[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/dfg/ - Dwarf Fortress General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 127
File: 1.png (252 KB, 1000x4030) Image search: [Google]
1.png
252 KB, 1000x4030
Update hype edition
NOTE: The 42.xx update has finally been released after nearly a year. Be prepared for weird shit, broken things, bugs, and crashes galore. If you find a bug, don't bitch about it here, go to http://www.bay12games.com/dwarves/mantisbt and report it.

Previous thread >>123897679

>Download the basic game here. Current version is Dwarf Fortress 0.42.xx
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist (Out of date):
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
1st for elves
>>
>>124004637
Great work on the OP, OP.
>>
>>124004892
2nd for I can't find a fucking tavern keeper
>>
File: Migrants.gif (1 MB, 600x1875) Image search: [Google]
Migrants.gif
1 MB, 600x1875
If you're just joining us and you're not too familiar with DF yet, stick to the previous version for now, and welcome.
>>
File: c43c5.gif (1 MB, 274x230) Image search: [Google]
c43c5.gif
1 MB, 274x230
It's funny that I'm not sure if installing a different os would be easier than figuring out how to use vi or why kate won't let me edit the Dwarf_Fortress executable to change that one goddamn line (/data/mouse/art.png to /data/mouse/art.bmp) well, not so much funny as fffffuuuuuuuuu
>>
3rd for worldgen crash simulator 2015
>>
>Creatures may die from alcohol poisoning

Can't wait for inevitable bugs that will result from this.
>>
4th for gored by a night troll
>>
>elven migrants
Might put them in camps desu
>>
>>124005012
At some point I'm going to have to abandon Windows, you're not making it look terribly tempting I must say.
>>
So world gen doesn't work on medium+ sized maps on Linux, but I want lots of civs (it always hangs on 'placing civs', bug's been reported)

does anyone have a spare map I could use?
>>
File: dd.jpg (55 KB, 474x595) Image search: [Google]
dd.jpg
55 KB, 474x595
>>124004903
If you mean me, thanks.
>>
>>124005407
you're still a fag
>>
How does one build a tavern?
>>
>>124005506
It's a zone
>>
>>124005298
tell me what parameters you want and I'll make one for you.
also where it would be best to upload it
>>
File: 1448842005385.jpg (17 KB, 385x387) Image search: [Google]
1448842005385.jpg
17 KB, 385x387
>tfw you have gotten so used to using stuff like rapist and other utilities that you can't play anymore
>>
>>124005295
Arch is only for that range of autists who are too retarded for windows but not retarded enough for Gentoo, normal people will be fine on virtually anything less crunchy than Arch.
>>
>>124005659
Not him, but I personally find Mediafire pretty hassle free.
>>
>>124005506
designate zone, make into meeting area, hit l to assign location, hit a to create new location, choose inn/tavern
>>
>>124005694
time to git gud I guess
>>
>>124005694
>tfw you never used the rapist and can play just fine
>>
>>124005659
medium would be fine, a large number of civs + sites, second highest option of natural savagery and beasts
mega would be a good site

thanks
>>
>>124005818
do you have any tips for the way you handle manual job assignment?
>>
File: Unhappy.png (557 B, 167x180) Image search: [Google]
Unhappy.png
557 B, 167x180
>>124005694
So play adventure mode and tell everyone about how sad you are.

It's DF, make your own fun!
>>
File: 1439598835072.jpg (33 KB, 388x469) Image search: [Google]
1439598835072.jpg
33 KB, 388x469
>always just played the base game because it was quicker to download and used less windows
Feels nice.
>>
>>124005917
Usually I give the most important dorfs nicknames and it just works
>>
>>124005824
anything but the default amount of civs crashes in worldgen but the rest is doable
>>
I'm guessing it's too early for anyone to have 80 dwarves yet, right?
>>
File: the truth.png (11 KB, 656x339) Image search: [Google]
the truth.png
11 KB, 656x339
>>
>>124005818
I am fine with using default job assignment, but I am afraid of getting large miggers. How do you deal with this? Nicknaming dwarves sounds dumb.
>>
Just the lack of graphics sets is killing me

I can handle myself without therapist if I know what dwarves are what, and I don't even use dfhack

but ascii and CLA (ascii+) are just too much for me
>>
>>124006301
How long until the game generates full length novels you can read?
>>
>>124006152
even when I use the default amount the game freezes
>>
I wish you could stop your dwarves for being all #migrantswelcome.

I can't handle all these shitty fucking soapmakers
>>
>>124006469
>>124006301
We will truly be alive when the game generates full on procedural ascii porn images.
>>
>>124006469
Real-world bots still have trouble writing news articles so probably not any time soon
>>
>>124006352

you stop what you are doing and zoom in on the migrant wave to deal with them as they enter the map
>>
>>124006540
learn to magma
>>
>>124006540
>not gassing them
>>
File: Burgerdorf.png (16 KB, 1259x163) Image search: [Google]
Burgerdorf.png
16 KB, 1259x163
post ugly adventurers
>>
>>124006824
what is this tileset?
>>
>>124006357
The smileys are pretty intuitively colored.
>>
>>124006887
Wanderlust.
>>
Haven't gotten too deep into the update, but does anyone have non dwarf citizens yet? Race wars when?
>>
>>124006624
I just did this, and after finishing 20 new migrants, DF crashes.
>>
What personalities do your adventurers have? I made an antisocial human that only wants to look at art and cause trouble.
>>
so is new version playable or should i just wait for patches, rapist etc. ?
>>
>>124007106
I don't think you'll be able to blame the migrants for this one.
>>
>>124006957
what a gay name for a tileset
>>
>>124007021
I just played adventure mode (as plump helmet man).
>>
>>124007427
It's way more playable than 40.01, but it still crashes a fair bit
>>
>>124007427
It's unplayable and shit, the old version is better stick with it.
>>
>>124007578
>it's unplayable

