Pentagon Wars Edition
Previous ded: >>123998406
The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.
WebM for retards:
>gitgud.io/nixx/WebMConverter.git
Garry's mod:
>garrysmod.com
Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe
StarMade:
>star-made.org
Robocraft:
>robocraftgame.com
From the Depths:
>fromthedepthsgame.com
Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q [Embed] [Embed]
Besiege:
>store.steampowered.com/app/346010/
>Trailer: [YouTube] Besiege Alpha Trailer
StarMade Steam Trailer
>[YouTube] Official Starmade Trailer
Medieval Engineers:
>medievalengineers.com
Infinifactory:
>zachtronics.com/infinifactory
GearBlocks:
>http://www.moddb.com/games/gearblocks
Factorio:
>http://www.factorio.com/
Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5
KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>124201502
Awesome last thread just 404'd just in time, it seems.
Anyone got any good textures for space engineers?
So, I've been trying to build this on a planet but it just doesn't seem right is there any way to get moons for planets?
>>124201876
>textures
Look at this fucking casual!
>>124201347
Yeah, I was thinking about moving the components down low in the hull, I'll try with my next ship. This one is getting uglier with each day but we're going to war to see if it survives before I build something new.
>>124201516
I'm refraining from shields, I don't like the look of them.
>build armored gunboat with nucannons
>murders DWG from 3 km away but moves ~15 m/s
>fill one with heli spinners, replace water props with jets
>takes off and does 75 m/s on first try
The DWG never saw this coming.
Probably worthless against serious foes but lulz was had.
Worked on my hovertank more, devil is in the details and all that jazz. Found that 1x1wheels are far less prone to attracting clang's gaze than the 3x3 ones, also gimballed hull miniguns are mega comfy.
>>124202265
How do I properly replace propellers with jets m8?
>>124202436
Give it some anti tank capability add some missiles to it.
>>124201502
>Bradly Engineering Games General
Congratulations General Smith.
>update is just the same tools only faster and the same rifle only that shoot faster or more precisely
>mfw
>>124202887
Where's Keen based at? I should go over there and punch him in the face someday.
>>124202887
It's just horrible. Atleast give them different models.
I hope they won't pull off the same shit next week, just with ship weapons.
>Spengies crashes when it autosaves
>crashes when I try to manually save
>"Well I'll just make sure I blueprint my shit then"
>CRASHES WHEN I SAVE A FUCKING BLUEPRINT
This is getting fucking ridiculous.
>>124202151
with the shield colorer you can make them invicible
>>124202962
poland
>>124203068
Try repairing the install, maybe there's something wrong.
>>124202151
You can make shields almost invisible with color changers; set their alpha as low as it goes and tweak the color so it blends in better.
>>124202475
I dunno, just try to place some big jets so they thrust through the center of mass on average and add smaller ones for maneuvering. I guess my propellers were pretty close to balanced already. Don't forget to assign reverse/roll modes for the maneuver thrusters where needed. The AI may fail to use the thrusters properly if it thinks it can do plane-like turns; you can block that via its turn threshold settings.
>>124203319
something, like the all of the game
>>124203319
I'm just flat-out reinstalling right now. I'm finding reports of crashes on save but they're not recent so I figure it's something local to me.I want to keep using reshade but I feel like it might be the problem.
I was just going to comment that the warbros and SS13 servers should be on the OP. And Factorio if the IP is always the same.
Be sure to not put "ss13" in the OP to keep drama away.
>>124203569
Seeing as how /ss13g/ exists to discuss what happens on /vg/ servers, I agree.
Patience might just pay off.
So, Does EGG have shields for SPE yet?
>>124202631
Got a 122mm turret on it, prototype I built on the server last night has a fixed array of six 400mm launchers mounted in place of the turret.
>>124204206
gib blueprint
Summary
This week's update is giving more juice to the weapons and tools by making them stronger and more powerful. From now on tools and weapons are divided into tiers, each tier offers more efficient and better versions so you can get the work done quicker. We are introducing new variants of weapons offering an arsenal with diverse parameters such as rapid fire power and deadly precision. Every tier requires different resources to assemble. You will need to find rarer resources to make the higher tier variants. And on top of it you can mod the characteristic of tools.
Since the release of Planets we have been working on the performance of the game and we are planning to continue improving it to make the experience better for everyone.
Features
- new weapon / tool tiers
Fixes
- various performance improvements
- fixed game freezes when drilling
- fixed crash when loading world
- fixed sound on alien planet
- fixed crash with connectors
- fixed station not aligning correctly
>>124204321
At work, can't :(
I'll post it when I get home.
>>124204495
Much appreciated m8
Eggstation is still up and running
byond://87.106.26.203:2244
>>124203708
This, just link it as /egg/station.
>>124204803
IS IT LOOSE YET?
So whats the status of landing gears and connectors?
What causes landing gears to experience such great stress, is it a physics calculation issue or a networking issue?
Does there exist a safe way of transporting small ships inside of large ships in multiplayer?
>>124205249
Just pray.
>>124205249
>Does there exist a safe way of transporting small ships inside of large ships in multiplayer?
Da - scrapping said ships and rebuilding when you need 'em.
>>124205249
Merge Blocks
>>124205249
Landing gears are actually pretty good now. Make sure to use more than one, though.Also, don't use them in multiplayer.nothing works in multiplayer.
>>124202887
>>124202962
>>124203005
If you're expecting CoD levels of weapon variety or even half that you're going to be disappointed.
>>124206531
But this update already brought us CoD levels of variety. The same gun with little differences.
>>124203103
>>124203474
>You can make shields almost invisible
Didn't know, thanks.
So the aerial AI seems pretty stupid and can't keep any distance from the enemies, preferring to fly right over them. Or into them. Which this thing's armor layout was never meant for.
I got it to fly straight enough with some control blocks and naval AI instead. Now it does broadsides while flying pretty low in the air, still moving several times faster than the original watercraft.
Dunno why the naval AI is so retarded with throttle, though. On water it's reversing more than half the time unless you tell it not to, and now it's throttling down the jets. Maybe I can fix those with control blocks too.
Reposting plen from last thread
>>124202265
>>124207454
>that fraction of a second stutter every few seconds
I wouldn't mind so much if FtD ran uniformly a bit slow but that makes me so angry I could shit
>>124207894
Yeah... it's probably Unity's old Mono C# VM being shit at garbage collection. It seems to get worse as the game's memory usage grows over time, in any case.
>>124207692
Crikey, that thing looks dangerous. Does the tail fire anything?
>>124207894
it runs uniformly slowly for me
maybe you need a crappier computer
>>124208457
>Crikey, that thing looks dangerous. Does the tail fire anything?
Maybe I should fit it with lasers so it can fire harmful rays.
So, is there a cheap way to make a ship more...floaty?
Planning to add a second turret behind the first one once I have the resources but it's barely keeping above water as is.
>>124209474
Moar wood
A lot of my ships have flotation things just to stop them sinking, they also serve as a form of ablative armour.
>>124209474
more wood, also interior space with an air pump in it
Spengist question: Can you modify the speed at which the rotors/pistons lock? Has anyone tried?
If there was some way to initiate the lock voluntarily or to lower the speed threshold at which the lock happens it would make the lock much more useful. If it were lowered you could pilot ships more easily without fear of breaking and with a much slower decline in speed when that point comes. If it could be triggered the possibilities would be far reaching.
Oh, also, my mining vessel and only ship is busted. I have tons of uranium and my oxygen supply is fine, but I've got no refinery and the conveyor system is blown the fuck out.
>>124209634
>>124209768
Switched some of the wood above water with alloys, it made it better, but damn it's expensiveI'm trying to make them look life like, kinda
>>124209934
Air floats even better and doesn't cost anything. You could try to seal the compartments and put water pumps in them.
Putting important things like the engine's root part under the waterline can also provide some protection. Projectiles can bounce off the water, and missiles may end up floating around harmlessly if they splash into the water some distance from the ship while trying to hit the (underwater) engine block.
Lasers may do slightly less damage through water too, but effective lasers tend to be insane overkill to guarantee block kills at a distance so dunno how much protection that is.
It seems http://steamcommunity.com/sharedfiles/filedetails/?id=506261505 don't lose effiency in atmosphere, can land small ship on earth only using these thrusters
>>124211212
>>124209934
be a piece of shit like me, and fit upward props in your boats. It solves the buoyancy and stability problems in one.
I also use alloys so they're as close to unsinkable as possible.
and lastly, remember some hydrofoils for that extra bit of help.
>>124211527
And i am totally cool with that cause they look cool :D
>>124211212
>You could try to seal the compartments and put water pumps in them.
That makes sense, I was confused why my sealed hollow compartments are full of water.
>>124211572
>hydrofoils
Never even noticed them, nice. Thanks.
>>124201502
>svgg/
one job
>>124203930
>inb4 we get KF2's new and improved 9mm sounds
pomf pomf pomf
>>124206531
I just want a shoulder fired rocket.
>>124214034
ALMOST GOD DAMN IT MINE FASTER
>single barrel looks poor as fuck
>incompetent at making double barrels.
>>124213243
Oh my god they sound so fucking awful
>>124215227
How do I shot paint?
>>124212606
"Engineering Games General - Formerly /egg/"
How did I miss this
>>124215703
Press E and colour select, pic related.
>>124215227
>mine faster
Why not use the vehicle designer?
>>124216359
Well, I'm in the campaign...
>>124216512
You can load/save vehicles between the campaign and the designer just fine.
The designer also lets you float vehicles in mid-air for less nauseating editing.
where the fuck did my tower go?
>>124217260
I am 100% positive that the grid was named. Did an autosave reset the name to default?
>>124217260
Ground down. You may remember that you were being asked to avoid megalomanic builds. After you left a weldship running killing people, among previous grievances, action has been taken. Hundreds of pointless light armour blocks aren't doing anything but reduce the fps of those around you.
>>124217702
oh. fug
>>124217260
Tower? What tower?
>>124218293
His Tower of Power
>>124215227
>MINE FASTER
Try using less alloy. Or none at all.
>>124218435
It obviously wasn't a very good one if it didn't have emergency anti-grinder systems.
>tower launches and shoots everything
>>124219327
>Tower detonates as soon as it detects a grinder, killing everyone nearby and crashing the server
>>124219473
>server become dependant on survival of tower
>anything happens to it it chrashes to previous save
>tfw spacehog day
>>124218520
That, and scrap the cannons. Replace them with missiles.
Then, make it fly using a custom jet. Keep it below 40k RP while you're at it.
There, you now have a vessel that'll let you rip apart DWG, OW and WF within 5 hours of gametime.
ded
>isometric engineers
>>124207454
Remember to set desired speed to max, otherwise the AI does random bullshit like what you're seeing.
please make sword mod? It's not hard
>>124224372
kek
>>124224372
>It's not hard
Then you do it cyka
>welding
>turn slightly
>half of ship explodes
Did the virtual hitboxes becoming real?
>>124224830
>Did the virtual hitboxes becoming real?
You see Ivan, when being glorious cosmonaut you must be gentle to spacecraft, for it is of the easy scaring it from overwhelming power of Soviet Space Program.
>>124224018
Oh, that worked. Thanks.
So, what ftd shell modules detonate on clip hit? Aside from HE.
>>124225983
Punch clips and find out
SERB ON LIFE SUPPORT
>exhaust and turbochargers still work underwater
FUUUUUCK
I WANT TO HAVE DIESEL-ELECTRIC SUBS
>>124225802
Kill the engine with a control block at <0 altitude?
>>124227176
I'm pretty sure it's an oversight/omission. I'm fairly certain it was specifically stated you'd need air intake.
>>124227553
Oh, meant to quote >>124227176
This game's stuttering is killing my brain.
>>124227176
ductwork in this shit is going to be NUTS.
