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/agdg/ - Amateur Game Development General
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>DEMO DAY 6 SOON
>https://itch.io/jam/agdg-demo-day-6

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
hahahahahahahaha
>>
>>126813578
hbhbhbhbhbhbhbhb
>>
>>126813663
hchchchchchchchch
>>
>>126813578
>>126813663
>>126813876
>>126813997
Great start guys. Great start.

Fucking idiots.
>>
>>126813578
>>126813663
>>126813876
>>126813997
This reminds me of when I try to play most AGDG games.

What? No HD?
>>
What are you retards doing?
>>
Metroidvania guy here. Reccomend me some power ups.
>>
>>126814291
What is the setting/theme
>>
>>126814291

Grappling hook, but let the players swing from any ceiling.
>>
>>126814291
Lasers
>>
>>126814291
electric guitar
>>
>>126814427
nice ror clone
>>
>>126814291
glitch from Axiom Verge
>>
whats the game with the most fantastic set of weapons and why is it castlevania course of darkness? why dont more games copy it?
dead rising is a close second
>>
should i continue to nodev?
or should i actually get off my ass, make a coffee, get back onto my ass and just make game?
>>
>>126814335
gnomes, mushrooms and fantasy shit
>>
>>126814561
whats that?
>>
>>126814774
if your making a metroidvania without playing the popular metroidvanias

your doing it wrong
>>
>>126814291
Freezing time.
>>
>>126814679
yes stay nodev, that will be less concurrency for us, yesdev :^)
>>
>Fire up Game Maker for the first time in years
>D&D seems almost identical to what it was in GM6 or 7
>Looks like bashing together a game with D&D tools will be more unwieldy than I remember

So this is why people nodev.
>>
>>126814291
possession (of objects and enemies)
>>
>>126814832
I only played older ones like Super Metroid, SOTN, Wonderboy etc. only a couple of the newer ones.
>>
>>126814968
http://store.steampowered.com/app/332200/
>>
>>126814291
Glitches that allow you to sequence break
>>
>>126814774
It allows you to spam it next to every wall in the game hoping you find a hidden wall.

It's a retarded concept. Secrets where they're literally hidden in a random wall in a random place have no place existing. You need to somehow point the player in the direction of a secret with something subtle like dialogue or text on items and so on.
>>
>>126814561
Axiom Verge was so fucking tedious.

Christ I hated that WALK INTO THE WALL FOR A FEW SECONDS THEN TELEPORT THROUGH IT thing.
>>
>>126815086
>>126815104
this is the first time i heard of someone not liking it
>>
>>126815175
Because you spend your time in hugboxes.
>>
>>126815195
look at its reviews
>>
>>126815175
this is because reddit downvotes unpopular opinions, so you dont get to read them
>>
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>>126815073
oh my shit this game looks honest as fuccccck, should i get it?
>>
>>126813483
>>126813575
No, it was STRAFE.
Basically my game idea amounts to a modded STRAFE.
>>
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>>126815257
im looking
>>
>>126814968
play axiom verge AND Environmental Station Alpha.

ESA is mostly about well timed jumps and learning patterns, it's still a good metroid-like game even if hard as fuck

Axiom verge's grappling hook is complete shit while ESA's is pretty fun
>>
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Progres incoming! Fucking did it. I made a script to curve unity canvas in world space. Will be used in my spaceships game.

There are still some issues to work out with raycaster though.
>>
>>126815434
the second review sounds fine

also i never played it

your critiques could be valid

i wouldnt know
>>
>>126815460
The only metroidvania you need to play in 2015 is ITSP
>>
I bet the people who like Axiom Verge played it with a walkthrough opened because actually searching for the secrets makes you an autis. Oh wait, I forgot where I'm at.
>>
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Added shield for the ship.
I wonder if i should let the player use weapons with the shield up, or make double sided as a trade off.
>>
>>126815556
what's that
>>
>>126815460
>>126815556
Ori and the Blind Forest is the best Metroidvania since DS Castlevania games.

It's also in my top 3 games of the year together with Bloodborne and Undertale.
>>
>>126815589

cool

what engine?
>>
>>126815589
That shield effect is great.
>>
>>126815335

STRAFE is garbage anyways with that whole proc. gen stage bullshit, the guns look cool and I like the concept of swapping out the primary and secondary fires for a unique weapon. But the really shitty thing is how the character's view swings around so sharply when you get hit. it's awful.

