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/agdg/ Albequerque Game Developers Guild
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>>!!!AGDG WINTERJAM IS ON!!!<<
>http://itch.io/jam/agdg-winter-jam-2015
>14th December to 21st December
>Theme is Winter

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
LÖVE2D: https://love2d.org/wiki/Main_Page
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
>>125654528
Look at how literally cool i am
>>
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aesthetic!
>>
>>125654528
>love2D
>>
I just got laid off and I have about a year and a half's worth of money to survive off of.

I'm gonna do it, I'm gonna make my game great and make a killing off of it. If not, then my life is over and it doesn't matter anyway. Thanks for always being here for me, /agdg/. I'm going to make you guys proud.
>>
>>125654749
Yes, it's a game engine.
>>
>finish gameplay
>all that's left is the ui and polish
>give up
>>
progress on the jam.

featuring homing enemies, knockback, damage (no death yet) from both enemies and falling blocks.

for next time I'll start adding some abilities and enemies with more interesting AI.
>>
>>125654824
Don't get caught up in complex mechanics.

Think of a simple idea that would be fun. Make the simple idea.

Then expand upon the idea to make it even better.

Make the game first. Then expand (dong).

Good luck.
>>
>>125654824
>a year and a half's worth of money
Thats actually possible if you scope right and are already an experienced programmer
>>
>>125654838
by that logic this should be there as well since its game engine
http://castle-engine.sourceforge.net/engine.php
>>
>>125654926
Those falling blocks are slick.
>>
>>125655039
A usable game engine.
>>
>>125655153
then why is godot and haxeflixel in there?
>>
>>125655240
I guess someone used them at one point.
>>
Love2D
http://strawpoll.me/6289896
>>
>>125655450

It's certainly more significant than godot, if only because of actual aggydaggies using it.
>>
So I'm just starting to use gamemaker and getting used to it. I have an idea for a game all in my mind and made a really basic version of it.

Should I expect to continue building off of this prototype or am I most likely going to end up coding the whole thing from scratch after I gain more experience?
>>
>>125655727
Continue and then refactor as you learn.
>>
>>125654824
>I just got laid off

>I'm gonna do it, I'm gonna make my game great and make a killing off of it.

You have a week or so to create a personal work schedule for this game, if you wait any longer your ambitions will fade and you'll get habituated to lazily wasting your days until you start panicing when there's only a few weeks of money left.

Disable wifi in your house and create a dedicated spot out of reach of an ethernet cable to develop in and sit there from 10 to 4 every day, or go to a public library or something.

Even self-employed single workers hire office space for themself to keep this separation of fun and work in their life. My best episode of devving was when I traveled and spent a month in a new environment, because I started the first few days doing heavy devving it felt like the natural thing to continue with it, I managed to put in several hours per day for a whole month(then got back home and didn't touch the project for 6 months)
>>
>>125655727
Make your projects as big as your skills set so you can actually finish it before you move on to the next.

Make sure you do it all. Menu, sounds, music, juice. You will learn heaps and be very efficient and you never have to throw things away or constantly restart.
>>
why isn't ren'py up there
>>
>>125654824
i have you have enough money banked up for art
>>
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>>
hahahahahahahahaha
>>
>>125655963

And here we see the wild gamedev, his spirit broken after a long summer of deving. Now we watch, and see if he has what it takes to susstain his sanity during the cold hard winter.
>>
>>125656057
>implying he's ever made a game
You're a good person to give him benefit of the doubt like that.
>>
>https://clyp.it/vpwy1eal
Whoever made this, Ive listened to it like ten times so far, good job
>>
Should I make my protagonist a cute robot girl or a ball with arms and legs?
>>
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how do i smear

ps: dear gogum
pls dont read this spoiler
>>
>>125656271
i would smear all over you babby
>>
>>125656261

cute robot girl
>>
>>125656261
How about you just use a placehold and finish the alpha gameplay before worrying about it.
>>
>>125656057
There's probably aliens recording a documentary about humans that have a similar narrative.

