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/agdg/ - Amateur Game Development General
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AA edition

>DEMO DAY 6 SOON
>https://itch.io/jam/agdg-demo-day-6

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
first for suicide.
>>
>>126716781
Name even a single game that does that
>>
just found out someone made a better version of my game 15 years ago. at least its as fun as i imagined...
>>
>>126717118

Which game anon?
>>
Gamemaker or Unity for a 2d game

Ori and the blind forest is really fucking gorgeous and that was made in unity so it kinda inspires me
>>
I just want to say that guy making witch game with brooms and shit you're doing a great job and never give up because I want to play that shit
>>
>>126717382
Ori was made by a full studio not 1MA, using Unity3D is pretty irrelevant.
https://www.youtube.com/watch?v=m8lOwrWNbEY
>>
>>126717382
I prefer Unity, but that's probably because I'm more familiar with it, but I dislike both the interface and scripting language of GM.

That said Unity is primarily a 3D engine so chances are it's doing a lot of stuff you wouldn't do in a 2D engine which could be a waste of CPU power, resulting in the game not running on low end systems or draining battery faster. But I doubt GM is a marvel of engineering either, it probably isn't that great in that area either.

Just like make your own.
>>
>>126717382
From what I read in the previous thread, I'd say GameMaker. Or do what feels right, seems like the previous guy didn't convince you.
>>
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>tfw no rat gf
>>
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>>126717721
>>
>>126717181
vagrant story.

the idea was a story driven rpg with a heavy focus on changing equipment and spells to counter your enemies. tactics with zero hand holding. a hardcore game for hardcore gamers such as myself.

i suppose theres still some room for improvement though. but i'm sure if squeenix wanted to revisit this concept they would surprise me yet again..
>>
>>126717924

You just like make game anyways anon. There's nothing wrong with a game that borrows ideas from another, some of the best games have come about this way.

Plus your game would be on PC, which is always a huge plus for people.
>>
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>after hours and hours of work, figuring this shit out, I can finally send an integer from one computer to another
well it's something.
>>
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>>126717839
it was a snarky bully comment at aviary dev's gf
>>
>>126718005

It's still shitposting, you fool
>>
>>126718074
I'm on a break, let me shitpost
>>
>>126717013
Not him but Hard Reset has 2 guns with 4 variations each, the system is cool as heck.
>>
>>126718131
no
>>
>>126717983
One big step into Netcoding
>>
>>126717924
I personally want to make something like Vagrant Story just for the level design. Yes, it was pretty simple, but I find it's just simple enough to be good

Well, I love the tactics involved in making your gear too, but I wouldn't carbon copy the whole battle system. I didn't like the combos and "spam the attack button as fast as you can to land more attacks" in a seemingly turn-based combat system
>>
>>126718164
I want to make a cooler as heck system, just have to come up with a simple game around it.

Kind of leaning towards like a single player version of Evolve
>>
>>126718275
>but I wouldn't carbon copy the whole battle system. I didn't like the combos and "spam the attack button as fast as you can to land more attacks" in a seemingly turn-based combat system

And there you go, branch away from that and you'll have yourself a game people will say "Oh it's like Vagrant story but it does ____ instead." And you'll still draw people in that like your way of doing things.
>>
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>>126718247
It's like I'm in development hell
I'm writing netcode to pass data between the backend and the frontend of a website, and the website has to function perfectly and be able to do all kinds of complex shit with ABSOLUTELY NO JAVASCRIPT OR ANYTHING ELSE running clientside, with ALL processing done on the backend
but
it works
somehow it works
and the more I get done, the more I understand
>>
Vine how much did you make selling those asset packs on itch?
>>
>>126717013
having moddable gun is the same thing as having several different guns and every fps has that
>>
>terminal velocity
>the velocity needed to die upon hitting the ground

