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/agdg/ - Amateur Game Development General
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>>!!!AGDG WINTERJAM IS ON!!!<<
>http://itch.io/jam/agdg-winter-jam-2015
>14th December to 21st December
>Theme is Winter

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
First for Norway!
>>
>>125605191
how's the game dev scene there? I might go there (or close) in the future.
>>
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Let's keep shitposting in the old thread, shall we?
These are /agdg/'s ludum dare games:

>Tiny Chase
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=26490
>Puzzle Run
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=61846
>My Dino
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=61928
>BeatMan
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=20857
>Bullet Strain
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=62489
>Spriggan
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=52719
>Super Space HexaGUN
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=46747
>Expurget Demo
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=63331
>Luxurious Panama Hats
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=66284
>yaschiki
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=2280
>The Incredible Blobert
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=51350
>Poultry Punt
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=64633
>Wings of the World Tree
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=7173
>MotherCube
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=57734
>Abyssal Zone
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=64907
>Shoot 'n Grow
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=8310
>Billy and his Kids
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=55166
>Snekklr
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=12238

Go play them!
Congratulations to everyone who finished a game!
>>
>>125605303
It's dead as fuck. Both proffesional and independent scene.
We have Funcom, that's about it.
>>
Who's your favourite big dev?

https://www.youtube.com/watch?v=Un-9b9HguPk
>>
>>125605512
wow, it's weird to me to think that my country Portugal is getting stronger and stronger in that regard
>>
>>125605512
Didn't bunnyhop talk wanders about it?
>>
>>125605651
Tokuro Fujiwara
>>
>tfw all of the francosphere is shit for independent gamedev
>>
>luck stat
>it reduces your luck
>>
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stand=nodev
walk=ideaguy
hustle=JLMG

Let's see todays hustle AGDG
>>
>>125605309
dont loop the jumping animation
>>
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Where did VA-11 HALL-A dev go?
>>
Can UE4 run on a toaster if I turn off all of the useless features?
>>
>>125605651
>quanfic dream
>pls pls buy Alan wake for PC pls
>no we won't make the sequel
>yes we run out of money
>pls buy anyways pls :)
>>
>>125605078
hopoo more like homoo
>>
>>125606129
not likely
>>
>>125606129
Nope. The editor will stun run bad but during play you'll get 30fps
>>
>>125606129
Do you mean the editor or the games?
>>
Good night /agdg/
>>
>>125605910
I need to polish a lot of things with the animation blending.
>>
>>125606359
Good night, maybe your dreams will show you the solution of your problems
>>
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If you just need a custom jam for a menu or demo, or more i'd be happy to help!

soundcloud.com/mobiusdisco

if you have an idea i am always happy to try something new.
>>
>>125606359
Remember to dev in your sleep
Remember to let go
>>
>>125606337
The games. The editor runs fine on my rig.
>>
>>125606568
>first song
>stolen from porter robinson
>>
>>125607016
well if you can run the editor you're probably fine as it requires more power than most games
>>
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centipede vibes
>>
>>125607227
Word. I just want as many people as possible to be able to play my game
>>
>>125607016
Depends what your standards for a toaster are.

I've tried my game on
>Q6600, 4GB, GTX275
>i5 4570k with no discrete graphics
and could get 60fps on both, though I don't really have fancy graphics
>>
>>125606568
I like, if only my game was visually interesting

>>125607036
Good, saves me from having to pay porter for his music when someone on aggydaggy can do it
>>
>>125607393
>I just want as many people as possible to be able to play my game

That's a good attitude to have anon.
>>
>>125607036
I've not heard enough porter robinson songs to steal from him.

but also its a super easy and fairly common chord progression(Fmaj7 walk to Dm 7)
>>
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>>125607393
Don't worry if you don't put xXxX_AAA_XxXx graphics circlejerk shit your game will run even on toasters. I mean UE4 is also used for mobile games..
>>
>>125607361
This is really cool. What's it about?
>>
>>125607678
I think he means this:

https://www.youtube.com/watch?v=HAIDqt2aUek
>>
>>125607361
Centipede hertz?
>>
>>125608075
I'm flattered but I don't really hear it. certainly not in any major way.

>>125607036
thanks though anon
>>
>>125607361
This and that snake from the other thread are great!

>>125607564
I can always make simpler music if there is too much going on.
>>
>>125608075
It's a bit mean to Porter Robinson to whittle his whole composition down to "a girl with a vocoder".
>>
>>125608926
>I can always make simpler music if there is too much going on.