>After failing to generate approval and interest for his creation on the global communication network, this specimen of the lower social caste expresses his shame by regressing to the position of baby under running water while crying and masturbating.
>Next time on GBCs Planet Earth we follow the secret life of the fursuiter.
>>
I'm like 100 hours into development and I realized my whole game idea is pretty much completely ripping off Yume Nikki

Is there any chance that this might cause problems for me?
>>
>>125656532
No, just keep devving.
>>
>>125656532
I love Yume-Nikki, tell me more about your game, I'm interested
>>
>>125656532
give up
>>
>>125656532
People who like Yume Nikki will want to play it and honestly most people have no idea what it is anyway (which is a shame, but works out for you).
>>
>>125655909
you don't need art to make a game
>>
>>125656532
>I love contentless "games" where you do actually nothing
boy do i have a game for you
it's mine and you can't do anything in it
>>
>>125655450
God damn dude, why do you care this much? No one but outsiders even read the OP, if it weren't for newfags most of the OP could be cut.
>>
>>125657073
How miserable are you that you would even make this post? This is /b/ tier shit. Get the fuck out you pathetic faggot. You don't belong here.
>>
>>125657073
thats pretty sick
>>
>>125657238
>>125657305
>4chan

what have the sjw's done to you my bby
>>
>>125657367
i just copy pasted mothdans post from previous thread f/am
>>
>>125657367
>using the SJW boogeyman to justify shitposting
Are you paid by the communists to come here and destroy our happiness?
>>
>sourcefam is back and more mentally ill than ever
>>
>>125657421
who shot first?
>>
>>125657421
I've been spoiled on this like 30 times in one day of regular internet surfing alone

I don't even feel bad about it anymore since now I know it was completely inevitable
>>
>>125657440
>im back and im going to shitpost and obsess about mothdan again
Nobody wants you here sourcefam go back to the shadow.
>>
>>125657367
It's getting cold, isn't it?
>>
>>125657583
im rotate
>>
>>125657503
Having him gone for so long almost made me forget what an awful presence he is. I bet he's this unlikable in person as well.
>>
>>125657503
Who?
>>
>>125657625
Nah you're not. Welcome back you mentally ill piece of shit.
>>
can we participate in the jam if we just lurk and don't post here
>>
>>125657736
You don't wanna know. His shitposting and mental issues are a dark legend here. Try not to look directly at him.
>>
>>125657749
How miserable are you that you would even make this post? This is /b/ tier shit. Get the fuck out you pathetic faggot. You don't belong here.
>>
>>125657421
Fucking hell. If it's real and I just got spoiled I'm gonna be pissed.
>>
>The mentally ill AGDGers have forgot their meds
>Paranoid shitposting about the shadow people that are out to get them

I'll take a walk, hopefully your caretakers have sedated you when I come back.

>>125657810
Never ask permission from agdg, just do it. you'll be called a faggot or ignored either way.
>>
>>125657736
its a made up person that refers to anyone who doesnt agree with him
>>
>>125657876
https://www.youtube.com/watch?v=NakiHAolbJ0
its real mang
u better be pissed of right na
>>
>>125657876
>I want a spoiler free hugbox
AGDG isn't for you if you don't think spoilers are hilarious.
>>
>>125658002
>"MAJOR SPOILERS" warning in the title
>right after the actual spoiler
???
>>
>>125657923
>im not real im just shitposting incarnate
Yes you are. You are shit incarnate.
>>
>>125657923
>agree
Is there some kind of argument going on here? You're just shitposting like you always do. Here's hoping you get incarcerated or put in a mental hospital again.
>>
>>125657421
I fucking knew it. Who didn't see this coming a mile away?
>>
>>125658189
i wish he killed the nigger instead
>>
>>125657421
What fucking gets to me is that they scrapped the EU so the could write the exact same shit.
>>
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Am I going too big?

Is my anatomy/everything shit?