>>126815460

Can confirm about ESA, it's fucking great and tough as nails, the hookshot in that one is so much fun
>>
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>>126815813
>Which devs to bully and shitpost: The List

Thanks
>>
>>126815704
Unity 5

>>126815765
Thanks, it could be even better if i knew shit about shader coding which i don't
>>
>>126815856
how are you going to bully them if they only show up to post in recap?
>>
>>126816027
;^)
>>
>>126812115
Bah I clicked the .webm expecting that shit in the background to be moving all on separate layers. That would have been dank as fuck.
>>
where can i find a general formula for a car's acceleration?
>>
>>126812115
This literally physically hurts to look at.
>>
>>126816027
You could bully their recap post
>>
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Here's my little progress. My robot dude is slowly taking shape.


And yes I am aware that he probably looks like shit and that I am taking too slow to make a simple sprite, but I am learning and I am proud of him.


Still can't find a god damn name for him.
>>
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Trying to implement explosions.
>>
>>126815813
Yo, friend, can you post December 1 and 2?
>>
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>>126816027
you can't
>>
>>126812115
looks good anon, would be cool if things moved more, like the back ground
>>
>>126816170
Looks like shit.

You'll never be able to animate it.

Just go with simple vector art you'll be able to make progress then.
>>
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>>126814291
A mecha weapon that gradually becomes stronger the further you get through the game, and each powerup is a new additional mecha form/morph like for example a sword, bow or grappling hook form, which then give you the ability to break through barriers you couldn't get through before, allowing you to move to new levels.
>>
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>>126815634
Insanely Twisted Shadow Planet
>>
>>126815175
Even one of the neo-/v/ favorite youtube reviewers disliked it:

https://www.youtube.com/watch?v=cHnoA9JEIFk
>>
>>126816403
Ah, I might as well try that one, it's 80% off right now
>>
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>>126816259
>You'll never be able to animate it.
Well, this is the kind of sprite I need to animate, because I need this point of view for combat, and I tried to make is so later animation is easier because of pic related.

Though, I'd like to know WHAT is shit though. I just want to get better at it is all.
>>
>>126816170

Friend you're inexperienced with art and drawing characters right? Maybe you should start small scale before doing big stuff like this
>>
>>126816185
>Yet Another SS13 Successor #42,342 god speed.
You're going to fucking fail though. Sorry about your wasted time.
>>
>>126816537
That's why I said you should go with vector art if you're going to do skeletal animation anyway.

And it's obvious why it's shit, it's really rough looking, the colors are flat as fuck, the geometry doesn't look appealing.
>>
>>126814561
>>126815104
>>126815086
>>126815175
I both liked Axoim Verge and hated it. Super tedious indeed. At least the music was swank and the platforming was more or less solid.

It would have been cool if exploring was a constant thing rather than "ok you can explore the whole world now have fun".
>>
>>126816670
It's okay Anon.
>>
>>126816660
Yes that's true. I'm just very impatient with everything is the problem here. I tried to learn to draw, but I am REALLY bad at it. I don't really know how to improve.

>>126816680
I REALLY don't want vector art because I don't like the art style. Moreover I heard that doing vector art requires extreme precision as the type is less mistake forgiving.
>>
>>126816847
>I'm just very impatient with everything is the problem here.

Anon, vidya design requires patience in all fields, graphics, sound, and actual programming, if you want your game to be good, take the time and make it worthwhile.
>>
>>126816773
and if the guy making a metroid vania played it

it would help him for these same realisations
>>
>want to make progress videos on youtube
> have 700kb/s upload and I'm already paying 80$ a month for comcast so I don't even want to ask them how much for a decent upload speed
>>
>>126817336
upload overnight
You don't really need to babysit the process
>>
>>126817336
just make them at 480p, it'll be fine
>>
>>126817336

>comcast

I am so sorry. Is there no other company in your area? If not I highly recommend moving out and going elsewhere
>>
>>126817228
Indeed.
>>
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>>126817490
it's either comcast or some noname broadband company that offers 200kbs download speeds for 30$ a month

at least portland is on the list for google fiber
h-haha
>>
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gotta fix all the projectile skills to work with precision skills, this is going to take a while
>>
>>126816170
decrease the resolution until you get better
>>
Who pycDev here?
>>
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>trying to animate sprites
>>
>>126817590

do you do the art too?
>>
>>126816403
never managed to get past the title screen, it had some weird stutter shit and problems with resolution so I gave up
>>
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>mfw WebGL framerate hovering around 10 fps

I guess I have to do some optimizations.
>>
>>126816773
oh man me and my buddies laughed out loud when we got to that one desert level with the girl singing in the background
>>
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Shield now breaks when damaged too much
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time to dust off the old bamboo
>>
>>126817915
gotta draw them to be animated to begin with mate

>being furry
>>
>>126818280
I feel like the shield should be be made of hexagons, and the impacts should be hexagonal.