I'm making a fast-paced action game involving shooting lots of missiles everywhere. Kind of fun and arcadey. I'd like something similar to this in terms of sounds, with the pace of what you hear from a minute onwards as the main theme.
https://www.youtube.com/watch?v=hgKDu5pp_fU
>>
>>125609492
Imagine a world where hooligans could ruin your whole neighbourhood with their shitty AESTHIC.
Like graffiti, but it's everything instead of just a wall. Like, you wake up one morning and your dog is neo-80's
>>
as a programmer, how do I into 3d modeling?

I have some basic experience with blender and (for now) the scope of my project will be low poly models anyways. I will probably need help with rigging and the basics of animation work, are there any really good but less known tutorials or should I literally just google the things I need?
>>
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https://www.youtube.com/watch?v=9-2CspHPV7k
https://thinkgaming.com/app-sales-data/43300/stray-cat-simulator/

this shitty fucking ios app makes 650$ A DAY

how come you didn't cash in yet?
>>
>>125608075
faggot
https://www.youtube.com/watch?v=W2TE0DjdNqI
same lyrics
same voice
>>
>>125610289
Splatoon, but with AESTHIC.
>>
>>125610754
literally google


I have bookmarked a few things but yeah

https://www.youtube.com/playlist?list=PLda3VoSoc_TR7X7wfblBGiRz-bvhKpGkS

https://www.youtube.com/watch?v=cGvalWG8HBU
>>
>>125610921
wow
>>
>>125610754
Google tutorials as you need them, saves a lot of time you'd waste by re-learning stuff from tutorials about things you already knew.
>>
>>125607742
Yeah nah it's not going to be Witcher 3 or anything.
>>
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>>125611028
>vaporwave splatoon

sign me up doc
>>
>>125611279
this, have small goals/milestones and learn as you go
>>
>>125611279
Yeah, okay. I wasn't gonna redo the stuff I know but thanks nonetheless

>>125611668
>mfw that is literally my progress philosophy right now

>>125611036
Thanks for the links in advance, I'll make sure to check them out.
>>
>>125607678
>>125607564
>>125608712
>>125609094
https://www.youtube.com/watch?v=W2TE0DjdNqI
>>
>>125610784
>i care about money in amateur gamedev general

i want pornshovelwareshitters to leave.
>>
velddev here. showing new project.
>>
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>be in facebook group of indie developers
>some other people sent you an email about eclipse
>end up talking (I like to talk about dumb random shit)
>Oh well, would you like to help us in my team
>I'm assembling an international indie team
>I'm sure you have the skills we need (I have some games on my itch.io I have finished, mostly small shit like a shmup)
>said I'm not interested
>feel like shit
>have to add him as friend
>still don't feel anger, just pity
>>
almost :^)
>>
>>125612057
Are you saying that you wouldn't want to strike a goldmine with your game of you could?
>>
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>>125612138
>image related
>>
>>125612057
Maybe you should leave?
>>
>>125612883
>come to a general about passionate gamedev to post your bland generic cashgrab shit

i'm not surprised that people like you have no morals or manners
>>
>>125612986
don't feed him senpai
>>
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>>125607827
>>125608559
>>125608926
thanks, it's gonna just be a local multiplayer game I think.. where you gotta just eat your opponents. Maybe with a few basic level mechanics.

Think i'm gonna ditch the expansion/contraction in favour of just turning locomotion.. somehow. I need to learn how to snake.
>>
>>125612986
If you don't think your games have any chance at making money you can just keep that to to yourself. Instead you wave your arms around and scream
>I'M MEDIOCRE AND I WILL NEVER GET ANYWHERE WITH MY GAME STOP REMINDING ME
You could just not post about it or is that too hard for you?
>>
>>125612138
>>125612437
Is it for the jam?
>>
>>125612871
Oh definitely, I liked that bit of realism. It was just a perilous situation, as was the eating myself bit. I'm against removing it simply because it's more charming that way. The only annoying thing is when the AI "chomps" against a wall blindly, killing himself before anything interesting can happen 75% of the time. A better AI would be excellent.
>>
>>125613335
making games for money is different from the rest of gamedev, his post was specifically talking about some mobile shovelware

with logic this poor you have no chance in gamedev, give up
>>
>tfw watching game design lectures
why do people make fun of game design?