Is this the proper place to ask for sprite critique?
>>
>>125658246
edgy
>>
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im working on a new monster, what do you guys think? i still dont know what to do with the feet tho
>>
>>125658269
third one's he best imo, stick with that unless you want to spend forever on shitty looking animations
>>
>>125658269
It's not too big.
It's not too shit.
Can you still animate it effectively?
>>
>>125658276
>hurr its edgy to dislike the one character that was forced in to promote diversity
>>
>>125658306
>>125654227
something like this would work wanders
>>
>>125658003
desu this sounds much more like a /b/ thing senpai
kinda embarrassing really
>>
>>125656271
>>125658306
do you have any tips for my monster?
>>
Can you have too much juice?
>>
>>125658269
Think about the scope of your project, how many sprites you want to create, how many animations for each, and how complew these animations will be.
Take into account the programming work you'll have to do, and check if your game design is polished enough so you won't have to scrap your assets and start again.
Consider your technical level and your time limitations.

Then decide what style of sprite you think you can achieve while completing your game
>>
>>125658427
>/b/ thing
>implying there's a difference
>>
>>125658509
Yes. you can easily overdo it and make it disruptive for gameplay.
>>
>>125658461
ya give it fins and stupid lil spider legs just like mine
serious tho your shading hurts to look at
>>
What's the appeal of roguelikes?

Why do people like playing the same levels over and over again with random changes each time?
>>
>>125658796
The variation/complexity makes it feel very different each time.
>>
>>125658669
its to show imperfections :)
>>
>>125658796
You're right.

It is the same with racing games. I only ever play each track once and then the game is over.
>>
>>125658461
make it flat shaded with self illumination
>>
test
I'm new
>>
>>125659281

that's cute
>>
>>125659281
Welcome. Please read the sticky and join us on IRC where you can get a helper assigned to you right away. You might see me around here sometimes, but don't worry, I don't bite (hard ;p)
>>
Where's IRC?
>>
>>125659351
i don't see the irc channel in the sticky
>>
Ok i'll post this again"

Started lurking recently,

who's googum and who's rotatedev?

and why should i hate them?
>>
>>125658796
>playing the same levels over and over again with random changes each time?
that's not what roguelike is, you're refering to a roguelike-like kind of game here. Which holds some feature of a roguelike but is really more his own thing.
What's appealing with roguelike is that your experience of the game will be different each time you play because the world will be different, because the set of items will be different and thus make you use different mechanics to progress, etc.
>>
>>125659576
2 guys that fell prey to anons because they run youtube channels and fairly active in the community
>>
i'm trying to design my cute girl protagonist but i always end up fapping to it halfway through, then I trash the whole thing and start over

how do I get out of this cycle?
>>
>>125659597
Is Minecraft rougelike?
>>
>>125659576

you're better off staying anon desu
>>
>>125658669
>>125659187
you guys are right, its to ugly, i dont know what i was thinking
>>
>>125658461
Make every monster a monster girl
Otherwise, the monster is worthless
>>
>>125659713
don't get discouraged vine, we are here for you
>>
>>125659576
Googum is a fucking retard who needs to voice his opinion about every piece of art (usually saying nothing more than "it's shit") despite his own very obvious lack of artistic ability. He is an insufferable shitposter, makes terrible "games" and is probably Australian. If you see anything with tumblr sketches of people with 2 meter long necks, that's his work.

Rotatedev is a teenage autist who doesn't know how to communicate on an imageboard. He is working on a metroidvania with a loli protagonist. He once tried to make AGDG2, but almost no one moved over. Then he left "forever". And then he came back.
>>
>>125659907
vine? who is vine? im talking about my little blender mesh
>>
>>125659626
learn edging
>>
>>125659576
you already had your response last time.

now you're just a shitposter, shitposting.

everyone knows why we hate shitposters.
>>
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i habe no idea. obviously needs a run animation and maybe some transition animations into running, slowing down etc.
>>
>>125659950

thanks, any other tripfag i should add to the hate list?
>>
>>125659576
>googum
>why should i hate them?

