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/twg/ - Total War General
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Saxon Boys Only Edition

>FAQs & General Info (Updated November 8th, 2015)
http://pastebin.com/gZ1T9VCN
http://pastebin.com/HK7Qd6if

>/twg/ steam groups (MP battles on weekend, co-op anytime)
http://steamcommunity.com/group/totalwargeneral
http://steamcommunity.com/groups/twgmp

>Attila
TWC Mods -- http://www.twcenter.net/forums/forumdisplay.php?2105-Total-War-Attila-Modifications
Age of Charlemagne DLC -- https://youtu.be/RNOy63UZXvM

>Warhammer
Campaign Gameplay Walkthrough - https://www.youtube.com/watch?v=vJUWImJUZrU

Previous Roman Bread for True Romans >>124662519
>>
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1st for P I K E A N D S H O T
>>
2nd for AKSUM
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>tfw EB2
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Remove Tombkeks
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So I'm trying something, and welcome input.

Having had zero success in finding a Total War-like game on Android, I'm downloading Medieval 1, and plan to install it, take any cd-waiving measures needed and copy the install folder over to DOSbox on my tablet.

Is there any reason this won't work?
>>
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> Tomb Kings still not announced
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reposting

>>124736523

I made a tutorial on basic save-editing on the TWC forums. Link:

http://www.twcenter.net/forums/search.php?searchid=4658829

picrelated is a graphic from it, you could probably figure it out from this if you know your way around SaveParser.

The inability to change your capital normally is absolutely fucking unforgivable in Attila, FFS, the Western Roman Empire changed their fucking capital just a few years after 395 in real history.

Anyway, with Tanukhids, at least you can just avoid capturing Dumatha and it won't be a big loss. It's a natural location to leave a smoking ruin.
>>
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nth for shedding Frankish blood in Paris
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>>124766930

To clarify:

What I call "Original Capital Region ID" is the region ID for your bullshit historical capital that you will always revert to if you capture/recapture it. Just make sure you change this value when you go to edit your capital.
>>
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>>124767024
last warning bud
in two days ur fucking DEAD you stupid pagan savage
>>
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is this the king arthur dlc??????????
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>>124765254
Yessss, with English Civil War DLC campaign.
>>
Why are Britkeks so obsessed with their shitty irrelevant kingdoms
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memes
e
m
e
s
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>>124766381

Might be difficult to control, but I'm interested. Tell us if it works, anon.
>>
>>124768629
I have one of these, which has a touchpad that may be well utilized.

My chief concern is that it simply won't work, but then I'll just try Shogun.
>>
I think I'll give up on my essay

I've written like 200 words in 7 hours
>>
https://youtu.be/R8-E70QggsQ

>>124765254
>>124768382
We'll never give up pike and shotte bros
>>
Holy shit murica time /twg/ is dead as fuck. This only makes me feel worse for skipping sleep.
>>
>>124770687

I'll start posting my nagaoka campaign in a bit
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>>124770789
Reminder to remove Saga scum
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Do I accept the baka gaijins?

desu I sort of want a french port instead

Anyone here ever take adderall?
>>
>>124766769
We'll never get TK, Skaven or Lizardmen just give up familia.
>>
>>124772617
America for the republic, Britain for the emperor, French for the shogun, it prevents my autism attacks but do whatever you want senpai, you probably only get one or two units of Marines
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ARE YOU READY TO DO YOUR DUTY TO THE TRIBE?
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>>124772617
I regularly had scripts filled for adderall for years, what's the question?
>>
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Man, I'm making way too much money from trade. Do I just make a ton of Financial Quarters to make money

all my farms are meagre soil

>>124773526

Just curious about how effective it is

Do you think it would be hard for an adult to get
>>
>>124773779
Get criminal dens and pirate buildings, they're great
>>
>>124773779
It was helpful for a while but it started to skyrocket my blood pressure to the point of discomfort so I stopped.

Stop being shifty, are you talking about illegal procurement or legal procurement?
>>
>>124772617
>trusting Americans
Not even once.
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>>124768427
: ^ )
"
>
U
>>
>>124774283
this needs a serious update
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>>124774095

Legal, if I can get it

illegal otherwise
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I don't even want to fight this

this is like the 4th time I'm defending this castle
>>
>>124774651
Both are easy; a doctor will probably diagnose you with Adult ADD if you ask him, everyone has symptoms. Any kid off the street could sell to you, but don't bullshit about price. Even an idiot could find a million sources for the going street price of Adderall, just stick to that.
>>
>>124775205
>katana kachi
>bow symbol
What the fuck?
>>
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>>124774651
What location are you residing at, my brotherly relative?
>>
>>124773779
That money will melt with railroads. Theyre an investment like no other in total war history, but its worth it. Prepare for it.
>>
>>124775301
Think it might be darthmod "feature"
>>
>>124776436
To think people are butthurt he left
>>
>>124775301

Land of the Rising Sun

they're Samurai Retainers
>>
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This campaign is getting really tedious. Every Imperial has declared war on me, and they have the western 2/3rds of the map.

