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/agdg/ : Amateur Game Development General
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Frustration edition

>DEMO DAY 6 SOON
>https://itch.io/jam/agdg-demo-day-6

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
Enginedev 4lyf
>>
>>126952843
do you how do?

how much of a wizard at math do you have to be?
>>
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>Have to do each pixel individually
>For every different sprite and frame

Holy fuck, I thought spriting was supposed to be easier than drawing. This is awful.
>>
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https://a.uguu.se/gfpcsl_wiitching083.webm

hats
>>
>>126952980
Started java at 11, learned c++ later on.
Also, math is not hard.
>>
i want to make mobile apps
>>
>>126952980
Just do it senpaitachi
>>
Do you ever find yourself trying to perfect something of no practical consequence?
How do you prevent this?
>>
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>>126948792
>>126951063
Hoopo plz notice me.
>>
>>126946197
The logic in a SSS-style battle is fundamentally 3D. The logic should be the same whether it's a fixed perspective 2D camera like that, or a fully 3D camera that can orbit around and whatnot.
>>
>>126953107
Anon a game where you play as a witch and you just go around having fun was on my to do list this looks like it has a lot of potential, would you consider making a 3rd person view as well?
>>
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Okay, /agdg/.

I want to make a platformer where the main character swings a sword. But I don't know the exact range the sword will take up without art, and am trying to get enough of a game done that I can show my artist friend and see if she's interested (and if not, hire someone).

If it was just shooting a gun, I would be able to just make a shitty bullet and have it shoot out the side of the sprite, since that's a matter of where I put it. But the sword swing and the actual hitblock have to match up, of course. How much will it affect game play if I just eyeball it and the hitbox changes slightly once I have real art?

I'm making a kind of homage/hopeful successor to pic related.
>>
>>126953283
Get out
>>
>>126953072
Some guys spend days on a single animation.

https://www.youtube.com/watch?v=is3DeKxPYDA

6 hours for an attack animation from a guy who can draw and has experience.

Keep working at it, anon.
>>
>>126953316
Move onto a relevant mechanic? I know it's frustrating, you want to be good at it, you don't want to give up on it as just something you suck at, but know that it won't advance your game.
>>
>>126953072

It's only easier because it's easier to make a good looking sprite animation than a good looking traditional animation
>>
>>126953316
Write it down so you feel like you'll remember to do it once the game is finished. If you do, awesome. Then your game is even more awesome. If you don't, oh well, it wasn't really significant anyway.
>>
>>126953107
You should try to make the broom stop/levitate horizontally a little above the ground.
I'm amazed it doesn't break with how i'ts just divebombing into it.
>>
Where is my engine
>>
>>126953409
Draw a line/stick.
That is now your temp sword
>>
>>126953463
Where do people find the time for this shit? It's staggering. Even the most basic facets of game creation are monumental undertakings. How could one ever hope to do this without a team behind them?
>>
>>126953878
Because it's fun. Embrace gamedev.
>>
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>>126953391
I had a third person mode previously and will probably add it back, right now you're not very impressive looking though.

>>126953630
Probably. It's not very good at navigating yet. In normal summoning mode it'll actually try to hover right in front of your hand for you to grab, here it's gotten a bit too much momentum is all.
>>
>>126953878
That's an incredibly detailed sprite. Nobody would expect that from a one-man show, or a team without significant financial backing.
>>
>>126953107
I really like the sound effects. The only thing I think is missing is a sound effect for landing.
>>
>>126953969
I suppose it'd be 75 bucks down the drain if I didn't keep going. It's just hard to find where to start, you know? I don't even have a base to work off or a reference because I can't draw. How did YOU learn to sprite?
>>
>>126953316
I don't. I have learned so much from all the detours I've taken during the course of my project.
>>
>>126954078
Then why do devs get bullied on 4chan for using pixel shit?
>>
>>126953328
>hoopo
And I use GameMaker Studio
>>
>>126953072
pixel art is harder than regular vector style art at every aspect

i don't know if i should feel sorry for people that do pixel art and fail
>>
>>126954020
You could just have it slow down when it gets within a certain radius of your character while not attached.
>>
Where can I get a slave to draw sprites for me
>>
>>126954530
Because pixel art can also be incredibly shitty and lazy.
>>
>>126954354
I wouldn't say i know how to sprite, but everything i learned was with practice.

