[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/dfg/ - Dwarf Fortress General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 141
File: 1430633472011.png (863 KB, 1160x4706) Image search: [Google]
1430633472011.png
863 KB, 1160x4706
OTE: The 42.xx update has finally been released after nearly a year. Be prepared for weird shit, broken things, bugs, and crashes galore. If you find a bug, don't bitch about it here, go to http://www.bay12games.com/dwarves/mantisbt and report it.

Previous thread >>125920515


>Download the basic game here. Current version is Dwarf Fortress 0.42.xx
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist updated for 42.03:
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
Why must every single general be messed up the last weeks? The previous one lacked a "previous thread", and this one lacks an edition.

Also, good job spelling "NOTE".
>>
Microcline
>>
Keas are cute! Tame them!
>>
>>126092031
Editions are for fags
>>
>>126092192
OTE: you're a fag
>>
>>126092031
Then do it yourself, fellow dorf (;
>>
>>126092520
hes probably too busy playing with a microline figurine of my dick in his mom's mouth
>>
>Fortress dies to FPS death

Fuck. Could I die to a forgotten beast or something for once?
>>
File: helm plump man.jpg (34 KB, 263x343) Image search: [Google]
helm plump man.jpg
34 KB, 263x343
>>126093074
here's one of my favourites, mainly because I made it myself
>>
>>126092796
Did you seal the caves or made corridors filled with traps anon?
>>
File: 1415622653400.jpg (82 KB, 568x960) Image search: [Google]
1415622653400.jpg
82 KB, 568x960
What is /dfg/ opinion on Aquifers?
>>
>>126093156

I have maybe 10 traps in total. I opened the caverns then sealed them up. I messed around with traffic too but it hasn't helped.

My FPS is 10.
>>
>>126093187
a single layer isn't so bad, but i hate dealing with multi level aquifers. once you get past them, they are useful. sucks dick when there's useful minerals and flux on the aquifer layer though.
>>
>>126093586
You cave it in or?
>>
>>126093732
Give him a smack a few times with an iron toolbox, he'll learn and medbay staff will skill their medical skills.
Wrong thread.
>>
>>126093850
sorry senpai
>>
>>126093798
yeah, i use the cave-in method. it's easy and can be done with only miners.
>>
Is there a way to run TWBT without dfhack? I want separate font and graphics.
>>
>>126094228
Not possible.
>>
I havent been happy with a fortress in over 2 years.

I always build the basics, and after a few migrant waves hate the way things are going and close it

Generally I hate when I have sloppy stockpiles, sloppy looking passages to magma forges.

It's almost like I have to embark on a volcano to be happy.
>>
>>126094054
How do you cave in an aquifer?
>>
>>126095343
you channel an area in the aquifer itself, then cave in a big chunk of stone 1 level above it to fall in. this kills the water and the stone that falls is mine-able.
>>
File: thinking_businessman.jpg (120 KB, 388x309) Image search: [Google]
thinking_businessman.jpg
120 KB, 388x309
Why doesn't /dfg/ have a 4chan banner related to it?
>>
File: 1414750040849.jpg (17 KB, 500x373) Image search: [Google]
1414750040849.jpg
17 KB, 500x373
>>126096124
Because we didnt make any?
>>
>3x4 stockpile in magma flood chamber
>11 of 12 minecarts placed there
>last minecart sitting in workshop 20 blocks away for 2 seasons
help
>>
>>126096587

What the fuck is that picure?
>>
File: 1420470083021.gif (601 KB, 197x200) Image search: [Google]
1420470083021.gif
601 KB, 197x200
>>126097472
Just a normal /vg/ member after week of playing dorfs
>>
>>126094361
Ugh. Thanks.
>>
>>126097912

>tfw have a six pack
>lift
>gf

Am I the odd one out?
>>
File: 1364581364685.jpg (148 KB, 600x373) Image search: [Google]
1364581364685.jpg
148 KB, 600x373
>>126098137
Yes.
Go get brunch.
>>
its so beautiful
>>
>>126099269
>different colours
>>
File: SurpriseSm.gif (3 MB, 960x540) Image search: [Google]
SurpriseSm.gif
3 MB, 960x540
>>126092435
I was trying to figure out what the fuck OTE stood for... "one true edition? only tools embark? orangutan transsexual experiences?"
>>
Anyone else noticed the game treats layered armor weird now?
Dorfs in full clown armor get hacked into a candy-covered bodypart through a shitty yarn cloak by a copper axe for some reason.
>>
>>126100510
Armor doesn't provide 100% coverage of a body part
>>
I'm having a wild time learning fortress mode. Will it be this time-consuming when I switch over to adventurer mode?
>>
>>126100864
Define wild time? It only takes 1-2 hours to be able to get a basic fortress going without everyone dying
>>
>>126099269
tileset?
Walls look absolutely fucking beautiful.
It looks somewhat like ironhand but i'm not sure.
>>
>>126101020
phoebus
>>
File: 1365252801190.jpg (134 KB, 399x1455) Image search: [Google]
1365252801190.jpg
134 KB, 399x1455
>>126100864
Do you have any experiences with roguelikes?
>>
>really need some leather
>ask caravan for nothing but leather, all types to maximum desire
>caravan arrives next year
>nothing but leather
>currently have 900 pieces

