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AGDG - Amateur Game Development General
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>DEMO DAY 6 SOON
>https://itch.io/jam/agdg-demo-day-6

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
voice acting in a pugs life was a terrible, horrible mistake
>>
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>>
I'm kinda lonely.
>>
>>126766779
me too
>>
If I gave up again would any of you even care?
>>
>>126766863

No, because you're making textposts and not imageposts.

Post progress, you cuckold faggot.
>>
>>126766776
all that nice art and you couldn't spruce up the new item screen?
>>
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>>
Let your voice be heard

http://strawpoll.me/6389658
>>
>>126766776

did you make that art?
>>
>>126766957
When I post imageposts no one responds.

All that progress will be lost in time, like tears in rain.

It's time to quit.
>>
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>>126766992
would drive

>>126767018
>http://strawpoll.me/6389658
i dont even know what happened and i voted 'no'
>>
>>126767072
We're a team
>>
>4 different posts of functional gameplay with placeholders
>0 reply

>1 user with art and point and clic
>8 replies over 2 threads
>>
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>>126766590
First for not knowing how to make high quality .webms less than 3mb and second for posting progress
>>
>tfw you really hate being a shitposting nodev but you can't get your shit together
I'm sorry AGDG, I'm one of the reasons this thread is shit
>>
>>126767180
Why are you so fucking jelly.
>>
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>>126767180
make this last
>>
>>126767180
>AGDG: You should focus on having a working prototype not art
>Only responds to art progress posts

It's an abstract kind of meme.
>>
Dan Ashley.
>>
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>new thread might as well add more shit

game: Cube(I didn't think of a name yet)
dev: Antifun
tools: Unity plz no h8
website: I'll make one someday
progress: Made the first playable prototype. Setup the code structure. Added 2 action platforms and 4 possible states(RGBY). Made the camera offset to where user is aiming. Added a shake system for the camera. Made xbone and mouse control. Time to start adding art, replay, a lot of particle effects and make a real level. Add combos, 360 noscope bonuses, score etc. Background is also a big one, I'll simulate one with flying blocks and shit. Also, need to tighten up controls a lot.
>>
>>126767296
>you
I already have my game. I'm talking about 4 different devs.
>>
>>126767435
Then reply to those with 0 replies and stop being a little bitch.
>>
>>126767412
Can you show me some gameplay

where dat .webm at f@m
>>
>>126767146
An artist(or two) and a writer I hope.
because
>Needing a programmer for a VN
>>
362
patrons
$1,842.38
>>
>>126767543
Actually I did the thread before the last and they did not reply to my praise so I'm not doing it anymore.
>>
>>126767643
Not a Visual Novel.
Three Artist, Two Animators, One Puzzle Designer, one Writer and two programmers.
>>
I have a good idea.

Lets bully all devs and then when they leave lets shitpost about how this place is shit now.
>>
>>126767630

>>126758183
>>>126758183

I'm not sure how to cross link
>>
>>126767947
dan ashley is on the job
>>
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>>126767346
>show off ugly dogshit
>expect to be praised for it
Stay mad, sourceposter.
>>
>>126767969
Don't worry, I'm not sure how to breath and I'm still alive somehow
>>
>>126767882
>Not a Visual Novel
>It's a Visual Novel with point and click sections.

K
>>
/v/'s unity thread has more progress than this shit

it hurts
>>
>>126768052
>epic reaction image bully post
I wonder who's behind that post.
>>
>>126767882
>2 (TWO) programmers for a point and click.

Team is way too big for that kind of game. I hope you guys are doing this as a hobby because I don't think it would be profitable.
>>
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>>126768132
I have a good idea.