When i started, instead of drawing at the pixel level and upscaling, i would draw with a 2x2 brush and try to pixel with that. Sometimes i would figure out something was wrong and had to find which pixel was off the grid.
>>
>>126953072
Aren't there other methods, like pixelizing drawings? You can then get the bare bones and add details and fix mistakes I think.
>>
>>126954712
is what you posted supposed to be shitty and lazy? I'm really doomed, aren't I
>>
>mfw they mention an agdg game in a podcast I listen to Rooster teeth Patch

ew it's like seeing a friend in a movie or TV show or something.
>>
>>126954712
Any art can be incredibly shitty and lazy. It doesn't apply only to pixelart.
>>
>>126955432
You can do that, but you then have to do the reverse work, which is drawing all the animation down first, THEN pixelizing it, which is way more work, and also incredibely hard if you can't draw in the first place.

Nobody ever said that pixel art was easy. But it is definitely easier than drawing everything by hand, trust me.
>>
>>126955597
The thing about pixel art is that the lazy artists throw around the word "retro" to justify the overly simplified colour scheme, tiny size, or choppy animation.
>>
Let's say my map is made of blocks, and on each block there may or may not be something (a tree, etc).
After my map is randomly generated, how do I save it and load it so that the next time I'll find the dame things on the dame blocks?
>>
>>126953878
hmm well let's see, hopoo did it you lazy faggot
>>
>>126955821
Some of us have lives.
>>
>>126955806
make your randomization deterministic, usually by seeding your RNG
>>
>>126955759
I agree with you on this, but disliking pixel art just because some pieces are shit (just like any other art) doesn't make sense.
>>
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>pixel art
Tbh I want to see some games using shaders to generate dynamic "pixel art" on top of 3d models with low-res high-contrast textures. I'm utterly convinced it could be a revolution and become as much of a mainstay as cel shading.
>>
>>126955821
Who's hopoo? I know I'm gonna get told to lurk moar, but please do tell. I'd like to see what he did.
>>
>>126955691
>But it is definitely easier than drawing everything by hand, trust me.

not true at all.
ALL drawing and ALL art are supposed to give the illusion of reality, in pixel art its way harder because you have less space and freedom

yeah you could ur shit with strokes and conventional art but there are tools to solve that like smooth stroking and bezier tools.
also you don't have to setup special canvas like in pixel art
you can't use soft brushes for shading in pixel art, not to mention fake light sources
and ultimately its harder to animate
>>
Reminder that Dark Cloud was the best nudev work ever.
>>
>>126955935
yea you'll never make it

people with lives grow up to be normie wage slaves with no dreams

hopoo slaved away for a couple years and now he gets to enjoy a life but you'd rather enjoy a mediocre vapid existance

>>126956075
the guy who made risk of rain. posts here every so often
>>
>>126956029
That's just /v/ memers who do that.
>>
>>126956142
That one dude wasn't me. That's pretty cool though, it's inspiring to hear such a popular game came from here.
>>
Guys I applied for an internship for a company that makes game dev tools and such for playstation.

Can I still shit post here if I get it?
>>
>>126956531
As long as you don't make any progress. Godspeed, anon.
>>
>>126954530
because everyone thinks they're an expert
>>
>>126956531
>playstation
Nope. We make games here, not movies.
>>
>>126955576
What game?
>>
>>126956459
aviary attorney is from here too but the dev abandoned us after people kept bullying his ugly gf

i feel like this game will blow up soon, it's getting a ton of coverage on gaming news sites and youtube and shit.
>>
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>>126956102
>ALL drawing and ALL art are supposed to give the illusion of reality
>>
>>126956693
aviary attorney
>>
>>126956747
>i feel like this game will blow up soon

It definetly has mass appeal. The visual style works and PC has really no games like Ace Attorney. I guess it is up to how it actually plays, haven't tried it yet myself.
>>
What program to use for making textures once in a while? I need to make a selection circle for use in unity and mspaint won't do because it doesn't support alpha. Photoshop would be overkill.
>>
>>126956813
maybe not in high art like picaso, im not a fan of it it
>>
>>126956813
Looks like shit.
There aren't even any patterns.
It's like they just threw a bunch of paint on a canvas and called it art.
>>
https://www.youtube.com/watch?v=4y21uwFUgkE
>>
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>>126954602