He spent 3 years making an Rock-Paper-Scissors simulator and have retarded ideas like

>RNG should never be in a game, anywhere
please keep in mind he made an RPS simulator and still says this.

and
>It's not a game unless it have a winning condition.
So tetris is not a game according to him.

Also he's Australian.

>rotatedev?
making a super generic game but is a narcissist so he thinks he's a fucking rockstar and constantly needs to remind everyone of his existence.
>>
>>125660243
Just hide all agdg threads and everyone will be happy.
>>
>>125659576
people that want attention so they use name tags

and then get salty when the attention isnt positive
>>
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How shitty is this? I made it for the shmup im making.
>>
>>125659576
googem made a youtube series about how good he is at game design

then spent 2 years making a 2d rock paper scissors online

and then no one played it

and he still feels the need to shit on everyone else with his nametag on
>>
>>125660359
its pretty shit
just make make one without subdivision
>>
>>125660359
why are you making a shmup with spaceships and not little girls?
>>
>>125660359
draw something first. this fails at inception
>>
>>125660425

yeah i saw some of it, the yesdev stuff.

they're pretty good
>>
>>125660359
Remove the spikes.
>>
>>125660359
it looks like using random brushes while sculpting
>>
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>>125659985
here, i made a little home for it, its a trash can. It belongs here now
>>
>>125660504
I dont remember anything he said apart from dont use rng

then he made rock paper scissors online
>>
>>125660301
actually i said RNG should never be used in game design, as in directly affecting play and i never said anything about anything to do with ending conditions, that was someone elses argument and i pointed out that arcade scoreattack games dont have win conditions and someone got autistic and tried to defend getting highest on the scoreboard as being a win condition despite you literally have to achieve a fail condition before you can ever reach a scoreboard.

>he misremembers everything to villainize others
you must hate your parents
>>
I know there was an anon asking about 3D animation recently. Here's a pretty good blog I stumbled upon:

http://na.leagueoflegends.com/en/news/champions-skins/champion-update/dev-blog-animation-poppy
>>
>>125660359
i can make a spaceship for you in 5 minutes
>>
Don't forget that Googum doesn't actually play video games. Literally.
>>
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>>125660443
Thanks, ive got one but am deciding between which one to go with at a later date. Just making assets at the moment.

>>125660483
>>125660542
Thats pretty much exactly what it is. Im just randomly sculpting assets and putting them into a shmup with a unique mechanic.

>>125660506
I agree, i was thinking about removing or replacing them.

thanks for the feedback
>>
>>125660749
>>
>>125660747
Ok. Hook it up, then.
>>
>>125660749
When I'm gamedeving I don't play games either.
>>
>>125660864
You directly ripped your game from an anime. Playing some games would clearly benefit you with new ideas to steal.
>>
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>>125660842
don't forget to add extra loops when subdividing, alternatively you can use edge split
>>
>>125660864
That doesn't make sense. The example is purely anecdotal.
Directors watch other movies and writers read other books. It's how ideas are formed. Consuming is part of the creative process.
If you don't have a love of the craft then you probably aren't as invested as you could be than if you did have a love of the craft.
>>
>>125661037
when you steal ideas for games from games in animes it's stealing.
when you steal ideas for games from games it's cloning.
shit devs clone, great devs steal.
-googum
>>
>>125661040
Thanks, i do need to sharpen up corners on the ship and was going to subdivide the Space station thing here and sharpen the corners up with extra edges.

Everything is pretty rough so far, just trying to pump out as many usable assets as I can. Doing everything solo, and just started seriously using blender.