>Everyone talking about making planes and stuff in FtD
>Can barely make a thing that floats let alone shoot stuff
>>124228056
Fuck you, my ship kicks ass
>>124204620
Blueprint as requested
http://steamcommunity.com/sharedfiles/filedetails/?id=568004217
Only mod the Warbros Preload world may not have on it right now is Ced's OKI tank/mech weapons pack, thats just for the turret though.
So /egg/ i, as many of you I believe, was thinking about the possibility of reenacting starhip troopers' klendathu fights in the game but sadly the amount of ayys spawning at a time is just too low. So I began looking through the gane files for a way to increase the spawn rate of the spoders, unluckyly there's no simple parameter to edit or increase as the spider spawn event is not in the global events file nor anywhere else as far as I can tell. Then I began looking through the files in the github repository and it seems like there are files governing the spawn of neutral cargo ships which could be edited by script to make spiders spawn instead, maybe even spawn them when the players gets within a certain range of a ship or block.
Unfortunately I'm not enough of a codefag to figure out what to change exactly but maybe someone of you who's more experienced might give it a go.
The file to look at is probably MyNeutralShipSpawner.cs
https://github.com/KeenSoftwareHouse/SpaceEngineers/blob/5ec4a05e16d07e057e67f997bcf8a397d388d111/Sources/Sandbox.Game/Game/World/MyNeutralShipSpawner.cs
Sorry for the probably ugly text formatting but I'm on mobile
>>124229220
>a lemonhulk spawns in low orbit
>the thrust to mass ratio is inadequate, and it quickly starts an uncontrolled descent
>as it enters atmosphere, bits and pieces fly off
>the biggest lump of metal hits the crust with an earthshattering CLANG
>from its carcass pours a million spuders
Someone seems a bit salty, tower of ugly gets removed, he replaces it with pic related.
>>124229952
>hehehe, I'll build this sign and take a screenshot and
why is there NO GOLD
>>124229952
i'm not done with the thing, it's going to say "FUCK YOU CLANG" :^)
>>124230653
and it will flash with 1000 timer blocks ;^)
>>124230653
>taunting CLANG
>>124230962
fine. how about "PRAISE CLANG" or "GO AWAY CLANG"
>>124230479
>labeling every single roid you find
Oh good, I thought I was being silly for doing this.
>>124231083
yeah, I do this when I'm having trouble finding a resource.
Also I found some after searching about 10 more asteroids
6 30mm turrets for this little thing might be an overkill...>4:50 AM
>haven't slept for 24+ hours
[muffled autistic shrieks of exhausted self-loathing in the distance]
So for the last 6h, my ISP had killed 4chan, pastebin, steamdb, your mom and many other sites.
GOAT.
I am back. Sup.
>>124230479
Oh, cool. Someone tags 'roids in the exact same way I do.
Except I leave out iron along with ice. Those are pretty much everywhere, anyway.
>>124233120
>tfw can't stay up for days on end refitting all my ships with nuengines because I have to do shit this weekend
>>124233832
Any chance of plasma weapons using hydrogen straight from tanks or lasers consuming energy rather than some kind of ammo item?
>>124229778
>Not having imposing pyramid structures building necron-esque spider hoverships that slowly charge the players' fort while summoning spiders from the organic material lying beneath the surface in a macabre cavalcade of death and despair.
>Not being from Buenos Aires and killing them all
>>124234243
The ONLY thing I can think of here is turning ICE into LIQUID HYDROGEN FUEL as a new ammunition type.
Or, mhmm. Maybe I can make a thruster without thrust, but a long flame that deals assloads of damage.
>tfw you just want rotors to be fixed so you can build mobile armors
>>124234740
>Plasma Burst Generators
DO IT
>>124234740
Beam Saber?
>>124234740
Hydrogen laser. Is that a thing?
>>124234823
>>124234864
>>124234948
... the thruster idea would be the easiest, as it ties directly into the gas system at work. What range would you want there, small/large ship?
>>124235292
300m sounds good to me, it should be high damage though
>>124234740
>The ONLY thing I can think of here is turning ICE into LIQUID HYDROGEN FUEL as a new ammunition type.
Well the main hope here was a cutting down on ammo management, so that would be somewhat counterproductive.
>Or, mhmm. Maybe I can make a thruster without thrust, but a long flame that deals assloads of damage.
I was actually getting the same idea myself. I haven't looked into SE modding, but assuming a mod thruster is limited to vanilla-like behavior and functions, there's the issue of getting it to fire when you want to fire it as a weapon and excluding it from being triggered by maneuvering controls.
>>124235292
It should stay as small nozzles. No large laser unless you somehow link it as a functional drill.
>>124235292
>tfw Ced actually makes a sword mod
>its nothing like requested
"It's not hard"
>>124235527
You would have to a) turn it on/off, b) set it to thrust override 100%. It would be fiddly.
>>124235640
I like this.
>>124235832
Yeah. Workable, but not ideal. I also fear possible issues with making the visual flare effect stretch for hundreds of meters, but I have no idea how founded such fears are.
>>124233120
>exited FTD
>"Fuck, I need some sleep."
>can't stop thinking about FTD
>can't stop working on the ship even now
>still analyzing the shape of the hull, stability and whatnot
>trying different weapon combinations
>will probably continue to work on it even the first few minutes of sleep if I somehow manage to get some
I just want off this fucking ride before I lose little what's left of my sanity.
>>124236429It'ś ̷too̕ ҉l̴at̛ȩ, a̢no̵n.
>>124234864
Beam sword? It would be easy.
UFOPORNO
>>124237091
Anons, /egg/heads, internet browsers...
https://www.youtube.com/watch?v=MT2GQsB91S0
>>124237091
This is what I get for even considering paying for mods
>>124237492
U FO
POR NO
>>124237528
No, this is what you deserve for even considering paying for mods.
>/svgg/
hahaI'll host factorio tomorrow.
>>124238089
The porno we deserve, but no the porno we need.
>>124237528
I am happy you considered donating, anon. I hope you now understand my stance on donations. ;)
>>124201502
>svgg/ - Engineering Games General - Formerly /egg/
space voxel game general? are you trying to ruse me? I thought we changed from svgg to egg.
I think the serb got keen'd
>>124240316
No, we changed from /svgg/ to /seg/
and then /egg/
I think, fuck we've done this too many times
Ced, I certainly hope you plan on doing a 2x1x1 antenna for tethering rather than a vanilla 3x3xx3
>>124241154
You'd like that, eh? Nah. It will be a 3x3x3. Think of all the space you will save on your welder.
>>124241772
>drones
>using 3x3x3s
You are a bad person on purpose aren't you
>>124241891
>>124241772
Never mind breaking my heart over laser sizes, I assume we are still looking at "Soon™" as the release date for this
>>124229778
This needs to be a thing
baka desu senpai
>>124242690
>"Soon™"
The coding part is working. The models got done today. Now I gotta texture it and piece it all together. Soon indeed.
>>124243214
Nigga, that's actual "Soon"
Soon =/= Soon™
Soon > Soon™
If you type "soon" enough times it stops looking and sounding like an actual word.
>>124243503
Should be done by the weekend.
>>124243828
NIGGA THATS NOT SOON™ AT ALL
HYPE
enough with the smalltime base, gonna make some proper production now
>>124244069
>just a platform with some shit strapped to it
>>124235292
>they tie into the gas system
You could extend the idea:
>plasma gun thrusters need plasma to fire
>plasma is made by modded oxygen gen and stored in somewhat small tank
>can only fire thrusters continusouly for short amounts of time, then you need to wait for new plasma to be heated
>>124244740
>30 plasma tanks on ship
>>124244609
no point making rooms until there's something worth covering. the shown scaffolding will be the refinery room, then I'll add another for assemblers, then storage, power etc.
most of what I'm doing now is working on the conveyor logic, so I can automate material production without the machines blindly making steel plates and filling the refineries with only Uranium
>>124244976
Make them obscenely heavy.
>>124245687
Add more thrusters and gyros
>>124245914
That will make you 2heavy. And please consider that this system would be just as shittily balanced like slapping 20 rocket turrets on one side of your ship.
>>124245687
I wonder if they could explode when destroyed instead
And today, I finally wrestled the last vestige of Keen resistance from the code.
https://www.youtube.com/watch?v=3wa8L4jJaRU
I can into audio. Looping audio, with beginning, middle part, and end.
>>124247153
Dude noice.
>>124247153
It will be called a feature a few days from now, maybe even tomorrow.
>>124247153
Has the last update made things easier for you?
>>124247589
Fuck no. Keen has done NOTHING but remove the <!-- / --> around the rifles and other items which have been in the code for weeks now. Making new weapons like they did there takes all of 5 minutes if all files are prepared.
They added a new weapons definition and copy/pasted the assault rifle with the new definition. Same for the tools. Slap some blueprints in there (also copy/paste), done. The lazy fucks.
>performance improvements
More like "filler words to make this look like a legit update".
Aight. It is time for bed. I spent a lot of time today working on this audio shit, but now ... now it is mine. It is completely under control.
Mwahaha.
Prepare for more sounds enriching your culture soon™. I will suspend work on the weapons pack to finish the tether system.
>>124246147
>not slapping 40 on each side
Anon, get with the game
Engineering
>>124252279
I've heard of handicapped ramps, but this is ridiculous!
>>124252659
It's a post birth abortion method for cripples.
Has anyone here perfected mass accelerators yet?
What are the best methods for building them? Best projectiles? How do we Clang the universe?
So how is Eggstation 13 doing?
Still kicking right?
>>124255279
I hope. I need my autistic SS13 kick. /vg/station doesn't do it for me anymore.
>New patch
>Its fucking nothing
>Oh look, crash fixes
>Maybe I can play again
>Load new world
>Asteroids
>Graphics setting low
>View distance 5km
>Loading
>Loading
>Space Engineers - application error occured. For more information please see application log at etc. etc.
>>124255279
>>124256558
Appears to be ded. Nobody has made any additions in at least a day.
Holy fuck, tools that do things faster!
What a great update
Lots of new content
Not just reusing assets
Not like kern does that at all
Alien ai never
>>124263769
Alien evolutionary tiers never.
>>124255049
>spaceballs instead of mass blocks to save resources/power
>timer/battery for shutting off spaceballs
>gyro override set to spin projectile for some dodgan
>>124255279
Still kicking but lacks a playerbase.
>>124267401
Problem with that is /egg/ isn't very active to begin with and most of us are either playing spengies, FTD, factorio or whatever so yet another game added to the list would just spread us out even further
Also ss13 has shit regular players so you want none of those, don't advertise the server anywhere
>>124268683
Actually, one or two reasonable people came by from /ss13g/ and built some shit without telling anyone else. There's very few non-retarded people playing SS13, but they exist.
Learned a bunch of lessons yesterday, especially on gun/turret design, water pumps and how missile>cannons but cannons are sweet as fuck. Gonna test it out the ship now.
On an unrelated term, are electric engines useful, if so, how should they be used?
>>124268874
Electric engines are useless unless you are in devtest, which has the new, overhauled engine system.
Basically they're batteries. They don't generate power, they only store it. Only time they seem useful is when making tiny drones. They can magically draw power from their mothership and take off fully charged. This avoids the extra weight and cost of an actual engine.
Also, all newbies get an obligatory package of autism, in .png form.
>>124269147
>Basically they're batteries. They don't generate power, they only store it
Would a hybrid design work then? I got a small engine that's idling most of them thus producing surplus power but is almost drained when full speed and such.
>>124269719
*Hebrew desing
How do I get devtest FTD?
>>124269807
Look at the forum updates. They got the latest passwords.
>>124269807
I can't remember if it's "onlymeonlyme" or "12characters"
I think it's the first one though
>>124269719
Depends on what application. If you want the batteries to power something that's only used for short periods like maneuvering thrusters, sure. I wouldn't recommend using them for things like shields or propulsion, because there's nothing worse than shields going down in the middle of a fight. That said, I haven't messed around with them until a few days ago, and even then was an updated version with some weird shit that definitely wasn't there before.