Someone needs to make a game that revolves around killing yourself at high speed
>>
>>126718550
But that's wrong
>>
>>126718548
very little, probably less than $50
>>
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Added target locking. When the target is viable, close enough and within specified viewport, it can be locked onto
>>
>>126718615
that one suicide salesman game did that
>>
>>126718746
It had no fall damage though.
It's called Super Karoshi if someone's wondering.
>>
>>126718663
If you want to waste your time, go ahead and make the game, i don't really care
>>
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Camera 0 or 1? (labeled in the webm)
>>
>>126719085
1
>>
>>126719085
1.
Looking nice btw.
>>
>>126718826
>Super Karoshi
>not OG Karoshi in Game Maker from 2008
>>
>>126719085
1 for indoors like you have in the webm.
0 for outside or very large areas.
>>
>>126719229
yes that's what I was thinking
>>
>>126718680
Vine why do you have an eyeball fetish?
>>
>>126719085
You should fix the camera look ahead. Look at how Super Metroid does its look ahead so that there isn't any of that sub pixel movement and soft snapping.
>>
>>126719085

1 for indoors and 0 for outdoors like this guy >>126719229 said.

and neat art style, though your character's walk cycle could use a little more life to it. What kinda game you making?
>>
>>126719352
it's called Full Metal God, it's an ARPG with an emphasis on skillful combat (1v1 etc, you wont survive in a 1v5 battle vs AI). You can check out our tumblr: http://kiokotadev.tumblr.com/

>>126719343
You mean rounding the x,y coords of the camera? Not sure how look ahead would be connected to sub-pixel movement
>>
>>126719640
I mean doing your look ahead in a way that isn't "lerp to the player's position plus the player's velocity times some factor". Instead the player "pushes" on the edge of a bounding area and the camera moves ahead. The bounding area also allows you to do small movements (which is probably good for your game) without the camera spazzing out.
>>
>>126719748
Ah I see what you mean. Ty
>>
Hey /agdg/ I don't have a finished game yet, should I release my work in progress on Steam now? I don't want to put it on early access either.
>>
>>126720186
holy shit thanks for the keks
>>
>>126720186
It depends. If not releasing it would mean you'd have to find a real job and the morale is low it's completely reasonable thing to do.

Link to steam?
>>
>>126719202

>karoshi

Thanks for reminding me of these, playing through them again.
>>
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>>126720186
Did you say something?
>>
>>126720186
no be patient
>>
Are there any rules against getting your friends to positively review your game on steam?
>>
>>126720481
I cannot confirm anything without my attorney.
>>
>>126720186

Did you spend a year procrastinating on others' money, when you should have been doing that less than a month's worth of work?

In that case, yes, of course you release.
>>
>>126720186
I don't get it. You don't want it to be an ealy access, yet you want to release it unfinished?
Meh, go for it, you won't be the first dev to do so.
>>
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Changed pickups so they split into bits which home into the player. Also enemies now drop these bits when killed. Also I made a few new enemy types.
>>
how many shitposts is a progress worth.
>>
>>126720791
That's the joke.
>>
>>126720876
no you dont understand
a shitpost is a negative progress

3 shitposts reverts your progress
>>
>>126720870
How does it feel to suck at your own game?
>>
>>126717297
It'd probably be the same controls but with VR for moving your head relative to body/aim.
You might just get sick though.

>>126717496
Thank you. I'll try.
>>
>>126719085
what engine ?
>>
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are we still doing re-cap monday? I want my game on that .jpg
anyway progress report
Have now got a dynamic way of assigning clothing items to certain drawers (currently not very noticeable for there is only one set of drawers to show)
>>
>>126720870
Do you have a demo? This looks fun.

>>126720980
rude.
>>
>>126721217
What is this?
>>
>>126721217
That's a lot of tops.
>>
>>126721340
trap sim
>>
>>126721340
It's a shitty simulator I'm working for getting dressed under a time limit
>>126721418
yh, I just have it feed back into the check because fuck 'em
>>126721467
top kek
>there is no game where you play a qt trap stealing their sisters clothes
>I could make this garbage instead of my current garbage
oh lord
>>
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Dear diary,

Today I drew some sprites and implemented them into a scene.
I was very excited to be working on the oceandrive inspired part of the game
Also I tried to create top down physics but that was kind of hard.