what am I supposed to do with all this shit
>>
File: cave in.png (306 KB, 1260x422) Image search: [Google]
cave in.png
306 KB, 1260x422
how do i buld a dam in this (underground) river?
i try to channel the area above it but nothing happens
( i have no magma)
>>
>>126101105
You found an underground river? i thought they were removed.
Uh you could pump water faster than it gets in allowing some time for dorfs to make a wall.
>>
>>126100982

Constantly learning new things that make me realize I did everything wrong up to that point.

>>126101091

Nope.
>>
>>126101098

Yeah I'm finding that it's a lot simpler to have a dwarf turn rocks into crafts and then trade them for supplies that would otherwise take several dwarfs, workshops, and labors enabled.
>>
>>126100864
It's a lot easier to get in and start dying horrible deathshaving fun quickly, especially when you can't figure out how to do shit like switch gear, eat, figure out where the fuck you are, etc. Once you get the basic controls down it's easier to get killed doing stupid shit rather than because you almost starved to death and then bogeymen jumped up and down on your head.

I tried to launch myself across a chunk of ocean in a minecart... it hurt, I'm really glad I'm way the fuck more durable than a vanilla adventurer because the cart kept bouncing against my lungs and shit before I skipped to a stop in the ocean.

Normally you won't be doing stupid dorf tricks like that, so unless you try to punch out an ettin barehanded and naked it is just a matter of making sure you keep a companion (or disable bogeymen if you get bored of them) or find somewhere indoors at night to sleep, knowing you can heat a waterskin by a campfire, dump it out, and refill the skin from the puddle before slaking your thirst from it as well, and knowing that you can do shift+A to aim attacks and use multi-attack+dodging to get your ass out of tight situations like a pack of wolves or bandits trying to take your head off.
>>
File: 1444423035833s.jpg (3 KB, 123x125) Image search: [Google]
1444423035833s.jpg
3 KB, 123x125
>>126100176
>orangutan transsexual experiences
>>
>>126101335
>nope
Yup, youre fucked.
>>
>>126101256
i dig it myself becasue there was adamantine underwater and i wanted to make the lake dry
but now it casues massvive lag becasue the river is really fuckigng huge
and ir eally doubt that i can pumpo it away easiyly its really fucking big
>>
>>126102451
>filename33s
>s
you messed up anon.
>>
>>126099269
>not spelling "u r a faget" with it
welp
>>
>tfw the Steel making experience is so tedious that I made the raws have the end product produce 5 bars of steel instead of 2
I feel like a cheater
>>
File: literally hitler.jpg (17 KB, 310x232) Image search: [Google]
literally hitler.jpg
17 KB, 310x232
>>126103165
>>
>>126102672
>inb4 feulcvkes
>>
>Dwarf created an artifact lead pick
Uh
So it's good, right? Because lead is heavy?
>>
>>126103165
It makes sense actually, because you are one.
>>
>>126104007
No, it's shit BECAUSE it's heavy.
>>
>Dont understand taverns
>Make a dining hall, some instruments, an ale stockpile, cabinets and some 1x2 bedrooms and make it my tavern with in.
>1 year later, I got 5 human warriors who live in my fort.
Guess I got some meatshields.
>>
I think I'm stuck at a whole z level of semi molten rock I've tried in several different places and hit semi molten rock on the same level everywhere.

It's a magma sea I can't get past. The magma sea is 7 level magma all the way to the top of it. A bulb of 7/7 magma on all levels.

The only thing I can think of is flooding it with water.
>>
File: nojob.png (24 KB, 470x575) Image search: [Google]
nojob.png
24 KB, 470x575
So quick question /dfg/, I'm introducing a friend to DF and haven't elaborated on what Hidden Fun Stuff he can find if he digs down far enough. Does the circus still cause immediate FPS lagmurder or has that been fixed?