>>124269147
Note: All of this immediately goes out the window with the new fuel engines
Short and simple: Use only these parts:
Engine, crankshaft, crankshaft extension, cylinder, fuel injector, exhaust, radiators. Radiators can come on the crankshaft too.
No turbocharger, no carburetors (but you can slap some on if you really want to), no superchargers necessary.
And that's about it.
>>124270178
>>124270225
but where is the devtest at? I don't know what to do with the password.
>>124270335
Common sense coupled with your steam games library.
>>124270369
I checked Beta's and it only has oldcampaign.
so I already did that and it aint there.
When does that scrap game come out? It looks like machinecraft had a baby with se.
>>124270402
Input the password right above/below the menu, assfuck.
>>124270443
well common sense would say "oldcampaign" is an old version of the game, no? So you can blame that assumption the latest branch would not be this item?
No need to have your head up your ass for something that isn't obvious.thanks though
Quick announcement, not that it is that important, but I figure I say something.
I cleaned out my friends list after I got like five fucking idiots last night asking me to make their shitty mods, and in the process also removed a couple of people I saw play once or not at all from the access group. If I was a Rere or a big meaniepants about this because you totes JUST wanted to join, just message me again.
Sorry. Too much noise.
>>124268779
You mean Aurx and someone else? But yeah, finding more people like that and having them become regulars is going to be tough. You want to avoid /vg/'s playerbase and most of BYOND's but there are some gems amongst all the greytiders and dindonuffins.
>>124270410
January 2016 IIRC.
>>124270541
Alright i've entered the code and selected development, but the game is still version 1.864. I've uninstalled it, re-installed it, still with development opt in selected, and it's still 1.864. What's wrong?
I asked this a while ago and forgot to memeforce it to gain attention, but if /egg/ was to hypothetically submit a team for /4ccg/ (see the general for information and shitposting), what hypothetical players would we have and what would our team anthem/goalhorn be?
Hypothetically, of course.
This is what we ended up with last time I asked.
>>124272594
John Madden
>>124272594
Landing gear
The ball
>>124233120
why would you do this instead of 1 6 barreled 30mm turret?
>>124273101
Firerate is probably superior, and I don't think you can even do 30mmx6. I think it caps at 22.5x6 but I haven't played ftd in a week so I might have forgotten.
>>124273172
Stop advertising your thread. Thanks.
>>124273208
>implying we want your concentrated shitposting
>>124273386
Apperently someone here wants it. Must be a pretty insane person.
Well, I'm gone to my thread until next tuesday.Nice tool update :^)
>>124268683
I think /egg/ is fine at this level of dead.
>>124272594
Needs more Ork.
>>124272594
Also
>your only claims to fame are on a dead game and are nerfed into unusuability, you're still learning to do things on the other games
Feels sad
Even brickbot was more famous than me. I clearly wasn't annoying enough.
>>124272594
The auschwitz jack inna box.
Can't forget that one.
>>124272594
While the constructions are all iconic, most of them were made by a small number of people.
>>124272594
>/4cc/
Not this cancerous shit again. How is virtual football engineering again?
>>124274259
You could argue that there is at least some autism to team management. I think our general only needs to supply dank memes.
>>124272594
Kriegsmarine
TUTORIALS
>>124274016
>auschwitz jack inna box
aw yeah
>>124272594
Fuckoff Joe
>>124272594
>Smug Marek
>Goddamnit Joe
>RIP SERB
Why's all this shit in my control panel? There's nothing connected to the platform, and there's nothing in an area around it either.
I call it the flea
because it is tiny and doesn't really hurt.
>>124277020
>Flea
>Can't jump
NIGGAAAA
IT'S
NOT
HARD
>>124277070
It also doesn't suck blood from mammals but it's not meant to be an actual flea.
>>124276665
>There's nothing connected to the platform, and there's nothing in an area around it either.
There are three likely possibilities, in descending order of likelihood.
>something is connected, but you've overlooked it
>problem caused by keencode
>problem caused by modshit
Going by the colouring of the azimuth thrusters, I'll assume it a vehicle of some sort that is maglocked to your platform.
>>124277156
Please don't backpedal on me
Pick a different insect then
>>124277020
>>124277156
Its a clown car until you can make it jump.
>>124276665
>connected directly to clang
Don't Touch Anything.
>>124277020
>only one gun
What, have Freejew actually made single-weapon robots viable yet?
>>124277190
One of the bottom 2. because the platform is tiny.
>>124277450
But what the fuck is going on then?
Cant get on Serb, we have had an update...
>>124278191
I best update her, then, eh? If I miss these things, message me. You all have me on your friendslist.
>>124268874
Missiles are only better than guns up to a point. Advanced cannons can be absurdly powerful and hyper accurate at extreme ranges and can snipe the AI core out of ships from kilometers away. Regular custom cannons are a bit poo compared to missiles particularly against shields.
>>124278460
>reboot
>server stuck
>mfw
>>124279637
>Advanced cannons can be hyper accurate at extreme ranges
Against stationary targets, perhaps.
3km/s muzzle velocity is by all means fast, but at 2km a slow boat can still travel several meters before such a projectile impacts.
That kind of cannons are nothing more than a poor man's laser.
>>124279876
NNNOOOOOOOOOOOOO
>>124280197
Support replied. It's booting now.
>>124273062
>>124273092
>>124274016
>>124274487
>>124274842
>>124275220
Alright, I've added John Madden, Landing Gear, Space Balls, Auschwitz Jack-in-a-Box, Kriegsmarine, Tutorials, Fuck Off Joe and changed Marek Rosa to Smug Marek.
Also, is Hotfix/Bugfixing being dropped for pointlessness? I think he's redundant, and we've plenty of others now.
>>124273576
I think there might be an Ork player for a different team, I'll have to check
>>124274259
Because there's a dedicated /vg/ League. It's not as popular as the main one, but it's still entertaining
>>124280338
YYYEEESSSSSSSS
>>124280092
You realize target tracking is a thing, right? Cannons miss when they're going after targets that are maneuvering (or when they're inaccurate, duh). Unless you're something as tiny and maneuverable as a Flying Squirrel, good luck turning that much in the space of a second
>>124280338
So uh
Why aren't you just renting an actual root server
Fuck me for the amount of money you're paying you could get a proper dedicated server
>>124280903
I am paying 12 bucks a month. A dedicated root server is 90 bucks a month. If your analysis was correct, we'd have a root serbian.
I mean.
I love you faggots. But I don't love you 90 bucks a month.
>>124281186
>I am paying 12 bucks a month.
Wait really?
Alright then, somebody claimed you were paying 60 or so, not sure where that number came from
>PHEESEKs finals
>can't stop palying FTD
>lecturer is an ass that fucks over test and can't teach for shit and only put things he "teaches" on tests so books are useless
Help me I can't wake up
>>124280092
Lasers are p cool. Basically everything is better than missiles except custom cannons.
>>124281310
FTD will ruin your life.
Being in the navy I get ideas for FTD at work. It's bad.
behold "The Crafty Tug"
carries a large amount of resources and goes a stupid speed for what it is, about 40ms.
Although it should never end up in combat, it's got spaced armour anyway. Also has corridors for walking around in it, because that's always neat.
>>124281450
I need 12 on the next test which is worth ten(hue). The funny thing is that in this part of physics 101 I'm seeing center of mass and momentum and I'm forced to watch he butchering physics while I can learn more about that on FTD. Goddamit this unviersity really needs a anon feedback system.
Spengie, proper orbital mechanics WHEN?
I made a small ship with shields and encountered the following issue: Shields go down very rapidly when the ship moves.
AFAICT the thrusters aren't hurting the ship. IIRC the modular thrusters don't even cause thruster damage at all. Nor does the ship seem to take damage anywhere moving around when shields are off.
The ship itself has no clangy bits, and there's nothing nearby to collide with.
What gives?
>>124281697never____________________
>>124281732
Shields eat up power. Engines eat up power. It's either one or the otehr or more power. I don't know when we are going to be able to make separate power systems where things are not drawn from the "universal" power pool.
>>124281738
oh. okay.
>>124281830
Shields only eat power when they're charging. Besides, adding ridiculous power generation capacity to the ship (way more than every power using block combined would eat) didn't help.
>>124282142
Sorry I thought he was talking about FTD
>>124281732
It's the modular thrusters.
Rider put his flame dummies to close to the outer bounds of the thruster, so they clip through. Then the script shits itself and thinks you are burning your ship.
"0 damage taken" is different than "no damage taken". 0 is still a value.
>you will never bomb ayylmao with glorious Russian steel su-2
aerodynamics mod on server when
>>124282248
Ok. So is each thruster "damaging" itself or is it somehow possible to design small ships that use the thrusters and have shields?
Also, will modular thrusters stay on the serb and as they are? (atmo capable, "no flame")
>>124281697
You mean a higher speed cap?
Never.
>>124282384
Had it.
No one used it.
I'll put it back in.pls weebum
>>124281697
When you install speed mods you fuck
'orbital mechanics' is LITERALLY solely the product of applying -9.8meters per second squared to shit moving fast.
>>124282521
>-9.8 m/s squared
> <100 m/s
>speed mods
nice one retard, where did you study math?
also orbital mechanics is not that simple.
>>124202074
Please respond.
>>124201502
Colonel Smith, Could you explain why you added theses port holes?
>>124283060
>not that simple
>the sole difference between an object accelerating towards a point in space unpowered is gravity
Sure thing. Orbital velocity of the earthlike planet is just under 1Km/s. Easily reachable with less reasonable speed mods.
https://www.youtube.com/watch?v=adPNlQyQuqo
Testing gun sounds and turret overlay.
>>124283294
acceleration and velocity are not the same thing.
Just because the acceleration is 9.8ms-2 it doesn't mean square it to get a velocity to overcome it. It doesn't work anything like that.
the circular orbital velocity equation is
v = (GM/r)^0.5
where G is the gravitational constant and M the mass of the planetary body.
if we take Newtonian gravity equation:
F = GMm/(r^2) where F = ma
then a = GM/(r^2)
GM can be obtained by knowing how far from the planet centre as I believe spengees gives you this, and it will also tell you "a" at that radius out.
you can then sub GM into v = (GM/r)^0.5 to get the velocity.
Anyone got a screenshot of a distance to planet + local gravity?
Although, this assumes that spengees is using Newtonian gravity and not something retarded.
>>124283867
>Just because the acceleration is 9.8ms-2 it doesn't mean square it to get a velocity to overcome it. It doesn't work anything like that.
Who in the fuck said it did? The only thing holding you back is the speed cap.
>>124281494
All that fucking alloy for no reason.
>>124280386
I'm not thinking 'Ork' but something Ork-related
Let orkposter decide.
>>124283119
There are moons already you dummy.
>>124282483
I 100% used it.Now there's gonna be bits of my ships missing goddamnit.
>>124284258
It was removed weeks ago, anon. Have you been gone for weeks?
>>124284368No, but the Camenae has been parked in an asteroid hidden way away from people whilst I built Hope and A New Hope.
>>124283983
this guy did
>>124282521
>>124284083
DAKKA should do it, that would leave 'Ork' for /tg/ if they ever have one (couldn't see one on the wiki)
So, since I'm pretty sure we have to submit 23 as the ones being used at any one time (11 playing, 13 for subs), we should choose 6 for spare partsthere have been cases where a player was permanently dropped from teams for fantastically shit performances, so it would be best to keep reserves
>>124284689
>Auchswitz
>not Auschwitz
pls go there and stay go there
>>124284689
>13 for subs
I can't count apparently.
Also, refer to the filename.