The end
>>
>>126721837
This is nice.
>>
>>126721340
black friday sim , thats why he's collecting 115 tops
>>
>>126721837

what engine mate?
>>
>>126721061
>>126721974
What exactly is the purpose of these questions?
>>
>>126722027
So they can laugh at you when you say you use Game Maker, Unity or Unreal Engine.
>>
>>126722027

to know the engine
>>
Do u guys think it its possible to get a funded kickstarter campaign with a really nice trailer including gameplay and all story etc.
eventho in reality the game is still a buggy piece of shit ?
Like would it be possible to hire people to optimize everything after with said funds ?
>>
>>126720870
I sucked on purpose so I could show off the secret areas with health pickups. R... Really.
>>126721332
Not yet, but maybe I'll have something ready for demo day.
>>
>>126721974
not unity and not gamemaker
>>
>>126721837
I don't like the way the dash looks
>>
I'm using the Godot game engine ;)
>>
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adding skills. still no database
>>
>>126722128
people have made kickstarters with no game at all, so yeah
>>
>>126721837
what engine are you using?
>>
>>126722389
What engine?
>>
>>126722128
It's almost impossible to do meaningful optimization or bug fixing after the fact.
>>
cant say i like this new meme, but i may change my review when the meme is finished
>>
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I unironically want to know what engine 80sdev uses
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>>126722389
Runescape/10
>>
So it's a sin to ask our fellow devs which engine they are using???
>>
>>126722631
Then why don't you ask him?
>>
>>126722027
What's the purpose of yours ?
>>
all this pixelshit
>>
>He can't tell what engine a game is made in with a simple glance

I knew you guys were nodevs, but come on.
>>
>>126722389
pls make better runescape I will play it
>>
>>126722826
Where is your tabletop game?
>>
>>126721676
but seriously people would be the shit out of it !
>>
>>126722826
please finish your sentences
>>
>>126722716
It's not really relevant.
>>
>>126722826
anything but pixelart is global rule violation
read the faq again
>>
>>126722826
>Amateur Game Development General
>expecting there to be not pixelshit
>>
>>126722389
Is this a coal miner simulator?
>>
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~~~* RECAP MONDAY *~~~

game:
dev:
tools:
website:
progress:
>>
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>everything works fine
>implement next feature
>everything is now broken
>have to rewrite everything to work with the new feature
>>
>>126723108
>Only 9 games in recap
>You can see at least 3 times that being posted over the week

What's going on?
>>
>>126722442
Unity3D
>>
>>126723182
Not everybody does a recap post..?
>>
>>126722442
>>126721974

Construct 2 .
It has allot of limitations , but I chose it for its intuitive workflow.
But picking instances is really annoying or isometric stuff is really hard.
inb4 birdlawyer engine
>>
>>126723182
recap is for people who only show up to post in recap
>>
>>126723182
some people complain about the games in recap being made by whodevs or shovelware (or both) and don't want to be associated with them
>>
>>126723237
>>126723312
What's the point of it then? It should be removed.
>>
>>126723325
It was stopped, for a long time.

I don't know why it is back
>>
>>126723271

thanks for answering mate, unlike those other nodevs that were shouting at me for asking
>>
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free motivation
>>
>>126723325
If you don't like it filter it or just don't look at the posts.

What the fuck is wrong with you?
>>
>>126723494
>tfw idk who that is
does this mean im old and out of touch with young people?
>>
>>126723494
why are you posting aliens with oversized forheads shitposter
>>
>>126723590
No
>>
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>>126723494
>do it for an ugly brit with ugly brit teeth
>>
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>>126723108
Game: Getting Dressed Simulator
Dev: GDSDev
Tools: UE4
Website: twitter.com/GDSDev
Progress: see >>126721217
>>
>>126723625
I think that's 13.
>>
>>126723625
No, it just means you're lying on an anonymous board for no reason.
>>
>>126717721
>tfw no friends period
>>
https://youtu.be/H0ZTMCSzHN4
how do I make my game have good collision like this?
>>
>>126723768
>doubts that someone could be ignorant on an anonymous imageboard

I don't know who that is either, I don't watch live action stuff, nor care about real life events
>>
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remember this lesson
>>
>>126724092
(also this is why undertale is so successful despite having "not so good art, look at all the fanart even for weird characters)
>>
>>126724092
This is Souls games story the image.
>>
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It's only $15 on steam right now. Is it good?
>>
>tfw 6 months of drawing classes and I still can't draw
>tfw 2 and a half more years to go
>>
>>126724489
No. I have like 100+ hours on this shit, it's not worth it in the least.
>>
>>126724519
You should quit now
>>
>>126724489
no, you'll be hitting tons of limitations you won't have even on game maker
>>
alright I know some of C++ but still pretty suck at it but I know the basics and I have 3 months of vacation after Finals. where should I start?
>>
>>126724634
>C++

You don't start shit.