It's doing something like that, I can make it more aggressive though.
>>
>>126953683
In your CAR!
HAHAHAHAHAHAHAHA OH I MADE A FUNNY HAHAHAHAHAHAHAHAHAHAHA!
>>
>>126957040
paint.net
>>
>>126957040
any program that supports layers,channels and exports in tiff tga and png
>>
>>126953683
unity3d.com
>>
>>126957040
GIMP
Paint.net
>>
>>126955759
the thing about realism is that the lazy artists throw around the word "cinematic" to justify the overly simplified colour scheme, excessive bloom, or choppy animation.

the thing about open world is that the lazy programmers throw around the word "non-linear" to justify the shitty writing, repetitive missions, or the fact that they're just cashing in on a trend.

the thing about video games is that the lazy devs throw around the word "fun" to justify the fact that they're not cut out for video games and should stick to writing books or shampoo bottle ingredient lists instead.
>>
>>126957459
Oh anonymous you sly fox you!
>>
>>126958268
>shampoo bottle ingredient lists instead.
holy shit thank you anon you just gave me a great idea for a game
>>
I hate videogames.
>>
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How can you be in control of your life if you can't even be in control of your code?
>>
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I was wondering something. Is age discrimination in a game a good idea? Like, at one point one of my characters ask the player what age he is, and if he answers less than 15, then he triggers one of the hardest encounters in the game, and that at the beginning of the game. I want to make it because this age range cannot really understand the message my game ultimately wants to bring. There's another case scenario if the player is older than 25, but that's another story.

Has any game done that before?

And yes, feel free to insult me for trying to be clever in story making. I'm kinda anticipating this already.
>>
>>126958432
Real life makes more sense than my code
>>
>>126956142
>yea you'll never make it
>people with lives grow up to be normie wage slaves with no dreams
Someone from r9k telling other people they'll never make it that's funny. RoR was made by two normie college students.
>>
>>126958504
just do whatever you feel like you beta cuck
>>
>>126957136
http://www.arbing.co.uk/failing-expert-in-a-year/

>Spectacularly Failing to Become an Expert in a Year

Nice demotivational video.
>>
>>126958504
People will just reset and skip it.
>>
>>126958268
the thing about your posts and samefagging is it reeks of a person who is at the end of his rope desperately spewing bullshit to strangers on the internet in hopes of giving his life meaning
>>
>>126958778
That's like saying that you failed because your game didn't go as big as Minecraft.
>>
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>>126958515
normie detected
>>
>>126958834
The game ignores resetting for some parts, because they interact with our world. Let's say that the player enters an age over 15, but then learns it's possible to have that hard battle. But the character will tell him he already knows his informations and doesn't need to change them.

>inb4 " copying Undertale "
>>
>>126958504
>the message my game ultimately wants to bring.
Shit game. I bet tumblr will love it, fag.
>>
>>126959119
sounds gay man just make your video game fun
>>
>>126958504
I'm curious what this message is that no 15 year could understand
There are people that age who have had more traumatic and happy experiences, more money, more sex, more problems, than adults.

>trying to be clever in story making
Sounds like you're being retarded and lazy to not push the story in different directions using better indicators than age.
>>
>>126959119
People will find some way to do it, just like they did with Undertale. If you don't have an external file to delete, people will delete the game. If you change a registry bit, they will change it back. The only way you could avoid it is with a server keeping track of people's choices, but that's expensive.
>>
>>126959076
dumb frogposter
>>
>>126959219
They can't understand because they haven't gone through some experiences you get during the age range I am trying to pin down. The message is " why are you here? " rather than " get the fuck out of my game, kiddo ".

I can't really explain everything, not because I don't want you to steal or anything. But if I explain I'll be less likely to do it so I prefer asking about the fairness of a concept.
>>
Why would someone who doesn't even have a game to work on post here so much?
>>
Just 30 hours to demoday, are you ready?
>>
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>>126959610
Don't do that
>>
>>126959529
Work?
Most have.
Relationships?
Same.