Pic unrelated
>>
>>126104390
I wish you actually had to pay mercenaries with copper/silver/gold coins and could set wages to attract mercs.
>>
>>126105502
>immediate FPS lagmurder
No.
>FPS lagmurder
Yes.
>>
>>126105964
How does one mitigate the FPS drop? Can it be prevented with certain actions or is it just a countdown timer once you've breached it?
>>
>>126106110
>How does one mitigate the FPS drop?
Don't dig into candy.
>>
>>126106110
Kill half of them every fifteen minutes.
>>
Can scholars write a book if they have a mood?
>>
>>126105502
it doesn't matter much since it's immediately followed by actual murder.
>>
>>126103165
Iron Bar R
Iron Bar R
Pig Iron R
Steel R

Uggghhh, its so haaaard guuuuys.
>>
>>126106237
>>126106448
>>126106714
Well shit. Is there no purpose or benefit at all to breaching the circus then? If the demons spawn infinitely (seems to be the case per the wiki) then it's just a way to guarantee the fort is destroyed, rather than a nigh-insurmountable endgame challenge to overcome.
>>
there any mod i need for the newest dorf fort?
>>
File: God damn Keas.png (2 KB, 587x38) Image search: [Google]
God damn Keas.png
2 KB, 587x38
I'm not even breeding these pricks - all I'm doing is training the ones I catch immediately before I butcher them. That's how many of them are trying to steal my shit.
>>
>>126107258
Weaponize them, anon.
Sic them at enemies to steal their weapons and armor.
The apokealypse is only beginning.
>>
>>126107148
They spawn in one big wave though a few to fly in but rarely.
>>
>>126107148
after the initial wave of demons any demon spawns will meander around without trying to kill everything
>>
File: Dwarfs_001.png (147 KB, 1896x1016) Image search: [Google]
Dwarfs_001.png
147 KB, 1896x1016
The bastard dwarfs are stealing my gold.
I didn't settle here to be giving my gold away for free.
Might have to murder them in their sleep.
>>
>>126107685
It would be really cool if breaching the candy pipes would permamently affect the world, demon invasions, giant surge of goblin population, demons invading sites and more and more coming out each day.
The only way to stop it would be invade now a demon fortress and force a cave-in or count on a rare chance for someone to go and do it in legends.
>>
>>126107824
Post tileset
>>
File: taffer.png (11 KB, 320x320) Image search: [Google]
taffer.png
11 KB, 320x320
>>126107948
Taffer did his old one up a bit, might have been a bit angry for not using the newer ones.
>>
>>126107148
>Is there no purpose or benefit at all to breaching the circus then?
If you can beat it, a sense of accomplishment, bragging rights, and unfettered access to the shiny blue. There are some very easy and very cheesy ways to beat the HFS, but it's possible to do with military if you don't roll any fuck-you-impossible clown types. Sometimes you'll pull some dusters with soft inorganics, and they'll do half the work for you. Sometimes it's flying steel webbers as far as the eye can see.
>>
in adventure mode, i spawned as a plump helmet man in a dwarven fortress, and immediately everyone started to massacre the resident goblins. is this a bug?
>>
File: Thiswave.png (155 KB, 1897x1019) Image search: [Google]
Thiswave.png
155 KB, 1897x1019
Oh Armok help me, had more then 10 times the wealth I normally do.

Next wave might be bigger.
>>
Is there a limit to how many z-levels of aquifers a biome can have?
>>
>>126109686
It might be. If it is, it doesn't have anything to do with your plump helmet man. Insurrections in dwarven sites seem to wait for a player to show up before getting underway, or at least are a lot more likely to occur when the player is present.
>>
File: Kitchens.png (153 KB, 1895x1014) Image search: [Google]
Kitchens.png
153 KB, 1895x1014
Phew, only went from 16 to 41 and only 2 children. 4 and 8.

>>126110756
No not really just depends on the layer its in and a few other things that you have next to no control over other then turning them off.
>>
>>126110756
Yes, but it's not a hard limit. It depends on how deep your sedimentary layers go. If you have conglomerate and/or siltstone under your soil then your aquifer could be very deep. The deepest I've ever gone through myself was 7z. I've seen a 13z aquifer pierce documented on bay12 before.
>>
>>126099269
Is this adamantine?
>>
>>126107901
there's been some discussion regarding this. right now, if a site is destroyed by demons, they'll just stay in the site and not leave. toady has commented, saying that he thinks it would be too much for the whole circus to get unleashed and start destroying the world, but it may be eventually that most of them hang around, but a few of them leave and do their thing.
>>
>>126111446
If it was adamantine it wouldn't stand there. It's probably microcline.
>>
>>126111719
as far as i'm concerned that until goblins die of old age, the forces of good are fucked anyway. everyone ends up getting out zerged by goblins in the world gen. i've personally witnessed a few human civs making headway against the gobbos but by and large the goblins end up choking everyone else out.
>>
Constructable moving multitile objects such as trojan horse, siege tower and custom objects when?
>>
Why does he say rapist is updated for 42.03 but it's not? OP tricked me
>>
>>126111849
>until goblins die of old age
But goblins don't do that.
>>
>>126111964
http://www.bay12forums.com/smf/index.php?topic=122968.msg6663118#msg6663118
Here you go, now stop being stupid.
>>
>>126111849
You can give them a max age in the raws very easily.
>>
>>126111964
You need to add the
v0.42.03_graphics.ini
file in there.
Go to the forum thread for it.
>>
If I seize an elf caravan will it make them come seige me?
>>
>>126111942
Tomorrow.
>>
>>126112170
>>126112149
Well how was I supposed to know to go to page 152 to find it!?
>>
>>126112308
ur dum
>>
>>126112080
That was the whole fucking point of my post, thanks for showing up though
>>
>>126112230
Unlikely. Elves are pussies. Kill their diplomats and offer the caravan wood items. Let the merchants leave alive so they can let their civ know what a dick you were. That's your best bet.
>>
File: Untitled.png (83 KB, 1329x715) Image search: [Google]
Untitled.png
83 KB, 1329x715
>>126110943
also i became the manager and the hammerer of the fortress. they were less insurrecting and more 'civilians diving into my spear.'
>>
File: 1423266537001.jpg (26 KB, 400x387) Image search: [Google]
1423266537001.jpg
26 KB, 400x387
>>126112375
I'm sorry
at least /dfg/ is good enough to help me anyway
>>
>>126112446
It'd be cool if you could designate a non-fort entity for jailing and keep captives for ransom, or at least to incentivize attack by civs.
>>
What's a proper Dwarven taven, library, and temple, /dfg/?

