG is butthurt about platformers because platformers took their dad away.
>>
>>127000809
Looks good anon, what's the game? Engine?
>>127000953
Don't listen to him being bullied here is almost like a rite of passage. Unless they're serious and your stuff actually looks bad but you probably don't need to worry about that for a while.
>>
>>127000953
I appreciate that you hope my game will be good. Thank you.
>>
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>>127000809
>636x475
hahaha tinyfam here thinks he can step with the big boys about game dev!! hahahahaahahahah
>>
>>127001042
he hopes that your game can step up to cover your failings as a human being
>>
>>127000953
Hey man we're all going through depression, we can get through this though! Try out more sunlight and get into the habit of exercising more, even if it's just a little at first.
>>
>>127001284
Shut the fuck up r*t*t*d*v. The only mentally ill person here is you.
>>
>>127001017
Not-quite-metroidvania style platformer where most of the skill is in fighting tough monsters rather than in pixel-perfect platform hopping.
>>127001034
I don't have a title for my game yet. The game it's inspired by is Monster World IV.
>>127001190
This is just to get the gameplay right. Relax. :)
>>127001196
I saw that. Given that he doesn't like me, my game would have to be incredible for him to see it as having covered my failings as a human being. I appreciate that he wants me to succeed in making an amazing game.
>>
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>>127000953
Put away that exit-bag, Anon! You have so much to live for. We can beat our depression, and perhaps we can stop shitposting long enough to work on our own game. Getting stuff done on our games helps stifle the depression bit by bit.
>>
Oh dannyboy, you've really pulled a number this time
I'll get the grease
>>
>>127000953
you should consider trying mindfulness meditation, it does wonders for squelching depressive thoughts
>>
D A N A S H L E Y
>>
>he's still posting in the old thread!!

Oh, reek, when will you learn?
>>
>>127000953
no advice but I'm with you Anon, I also know the depression fight
>>
>>127000953
target identified
>>
This isn't even shitposting anymore it's centralized around one person. This shit is poison for the mind. God help you all.
>>
>>127002370
>replying to no one
danny
if you dont want people to shit on you for shitposting constantly
just like stop posting
>>
>>127002370
Indeed.
>>
>>127002545
How can you let one person so thoroughly dominate and own your mind?
>>
Oh Danny boy, the pipes, the pipes are calling
From glen to glen, and down the mountain side
The summer's gone, and all the roses falling
It's you, it's you must go and I must bide.
>>
>>127002818
He's a big guy.
>>
>look in the archives for something unrelated to m*t*h*t*t*e

>danny is in every fucking /agdg/ thread I find, usually having a meltdown

jesus christ does this nigga ever stop
>>
https://4ch.be/qa/thread/391519
>>
>>127003325
a better idea would be a dedicated /oc/ board instead of there being AGDG and /ic/ and how's your wecomic going /co/? and i assume /lit/ has the occasional poetry threads or whatever the fuck.
>>
>>127003325
>4th post is a danny poster
lol
>>
>>127003186
Nice game you got there. What's it called?
>>
>>127003693
that sounds like it would be a braindrain on those boards
/vg/ has already turned /v/ into a husk of memes
>>
>>127003693
/r9k/ was originally slated to be that, but you saw how that went. A shame, too, it genuinely used to be good before it was the same LE WOMYN HAET THRED TIME!! shit every single thread

>>127003965
also this
>>
>>127003325
Is mothdan the most obsessed over figure in agdg history? It's like it never ends. Is he paying these people to do this?
>>
>mfw learning unity

Pretty fucking sure what I'm doing is a lost cause, but one can hope.

I have 2-D Zelda like layout with randomly generated doors that you can walk through into new rooms. My Zelda like sprite is animated as well (poorly but its close to satisfactory). All images/sprites are just placeholder right now while I'm learning.

Am I doing it right guise?
>>
>>127003325
Yeah there was a wave of AGDG bans and it was hilarious, they all went there.
>>
>>127003726
>it instantly devolves into psychotic rambling from there
much like this thread will in 3... 2...