Everything should be hexagons
>>
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>>126818421
But the shield is made from hexagons.. sort of
>>
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>>126816027
you can bully me, seriously though i need some feedback on my button sprites, i think they're okay since i was going for a simple and cartoony style
>>
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>>126818280
if you're gonna do it like that take a hint from halo and have it flare up before dissipating
>>
>>126818421
You can't make a sphere only out of hexagons
>>
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Bulletholes , also worked on a synthwave song for the game today
>>
>>126818586
Looks very f2p mobile game
>>
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>paid 200$ for this 3 years ago
>never used it for anything
>never really drew anything before
is this what anons who paid for gamemaker and never did anything with it feel like
>>
>>126818593
i will probably do something like that lately when i'm sure i want to keep it in this form
>>
>>126818672
lmao same story except I bought an Intuous Pro(it was called just Intuos back then)
>>
>>126818672
they don't have to see gamemaker every time they look at their desk
>>
>>126818280
Are you using a shader to make the impact marks?
It looks sort of like you're just creating those effects on the surface of the shield.

Also the explosions looks kinda meh~ I think it goes way to far out for the type of effect you're using and it doesn't seem to line up perfectly with the existing shield. I think it's starting the effect slightly further out
>>
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>>126818670
Close, its a f2p pc game, no microtransaction shit though, i was gonna make a full version if people liked it because i had a tonne of ideas for different multiplayer modes its just making online multiplayer is a complete nightmare sometimes
>>
>>126818657
post fgt
>>
>>126818657
the muzzle flash looks kinda weird

otherwise it's pretty gud
>>
>>126818763
I had it buried under a bunch of crap so I didn't have to be reminded of it

now it's got a 2cm gouge in the drawing space, feels bad
>>
>>126818593
wow, that effect has aged terribly
>>
>>126818657
Those bullet holes look nice, good work.
>>
>>126818784
Like i said above, i don't know shader coding, so i am stuck with workarounds and free shaders. (And i'm not going to use paid ones). The effect isn't actually bending, that would take a specific shader which i don't have, so it's placed there and aligned to look like it is.
>>
>>126818657
is that blitting? careful it wrecks performance on toasters
>>
>people that pronounce wacom "whack-um"
>>
>>126816670
SS13 doesn't even need a successor, it's alive and well.
>>
tfw headache every day
>>
>>126818672
I'm looking to buy one, so on the off chance you're in Norway, I'd be willing to make a deal.
>>
>>126818657
Gonna go ahead and second that "muzzle flash looks weird"
>>
>>126819873
not to alarm you but that could be a tumor, get medical help
>>
>>126818657
do u like Party Hard

reminds me of that game
>>
>200$ for a pen tablet
>700$ for photoshop
>3000$ for a decent mac
is that why good artfags are so rare?
>>
>>126820030
i am now alarmed
>>
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>>126820069
>$700 for Photoshop.
>Mac.
>>
>>126820069
pros use at least 3 different programs
>>
>>126820069
>mac
>3000

holy fuck I'd build the beastiest of beast PC with that much cash

Here's your (You) shitstain.
>>
>>126820069
only fags use any of that shit
>>
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Retard/Newbie reporting in

I'm following this GameMaker guide but running into an error on this step. What'd I do wrong?

https://www.youtube.com/watch?v=WB2alpO62GM&t=22m0s
>>
>>126818672
>owning a tablet
>not playing osu! on it
It must be suffering not to be a weeb.
>>
>>126818672
I use mine as a mouse, it's comfy as fuck when you get used to it.
>>
tfw bad at art
tfw 3 more years till im decent
>>
>>126820729
Learn programming instead
>>
>>126820069
>Paying for photoshop instead of torrenting it.
>Using a mac.
>>
>>126819910
>want to buy a wacom
>just after christmas and black friday deals where wacom tablets were at -50%
dude..
>>
>>126820563
You're using standard edition GM. Box2D physics are only for professional edition, use x or hspeed instead.
>>
>>126820810
i want to learn everything though, including music

gonna make a 1man game cause all my friends are terrible people with no skills (like me)
>>
>>126820841
Oh, you're right