You go learn C#
>>
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>>126723057
>>126722842
okay
>>
>>126723910
pretty sure thats just animated
>>
>>126724690
LOL
>>
>>126724690
isn't it pretty much the same?
also C++ was the first language they teach here, C# doesn't start until the next semester or so. And I'm a freshman with no prior experience
>>
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Anon that couldn't draw and searched for robot shit.

I've actually spent this entire day trying to do something semi decent, and I think I'm in a good direction.

This is my little progress of the day.
>>
>>126724634
http://www.stroustrup.com/programming.html
>>
>>126724329
And it works, too.
Instead of having a cliche story with cheesy writing, you get a cliche story with no writing, which your brain substitutes for "good writing"
>>
>>126724690
>C#
might as well go learn Java
>>
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>>126724634
1 the C++ programming language
2 game coding complete
3 either luna(there's a d3d12 version out for a week or so but ignore it) or the opengl red book

>>126724690
here's your reply
>>
>>126724785
If you think they're pretty much the same then you truly are lost.

>>126724946
C# and Java are pretty much the same.
>>
>>126723381
>I don't know why it is back
So newdevs can get that feeling when they post in the recap. Don't worry, I'm sure it will stop again in a few months.
>>
>>126724983
>there's a D3D12 Luna now
Neat.
>>
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>>126725212
no warez yet though I mean warez is bad, but I don't have disposable income
I remember when game engine architecture 2nd ed came out, there was a copy on cgpeers the next day(unlike the 1st ed which got a decent copy after like 2 years)
>>
>>126722842
samefaggin this hard , rabbitdev pls
>>
>>126725548
Ah, Game Engine Architecture 2nd ed came out?
I oughta read that, I found the 1rst one lacking in some areas, which the book said it should cover in future editions
>>
>tfw jacking off to good character design ideas in your head
>>
>>126725548
>game engine architecture
How in-depth is this? Sounds like it might be informative for all devs but really aimed at enginedevs...
>>
>>126725853
It's a good overview, doesn't go too much into the details. Has a good amount of material on game entities and scripting as well.

Probably not very useful if you're using Unity or UE4.
>>
https://www.youtube.com/watch?v=6sTUSnUgDXI
Can anybody on /agdg/ make a game from this concept?
>>
>>126726093
that's easy
it's got a clearly defined villain and victim
you can do pretty much anything with this
>>
>>126723271
It is nice to see a fun and good looking game made in construct 2. I have to make some game as a final project in one of my courses and we have to use this engine. I had a few ideas but the drag and drop workflow is killing me. I guess it is definitely easier to start working without worrying about the main physics, but some stuff looks incredibly repetitive and annoying. It doesn't help that most of the construct 2 games are utter shit and are made be kids. I don't see if the game made in it can turn out tio be good enough to make some success.
>>
>>126726298
Iconoclasts is made in Construct Classic, it's pretty much the same thing.
>>
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>>126725726
there's not much added though - some stuff on sound, debugging in that zombie game they have and some math
and there are some weird leftovers like "unreal engine 4's kismet system" or "content browser"(that showed the browser pre-udk)

>>126725853
>Sounds like it might be informative for all devs
it is
it's a high-level overview for lots of stuff, some math, some rendering concepts, debugging, files, localization, etc. etc., but mostly architecture, like there's this neato diagram at the beginning with every system in a typical engine
game coding complete is like this one, but goes more in depth on each thing(there's even a walkthrough for making a game, albeit with their framework)

also stop saying enginedevs like it's this special category of super devs that reinvent stuff because they are oh so much smarter
it's development either way
yeah, it takes a lot more time, but the dev himself evolves both when it comes to lower level stuff and higher level stuff(that comes with commercial engines) with his system and stuff becomes second nature to him
>>
>>126726556

Really? Iconoclasts is pretty fucking great too.