Whats the best way to paint textures? UV unwrapping like ive read? I see there are some 3d painting tools but dont know if they are any good. Im using Blender and Exporting to UE4
>>
>>125661194
Where is this great dev?
-googum
>>
>>125661179
>you cant love a craft by participation in the craft as a creator
>you have to be a consumer
that doesnt sound strange to you? you're ok with telling yourself this?
>>
>>125661314
Example: Tarantino is a massive consumer and regurgitator. Greatness through immersion.

inb4 shit taste
>>
>>125661314

if you don't like playing video games, you can't create them out of passion.
>>
>>125661314
s-so i wont become next kojima by buying memesouls collector editions and playing them all day?
>>
>>125661314
The only thing to be gained by refusing to play video games is having more time to develop them. Admittedly, it's a pretty big benefit. Everything you consume is beneficial to everything you make.

Conversations you hear on the street can give you insight to their lives, and can help you write characters. Video games you play can give you insight to what parts could make a good video game. If you wholly refuse to play videogames, then you are missing out on inspiration.
>>
>>125661401
videogames have alot of tarantinos.

>>125661487
but my passion is for creating games.
by your logic the reverse is true as well? if you dont have a passion for creating games you cant play them with passion?
>>
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>>125660921
>>125661234

only sharpen the edges that are supposed to be sharp, select edge/Ctrl+E/mark sharp then smooth then use edge split
for UV and texture mapping just join all objects and use smart UV project, then start using fill brush to make base colors

also, here is your ship
>>
>>125661691
>by your logic the reverse is true as well? if you dont have a passion for creating games you cant play them with passion?
That is nonsense logic regardless of how flawed his viewpoint is.
>>
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>I don't play game lmao
>Makes a game so terrible he has to hide steamspy stats for it
>>
Why does this have to happen every time?
It's literally just his opinion and, regardless of how you feel about his games, he's earned the right to it.
>>
>>125661631
>If you wholly refuse to play videogames, then you are missing out on inspiration.
this implies games cant be inspired without games which is just dumb, how would games even exist if humans were that retarded?
i makes games, i know the craft of making a game, anything can be inspiration to me.... games are the last place i would looks since games are already games and im not a clonedev, i try to make original things.
>>
>>125661314
It is more you are a carpenter but you have never seen a table, a chair or actually any concept such as legs, drawers, carvings.
>>
What's the creepiest game with amateur-level sprite work that you've played?

I need some inspiration for a horror themed level.
>>
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Man, he looks thrilled about finally having a jaw.
>>
>>125662060
An example of what you are missing out on by not playing games is the not-what-to-do. Something you could definitely benefit from seeing.
>>
>>125662193
>how not to do things
>theres no existing game similar to what im making
so uh... dont make a new thing ever then?
>>
>>125662305

you learn a lot by playing and reviewing games from other people
even if the games are not similar, you can spot the good and the bad ideas, the ways a mood is conveyed, what are good and bad controls, what is a good cutscene, etc...
>>
>>125662305
There is nothing in your game that is similar to other games? Nothing at all?
>>
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DEEP choices and QUALITY writing.

I wish I had at least 1 artistic (if writing is considered artistic) skill besides programming.
>>
>>125662508
>smt knockoff
>>
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Do you like it when a game is online-only?
>>
>>125662592

no
>>
>>125662592
ask gogem lmao
or better yet look up RRPS on steamspy or just read its steam forum
>>
>>125662683

where's your game?
>>
>>125662683
I have a plan for when you're the only one online.
>>
>>125662738
in da club with bitchezz
>>
>>125662592
I do not like it when a game is online only. It's enough to make me turn 360 degrees and walk away.
That is an entirely personal opinion though.
>>
>>125662574
Its not a knockoff if yea its an SMT knockoff
>>
>>125662398
thats some really subjective touchy feely shit youre pushing their, wouldnt it be better just to make that stuff and get feedback and make it better?