What do you mean "use x or hspeed" doe?
>>
>>126820928
>>126820841
x = x + 1;

Like that?

http://gamedesign.wikidot.com/gamemaker:x
>>
>>126820069
why are fags so common when it costs so much to be one
>>
>>126821018
x += 1;

more efficient
>>
>>126821098
cuter? yes
efficient? naah
>>
>>126819938
thanks for your based advice , I will make it look cooler
>>
>>126821098
>Not x++
Scrub.
>>
did any of you actually sit and read art books instead of whining
>>
>>126821397
>x++
>not ++x
have fun with your additional copy of x baka
>>
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>>126821427
>>
>>126821018
>>126821098
>>126821397
>>126821641
>mutation
>>
>>126820069
photoshop costs something like 9€/month
>>
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>>126821641
>>126821397
>>126821139
>>126821098
>>126821709
Is there any reason I'll want to use these instead of just using GameMakers built in move function if I'm not planning on coding?
>>
>>126821658
>reading programming books
>>
>>126817336
Mate I have like 100 kb/s and I make do.

Sucks that HD's the standard now though. 480p would be way easier.
>>
>>126821804
BLOOD FOR THE BLOOD GOD!
>>
>>126821802
you can use gimp instead
>>
>>126822203
oh cool i always wanted to use photoshop from 15 years ago
>>
>>126813876
>>126813663
>>126813997
>>126813578
why do only some get deleted but not all of them?
>>
>>126820810
>>126820920
you don't need programming anymore thanks to blueprints
>>
>>126822535
Blueprints are programming.
>>
>>126822526
because the mod is a racist
>>
>>126822379
funnily enough, photoshop CS2 is free and by itself already better than gimp
>>
3D is too hard

ITS TOO HARD!!!!
>>
>>126822526
janny is just trying to set an example
>>
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>need to pay $1500 to remove unity splash screen
>if you dev on mobile you need to pay another $1500 for android and another $1500 for ios to remove the splash there as well
>>
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>>126822578
>>
>>126822671
No it's not
>>
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>>126821804
A-anyone?

unrelated pic of my kitty
>>
>>126822671
If things are too hard use softbodies dingus.
>>126822704
Don't you just need to buy one month of pro for release day? That's only $75.
>>
>>126822704
Congratulations, you have discovered the Unityâ„¢ business model
>>
>>126822704
Do people have a problem with an engine splash screen as a concept, or specifically the Unity one?

I think adding the UE4 one to my game will make it look more professional.
>>
>>126822809
Nope, you have to pay for at least 12 months.
>>
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>3DS Max is $%INF/mo
>Photoshop is $Money/mo
please do not arrest me for pirating these things autodesk and adobe I would buy them if I had a patreon
>>
>>126821804
>>126822801

Because eventually its both easier to look at and to write up your own actual movement system.

You really should try to move away from using DnD as much as possible because its limiting, and cumbersome to use when you get past the early stages of a project.
>>
>>126822864
If the splash screen just said "Unity" it wouldn't be a problem. The problem is the splash screen says "PERSONAL EDITION" and you can't release a game with that garbage.

And Unity has a bad reputation unlike UE4.
>>
>>126822891
why would you use 3DS over maya especially if you gonna pirate it
>>
>>126822864
UE4 splashscreen is okay because it's professional and well known, unity is known for garbage greenlight shovelware and meme games
>>
>>126822891
you don't have to pirate 3ds dummy
>>
>>126822864
It looks like you're a shitty basement dev, not a pro
>>
>people are still unironically using closed source programs and engines
sad tbqh
>>
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Dying turns you into a spooky scary skeleton.
>>
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im gonna make a strider clone
>>
>>126823021
Because I started 3D with 3DS Max 6 and if I were to bother learning anything alongside it I'd learn blender, but blender is an almighty clusterfuck of poor application design so I've never bothered.
>>
>>126823021
>Using Maya
>Over 3ds max
>Or anything
I'd rather use Blender than Maya
>>
>>126823137
maya is getting closer to max in terms of modeling
plus you can get it for free with student license for 3 years
>>
>>126823106
they fixed at least half of the poor design choices in blender in the past 2 years
>>
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>>126822535
>blueprints
>>
So I was wondering if you guys could help me organize my code. I want to write a console so I can edit the game as I run it (it'll be an interface for my Lua bindings). I also want to have a logger, so I can print debug information without writing to std::cout (which slows things down), rather write them at close or to a file or something (or hell, just draw it to the screen). And then, coupled with the first one, I want to have a manager class that handles the loading of scripts and manages the Lua state.