Lets bully all devs and then when they leave lets shitpost about how this place is shit now.
>>
>>126768132
Okay. But I don't use Unity so I can't post there.
>>
>>126766776
Wow this dev is on a shilling spree. I like it.
>>
>>126768308

you can mate, the thread is full of non-unity progress
>>
>>126768202
Not worried about profits. Just want to make a good game.
>>
>>126768476
Good then, gl with your project, the art is pretty nice (though consider dropping the tumblr noses, it makes the art look cheaper than it should)
>>
>>126768132
>tfw a lot of my favorite progress posters who haven't posted in months are posting in that thread

Now I'm just depressed.
>>
ded thred
>>
I'll post progress tomorrow, don't worry
>>
>>126768809
>mothdan stalker is back
>shitpost shitpost shitpost
>agdg is dead im sad youre sad
Please leave.
>>
>>126768801
man its almost like these threads are a needlessly hostile environment and "yesdevs" would rather post in more positive places

whoa
>>
I'll post progress someday agdg, i promise.


wait for me ;_;
>>
>>126769092
I know. It's sad to see agdg in this state.
>>
>>126767882
>puzzle designer
fire him, i'll do it for free in this thread. just ask whenever you need a puzzle and i'll make one. here's a taste of my ability

as your character walks down the streets, he notices that people make way. "weird", he wonders, "i'm a beta faggot. why are they making way for me?" later that evening, at midnight actually, as usual, the character enters the tararus. only to find that seemingly, there seem to be no monsters. "weird", he wonders, "i haven't beaten the final boss yet, this place should be swarming with enemies". a mystery begins to unfold..
>>
i get the feeling trig functions are pretty important in 2d games
>>
>>126769402
The game I dropped and I'm known for was basically just a bunch of sin, cos, and atan functions
>>
>>126769494
reveal yourself
>>
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>start baking lightmaps
>leave Unity open while it works
>12 hours later and it's still not finished
>>
>>126769402
No, but linear algebra and differential equations are.

You can't even do rotations without differentials.
>>
>>126769901

You can give different objects different lightmap presets, so less important objects have less time spent on them.
>>
>>126769975
only if you're an engine dev

in unity, the engine sent to earth by the gods themselves, you just type transform.rotatioin *= Quaternion.Euler(0f,0f,30f * Time.deltaTime)
>>
>>126770195
Quaternions aren't even that hard.
and you believe in false gods.
>>
>>126770195
>in unity
also in every single engine or framework
>>
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Whoops, reposting here:

Recap Monday!

game: Pitch
dev: @plaguedev
tools: Game Maker: Studio
website: https://cityofpitch.wordpress.com/
progress: Formatting text engine, asset drawing, implementing intro sequence, writing.
>>
>>126770392
>Quaternions aren't even that hard.
Be careful. He's "special" if you know what I mean.
>>
>public static readonly int
>explicitly need it now
m-my dev level is increasing...

>>126770392
>Quaternions aren't even that hard.
Doesn't mean that you can use them freely, unless you're just doing very basic rotations.
And no, if you're going to tell me that you're using them directly for everything I'm not going to trust you.
>>
Are shitty mobile games are allowed in here? Or is it bullied to death?
>>
>>126770640
They cause certain special individuals to have nosebleeds but that doesn't mean the rest of us have ill will towards them.
>>
>>126770640
Any game will get bullied. There are mobile anons that don't get bullied though, so post away!
>>
>>126770640
regardless of what you make, if you're successful certain.. people.. will bully you.
>>
I made my recap monday post in the last thread, will it be forgotten or am I safe?
>>
>/v/ Unity thread
>Plenty of progress posts and people discussing gamedev

Why do you keep coming to agdg and settling for this shit when you can have so much more elsewhere?
>>
>>126771159
Nah whoever makes them is pretty good about catching everything.
>>
>>126771264
Googem is in there trying to claim that he invented the word yesdev.
>>
Can we stop posting about the secret /v/ thread enclave before...he.. starts posting there?
>>
>>126771790
You think I'm not already in there? Be afraid.
>>
>>126771080
>>126771790
>.. people ..
>.. he...
/x/ was a mistake
>>
>>126771264
that was too much progress for my liking
>>
>>126771264
Why do you keep talking to us like you're one of the gang when you have no game? Seems like a sad existence.
>>
>>126772648
>Implying I want to be associated with nodev shitposters