Living alone and paying your own rent?
That's really the only thing it could be.
Rent paying simulator 2016.
>>
>>126959529
Don't do it, then. If the game's good, the audience you intend will end up experiencing it. That's all that matters.
>>
>>126959338
I'm perfectly fine with players modifying their save files to skip that boss. That's even what I want them to do, basically, because in some way, it goes well with the overall message of my game.
>>
>>126950951
I'd like to see a webm of you drawing a character one day. I think it would be really cool and I'd love to see your process. :)!
>>
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>>126959712
The truth isn't much better.
>>
>work all day on one sprite for my game
>it looks like shit
is this the worst feeling possible?
>>
>>126959980
>8 days
>still didn't start the game
how fucked am i
>>
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Hey guys hows this for enemy movement? :^)
>>
>>126954354
>How did YOU learn to sprite?
Making edits of Pokemon sprites and then making Fakemon sprites when I was in middle school
>>
>>126960196
That's about as long as I spent making my demo for DD5 and it was pretty well received.
>>
>>126959814
Well to be honest, that idea was there so this age range could also understand the concept, even before the " intended age range " could do so. And again, it goes well with the message of my game, that kids view some things differently than more aged people.
>>
>>126953283
It's pretty easy nowadays

At this point, you can pretty much just read the tutorials in the Android documentation.
>>
>>126960232
Just werks
>>
>>126959823
then you seem set on doing it, so just do it. just tell, me, what is the message of your game, generally?
>>
>>126960284
I'm actually interested in what you're planning. What kind of game is it?
>>
>>126960160
>works 3 days on a model
>normal map comes out choppy because of bad decision i made
>>
Anyone have that Unity inforgraphic re: lighting for Mirror's Edge look?
>>
>>126960284
Well it sounds like you're actually completely set with this idea and were just looking for validation, to be honest. Just do the idea if you think it's good, it sounds funky to me but I can't see the full picture given that you're not telling us the whole concept.
>>
>>126960284
Could you be any more of an ideaguy?
>>
>>126961062

Yes, but I'm not going to share it with you because it's outdated advice for an old rendering engine that was bad when it was first given.

Mark stuff as static and use precalc GI.
>>
>>126960754
>>126960785
It's a RPG with a "rythm-game" system for attacks. Every attack and dodge has their own little specific patterns. And there will be " duel " boss fights.

The message of my game is that a lot of people create for themselves an escape mechanism in their lives, and that's often done when your life " accelerates ", sort to speak. The game is a representation of the player's escape: a game where he is a hero and do synchronised beating on bad guys, because that's really cool.

That's why I am fine with people altering the game with their save file, because ultimately, it's " their " world.

Kids receive a special message because they are not supposed to build this early, and parents/close friends will try to make them not come again from this world they created. And I know a lot of people are gonna fall in this category, because I can look at my family alone and a lot of the younger ones have an ipad/pc/console they spend their days on, and that's really depressing to me because they are following the same path as I crossed.

It's kind of a warning, in a way. Not only for my game, but in life in general.
>>
>>126953107
Really nice work anon. What engine is this in?
>>
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>>126960160
I know that feeling.

I wish there was some tutorial on how to do smears in animation, I just can't figure it out.
>>
>>126961348

Anon please

it's super unity
>>
>>126960232
int offsetX = 0
int offsetY = 0

if(move == 1 && position.x < 5)
offsetX = 1;
else if(move == 2 && position.x > 3)
offsetX = -1;
else if(move == 3 && position.y < 2)
offsetY = 1;
else if(move == 4 && position.y > 0)
offsetY = -1;

if(offsetX != 0 || offsetY != 0)
{
if(grid[(int)position.x + offsetX, (int)position.y + offsetY].occupied == false)
{
grid[(int)position.x, (int)position.y)].occupied = false;

position = grid[(int)position.x + offsetX, (int)position.y + offsetY].transform.position;
}

a little cleaner
>>
>>126957173
This looks like it *feels* really good to play. I've spent a lot of time trying to get swoopiness feel good in previous games.

You could try
- Some small objects that just serve to emphasise movements, e.g. creating dust when you're near the ground.
- Increasing the FOV slightly at high speeds.

I think there's some neat stuff you could do with the broom summoning, like throwing it at targets and re-catching it, or entering rooms on foot that you can't fly through.
>>
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>>126961306
So you're making a Undertale clone.
>>
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>free software
rad
>expects you to use it with proprietary software
reee...
>>
>>126961651

Thanks. I think I want to leave FOV alone, but I'll eventually have particles in the air for speedlines and stuff. I've just been concentrating on mechanics and stuff that's necessary to make them obvious at first.
>>
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>>126961368
It looks good, but the smear is a bit off.