>>125662495
it's a real fucking stretch.
>Rippus: like idk an RTS with finite resources mixed with Mafia or something?
>Whip Vote: like an Advance Wars war tactics type of game where you fight an AI except the map you conquer is people, the direct fighting is now opinion swaying and it's score attack.... i suppose?
>Social Interaction Trainer: if those flash eye mouse things count as games then those with actual gameplay, if they dont..........i got nothin
>>
>googum says rng is bad
>makes a game centered on rng
>>
>>125663057

>i want to learn only from my mistakes, i'm too good to learn from others mistakes and experience
>>
>>125662937
I'm kind of figuring out how to make it work offline though. will keep player's accounts serverside though.
>>
>>125663198
you could not be more wrong
RRPS is a strategic game where you need to plan your every move carefully theres no RNG involved
>>
>>125663252
<i cant understand the concept of there being a frontier
"everything's been done!" he cried into the void
>>
>>125663198
he is right tho
in skill based games RNG is bad unless it uses PRNG which forces attacks if you miss over x number of times
>>
>>125663057
There is more to games than just their broad terms. It can be the tiniest thing that is important. Much of what you are already doing setting up your game play systems is learned from playing other games. There is sort of an implication that you have seen everything and don't need to know any more that you can't just summon from the aether yourself. There is a big thing about learning from others mistakes so your don't retread them in any medium.

I mean, fuck, you made a video telling people not to use RNG. How do you know that except from playing games with RNG and seeing it is shit?
>>
>>125661748
Neat. Want to join up and help me make assets?
>>
>>125663395
If you are playing a skill based game a bit of randomness such that you have to adapt to changing circumstances is good. Smash has great examples of this. At the same time you probably don't want randomness in a fiercely competitive game like Street Fighter. Saying RNG in games is shit is shit.
>>
>>125663395
Managing chance is a skill.

Poker has immense depth and is massively rng based.
>>
>>125663384
>I already know everything
huh
>>
FL, ableton or some other DAW for making game music?
>>
>>125663610
It only works if you're dealing with discrete resources and actions though, because it makes in humanly possible to evaluate all your options

Most actions games don't fall in that category, for example
>>
>>125663704
So you agree that RNG is good?
>>
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>>125662592
ask gogem how well his always online game went
>>
>>125663445
>How do you know that except from playing games with RNG and seeing it is shit?
while i use games as examples i in fact did not ever come to that realization when i played games, you might notice some things seem bullshitty but never enough to get why unless a game was really scummy.... every kid has played snakes and ladders, most realize its boring, most cant say why they think that.

i didnt start offering DONT RNG advice until i realized that in my earlier games i would dump in random()'s whenever i couldnt think what else to source from. later as i grew as a creator i naturally progressed towards filling those voids with meaning instead of randomness. i offer that advice because it's a common thing to fall into doing if you dont yet realize why it's shit.
>>
>>125663790
fuck off i already made that joke
>>
>>125663776
Of course it can be good
Not the guy you were arguing with though
>>
>>125663669
FL Studio if you just want to put down MIDI info and make beepyboops and the usual indiegame music.

Any good DAW if you want to make more real music, orchestra fantasy stuff.
I swear by Cubase, but that isn't cracked, and it's pricey. Pro Tools is cracked and very good, but it is a relic of a less user-friendly time, which audio engineer dinosaurs swear by.

Your DAW isn't all that important really, the plugins and VST instruments are, a nice DAW is just going to make the process more pleasant.
>>
>>125663806
It was an example not the point.
>>
>>125663998
and i countered your point by countering your example.
>>
>>125663669
I personally use Reaper because it's nice, lightweight, free, and I can both work with midi & actually recording myself playing instruments.

That being said, I do most of the music writing with pen & paper and a piano, so I could probably use any DAW without much problems.
>>
>>125663510
yes
>>
>>125663978
is FL cracked? only torrent I could find was of version 9 and I don't have 700$ or even 70$
>>
>tfw people dont bully you no matter how shitty and memery you make your game
:((((
>>
>>125664117
FL is cracked. It shouldn't be hard to find to find one of the newest releases.
>>
>>125664064
Again, the example was not the point. It was just an example.