lmao
>>
>>126772762
But. You have no game. You couldn't even try to deny the fact that you have no game. Why spend all your time around people who are doing what you can't do pretending to be one of them? You're not one of us. You'll never be one of us. You're nothing.
>>
>>126769293
that's not a puzzle that's just an introduction to a plot
>>
>>126771264
I don't use Unity.
>>
>>126772976
thanks danny
>>
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took a break from gameplay programming to work on this scene for the intro/realistic level. just got done with this glass shader and it looks pretty sick
>>
>>126773287
Nice. Where's the gameplay?
>>
>>126773246
>here's my shitpost
The truth hurts doesn't it? You need to hear it though.
>>
>>126773287
It looks good.
>>
>>126773287
Cool, pretty. What is this for?
>>
>>126773287
Stop tempting me UE4 devs.
>>
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>>126767218
I like it. Is there a resource that limits how many spots you can reveal or is it just a turn by turn limit?
>>
>>126772648
>>126772762
>>126772976
>>126773246
>>126773574
Brutality
>>126773937
Oh here we go baby got his bum bum burned again lmao
>>
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Decent progress w/ enemy movements
>>
>>126773574
ok danny
>>
>>126773937
Cool game, what's it called?
>>
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game: Dad Project
dev: EyeC
tools: GM:S
website: lol
progress: Some effects, texts and turn system for combat.
>>
What do you want from /agdg/ danny?
Please, we surrender, leave us alone.
>>
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>all these recaps
It's happening
>>
>>126774545
cutesprites/10 - IGN
>>
>>126774545
Damn it, Summerlostdev.
>>
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>>126774209
>someone just donated $100
He's gonna make it!
>>
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>>126774876
>>
>>126774742
Please stop mailing me explosive devices.
>>
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>>126774742
>What do you want from /agdg/ danny?
I'm starting to think it's pic related and you danny posters are too retarded to stop yourselves
>>
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Some anon from /mu/ just used meme magic to kill Lemmy Kilmister.
Why haven't you used meme magic to kill the nodevs?
>>
Working on a small game in JavaScript. Cannot for the life of me figure out how to handle collision detection and resolution.
>>
>>126775330
>look i bring you memes from far away
GET OUT
>>
how the hell do you improve at art

god dammit
>>
Scrub programmer trying to write a 2d tile based game in opengl. How do I do some basic lighting that interacts with the tiles? I've watched a few youtube videos and read a bit and I kind of understand the concept but I don't really know how to program it.
>>
>>126775461
You can't if you don't like it. Don't listen to agdg's 'art is easy just practice lol' agenda.
>>
>>126775461
Practice and study. That's it.
>>
>>126775461
loomis
>>
>>126775461
draw furry porn
>>
>>126775330
Got some screencaps?
That meme magic is starting to scare me
>>
>>126775461
you have thousands of starting points
>>
>>126775461
Draw from life or from photographs. Draw everything you see, background and all. Try to get the shapes and shading as close as possible to your source. Spend a good hour or two on it. Repeat a few times a day for 6 months and you will be at entry level concept artist (very very good). You have to pick hard and interesting source images though.
>>
>>126775461
drink alcohol and move into a van with your mom, it sure worked for reek hahahahahaha :)
>>
>>126775641
i've been trying to draw stone wall for an interior in my game for like the past 3 hours and can't make it look right

i look at all this reference on pinterest and can't get it. so what is this practice?
>>
>>126775847
Post what you got up to and we help.
>>
>>126775847
Practice doesn't mean "Sit there for three hours until you do it right".

Practice means studying for hours a day. It means staying up at night and working your ass off for months on end. It means filling sketchbooks and building fundamentals. It means learning.