>>127004181
a lot of it is samefagging and false-flagging
he's a "crusader" after all, just like anders brevik :)
>>
>>127004227
post gif
>>
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Gamedev inspiration.
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>>127004230
Cool story bro
>>
>danny trying to sabotage the other thread with false-flags now
k e k
>>
>>127004298
A lot of it is you, clearly. If not all of it.
>>
>>127004472
Weren't there for it?
>>
Is mothdan the most obsessed over figure in agdg history? It's like it never ends. Is he paying these people to do this?
>>
>>127004635
You're just making shit up as usual
>>
>>127004442

Too lazy, on my phone atm. It looks bad, probably embarrassingly so too. I literally googled images and shoved them into it.
>>
>>127004505
>implying you haven't been sabotaging this thread from the start
You're so cool I bet everyone looks up to you huh
Fucking danny poster retards
>>
>>127004734
Enough of us were here for it that they can confirm. I don't even know what the fuck you're doing.

I mean, you'll have to ask them though. Who knows what it'd take to convince you.

>as usual
Oh. Sorry about your depression, Anon. Here is your (you). Please get some more sunlight.
>>
>>127004950
>they
>we
danny, there are no aggy daggy conspiracies

you just have schizophrenia, dude
>>
>>127005159
>this is what your life has come to
lol
that makes me happy
>>
Is it true there are people in here that don't program in either Ocaml, F#, D, C# or C++?

Is there something wrong with you?
>>
why do we have 2 threads?
>>
>>127005962
Cock waving autists.
>>
>>127005626
my game is in matlab
>>
>>127005962
They were made within 2 seconds of eachother.
>>
>>127006191

I've never used matlab, but I guess it's probably ok. Does it support functional and imperative style?

You might like Ocaml or F# with some Math libraries.
>>
>>127005626
my game is in erlang
step aside.
>>
>>127006167
Uh no. Anyway whoever is shitposting this thread is bragging about it in the other thread and said its payback or something for anime threads being ruined by steamchat so that's cool.
>>
>>127006525
erland is hideous mate
you want ocaml/f#
>>
>>127006561
boards.4chan.org/vg/thread/126999692#p127002225
>>
So I'm working on metal detector mechanic, in Unity. It works by having an object with a large collider on it, when an object enters the collider it gets the distance of the object from the metal detector, the distance is then used to change the rate of beeping. What do you think agdg?
>>
>>127006810
seems sensible
>>
>>127006736
>mothdan so mad and bad that he doesn't know how to link between threads
>>
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thrusterdev here, I seem to have made it work

well, almost work anyway
>>
>>127007249
Neat. Haven't been in these threads for months, want to explain a little more?
>>
>new year in 6 hours
why am i not exited
>>
>>127007249
I WANT TO PILOT THAT
>>
>>127007249
How do your thrusters work?
>>
why are there 2 threads
>>
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>>127007387
I had a shit setup before because I'm too retarded for this kind of thing. Thrusters would fire opposite each other, and would contribute forces twice and so on. Vid related.
>>
>>127007236
Mad someone told on you dannyposter shitter? yeah you mad
>>
>>127007579
S T O P
T
O
P

do not reply, we already know they're shitposters just stop
>>
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>>127007417
probably because every years sucks.
>>
>>127007420
I'm deeply sorry.

>>127007429
I don't think I even know myself. But I have them arranged in pairs with dummy objects, each pair has various functions for turning on and off the effect, and a -1 to +1 float that controls which one is on and off

then the main ship controller script sets those values based on values set by the player input script, normalizes the various forces and then applies them
>>
>>127007417
man FUCK timezones
>>
Guess we're moving to this thread. I'll move our discussion here.

>>127007337
Yeah I'll rename it.
Also, the game is literally taking place inside cyberspace. As in you're a personification of a hacker's software. Think the Grid from Tron, kind of.

I was going to have different damage types and status effects. One of them was going to be "jammed" and I think that looks like a neat jamming effect.
>>
>>127006631
>not using go
>>
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yo its almost as if these threads are shit only useful for hilarious drama and watching shit-flinging
>>
>>127008328
>yo
>>
My butt hurts from sitting down for so long but I want to keep deving.

What do?
>>
Aw shit I just replied to one. Sorry everyone
>>
>>127008459
fold a blanket and sit on it
>>
>>127008328
>4chan is my personal toilet
fuck off to reddit
>>
>>127007515
thrusterdev, do you by any chance need help with modelling? I could make a pretty sweet spacecraft for you
>>
>>127008153
I heard it was a hideous sjw language and a meme language at the same time
>>
>>127008653
>sjw language
lmfao
>>
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>>127008568
Not in particular, but it would be nice.