Provided he ever finishes the fucking game
>>
>>126726627
>also stop saying enginedevs like it's this special category of super devs
Where are you getting that from?
>>
>>126726556
It looks good, I might try it. Why don't more people use this engine to make indie games or mobile apps? It even has a lot of premade logics for games like flappy bird, angry birds etc. You can literally make one of those shitty flappy bird clones in an hour. I'm interested if performance suffers a lot if you make a big game in construct and try to publish it to different platforms. That surely has to be a reason.
>>
>>126727093
>really aimed at enginedevs...
enginedevs are devs, that's my point
>>
>>126724791
learn to draw first
>>
>>126727185
>Why don't more people use this engine to make indie games

Because it's really limited if you can actually code.
>>
>>126727232
But I can't draw and I don't want to draw. I'm just horrible at it and it frustrates me.

I mean, I figured out the other option was to " copy " other's sprite settings to be able to do something decent myself.

But I wonder what option is the best for me. Maybe vector shit rather than pixel art is maybe better for me.
>>
>>126720870
This looks more fun than my game
>>
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>>126724743
should I make a tutorial island?
>>
>>126727637
Make a pen island instead.
>>
>>126727396
I can code but I need to use it now, fuck... I don't know what to make if it is that limited...
>>
>>126727453
>>126728654
What the fuck is this spoiler .shit. Why
>>
Is it worth caching std::cos and std::sin results if they're used O(n^2) each frame where n is number of objects?
>>
>>126728874
Try it and see which is faster.

But probably yes.
>>
>>126728874

Possibly.
>>
>>126728874
why wouldn't you want to cache any results that get repeated?
>>
Good morning, anime
>>
>>126724749
title is "this is the real power of soft engine 2.0"
>>
>>126727448
decrease your resolution then, pixel art resolution is directly proportional required skilled
>>
>gameplay progress
>1 reply

>background progress
>6 replies

shouldn't be surprised but still
>>
>>126724519
6 months aint long friend keep at it
>>
I haven't worked on a game in 6 months

Why do I do this to myself. Why do I keep myself away from my happy place
>>
Is random generation and procedural generation the same thing?
>>
>>126729528

discipline > motivation
>>
>>126729576
random - noise
procedural - take in noise, algorithmically produce shit with variations based on the noise
>>
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Reminder
>>
>>126729620
Is anger the same as discipline?

My ability to progress is fuelled by shit games on Steam
>>
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My dev power grows stronger with every no dev shit post
>>
>>126727637
What program is this created in?
>>
Please stop thinking that anyone cares about RoR outside of agdg >>126727184
>>
I wish I could find an artist to do all this 3D modeling for me. It's all low-poly stuff, but I'd still rather be programming.
>>
>tfw i havent deved for 2 weeks
its over for me isnt it
im gonna end up like everyone else in here arent i
>>
>>126730003
Tiled, it says as much in the title bar.
>>
>>126730116
don't let the nodev consume u
FIGHT IT BITCH
>>
>>126729576
I don't think there's really a solid definition of random vs procedural. But typically procedural means it's random but follows several rules. If you know the rules you can have a pretty good idea of how something might look after it's generated. Random is "pure" random, or as close to pure random as a computer can get. It doesn't follow rules or follows very relaxed rules, so the result can be all over the place.
>>
>>126729982
>*unsheathes katana* *teleports behind you* nothing personnel kid
nice game
>>
>>126730268
>>126730268
Random is just lazy procedural that doesn't take the time to stem its random inputs from the seed and instead uses a bunch of Math.Random()'s or whatever throughout.
>>
>>126720372
Isn't this more of a hobby, or do you guys really have no job and dev full time?

Also, what did non-musicians use to compose their tracks?
>>
>>126729576
>>126729761
>>126730268
>>126730483
Conclusion: there isn't really a meaningful difference that people agree on. "Procedural generation" just sounds more deliberate.
>>
I've been looking for a digital futurism cyberspace-like skybox and I can't find one at all.

All the free skyboxes I can find are generic outside day 1 or generic outside day 2. Looks like I get to try my hand at gimp.