I'm making a 5x5 20 ft pit that will have all the tavern stuff in it ringing various areas around it.

As far as a Library goes I was going to pump out a portion of the magma sea and make a library in the firey depths. That way if anyone tries to steal my the KNOWLEDGE contained within I can flood the whole thing.

For a temple, maybe have the entire thing over an open portion of the magma sea, so the heat might test the faithful?
>>
>not revtoggling when you embark so you get a solid single-colour layer for your fort
>>
>Werechinchilla shows up
>my entire fortress, decides that the safe and logical thing to do when you have traps in front of the fortress entrance is to RUN OUT AND FIGHT THE FAGGOT BAREHANDED
>found 3 bitten so far
Is there any hope for them or do I atomsmash them?
>>
>>126113353
I think that's an elven pizza
>>
>>126113427
just lock them in a room and wall over the entrances.
>>
>>126113427
Werechinchilla fortress.
Also, the traps wouldn't have helped. Werebeasts are trapavoid.
>>
File: Stop this shit.png (1 KB, 564x27) Image search: [Google]
Stop this shit.png
1 KB, 564x27
>>126113353
>>
>embark on an evil tundra to mix things up
>forget to build the level to close the front door drawbridge before the evil clouds come
>eerie soot engulfs a horse and turns it into a stray horse eerie soot thrall
>migrant wave, one potash maker
>horse is camping my fort entrance, military order the potash maker to fight it for the glory of dorfkind
>the horse is still covered in eerie soot, the potash maker becomes a zombie and keeps fighting the horse
>horse dies to a kick to the head, check therapist and become aware the potash maker has legendary strength
>suddenly there are more migrants
>potash maker takes his giant peregrine falcon cap off and starts beating migrants so hard their heads fucking explode
>literally instantly gibbing heads with a fucking hat
>bashes a child with his hat until the child dies of vomiting
>kills entire four-migrant wave, chases a fisherdwarf to the far corner of the map
>four months later a weredeer arrives
>weredeer becomes a zombie, fights potash maker until it turns into a zombie kobold and runs away
>tfw all future migrants need to sneak around the watchful eye of zombie superstar potash making one punch man hulk hogan wielding a bloodied hat made out of a giant predatory bird

why did i never embark on haunted areas sooner
>>
>>126113427
I tried to fight a Weremammoth with speardorfs and it didn't go well
>>
>>126113353
what was this?
>>
>>126113781
it's called being banned
>>
>>126113658
Good question, why have *I* never embarked in a haunted area? New destination once my current fort bites it.
>>
File: thrall.png (3 KB, 579x34) Image search: [Google]
thrall.png
3 KB, 579x34
>>126113658

fuck forgot picture

i dont even know how to deal with this i have no metals because this map is shit
>>
>>126106784
remember that smelting ores now produces 4 bars per ore

one Iron Bar from Ores job will provide 2x Pig iron 2x Steel jobs.
>>
>>126114130
Fortifications and crossbows, although it's not 100% safe anymore.
magma?
>>
>>126114029
but what was the image
>>
>>126114385
cock, balls, and butthole
>>
>>126106784
>charcoal x135 / x60 (if magma forge is up)
>smelt limonite x15
>pig iron bars x30
>steel bars x30
>>
>>126114385
>>126114447
Completely hairless ones and legs in stockings. Hence the elf comment.
>>
is it possible to define custom TOOL_USE tokens in tools, or does it ignore those/get a headache?
>>
>>126115283
Cute!
>>
Begone page 10!
>>
How does it rain blood in Dwarfland
>>
>>126120015
Spooky scary area.
Alot of fun too.
>>
File: Smetana kot.jpg (597 KB, 800x800) Image search: [Google]
Smetana kot.jpg
597 KB, 800x800
>mayor wants green glass bed
>>
File: Dwarfs_002.png (171 KB, 1896x1016) Image search: [Google]
Dwarfs_002.png
171 KB, 1896x1016
Too many Dwarfs attempting to pray and cannot stop.
I think I'll just design the rest of the fort and not unpause till the next update.
>>
so if vampires kill every time they feed and it takes like 15 years for a dwarf to become mature, how isn't the dwarven race extinct from vampirism?
>>
File: ALWAYS.jpg (12 KB, 402x72) Image search: [Google]
ALWAYS.jpg
12 KB, 402x72
Today I shall remind them.
>>
>>126121996
They run off after a bit and settle in human sites destroying their population instead.
>>
>>126120718
you need one temple for each diety or you will get polytheistic dwarves stuck in worship limbo. They pray to only one god but check the needs on both of them. their desire to pray to the 2nd god continues to rise, but they only ever pray to the first.