It's literally the most important aspect of game development.
>>
>>125606005
their country was saved from corrupt market engineering communists.... now they no longer fear death and just "chillax with animes" instead of dev
>>
>>125613647
its literally hit and miss and not formulaic at all except conceptual
>>
>>125612409
NICE DUKE NUKEM, FAGGOT
>>
>>125612437
What's the concept?

>>125612409
Raycast shooter dev? Doing bisqwit proud.
https://www.youtube.com/watch?v=HQYsFshbkYw
>>
>>125613891
dunno but concepts like diferences in kind pretty much blew my mind.

also puzzle design was so good.
>>
>>125613929
It's a little early to start panicking with insecurity yet. Let's see if we can get another sourcefam fag to have a mental breakdown about it once the walls have textures and it looks like it's going somewhere.
>>
>>125613975
thats me! Redoing the entire castRay() method though because it was hacked together and obviously buggy. Just gonna steal one instead of semi making one up.

hopefully one day ill be as cool as bisqwit, ive programmed alot of simple 8 bit cpu emulators now that i think of it...
>>
>>125613647
Hahahaahaahaj
Stop watching extra credits kid
>>
>>125613583
>give up
Sorry those words aren't in my vocabulary. But then again I don't squeal and cry everytime I'm reminded that other people are making money or finding success with games that aren't mine.
>making games for money is different from the rest of gamedev
>making games is different from making games
Stay salty and tender.
>>
>>125613975
Nothing much other than a tomogatchi with rpg elements

>>125613336
No, I have a different jam game. This is for demo day.. probably
>>
>>125613929
thanks btw! Encouragement like that makes me keep it up!
>>
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>>125614409
<3
>>
>>125610784
>this shitty fucking ios app
Do you have anything you've made even comparable to that for the PC? Didn't think so.
>>
>>125614293
i think you're not familiar with game development, yes making shovelware is different from regular gamedev
>>
>>125613647

>meme design

That's what you should be learning, the most important aspect of ensuring your game's success.
>>
>>125614227
>tfw watching lectures of MIT about game design
LOL
>>
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>>125614765
Just fuck my shit up
>>
>>125613647
>why do people make fun of game design?
Game designers are ideaguys. A real gamedev is already aware of game design but more importantly they can actually make the game they are designing. Nobody makes fun of game design but game "designers" are a joke.
>>
>>125614634
>i think you're not familiar with game development
Right and you also think making games for money isn't making games. You harbor selfserving delusions and insist others abide by them.
>making shovelware is different from regular gamedev
Calling things shovelware because it makes money doesn't change the fact that you're just boohooing about the success of games you aren't capable of creating.
>>
>>125615606
>game "designers" are a joke

on their own, I'd argue. Programmer here and ideabros are cool but I can't imagine how fucking miserable I'd be if I wasn't able to code.
>>
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Day 6 of makin video games.

I'm going to make a game and it'll be good.
>>
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>>125614968
WOW
https://www.youtube.com/watch?v=fYDCCgroHFM
>>
>>125615606
I disagree, I just saw a bunch of concepts ideaguys seem lacking.

I seriously wonder if some idea guy even knows how to build a puzzle.

I would say the real master race are the game designers that know how to code.
>>
>>125616135
>implying that was the lecture I saw
lmao kid
>>
>>125616135
https://www.youtube.com/watch?v=E_a828Asd_I
its even shityer than games made here
first projects with programmer art
>>
>>125616000
your reading compehension is the issue here, shovelware is a thing and making shovelware is different from regular gamedev, a game isn't shovelware because it's making money and the biggest agdg game is honest (ror)
>>
>>125616189

Those aren't game designers

those are game devs and they just like make game.
>>
>>125616020
>ideabros are cool but I can't imagine how fucking miserable I'd be if I wasn't able to code.
That's why they quickly stop being cool and turn into feedbackguys and self-appointed game critics. You can only sit around with good game design concepts for so long before doing nothing with them starts to drive you crazy. But as a feedbackfag or wannabe game critic they can demand that their "game design" senses are worth something and that gamedevs have to pay attention to them.
>>
>>125616340
post the lecture
im laughing my ass off
>>
>>125616434
idea guys aren't game designers anon.

just like any random guy making scribbles isn't art.
>>
>>125616540
https://www.youtube.com/watch?v=n7u1puLdP90
>>
>>125616428
>shovelware is a thing and making shovelware is different from regular gamedev
Just keep repeating things and they will surely become true. I guarantee your "regular" gamedev can't compare to the games you accuse of being shovelware. Stay salty and tender.
>>
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>mfw I just figured out you can make simple animations without having to export and reimport in Ue4
>>
>>125616554

Yeah and the term "game designer" is for those assholes that dye their hair pink and want to make "artistic statements" in their vidya.