I just want a fucking game where I can go republic and not have my anus brutally raped. Is that so much to ask for?

I feel like modding out the relation bonuses/maluses for being Imperial/Shogunate

This battle should be fun though
>>
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>>124774187
>Not wanting superior American military might.
>>
>>124776808
the only reason to ever go republic is to face off against the entirety of japan.

otherwise just stay loyal to one side or the other.
>>
>>124768382
>English Civil war
>soldiers are so indifferent about the conflict and don't want to get hurt that they pretend to poke with their pikes when the officers aren't looking

surely it would make a great setting for a total war :^)
>>
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How do I get good as Tanukhids?

I need pro tips which cities to sack, which tents and units to build and if/where/when to settle
>>
>>124768382
disregarding how much I like the historical period, I'd be surprised if CA doesn't do pike and shot next since they can reuse a bunch of empire assets from warhammer. Medieval 3 is probably more likely though considering how many fans Med 2 has.
>>
>>124779679
You get good by buying me Eastern Empires DLC
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>>124774187
t. perfidious anglo
>>
>>124779679

Hang out around Arabia, raiding the same few settlements as needed to keep your food supply up. Once you have both hordes full of proper units (meaning none of the trash auto-spawned units), you can go into Roman lands. Make sure that you have enough food surplus to overcome the penalty for horde rivalry, which you'll have to deal with when you combine forces for battle.

Before you start razing settlements for the story mission, pick where you want to settle, then burn down Roman settlements away from there. When you get the mission to liberate factions, know that you automatically annex all of your liberated factions later, if they remain allies.

Also, never, ever, capture Dumatha, because it will automatically become, and remain, your capital, unless you edit your savegame or the startpos (before the campaign starts). Pick out your capital beforehand, and make sure you capture it yourself if it looks like one of your liberated allies will themselves. If it means you settle down earlier than you want, it doesn't matter, because IIRC settling before the missions tell you won't actually make you fail them, and you get one chance at picking your capital if you don't save edit.
>>
>>124780271
I believe you will be able to afford it, it's going to be two mere shekels on the winter sale

>>124780902
Thanks anon, I'll be a good sandman
>>
>>124782030
1 shekel is one shekel too many
oy vey these british are after my hardly earned coinage
>>
I want army painter. Even as a 20$ dlc
>>
>>124783604
Ok, you'll get one
It'll be a 200Euro DLC
>>
>>124783604
That will never ever happen
>>
>>124779410
>soldiers fighting only when you zoom camera at them
Could be fun
>>
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Good night /twg/
May shift victories come to you
>>
>>124783967
>never ever
http://aminpayne.bandcamp.com/track/never-ever
http://oxfordblues.bandcamp.com/track/never-ever
http://somekosheryuppy.bandcamp.com/track/never-ever
https://soundcloud.com/rafale/04-never-ever
http://woodman.bandcamp.com/track/never-ever-ever
http://creativelogisticstudio.bandcamp.com/track/never-ever
https://soundcloud.com/ethbeats/beat-never-ever
http://christmasisatimetogetreallyfucked.bandcamp.com/track/never-ever
http://lilik.bandcamp.com/track/never-ever
>>
This is the only time this general is ever good, mainly because nobody is posting
>>
>>124786248
the only god general is a dead one
>>
>>124786341
>god is le dead
>>
>tfw about to fight a battle while heavily outnumbered

https://www.youtube.com/watch?v=OAvmLDkAgAM
>>
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TREAARRYAY
>>
Is there any good guide out there? I'm new to the series and I'm getting wrecked in combat in Attila
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>>124787628
Attila is a difficult first game.

What would you like to know?
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>>124787628

You shouldn't have started out with the hardest game in the series. Shogun 2, or Medieval 2 are more beginner friendly.
>>
>>124787865
>m2
>easy with that unresponsiveness
>>
>>124787778
just general combat tactics really, how should I position my troops and stuff like that.