Remember, the smear goes the path of the sword. A sword swing usually makes a curved path so the smear must be curved too.

There's a good way of doing this. You first finish the initial and final frames, then you place a pixel where the sword tip was initially and draw a path to where the sword is on the final frame. pic related.
>>
>>126961306
i see...
tell me if i understand: you're blocking the younger players out as a sort of way to tell them not to indulge in escapism?
>>
>>126961306
literally undertale
>>
>>126961782
Is this ever a bad thing?

With your logic in mind, people that liked Undertale would at least check out my game too. Now, I don't say they will like it, or that there won't be people that will actually spit on my face for doing so, like you're doing right now. I just say that I like RPG with good stories.

It's not because I take the " deep story in a RPG with a twist " that I'm copying Undertale. It's like saying you're copying Counter Strike for making a " realistic " FPS.
>>
>>126961306
My sincere advice is to stop talking about the game and start making it otherwise you're liable to end up as another "game designer" who has never made anything and will have to pay someone to do it for you. Or you could end up as a spinster in agdg just idly chatting about game design concepts all day while never having a game.
>>
Is Unity good for 2D? How's the interface compared to gamemaker? I'm switching to Unity just because my windows PC is slow as fuck and all I have left is a Mac.
>>
>>126962092
>smear is a bit off
I didn't even notice, I'm getting a little too tired I think.

Fixed that, but the smear still doesn't really work, I'll need to go look at how other people do smears or abandon that and just add more frames.
>>
How do copyrights work in video games development?

If I made a bullet hell battle system RPG called Overstory, how badly would I get fucked?
>>
>>126962380
Why not choose a lightweight free software that targets 2d like
>godot
>>
>>126962380
Unity a shit
>>
>>126962380

It works well. The interface is different from GM. Download it and do some tutorials.
>>
>>126962179
>Is copying the latest most popular flavor of the month ever a bad thing?

Yeah, it shows you're just some bored idea guy who will never actually make anything.
>>
>>126962108
There's no blocking. I mean, the fight is one of the hardest in the game, but it doesn't mean some will actually beat it, or cheat their way out of it. The fight is not really a way to tell these players to stop playing, it's more representative of exterior intervention in the world.

Like, parents won't let their kids always inside, because they want them to be social, to have friends and exterior activities. Here, I don't really focus on the exterior, rather on the fact if the person would carry on with this way of thinking.
>>
>>126960232
>>126960232
how about finite state machines?
>>
>>126962380
It's werks for 2D, if you want to do pixel art you just need to do some set up in the default camera so the pixels are scaled correctly.

It's much better than dealing with the terrible Game Maker UI.
>>
>>126962513
I want to eventually get into 3D anyway and I also want to learn an actual language while also making games. The only language I know is Javascript, but I'm currently learning Java and I heard C# is similar.
>>
>>126962623
Just saying: I was just asking if the concept of being harsh to younger people was ever fair or fun. I didn't intend to share my idea here in the first place, it's because some people asked more details about it.

That said, you're probably among the guys that will form the " lol xD copying another game what a loser " group that I am expecting anyway.

>>126962315
See the other response. People asked me to explain. I just asked if a certain concept was good.
>>
>>126962853
>want to learn an actual language
>C#
epic joke.
>>
>>126962380
If it's your first game I'd stick with ANYTHING other than Unity for 2D. Especially if you haven't used Unity at all.

You will have to jump through hoops to get it to work, but the payoff is C#, the ability to port to anything and a toaster, and perks like native controller support which my previous engines didn't have.

Example of hoops - no native tileset/map maker, no native 2d camera with look-ahead, telling the z-axis to fuck off, knowing how to move rigidbodies around...off the top of my head
>>
>>126962936
No group will be formed because you'll never do anything ideaguy.
>>
>>126962710
I don't think children being assraped by a boss for the sake of social commentary makes for good game design
>>
>>126961849
>singletons: the graphics engine

>>126962737
That really wouldn't help. A loop would do wonders, though.
>>
>>126962737
... as opposed to infinite state machines?
>>
>>126963251

Yes, kinda.

https://en.wikipedia.org/wiki/Finite-state_machine

They're super useful for gamedev.
>>
>>126963103
That's what I was a bit afraid of.

