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/agdg/ - Amateur Game Development General
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Where is progressman when you need him edition

>DEMO DAY 6 SOON
>https://itch.io/jam/agdg-demo-day-6

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
fuck
>>
daniel ashly is my hero
signed rotator
>>
>>126903596
unity
>>
>>126903696
in missionary position with the lights off for the sole purpose of creating game
>>
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>>126901584
Thanks anon, and yeah that fanart was really something. I use it sometimes as the background when I'm tired of the pink bedroom or stale grey background. I feel guilty if I don't post with progress so here's a part of a title screen featuring new temporary death animation menu monster chase will probably be done last before art asset revamping, so never.
>>
>eyesore OP image
>not agdg related
>literally inviting shitposting into the next thread
Great work.
>>
>>126903831
that's cute, do you have tumblr/devlog?
>>
>>126903831
hey is this that game where you can walk on light and shit
>>
You missed a spot.
>>126903692
>>
>>126904185
https://en.wikipedia.org/wiki/Suicide_bag
>>
>this is the thread we could have had
>>126903456
Why oh why couldn't he just leave agdg like he said he would a thousand times?
>>
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>>126903382
Monday recap here. Where's your game?
>>
How do I get smart enough to solve problems?
>>
>>126903098
Who was the "bird dev"? AA?
>>
>>126904060
>>126904126
yes to both, I made it a few months ago in preparation for this moment
and then I forgot the e-mail So I made another http://lightandshadowdev.tumblr.com/
>>
>>126904780
You don't even need to be smart, you just need practice and good resources. Try shit that's currently outside your abilities, Google stuff you don't know, and make an effort to actually understand why the answers on Google work.
>>
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Using Unity3D 5
Made all the meshes in Maya

So I wanted to make an I-dont-know-yet thing and within it I wanted to try and recreate some of the controls from the Ocarina of Time style Zelda games. One thing that's giving me a really hard time is how Link would automatically jump if he walked off a ledge. I've tried a few strategies, one was to test if Link was suddenly falling after running a certain speed. Another is to cast a ray out like a steep walking stick. If the walking stick goes from a walking surface to nothing while running a certain speed then the character jumps. Both of these strategies caused no jump when there should be a jump and jumps when there should not be jumps. Really they don't work at all.

Is there an elegant solution beyond finding a way to place triggers on all appropriate ledges to initiate jumps?

Another thing about this scheme is that link will sorta fall off a ledge and then catch himself if you walk off very slowly, and he can never fall off a ledge while swinging his sword. It's very bizarre and I don't really know how to replicate it.
>>
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>>126904983
There are no google resources for this problem. And it seems to be well outside my abilities.
>>
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>>126905038
Here are just some webms of tests I made. I'd actually really like to hear some ideas so I'll just post these to be eye catching.
>>
>>126905160
That's the point where you ask other humans then, of course. AGDG might have someone who knows but I wouldn't hold my breath.
>>
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>>126905161
>>
>>126905160
whats the problem?
>>
>>126905038
I think raycasting down is the way to go, if the raycast suddenly goes further than half the models height + some tiny margin check how far the analog stick is moved, and if it's bigger than some treshhold jump, otherwise do fall and catch thing.

The can't jump while swinging thing is simple, there simply is no transition from the swinging state to jumping state.
>>
>>126905284
Is that blue girl naked senpai?
>>
>>126905239
I'm trying to modify that thruster system so that each thruster contributes its force only once. The only good way I can think of is to do it 100% within the physics engine, but that requires the ship to be perfectly balanced which I don't really want to bother with.