Also Attila was the only one I could find working torrent for, I know that Shogun 2 is easier but couldn't find a working one.

I just want to get ready for Total Warhammer
>>
>>124787945

When the AI is that unresponsive it's impossible to lose
>>
>>124788246
Atilla is a great game, but I think it's difficult as a first. I will try and help you best I can.

Swords and axes are basically the same, they are to murder infantry.
Axes have better armor penetration and are therefor better used against heavy units.

Two handed axes are killing machines, but they have shit missile block and get killed dead by projectiles.

Spears: Spears get murdered by swords and axes, but pointy sticks are good against horses.
Like other units they have abilities, they can form a line and point their sticks in one direction, this is good to hold a line against approaching horses

Hills are very important. Never attack up a hill.
Putting units on a hill and trying to hold a line is very effective, they become a magnitude stronger.

Archers are for range, crossbows are like better archers, you point your crossbow unit at some guys and make them dead right quick.
Archers have heavy shot for armored units (you can check how armored someone is by hovering over them, it says very light/ light/ medium/ heavy), whistle shot to make them scared if they are blinking and fire shot to make them a little bit less scared but still spooked and to set buildings on fire.

I'll continue because this thing fucked me on character limit
>>
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Waiting for vampires trailer.
>>
>>124788246

HAMMER
AND
ANVIL

Use spearmen to tie the enemy place, then flank with cavalry and charge them in the rear. All you need to win 90% of battles.

It's harder in Attila because the AI does the same thing, and will try to counter it.
>>
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>>124788465

> Settling for inferior undead
>>
>>124788440
>>124788246
Hot pro tip beginner strategy: put your archers in front of your spear line so they have more range, have them fire at the approaching enemy and then pull them back behind the spear line to protect them

Skirmishers: Little ammunition and range, but they fucking destroy people. They destroy people even better if you manage to shoot them in the side or in the back.
The sling-rock guys are similar but I mostly use them like archers with closer range and more damage

Horses: there's shock cavalry which is really good at charging in and making people fly about, but sucks ass in longer engagements, you want to charge and either have everyone dead or pull out.
Horse archers are self explanatory.
Use cavalry to maneuver around the enemy and smash them in the back, sometimes you can find a single unit that you can surround with cavalry or some archers you can charge at

In Attila low tier units have low moral, but they often return and come back in the battle after they got scared for a little. If a unit starts to blink white and run away you can chase them down with horses.
Moral goes down the shitter if the general dies, you don't want your general to die and if the enemy general dies it's much easier to get everyone scared and running away

When you win a battle you don't want to click "end", you want to use your horses to chase down and murder anyone that runs away for sweet XP and dead enemies

Hot pro tip number 2: "hammer and anvil" (you can google that too), your infantry line is your anvil that holds the enemy and your cavalry smashes in the back aka the hammer
>>
>>124788465
anime can fuck off
>>
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>>124788686
>put your archers in front of your spear line so they have more range

Ignore him.

Put your archers behind your spears so they can provide cover for them. Also allows them to continuously fire and not have to worry about getting charged.
>>
>>124788839
Obviously you don't fucking leave them there
>>
>>124788909

Especially in multi a good player will just continually charge your archers forcing them to retreat then pulling back.

There is literally no advantage to putting in-front of your spear line, it leaves them more vulnerable and provides less cover.
>>
>>124789046
>multiplayer

literally who cares
>>
>>124788839

Ignore him

If you put your archers behind your infantry line before the battle actually starts, the enemy archers will end up shooting your infantry while your archers do absolutely nothing because they're out of range

Have your archers do abit of skirmish with the enemy but obviously dont have them too far from your main infantry line. If cavalry ends up charging at your archers, you gotta make sure you have cavalry of your own to back your archers up
>>
>>124789046

>Multiplayer

Literally a completely different game.

Putting your archers in front of your spears when against an AI is completely safe.
>>
>>124788440
>>124788479
>>124788686
>>124789215

Alright, thank you kind anons
>>
>>124789046
I put them in front because that's how I did it in Shogun 2 and it doesn't take long to pull them back and tell the spears to go forward, I like to bait stupid AI horses and shoot at them

Also during sieges I can put the archers at the edge of a tower's range so they can shoot at anyone coming out (or set the settlement on fire) without anyone getting damaged

Multiplayer is probably different but I don't really engage with that
>>
>>124789141
>>124789220

If you are in singleplayer the AI will waste shots on your spears, while your skirmisher tear them apart. It's best in both situation.