I don't think I'm obliged to make the boss that hard though. Just an optional boss. That sounds less like " anti-fun ".
>>
>>126963316
I know what they are, I was making fun of the fact that saying "finite" is superfluous because that's the only kind of state machine you can program.
>>
>>126963012
I've made many (incomplete) games in Gamemaker and some really small projects with javascript.
>>
>>126962710
i see, yeah, makes sense to me. i might suggest looking into different ways to do it though. i think the link between age and what you want to demonstrate seems too arbitrary. it'll probably just come across as a joke against younger people playing your game. what you say about parents and such is true but i think there's probably a better way to show that. especially since it's a game, you have not only binary choices for the player to make (basically saying they're over or under 15 years old), but throughout the game fields of interaction from which to more meaningfully pull from and have game systems react to in a way that demonstrates what you want.
>>
Code babby, not a virgin but I don't know anything useful.

Wanting to develop a simulation game as a first real project, what language should I use? Was thinking about C
>>
Quick /agdg/, give me some good dev music

I'm stuck indoors devving all day long so I need some tunes
>>
>>126963693
c++

Don't fall for the "use a commercial engine" meme.
>>
>>126963723
https://www.youtube.com/watch?v=XIre8NWtoAs
>>
>>126963723
plini
>>
>>126963484
they're finite because the amount of states is known at compile time, not because there's a quantity less than infinity
>>
>>126963693
C is utterly pointless to use over C++ for gamedev.

But if you are a code babby who hasn't made a game, I'd suggest against doing things "from scratch" until you are both good at programming in your language of choice and have a good idea of everything that goes into a game.
>>
>>126963747
I was hoping to do everything from the ground up, though I did entertain the idea of UE4. Thanks, anon.

>>126963870
C++ it is.
>>
>every story-based RPG will be called an Undertale ripoff now
>>
>>126962380
If you've done a bit with Javascript already, try Phaser. Well made and documented. I've made a few games in it now for work.
>>
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>>126963484
>>126963863
>>
>>126963863
can you think of a plausible scenario when states could be added at runtime?
>>
>>126963993
>I-I had an idea for bullet hell rpg b-before Undertale came out IT'S MY ORIGINAL IDEA s-stop bullying me
>>
Why am I reading the Get Backers manga of all things, when I could be coding?
WHY AGGYDAGGY WHYYYYYY
>>
>>126963993
>So every platform action game is a ripoff of megaman
>>
>>126963993
Can we use our 2 minutes hate for Undertale?
I fucking hate Undertale.
>>
>>126964125
a self replicating state machine?
>>
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>>126964225
>proceeds to blogpost like a bitch instead of coding
Get it together
>>
>>126963820
goddamn that's amazing

I really need to play God Hand. Too bad my rig is shit and every PS2 game I emulate has 420 dank slowdown
>>
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I've just been messing with some super simple concepts that i've never used before.
>>
>>126964258
oh yeah
>>
>>126963970
>I did entertain the idea of UE4
Run as fast as you can into the arms of UE4 Unity or GameMaker. Enginedev is the real meme here.
Not one single enginedev has ever made it onto this list
http://www.homph.com/steam/
>>
>>126963993
i guarantee you that undertale fans are people that played skyrim and gta so far and don't know how exploration and rpg games play

it was a highly elaborate commercial spin that made it into the masses
>>
>>126962505
1. The name would be an issue of trademark, not copyright. Trademark infringement is normally defined by whether an average person is likely to confuse two names. It's unlikely that a person would confuse "Overstory" and "Undertale", but they could plausibly confuse "Undertail" and "Undertale".

2. Unless a game's mechanics are patented (and this is exceptionally rare), ripping them off is legally a-okay. You can't steal assets and code - those automatically fall under the creator's copyright - but design ideas don't legally belong to anyone.

Fun fact: Final Fantasy's ATB system was patented, which is why no developers other than Square ever used it, but the patent recently expired.