designating separate temples for every god alleviates the problems most of the time, but yo may still have one that gets stuck from time to time.
>>
>>126121996
That's my thought in literally every fantasy universe with large amounts of vampires
>>
>>126122386
in most fantasy universes vampire feeding isn't fatal to the victim though.
>>
>>126120718
for the monotheistic dwarves, if you give them something to actually do and their religious needs have been filled, 9/10 times they will actually go do it
>>
This little shit really doesn't want to cooperate as far as moving somewhere where she won't murder all my people. Pulling the alert burrow makes her come along with everyone else, but she won't go to a burrow I directly assign her to. I just tried to wall her in as she was standing outside, and then she up and left just before the last block was placed. I'll figure something out, I swear.

I also decided to check her profile, and what the fuck I swear she was only two before she first turned how the fuck is she 37 and still a child.
>doesn't care about anything anymore
>thinks hard work and friends are stupid
Well, that could explain it, I guess.
>>
File: kobold hillocks.png (311 KB, 1535x566) Image search: [Google]
kobold hillocks.png
311 KB, 1535x566
well ive never seen this before
>>
Does it matter what diety I choose to make my dwarves worship? If I choose a deity of victory and war, will my dwarves like war? Should I just choose a non specific diety?
>>
>>126122783
>but she won't go to a burrow I directly assign her to

That's really strange. I've done that before.
>>
Fucking capuchin men. Fucking sleeping militia dwarves. Fucking fuck fuck fuck.
>>
>Ettin invades
>20 poorly trained speardwarves and axedwarves chop it pieces before it can even attack twice
I hate this
>>
>>126124214
To be fair you don't need to be well trained to mob on something and poke holes in it with a spear
>>
>>126122385
All the dwarfs there have more then one deity.

>>126122726
They're fine just these ones with more then one.

http://www.bay12games.com/dwarves/mantisbt/view.php?id=9324

Now he really only needs to fix the everyone carrying around mugs.
>>
>>126120596
Ancient resolved bug. What version are you playing?
>>
>>126113097
What does this even mean
>>
>Toady releases updates 5-9 am my time.
>>
>>126121996
They don't kill everytime they feed, and it takes 12 years for dwarves to reach adulthood. Anyway, the replacement rate of dwarves is higher than the attrition rate, or else dwarves would go extinct. In human civs their vampires inevitably build up in the largest population centers and cause sever depopulation. It's being treated as a bug and is supposed to be fixed in the next version.
>>
if you call out a vampire, they become revealed as a night creature with the N tile, but no one around becomes hostile to them, and they don't become hostile either. you can call them a vampire and then argue about values with them.
>>
>>126125265
Is there supposed to be an update soon?
>>
>>126122783
Burrows only determine where a dwarf is allowed to do jobs. They don't restrict a dwarf's movement at all. To force her to go somewhere draft her and use a station order. Though that won't work for a kid, so you might be SoL. You could always just put her bedroom there.
>>
File: Capture.png (55 KB, 1365x162) Image search: [Google]
Capture.png
55 KB, 1365x162
this is a splendid conversation.
>>
File: 1437152293401.png (182 KB, 531x521) Image search: [Google]
1437152293401.png
182 KB, 531x521
>>126122783
>>126123738
>>126125780
Okay, managed to get her into the caverns somehow after some more alert burrow testing, and with everyone else back inside, she's walled off for good. Now I can try to have a functioning fort again, minus the part where I can't so much as appoint a manager until someone takes up this place's leadership.
>>
My legendary engraver has been worshipping and praying to a few different dietys for 3 seasons straight. Bug or working as intended?
>>
>>126126136
sounds like a bug, although I've seen dwarves go for nearly one whole season before.
what version are you on, is it still 42.01?
what are his beliefs described like on his page, is he an "ardent worshiper" of all three or something?
>>
>>126125526
Should only be a few days away seeing as they're mostly bug fixes.