I want to make a bit of an elite clone so I'm going for that kind of elite style of ship but I don't want to just copy and paste the cobra.

My thinking here was a bulkier version of the delta glider from orbiter, and for the underside to be a lifting body/heat shield.
>>
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>>127008653
>sjw language
how does that even work?
>>
>>127008459
Standing desk
>>
http://strawpoll.me/6078715/
>>
is making these stupid polls all you have left danny?
>>
>>127008653
Do you not realize how retarded you sound? If your first reaction is "wow why are you supporting memes/sjws" then you really should re-evaluate your thought processes because I'm not supporting them at all.
>>
>>127008850
Alright. I figured that's what you were going for, with the look of that ship. It's a nice placeholder, just maybe thought you were a coder and not a 3d guy.

I like the delta glider look, but I'd also recommend you look up real life paper spaceplanes like the VentureStar and Rockwell C-1057 among others. This too might be of interest: http://io9.gizmodo.com/early-design-specs-show-the-space-shuttle-could-have-be-1528524224
>>
>>127008850
>>127007515
>>127007249
this is literally babby's first gmod contraption except made in unity

wtf
>>
>>127009172
>coder and not a 3d guy
not really either desu

venturestar might make for a neat bigger type of ship
>>
>>127009216
pls don't bully the devs
>>
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I have no clue what to do with this level generation
>>
>>127009307
>implying I'm bullying
NOdevs need to leave.
>>
>Tfw my 3D artist can pump out models faster than I can program them in.
>>
>>127009216
thanks for sharing
>>
>>127009036
that poll is ancient look how many votes it already has
stupid dannyposter
>>
>>127009391
Thanks doc
Make the floor lava, so we have to find ways to certain islands by jumping
>>
http://strawpoll.me/5842274
>>
>>127009391
if you make the purple blue, we can all pretend that it's the ocean
>>
>>127009391
looks like a natural cave dungeon to me
>>
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I went from zero to this in one sitting. I feel like that's sufficient progress. Going to chill out for a little bit then go to bed.

Done tonight:
>controls (aside from midair attacks)
>animation for sprite
>attack hitbox
>placeholder "enemies" that are destroyed by attacks
>v-sync
>camera (will probably need a lot of further refining later on)

To do tomorrow:
>midair attack (both animation and actual attack)
>tweak camera movement
>make collision with enemies do damage to player

Near future:
>start making enemies move
>create doors to move from one level to another
>>
>>127009546
It's not a lake
It's an ocean.
>>
>>127008975
>>127009538
Ignore this retard and his ancient polls thx. He is a vile shitposter who we will be free of again one day
>>
>He couldn't even make a game in source
>>
>>127009626
You forgot "finish the game" for near future, you're not going to finish without that in mind.
>>
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>>127009725
>forgetting my image
WHOOPS
>>
>>127009842
When I say "near future" I mean in the next four or five days. Finishing the game is a while off. But yeah, I should keep in mind that it's a project with an actual end goal.
>>
>>127009216
Condolences about your depression. I'm just coming out of a nasty bout myself.
>>
>>127009626
Damn you anon. I thought of using her at a time but refrained myself because of agdg. I should follow my dreams like you.
>>
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>danny's wound up again
>>
>>127010493
I'm not going to leave her in there. Just using her as placeholder art and inspiration (since my game is to be kind of an homage to MWIV).
>>
>>127010508
if 4chan had a shitposting contest i would sign you in
>>
Without resorting to spamming dozens of enemies, any good advice on how to make missions longer? Even with my own incompetence, it only takes two or three minutes to bomb five ground targets and shoot down eight jets. I'm worried that making the AI too good will be frustrating for the player as their shots keep missing, but just increasing their health means forcing the player to plug away for a while regardless of how good the player is
>>
>>127008767 >>127008902 >>127009070
>what is a code of conduct
>>
>>127010789
Mission objectives to guide the player and make the levels seem longer I guess.
>>
>>127010789
Secondary optional objectives.
>>
>>127009626

Her movement is MUCH smoother now. Bravo.

https://youtu.be/Q-MObTuha18

Wonder Boy in Monster World was a game that was very special during my childhood, so watching you do this with Monster World IV, a game I didn't discover til a few years ago is a treat.