>>124789215

> If you put your archers behind your infantry line before the battle actually starts, the enemy archers will end up shooting your infantry while your archers do absolutely nothing because they're out of range

Then move them so they are in range, this ain't rocket science.
>>
>>124789378

>Then move them so they are in range, this ain't rocket science.

Or, you know, YOU COULD JUST HAVE HAD THEM IN RANGE FROM THE START SINCE THERE'S NO RISK ANYWAY
>>
>>124789378
>Then move them so they are in range
aka in front of the infantry
>>
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>>124789457
>YOU COULD JUST HAVE HAD THEM IN RANGE FROM THE START

That's exactly what I'm suggesting put them in range, just behind a front-line of spears.

>>124789493

You move the spears forward also
>>
>>124789625
I'm not sure you realize how retarded you are
>>
>>124789301
I forgot to mention that towers are really strong and you want to avoid getting shot.

It's easiest to use an onager's fire shot to burn them apart, onagers are built from an upgraded artisan building
You can also hire a mercenary but those are very expensive every turn so don't keep them too long

Archers can use their fire arrows to make the (wooden) towers burn as well, but it takes a long time and archers might get damaged in the process
If the tower is made of wood you can tell the archers to shoot fire arrows at the settlement buildings to make the houses burn and set the tower on fire too, burning homes will also lower the enemies moral

Have fun playing Attila!

I thought Franks were a good faction to start with if you happen to be looking for one
>>
>>124789625

>That's exactly what I'm suggesting put them in range, just behind a front-line of spears.

Yes and have your spear line take unnecessary damage because why not

The AI will probably just have a bunch of lone archers shoot at you with no spears covering them

While you have BOTH spears and archers taking damage from enemy archers alone, great trade buddy
>>
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>>124789625

>In range
>Behind the thing the other archers are shooting at.

Jesus fucking Christ.

Look what you made me do you faggot! YOU MADE ME MAKE A FUCKING MSPAINT DOODLE!
>>
>>124789220
>Putting your archers in front of your spears when against an AI is completely safe.

Yeah but you will be taking unnecessary casualties. If you stick spears in front of your archers the AI will target them instead, which will do almost nothing if they have decent armour and missile block chance.
>>
Alexander would have put his archers in front of the infantry line
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>>124789974

Strategy sure is hard
>>
>>124790336
What's the red unit?

Stationary archers that can't move? :^)
>>
>>124790391

The AI won't retreat
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>>124790452
If it gets to murder all your infantry because you put them in the front like a retard while your T1 archers miss half their shots then of course it won't retreat
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>>124790602

Archers are practically useless against spears from the front. Your archers will take theirs out before they can do any real damage.
>>
>>124790762
If that's the case the AI will retreat
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>>124790876

No it won't
>>
Have they said when we are getting that unscripted Orc gameplay?
>>
>>124790762
I'd rather take damage to my archers in skirmish than have my infantry tank them and cause mass rout because they lost 70 men before getting charged. Besides, just how fucking bad do you need to be at macro to not be able to skirmish with your archers?
>>
>>124792140
Next week.
>>
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>>124792685
>Next week.

might as well have stabbed me in the heart
>>
>>124792140

When are we getting some FUCKING Vampire Counts content?
>>
>>124792545

It's about winning with minimal casualties, you'll lose less men before their skirmishers route, and have more skirmishers to flank/target cavalry with after their skirmishers are dead.
>>
>>124792954
Yeah I sure need those archers that used up all their arrows routing the enemy archers who meanwhile, together with the enemy towers, murdered half my infantry line
>>
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>>124793058

> Their archers use all their ammo killing barely any spearman
> Your archers use less than half ammo routing their archers
> Use remaining ammo to flank and damage main army / take out cavalry
>>
>>124793217
It's nice you got so many reaction images saved, but maybe you should focus on being less of a shitty general ;)
>>
>>124792954
It just seems like you don't know how to skirmish. You're supposed to weaken the enemy lines (or take out their missile units if you have missile advantage), while making sure the enemy can't do that to you using your own cavalry.

If you can't do that, don't bother bringing missile units at all. You're better off just charging the enemy lines with your infantry while picking up the retreating missile units with your cav.
>>
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Why even use archers if javelins wrecks them hard?>>124790336
>>
Is there a way to turn off females warriors in Attila? I don't like killing women.
>>
>>124793910
There are mods that do that
>>
>>124793659
>You're supposed to weaken the enemy lines (or take out their missile units if you have missile advantage), while making sure the enemy can't do that to you

And screening your archers with spears allows you to do that more effectively.
>>
>>124767113

should add it to the pastebin
>>
>>124794418
Because pulling them back when enemy charges is too hard? And what are you going to do when the AI sometimes does the same thing? Will you still put your archers behind your spears so you will voluntarily give AI something to shoot at?