To make it clear: You don't know everything and playing video games are a good way to see video game systems. But from above you do know everything anyway.
>>
>>125663998
>>125664327
to further counter your point, games are subjective and so theres no big blinking sign as you play games telling you what is trash and what is good and what is bad but has room to become good, youre just given a big of things and you're expecting people to parse from that what went wrong and right. and sure as a player you might come to critical opinions after playing many games but you have to consider if your critical opinions are even meaningful..... you may have been doing nothing but consuming shit and so have wonderful critical opinions within the context of that which is deeply shit, you know the best and worst of what is definitely shit. how useful is that?
>>
>>125664117
download demo

find key generator

generate key
>>
>>125654926
Looking good, anon!
>>
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Really slow progress.

I've completely changed the enemies to anti-Christmas robots and made enemy projectiles more clear and slightly larger.
I've loosely implemented the children that can be rescued.
I've made the game proceed to the next level when all the base type robots are destroyed, with a transition so you don't die instantly.
Things explode, but the sprite needs changing as it is too close to the enemy projectile sprite.

I just need fix a few things, implement a score system, a life system, player respawning and some sound effects and I think it will be 'good enough'.
>>
>>125660301
>making a super generic game but is a narcissist so he thinks he's a fucking rockstar and constantly needs to remind everyone of his existence.

implying that's true
>>
>>125663263
chewie no!! how could u!
>>
>>125664412
You have bias so there is no worth in attempting to objectify things. That is certainly an opinion. Brave.
>>
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okay fuckit ima try to get better at animation

ATTEMPT NUMBER ONE
hows this look?
>>
>>125664683
The spazzing piglets are cute as fuck.
>>
>>125664841
cute
CUTE
>>
>>125664841
VINE
>>
>>125664805
in a real world scenario it's way faster to just iterate on what you want to do until it's good anyways....all this ABSORBING RIGHT WAYS TO DO THINGS is at best labored justification for consumption, at worst an industry wide feedback loop of most popular works decisions regardless of the specific application.
>>
>>125664412
>as a player you might come to critical opinions after playing many games but you have to consider if your critical opinions are even meaningful
Doesn't that apply to devs too?
>as a developer you might come to critical opinions after making many games, but you have to consider if your critical opinions are even meaningful

What should or shouldn't be in a game is just an opinion either way. The person in the initial example can inform his opinion from a broad spectrum of sources. The person in the latter example can learn ONLY from himself.
>>
>>125664843
I didn't even realise they were doing that. That's because of my poor video capture, they're less spastic in the actual game.
>>
>>125665258
>player plays many games
I KNOW HOW GAMES WORK!
>knows nothing

>developer makes many games
I KNOW HOW GAMES WORK!
>knows alot
>>
>>125665186
In a real world scenario a game can take years to make, iterating, and still be shit. Playing games comparatively takes much less time. Especially if you just only play The Best. You could even set time limits. Proper field research.

That is the At Best? You can't even consider that there may be worth. Your worst I agree with completely.
>>
>>125665373
and you cant get laid? i dont believe it
>>
>>125665373
Developers know how games are made.

Players know what they find fun and want in a game.

If you don't see the obvious benefits a developer gets from playing games then you're a fucking retard.
>>
>>125665502
>cant
i earned this robe motherfucker
/gogem out/
>>
>>125665554
that robe wont keep you warm at night with her farts
>>
What's the point of arguing when both parties disagree and won't ever agree ?
It seems to me that you have a shit load of time to waste, stop shitposting in a tornado of shit and go forward for once.
>>
>>125665762
wrong website?
>>
>>125664841
That's absolutely adorable, and the animation itself is pretty good. It has a nice "bounce" to it, and you can definitely feel some energy in how it's running.