>>124284689
How about
Search: cock
>>124284689
Goalhorn should be the clanging noise spengies makes when everything you love breaks around you.Anthem should be Final Countdown
>>124284565
You're an idiot. That's me. And that's not what that means. It means 'the application of a single static force towards a point against an object in space' is all orbital mechanics requires.
>>124284778
fug, I can't spell either
Please forgive me Moon Hitler
Keep in mind we may have to shorten that name, I'm going to ask about name lengths whenifI submit this, since I need to know about kits too
>>124281186
tfw playing 30 bucks a month for shitty vserver
>>124284863
Yes.Yes.
>>124283867
Fuck off already you autist, you're never getting your orbital mechanics, you're never going to get fast ships, and you're never going quality physics.
>>124284854
How could we forget.
>>124285298
Threadly reminder that anyone asking for orbital mechanics in SE is a clueless fuck.
Factorio weekend serb when desu
>>124285672
If somebody lets me know how much power the dedicated factorio server needs I might be able to host one in addition to /egg/station
>>124285757
That would be pretty cool anon, although I can't see any info immediately obvious online about the resource requirements, I wonder if anyone else ITT knows offhand.
How big is the file size of all of the warbros mods combined? Downloading them takes ages..
>>124286159
Use the preload world. It's big-ish.
>>124284885
>please forgive me Moon Hitler
Quote for the ages.
>>124285298
>actually don't even play spengees, I just got triggered by someone being a retard about orbital mechanics
>>124284689
>no tumbles
>>124286159
Its like 1gb or something crazy
>>124286504
Shall I make a strawpoll or something with the 30 players we have, and people vote for the one they think should NOT be included?
>>124284863
Final Countdown is now anthem until popular opinion says otherwise
I have a potential goalhorn (they have to be a youtube video, so someone would have to make a tune using CLANG samples for your suggestion):
https://www.youtube.com/watch?v=GdG0WOC6srU
>working on the script for powderless cannon divebomber
>realize it wasn't working before because I switched roll and pitch somewhere in my code
>fix that
>still doesn't work
fugg, guess I'll have to finish after class. Hopefully by the end of the day I can have something to deliver.
>>124285757
Alright, seems like the dedicated server is pretty light on resources
It's a bitch to set up though, so I'm only doing this if there's actual demand for a permanent european factorio server
>>124287883
>Factorio Dedi Server
>Dank, I'll have something to do
>European
>>124286840
>>124286840
>>124286840
Alright, I made it. It's only one choice per vote, so make sure you choose one that's not relevant or not /egg/ enough, rather than just a meme you don't like
strawpoll.me/6175602
>>124287883
>It's a bitch to set up though
What's so bad about it? I thought you just start up the server, give it a savegame to load, and that's it?
>>124285523
but why ?
>>124280386
Depressurize Earth
Complete retard here. why won't my ship take off from a planet? I can't get off the ground. the thrusters are on and the landing gear is off. could it be weight? my ship is just a skeleton.
>>124291303
Post a pic
>>124291303
>could it be weight?
If you suspect this is the cause, why don't you do the math?
If that's asking too much of you, at the very least provide the relevant information.
>>124291362
Where does it save screenshots?
>someone building a CLANG lab on /egg/station
ground control to major kek
>>124291362
found in my roaming folder. lights are only there so others can see.
>>124286504
>nyansformer- mine
>tachikoma- mine
>lemonhulk- mineMy name is also Joe.
BEHOLD, FELLOW SPENGIES. THE FRUIT OF MY AUTISM.
It's not even half complete and I'm already regretting this. I don't even know how I'm going to assemble it in server, but come Arrakis, I will be landing in style.
In FtD, if a plane is continually nosediving whenever thrust is applied, is that due to a lack of lift or due to the centre of gravity being offcentre relative to where the thrust is coming from?
>>124292185
Looks like a mobile no-fly zone.
I think I need to build a Boeing 777 with Malaysia Air markings.
>>124292401
your thrust should be in line with the com
if you nose down the thrust is too high in relation to com
>>124292401
Probably your centre of mass is below the centre of thrust, you can fix it by uninstalling FtD and playing a game that's actually finished.
>>124292401
I'm pretty sure the answer is either a bug with FTD or a bug with Unity in general.
>>124292446
That is pretty much what it is designed to be.
The general MO is to plop it down where you want a base, and then rain shit and death all over anything dumb enough to get close to it.
The logistics of this however, mean that god help me, I'm going to have to strip mine entire asteroids just to make it.
>>124291850
You got the wrong thrusters. Ion thrusters are for space, use the atmospheric or hydrogen thrusters.
>>124291850
Ion thrusters only work in space
You need hydrogen ones [connected to a tank], or enough atmosphere thrusters to get you high enough for the ions to start working
>>124293046
>>124293056
haven't played in a while. thanks
>>124292549
Sounds like a bug with real-life physics.
>>124292401
Move your thrust so that it's level with center of mass. If you can't find center of mass (it's a weight symbol with lines through it in all axes) press p while in build mode to shrink all the blocks.
>>124292678
>god help me, I'm going to have to strip mine entire asteroids just to make it.
You're not alone
>>124292528
>game actually works like real life does instead of magical keen-tier thrusters
>HURR DURR THE GAME ISN'T FINISHED
>>124292515
>>124292528
>>124292549
>>124293218
I found the com and moved it towards the middle of the jet, but now I seem to be having the opposite problem where the nose starts lifting up the less thrust you put on. Do custom engines have a weird thrust direction or something? I was just making some retarded flying box to test them out.
What is going on here.
This has been happening since the last update and now I cant start the game because it says it needs to update
I uninstalled and reinstalled twice now.
>>124293712
Wings too far back?
Throw all your common sense into the garbage can when it comes to FtD's flight model, just put wings in various places until it flies like you want.
>>124293335
... those guns are pretty sexy.
>>124293773
do you have enough disk space for it?
>>124293773
>dota
>smite
>tfw
>undertale
Clang doesn't want to be on your computer.
>>124293712
post pics
always post pics
nobody can help unless you post pics
>>124293942
Yeah, I have like several hundred gigs
>>124292185I am going to build a suicide bomber ship which is literally just large shield gens to keep rockets off, and the biggest fucking thruster bank I can manage, and I am going to hit your ship at 400 metres a second.
>>124292185
>inb4 half hour of orbital bombardment
>>124294065
welp, all i can tell you is that it's something on your end, 'cuz it works fine here
which is not much help, i guess
>>124294056
Ok
behold the retarded flying box
>>124294489
>>124294403
Gonna have to add more shield generators.
>>124292185
>mfw 1 tiny little bomb could remove 80% of your ship
It's ok I won't use weapons of mass clang often, I promise.
>>124294843To be fair you're actually totally safe since the chances of me wanting to fight on Arrakis are low as fuck. If anything, I'll just build a super comfy space station to go in orbit somewhere to serve as a neutral zone.
Post some no-fly zones
>>124294907
Hahaha! I'm behind 8 shield generators!
So I recently picked up Besiege on Steam because it was on sale and I kinda enjoy games where you make things to destroy other things.
However I've got no idea what I'm doing, I can make a basic vehicle with motor wheels, ect, but in terms of catapults and stuff I have no idea what I'm doing.
I've been playing about with a few of the tools available, but I'm still not entirely sure how I should be going about it.
Any chance of a hand?
>>124295454
>he thinks his puny shields will protect him from a portal that leads directly to the clangverse
>>124294769
Hmmmm. I can't see it perfectly clearly, but it looks like CoM is a tiny bit lower than it should be. Adjusting CoM is sometimes a major pain, but maybe you can hack your way around it (provided that engine's thrust output is not enormous).
Sometimes when my CoM is slightly off, I use a dedicated heli at the front (if CoM is too low) or back (if too high) to even out the net direction of thrust.
Also, I'm not completely sure, but the tailplanes being higher than CoM might give you some wonky maneuvering. IIRC that's part of the Flying Squirrel's wizardry.
>>124295678
I'm just moving stuff around to see what's making it do the weird movement. I can't really see what's going wrong despite the com appearing to be in the right place.
>spengis on my computer is newer version than warbros
wat do?
>>124296136
Yell at Ced to stop fapping to tentacles and gun sounds and update serb
>>124295578
It's a game about making stuff. Make stuff as you see fit and progress from there.
For catapults you need a moving arm and a high acceleration movement, such as the springs, but the arm doesn't have to break. 45° shots will do the trick most of the time.
>>124296136
dial 0900ced23ric
>>124296068
Oh hold on. Save the ship, destroy it and reload it. Sometimes if you deleted a section of the plane the bit you cut off will still be stuck inside and fuck everything up.
>>124296136
>>124296327
>>124296332
ced pls
update serb
>>124296330
I highly doubt I will be making anything as intricate as that just yet.
>>124296330
>someone saved my ancient webm
best
>>124296516
It's much simpler than it looks, there was only 1 trick to it, to link the threads.
Anyone has turret desings for FTD that has armour which does not lock the turret's movement?
>>124296394
Doesn't fix anything. It just looks like the plane is ridiculously sensitive to small com adjustments (one block of lead can swing it between being imbalanced going up or down) and I can't get it to a point where it just werks
>>124293335
You'll never warp out of the system and visit other planets, however if you were the size of a cobra class you could.
That's the small warp capable class of imperial ship.
>>124295294
>>124297573
Imperial navy defending a cluster of planets from admits.
>>124287883
I'd like to but I can't really do it in earnesty until next weekend.
>>124296884
I should go into art after I graduate.
>>124297349
With the amount of thrust custom jets produce, they do tend to be pretty sensitive. If you press P and look straight down the line of the jet, it should be dead center. If you get that and it still gives you problems, check center of lift.
>>124297573
>>124297714
>want to build more 40k ships
>even the escorts make my computer shit itself
Thought you guys might like a look at the inside of LIIVI before I do the hull.
>>124293218
I've had perfectly balanced shit that always nosed down slightly.
I've also had balanced shit that could barely turn or even couldn't turn if the thrusters were mounted too far from the COM or on spinners, as though the moments were made proportional before opposing moments canceled each-other out.
>>124298783
They still haven't fixed that? Fuck me. That's why i stopped playing the game in the first place.
OPTIMIZATION DO YOU KNOW?
I think it may be time for an initiate of sorts, I think it may be time to poster the forums for space engineers with..
>I Could build this, I would be so happy.
>This is where i would put my ship, IF THE GAME WAS OPTIMIZED.
>OPTIMIZATION, DO YOU SPEAK IT?
But that will never happen as we are more interested in a shitty game than fixing the problem. We can't engineer our way out of this one./
>Robot Arena 2
Surprised it's mentioned here. I used to play this a lot.
Anyway, I reinstalled to test a theory I had about wedge design. The trick to making good wedges is to have as much weight as possible in front of the burst motor. I whipped this up in 10 minutes and it's about as good as any wedge from Starcore. Two wedges is probably optimal, though.
>>124299828
You know, I still have it.I even bought the original
But I doubt it will work on 8.1.
>want to build muh 40k ships on the serb
>each ship has 4k-12k blocks and up to 12.000.000kg
>landing gears
>>124299828
The feels...
>>124298857
>all those shell segments
Why? Why not just 3 customisers with gunpowder x 2, stabilising fin, HE x 2, AP head?
>keen makes biological engineers
>its just impossible creatures with keen scribbled on the disk in sharpie
>>124299828
I'd be more inclined to play RA2 if the bots weren't so godawful hard to control and unstable. It was my shit back in the day, though.
>>124300240
>>124299989
Wow, we could actually play multiplayer then.
The netcode was terrible but it was still pretty fun.
>>124300382
More like
>its a fucking virus that turns people into clang abominations
>>124300382
I'd play it, Impossible Creatures was the shit
>>124299828
Was that the one game where you could drop bricks on your opponent on that one stage? I kinda recognize it, I think.
ced
pls
;_;
>>124300081
Well. Here is a simplified version of victory. You should be able to build a small one now about the same size as your ship or slightly bigger.