The only reason to do what you say is when you have high armour units that can take arrows better than most other infantry. Putting your militia up in front just because ¨they have spears¨ is retarded. And even against high armour units missiles like arrows have penetration and do morale damage. And not even mentioning enemy siege units, who will retardedly shoot the nearest unit to them. I'd much rather take those shots at my spaced out missile units rather than at my tight spear formations.
>>
>>124795130
>Because pulling them back when enemy charges is too hard

It's not optimal, it disrupts the formation, and it's time they could be firing at the approaching enemy.

> And what are you going to do when the AI sometimes does the same thing

The AI isn't programmed to do that

> Putting your militia up in front just because ¨they have spears¨ is retarded.

They also have shields and a very high missile block chance.

> And not even mentioning enemy siege units

Which you should take out with cav before going into skirmish
>>
>>124795310
Are you talking strictly Attila?
>>
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>Attila and Rome 2 are so braindead easy you can do just whatever you want with your stupid archers or javelins, you will win regardless even if the enemy outnumbers you 5:1
>>
>>124795310
You are fabricating some weird reality in which there's this really specific situation in which you are right, but I feel like you should take a step back and contemplate how you are in truth completely wrong.
>>
>>124795310

If you're really that lazy you can just put them on skirmish mode, and they'll auto retreat behind your line. Might lose a few, but big deal.

Am I the only one who finds archers mostly useless? Unless they get to shoot at a sitting target for a really long time, they usually do jack shit, and even in best-case scenarios I never get more than 60 or so kills, playing on 120-sized units.

Crossbows actually kill things in one or two shots and have the same range, slingers may do nothing to armor but they shred anything unarmored, and skirmishers, if you micro well with them, destroy fucking everything.

But archers? The especially good use I have for them is routing wavering enemies with massed whistle shot.
>>
>>124796820
Which Total War do you prefer?

If it's Medieval 2 I got some webms handy
>>
>>124796820
>>>/vr/
>>
>>124796907
Post bad webms of SS 6.4 with cavalry fix.
Oh yeah, you're gonna post the same old webms as always, aren't you?
>>
>>124796954
ahahahhaha it's actually a Medieval 2 fag

Yes, the Cavalry fix totally repairs the broken mess that is Medieval 2
>>
>>124797052
At least we have real mass in "the mess" that is M2.

>inb4 cherrypicked images of super heavy infantry from mods bugging out on walls
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>>124796954

> Shits on Attila
> Plays Medieval 2
>>
>>124797052
>broken mess

A few camera problems isn't what I would call a "broken mess", especially while defending fucking Rome 2 or Attila.
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>>124797143
This HAS to be a falseflagging shitposter
>>
Really disappointed with the lack of new voices in Charlemagne.

What would be the legal status of a mod that replaces the voices in Charlemagne with equivalents in Medieval II? I want them Spanish-accented speeches for my fights against the Moors.
>>
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Cant we all coexist happily here?
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>>124797171
>>124797143
>A few camera problems
>>
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>>124797143
>real mass
>>
>>124797183
I'm convinced anyone who hates on M2 while praising Attila has to be a normie shitter of the highest order.
>>
>>124797251
last I checked it was illegal to mod sound files in R2.
>>
>>124797309
>normie

This is the Medieval 2 fanbase

Back to /r9k/, maybe your autistic friends over there will play pretend with you :)
>>
>>124797307
>same 3 webms for like 4 months now
>still not from SS or any other worthwhile mod

Pitiful.
>>
>>124797143
>real mass
oh christ here we go
the same repeated cycle of ebin shitposts
end my life
>>
Is 'artifical mass' anon still here?
>>
>>124797401

How does SS fix the broken unit collision?
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>>124797397
>I like Attila and Rome 2 because the animations are like so epic and I can steamroll the entire world with about 2 stacks because the AI can't win as long as it doesn't have 10 times your numbers and because I love to play the CoD equivalent to strategy games I have to call people names if they point out those flaws
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>>124797401
>MODS WILL FIX IT
every fucking time

The thing is that to make new webms someone would have to play Medieval 2, and I'm sure as hell not volunteering to ever touch that shit again