I like it.
>>
I wanted to update VS before working today but holy shit it is going on for an hour now, it was such a tiny update why is it taking so long for fucks sake and i have ssd too. And it's not stuck just super slow. Jesus.
>>
>>125666183
>>>/microsoftsupportforums/
>>
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Which color scheme looks the least shitty on my fantastically plain hero?
>>
>>125664841
The back leg goes on a trip to Hawaii and back. Wtf is if doing?
>>
>>125666432
7
>>
>>125665530
>players know what they want in a game
>players
>knowing shjt
>>
>>125665373
Players typically don't play games with the intent to analyze, that's a false equivalence. You should be comparing devs that never play to devs that do.
>>
>>125666432
7, unless he lives on tatooine, in which case 1
>>
>>125666807
chewbacca lives on tatooine
>>
>>125662179
looks great keep working
>>
>>125666891
Chewbacca lives on Endor with a bunch of 3 foot tall Ewoks. And that does not make sense.
>>
>>125666432
4, 7 or 9. 4 and 9 mainly because I'm a sucker for red mufflers.
>>
>>125666971
rip johnny ; ;
>>
>>125662179
No body is even paying attention
Haha
>>
>>125654824
I suggest working one day a week or having something to keep a certain routine going. If you don't every week will blend with the next and you'll slowly become depressed without noticing. It's ok to entertain yourself and take a vacation but don't make it your whole week.
>>
So I just downloaded IntelliJ, Android SDK, Java SDK, set up file paths, and I'm about to crack open Java a beginners guide, 6th edition. Any advice for someone who wants to try and make a mobile game that isn't complete fucking diarrhea?
>inb4 don't make a mobile game
Its too late anons.
>>
>>125655909
How much money?
>>
>>125667219
depends
>>
>>125667170
Make an app that tells you how many days till spring
>>
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>>125666479
idk but i think i fixed it
i forgot to add a fourth leg in the back so i guess its a 3 legged monster now
>>
>>125667296
How big is the squirrel audience?
>>
>>125667296
That sounds like good practice thanks.

Bumping this, sorry to hijack a bit.
>>125667170
>>
>>125667285
On what?
>>
>>125667331
I was going to point out the lack of fourth leg but I thought it was intentional
>>
>>125667331
The point of the head should bounce fowards following the body's movement with a delay because its being pulled. Otherwise nice job
>>
>>125667457
The initial position of the only back leg is wrong. A creature with that dimensions and two left legs but one right leg should drag itself you either need to move the third leg to the back or add a fourth
>>
>>125667331
Outlines are inconsistent, it's a bit too bouncy, maybe just slow it down a tad. Bring the shading forward a bit, unless you want the sense that there's a floodlight right infront of him.
>>
>50 posters
>250 posts

So this place is still shit eh?
>>
>>125667359
MKe it cute and it will sell
>>
>>125667389
artist reputation and pircing
number of sprites/models
quality of said assets
don't wanna sound like an asshole but you should have 1000$ banked on the side if you want to make a fully featured game,that's it
>>
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>>125656271
sorry if you're gone by now but the only reason googs thinks smears are bad is because people misuse them to add a bunch of inbetween 'frames' which slows down the movement instead of using them to supplement frames they could take out

pic related, see how they even overshoot the smear to get rid of that extra frame?
>>
>>125667675
The teeth go way too up, it should only go halfway that
>>
>>125667832
>sprites
>1000 dollars
So this is your dream game?
>>
>>125667832
>1000$
You will get 1 and a half done sprite for this.

I jewed and banked away 5000$ when I was a minor believing that would be enough to pay an artist for an entire game, that I would make when I'm an adult.
>>
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Are any of you actually employed as developers?
>>
>>125667832
>1000$

Actually the standard fare is $700.
>>
>>125668241
Wageslave by day, NEET at night. I am the hero 4chan needs.
>>
>>125660109
That's pretty slick, anon. Keep it going!
>>
>>125658269
#3 is more than fine. If you can make everything else look that style then you'll have a pretty good looking game. Of course the challange is keeping consistency.
>>
>>125668241
Yeah, though I'm only starting after I graduate in spring
>>
>>125660109
I like the stick figure look over a real background.
Thread replies: 255
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