>>126126136

>>126124463
>>
Half of my fortress are werepanther dwarfs now.
>>
>>126126640
What's the problem?
>>
>>126126334
Nah, 42.03, and just a regular worshipper.
>>
>>126124696
The newest one.
>>
I know it's possible to make all-vampire fortress by filling a well with a bleeding vampire, but is it possible to make an all-werecreature fortress safely like that?
>>
>>126126016
The minute I say that, another wereelephant comes out of nowhere and kills an animal dissector and the coyote I got from the elves, then reverted to human just before it could break my trade depot.

And there's another troll in the bedrooms, standing in the same spot as the previous one while not being the least bit aggressive (yet). This one's a girl, so... cute?
>>
I made a pit for mass pitting but for some reason my caged goblin is showing up in the list of assignable. Anyone have an idea of what it might be?
>>
>>126128054
Cage traps when dwarfs get knocked out they'll be trapped safely in a cage, if they didn't die straight outright.

Had two werelizards though they killed each other because they went berserk when turned.
>>
>>126128215
There's a bug with sentient creatures and cages.
http://bay12games.com/dwarves/mantisbt/view.php?id=9271

Check the bay12 forums its a bit easier to find more common problems there.
>>
>>126128215
Can't pit/pond humanoid creatures, bug
>>
>>126128459
>>126128481
Goddammit. Well SOMEONE has to test the drowning chamber.
>>
>>126128591
Throw a puppy in
>>
>>126128591
build it with magma instead?
>>
>>126128827
turkey gosling got it done
>>
>>126128113
Seal her in.
That bedroom is now an execution room.
Death by Snoo-Snoo.
>>
File: Sweating.jpg (20 KB, 300x300) Image search: [Google]
Sweating.jpg
20 KB, 300x300
>so many plump helmets they start withering at plots
fug
>>
>>126129504
>Not making extra plump helmet stockpiles
>Not cooking all the plump helmets
>>
>>126128113
It's destroying the door. It takes a while for stone doors. The nonhostility thing is a bug.
>>
>>126127926
Well fuck. I was wrong. It's not resolved. It is ancient, though.
http://www.bay12games.com/dwarves/mantisbt/view.php?id=944
>>
>seized everything from an elf caravan
>seized everything form a human caravan
>so much shit idk what to do with it

>STILL NO SEIGE
>>
File: OMGWhatHahahaha.png (252 KB, 1920x1080) Image search: [Google]
OMGWhatHahahaha.png
252 KB, 1920x1080
>>126131280
Elves don't care as much if you seize shit, give them wood and send them away after you seize it.

It could take years in 40.24 though, I think it was like 15 years in Cathelms before I got my first ambush from elves.
>>
>>126131280
>crash every time I attempt to trade
i'd rather have you problem
>>
>>126131280
fuck seizing, kill diplomats. that's what really pisses them off, at least in my experience
>>
>>126132639
Nah, I had piles of them in another old fort, piles of dead elf caravans too, give them wooden crafts.
>>
>>126132408
Stop trying to trade mugs, dwarfs will not give away mugs so they crash the game.
>>
File: 1st migrant wave, 8 kids.png (26 KB, 1318x312) Image search: [Google]
1st migrant wave, 8 kids.png
26 KB, 1318x312
Goddammit.
>>
http://www.bay12games.com/dwarves/mantisbt/view.php?id=535

Pls frogman fix this shit
>>
>df crashes just when im nearly done with the last level of my 7-layer aquifer
asdasfdsfasdfasfdsgfdsfas
>>
File: henry-ford-18.jpg (82 KB, 900x750) Image search: [Google]
henry-ford-18.jpg
82 KB, 900x750
Fucking Dwarf Therapist is a godsend for maximizing dwarf efficiency.

Also, I think it's interesting how most high fantasy is a tribute to man's premodern heritage. but Dwarf Fortress is essentially Industrialism 101.

Pic related is Dwarf King.
>>
>>126134528
He also hated fags.
Truly elves are scum of Earth.
>>
Can you flood the world with an aquifer by digging into it from the side of the hill?
>>
>>126135228
Define "world"
Your embark, yes, the whole world, no.
>>
>>126135680
Yes the world as in what you can see in fortress mode.

I just realized that aquifers can exist at the same z-level as the surface.
Had no idea you could flood everything like poorly-made floodgates in 2D fort.

Oh water flows off the map at the borders, right? Nevermind.
>>
File: F2P players.jpg (68 KB, 500x500) Image search: [Google]
F2P players.jpg
68 KB, 500x500
>make a cool ballista for execution of goblins
>said goblins are grated off
>dorfs are too scared to walk in and shoot it
What do I do?
>>
>>126135996
df forums had that thread a while ago. the conclusion was to poke out their eyes or make them blind through contagions.
>>
I'm trying to kill the commander of an army and traveled to the keep he's supposedly in. But I can't find him and everyone I ask says to look in the keep.