Also does anyone happen to have the webm of pikes not working? That one was always really funny to me
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>>124797480
Not him but it actually does since 6.2 I think.
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>>124797494
>>
>>124797401
>>124797494
>I like to play medieval2 like a faggot and spam invincible general's bodyguard and clap after seeing exaggerated charges
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>>124797494
>>I like Attila and Rome 2 because the animations are like so epic
>says a MUH UNIT COLISSION fag
>says the manchild playing the game you can literally win in 20 turns

I'm fucking dying, please
>>
>>124797543
>still the same webm
>still from a shitty mod
>>
>>124797543
>play fantasy mod with giant monsters
>booohooooo why is it glitching the game must be inherently broken
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>>124797648
>proof doesn't count if I've seen it before
>>
>>124797753
>it's proof even if it isn't from the mod I'm talking about
>>
>Shogun 2 FotS
>Rising Sun Mod
>French Trade District
>Blacksmith
>Accuracy Training camp
>60 accuracy (After a few battles) Canon De Reffye
>120+ accuracy Voltigeurs and Infanterie de Marine
>100+ accuracy Shogunate Line and Shogunate Guards
>Decimate literally everything in a few volleys

So this is what it's like to be a god
>>
>>124797753
not him, but that one webm is shit, cause its from mod.
There are more from city fights that are legit, post them instead
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>>124797734
Would you like to see a webm of the game being inherently broken without giant monsters?
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>>124797860
I'm still waiting for those SS webms bud.
>>
>>124797753

>"Proof"
>Footage from an unfinished mod with a ton of features the game was never meant to support
>>
>>124797897
Woah, that looks like such a good game!

Truly... it is the best Total War ever made...!
>>
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>>124797941
Sick filename, bro!

You sure burned the guy posting actual footage of the game he's criticizing!
>>
>>124798025
>pretending that there isn't literally hours upon hours of footage from Rome 2 being a buggy broken piece of shit
>>
It's sort of frustrating that it's hard to show just how terrible the Medieval 2 controls are in we webm

Not as frustrating as Medieval 2 controls though
>>
>>124798068

Rome 2 is shit, Attila is the good version
>>
>>124798116
>literally the same game just with a few graphical tweaks, different factions and a few new game systems

The AI is still completely braindead and doesn't do anything in battles half the time.
>>
>>124798116
Medieval 2 fags lump in Attila and Rome 2 into one game because they never played either
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>>124798109
I don't care about the discussion going on here but what's so bad about the controls in M2? It's basically the same thing for all TW games except that zooming is different.
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>>124798207
>The AI is still completely braindead and doesn't do anything in battles half the time.
>>
i think i might take up actively discussing warhammer lore and tabletop rules to get medieval 2 fags to leave
>>
So how's about those Tomb Kings eh?

You guys think they're gonna get announced soon?
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>>124798357
as likely as meme of sicily being revealed next for charlemagne
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>>124798383
But oh man you can do those epic screenshots to borderline-avatarfag!
>>
>>124798297
Braindead AI, you say?
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>>124798357

Y..yeah... any day now
>>
>>124798383
>>124798495
Good lord, the units don't even violently vibrate! GASP!

(also that second webm is Rome 2, but since you never played the games you couldn't possibly know that)
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>>124798449
>still not SS
>not even ANY other mods
>>
>>124798383
>>124798495

What exactly is the problem meant to be in the WebMs? Also that second one is Rome 2
>>
>>124798545
>mods will fix it!!

I'm not going to play this garbage game to make new webms.
>>
>>124798357
>>124798506
Someone told me that Tombkings are more than just Egyptian skeletons.

What other units do they have?
And where are the mummies?

Also, why exactly are they alive? Vampires I understand, but I know nothing about these guy's lore
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>>124798606
>he didn't play ANY mods for M2, a game extremely famous for its mods that completely change the game instead of just adding some units and graphical tweaks like Rome 2 or Attila mods

It's like playing Fallout:NV without mods, I can't even imagine what kind of fucking faggot you'd have to be.
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>>124798690
>And where are the mummies

No flesh bags allowed
>>
>>124798540
>>124798578
I know.
I lost my txt with copypastas. Half a year ago when we had the same shitposting like today, someone was posting those 2 webms with shitlong text about how there is no 1vs many in warscape games, only 1vs1 with really short intervals. I hoped that if I would post them, somebody would post that pasta
>>
>>124798717
I fell for the meme, installed and played SS 6.4