How would you split all these up? They seem rather interrelated, so it's hard to come up with the dividing lines.
>>
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>>126823070
gentoo
>>
>>126822891
http://www.autodesk.com/education/free-software/3ds-max

3ds max you can get full version for free for educational purposes. basically "we know that if you're not already established 3d modeller or a company that needs it you will probably not be able to afford it, so here have it for free, learn it well and make something of yourself"

photoshop just doesn't bother with piracy much, they make all their cash from companies, esp in the gaming and publicity industry.

going after pocket change money and throwing some peasants in jail would just make them look bad and they know it.


as long as you are not obviously making cash off of these programs, they won't bat an eye.

make game
get dosh
buy programs with dosh
>>
>>126822704
I remember there was a way to remove this through some files, also you can pirate the pro version. If you want to remove it legaly, then you have to suck unitys cock, because they created that "personal edition" splashscreen for exactly that reason.
>>
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>>126823248
>mfw casual programming babies can't handle this
git gud
>>
>>126823208
No thanks, I already got 3ds max for free on a 3 year educational license (which is identical to their professional license/product)
>>
>>126823259
Messaging system?
>>
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Welp, it ain't much, but I've finally taken my first steps into shitty placeholder pixel art.

Does anyone else get exhausted from learning stuff?
>>
>>126823248
reminds me of when /g/ told me to use puredata to generate sound
>>
>>126823450
yes
i downloaded 8 gig tutorial on character creation pipeline production for games
it took him 5 weeks to finish the character, i only took the lessons i needed from it
>>
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>Want to make an RTS like Age of Empires but don't know shit about AI
>>
>>126823514
puredata would be fine if there were an escape hatch to do more mathy/evented stuff in a proper language
like max msp has
>>
>>126822864
>>126822704
I just pirated unity and replaced the unity splashscreen with UE4 splash screen
>>
>>126823568
>5 weeks to finish the character
>creation pipeline production for games
lmao what, was is some digital tutor garbage or what?
>>
>>126823293
Don't you need an edu account for that? Considering I'm 25 I haven't had one of those for years.
>>
>>126823635
which is why I switched to learning nyquist.
>>
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>>126823368
>mad that he isn't smart enough to learn programming
It's alright, everyone has some flaws.
>>
>>126823791
phoenix altier or something
dude teaches in some college, had some many mechanical shit on the character it took him 2 weeks to retopo it
>>
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>>126823883
t. man who think that blueprints are hard

lmaooooooooooo
>>
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>>126823259
Something like this, maybe? If you're really only going to use the logger to print to the console then you might as well combine them, though.

I'd keep the scripting system separate, and have it print things in terms of logging like every other system.

>>126823434
I wouldn't use a messaging system. Lots of overhead, especially if the messages have a specific destination (messaging is good when the messages should be broadcast to anything that wants to listen, though).
>>
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Recommend me a winter jam game I can masturbate to /agdg/
>>
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What would hell shoes look like? They're supposed to be put on the feet of the dead in Nose religion stories. They serve as a ground pound attack in the game.
>>
>>126824273
i really like that polished flash game aesthetics, keep going my dude
>>
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got npc's moving around. Server controls movement. going to add a* pathfinding in a few minutes
>>
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>>126824217
Do not lewd the /agdg/

DO NOT lewd the /agdg/

PLEASE DO NOT
>>
>>126824546
What did you say?
"Do lewd the /agdg/"?
Ok, if you insist...
>>
>>126824540
mirin' that runescape UI
>>
>>126823948
Oh I do like this. I'll just combine the console and logger and dump it to a file at close.

However, I also feel a messaging system would work wonders in other parts of my engine. Any good resources, in C++ or language-agnostic if possible?