It's a corrupted phrase nowadays
>>
Quick Reminder to ignore and hide shovelware shitposters and concentrate on Progress.
>>
>using the term shovelware this much
Careful, the devs here who use that phrase too much are the ones who tend to disappoint agdg the most.
>>
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>i went to mit
>for game design
>>
>>125616870
I don't even consider such people game developers, just attention whores.

I just don't like to consider entire fields of knowledge I don't know much about completely worthless or deserving of mockery.

I'm sure even women studies have some legitimate stuff.
>>
>>125616894
You're literally the only ones who even bring them up.
>hey everyone look at this shitty shovelware that triggered me please agree with me that it's shovelware
>"Actually that just looks like a game that's making a lot of money sorry it triggers you so much maybe stop being a scrub"
>MODS!!! MODS!!!!!!!
>>
>>125616818
Tell me your secrets anon.
>>
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>>125616991
those guys with the lab coats and gloves are the game scientists
>>
>>125617442
OMG it was made by like 20 people
>>
>>125616135
>literally just babby's first rouge-like
What the fuck. He sounds as though he thinks he invented this shit.
>>
>>125617442
>big game companies are going to hire these people
>they will fill the ranks of AAA studios
>triple AAA will continue to be shit
Fuck it feels good to be an indie hustler
>>
>>125616737
shovelware isnt actually game development it's 100% applied marketing. marketing is hard though, you have to be able to acquire data and analyze them correctly to understand and predict trends and traffic and how to monetize that traffic effectively. so i guarantee you the majority of shovelware devs are doing just as poorly as the majority of gamedevs.
>>
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>>125616991
>>125617442

>people paid for these classes
>>
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>>125617857
>these people will get paid $100000/year starting + tip
>we'll make games that are 10x better and make $1000 max
>>
>>125616695
>went to learn game design
>didnt learn to code
>didnt learn to art
>not even music
you didnt learn shit kid, thats not design
>these people think they did good
>they spent tons of money to go there
>they think they are going to make AAA games
google mit games not a single result is a game just logos and so inclusive pictures
i literally did better in highschool
>>
>>125617947
>shovelware isnt actually game development
Except for the part where someone had to create the game. That's kind of an important step.
>>
>>125616695
How can I be expected to learn from someone who can't even position a camera?
>>
>>125616737
what? but you're clueless about gamedev I'm just trying to help you man but w/e
>>
>>125618270
I'm with googs in this one. At some point they create a game, yeah, but after that it's just reskins
>>
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>>125618009
>americans pay for college
>americans pay for education
>same education is free on non america
>>
>>125618270
if it was so important why do the succesful shovelware devs use their money to delegate that part to indians?
>>
>>125618336
>i'm just going to keep repeating myself but w/e
Great point can't argue with that.
>>
now i remember why i left
>>
>>125618764
go pursue your game design
follow your dreams
remember to not come back
>>
>>125618460
What does it matter who develops the game? It's still gamedev. This is just the same tired talking points of people who can't make it in gamedev making excuses and labeling games that are mobile or successful as shovelware. If this were music you'd be calling them "sellouts" while pontificating to your next door neighbor how noble you are for staying in your garage and just playing for the love of music.
>What I make is real music not that pop radio garbage that's not real music
>>
>>125618682
what, did you reply to the wrong guy? we're not arguing I'm giving you free information because I'm a nice person and now I'm going back to work.
>>
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Lost most of my motivation trying to get the player to spawn in the right spot inbetween worlds, here's some tiny progress.
Day/night cycle fixed, and consistent between levels.
Player spawns in the right place on the level.
A new tile for dungeons.
>>
>>125618972
https://www.youtube.com/watch?v=olWG6jiMV0g
music design
>>
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>>125618972
>>
>>125616991
>not even a smile on his face
Scary
>>
>>125619171
are yoiu using stolen assets for the mc?
>>
>>125617857
>big game companies are going to hire these people
That's the exact same lie that gets those kids through the door. Don't believe it.
>>
>>125619171
nice memepolys
nice color filter choices
no gameplay though
>>
>>125619171
UE4's FPS packages sure have a nice look to them. Kind of makes Unity feel too plastic.