Art's a dedicated practice. You have to want it, and you have to want it badly.
>>
>>126775832
>this retard is back
Why?
>>
>>126776198
three hours a day is reasonable
>>
>>126775461
>implying art matters for game dev
just do 3d shit and make textures from photographs, it worked for 90s kids

>>126775847
i bet you're doing pixelshit
are you doing pixelshit? if you are, thats the problem

>>126776198
>"le hobby must be your entire waking life and fill your dreams too" meme
no
>>
>>126776286
"He" never left.
>>
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>>126776312
You're entirely ambitionless. Why are you here? I'm just confused.
>>
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>>126775461
If you learn to imagine what you want to draw as basic shapes, than begin by drawing such, than you'll find it a lot easier. Just simple stuff
>big rectangle for the torso
>upside down triangle for the pelvis
>two thin rectangle for each limb
>small square for the neck
>circle for the head

Once everything is in place and forms the basis of what a human would look like, you draw over it to fill in the details. Which if you need help with that, porn is a very good research material. Not even kidding. Just go check out danbooru and study the different bodies you'll find there and how every little detail works and looks. With a little bit of practice, you'll have the hang of it, and while you may not be drawing masterpieces, your work will definitely show improvement.
This also works for 3d modeling as well
>>
>>126776312
You're such a useful and interesting poster. Please give more opinions on things in future.
>>
>>126776312
Seriously fuck off. You're not even a gamedev. You can't even fake at being one successfully.
>>
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>>126774209

>using kickstarter to make money instead of for funding
>>
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>the pitchforks are coming out
I would honestly just leave if I were you sourfam. Sorry this isn't your shitposting haven anymore but times change.
>>
This thread is d*nny's playground now. No point on making any more threads anymore, just stick to the other thread on the other board.
>>
>>126776054
>look im still spamming meme shit from other boards
>is this reddit yet
Please leave.
>>
>>126776820
I'm replying to another poster.
BUT, if you post progress RIGHT NOW, I'll leave.
>>
>>126775972
i'd like to but there are a lot of bullies browsing right now so no
>>
>>126776968
Man up.
>>
>>126776768
>mothdan is the problem not me
Literally fuck off and never come back. I would say come back when you have a game but that's the same as saying never come back.
>>
>>126776768
I refuse to believe that it's only one person.
I mean, one cannot be that retarded.
>>
>>126775461
>>126775847
you gotta experiment and explore a ton. unfortunately as many resources there are, art is still mostly self-discovery, so one must enjoy caressing and simultaneously creating forms, working to fully understand them. you have to really be aware, and try to search what it is that makes the wall look wrong. look at "right" looking walls and find the general things which make them look distinctly correct and good. this is not necessarily photos, unless a photo of a wall does in fact look good directly put in your game. as you slowly widen your artistic perspective, it'll be easier to see differences between what looks right and what looks wrong.
post what you've got currently, and maybe earlier versions if you have them.
>>
>>126776425
That griz is qt.
>>
>>126776312
>just make 90's art
not him but tried that BGE is a shit engine,gonna try construct with 2d this time
>>
>>126776427
something you realize is that the shape drawing or perspective or anatomy (essentially the fundamentals) can be picked up pretty quickly, someone can learn that stuff within a few years if they are dedicated

what stops people is visual library, they don't know what shit looks like. they want to make up a character? they draw something generic or ugly, they want to draw a fantasy interior? they don't know how to draw certain textures and things look cliche and ugly. they want to draw a spaceship? they just end up drawing a rocket. etc

this is where talent and creativity comes in
>>
>>126776425
>ambitionless
dank meme my man

if you put that much time into one single activity, you're probably going to just burn yourself out. it's also likelier that without breaks, you will make mistakes and not have the necessary down time to see why you are making those mistakes and correct them (or worse, will cease to realize you're making that mistake as it becomes normal to you). this applies to all content creation fields and art media, not just 2d visual arts

artists who draw shit 24/7 do so because they like it, not out of some kind of duty. that said, you do have to "want it" -- it's not worth pouring your heart and soul into an activity that you don't even like and can just pay someone to do for you when you need it

>>126776427
I found that for drawing people, the Dynamic Drawing approach of making people up of curves and flat lines of force worked a bit more smoothly than doing it loomis-style with shapes. I'm still not even close to good but I improved way faster following Dynamic Drawing than I did trying to use Loomis shit
>>
>>126777467
GOOOO AWAAAAYYY
>>
Seriously, to get good at art you just try draw photorealism every day. Few months and you are there.