What engine are you working with?
>>
hahahahahahahahahaha
>>
>>127010789
You could make enemies only sometimes vulnerable, you could add in some non-combat between battles where you look at scenery or collect powerups
>>
trying out a downwell style trail effect. still need to juice it up a bit but i think the idea of it is cool. what do you think?
>>
>>127011185
looks good
>>
>>127010789
make your bombs less spammable
>>
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trying out a downwell style trail effect. still need to juice it up a bit but i think the idea of it is cool. what do you think??
>>
>>127010882
>>127010929
Yeah, I figure five ground targets isn't too many, I'll probably have more. I'm also working on a way to make AI planes gravitate towards specific points on the map; this would help create localized dogfights around the map that would force the player to move around. I think that would be conducive to secondary objectives

>>127011005
>non-combat between battles

This is actually something I've been planning since day one. I figure it'll be kind of a traditional RPG hub world, where the player can visit shops and talk to people and get missions and all that. It's also where I'd do the bulk of the storytelling, since I think dialogue would get in the way in combat

>>127011215
I plan on that. I'm working on a targeting reticule so that the player has a decent idea where their bomb will land; until I implement that, I'm leaving them spammable for accuracy's sake
>>
>>127011327
I'm sure someone said it before, but the sprite rotation is disgusting. Have you considered manually drawing 8 sprites and alternating between them?
>>
>>127011327
gotta be honest, i don't dig it. adds nothing for me.
>>
>>127011327

Only have the trail when she's flying/somersaulting at high speeds
>>
>>127011551
What this anon said.
>>
>>127011440
ill try some scaling/rotating shaders as well as rotating the sprite after the screen has been scaled (also known as rixels) to see what looks better. but no, we'll probably not do additional sprites for different angles

>>127011485
thx for your feedback anon

>>127011551
>>127011645
yea thats the idea, i just havent added the main high speed attack yet (you curl up into a ball like sonic then launch really fast in a direction)
>>
>>127011440
>the sprite rotation is disgusting.
I'm getting really tired of reading this shit in agdg.
>>
Can't bully an alpha bull. ;)
>>
says the guy who still lives with his mom ;)
>>
>>127012609
>not doing whatever it takes to dev
>>
>>127012841
you know what, i totally understand. it's difficult to chase your dreams if you're working 9-5. i'd totally live with my mom if she was still alive.
>>
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>>127012953
>that dead mom feel
not a great feel desu senpai
>>
>>127012609
You mean YOUR mom? ;)
>>
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I wanted to flat shade my terrain, shouldn't be hard.
>only info available is 'buy this huge asset from the store'.
Ok what if I import my own mesh, can you still paint grass/trees on it?
>No you can't.
Ok I can make the default terrain work with my assets with some decent fog.
>Have to reverse one of Unity's demo scenes because atmospheric scattering isn't built into the engine.
>It runs like shit no matter how many or few models are in the scene

UE4 made the environmental shit so easy
>>
>>127012984
a-aniki?!
>>
>>127013164
stop please, we don't need more unity babies posting in ue4 forums

good progress doe
>>
>>127013164
Those grass blades are a little much, even though it fits the style

Looking foreword to seeing what happens with this
>>
Show me your fizzbuzz in a language of your choice
>>
>>127013164
just make a script to make grass.

for(int i = 0; i < 100; ++i){
grass = instantiate(grassobject, grassposition+random.insideunitcircle * 20) as grass;
}
>>
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>>127011327
It looks alright when flying, but it looks pretty meh during walking/running and HORRIBLE when you do that roll.
>>
>>127013491
>just
why does this always precede bad programming advice?
>>
>>127013372
Why would I go to the UE4 forums
>>127013491
>>127013403
Thanks, I'll give it a go
>>
any FP programmers out there who realise while loops, for loops and if statements are deprecated and poor form?
>>
>>127013487
שלך שבע בום
>>
>>127013823
Anon, you know what I meant!
No mudscript.
>>
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>>127013487
fizzbuzz?
>>
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Sum up your progress this last week in one image

I'll start
>>
Ok, if anyone here ever wants any job remotely relating to programming they need to know what fizzbuzz is

Simple program, takes the numbers 1-100 and:
if it's a multiple of 3 (and not 5), outputs Fizz
if it's a multiple of 5 (and not 3), outputs Buzz
if it's a multiple of 15, outputs FizzBuzz
otherwise, outputs the number

show me your _neatest_ fizzbuzz

(this is a standard interview question)
>>
>>127014118
fizzbuzz:
count from 1 to 100
everytime you encouter a number divisible by 3 you replace the number by fizz
everytime you encounter a number divisible by 5 you replace it by buzz
If a number is divisible by 3 and 5 you replace it by fizzbuzz

1,2,fizz,4,buzz,fizz,7,8,fizz,buzz,11,fizz,13,14,fizzbuzz, 16, ....