It's still complete and utter garbage, it's like taking a deep breath and jumping in a pool of shit
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>/twg/ hates m2 now

what happened to this place?
>>
>>124798867
>le just meme XD

another EPIC M2 meme poster has arrived!
>>
>>124798778
What's the matter buddy, game too hard for you? Can't comprehend that the enemy comes from more than one direction at the same time? Can't shit out full stacks of elite units in 2 turns? Can't beat the enemy even when outnumbered 5:1 because he isn't able to counter even the most basic of flanking maneuvers?
>>
>>124798867
We don't hate it we just hate hypocrites that praise it as some godly game without flaws
>>
>>124798690
>Also, why exactly are they alive? Vampires I understand, but I know nothing about these guy's lore

Basically there was a big all powerful ancient civilization
The kings become desperate for immortality
Priests can't figure it out so the kings are entombed until they can be brought back
Some badass priest named Nagash creates necromancy
Tries to turn the entire world into his undead puppets
Tries to cast big spell, gets interrupted, doesn't go off but kills Everything in the empire
Awakens preserved kings as a side effect

The vampires also had a role in this but it's too fucking complex to bother writing
>>
>>124798923
It may have its flaws but it's still a god tier game.
>>
>>124798923
Nobody said it has no flaws, it's just better than Rome 2 or Attila in every single way except graphics and camera controls (and even those aren't so bad). It's like somebody praising Fallout 3 the whole time while shunning Fallout 1 or 2.
>>
>>124798912
Defeating this godly AI sure took all the hardcore gamer skillz I have at my disposal...
>>
>>124798867

People are fucking sick of memesters who shit constantly on the new games while ignore all the obvious flaws in the old ones out of nostalgia.
>>
>>124798981
What's with these shitty fallout analogies? Fallout 3 has no resemblance to the first two games other than (somewhat) the setting
>>
>>124798967
>>124798981
woah buddy, aren't nostalgia googles this thick only available on prescription?
>>
>>124799091
>Fallout 3 has no resemblance to the first two games other than (somewhat) the setting

Attila and Rome 2 have no resemblance of older TW games other than (somewhat) game mechanics
>>
>>124799039
>mod with larger unit size

hurhur look!! the game is flawed!!!!!

I can do the same with FoTE.
>>
>>124798981
>it's just better than Rome 2 or Attila in every single way

People like this is why others have started turning on m2
>>
>>124799138
I honestly can't fathom how Medieval 2 fags managed to stay alive when they are this stupid
>>
>>124799189
>except graphics and camera controls

Don't quote me wrong you fat fuck.
>>
>>124799138
Are you retarded?

>turnbased tactics game
>real time FPS/TPS* (*not really)

It's a complete genre change.
>>
>>124799291
>fat fuck

now this is desperation
>>
>>124799291

It's just as disgustingly wrong either way
>>
>>124799301
Exactly. While older TW games were about strategy on the world map and in battle, immersion, light roleplaying and an actual challenge, Attila and Rome 2 are about making screenshots and trying to corner yourself against 10:1 armies so you have a resemblance of actual gameplay (but you still win of course).
>>
>>124766769
>>>/wsg/844889
>>
>>124799367
What is he missing? We're talking about modded M2 of course.
>>
>>124799437
Now I see what you mean. It makes sense.
>>
The only good thing about Medieval 2 is the setting.

That's kind of sad, in a way.
>>
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>>124799458

I dig it
>>
Lads, I'm thinking of upgrading from my 560ti to a 970. Only play at 1080, so am I getting Jewed? Also, to keep it relevant, what factions are you gonna play in AoC? I'm thinking Danes at the moment for muh axes
>>
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>>124799083
>i hate games because people like them
>>
>>124799645

>Because people keep using them as a basis to say other games are shit
>>
>>124799630
You're gonna need better hardware (which isn't on the market yet) for Total War: "built for future hardware" Attila
>>
>>124799630
I might start with Merica or Asturias, I haven't fully decided yet, and there's still that last faction to be revealed

Danes do look fun and I like their infantry, but chasing down routing troops with cavalry after the battle is a lot of fun and I think I would miss that.
>>
>>124799630

970 is pretty good value for money, although if you have the cash a 980ti is better.
>>
Why do Medieval 2 fans have to be such cunts?

I really don't understand, why don't they just go play their old game and leave everyone alone?
>>
>>124799870
Does the 3.5GB Vram cause any issues?

Isn't a 980 overkill for 1080p? This is what I've been told.
>>
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The Empires roster is so depressing, I mean will the individual counties not have their unique units and regiments?