I had something that resembled working but it ran into a nasty feedback loop with the inertia cancelling system that made it spin out of control and I don't know what that happened.
>>
>>126905451
yea but she's a fish so she has flaps over her nips
>>
>>126905038
i can't imagine why the raycast thing wouldn't work, unless your link model is getting hit by the raycast. set him to the "ignore raycasts" layer if you haven't
>>
>>126905487
>fish
>girl
I can already smell the stank
>>
>>126905391
but you could still just fall off the edge according to physics. I suppose the original OoT didnt have physics. So how can I set up a character that treats ledge as walls, and can still fall according to gravity? If I can do that then it'd be easy to test collisions and input to make trips and jumps.

But then how do I do that? Right now link is a rigid body that is driven around by mecanim. Obviously I'll have to replace the rigid body with some kind of "grounded" test and have a falling animation that makes link fall when in the air.
>>
>>126905303
>>126905469

oh and I also want to make sure that thrusters that are opposite each other don't fire at the same time since that would logically be a waste of fuel

right now I just have a list of thrusters for each maneuver and go through turning them on and off as required, it's not pretty.
>>
>>126905492
Yeah he's not causing his own jumps. It specifically only looks for objects on the terrain layer. The problem with the raycasting thing is that if the ray is too steep, pointed too straight down, then it becomes unreliable when walking off a ledge. If it is pointed too far out it becomes hyper active. I got it into a sweet spot, but it's still finicky.
>>
>>126905821
just fake it
if you want it realistic you need to write down some differential equations and then use control theory to regulate thrust
https://en.wikipedia.org/wiki/Control_theory
>>
why aren't you making games like Toby Fox, /agdg/? I'm sure you can pull off
>>
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can i get away with spaghetti like this instead of proper xml/json with attacks and stuff

there is only one enemy per screen
>>
>>126906271
Yes but it'll become a nightmare later
>>
>>126904415
>Why oh why couldn't he just leave agdg like he said he would a thousand times?
What do you mean? He doesn't even post here anymore.
Except when he thinks he's in the clear then it's back to elbow poking people and acting like he's a 'well liked' dev. Pffhahaha.
>>
>>126906271
Sure, that is if you can live with that.
>>
>>126906271
>untyped

oh my god what the fuck why
>>
>>126906271
>three levels of indentation for literally no reason
>>
>>126906217
The thrusters firing or not firing is purely visual so that's pretty important either way.

The thing I specifically want to simulate is if you want to say, pitch and roll at the same time, some thrusters are doing double duty, so the total maneuver should be slower rather than 100% pitch + 100% roll. It has a subtle but I think important effect on the handling. But I have no idea how to calculate that.
>>
>>126906271
Hard coding stuff is fine. It becomes unmanageable if you try to make your game too complicated.

Don't put a block in switch statements unless required. Don't indent so much, someone will murder you.
>>
>http://store.steampowered.com/app/304930/
Reminder that this game was made in Unity by a 16 year old and has had over a million players in the last 2 weeks despite being released a year and a half ago.

Why aren't you as successful as him, AGDG?
>>
>>126905160
$100 million in crowd funding

>>126905821
It is fine to fake it.
>>
you should really support slipstream
>>
>>126906662
Because I sit around worrying about how successful other people are. Oh, wait. That is you.
>>
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>>126906713
Two of us already did.
>>
Why does hopoo let our precious games die?
>>
Woah. Rigging a character that is not in T-Pose really is hard as fuck.

>why don't you make your own mo..
I CAN'T MODEL OKAY? STOP SUGGESTING.
>>
>>126906892
>he fell for the 3d meme
>>
>>126905038
OH another hing I tried was attaching link to a navmesh. It actually behaved in a way I wanted it to in regards to not allowing link to simply walk off ledges. However I couldn't get link to do ANYTHING on the ledges because he was bound to the nav mesh. I made a script that would like diasble his navigator during a jumps and would then re-enable it when he landed, but it would cause him to teleport to weird spots on the navmesh if he jumped out of bounds of one.