I still just wanted to program.
>>
>>126729910
Based reddit spy :^)
>>
>>126718727

love diagetic interfaces
>>
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Building/deconstructing babby's first steps.
>>
>tfw your game will never be played by a cute bird loving lets play gurl
why even dev?
>>
>>126730607
Dumbfuck
>>
>>126730947
Didn't realize until watching my own webm that I didn't put a range check on deconstructing.
>>
>>126729982

Silky smooth cinematic 12fps
>>
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>>126723494
Here I got your inspiration
>>
>>126730624
>making a skybox with gimp
nah nigga, use Blender you'll be able to add planets and moons and buildings and space or whatever you want in 3D. Then render a skybox from it.
>>
>>126730142
I thought so but wanted to be sure, thanks anon.
>>
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https://www.youtube.com/watch?v=i8z77U66rtk

Rate my game. Exe link in youtube description.
>>
>>126731414
I rate it memes/10
>>
>>126731034
Mine will since it's a bird game. Sucks to be you though.
>>
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>>126727637
hows this for a tutorial island /vg/
>>
Guise Halp, I don't know how to draw a line in Unity. I need to draw a laser, and right now I'm taking a sprite and scaling it. It works, but not very well. The obvious solution is just to draw a rectangle and put a texture onto it, but I've been trying to do that and have no idea how to. hlep
>>
>>126731761
why make the player backtrack

make it nice and linear
>>
>>126731761
>fishing area
I'll buy your game. Fishing in games is the best. Please post fishing mechanics.
>>
>>126731761
bad
>>
>tfw you actually look up to googum

he's a shameless NEET that does what he wants and doesn't give a fuck
>>
>>126731952
Is that hard to do?
>>
>>126731761
So the player can take a wrong turn and completely miss the introduction to banks and fishing?
>>
>>126732000

I'm a shameful NEET that doesn't do anything
>>
Collisions are the bane of my existence.
>>
>>126732078
Making and drawing sprites are the bane of my existence.
>>
>tfw you want to use C++ as C with classes but the language is so convoluted and all resources are a mix of different styles that you may as well just use C

this is just for fun and not really to make a game in the end, but damn.
>>
>>126732309
https://github.com/isocpp/CppCoreGuidelines
>>
>>126732309
>not using C as C with C
>>
>>126731804
Look up Unity Line Renderer.
>>
>>126731289
well what else do u want with 3mb for a webm
>>
>>126732691
how did I miss that

thank you senpai
>>
>>126731761
stop samefagging
>>
>>126732309
Just go full C
>>
>>126732309
>not using a superset of the subset
>>
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ultra shit game reporting progress
>>
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Finally quitting being a dirty nodev. Feels good.
>>
Any good tutorials that teach how to code Tic Tac Toe in unity for complete novice?
>>
ayyyyyyyyyyyy

http://www.destructoid.com/slipstream-looks-like-it-channels-out-run-in-all-the-best-ways-329986.phtml
>>
>>126733558
He's gonna make it!
>>
>>126731761
are you litteraly making Runescape but with less resources?
>>
>>126733718

Not him but my dream is to one day recreate classic Ultima Online
>>
>>126733524
anon, you're almost there
>>
>>126717983
That's all you need pham. Send enough integers and you can send the world
>>
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>these sprites are really great
>not sure if they are in public domain
>tf
>>
>>126734073
>on /agdg/
>not blatantly ripping shit off
>>
>>126733362
Any progress is good progress, my famm.
>>
>>126733837
Never played it, but best of luck.
let's hope you don't get in any legal trouble
>>
>>126734073
>static image sprite barely 32x32
>great
getting tired of this meme
>>
So say I want to contribute art and assets to video game devs rather than programming because they can't draw and I can't code.

What do? Where advertise?
>>
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What's your favorite meme that isn't >singletons?
>>
>>126734823
>impure language
>>
>>126734726
right here my man
post your stuff
>>
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>>126732359
>https://github.com/isocpp/CppCoreGuidelines
>no naked new
>tfw bashing the freestore harder than a syrian on the danish border with naked new
>>
>>126734823
Unityposting
>>
>>126734864
You're not getting anything for free though.
>>
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>>126734872
wew
thought they put variant in the standard lib for a moment there
>>
>>126734872
Just like use make_unique or make_shared (rarely)
>>
>>126724791
this isn't how your'e supposed to do this
you need to use line,circle tools and smooth stike
also don't draw with pencil tool, pick something with soft alpha
maybe we can sit and learn it on skype or something if i have time
>>
>>126734864
I'm at work so I don't have access to my PC. Moreso just wondering if people just whore themselves out here or there was an offsite spot for people who are looking.
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