What do? Is there an easier way to see all the units on screen like pressing u in fort mode or something?
>>
File: 999.png (105 KB, 218x237) Image search: [Google]
999.png
105 KB, 218x237
What do you enjoy more, adventure or fortress?
>>
>>126123440
you don't get to choose. The dwarves choose who they want to worship, and its up to you to provide them a place to do so
>>
>>126136696
Fortress if I can get it rolling.
Adventure if it doesn't involve dying to bogeymen for 6 gorrillionth time.
>>
>>126135996
Set the ballista up 20 tiles away from the closest point a goblin can get to. That's the sight range of dwarves. Unskilled ballista operators will probably not aim well enough to hit the goblin with most shots from that distance, though.
>>
>>126137010
I dismantled the ballista, I now just need a good idea for a goblin execution.
>>
>>126136569
Nope. Just wander around until you find him. He is probably moving around as well, so it could take a while.
>>
>>126137137
literally just [l] and / or [k] until I see him?
>>
File: Untitled.png (25 KB, 1168x293) Image search: [Google]
Untitled.png
25 KB, 1168x293
For the toughest dwarves eyes only
>>
>>126137113
Put a bunch of boulders in a room with a retracting bridge that covers the whole floor. Then drop the goblin in. Pull the lever repeatedly and both the boulders and the goblin will be tossed around the room, occassionally colliding with each other. It will be a slow and agonizing and hilarious death.
>>
I've had three forgotten beasts and 1 titan. The two FB's fell in magma and died and the titan fell in a lake a died.


how the fuck am i so lucky im ready for this fort to die jesus christ
>>
>>126137296
Yeah. Unless he leaves the site for some reason, the best directions you'll get are "he's around here somewhere."
>>
>a dorf gets possessed
>makes a gypsum figurine of a female dorf in my fort raising a ring
Can you get any more beta orbiter?
>>
>>126137437
derp. I had 2 FB's, 1 titan, and three werebeasts
>>
File: Dunne5.jpg (78 KB, 377x287) Image search: [Google]
Dunne5.jpg
78 KB, 377x287
>>126137321
going through something similar >>126044859

but here's some bullshit: my fort just got upgraded to a duchy..
and all of the absentee nobles in my fort instantly got upgraded to dukes too, and now want vastly nicer rooms
>>
>>126137437
Titans are amphibious. How did it die in a lake? Are you sure it's dead and not just stuck? That's a know bug with amphibious creatures, pathing through water and not being able to find a path back out.
>>
>>126137518
Alrighty on investigation I found his profession and that narrowed it down fast. I've found him but he isn't hostile, he doesn't have an army and he's nonchalantly talking to me. I came here because he apparently had an army and was marching on my previous fortress.

What do I even do at this point? Fuck off an do something useful? Kill him and try to escape a room of militia commanders and generals and shit?

I'm weirded out that my civ is at war with these guys and every human military guy I meet in the wilds instantly attacks me but here at their fortress they're chill.
>>
>>126137739
well, it says deceased on the units screen
>>
So, is it impossible to "complete" quests in adventure mode nowadays?
I know toady wants to go away from adventure mode having quests like kill this dude and whatever, are you just kinda doing it all just for yourself now?
I mean in the old versions you used to be able to return to your quest giver and they'd tell you you're a champion or something, does that not exist anymore?
>>
File: 1391564118427.jpg (108 KB, 720x720) Image search: [Google]
1391564118427.jpg
108 KB, 720x720
>>126137714
Anon, please tell me you are lying

Because the goblins are rampaging my civilization and my dwarves keep inheriting their noble titles. If the outpost liaison survives, with all these noble rooms I'm definitely being upgraded to a duchy
>>
>>126137807
>Kill him and try to escape a room of militia commanders and generals and shit?
This obviously. You want your adventurer to live forever? They're probably unarmored and carrying boning knives anyway, so you have a pretty good shot at doing some serious damage to their leadership before they kill you.
>>
>>126138056
I imagine you can go back and tell them about the conflict between you and Bandit McFuckface to get spit in the face, but no, reporting quest completion is gone.
>>
File: dukes.png (111 KB, 1043x305) Image search: [Google]
dukes.png
111 KB, 1043x305
>>126138121
I'm just glad I only have 5. you're in for a rough ride I think
>>
>>126138351
I did, and I struck him down easily but even then no one went hostile. Some scholars started fighting each other. Honestly the whole place was a bloodbath and I walked in and out easily.

I don't know what I expected. Time to find new trouble to fuck up
>>
>>126138121
Sorry man.
http://www.bay12games.com/dwarves/mantisbt/view.php?id=8426
>>
>>126128481
You CAN pit goblins. I've done it.
>>
I DID IT
I'VE BEATEN MY FIRST AQUIFER
AND IT WAS 7-LAYERS THICK

Now I hope that digging deep enough will make me find good stuff because metamorphic layers suck.
>>
>>126137714
>nobles
>useful
I'm sorry what? What do baronies or duchies provide exactly? As far as I can tell nobles provide nothing but demands and mandates
>>
>>126138454
Alright thanks.