Link can also climb on top of objects that can be moved around, like boxes, so that feature would be absent from my game if I relied on the navmesh.
>>
>using Unity
Why torture yourself?
>>
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>>126907028
>>
>>126906892
t-pose is a crutch anyways. Learn to accommodate the a-pose and great deformations will come to you.
>>
>>126907028
>>126907028
Hidetaka Miyazaki is a masochist and he made a couple of really good games, you know
>>
>>126904667
i have no game because i'm not capable of making games
>>
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i refactored a lot of my combat code and this is what i came up with
everything's pretty rough around the edges atm but it's starting to feel like an actual game

judging on this alone though, i feel like the monsters need to spray way way way more bullets, or have more interesting attacks

i keep thinking back to MH for design stuff, but i'm not so sure it applies to a topdown game well
>>
>>126907105
its okay danny, we know
>>
>>126906672
I don't even know how to fake it.
>>
>>126907107
>all juice and no depth

EXACTLY what you would expect from a girl. Ick.
>>
>>126907107
Can't you come up with something original for once? You copied RoR now you're copying another popular game.
>>
>>126907219
your mum is a girl
>>
>>126907105
Hey at least you're not acting like you're an actual gamedev though. Like some people. People who allowed others to put faith in them and put hard work into providing assets for them. At least you're not that kind of scum.
>>
>>126907226
sorry i wont have combat in my next game

>>126907219
im trying ):
>>
>>126907226
Anon you should get more sunlight.
>>
Why so many jelly nodevs tonight?
>>
>>126907338
not anymore!
>>
>>126907226
Sorry about your crippling depression.
>>
>>126907107
Interesting attacks seems like a ggood idea.
>>
>>126907367
it's literally the same three posting over and over
>>
>>126906972
here is pseudo code, maybe try it

float y_ex;
Collider c;
bool grounded
Rigidbody B;

void Awake(){
c = getcomponent<collider>();
y_ex = c.bounds.extents.y;
B = getcomponent<Rigidbody>();
}

bool Grounded(){
return physics.raycast(c.bounds.center, transform.down, y_ex + 0.1f);
}

void update(){
grounded = Grounded();
if(!grounded && body.velocity.y == 0){
B.addforce(Vector3.up * 100f, Forcemode.impulse);
B.addforce(transform.forward * 30f, Forcemode.impulse);
}
else{
normal movement using Rigidbody.moveposition();
}
}

let me know how it goes
>>
>>126907226
Here is your (you) Anon. Hopefully it will cheer you up enough to get some dev of your own done.
>>
>>126907137
>danny poster
So it's safe to assume you have no game and haven't posted any progress that anyone here can remember right? Yeah it's more than safe. It's downright smart.
>>
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blocking out my level, it's an alley
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>>126907617
just stop replying to mentally ill people fishing for replies, they'll keep shitposting with "danny" if you keep replying
>>
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>>126907052
Well once you got the rotation on the IKs it kind of works anyway.
This is sad, I take an average 10min to rig only now but can't still model for shit.

No that's not my model for the inevitable anon who's going to post this.
>>
>>126907620
cool. i like alleys. what kind of game is it for?
>>
>>126907620
seems a bit detailed for a block
>>
>>126907701
I know. I know.
I just hate them SO MUCH.
>>
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>>126907107
how about every five or three bullets it stops moving for a few seconds and charges (maybe skew the sprite for effect) and he sprays allot of smaller bullets in all directions that move a little faster.
U also should be able to block these


Now for what I did ever since spamming yesterday.

-layed out a foundation for gampad controls
-fixed the dashing so it looks a bit more elegant
-fixed the soft shaded effects : muzzle flash , smoke.
>>
>>126907346
>>126907351
>>126907438
>>126907574
Fuck off back to steamchat
>>
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>>126907905
i haven't posted here in a while actually, it's for pic related

>>126907923
that's mainly my bad, I was blocking and couldn't help myself to smack in details to see how it will look like because there's no texture yet.
>>
>>126908104
oh sweet. definitely interested in this one. where is the game taking place generally?
>>
>>126906662
>free to play
It wouldn't matter if it had a billion players. Hopefully that young dev doesn't blow his wad on this game and can transition into a profitable enterprise before staying trapped in early access forever and working himself to exhaustion.
>>
>>126908189
fictional place but based in the Boston area (particularly the MIT campus area), the alleys is just the prologue, the main game takes place inside a science institute
>>
>>126907226
Hey fellow depressed Aggy Dagger. I know it won't work for everyone but changing my diet did wonders for my depression and dev.