Also, if you don't know how to draw something GET REFERENCE. This is what new artists always fail at.
>>
>>126777467
>loomis shit
Expand.
>>
>>126777467
Why is this retard still pretending to give advice to actual gamedevs and actual artists?
>>
>>126777325
whoa there! 2 spooky 4 me!
>>
>>126777467
Is this your diary of Reasons Why I Don't Do Anything? Everyone is managing just fine without you complaining about how everything is Too Hard for you.
>>
>>126777325
shoulda used the marathon/Aleph One engine tbqh my lad

>>126777018
this but also if you're drawing normal objects, try to get a sense of how they actually work inside. anatomy is important even to machines and solid objects.

think of something like a rock -- it might be just a lump in terms of positive/negative space or whatever, but the shading and texture of it depends on how the rock behaves as a material. like if it's something brittle with lots of angular chips taken out of it, or if it's a very solid type of rock that's been smoothed by time. even something like drawing a road, you should note stuff like the glass dust used in asphalt to make it more reflective, or the grooves cut into concrete roads for traction and drainage.
>>
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>>126777620
this guy loomis wrote a bunch of books on how to draw

they're ok but not great
>>
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>>126777467
>>126777620
it's because loomis teaches construction techniques. he didn't even use these construction techniques himself, in fact. they're just ways to make abstract the forms of the body, and i don't find them particularly helpful to study myself.
gesture is most important (which is what the dynamic drawing approach sounds like it teaches) when beginning to draw people, using some curves to show the weight and movement of a body.
>>
>>126777612
"draw photorealism" isn't exactly good advice for people who don't even understand the basics of lighting, shadows, volume, etc. You need to get your fundamentals down, something people ignore a lot because they're rather boring to work at.
>>
honestly I'm pretty sure loomis is strictly a 4chan meme, I never get told to read loomis except for here
>>
>>126777325
K-kingsfield dev?
>>
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>>126778163
>>
>>126777945
>>126778163
What is it like to be someone who just sits and talks about things all day to people who actually do something with themselves, but has never done anything himself? How do you even muster the willpower to keep taking breaths?
>>
>>126778353
nope, just some guy who does art and rarely games, ill might do something soon
>>126778303
loomis teaches structures but also any other artist that wrote a book
>>
>>126778615
i'm just posting on 4chan normally like anyone else here. the guy said loomis didn't work for him and he preferred a gestural approach. i expanded on what he said. what's wrong with that?
>>
>>126778163
I think the gesture approach is also a bit better because it's easier to get a handle on anatomy with it. using primtive shapes tends to look wrong, arms and legs aren't a series of perfect ovals joined by squares. People have flat bits and curvy bits depending on the pose, and I think that's where a lot of drawings looking "wrong" when starting out with drawing people as triangles and squares. Even most objects aren't that simple.

>>126778593
this is basically loomis' "having fun with a pencil" in a nutshell
>>
>>126778296
What part of photographic reproduction can be misunderstood? Try your best to make it look like what is in the photo like. Regardless, after looking up what it means then it is still what you have to do to practice proper.
>>
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The bugs never end
>>
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>>126778842
danny is having another one of his nightly meltdowns based on boogeymen he's made up for himself