Also looks like I'm a dingo man vampire now.
>>
>>126138819
jesus how long did that take you? well done.
>>
>>126138948
They provide good company.
>>
>>126139037
Just a little over two hours.
The step to dam the last layer is the real annoyance since it needs to be done perfectly unlike the upper ones.
>>
>>126138948
nothing, no, I just meant that those individual dwarves are useful. a couple of them are hardened warriors, one is a grand master leatherworker, so I didn't want to dump magma on them
>>
>>126139154
It usually takes me an HOUR to get through just two. Getting through 7 that fast is impressive.
>>
>>126137836
I guess that's that then. If you share my curiosity, you could engrave a slab for it and see what's recorded as its cause of death. It would be kind of a big deal if titans could drown now.
>>
>>126139248
It's nothing too complicated. The only lengthy deal is having bad luck with the dwarves taking forever to build the walls.
>>
Dorfs don't seek out their favorite food and drinks do they?
>>
>>126138948
The give you a reason to produce wealth. Maybe even a bit of challenge if they have any difficult preferences. I'm jealous of those guys, honestly.
>>
File: BOOMBOOM.png (214 KB, 1920x1080) Image search: [Google]
BOOMBOOM.png
214 KB, 1920x1080
>>126136696
Adventuring, seeing the world, all the crazy shit taking place, meeting new and interesting peoplebeasts and punching them in the brain, then telling stories about it at a tavern and partying.
>>
>>126139390
Yeah that's what takes the better part of the hour for me. The first six layers, hey annoying but not so bad. The last one though holy fuck.
>>
How do I recover an item when its embedded in someone without quick attacking? Wrestling is confusing as shit, I enter my choice then have to pause and wait.
>>
>>126139443
I've seen claims that they do and claims that they don't. I haven't tested it myself.
>>
>>126139335
I'll do it tomorrow and report back
>>
Is there a way to check how old my fort is? I haven't been keeping track.
>>
>>126138819
Which method?
Double slit + some cave in at the start?
>>
>>126140089
Check engravings/statues/artifacts.
>>
>>126140089
I, too, need to know this
>>
>>126140124
Just double slit.
>>
>>126139580
You just bumped knuckles with yourself and popped his heads like pimples.
>>
File: ModdedDorfsToMakeTowns.png (341 KB, 1920x1080) Image search: [Google]
ModdedDorfsToMakeTowns.png
341 KB, 1920x1080
>>126139443
Yes, they do, and they fulfill their needs better than others do.

>>126139580
(I didn't even need to kill them at this point for buff items, already capped out, but it's a little secluded island with just dorf civs on it, and a chill library, why not wipe out the beast population?)
>>
File: 394834.png (97 KB, 1880x570) Image search: [Google]
394834.png
97 KB, 1880x570
What the fuck. I got an announcement that one of my stoneworkers had grown attached to a rock pot, apparently after he used it to bash a troglodyte's head in. I zoom to him, and it turns out that he is carrying not one but TWO fucking pots around everywhere he goes. That, plus a pimp rock crown.

He is the king. He is the King of Pots.
>>
>>126140274
Well, I had been wailing on his heads for a while, guts too... damn things are still really fucking durable, easily the most dangerous semimegabeasts because it just takes so long to finally kill them.
>>
File: 1450484531493.png (58 KB, 609x466) Image search: [Google]
1450484531493.png
58 KB, 609x466
>>126140274
>>
>>126140475
You better nickname him Dolemite.
>>
File: Untitled.png (12 KB, 657x173) Image search: [Google]
Untitled.png
12 KB, 657x173
FUCK! I FORGOT ABOUT THEM!
>>
File: 2015-12-22_1533.png (178 KB, 1897x1019) Image search: [Google]
2015-12-22_1533.png
178 KB, 1897x1019
Carp falling down the waterfall and exploding over the nice walk way to the temples.

Going to murder the carp in the river soon.
>>
>>126140689
>your death shall be a slow one
>>
File: Untitled.png (24 KB, 1915x1013) Image search: [Google]
Untitled.png
24 KB, 1915x1013
>>126140689
This is it guys, they bit a LOT of children and craftsdwarves. And one is waiting in the hospital...
>>
>climb into civic burrow
>is 3x3
>theres at least 15 dwarves in here plus me

no wonder migrants flock to my forts
>>
I've embarked in a place with a lair and now there's a named Giant Cave Spider chilling in it and being considered a resident the unit list.

Will it attack approaching dwarves like another animal or will it behave like a resident and ignore them? I've placed a cage trap at the entrance to the lair but it's never leaving its spot.
>>
>>126141123
oh yea it'll fuck your shit up.
>>
>>126141123
bait it into the cage with a dwarf
>>
File: Untitled.png (95 KB, 1921x1005) Image search: [Google]
Untitled.png
95 KB, 1921x1005
>>126140886
I don't even have enough hospital beds for all of them
Thread replies: 255
Thread images: 141

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.