>>124299828
I played that once, I faced a maxium level person called lesbobattleship and he hadn't even had a single match.
>>124301852
I don't think there are levels in RA2. Or match history either for that matter...
>>124301974
I'm fairly sure it was the same game. you could pick chassie and weapons like saws and mount them there were small box chassies and large ones that were more armored.
>>124302086
Sounds like this miniclip game i played once. In RA2 you have to manually design the chassis and multiplayer is practically non existent because of lag so you have to let AI drive in tournaments and stuff.
>>124302086
http://beetlebros.gametechmods.com/ra2techs.htm
>>124302241
Well, It was in a browser so i'm assuming it was that flash game.
Server booting up again with update done. Sorry, I was out and about.
>>124302571
>having a life
Wow, what're you some kind of normie?
>>124302748
He was probaly raiding a near by server, oh that's right we can't travel to other servers.
You know what's interesting is another game is already trying to implement that.
>>124303023
There was a proof of concept for this in SE pretty much right away, it never became anything. Even though it could easily be done.
>>124303023
you know whats interesting?
there are SE servers with this already implemented including shared chat between servers
>>124300382
>imblying it wouldn't literally be Spore
>>124303182
>>124303206
You know whats interesting the fact that developers haven't implemented this yet?
>>124303253
THIS IS A SAFE SPACE YOU SHITLORD
>>124303206
Post? I want to check that shit out
>>124303253
>Spore
YOU SON OF A BITCH
>>124303253
>tfw no molecule stage
>tfw no sea stage
Factorio serb
v0.12.15
Changed the base settings A LITTLE to give us more expansion room early on. Also bumped up the number of ayys per base to keep it difficult.
68.97.165.226:34197
>>124303253
Why all this hate against Spore?
Iwas literally 12 at release andhad a lot of fun with it.
Where are the obligatory instructions for joining warbros?
>>124307317
Imagine the most sophisticated absolutely /egg/-related game with tremendous amounts of autism and months of gameplay and content.
Now imagine it being castrated to the claning level of spengies.
This is what happened to Spore thanks to grEedy Assholes.
I don't hate Spore for what it is. I hate it for what it COULD have been.
All these false hopes. It still hurts even now.
>>124308397
Poem or blacklist. Haikus can come, too.
>>124306327
Get in here, you bastards
>>124309747
>Poem or blacklist.
>Haikus
Fuck off Higgus.
>>124310207
>>124310748Blacklisted :^)
>>124295294
This is everything I've ever wanted in spengies, and now I have the strangest need to blow them up.
>>124292185
We /battletech/ now?
This was probably the worst time to discover that the aliens make new bases.
>>124306327
>>124310010
>0.12.15
>would need to pirate a game I paid for to join
Why can't you use 0.12.17 or newer?
How does one ven design ships to deafeat the white flayers?
>>124313032
because pirate dumb fuck and inserter placement
YOU CAN GET OLD VERSIONS ON THE FORUMS DUMB FUCK
>>124313032
I would rather desu but people voted for this version for whatever reason.
I"m more than happy to upgrade if the /egg/ wants.
http://strawpoll.me/6178487
>>124313125
Massive missile salvos and/or lasers will do the job. Well designed gunboats _can_ kill them, but not very reliably because of the Flayers' speed, narrow profiles and occasional shield spam.
>>124312718
https://www.youtube.com/watch?v=bZ0EJdhR43Q
>>124309747
What a huge faggot
Just add me to the list, bitch
My name is "Comr4de"
>>124298142
What about the gauge increasers?
>>124316128
Left/right splitters
>>124313562
No need to throw a fit anon
>downloading map, 4kb/s
>>124316353
Try again toasterfriend
>>124316353
Server is shitting itself
>>124316505
>>124316506
It's a shame because Factorio is one of the things i can actually play without any real problems on this laptop. Usually.
I'm going to waste the entire christmas break /egg/ing shit up.
>>124317291
Hurry up and get a good pc already fag
>>124317538
I do.
It's at home with the better internet and people not playing music all day long and good food andplease let me go home
>>124316128
Goes under "gun crap."
You're gonna need a 3x3 hole in the deck for the turret for nucannons.
>>124313562
>YOU CAN GET OLD VERSIONS ON THE FORUMS DUMB FUCK
Haven't found any link for old version download.
Until someone manages to cough up a link, I'll assume one doesn't exist.
>inb4 some dumbfuck says it's http://www.factorio.com/download/experimental or https://www.factorio.com/get-download/0.12.15/alpha/win64
The former link only provides 0.12.17 up to 0.12.20, and the latter doesn't download any files.
>>124318249
no, you just need a one-block hole. i mean, as long as only one block of the turret is coming through the deck
>>124319362
I googled things and found an easy enough download link for 0.12.15. No torrents or anything.
http://kyojim.com/factorio-v-0-12-15-2015/
You can choose to trust it or not.
Broadcasting client-side mp3 files in server via sound blocks when?
I want muh spess radio
>>124319386
But unless you want 6mm guns, you need both a connector going through the deck and a gauge increaser. That means 3x3 holes, or 2x3 if you are okay with a limited field of fire
>>124320148
the gauge increaser doesn't have to go through the deck, you can put it anywhere. only thing that has to go through the deck is one of the 6-way connectors
>>124319520
>torrents
IT'S TORRETS YOU LIMP-DICKED IMBICILE
Besiege is on sale for $6. Is it worth it? I enjoy SE and factorio, but I already have a copy.
>>124320308
Nothing really has to go through the deck. But if you're keeping the gauge increasers above deck, does that mean you also keep the recoil absorbers above deck, or do you just not use them?
>>124320308
You can't put it anywhere. It must be placed in the back of the advanced firing piece.
>>124320148
Thanks anon. I thought there was some magic to avoid the 3x3 hole. It seems not. God I hate gauge increasers
>>124320148
>you need both a connector going through the deck and a gauge increaser.
What do you need the connector for?
All the ammo equipment (loaders, clips, feeders) can be attached to the sub-deck portion of the gauge increaser.
This central gauge increaser column can be split and redirected to fit more coolers and recoil reducers as needed.
Unless you're going for a railgun, single-block hole would be able to fit a cannon - although I'd advise against such a setup.
The central column holding up the barrel and mantlet should not fail on the first hit, it'll likely pay off to go with a thicker column.
>>124320323
????
>>124320323
>>124320726
I think he has Asperger's anon
>>124320692
Just checked.
Why the fuck does that work
>>124321075
Why shouldn't it?
From what I can tell, 6-way connectors are completely useless.
>>124321108
I've always been more for only placing as many miners as I need.
I dislike seeing filled conveyor belts though I tend to keep filled coal conveyor belts.
>>124321108
are you even a egg? such wasted efficiency there
Any building tips for Spengies?
In creative it took me like 4 or 5 hours to build my first ship.
>>124293773
Permissions
You probably upgraded to Windows 10 and it fucked over your permissions
>>124322109
So what, they're trying to make Win10 more linux-like?
Any good Factorio guides? Just started playing and was wondering if there are any that explain basic/advanced constructions.
>>124322260
Nah more like when you install Windows 10, it doesn't change all the permissions to the new user, it just keeps them as the old user.
>>124322281
Just play around with it. That is the only path to true autism.
Don't forget to join the steam community guys so I can spam you when I go live
http://steamcommunity.com/groups/eggtorio
>>124322858
Are you sure you have enough green science?
>>124322281
Like the other autist said, just play about with it. Once you do the tutorial campaign it should be obvious enough how everything works unless you have a severe lack of autism.
One thing to note is you can have two items on one conveyor belt in their own queues (e.g. coal and ore) if you set it up right.
>>124323074
Ayy lmao
>>124322091
Pic related. Yes i know hydrogen doesn't work well in survival. it should'nt take 5 hours to build this?
Only has two rooms + the mess in the engine room
>>124323969
is the last 0.12.20 stable? is the any good reason to use 0.15 ?
My current problem with Factorio is that playthroughs are all too similar.
The game needs more secondary objectives such as 'Build a monument to clang to reduce clangings' and dynamic objectives such as 'An elven caravan appears'
Things you don't have to do at any particular time and you're not forced to do but that you'll want to do. Having a lot of options of what you could start doing at the start is nice.
The game is supposedly in alpha so this is more a 'I hope the game gets beefier' than a complaint.
>>124324786
eggtorio playthroughs are rarely similar.
>>124325125
I kind of feel that might be true
More people means more shit to fuck up means more fun.
When you do a map by yourself you have control over everything and you know everything that's happening.
This, however, is a disaster. A disaster I'm sad to be missing.
Not sure what to make this. I'm thinking planet warship.
>>124325571
>vanilla thrusters
Well repairs are going well as long as we keep enough turrets to hold the ayylmaos at bay
>>124326053
>oops mod is broken
>thruster mod removed
>ship drops like a rock
>>124327126
what settings do you guys play with? I'm guessing all the ayy settings are at max, wondering about the other settings
>>124327531
This particular map is ayy base size maxed and ayy richness+, but with the starting area increased as well to give more time before the ayyining
>every cool shit i made it ends up in clank.
>retractable landing gear with wheels.
>>124327748
>Weapon of mass destruction
Is it just me, or did frag missiles just get a huge nerf? The fragments seem larger, slower and far less numerous. I just built an experimental bomber and it's doing jack shit against the OW, despite similar armament disabling the same ships in one or two passes just a month ago.
>>124327748
>vectorial thrusters
>>124327969
>big rotating parts to make shit like the sdf1 or fortress maximuss and make it move and transform.
>>124328208
but i least i made a walker.
i still have trouble with the contact part.
i put a wall of small wheels, and shit all arround, and it stays good for a while, but this shit actually breaks the floor and make holes, jump and crash again, maybe with thrusters here and there i could solve this, have you know any other good contact material?
dont really want to test em all 1 by 1. (playing full vanilla)
i saw mass block on small bots, but were mostly to give the leg an actual weight.
>>124328585
That is impressive as fuck, BUT WHY?
That is so fucking overly complicated.
Does it work? webm?
>>124328585
Holy shit that's over the top but it looks cool as fuck.
What's happening with the Factorio server?
My game suddenly froze up, and end up the same way when attempting to rejoin.Don't tell me it's on my end. Tell me there's a cure for it.
>>124328875
THAT is impresive to me, sanic fast.
that comes from programable blocks right?
i dont know shit about coding, but i use regular timers to do the move, this shit is slow, so its ok to have a 1 or 2 seconds gap, wish i have a half second, but i knew using C you can delay in Ms the trigger now, and there you have faster reaction times, also read about using sensors, but i cant find a way to make use of them
when its finnished (now its hollow again, no containers, no solar panel and the batteries are in the center) its going to be a mobile station, or like a refill midstation, because is kinda small after all, its made from small blocks, and i have to find a way to put shit like oxigen generators among other stuff not aviable on small ships to make it an actual station.
maybe i will redo it on big ship blocks, but that is going to be fucking huge.
the biggest issue was the feet it self, but i find a cool solution, rotors with enough brake force.
here is another failure, a side door for a mining ship.
>>124327126
I demand:
>+Factorio
>+SS13/eggstation
--> comfy autism game
>>124329582
Try to rejoin unless you're bazul
>>124329764
No programming at all, just timers, a piston and sensors. This can trigger a timer much faster than once a second.
>>124330118
>Ron_Jeremy.webm
>>124330118
this_robot_is_trained_to_fuck_your_mouth.webm
too short of a distance to be worthwhile, but figured I'd make a train for the fun of it since I hadn't tried it before.
These things are damn fast and fun to ride in.
>>124329949
Your steam group thing is invite-only
W-what am I supposed to do
>>124331282
Add me on steam
>>124330118
so, this is the top of the piston using the detector backwards to detect the base of it?
I made my first aircraft. It's basically terrible.