>>125619363
>>125619597
What's triggering you now princess?
>>
>>125619363
I'm using the default Third Person UE4 character for the player currently, with the camera shoved into the face
>>
>>125619461
nonono
its the most important part of game making anon
>>
>>125619829
>its the most important part of game making anon

Lying?
>>
>>125619219
If your games were actually fun they would have done better. Marketing isn't the answer to everything it's just become an excuse for you.
>>
>>125618972
>waah waah if i flip burgers at mcdonalds i'm on the same level as any big chef
Decent bait, 7/10.
>>
>>125619756
did it take you more than 20 minutes to make?
>>
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Oh snap a new update from yanderedev!
https://www.youtube.com/watch?v=0atIxPOHOkE
>Please stop sending me stupid e-mail! If I hadn't spent so much time sifting through stupid e-mails, then all of the features in this video probably would have been completed by now.
Goddamnit yanderedev. You were the chosen one!
>>
We should be happy gamedev is starting to have standardized training. We can't be garage game designers forever, there needs to something more formal to prepare young devs for the industry. Video game scientists are something this area needs because we need things to be more factual, not so artsy-fartsy that we spend more time arguing what a video game should be about rather than working on the game. Less pink hair and half-shaved heads, more spectacles and white lab coats.
>>
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>>125620369
Who cares about dishonest youtube bait made with unity asset store stuff? I'd rather talk about RoR (Risk of Rain).
>>
>>125620369
>that face animation
>only two weeks guys
>>
>>125620564
Please define 'dishonest'. Yander simulator sounds and plays exactly like the title suggests. What is dishonest about it? Even the character pack was bought. If yandere dev was dishonest, he'd have stolen the assets, but he went the legal and honest route to put them in his game.
>>
>>125620560
This needs to be a new pasta
>>
I'm rolling my own ECS, and everything is going great! Except when it comes to handling events that impact Entities rather than Systems (IE, a collision event or an explosion event).

At first I thought about making a system whose Update() did nothing, and would only do something if an Event it was listening for came along. It would look for the affected entities, then do a thing to those entities. But that doesn't fit right with me.

I don't want to give Components any logic, but the only thing I can think of is making some Components specifically for handling events, and they would just contain a function pointer to some delegate function. Is there any other way? What do you do, aggy?
>>
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>>125620564
>dishonest youtube bait made with unity asset store stuff
10/10 great impression of salty potato chips.
>>
>>125620369
What really drives me over the edge is he's been doing this for fucking ages and he still can't fucking pronounce やんでれ.
>>
>>125620903
>three thiddy
>>
>>125620789
Lookup the archive for "evaxephon" and read. This isn't /v/, if you want to talk about that game go make a thread there.
>>
>>125620789
Careful with that bait hook. We've had saltine crackers crackling themselves over
>REEE it's just a unity store asset flip
in agdg since time immemorial. It's hard to tell when such posts are even genuine anymore.
It's alongside
>nice ____ clone
in the salty memesphere by now.
>>
>>125620369
>Don't email me crash logs
>Do email me to report a bug

lol
>>
>all the memes in this thread
>>
>>125621032
>don't talk about indie game devs here
>muh /v/ drama
Get a load of this faggot.

>>125620935
Yeah he definitely talks down to his fanbase a lot.
>goddamnit you retards stop bothering me
But once you reach a certain level of predetermined success you can get away with a lot.
>>
>>125618419
>free
>>
>>125617280
https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimHowTo/LayerEditing/index.html
Check it out. Great for creating aim offsets. Simple Idle animations, things like that.

Basically, I'm going to use it to make single pose frames that I can blend between.
>>
>>125621362
there is an indie game general, this is amateur gamedev general where is your game, nodev?
>>
I wish we could localize the pronunciation and just call it 'Yan-deer' or 'Sun-deer', it's easier and rolls of the tongue better than the weeb way for 'yan-dair-ray' or 't-sun-dair-ray' with the rolling R shit.