No Hochland Long Rifles?
No Averland Heavy Halberds?
What about Nuln Pike-men?
>>
>>124799905
For the same reason I think positive threads about things like Fallout 4 should be deleted by mods.
>>
>>124799809
I find that my skirmishers are fast enough to run down the routing enemies about 90% of the time. What does Merica looks like it'll play like?
>>124799870
Thanks for the lack of memery anon. I'm working as a Law Intern and at a bar part time so I don't have the shekels to get anything better
>>
>>124799947
>Isn't a 980 overkill for 1080p?

Not if you want to run on MAX settings and expect sold 60fps
>>
>>124799964
DLC
>>
>>124799964
Just wait for DLC.
>>
>>124799965
i fucking love fallout 4
>>
>>124799964

You play as Reikland
>>
>>124800071
sarcastic <-
>>
>>124799964

>TWO (2) KINDS OF WIZARDS
>NO IMPERIAL DRAGONS
>NO KNIGHTLY ORDERS
>NO MORTARS
>NO HALFLINGS
>NO ARCHERS OF ANY KIND

IT'S SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIT
>>
>>124800348
>I want everything on release for free
>>
>>124800348

> More variety than every faction of any previous game combined
>>
>>124800436

>20% of the game's on-release content is already locked behind a paywall
>Expecting the Four (4) starting factions to actually be complete at launch is too much to ask.
>>
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>>124800025
>>124800059
>>124800090

>wait for DLC
>Reikland only
>Reikland only
>Reikland only
>Reikland only
>Reikland only

I understand making more units costs time and money but holy fuck, kill me now.
>>
>>124800498
4 RACES, not factions you moron.
>>
>>124800498
>complete at launch

Do you realize how many different units the Empire has?
>>
>>124800528
>>124800559

as he said only 4 factions, you can be sure subfactions will be released as dlc
>>
>>124800629
>4 factions
Races, picking your race and then your hero is supposed to function like picking your culture and your faction does now.
>>
>>124800716

That's speculation
>>
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Go get'em boys
>>
>>124800716

Both Empire Lords are from the same city and have the same unit list.

Empire has ONE faction, it's called Reikland.
>>
>>124800787

If you think Empire will only be one faction and the Orks only being one clan your incredibly mistaken.
>>
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>>124800813
I fucking hate that shit. It happens in almost every fucking battle. It can really fuck you up in MP too.
>>
>>124800787
CA specifically corrected people when asked why the game only had 4 factions. Saying it was 4 races because there was no way they could do as many factions for each race as in previous games.
>>
>>124800847
Not that guy, but I don't know much about Warhammer lore, is Reikland a prominent province within the empire?

How united are the different provinces, would it make sense for the player to fight other parts of the empire to unite it?
>>
>>124801008
Reikland is the main province and has the Imperial capital there. Altdorf.

The various Empire factions have been at war in the past though seeing as this is set during the time of Karl Franz they're breaking the lore somewhat to pick apart the Empire again so you don't start out as a superpower.
>>
>>124801008

Empire is pretty damn fractured. It only really unites when shit hits the fan and they need to repel a giant Chaos invasion.

Heroes from other provinces as DLC are absolutely certain.
>>
>>124801008

Think of the Empire as the HRE and Reikland as Austria
>>
>>124801084
>Imperial capital

It's not the permanent capital mind you. The capital is based on who got elected as emperor IIRC
>>
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>>124765087
Hello.
Is this normal ?
>>
>>124800984

They've literally confirmed that the Empire campaign starts with uniting the Empire.

And since both Lords are from Reikland where exactly do you think they'll start?

>>124801008

>is Reikland a prominent province within the empire?

It's the seat of power, where the capital of Altdorf is. Home of everything from the Colleges of Magic to the School of Engineers and the Great Temple of Sigmar.

>How united are the different provinces

We don't really know the state of things at the start of the game, but the Empire has certainly fought amongst itself before and each province is ruled by a semi-autonomous Elector Count.
>>
>>124801197

I've seen this bug before, happens with unit placement in forts. Sometimes they'll form this massive columns.
>>
>>124801195
Yes it is, however Altdorf is arguably one of the largest cities anyways.
>>
>>124801197
That happens sometimes in Shogun 2. Especially under routing.
>>
>>124801195

>It's not the permanent capital mind you.

It's basically permanent, the Capital has only ever been there and one other place.

It's been there ever since some old Emperor moved it when the old capital got fucked in the ass by Orcs.
>>
>>124801263
>>124801240
Oh ok. Thanks.
They weren't routing they were just standing outside like this, looking kinda sad...
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