It was a popular programming task to do in job interviews.
>>
>>127013563
Because it frequently precedes all qualities of programming advice and you are experiencing confirmation bias.
>>
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>>127014228
>>
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In a world where everything lazily bobs up and down for no reason

One man

Flips a coin

Rated PG-13
>>
>>127014525
Why is that horsedog pecking the grass?
>>
>>127014608
aren't you more confused by how it's holding onto the wall?
>>
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>>127014525
gotta be honest here, i sort of dig it but i'd have to see more.
>>
>>127014525
I'm not sure if the leaves should be moving, to be honest. It's a bit distracting and doesn't bring much of important to the overall mood.

Not to mention, the animation just doesn't really work, but if it did work as you intend it too, it would make the world seem more "alive", which probably isn't the kind of aesthetic you're going for, I imagine.
>>
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>>127014709
how do you feel about bright colors? and no lining?
obviously won't contrast with bg

trying to determine between top down, or platformer,
if i do platformer, its old school school, top down, people will accuse me of copying undertale
also which is easiest, trying to start slow.
I downloaded stencyl and gamemaker.
No programming knowledge, more of an artist.
>>
thanks hiro
>>
wb
>>
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>>
>>127004173
/r9k/ was designed to be /b/ with a robot... not people making things.
>>
>Mein Kampf copyright expires tomorrow

HitlerJam when?
>>
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wb
>>
Is there any good way to find edges on level geometry without resorting to raycasts?
Say the player needs to vault over many different objects of differing sizes (for simplicity's sake, let's say those are all rectangular) and I want the vault animation to "snap" to the top edge of that object.
I could manage to do that with raycasts, but that seems inefficient.

Fucking finally, we're back.
>>127014525
How does it feel to have had your progress on the front page of /vg/ for 3 hours?
>>
>>127015161
nice clone of the previous image faggot
>>
>>127015158
>Mein Kampf
does it have drawings in it to use?
>>
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.
>>
We're back senpaitachi
>>
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How do you not get bogged down in the details. there's just so much to do.
>>
>>127015286
Hah that's a funny joke

Kill yourself
>>
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>>127014228
>>
>>127015338
I don't worry about the details, I make something even if its shit then I improve it.
>>
>>127015036
>>127015161
>>127015312
This is what nodevs work on when they can't shitpost.
>>
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Meanwhile, on Bizarro /agdg/ ...
>>
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..
>>
>>127014525
The leaves on the trees still look retarded fám
>>
>>127015158
Who controls the copyright for that anyway? Hitlers descendants?
>>
>>127015514
yep mothdan does
>>
>>127015473
This guy sounds like he could be successful one day.
>>
>>127015472
I'm so glad to be in a supportive community full of creative people who actually make games
>>
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>>
>>127015158
After demon day 6

This is a promise
>>
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>>127014228
i need a whole webm to capture my progress
>>
>>127015514
Treasury Department Bayern, Germany
>>
>>127014310
I heard about it.
so what's the twist
-knowing the problem
-writing a solution
-writing a performant solution (e.g. putting the solution in a lookup table)
>>
>>127015161
you forgot meta shitposter I.E. (You)
>>
>>127015639
Found Gogem
>>
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...
>>
>>127015036
>>127015161
>>127015312
>>127015473
>>127015639
>>127015782
I'm liking these way more than I should, keep 'em coming
>>
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juiced my trail effect a bit. what do you think of it?
>>
>>127015468
Already got dick tons of dev done today, I couldn't stand looking at it anymore.
>>
>>127015945
nice game
>>
>>127015889
I see no visible difference from the one you posted earlier.
>>127015945
>Bloodborne
>>
>>127015889
Neat
>>
>>127015945
Stop stealing my game ideas.
>>
Who /enginedev/ here?
>>
>>127015889
why are you doing these minor things senpai
>>
>>127015889

any lewd version of you character mate?
>>
>>127015730
>>127015730
It really is just there to immediately spot all the Computer Science graduates who can't program.
There is no cache.