We don't pronounce the rolling R for Samurai in the west, so why do these particular words need to be difficult. In Japan, they pronounce western words however the fuck they want toanyway, but it's because they're speaking Japanese. If we go to their country, then yes we need to pronounce it their way, but if we're on western soil, then fuck it. We should say it the western way. And 4chan is western soil.
>>
>>125621412
>implying I give a shit if taxpayers pay my degree
lol cuck
>>
>>125620828
>I don't want to give Components any logic, but the only thing I can think of is making some Components specifically for handling events
You mean like a game state manager script or something? That's entirely feasible. You can just make a new game object named Game Manager and give it that script. I'm assuming you're talking about Unity though.
>>
>>125621694
Not him, but your tax dollars will go to paying for younger devs degrees as well, so you can also look forward to being a productive citizen in the future when your game becomes successful. Good luck, anon, and god-speed.
>>
>>125621834

C++, I wanted to challenge myself by writing a game I made in Unity in C++w/ SDL libraries.
>>
>>125621490
Keep accusing everyone who isn't a fragile flower like you of being a nodev.
>>
>>125621694
>>implying I give a shit if taxpayers pay my degree
You'll be paying for them too, soon enough
>>
>>125621970
>>125622273
taxes goes to more than just paying stupid degrees and goes also to paying jobs of firemen and building bridges.

It also allows poor people to not mortgage their house.
>>
>>125622346
But taxes can take your home away retard
>>
How will I ever make a game as charming as Shovel Knight?
>>
>>125622707
no, so don't try
>>
>>125622528
>implying I live in the thirld world known as USA
the goverment is giving free houses to poor families here because it bring jobs and goverment money to the construction industry.

>living in america
LOL
>>
>>125622346
> but who will buid muh bridges?
it is like I'm really on /pol/.
>>
>>125622707
>literally made by 7 people
but keep 1maing, keep scaring away artists, keep abandoning projecs you will be just like pixel in 5 years
>>
>>125620369
>yænderee
Oh, my, what a terrible fucking american.
>>
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A game of chess where you are the chess pieces
>>
>>125622103
why are you shitposting an amateur gamedev thread? that's pretty low, even for a dishonest nodev.
>>125622707
grab a snes emulator and try to "modernize" what you see (aka convenience and getting rid of the limitations that are incoherent in 2015 while keeping the same feel)
>>
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>>125623254
now THIS is wizard chess
>>
>>125623254
There was a chessdev, but it was a third person action game IIRC
>>
>>125623254
harry potter?
>>
In UE4, how would you go about making a skyrim type inventory where you can view and tumble around an item?

I'm drawing complete blanks.
>>
>>125623410
I followed your advice and looked him up.

>http://4chandata.org/v/I-forgot-why-we-don039t-like-YandereDev-What-did-he-do-again-a780465

>No.286980456

>I think its mostly from other fags from the eternal pit of amateur game development thread over on /vg/ who just shit on anyone trying to make something because they can't.
>>
>>125623509
Shit, I forgot about that guy
I wonder if he still devs somewhere
Fuck I hate when people leave. This is why I annoy people to get a tumblr.
>>
>>125623790
What part are you having problems with
>>
>>125623169
>you will be just like pixel
Pixel made millions of dollars and has one of the most highly acclaimed indie games of all time. Is it just your thing to be assblasted about successful 1MA indie devs?
>>
https://www.youtube.com/watch?v=urcqQC02YbY
>>
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A dev tries to be a soundguy: Part 2

How bad is this give it to me straight I know I suck:

https://dl.dropboxusercontent.com/u/183067557/boss.wav

I have no idea what to put in between these drums and my timing is all messed up
>>
>>125623932
Well, I'm trying to break it down into steps.
>pause game
>make the play window black or something
>create selected item in front

So I'm wondering if you should change the layout or if you just spawn the inventory item in front of the camera basically
>>
>>125624138
No, its just that I can count them with one hand, in fact I will have two fingers left
>>
Any ideas on how to use limited space Vive movement to allow travel over a 300m^2 map?

Should I just ignore it and have people use the controllers?
>>
>shovelware
>dishonest
What other adjectives do you use to describe games or gamedevs who are better than you and make you upset?
>>
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Gonna post progress because. Got basic menu template finally working. This is just a test menu. It does nothing.

My dev is slow as fuck. Don't be like me, please.
>>
>>125624530
Game?
>>
>>125623918
>why don't we like yandere dev again?
Do you remember the last time he posted here? Me neither.
That's why we don't like him.
>>
>>125624384
Why are you typing with proper capitalization in this post but all your boohoo posts are in lower case? And you're the one accusing others of being shitposters?
>>
>>125624338
you're doing some weird meter mixing, can you post the midi easily?
>>
>>125624338
Don't use LMMS.
It's not good for a newbie.