>>126778925
he's not saying it will be misunderstood, just that it's a bit harder than a beginner should be doing. you're not gonna ask someone to draw a nice posing car taken out of an auto magazine when they can barely do a childish 2d profile of a boxy sedan
>>
>>126779119
>heres my danny post
Dude we all know who you are and have never approved of you being here. You've never redeemed yourself. Not once. You shitposted in /ic/ and agdg with a tripcode and acted like your "advice" was bad on purpose, you don't know anything about game design, art or gamedev yet you can't stop haunting these boards. You just can't do anything right. You can't make games, you can't make art, you probably don't even have a car yet you seem to think you're an /o/fag too. What is your life like that it has come to this? It doesn't seem like a life worth living.
>>
>>126777467
>artists who draw shit 24/7 do so because they like it, not out of some kind of duty. that said, you do have to "want it" -- it's not worth pouring your heart and soul into an activity that you don't even like and can just pay someone to do for you when you need it
I can't believe I'm going to say that but I agree with him.
>>
>>126779119
At least "danny" makes games. I don't know what your excuse for being here is except shitposting and talking about mothdan all day. Is that you rotatedev?
>>
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>>126779314
>all this shit about "we" and tripcodes and haunting people
is this some kind of /agdg/ fanfiction
>>
>>126775584
anyone have any experience?
>>
>>126775584
>>126779660
Do you want normal maps or dynamic shadows?
Both are lighting related, but totally different.
>>
>>126779556
>Is that you rotatedev?
what is with your obsession with this person
>>
>>126779119
>>126779652
>oh look it's a comment about mothdan i wonder who posted this
it makes sense that twingo is a mothdan shitposter; why did you even come back
>>
>>126779652
I guess it's time to go back to ignoring you. Just remember you're not fooling anyone here. You're not a gamedev, you're not an artist you're not a level designer, you can't drive. You're a fake in every way and you're not even good at shitposting which is the only thing you really do here. Just seems like a sad life not even worth living. You're a nobody and will always be a nobody. Always.
>>
who the fuck is danny and why should i care?
>>
>>126779119
>just that it's a bit harder than a beginner should be doing
It really isn't. It is an odd thing to believe that a person cannot look and draw, look and draw. The trick is to pick reasonable things to reproduce at first. Simple desk objects. Boxes.

There is, of course, lots of different techniques, construction, measurement and such, but all these things pale in comparison to just like make drawings. We are talking about how to git gud, afterall. This is how you do it.
>>
>>126780025
Its a forced meme
>>
>>126780025
A gamedev who pushed this mentally ill shitposter over the edge months ago. But there's another dev who was also pushed too far and proceeded to self destruct and rant about him on his tumblr too who shall not be named. It's old news.
>>
>googlelink1: you must be logged to download sfx
>googlelink2 : you must be logged to download sfx
>googlelink3 : you must be logged to download sfx
FUCK OFF
>>
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>>126780025
some guy who gets super upset about nothing and posts constantly about boogeymen he doesnt like

>>126780094
> just like make drawings.
iawtp
>>
Anyone here devving in linux?

I fucking hate windows.
>>
>>126779954
My guess is he posted bail or got fired from his dishwashing job because he can't even do that right.
>>
>>126780025
Some shitposter, I wouldn't say he's the cause of all problems in /agdg/, but most.
It's best to ignore his insane ramblings, he's from /x/ so he's probably schizo.

NEVER respond to him at all because he'll pop his lid.
>>
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Babysteps in UE4's animation system
>>
>>126780179
>there's another dev who was also pushed too far and proceeded to self destruct and rant about him on his tumblr too who shall not be named
Kind of relates to
>>126779875
Danny posters are fucked in the head and have proven it many times.
>>
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>>126779652
It makes me happy knowing that you will never amount to anything here except for being a twingo posting retard.
>>
>>126780336
>posted bail
I like how you genuinely think people got arrested over /agdg/ drama
>>
>>126780025
he's a dev who said some things one time that didn't matter and is now a forced meme by posters like
>>126780241
>>126775832
>>126774742
>>126773246
if a post ever mentions 'danny' it's just some retard
>>
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>twingo

danny you comedian
>>
>>126780469
You're pathetic bruh. Enjoy forcing your presence on people who have no use for you.
>>
>>126780470
looks fairly decent
what are ya working on?
>>
>>126780581
isn't the guy who makes when it hits the fan got out of jail recently?
>>
>>126780769
literally who and literally what
>>
>>126779652
I think danny treats /agdg/ as his personal fanfiction :^)

he's made up so many personalities
>>
>>126780568
Same. But it would make me even happier if he could just disappear forever. His shitposting campaigns have been truly horrific even by /vg/ standards and he continues to blame mothdan for it which is why it's so hard to tell him apart from rotard sometimes.
>>126780674
>if a post ever mentions 'danny' it's just some retard
This.
>>
>>126780470
nice dude. the sword should go further down, the swing doesn't feel full at the moment. still it's fun to look at.
>>
>>126779758
Dynamic shadows.