Here's a (you), keep it up!
>>
>>126908104

I thought this game was dead
>>
>>126908360
These are starting to get funny. But I half suspect that anon was being sarcastic, like Vine is copying his last successful game.
>>
>>126907226
Wow you got it bad too Anon? +1 (you) and "keep it up you can do it"!
>>
>>126908025
Perhaps sprite out a muzzle flash? What you have now and what you have before look way too strange. I'm only getting on your case so much because your game is looking neat...
>>
>>126908414
>been like a year since he posted progress
>still stuck in debug_room
>>
>>126908414
it was, i was unmotivated for a very long time, i'm still struggling to be honest

>>126908625
you know what's up, fa m
>>
>>126908729
AGDG motivation meme has many victims. Shame they didn't build discipline instead.
>>
>>126908729
what types of enemies will it feature?
>>
>>126908785
probably a finite amount of guys with guns
>>
>>126908326
>particularly the MIT campus area

Modern day gordon freeman-esque hero fantasy or Ellott Rodger muder simulator?
>>
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>>126908775
Discipline creates progress which if posted can create motivation for others. But ye, motivation itself does not create progress.
>>
>>126909041
not the dev but i recall him talking about some pretty crazy plot with time travel and inter-dimensional sentient moon cheese (but like fruit they want to get eaten. since it's their way of reproducing it's basically like their big fetish) or something like that
>>
>>126909041
kek i was initially going to do a full on school as setting but it's a really touchy subject and tends to attract the wrong kind of attention from everybody. So i just made it a science institute instead to make it less related to school shootings but still retain the setting.
>>
>>126909165
i can't believe someone actually read my post about the story much less remembered the gist of the plot, when I posted that it was a late night agdg thread and no one was posting
>>
>>126909397
yeah you thought it would be shat on or something but i personally must commend it for being strange and daring.
>>
>>126908775
>>126909083
>your game is shit get discipline
>try harder and get discipline
>you're shit just get discipline
I fail to see how constantly insulting and shaming someone is supposed to be helpful.
Hopefully you guys will never be parents.
>>
>>126909484
Yeah my bad I got sick of typing out what -actually- to do to work towards building discipline. I mean someone who's not retarded could just google it.

You don't need willpower to build/maintain discipline. You really do just start doing it and it gets easy.
>>
>>126909484
Hey I'm not a bully I kill bullies.
>Hopefully you guys will never be parents.
If you don't teach your child discipline they become potatoes. I'll be a great parent.
>>
>>126909484
i fail to see why some people not having the motivation to work hard is supposed to be anyone else's responsibility.
>>
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Anyone know of games with good user interfaces that are almost entirely menu based? I feel like pic related might be a good start but as far as I know most/all of these games aren't focused entirely around menus.
>>
>>126909450
thanks, I just want the game to subvert the expectations of the player, hopefully I can get a demo done for day 6.
>>
>>126909689
Hey don't get bent out of shape on him about that. I brought it up and he was just replying. Your comment doesn't even make sense unless you take his post as a standalone thing...
>>
>>126909723
democracy 3 has been really successful and it looks really slick.
>>
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post progress get fanart
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>>126909832
Hmm. Not bad, thanks.
>>
>>126908547
do u have a example , right now its just 3 sprites for the muzzle , I used a gif for refrence but I want to make a game that looks good to allot of people.
So far this muzzle has been looking funky according to a majority of the people.