>>124332756
yeah, the sensor detects small ships (the piston base) and triggers a timer when it detects or loses the small ship. The timer reverses the piston (and the legs).
>>124329949
I think 12.15 is the issue. I cant join your server with 12.15 from either of my computers, but i tried a couple of 12.20 servers with no issues.
I woukd appreciate it if we could consider upgrading to 12.20.
12.20 download here: https://www.factorio.com/download/experimental
Poll here:
http://strawpoll.me/6178487
>>124333024
nice, now im making the mark4 version of the legs.
here is what is left from the 1st version
>bad copy of the t800 roach design
>>124333306
>all those joints
You're insane.
>>124333408
well, the mark 2 had wheels, i wanted to copy a pic of a walking tank i saw (when i though huge gravity cannons worked on planets) wich switch between legs and wheels and even arrange the wheels to roll like an actual vehicle, but ended in failure due to weight and CLANK problems.
>>124333217
thats a buyfag download link
>>124333658
mark 3 got lighter, introduced the floating feet, but it was huge.
>>124333408
forgot to say, if you add more rotors, its kinda stable, because it spread the force all arround.
>>124295678
the squirrel uses offset jet thrusters to provide the continuous spiral. tailplanes do basically nothing.
>>124333934
this is the actual version.
>>124334197
WEBM
>>124298857
neat, but big guns are complete trash. anything other than the minimum shell diameter firing from 1m beltfed autoloaders is a waste of space and resources.
also, if you built that with shell parts and ammo outputs, it looks like Nick is going to remove the ammo outputs+shell parts portion of the ACCs and just have ammo inputs link to a customizer, shells being made directly from ammo. so, ya know, just a heads up.
>>124334279
never made one, im actually looking webm for retads to do it.
this is the newer version im making, more simple, and also, want to make it smaller, thats why im thinking about faster timers.
also forgot to tell, from 50 fps, when this is on the map, it drops to 12-16 because the huge amount of shit it has on the legs only.
>elevators work
>>124333658
>CLANK
>>124336067
They're basically doors with different models.
[engineering intensifies]
>>124334654
>>124334197
>dis nigga making Strandbeests
https://www.youtube.com/watch?v=v8wZuu8UzJE
new starmade update - thoughts?apart from"for fuck's sake I've got to refit all my old shit again" of course, since that's a given every fucking time schmea updates anything.
>>124337402
does starmade have clang
>>124337709
Only if you deliberately try to invoke him.
>>124336663
they work on flat soil only, on uneven or rough terrain, they are a disaster, it was my fist test when i started the idea of making a walking robot, mostly because they can simple and fast.
>>124336421
coulndt make it small enough, i uploaded here
https://u.pomf.io/nvmopa.webm
What is going on
>>124337709
Clang is everywhere
Clang, however, has preferences. It appears Keen interests Clang.
>Autism
>>124334279
wanted to quote you, but i fucked up and quoted >>124336421
here is another i uploaded.
https://u.pomf.io/xbvtam.webm
i really want to make pic related, but everyone i saw trying it failed.
>>124338672
It's a little known fact that "CLANG" is an anagram of "Z̵̨͜͡à҉̸͟l̢̛̀͝ģ͘͞o҉̵͝͏"
I expect that to be the case here.
>>124337709
WEEEEEEEEE
Does anyone wish to invoke CLANG in reality?
>>124339870
>Fucking with someone's car behind their back
Pic related, I bet you like skub too
Base construction continues. Refinery and sorting system is done, as well as the storage. next is automated production of materials then I will never have to touch the assembler again.
>>124339870
never tested it, but I always wanted to put a blob of nitrogen triiodide on an inconspicuous spot on a car's windows.
>victim goes out to his car, opens car door
>Shuts car door and every single window shatters at once as the shock detonates the NI3
>>124339870Clang is already in our reality
>Tfw still have an iron shortage
2 more about the legs alone old and newer
https://u.pomf.io/kcrgws.webm
>this is why weight is an issue
and i made
https://u.pomf.io/gdhodr.webm
need to speed up those pistons.
>>124341084
https://www.youtube.com/watch?v=u14tBwO5QVQ
H̵͇̞͓̥̳̻͖͎̘ͯͧ͆̂E̦̜̐̈́̂̑͐̓̿ͭ̀͞ ͦ͑҉̰̱͔̺̱̣̤͠C͖̗͓̫͂̓͢O̝͉͂̌ͦ̚̚M̬̪͍̂̋ͦ̍ͦ̔͗͜Ę̧͓̰̟͕̠̽̓ͅS͖̟̤̱̝̆ͦ̐ͦͣ͛͐̚͘͘͝
>preload world
>10MW in reactors on ship
>4 small shield gens needing a total of 800 kW
>need ~8% of full power to keep shields up
>moving forward uses 19.98% of power, just under 2 MW
>shields die because of this
Why though.
>>124343439
See >>124282248
I am talking to Rider about it tomorrow.
>>124341767
ofcourse you have iron shortage, look at all that wasted space between the drills
GIVE ME YOUR BEST SPACEMAN SONG /egg/
https://www.youtube.com/watch?v=pn_T_77JM8g
>>124341767
There are power poles between them m8
>>124343706
>not using robutts
500 seconds
rip serb
>>124282248
>>124343589
It's intredasting that even though the thrusters deal 0 damage, the shields take that damage
>>124343861
Rebootan.
>>124343929
Computer logic is fascinating. One day I wish to scratchbuild my own z80 computer so I can have an even greater understanding. Then I'll try designing something like a cut down 4004 in discrete components for grins. Too bad I haven't touched a soldering iron in five years and can't remember ohm's law.
>>124343686
This makes me think of lonely spessman:
https://www.youtube.com/watch?v=G1p-KGLOH7E
>>124283207
As per your request sir,So in the event of the use of tactical nuclear weapons on the battlefield, mounted infantry can still engage the enemy in a limited fashion without dismounting and exposing both themselves and the vehicle crew to NBC dangers.
"so the men inside can shoot people" sir.
>>124295294
>engine ripping off the front of ship right in front of cockpit.
<:3
https://www.youtube.com/watch?v=p8ozov_xymM
>>124346146
lightsaber to cut though blocks and make an entrance.
yes please
https://www.youtube.com/watch?v=gDFBDTMFaF0
Eyy Tumbles.
>>124346532
already done.
https://www.youtube.com/watch?v=KgZDsujQvfg
this is his lastest
https://www.youtube.com/watch?v=hK3_QhP8zsk
>>124346272
i mean
its not hard
transparent spengoes LCD screens when
>>124344002
I just checked and I don't see it in the list.
>>124347373
As soon as Keen allows for "no background colour" or a transparency setting. You could already have transparent LCDs. But since every LCD field always comes with a 100% black background and LCD images are not saved in transparency mode...
The answer is Keen, anon.
>>124347591
ree
>>124347589
... my fucking god. They did it again. Jesus Fucking H Christ.
So, here is what's going on. Usually, the server creates about 250 to 300kB of text in the log and it is ready to run. On a busy day, this log file grows to 500 - 600kB.
From when I said "rebootan" to just now, the server has created a logfile of over 13MB. The entire log is filled with the "DefinitionManager" being unable to find basic blocks.
2015-12-05 04:26:38.530 - Thread: 1 -> DefinitionManager: Not found definition for container with id MyObjectBuilder_CubeBlock/(null)
2015-12-05 04:26:39.962 - Thread: 1 -> DefinitionManager: Not found definition for container with id MyObjectBuilder_AngleGrinder/(null)
2015-12-05 04:26:39.962 - Thread: 1 -> DefinitionManager: Not found definition for container with id MyObjectBuilder_AngleGrinder/(null)
2015-12-05 04:26:40.180 - Thread: 1 -> DefinitionManager: Not found definition for container with id MyObjectBuilder_Welder/Welder
2015-12-05 04:26:40.180 - Thread: 1 -> DefinitionManager: Not found definition for container with id MyObjectBuilder_Welder/(null)
And it keeps growing at an insane rate.
SOON
>>124348035
>keen in charge of literally anything
https://www.youtube.com/watch?v=A-fxij3zM7g
Braitenbergs in spess when
>>124348035
Rip serb
remove marek
>>124348370
Hopefully better looping version
Well, server is down until further notice. Fucking hell.
>>124334423
Yeah, I was just messing around to see what would happen if I used the biggest shells possible with absurdly high firerate.
>if you built that with shell parts and ammo outputs
Is there another way? Also, that other tidbit is good to know. Shit gets incredibly annoying.
>>124349958
Keo just messaged me about his 113MB logfile. Bravo, Keen. Bra-fucking-vo.
>>124350801
Hey, maybe now since warbros has l33t modder cred you could start putting this stuff on the forums and enough of the biters would latch onto it that keen couldn't ignore things like this.
It'd at least put a dent into all the compliments every update.
>>124349958
>>124350801
Quick question, which weapon mods are currently active on the server? I'm designing some ships offline and I don't recall which gun mods were removed.
>>124351128
I have removed all guns that I could remove without hacking into other packs and/or needing a disabler mod to turn them off. I understand that you are itching to make shaps.
I am not 100% certain which guns will make it back, and many of them will have often vastly different roles, so even if I say that Peter's Buttblaster 5000 is making it back, it might behave like Paul's Doomray, and Mary's Tittylaser MkII might be dropped entirely.
I got all the 7.62mm guns done, and we now have all the sounds for the 120mm, 230mm and 410mm weapons done, which means we can finish about 30% of the weapons in the pack.
>>124350801
By executive decision after conversing with our adviser, a certain "Joseph J. Jonathan Joeinton", we have decided to remove the shield mod for the time being.
Bad news: RIP shields.
Good news: Server boots.
Ugly news: Log still becomes boated as fuck.
Shields will return once they are fixed.
Logs will return to normal size once Marek has been analised by 20 drunk hobos with herpes.
>>124351758
of of curiousness
why ripping shelds?
>>124352071
they break every time someone at keen thinks about shitting on the code
>/svgg/
Do I really need to start posting Robokek?
>>124352254
Do I really need to keep tripfagging like a retard?
>>124352535
I wouldn't know, I use the trip scrubbing feature of 4chanX.
>>124352592
>using that placebo shit
>>124351758
uh...my giant-ass billboard rests upon a Large shield generator..It might fall if the server's launched without the mod
Something is not right here.
>>124354208
So I am told
>>124352856
>not ignoring tripfags
>>124354635
Ignoring cancer doesn't remove the long term effects.
>>124352254
>robokek
>remotely spess-related
How do I get the new engine parts and resources and shit I keep seeing in screenshots in From the Depths?
https://www.youtube.com/watch?v=nskFayhBcy0
>>124355078
devtest
password onlymeonlyme
>check spengies update note from the 3rd
>few comments saying they can't drill blaneds via vehicle
Is this true?
>>124355638
Thanks chief.
>>124353893
its safe
>>124354784
Planets are in space.
>>124348650
>SEARCHING IN PAIN
>>124357770
>emove ayy
>doesnt loop
Wow
>>124358015
Better
>supported by a tiny strutt
I would laugh my ass off if something happens to that and the whole things falls
>>124358101
third times the charm. Not sure why the looping isn't working how I thought it would
ayy suppressor machine when? Maybe it could keep them from spawning in a certain radius around it
Keep on truckin' ...
>>124359363
>flavor text
>flavor GUI
so with the new engines and such in ftd, and the new resources. It's really fucking dangerous to put a refinery on a ship, sky forts suck though. so is there a way to have a ship patrol between a ground based refinery, and a drill ship, carrying the resources automatically? or is the AI not that good yet?
>>124360590
Nope.
You have to do every single thing manually.
Every.
Single.
Fucking.
Thing.
And I haven't found a way to disable localized resources yet.