Kind of like this:
https://www.youtube.com/watch?v=4BtjcH-iLR0&t=9m40s
>>
I wanna make a visual novel, i use novelty or i buy TyranoBuilder Visual Novel Studio?
>>
>>126781279
renpy
>>
>>126781279
use RenPy
>>
what is the best option for making a 3d game for someone who has unlimited free time and has no intentions of having any profit? it doesnt certainly have to be the easiest way, but something that wont lack in features or performance after fucking around for a while
>>
>>126781087
Oh that's a bit harder then.

I have a 2d tilebased engine in opengl myself and i have struggled with this.
If it was 3D id do shadowmaps, but i don't think shadowmaps in 2d work.

I found this tutorial when trying to tackle this problem. It's the best one about dynamic shadows in shaders.
https://github.com/mattdesl/lwjgl-basics/wiki/2D-Pixel-Perfect-Shadows

Also, someone said they implemented a one-point perspective to render the shadows in their game. Makes sense, but i have no idea how to implement that.

Good luck.
>>
>>126781381
unity
>>
>>126780759
That's a secret anon.

キングスフィールド
>>
>>126781381
unity
>>
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>>126781381
dude use source lmao
>>
>>126781384
3D shadow mapping methods translates directly into 2D except that shadow and depth mappings are 1D instead of 2D. The maths is identical, but you have to produce the depth buffer yourself. I wouldn't do it this way, but it is food for thought.
>>
>>126781523
fromsoft hired you to make the official king's field v
impressive
>>
>>126781523
my nigga
I posted
>>126778353
>>
>>126781013
Posts like this are also just some retard. Take note.
>>
>>126780314
Yep, getting anything to compile on windows is pain.
>>
>>126781616
This might be a problem if you have a sprite which is a transparent quad with a ball image for example.

The ball won't cast the shadow, but the quad containing the ball texture will.
>>
>>126780470
>Babysteps in UE4's animation system
Are you using UE4 to make the animation entirely?
>>
>>126781825
That is the same deal as in 3D. You can either alpha test or not. There would be many ways to produce the depth information. Regardless, it isn't what you should do at all. It is a silly idea.
>>
anyone else come to the realization that if you're ugly you won't succeed? notice how any dev that has done anything worthwhile is a good looking and well adjusted person

this applies outside of gamedev too, most successful artists are also good looking, the world has a bias towards people that are easy on the eyes
>>
>puts("foo") adds "foo\n" in stdout
>fputs("foo", stdout) adds "foo" in stdout
Explain this, Cfags
>>
>>126782346
https://www.youtube.com/watch?v=VvmhWEYPka0
>>
>>126782346
>this post
This is what happens when you don't keep r9k contained.
>>
>>126782489
>le r9k boogeyman

just an observation jesus
>>
>>126782441
>puts
>not using printf
>>
>>126781979
No. Just import and coding so far. The animation itself was done in blender.

This was more about how UE handles animations in general.
>>
>>126780241
>>126782656
>boogeyman
>everything that is legitimately bad that people are noticing isn't real but a boogeyman
Literally fuck off and don't come back.
>>
>>126782346
Most successful indies are ugly as fuck. Just look at Notch, literally the most successful indie dev that has ever existed. Ugly as balls.
>>
>>126782346
not really. my favorite devs are not really good looking or never show their faces anyway. no one really cares.
>>
>>126782664
>using printf for non formatted output
Why?
It's not even a question of performance. That's just using functions wrong for the sake of re-using the same function everywhere