what is the coolest looking vfx to put in there ?
>>
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>>126909723
I think if your game is almost about the interface, make it more interactive. Like in Papers Please - there is no buttons and shit, but you just use your mouse cursor to use stamps, x-rays, documents etc.
TL;DR don't make just buttons, images and tables in your interface
>>
test
>>
would creampie vine
>>
>>126907219
NODEV PLS GO AWAY
>>
>>126910447
Oh right. And here I was planning to be a boring fuck and just make everything buttons. Cheers.
>>
>>126908729
What the fuck man.
Last time I heard from you you wished you could quit your job just to work on your game.
>>
>>126910640
Are you a passive agressive dev?
>>
>>126906271
you forgot to write "break;" at the end of your cases
>>
>>126910691
Huh no I am legitimately pleased that you reminded me of one of my favorite menu based games.
>>
>>126910732
Oh, this means I'm being passive agressive here, sorry.
Tell more about your game, is this some economical simulator or what?
>>
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>>126907226
Let's do it together Anon. We can beat this.
>>
>wanted to have my art be made of smooth 1px brush lines made with the pen tool instead of just using pixel art
>pixel art is a lot easier to render details with and a lot less liable to become an over-aliased blurry mess
I am at an impasse
>>
>>126910840
how the fuck does spelunky do it
>>
>>126910886
paint it and downscale?
>>
>>126910674
i'm still wishing I could, brother.
>>
>>126911020
>make pong
>make breakout
>make tetris

what's the next step?
>>
>>126911086
R-Type or Graduis
>>
>>126911086
>>126911020
sorry didn't mean to quote
>>
>>126911086
Dragon Warrior
>>
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>>126911086
depends, what you actually want to make? if you want to make platformers try simple mario levels, if you want to make rpgs remake ff1, if you want to make roguelikes well a simple cave generator with some monsters, etc
>>
>>126910778
Didn't really want to say because I'm sure Anon will think the idea is retarded.

Anyhow it's an idle game where you catch monsters, equip them with stuff, upgrade them, etc, and then send them off to dungeons to spelunk for experience and goodies.

You can watch them do their thing but you can't actually control them while they're exploring.
>>
>>126911020
Then do it.
Stop being a depressed fuck.
>>
>>126911086
Game of Life
>>
>>126911294
>do it faggot just quit your job what are you a faggot?
Not him but... cmon. Real life isn't like that.
>>
>>126911294
Not him but it's never that simple, work puts food in the table and pays the bills
>>
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>>126911235
This model always gets me. The dev really should make a game with it and post progress.
>>
>>126911249
But that's not a UI-only game, you have to make monsters walking in the dungeons and fighting with other monsters, that's pretty large scope.
Though, static pictures with text will do the trick, I guess
But no doubt watching how monster clearing the dungeon in real time will look far more satisfying
>>
>>126911387
>>126911423
Wow maybe I should make a game titled "Not him but"
>>
>>126911435
True...
>>
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>>126911435
Everything is UI if you think about it...
>>
>>126911526
Woah, deep...
>>
>>126907107
Looks good
The effects and art look like they'll be a good selling point. Reminds me of binding of isaac
>>
>tfw you're too embarrassed to ask about something you forgot how to do because you know how simple it should be
>>
>>126911949
It's Anonymous, there's no need to save face here. That said I hope it's not easily Googleable.
>>
>>126911949
you're anon, just ask away
>>
>>126912021
>>126912001
nevermind i remembered
>>
>>126912001
>It's Anonymous, there's no need to save face here.
lol you wish danny
Just kidding. This is how the psychopath shitposters act in agdg though.
>>
>>126912224
i guessed you would remember as you posted asking the question
>>
>>126912228
Were we not talking about you enough? You want to do another strawpoll or something?
>>
>>126912286
Ah here's one now!
>>
>>126912286
Did you even read the thread before posting?
>>126912396
>my popularity contest
You guys are cancer.
>>
>>126912396
I was joking. No one wants another strawpoll.
>>
>>126912457
>I was joking
I wasn't when referring to these faggots as psychopaths unfortunately. One of them who shall not be named but is integral in this bullshit is hopped up on prescription amphetamines 24/7 and literally won't leave agdg alone.
>>
>>126912457
I think we need to take a poll on this.
http://strawpoll.me/6402370
>>
If there's one thing Undertale is teaching me it's that few things in your game need to make sense.
>>
>>126912597
Any strawpoll not about gamedev needs to be a bannable offense.
>>
>>126912224
cunt
>>
>>126912396
Global rules #3 and #6 offtopic and low quality posts. There's a point where this needs to stop and we've clearly passed it.
>>
>>126912902
Start by removing the 3 no voters here >>126912597 scoundrels
>>
>>126912902
ok danny
>>
>>126912457
I do.
>>126912396
If nobody knows who he is why is he being posted about all the time? You fucking meme spewing fucks.
>>
>>126913391
he fucked googems and rotatedevs moms and made them both watch
>>
>>126913490
Noice.
>>
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Post progress
>>
>>126913749
you first
>>
>>126913749
Fuck that looks good
>>
>>126913749
Too busy trying to figure out who danny is and why people are obsessed with him here.
>>
>>126913749
Solitaire Ball
>>
>>126913870
BECAUSE HE FUCKED ROTATE AND GOOGEMS MOMS AND MADE THEM BOTH WATCH god cant you read?
>>
i only dev so i can get a cute alien gf
>>
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fxed the sand
>>
>>126914069
oh hey it's the tibia guy again