>>124360720
It doesn't seem bad. my biggest problem with the game so far is that the starting resource zone has fuck all in terms of resources on it, and even on the easiest settings you get constantly raided by strength 40 fleets. the only way to survive is to madrush the first two resource points as fast as possible so you get more resource flow.
>>124227176
Oh, they added the engine overhaul?
How is it?
>>124361416
Or just cheese it like me
>create an incredibly zippy boat
>get enough crystal to bribe DWG into stupidity
>fly to DWG main base
>park tiny fleet directly in the exact middle of their base
>declare war
>???
>all problems solved
>>124361436
crappy because I don't know how to use it
fucking goat because you can make exhaust pipes so you don't have engine farts inside your ship.
10x10 capital wheels when?land-dreadnaught treads when
>>124361436
It's pretty much the same kind of deal, except you can cause your engines to shut down from too high temperatures
>>124361542
Exhaust isn't even simulated yo
>>124359546
Do you not like flavour?
>>124361772
No, my parents died in the Flavourtown suicides.
>>124361839
>Flavourtown suicides
Holy shit, gold more pure than Marek's dreams
Would Wurm go here? Couldn't find a general dealing with it or anything similar. I'm wondering if anyone is playing either Online or Unlimited, I have a few questions.
Factorio on steam when goddamit? I want to buy it already.
>not pushing out your broken shit for Early Access :^) as soon as possible
What kind of devs they think they are?
>>124363582
The Factorio czechnology devs > anything on early access right now
I still don't understand why they're making such a huge deal out of the steam greenlight thing when Bobby's Frist Gaym Im 8 yrold for $50 gets accepted every day with applause.
>>124363697
Probably because
>Bobby's Frist Gaym Im 8 yrold for $50 gets accepted every day with applause
r8 my missiles
I don't know any better. I have 12 missiles total and they don't seem to have trouble ripping trough anything, I just took out 3 paddle guns at the same time with only acceptable damage being done to my ship and I could be further away at that as the missiles seem to have more than enough fuel left over. How do I check the range anyway?
I have two launch boosters on each launch pad, am I supposed to delay the enginge start this way?
REMOVE LMAO
>>124364351
>paddlegun
Try it on something with the actual armor.
THen something with shields and LAMs.
>>124364351
>short range instead of objectively superior variable thruster
>fins after fuel tanks
>frag warhead behind explosive with a cone of a useless 180
>completely useless triple explosive stack
0/10 apply yourself.
>>124364676
The Paddlegun has shields though. I also killed a nail coffin but I'm pretty sure it was a wooden one
>>124364707
Well, do go on and tell how to improve upon it.
>>124365051
What are you trying to achieve? There are tons of different missile designs for different purposes.
>>124343686
https://www.youtube.com/watch?v=s6WGNd8QR-U
>>124365051
Deepwater guard aren't all that strong defensively. Try Onyx Watch for a slightly harder challenge.
>>124364591
>They're doing their part. Are you?
Seems like frag missiles have gotten fucked recently. I'm in devtest, is this true for someone in regular branch? Even set at 2deg with 2 warheads there's hardly any penetration compared to what I remember.
>>124365874
They nerfed frag missiles and super buffed explosive. Deepwater guard missiles that used to not do shit completely blow apart even ships made of 4 block wooden beams. explosves just eat everything now.
>>124365097
Campaign missile boat for starters. I really just want long range so I can stay away and do damage. I'm planning to create two small gunboats to provide canon fire short range or just some really tiny missiles on the bow.
I'll set the frag to 90 or less though.
>>124365359
Okay, I really don't know anything about factions.
>>124366142
>variable thruster with large ramp time, three fuel tanks ought to do
>single point IR for that delicious low drag so the missiles go fasta
>target prediction guidance
and you're done
>>124366286
>single point IR
>target prediction guidance
Do they work with target lasers? I did try using them but the paddle gun deployed it's flares or whatever they're called so I switched to more explosives instead and the missiles are also way more accurate this way.
I'll switch to the variable thruster
>>124366583
Lasers are horribly inaccurate over very large distances, especially if you're the player, IR is generally better although you might need to use a turreted launcher or oneturn
>>124366651
Aha, makes sense, I'll play around with it. Maybe get a turret up front and a set of separate missiles.
Also, what does "ramp time" actually do?
>>124367076
I'm not exactly sure, but it's the time it takes for the thruster to accelerate to full power specified right below. So it starts slow but gets faster, which might be good for more long range/thumper missiles.
>>124339870
Fuck with someones car all you want but do not fuck with the brakes, you will put innocent people at risk.
>>124367337
>implying anyone would figure out you oiled their brakes
If they pancake someone the driver could get manslaughter charges. A noble sacrifice from the splattered pedestrian.
>>124367076
Ramp time is the time it takes for thrust to go from 0 to whatever you have set to max.
So if the ramp time is 2 seconds and your max thrust is 200, you will linearly increase thrust by 100 m/s per second for two seconds, starting at zero.
>>124367862
>implying anyone would figure out you oiled their brakes
you? Possibly not, but it'd be very easy to tell the brakes were oiled.
>>124367139
>>124367867
Thanks for the explanation.
>>124367862
Yeah, they might end up running your mum over, what then? Or somebody elses mum. You would be responsible.
>>124368487
>2015
>not oiling the bastard's brakes as he goes down the highway so you can make sure he takes out another bastard
It's like you don't even want to engineer
>>124368487
But not if nobody can figure out who oiled the brakes.
>>124368590
I believe he's referring to actual moral responsibility, as in "this is your fault" rather than getting convicted
>>124368590
You would still be the cause.
>>124368656
>moral responsibility
>"this is your fault"
>convicted
Same thing sempai.
>>124368748
If you're oiling someone's brakes you're past the point of philosophizing.
What are the size or block limits on the serb?
>>124368809
>you are given the choice between going back in time and oiling a young Hitler's brakes and not
>>124368932
I'd do it just to see how fucked up the timeline gets.
>>124368932
Would it prevent him from attacking russia? Yes, would it have killed him? Fuck no.
>>124368969
God fucking dammit Janeway we've been over this.
>>124368905
Keep it around 3k for one large ship, 1500 for other ships, and bases, I don't give a fuck, unless it's a retarded 5000 armour block penis without function. If you go to 4000 blocks, meh, it'll be fine.
Large small ships (medium ships from small blocks) are okay, but keep in mind that you will kill your FPS. And that of others. Try to aim at the same 3k limit, ish. I won't bark at one of those.
For example, pic related is a 190m long ship, clocking in at just under 1500 blocks.
SEND HELP
>>124348650
https://youtu.be/NJo5HEdq6y0?t=2m23s
even as simple machines, they are starting to learn
>>124369502
Tell them you're gonna go to bed or something
then block them.
>>124369502
I love how you can tell that this guy is underage just by the way he talks
>>124369502
>I'm working on a Steam Chat block, wanna help me test it out?
>>124369770
>playing on a minecraft server when the game was in alpha
>end up becoming an admin eventually
>get to be friends with some of the regulars
>make a steam group
>one dude is really chill, we end up chatting regularly
>after a few years of chat I find out that he wasn't even in middle school
>mfw he typed more eloquently than most adults I talk to
>attach brand new compact all-purpose small ship to motherships connector
>jump both ships 14k, move slightly after jump
>small ship connector shoots off, tearing a hole in itself and destroying my container
>container had all my repair supplies
What is the safest way to connect a small ship to a large ship, and jump without risk of damage?
>>124369667
They don't learn. We created them so they learn.
Nobody created us, except for the immensity of time and a favorable environment.
Hey /egg/men, I haven't been here for like a year, gimme a quick sitrep plox.
>>124370297
After months of hype, planets arrived in SE, bringing new kinds of CLANG with them.
From the Depths is awesome game.
No idea about other stuff.
>>124370352
CLANG still exists?
How about >structural integrity?
Is Machinecraft still alive?
>>124370457
No posts about machinecraft in months
Struct integrity hasn't even been on the table for far longer
Clang has only grown in strength
>>124370457
Forgot to mention: robokeks finally got out
>>124370512
When posting on space engineers forums, I only post clang.
Its my native language.
>CLANG CLANG CLANG CLANG
>ONII CLANG
>>124370512
>No posts about machinecraft in months
fuck
What about Starmade?
Is dakkafag still here?
How well do the planets function?
Is there a new Warbros?
How bout argentiniafag?
>>124370578
as in ded?
>>124370723
Occasional starmad posts, not very often.
Dakkafag drops by every so often
As can be expected of country-grown keencode
Yes, about a quarter of any given thread is people posting about the latest crash of warbros
Robokek was circling the drain last I saw, devs made some decisions that unequivocally exposed them as not only shitty devs and people but also 110% jew. Only people left are 13 year olds who don't know better and people who have only played an hour or so and haven't yet realized that the game is such concentrated shit that it's in danger of collapsing in on itself and becoming some kind of shekel-powered black hole.
>>124371098
Thanks for the info mate.
>>124369502
WHO ARE THESE PEOPLE
>>124371373
just do
>>124369771
or get a secretary
>>124371373
>dw
Don't worry?
Doctor Who?
Dick wiggle?
>>124371373
Why don't you just say "No" when they ask you to play with them?
>>124371753
Not cedric, but I suffer from being a "nice guy"
If someone decides to talk to me, I tend to talk back, even if I don't feel like it.
>>124371803
>not cockblocking every chucklefuck that adds you at random
>talking to anyone on steam ever
>>124371902
this
>>124371902
>not talking with friends constantly
>not enjoying multiplayer games with friends at all times
also, can u make my sord blok?
its' not hard
>>124369502
>>124371373
Imagine what Minecraft modders would have to endure if it was on steam
>>124372308
>he isn't part of the skype circlejerk
>>124372371
Imagine what Minecraft modders have to endure on any communication platform they are on*
>>124371902
Dat filename
>>124372413
/mcg/ here, we'd take that shit any day over our community. Never mind the large chunk of our larger community being 12, our modders have egos that make Elder Scrolls modders look like the humblest of men
>>124372449
is there any way for me to see all mods that a BP needs to load?
>>124372718
>BP
What?
>>124372718
No.
>>124372867
Yes.
>>124372605
>>124370047 here, I can confirm. When Minecraft was popular, I was an autist highschooler with all the autist highschooler fandoms. Doctor Who being one of them.
>someone decides to make a Doctor Who mod for Minecraft
>they're making good progress and are genuinely nice
>their real life gets in the way of modding, so they pass the buck on to someone else
>this guy is the most entitled shit
>decided he was owed respect before he even showed anything that he had done
>after 4 months, he finally shows some progress
>he has completed models of 4 things.
>the TARDIS, Daleks, Cybermen and the Fez that Matt Smith wore one time for half an episode
>the modder complains that he couldn't do much because he had a broken leg at some point
>somehow him not being able to walk prevented him from using a computer entirely
>after a year of him not doing much and stirring up shit I started to grow out of the highschool autism and doing my own shit
>no more minecraft
It was a dark time.
>>124373076
>implying the minecraft community is worse than the roblox community
Dude I've witnessed some awful shit on that game
>>124373227
>implying that I implied that at all
I never played roblox so I wouldn't know.
it just happens that sandbox building games attract drooling retards and literal children.
>>124373227
>roblox
Please don't remind me of that shit
tfw your faggot friends don't want to play no engineering games
"Hey anon let's play star citizen, you can fly ships there"
Why don't we play space engineers? You build ships, land on planets, you fly shi
No anon I'm tired of minecraft-like games, that game sucks, let's play star citizen, it will be great when it comes out.
Can we play terraria, then?
No I don't want no 2d minecraft shit let's play dota.
Do you guys have friends like that?
>>124373476
One of my friends is a bit like that.
When we tire of space engineering or if his mac shits the bed, we play games like TF2 or Guns of Icarus or something.
Lately we've been playing Don't Starve Together, which is fun.