Apart from the awful intrumentation, it's not that bad for a first attempt.
>>
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>when a dev creates a start menu before finishing gameplay and always has to click "Play!" before testing
>>
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>>125624589
Phantom Hack.
>>
>>125624481
Never devved on a VR, but I'd say when they're near a wall, show a holodeck like grid in front of them (saying they can't go any further), and then they'd hold down a button on the controller which would lock the game world rotation, so when they moved/turned away from the (IRL) wall, the hologrid overlay would disappear, but they'd still be facing the same way in the game world, and when they released the controller button the world rotation would re-engage, maybe?
>>
>>125624902
This is rad.
>>
>>125624697
I don't see the option to export/save as midi.

>>125624814
Fruity loops then?
>>
>>125624338
>that single note the whole time
I dunno, man...
>>
>>125624591
Yeahnah. You're just salty and jelly. Not even /v/ is fully sold on hating him and that's the only board that really cares enough about his past drama to bring it up. Not going to make a lick of difference in the face of millions of fans. Stay gelatinous and high in sodium.
>>
>>125624691
You never go full retard anon
But yeah I can count up to five 1ma successful games
I guess one person wins the lottery every year too
>>
>>125624902
cute
>>
>>125624338
rough because you aren't doing anything interesting.

idk go watch a music theory video on youtube.
>>
>people being too retarded to do music
>people too retarded to hum something catchy then use a chord progression of a genre you like + orchestration that works for your goal
How

it's literally something a child can do.
>>
>>125625013
>>125625184
Thanks. My playing is shit because it's on a gamepad rather than keyboard and mouse.
>>
>>125625302
>>125624338
https://soundcloud.com/subintegra/marimba-theme-62815-647-pm

this was my first attempt at video game music back in the summer. I think you're right that you can get pretty far by taking a progression (blues) and slapping on a style (banjo-kazoie)
>>
>>125625248
There are hundreds of musicians offering free work because they think bold on to that one in a million chance of the game selling millions and getting known
Each one as replaceable as the previous one
They could stop and start charging like artists do
They could boycot free music or stop making it
Too retarded to do this
>>
>>125625017
Check these:
http://bedroomproducersblog.com/2015/11/11/free-daw-software/

Anyone in that list is probably a good free choice. If you're just starting and don't plan to do songs with lots of layers, MuLab free is really easy to use and learn, but is limited to only four tracks.

You could also learn trackers instead of piano roll sequencers
>>
>>125624338
I'm the guy who was helping you yesterday,
I'm not sure about how LMMS works ive never used it

However id recommend you go read up meter (specifically 3/4 and 4/4 time). (or i can explain it if you want)

Thats the source of any the "problems" in this piece, i mean obviously it could be improved with more practice but thats not important, im just looking into that would help fix the little akward sounding bits

>>125625302
Youd be surpised at how musically incompetant most people are, i took things like having an ear for pitch and having a sense of rhythm completely for granted until i started trying to get my friends to mess around with music stuff with me.

>>125625578
or they just like making music?
>>
>>125625494
>https://soundcloud.com/subintegra/marimba-theme-62815-647-pm
This reminds me a lot of Mario & Luigi saga
>>
just have fun! :D
>>
>>125625638
>I just like working for free
>please credit tho
Here is an idea, learn to play an actual instrument and record yourself playing vidya music. Easy way to siccess
>>
>>125625638
I don't think people are musically incompetent.

I'm sure 99% of humans that aren't mentally handicaped could learn to hum and improvisse humming.

I never took any class of music, but I still tried to make nice melodies with my voice for fun.

right now I simply hum something I think then record it with my phone then use melodyne to take it into midi and just edit it on FL studio with basic music theory.
>>
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>>125625146
>You never go full retard anon
You just did though.
>>125623169
>but keep 1maing, keep scaring away artists, keep abandoning projecs you will be just like pixel
You're implying that becoming like pixel is a bad thing. That's full retard. Just because you don't have the skills or ability to be 1ma doesn't mean the rest of us see things through your salt goggles.
>>
>>125625706
genre (new wave) style (max payne)

https://soundcloud.com/subintegra/untitled-62415-316-pm
>>
i feel like the king of dev!!!!
>>
>>125626032
Reminds me of World of Goo this time.
mind telling me what notes are those dramatic-like chords?
>>
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A VR game where you play a piano
>>
>>125626176
sounds like piano i think
>>
>>125626274
>>125626227
a VR game where you are a piano
>>
>>125626019
Are you autistic or have you just been awake for 3 days, I'm implying you will never be like pixel
>>
>>125625973
what?