remind me what your game is
>>
>>126914069
The sand looks like one of those optical illusions that moves around
>>
>>126914069

looks nice
>>
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Changed the ammo pickups, and made the PC have less ammo by default so you actually need the ammo pickups.
Also realized that webms aren't gifs so I don't need to limit them to 30fps anymore.
>>
>>126914578
who? nice
>>
>>126914578
pretty cute, reminds me of pico-8 a ton
>>
>>126914578
If you had to communicate why your game is better than others in the genre, in 1 sentence, what would it be?
>>
>>126906972
nice monster girl island clone faggot
>>
post music you listen to while you dev

https://www.youtube.com/watch?v=v2AC41dglnM
>>
>>126914578
>It's a platformer

Into the trash it goes
>>
>>126914986
Was this supposed to be a clever post? An ironic post? Or just a mean post?
>>
>>126914990
http://www.youtube.com/watch?v=yI1Yayoeozc
>>
>>126915034
Whats wrong with it being a platformer?
>>
>>126915096
nice mothdan shitpost clone faggot
>>
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I'm a complete noob.

Is it OK if I tie the rate of fire of a gun to the number of frames?

Obviously it could break the game but I'm only using game maker so it should be able to stay at 60. Unless if something goes horribly wrong of course.

>>126914990
https://www.youtube.com/watch?v=b1FLk6BgATc
>>
>>126915126
Don't feed the trolls, anon.
You know better than this.
>>
>>126914990
>hey everyone this is the gay old music i listen to that my stepdad showed me just thought you should know
Cool thanks. You're right it is gay and old just like your stepdad.
>>
>>126915161
>Endless Legend
Absolute garbage game
>>
>>126915161
What possible reason could you have to do that?
>>
>>126915126
Can't you tell just by looking at it?

You're truly lost then.
>>
>>126914990

https://www.youtube.com/watch?v=VJnfkb1hKv4&index=1&list=PL4619CDF2FD0D8394
>>
>>126915161
>Is it OK if I tie the rate of fire of a gun to the number of frames?

No.