3. Ripping off characters is dangerous territory. A lot of factors come into play (is your use of the character derivative? Could it fall under fair use?), but taking a character wholesale and dumping it in your game would almost certainly classify as copyright infringement, even if you don't use the original sprites themselves.
>>
>>126964386
what the fuck man.
>>
>>126952464
Frustration? Ha! I'm on my way to get pathfinding handled by GPU, and it only took me two days!
Seriously, though: Fuck. This.
>>
>>126964417
>not using free software
>getting cucked paying royalties or licensing fees

that's the real meme
>>
>>126964315
It's a cry for help. Damn, I'm truly a little bitch, ain't I?
>>
>>126964386
The Binding of Issac meets Macross?
>>
>>126964472
>muh patrician tastes
>>
>>126964417
Fuck off.
>>
>>126964257
So do I. The game relied on making you like the characters but I didn't like them and I thought it was hypocritical that I was a bad person when I did something violent but it's fine that monsters killed six human children and want to kill another one because humans are the evil oppressors.
>>
>>126964603
i know this because some of the top comments on undertale page reeks of casual

BETTER THAN SKYRIM AIMRITE
literally who gives a shit about skyrim, it was the most desaturated tes game in the series
>>
>>126964534
Why even pretend to be worried about royalties or licensing when you're never going to have a game?
>>
>>126964842
I'm just trying to make a point. No need to bully :^(
>>
>>126964759
>filthy casuals
>>
>>126964498
Neat, thanks for the info
>>
>M* is making fun of enginedevs again
>>
>>126964417
>RoR is /agdg/
>Favorite game I've recently played
Th-thanks guys.

>>126964370
All you really need is a controller. The real reason it's called God Hand is because you need one to be able to pull off the combat.
I don't know your specs but PS2 emulation isn't too expensive.

>>126964959
Original asker here.
My game idea is very closely skirting the edges of infringement, so it's mostly just a "Can I?" project.
>>
>>126964759
At least Bethesda finally figured out how to make combat fun. Skyrim's combat mechanics plus Morrowind's writing plus the return of spellmaking and paid enchanters would be GOTYAY.
>>
>>126965139
>At least Bethesda finally figured out how to make combat fun.

Are you falseflagging Undertale haters?
>>
>>126965139
Skyrim combat fucking sucked ass, what are you smoking?

You must be thinking of Modded skyrim, which actually did have good combat.
>>
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We cinematic now

The webm quality greatly exaggerates the bloom
>>
>>126965526
noice.
>>
>>126965139
i liked oblivion the most
it had the perfect combination of content vs mechanics and had reasonable level of graphics at the time
>>
>>126965526
hopping simulator?
>>
>>126965290
Mods improve everything, but I still had fun in vanilla before there were any good combat mods. Then again I played Skyrim as a stealth game most of the time.
>>
>>126965250
Wasn't it the undertale hater who said Skyrim was bad? Hold it together.
>>126965290
>_____ fucking sucked ass
Great mind at work here. Sharp critique.
>>
>>126964498
very good summary. When I did a rip off of Catan I had to look into this. I found that if you don't copy art or stories then you can rip off as much gameplay as you want.

Catan owner is an awful person as they copyrighted the instruction booklet as a fictional story, which helps him protect the idea that you are people arriving at an island.

Honestly, the biggest issue with infringement is if you can pay to defend yourself. A wealthy jerk can C.A.D. you and if you're night ready to pay for a lawyer, he might win an incoming case.
>>
>>126957136
that's it i'm gonna finish one game every day in 2016
>>
>>126966041
why put that off till next year?
>>
>>126965650
Oblivion had good quests and lore that everyone ignores because they can't get over Cyrodiil not being a jungle
>>
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>>126966041
dis nigga aint gonna do shit
>>
>>126964386
Is this Drakengard?
>>
If I want to make a tactical RPG should I go 2d or use a 3d engine for a "2.5" feel?
>>
>>126966514
2d
2.5d is double the work
>>
what the fuck is a partial derivative?
>>
>>126966669
I think it's the derivative with respect to only one variable in a multi-variable function
>>
>>126966669
A derivative with respect to one variable that treats other variables in the equation like they're just regular numbers.
>>
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>>126965657
Partly
>>126965647
Thanks
>>
>>126966969
Ooh i like the wallrun.
>>
>>126966669
Really agdg?
>>
>>126967346
math is for fucking nerds bruv
>>
>>126966969
MIrrors edge?
Also I like your drill lighting; however, your balls are a bit lame after they've fallen.
Try making them form a sin wave or something.
>>
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>>126953409
>MWIV
Bruh...
>>
>>126964534

UE4's royalties are less than steam's LMAO
>>
I find myself completely ripping off a certain classic game more and more as I continue devving, especially with the art style.