Thanks, by the way!
>>
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behold

the final boss
>>
>>126825235
whats her tumblr
>>
>>126824217
y-you can masturbate to my winter jam game, anon.
>>
>>126824540
Isn't A* with nodes? Do float coordinates have nodes?
>>
>>126814961
GML is so easy, though. If you really want to DND, use Construct Classic.
>>
>>126825323
>practice loomis
>turns into tumblrdyke
what does it MEAN
>>
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is this better ?
>>
>>126824753
http://www.randygaul.net/2013/09/02/powerful-c-messaging/
This looks pretty good. Author is a smart guy.
>>
>>126824753
http://www.randygaul.net/2013/09/02/powerful-c-messaging/

Try this slideshow
>>
>>126825468
excessive as fuck
i like it
>>
>>126825468
If it's an RPG, then maybe
>>
>>126825468
Those styles don't mix. Also you're glitching.
>>
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>>126825508
>>126825523
>>
>>126825468
>that fucking muzzle flash
GO
GO
GO
GALO SENGEN
>>
>>126823248
>Not making functions
Well there's your problem.
I bet your code looks like cluttered shit too.
>>
>>126825468
pixel art doesnt mix with what you're doing on the muzzle flash and smoke. look at how games with similar art styles to yours do their effects
>>
In Unity is there a way to designate a particular color of a sprite as transparent? My sprite sheet has a blue background that I don't want to remove because my eyes will explode if I have to draw on a bright white transparent color background.

I can't find a way to do it in the inspector or sprite editor.
>>
>>126822801
that's a pretty cute kitty anon
>>
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>>
>>126825753
Just make the file PNG with transparency, you don't need to worry about masking with a colour as alpha when it can take modern file formats. Unity's surprisingly unselective with what it'll take too, even accepts loading in non-power-of-two files, as horrible as that is.
>>
>>126825468
is there a way for you to run that game at native pixel resolution? I bet that would make it a lot more consistent.
>>
Art is not something that can be learned. If you're lucky, you'll be born with it, in which case you can practice and get better. Or if you're less fortunate, you won't be born with it, in which case you will continue to practice all your life and never improve.
Prove me wrong.
>>
which providers offer private git repos for free?
>>
>>126825931
Prove yourself right, faggot.
>>
>>126825857
Was wondering when you were going to get accio into it
>>
>>126825974
bitbucket
>>
>>126825753
I dunno, piskel has a gridded gray and white background for transparent colors. I thought it was pretty common in sprite editors.
>>
>>126825404
You can "discretize" a continuous space first, find a path in discrete space then at runtime the agent can travel "smoothly" between nodes
>>
>>126825857
Still keeps looking slicker and slicker each time you post it. Does need a better transition to broom though, the snapp-y one doesn't look great.
>>
>>126826014
already use it, but i need at least one more so i don't put my eggs into just one remote basket
>>
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>>126825351
Which one is yours?

It better don't be the butt one because I just played it and I'm not into farts.
>>
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>>126826097
>It better don't be
>>
>>126826095
gitgud.io probably has free repos but it also seems to be owned by some 4+4 fags.
>>
>>126825931
unless your visual and/or learning skills are legitimately impaired, you will be able to make art with enough practice.

bitching on /vg/ about not being able to make art gets you nowhere
>>
>>126826067
Neat. I thought it might be something like that.
>>
>>126826219
welp that would be probably too risky
>>
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Almost done with the hub for my Yume Nikki-inspired game. How does it look?

I'm stuck on what to do for the background though. I tried a black background with pixel stars but it looked like shit. Should I just slap a NASA stock image in the back and call it a day?
>>
>>126825857
>that nick-of-time save
that's gonna suck shit if you fall from a smaller height
>>
>>126825404
I plan on converting the current tilesheet which is 50x50 into 5x5 tiles logicaly, then running a* which should give me a path to my destination in x and y C-oordinates.

You are correct in understanding a* requires nodes.
>>
>>126825753
Make an alphamap, or save as imagefile with transparent background.
>>
>>126825989
i already have ;_;
>>
>>126825974
Why free? Open hand from that money, you cheaper.
>>
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How much loomis do I have to do before I can start making sprites
>>
>>126826459
Googum, is that you?
>>
>>126826286
This makes me think of Dragonball for a reason. I like it.
>>
Do people make websites for free?

You can find people to help with any other aspect for free, but I've never seen someone offer to make a site.
>>
>>126826286
personally I'd put a few satellites up there, constellations and maybe an aurora.
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