Gamemaker does not provide you with a frame delta time?
>>
>>126915161
>Is it OK if I tie the rate of fire of a gun to the number of frames?
That is pants-on-head retarded, don't do that
>>
>>126915034
>I don't like [entire genre]
Top tier opinion forming there captain.
>>
>>126915152
Sup rotate. Still smoking pot and downing adderall so you can stay up another 24 hours shitposting and hoping strangers on the internet like you? Protip Nobody has ever liked you
>>
>>126915161
>Is it OK if I tie the rate of fire of a gun to the number of frames?

There's literally no reason to do this unless you can't code properly.

Just use Delta Time.
>>
>>126915305
nice mothdan shitpost clone faggot
>>
>>126915126

why are you listening to the retarded nodevs?

if someone bullies you here, just ask them this: where is your game?
>>
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Pugdev, what does the purple powerup do? The robots always get all of my guys before I can use it.
>>
>>126915034
Hey sorry about your depression Anon. We're all battling it. Best of luck to you.
>>
>>126915327
where is your game faggot?
>>
>>126915325
Wow you must be burnt now you've reverted back to copy pasting the same response over and over. How long have you been up this stretch? You're a failure and letting everyone down, especially the people who trusted you to actually finish a project for once in your life. Later, cool kid on the block :) You're so cool.
>>
>>126915209
Good soundtrack though. I don't even own the game.

>>126915225
>>126915289
Like I said, I'm a noob. It seems easy to code that way although it could break things. Don't a lot of games have these kind of issues though? I know you can jump higher in call of duty the higher your framerate is.

>>126915247
>>126915313
I'll look into it.
>>
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>>126915358
>Platformer
>>
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>>126915034
We've got your back, Anon.
>>
>>126915446
nice mothdan shitpost clone faggot
>>126915531
where is your game?
>>
>>126915358
If memory serves me there is:
>one that makes them jump
>one that makes them big to smash things
>one turns them into bugs which vomit and make platforms as they walk over gaps
>one turns them into a laser beam which fires upwards
Unlocked in that order, I don't remember the colors
>>
>>126915580
It's right there
>>126914578
>>
>>126915580
>rotate has decided to fully self destruct again
Thanks for all the danny posts kiddo you're an inspiration to us all.
>>
>>126915531
Hey I love pepe and and clinically depressed too. We should hang out some time.
>>
>>126915621
where is your game?
>>
>>126915580
>>126915690
You really are just a shitposting faggot and obsessed with mothdan goddamnit rotate
I hope your mom finds out how low youve sunk and puts you in a home or something this shit is sad to watch
>>
>>126915580
>>126915779
Are you okay bro? Bullying people isn't cool but whatever makes you act like this I think you need help more than to be slapped around. Go get it. We will still be here when you come back. Again.
This isn't funny or even really trolling anymore. It stopped being that months ago.
>>
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Anyone working on something cyberpunk-related? I've made some orchestral / electronic soundscapes last night:

https://www.youtube.com/watch?v=8xb3vBSFsZM

Fuck, I want to score a cyberpunk themed game so bad.
>>
>>126915225
>>126915247
>>126915289
Isn't Dwarf Fortress' logic entirely based on frames? The simulation slows down the lower your frames are. Is it that retarded or just your opinion?
>>
>>126915590
>one turns them into a laser beam which fires upwards
That will be the one. Does that destroy the same blocks as the big guy?
>>
>>126915860
Meth does bad things to people.
>>
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>>126915779
>dogdan.jpg
>>
>>126915860
where is your game?
>>
>>126915962
Tell me a single benefit of doing that.

It's retarded coding, you need to separate game logic from game performance.
>>
>>126916030

where is your game?
>>
>>126915962
It is retarded because then you need to lock the frame rate to make the game play how you intended it or you get shit like Fallout 4 where the game is twice as fast on 120 Hz monitor

And how would that even possibly work in a multiplayer game? You'd end up with situations where the client thinks it can/can't fire while the server thinks the opposite.
>>
>>126916030
>gogem is playing along with this
That's not surprising but it's good that you're letting everyone see how much a part of the problem you are. You need to stop trying to make agdg suffer just because your games are all failing and mothdan called you a mean name once. I'm sorry you're not the rockstar you thought you were. You and rotate both need help.
>>
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>>126915962
It is objectively, unequivocally, a bad idea to tie things to framerate.