It's fine because it's a homage, r-right?
>>
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>>126964386
æ
>>
>>126968001
Progress anatakisama.
>>
>>126968001
And since when is f a m s censored?
Fucking Jackie 4chan.
>>
What is the best way to do collisions in GM?

I tried using solids. Nope. Tried making the character go back everytime he was inside a wall, but it was to buggy, had a lot of problems with it. I tried using a technique I saw in a video, worked perfectly, but I can't use that kind of physics in my game because the instances work in a different way

Pls help
>>
>>126968001

gay is the way of the future comrade

tell people you're gay and drop a vidya gaem and watch the sales skyrocket

and if they don't skyrocket complain that valve is conspirng against you because you're gay
>>
>>126965657
That's not your mum on me dick
>>
>>126968083
Undertale isn't a classic.
>>
>>126968141
It was causing an epidemic of retardation. Especially among underage drinkers.
>>
>>126968308
Since Undertale is an Earthbound ripoff, Undertale ripoffs are automatically Earthbound ripoffs too.
>>
>>126968308

Is undertale an Earthbound fangame?
>>
>>126968460
It started as an EarthBound ROM hack and then the creator switched to Game Maker.
>>
>>126967346
i don't know anything about calculus.
i made a 2d renderer thing that supports transforms and uses matrices but it's slow as fuck. some days ago somebody suggested me a way to speed the rendering up by using partial derivatives (right now i multiply the transformation matrix and the position vector for every single pixel):
>ah ... there's a faster way when you realize that stepping one pixel in either X or Y directions will give a constant change in tex coord.
>Which is the partial derivative of the texcoord
>>
>>126968904
>i don't know anything about calculus
>writing a rasterizer
What the fuck, anon.
>>
I know I'm not the greatest dev, but I learn. I've been reworking my code and things are starting to make more sense. Thanks for the motivation :)
>>
>>126966969
i don't think his legs would reach the wall for that run.
>>
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>>126969054
FUCK YOU
>>
>>126968156
Get the speed of your object and then check that many pixels ahead of you. If something exists that many pixels ahead of you, then move that many pixels and stop.
>>
>>126969409
Someone get this /b/tard out of here.
>>
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>download the free version of Gamemaker
>decide to try a tutorial
>tutorials have to be downloaded
>insists on downloading to the C drive which is my smaller SSD with my windows OS
>attempt to download tutorial on D drive instead
>gamemaker always crashes

Fuck's sake
>>
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>>126969409
>>
>>126969742

Oh thank christ it doesn't crash, it just locks up and goes to not responding.

Well time to play with this again, haven't fucked around with this in a few years
>>
does the room start event run every time you enter a persistent room or only the first?
>>
>>126969498
Well, that's basically the move_contact_solid, and it's buggy. And if I did that same thing without using the move_contat_solid function, it will be even more buggy. Trust me, I already tried it
>>
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>>126969982
check some tutorials mate, gamemaker's collision is godlike
>>
>>126969742
>tutorials have to be downloaded
?
>>
I have no motivation. How do I get motivated without pens?

Motavio pls I need you
>>
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>>126967589
Pretty much, thanks for the feedback.
I'll see if I can do something more interesting with them, you can play with them if it helps.
>>
>>126970125
The collision isn't bad, but the sprite of the main character is angled in the direction of the mouse point, and if I collide with something and then rotate the character, it gets trapped in the wall. And I have no idea of how to fix it
>>
>>126970136

Yeah, not sure, might be because I'm using the free version found on steam, the tutorials aren't present
>>
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Does caffeine/adderall help you dev?
>>
>>126970310
correct me if im wrong but gamemaker pro is such a different program you need seperate tutorials for it?
>>
>>126970343
MOOOOOOT
>>
>>126970343
shit is like a miracle
>>
I shud dev but I duno what 2 dev so imma just play games ok?
>>
>>126970343
Kids who were put on it by their parents and can't get off like to tell us it does but they're the worst nodevs of them all.
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