>get the Saitama mod
>instakill every monster
>never lose health unless I'm starving or building something that requires health
>>124373476
>let's play star citizen, it will be great when it comes out.
>let's play dota.
The image of a moron.
It is only your fault for befriending literal retards.
>>124373541
nce robent
>>124373604
Why will star citizen suck, again? I feel it won't be great, but why will it fail?
I just tend not to get hyped over games afterplaying beta of evolve and pre-purchasing it.
>>124373753
Because it's a game with AAA graphics. No modern game that emphasizes graphics can have good, complex gameplay. It's because "shiny things" and "dumbing everything down so even normals will love it" go hand in hand.
I'm just assuming here, but this assumption did me well for some time.
>>124371373
>>124369502
>had fucking hordes of these when I was actually relevant
They seem to think by randomly messaging you on steam they are magically your best friend or something.
Shit gets spooky man.
>>124373476
Dotafags are the worst.
>>124373753
Mostly the devs promising more than they can deliver and the limited digital products turn people off of it.
Similar to to No Man's Sky, but you can actually play this game. As long as you pay a minimum of $40 for just 1 ship. If you want every ship, you'll need to shell out $15,000.00 US.
>hate mods
>oh well, may aswell use these atmo thrusters that use some mats as ion thrusters
>mod removed, thrusters disappear
>think ok, If there is a vanilla alternative I have to use that, but otherwise I shouldn't avoid them altogether
>shield mod is cool
>have about 8 shield gens, mostly build
>all gone now
Fuck you assholes who say mods are not shit. They are shit and the game is not designed to handle them yet. Maybe in a decade or so.
>>124374050
Do you have a concussion?
Are you okay?
>>124374050
Blame the game, not the player. The game being fucking Keen.
>>124373962
>40$ for 1 ship
What the fuck? Don't you have to purchase the game or is it subscription shit like WoW? Buy the game with micro-transactions?
Please tell me I got it all wrong. Please.
>>124374082
possibly a popped blood vessel
>>124374125
I'm not blaming anyone but keen and the asses that shill for mods so hard.
>>124368487
Do it to the car of a shitskin immigrant then. That way nobody loses and everyone wins.
>>124374050
>this element is broken because of an unforseen consequence but willreturn at a later date
>literally hundreds of mods work except for those which rely Keen on not fucking the modders over
>Keen fucks modders over
>qed mods are shit
>>124371373
>someone random adds me on steam
>open immediately with ISRAEL IS NOT A COUNTRY good evening
>>124374139
Based on the games description and watching one of my friends play it, it's a very pretty space engineers where instead of building any ship you like, you buy some ships THAT ARE LIMITED IN SUPPLY.
Looks like they're doing a limited free to play thing right now though, if you're truly interested.
>>124374402
>/svgg/ is starting to get shitposters
Nooo
NOOOOOOOOOOOO
>>124374703
>>124374616
Rare captchas are the best.
>>124374824
It happens when your games get popularity.
Robokek going to break its records this month.
>>124375052
Reminds me of Starbound.
For two years, /sbg/ was just people saying DON'T BUY THIS GAME, IT'S SHIT
and then furbait for the rest of each thread.
>>124375337
Way back then I was confident/stupid to buy a 4-pack of keys. I still have one that I haven't been able to get rid of
>>124375052
>devs finally decide to nerf smgs
>game dies
https://www.youtube.com/watch?v=ixnQ2ulJHJ0
>>124375695
I bought one for myself and a couple for some friends.
One played a little for a while but lost interest
the other played it one time and quit forever.
>>124375695gibe
>>124201502
Colonel Smith, How did i not notice that? Also isn't it /egg/?
>>124375740
dat super eurobeat doe
Soon ...
>>124377569
We just got done re-texturing these. They now colour appropriately (chemrails were too dark, magrails were too bright) - but now they take colour like normal blocks. We also made the yellow details the same yellow, and upgraded a couple textures.
No efforts spared. This shit will be da bomb.
>>124377463
overlays for shootan frum da turrend
Made sure it does not clip with any Keen UI element and is fancy, but not too cluttered.
>>124373541
i really need to look into sensors.
So, I'm back after a few hours. This is what I got, mostly wood but with every component inside the hull being boxed in armour under the water line. Plenty of bulkheads too.
Got two defensive guns and two missiles systems, one IR long range and the other laser guided shorter ones.
What makes good (compact) AA guns?
>>124373885
>are you german?
This is not how you start a conversation.
>>124379268
you should
>>124379748
lol better than are you a nazi i guess
>>124380157
was thinking about modular shit.
like, now it has 6 foots, but if i add one pair of legs and the rear part of a spider as a separated module, 1 for mining (with more cargo storage and a miner inside, maybe a drone), another more like pic related, but with vanilla weapons.
i thought the sensors wont do shit when they are not detecting, that was my biggest issue to make logic paths to the walking.
>>124380686
>tfw I can only kind of sort of draw tanks
>tfw I can't even begin to draw nice looking cars
What if!?! What if!?! What if Keen will give us possibility to build giant piloted robots?
I don't even
>>124380863
cars are not as blocky as tanks.
try with more boxy style cars like pic related, or the volvo 240, then go to round surfaces.
>>124381126
That's some ancient greek logic there
>>124381253
I've tried before, but I tend to just kind of give up
I did draw this though
>>124381126
>see that shiny point
>its a planet full of aliums
>and you can go there
>>124381362
i used to visit doodle or die when i had a touch screen on my job.
for me the hardest part is ligthing, my shcool was industrial, so i had to deal with blueprints and views, perspective and FOV are the keys.
>>124380686
What do you mean they won't do shit when not detecting?
>>124381879
i though this was not possible.
>>124330118
>>124333024
>>124382159
In the sensor config, the first box is what it does when it detects something, the second box is for when it loses the detected thing.
>rip serb
>>124358809
They're called 'guns' anon.
>>124383592
>fuck this, I'm outta here!
>>124383437
i meant that, that looks drunk as fuck.
did the wabbers server crash?
>>124383592
>you cant contain me forever
>>124383835
That one was manual controlled.
This is automatic drunk
>>124369202
>Try to aim at the same 3k limit, ish. I won't bark at one of those.
>>124383982
I love how they seem to do shit intentionally, even though it's all timers and sensors.
https://www.youtube.com/watch?v=a7cr39ovYQw
A bunch of them all sped up is entertaining to watch.
>>124374139
>Buy the game with micro-transactions?
More like mega-transactions
https://robertsspaceindustries.com/pledge/Combos/The-Completionist-Digital
The comma is not a decimal separator.
>>124384180
>yellow never gives up trying to escape
>red and blue always argue
>Flying a ship from A to B
>Get disconnected midway
Now the ship I can't spawn on is flying somewhere into the depths of space at 420 m/s
>>124379748
>tfw I asked ced a similarly stupid question
I'm still scared it'll pop up here.
>>124384180
neat.
looks like me playing micromachines.
>>124384362
>he hasn't installed a dead man's switch on his ships
>>124384362
Does autopilot works on server restart?
You could use it for long flights to make sure that once ship reaches it's destination it stays there.
You'd be fucked anyway but at least you'll still have your ship.
Other than that, you could use sensors or timers that either stop the ship once you disappear or turn on the autopilot so the ship returns to the base.
>>124384591
Try me.
>>124384645
>LEGO
hnnnng
>>124384872
someday i will find a way to make one, and avoid al clang.
but bipedal mechs are still not good enough to be functional.
>>124379631
Low caliber, multiple barrels, belt fed high speed shells.
>>124385050l-lewd
>>124385243It goes deeper.
>>124384872
>back in the days of TBM
>want to know how much ore various models can gather
>see ced has made a fancy clock for days since last accident
>ced ignores friend requests at first
>ask mutual friend to tell ced not be a fagtron
>finally get to talk with him
>I need a clock that lets me see how long it takes for a TBM to tunnel through a roid
next 2 or 3 months is to fix up what is currently in game:
1) optimise (that came out tops in the polls anyways). Won't take long to get back to where we were in stable and a bit beyond it.
2) remove redundant complexity and finish the "overhauls" that are currently going on. APS ammo parts and output ports to be removed. Shields to use battery power.
3) Fix the learning materials, help tips and descriptions, tutorials. Make a new super tutorial video perhaps.
4) Sort out faction strategic AI and diplomacy for campaign
5) Add the necessary RTS features to the game to help "Quality of life" (i.e. automated supply fleets, drag and drop building of blueprints from a "favourites" list), better retrofitting.
6) Balance and finish / get working the features that are supposedly present in the game (special attention to player skills, multiplayer, APS, new engines, localised resource, LUA)
7) Do a dozen more pages of the request o matic, a few more APS and missile modules here and there to keep things fresh
8) Fix the slope hydro/aerodynamics problems (currently slopes don't care which way they are orientated) and make air pump buoyancy apply the force at the correct position.
9) More settings for the world editor as required to support the Dangerous Waters WWII planet and Neter.
10) Gameplay and immersion- I'm aware that the avatar currently plays very little part in the campaign and I'm keen to figure out ways of making him more than just a little spec of metal you teleport around from time to time from one bit of ocean floor to another.
11) Somewhat cleaner user interfaces
12) Clear bug reports
>>124348035
Oh, that thing became 466GB big on my server once.
>>124385641
MEWO.
>>124385993
Keen programming at its finest.
https://www.youtube.com/watch?v=eAgUoSIG3Jo
>>124385930
Nice. Had to check if this was for real but seems that way:
http://www.fromthedepthsgame.com/forum/showthread.php?tid=12813&pid=136540#pid136540
Also:
>Nuclear engines, (crystal burning, high power output, but at what risk?!)
>Steam engines ( natural burning, will be a lot of fun)
>Bubble shield (really excited about this actually),
>Custom cannon re-envisioning (This is probably coming first and will be great)
>>124386685
http://www.fromthedepthsgame.com/forum/showthread.php?tid=12966
More about CCs. In short, the slower they'll shoot, the bigger and better the shot will be.
how do I get rid of this
how does one make a soundblock loop cheekybreeki continuously?
>>124385930
>>124386685
>FTD guy is the Anti-keen
>>124387662
>clicking two pixels on a 1440p monitor
there's a limit to how much cropping is necessary anon
>>124383592
IT'S LEARNING
rip serb
hey joe
heard you shot yo old serb down
shot it down to the ground
I think the server crashing was my fault.
I started a jump right before i got a "No message received..."
Also told Ced about it but he's away.
>>124339749
>gif
>>124385050
>>124385348Please continue
>>124388658I don't have any more, sorry.
>>124389229
i remember the first threads about this game when it just came out, everyone was wondering about making huge space dildos to penetrate other ships.
>>124389649
It's what we've been doing for ages.
>>124389649
>his first instinct in a buildan game ISN'T to build a comically huge cock
>>124390060
>his first instinct in a buildan game ISN'T to build a comically huge WEAPONIZED cock
FIFY
>>124390187
>impyling a huge cock isn't a weapon
>>124388658http://ryutairikigaku.blog22.fc2.com/blog-entry-192.html
http://ryutairikigaku.blog22.fc2.com/blog-entry-193.html
http://ryutairikigaku.blog22.fc2.com/blog-entry-194.html
http://ryutairikigaku.blog22.fc2.com/blog-entry-195.html
new bred when
>>124390513
feel free to make it
>>124390564
but I have spengis to play
were is serb? is it the warbros test serb now?
>>124385050
>>124385348
My builds were for a boardgame, so I never tried any lewd.
test serb runs like shit, sim speed is 0.5 - 0.7 and the framerate is rubbish
STALKER style nightvision mode when?
>>124392336
ill try make a reshade config you want me to
>>124392534
can it help me see ayys better in the night?
>>124392638
possibly
Anyone else only ever build one crankshaft engines.
>>124392871
You could probably get 2-3 times the power from that with a few crankshafts and cylinders between the pile of stuff.