Speaking completely out of my ass, I'd assume if DF slows down at low framerates, it's probably because the simulation is actually not able to run faster, not because it's speed is tied to framerate.
>>
>tfw want to progress
>Unity icon is next to anime folder
>Misclick into anime
>It's too late to go back now
>>
>>126916118
http://googumproduce.com/game
>>
>>126916215
anime is for enginedevs not babies
>>
>>126916176
Looks like a new F Zero game tbqh Familia.
>>
>>126916304
fuck of googum
>>
>>126915779
>>126916030
Why are you both so creepy and fixated on danny? The vibe gets really weird when you do this. Pls leave :\
>>
Googum is my role model of what not to be.
> rushes unpolished, incomplete games out the door
> blames the distribution service (steam) when his games don't succeed
> makes youtube videos about how to be successful, when he is not
> spends time criticizing other devs when he could be devvan
>>
>>126916304

where's the game you're working on and sharing progress????
>>
What does agdg think of gamemaker? I'm losing my mind trying to figure out the slightly more advanced scripting side of unity.
>>
>>126916176
If it's so bad then why did EA do it for need for speed?
>>
>>126914759
I made it with love <3
>>126915034
S... sorry
>>126915616
You're not me
>>
>>126916402
It's good for simple, gameplay based games.
>>
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>>126916407
Because big developers can be retarded too
>>
>>126916356
It's called bullying. And yes it would be nice if they just left. Something tells me whatever golden age agdg had in the past them not being here was a big reason for it. Just a couple of negative bully faildevs that nobody needs around.
>>126916360
You're not wrong.
>>
>>126916402
Top tier vidyadev as long as
> your game isn't trying to push boundaries (it has relatively poor memory management and file I/O)
> your game is 2D
>>
>>126916391
lol
this is AGDG, theres no point in posting progress here.
>>
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>>126913749

Added 2 new items, currently working on 5 more. Webm shows one I added yesterday
>>
>>126915928
Holy hell anon, this is nice.
Anyway I can contact you for the future?
>>
>>126916407
They actually delayed the PC release to fix it
>>
>>126916482
>DICE will never give up
>admit defeat
>shell out for havok, or professional physx/bullet support
>get a nice, stable networking middleware with support

>they keep reinventing the wheel
>netcode will forever be fucked up
>physics will forever be glitchy beyond imagining
>>
>>126915928
Very nice

Having rain in a track probably won't work in game though, it'd be confusing as balls unless it's raining obviously
>>
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>>126916814
>Platformer
>>
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>>126905284
>>126906972

Wait, aren't you that guy from /3/? I recognize that princess ruto.
>>
>>126916590
:\ to think some of us used to look up to you. You're a fraud.
>>
In unity if i have transform.forward vector then right and and up directions are corresponding transform.right, transform.up
SO what if i have some arbitrary vector like 5,13,24 and i say "this is now forward" vector. How do i find this vector's right and up directions?
>>
>>126917185
BF3 and 4 do use Havok according to Wikipedia, though there is no reference for it so I guess that might not be true.
>>
>>126916989
Anytime bruv:
[email protected]

http://steamcommunity.com/id/radiomuff

>>126917201
>unless it's raining
Well, yeah. Just did it for showcase purposes, same with the inner city noises. The music by itself doesn't work very well without visuals and sound effects to go with it. I always keep in mind "What would it be like in the actual game?" when I do my thing.
>>
>>126917614

calculate the rotation angle from the forward vector to that arbitrary one
>>
>>126908025
You've made more progress in a week than most devs in a year
Thread replies: 255
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