Anyway, I'm not littering my code with C functions, I'm just implementing my logging functions with C's print functions because C++'s streams are slow as hell
>>
>>126782346
I think the last thing nodevs need is another excuse.
>>
>>126782864
notch is not ugly at all, you don't know what ugliness is
>>
>>126782864
He looks like every other scandiwegian. You got funny ideas.
>>
>>126783014
>tfw /agdg/ will never know the true horrors of living with acne
>>
>>126766741
Soundwork in general was bad. If he nailed that shit he would have had a lot better of a chance for his kickstarter to succeed. Art was decent enough (but still not enough tween frames or something, animation always looked weird).
>>
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>>126782346
adobe CEO?
>>
>>126783014
>>126783104
Fine, Phil Fish has made successful game. Is he pretty?
>>
>>126781384
rip. I'll do my best. Any tips for normal maps?
>>
>>126783616
he's not in a creative field, people don't feel as if they are buying something from him
>>126783810
he's not bad looking just looks like your standard hipster
>>
>>126783810
He looks like an asshole. Not ugly.
>>
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>Really really really want to create something
>Can't code, can't draw, think I'm a decent writer and enthusiastic
>Basically retarded

Do I focus on a story and attention to detail in an RPG maker game or do I suck it up and keep hitting my head against the wall with GameMaker?

This is the tutorial for GM I'm using btw.
https://www.youtube.com/watch?v=WB2alpO62GM&list=PL9FzW-m48fn2ug_FSNnfozQs3qYlBNyTd
>>
>>126776997
even if i do people will just say to go back to the fundamentals or grind or parrot whatever they heard on /ic/
>>
>>126784016
Just admit failure and go kill yourself in your mom's van already.
>>
>>126784016
>idea guy
useless
>>
>>126784078
maybe, or you'll get some good advice. you won't lose anything from it, but you are wasting time otherwise.
>>
>>126784078
I think that means you should refine your basics until you don't have to fear them being criticized
>>
>>126784078
>posting things you made on aggy daggy expecting to not just get pooped on by salty stalker nodevs
>>
Time for some AGDG tier feedback!

It's shit.
>>
>>126784180
But I don't have an idea for a game. I just want to call something my own and improve on it and work on something to prove to myself.

>>126784129
t-thanks guys
>>
>>126783853
Normal maps are easy in 2d.
You have the color texture and the normal texture. Send both to a lighting shader, along with the lights position (and color optionally).

Textures have 3 channels, Red, Green and Blue. In normal maps, the channels represent the normal vector of each pixel. R is the X axis, G is the Y axis, and B is the Z (pointing away from the texture).
That's why normal maps are mostly blue.

In the shader, you get a vector from the current pixel to the light source and get the Dot product between this vector, and the normal map's vector.

Remember to normalize the vectors first!

Dot products need two vectors and return a number from -1 to 1. If the number returned is -1, the two vectors are pointing away and if the number returned is 1, the two vectors are pointing in the same way.

In this case, if the dot product returns 1, it means the vector of the normal map and the vector pointing the light are pointing in the same direction, meaning the vector from the normal map is pointing to the light. This pixel should be fully lit.

If it returns -1, the normal vector is facing away from the light, but you don't want it negatively lit, you clamp the value between 0 and 1.

this value, clamped between 0 and 1, represents the amount of light the surface is receiving. Now you multiply this value by the color in the color/diffuse texture and you get the final pixel's color.
>>
What ever happened to that loli sim dev? Did he finish his game?
>>
>>126784016
if you are still eager to make games despite all the roadblocks use construct and opengameart
>>
>>126784720
hes banned
>>
>>126784648
Don't take the shitposting seriously. One of the most mentally ill individuals in agdg is a failure in everything he does and tries to take out his frustration about this on others by "ironically" bullying them. Usually with strange nuances that are referring to himself.
>I just want to call something my own and improve on it and work on something to prove to myself.
Good.
>>
>>126784720
He was posting progress in IRC just yesterday.
>>
>>126784786
>implying 4chan bans last that long
>>
>>126784720
>Did he finish his game?
Thanks for the laugh.
>>
>>126785040
he get banned every time he posts so he just gave up
>>
>>126785239
Oh, well. True.
>>
>>126784720
last i remember he posts on cripplechan agdg
>>
>went to reddit/r/gamedev out of curiosity
>threads are way better than here
Irony.
>>
>>126785239
>he get banned every time he posts
what the fuck
>>
>>126785663
I'm glad you've finally found a place where you can be happy
Farewell, Anon!
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