>>125626009
they could learn, but they havent.
If you have ANY music theory knowledge you are YEARS ahead of most people, trust me.

>>125626032
unless my ear fails me, but you should quantize that piano track a little more (with such a stable rhythmic ostinato going along with it at least)

>>125626176
unless my ear fails me, those were simply 5ths, not even chords
>>
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did some pixel art for the first time in a long time

sprite sheet is looking like a mess due to oddly sized sprites (8 * 4 sprites, 1bpp depth)
>>
So I have been programming for 16 years. Never went beyond a hello world in C++ though.

How difficult is C++ within UE4? Let's say a simple shooter with minimal UI, just a hotbar. No items or item spawns. Just people on a map.
Would I be able to cheese it like I usually do by just Googling syntax when needed?

Lastly, UE4 is trying to go to my SSD. and I cannot change the install path.
>>
Who gives better advice?

Molyneux
Steve Jobs
Punk'd Kutcher
>>
>>125626019
>I have the skills to 1ma
A shitty dungeon crawler that nobody will ever play that is
>>
>>125626473
>Would I be able to cheese it like I usually do by just Googling syntax when needed?
Yes, of course.

>>125626468
definitely looks classic to me.
>>
>>125626427
I'm telling you you want to be successful just as much as anyone here. Don't play me that I do it for fun song
>>
>>125626176
It's E flat across 3 octives
>>
>>125626481
Steve, no contest
>>
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>>125626481
the two headed dog
all floating in barks
>>
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Show screennames or no?
>>
>>125626410
>you misunderstood me
Then learn to make sense. Convenient that it was all a misunderstanding only after you spent all this time arguing. Leave my sight.
>>
>>125626763
I definately want to be successful, its absolutely my dream to be a professional composer, I am getting my compsci degree and making my shitty raycast shooter so I can be a programmer (for games or otherwise) so I'll actually make money, but I'd never deny that I'd love to be a professional composer.

But the thing is, I have and will continue to make music or sounds every day of my life even if i never see a cent for it in the next 100 years (i mean ive spent 1000+ dollars on music stuff in my lifetime). Just because id love to get payed for something doesnt mean i wouldnt do it otherwise.

>>125626783
Bleh, i thought it was 5ths the first time i listened but ya this guys right, its octaves
>>
>>125627060
it depends on how secret and underground you want it to be
up looks like le hacker irc
down looks like whatsapp
>>
>>125625581
Alright going to try MuLab.

>>125625638
Sure thing audiobro going to check out some video that talks about it.
>>
>>125627060
Definitely screen names. Always a great way to add humor to games
>>
>>125627060
Top looks more real, bottom is like when the news reports on a chatroom conversation
>>
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>>125626468
I like 1bit sprites, but honestly not really a fan of them being that small. I prefer 16x16, even 12x12 would be better.
>>
>>125627073
Wow you are by far the most retarded person I spoke with all week
>>
>>125627060
Early internet aesthetic, keep them.
Post 2010 aesthetic, lose them.
From what I've seen you should be keeping them.
>>
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Testing more complex terrain texturing methods. There is a major bug with the center chunk.
>>
>>125619204
This isn't the creepy one tho senpai
>>
>>125627117
>it's all about money
Notice how I said successful not rich
What you want is for your music to reach as many people as possible
You want to be influential
And above your peers
>>
>>125627296
>1bit sprites
I don't think you can do that.
>>
webgames are the future
and that is pretty sad
>>
>>125627117
>its absolutely my dream to be a professional composer

Heh, join the club.. please do not do this, we get treated like shit and need to suck good dick on top of being A+++ music makers. It is a dream and will only lead to suicide. If you are by some chance successful, you will only know music 20 out of 24 hours a day and become slave to the shitty corporate people that you must beg to hire you. They don't even give a shit about games, all they want is to make a quick buck and you're just an obstacle that they must overcome.

I want to die mostly every day
>>
>>125627445
Looks neat, but what kinda game are you making with this?
>>
>>125627342
hahaha fuckin #REKT
>>
>>125627060
Top is lot more readable.
>>
>>125627581
Sorry, I'm not a coder, and I don't really know computer stuff all that well, but sprites that are just 2 colors are typically called "1 bit sprites" as far as I've seen.
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