picture very much related
>>
>>127015853
Ah sorry, I ran out of steam for now. Not too many more obvious archetypes anyhow.
>>
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>>127015312
I'm shamefully recognizing myself here.
>>
>>127016198
I think that one applies to 90% of AGDG
>>
>>127016089
i just thought it would be a cool thing to try
>>
>>127015945
Awesome Games Done Guick
>>
>>127016137
You forgot the "i don't know anything/I can't do anything on my own" shitposter
>what engine/language to use?
>what mechanic should I use on my game?
>what should my main character look like?
>how do I print "hello world" to the screen in X
>what is this Google you speak of?
>>
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>>127014525
>>
>>127010943
Clickteam Fusion 2.5. I'm not sure yet how to allow LUA scripting but I'm told it's possible.
>>
>>127016436
they're not a shitposter if they ask two questions and leave, which all of them do
>>
>>127006490
kek
>>
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Added homing for missiles. They can now track any target pretty well, even if its moving and they are steering completely by using physics, so no nasty cheating with position lerping and such. Later on i will tune their ability to turn to make sure they can chase well, but unrealistically well
>>
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>>127015782
>implying anime isn't progress

you can't fool me
>>
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>>127016087
I am, but it's in a _very_ early stage. I probably wont make any demoday soon.
>inb4 enginedevs never make progress
>>
>>127014525
Shit, I really like this. Well done, and I hope to see your progress!
>>
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>>
>>127016503
Yeah, I guess you're right.

By the way I missed "where's your game?" in the iconic quotes, it really should be somewhere.
>>
>>127016539
nice variable names fucktard
>>
>>127016534
but do you have physicalized RCS thrusters?

>>127016580
because mobile is a shit platform with no audience
>>
>>127016580
Wouldnt the competition be fierce since there's already 100 clones out before you even start.
>>
tfw you wil never be able to make your own no more heroes style game with your own bosses and mc
>>
>>127016613
>mobile
>no audience

LOL
>>
>>127016580
I am
>>
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Shitty pixel artist looking for work.
I know you all live in moms basements and have no money to pay for art but maybe someone will be willing to pay for it with their moms money. Is it ok if I post my email here?
>>
Hi, /agdg/.

This is probably my first time posting here.

I've been wondering if there's a demand for musicians and/or sound designers for the game projects here.
>>
>>127016465
>unifinished game
>already rule 34
Well, I'm jelly
>>
>>127016741
do you have a portfolio?
>>
>>127016613
>RCS thrusters
Well sort of yes, the way it's done, is the missile applies thruster force to change its trajectory. The system is not as complicated as the ship itself uses, but it is still fully physics based, there is no magical manual velocity or position changing
>>
>>127016774
Yes, just don't expect to get paid.
>>
>>127016628
Name a game idea that has 100 clones on mobile but doesn't have 100 clones on PC
>>
Is it just me or /vg/ goes down and you can't post for a couple of hours?
>>
>>127016825
http://pixeljoint.com/p/60304.htm
sort of
>>
>>127016838
hows your setup for it? because I'm trying to do one myself but I am retarded
>>
>>127016932
nice
>>
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>>127016119
Is this serious?
How can someone not be able to do this after graduating?
How did they even got in that school?
I had to program pic related in the admission test of my school.
Pic related is size 5.
>>
>>127016902
Learn verb tenses.
>>
>>127017356
Well it is a recurring thing by now
>>
>>127016580
I'm learning about Python with the intention of moving into C. It's very exciting, and I can't wait to hate everything about it.
>>
>>127017430
Touché
>>
>>127016958
It's basically physics force applied to a rigidbody on a specific vector which i calculate via vector math based on what exactly i need. You also need to take mass of the object into equation of course and for stabilizer thrusters it gets very tricky if you want to be very realistic and apply the force directly at their location, (since you have to calculate the rotation vector and again add the mass in etc)
>>
>>127016534
Missiles won't leave a jet trail in space
>>
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>>127017431
>Python
>>
>>127017056
And what do you have to show for yourself now? Do you have a game? Where is it?
>>
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I'm designing my chat box for my RPG and am working on polishing it up.
What would be a good example of a chat box to follow?

Here's a repost of what it currently looks like with both Portraits being displayed at the same time (typically only 1 would be)
>>
>>127017531
I know. I have to start somewhere.
>>
>>127017524
that is only for debugging
Thread replies: 255
Thread images: 158

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