It's objectively not, for most people.
>>
>>124007374

Currently it just keeps on crashing for me, so instead of wasting time I'll wait for a while.
>>
File: Capture.png (1 KB, 498x36) Image search: [Google]
Capture.png
1 KB, 498x36
Who here is going to amass as many intelligent creature companions as possible?
>>
>it took a year to code in the ability to drink from cups
>>
>enter building in the middle of the night
>commence beatboxing
>nobody wakes up
Fuckin' Toady
>>
>>124007985
Give it a rest already, we're not giving you what you want.
>>
>>124007985
>ignoring all the other cool-as-fuck stuff that was added just to shitpost
>>
>>124007578
It's not unplayable... the only major bug I found so far is with the world gen.
>>
File: phm.jpg (8 KB, 323x31) Image search: [Google]
phm.jpg
8 KB, 323x31
>>124008040
>His beatboxing is so weak he can't even wake up people
>mfw
>>
>adventure mode
>ambushed
>start dancing
>bandits stop attacking me
whewww
>>
>>124008280
Did they shout "DANCE FOR ME BITCH, DANCE FOR YOUR FUCKING LIFE"?
>>
File: dancing.gif (66 KB, 294x233) Image search: [Google]
dancing.gif
66 KB, 294x233
>>
File: Ngospur.png (52 KB, 1600x1010) Image search: [Google]
Ngospur.png
52 KB, 1600x1010
Is this a goblin instrument, the name sounds like their language.

>>124008107
I'm getting quite a few crashes in worldgen and starting adventurers, it's not terrible but I'm going to struggle to make progress.
>>
File: wait what.png (6 KB, 608x59) Image search: [Google]
wait what.png
6 KB, 608x59
Uh
>>
>>124008105
I gotta shit post until LNP is updated
>>
File: region2-00233-01-01-world_map.png (109 KB, 1032x1548) Image search: [Google]
region2-00233-01-01-world_map.png
109 KB, 1032x1548
>>124005824
here you go m8
https://mega.nz/#!scszDTpL!Uh2hRyDqBCrSivAm-lrFLEsgS11_79U72PsV4UgW0-I
>>
>>124008154
>go to dwarf fortress
>some midgets are eating newborns
>they even make drinks out of it
>I have no mouth and I must scream
>>
Reminder

>You can set the maximum number of soldiers allowed to invade in serious invasions with these numbers. This doesn't affect smaller raids or mounts, and ambushers and other special units will also ignore the cap. Set INVADERS to NO above if you don't want invaders -- a cap of zero will be ignored here.

>[INVASION_SOLDIER_CAP:120]
>[INVASION_MONSTER_CAP:40]
>>
Started playing as a magpie man bard, and subsequently started a travelling troupe with a female elf.

Now we have two different instruments. Sadly, none of them are used in any of the songs available, so I guess I'll have to compose so new dittoes.
>>
File: Capture2.png (3 KB, 585x56) Image search: [Google]
Capture2.png
3 KB, 585x56
>>124007858
My band of warriors is coming along nicely. Some interesting characters.
>>
>>124009012
thanks senpai
>>
Hi.
I've never gotten into this game before but I'm going to try again.
I'm terrible at visualising the ascii stuff but the non-ascii tilesets look equally confusing as fuck so I'm just gonna deal with it.
Wish me luck boyos.
>>
>>124009460
Get the previous version, and good luck.
>>
>>124009460
get version 0.34.11 anything after it is filled with bloat
>>
>dwarves get [SYNDROME_DILUTION_FACTOR:INEBRIATION:150]
><percentage, higher means more resistance, 100 is default effect>
>both gnomes get [SYNDROME_DILUTION_FACTOR:INEBRIATION:500]

gnomoria wins again
>>
>>124009819
Time to make an inn/dancing area on top of a volcano so the shitty dancers who trip fall off and die.

If they survive the dance test, then they can join the fortress proper.
>>
>/v/ shitposting krew
>>
>>124009819

Does body size/weight affect alcohol effects?
>>
>>124009819
What the shit? That shouldn't be right, Gnomes have shit alcohol resistance in every myth I have ever seen.
>>
>>124010056
I don't think dancers trip. Partner dances do move around, so even if they are good, they could die.
>>
>>124010071
>>124010167
pretty sure Toady made it like that because gnomes are supposed to drink all your booze
>>
>>124010290
Ah, that makes more sense then. They are a fucking pest and you need to murder them so they don't drink you out of house and home. Fuck those little shits.
>>
>>124010430
tas not very tolerat of yo
>>
>>124010802
gnome detected
>>
>>124009526
>>124009649

Won't be missing out on anything too important, right?

Also, hows Adventure Mode? Never tried it. Sounds like a pretty uh, robust roguelike experience?
>>
>feels euphoric after being inebriated
>feels euphoric after being inebriated
>feels euphoric after being inebriated
>feels euphoric after being inebriated
>feels euphoric after being inebriated

Thanks, Toady.
>>
Will we ever get non-trade caravans wandering through roads if you embark on top of a road? What about tolls to make the elves mad?
>>
>>124011021
.42 adv mode is great for roleplaying
.34 adv mode is great for killing things
.40 adv mode sucks
>>
>>124011021
yeah nothing important has been added to the game it's just bloat

recent version is a buggy mess full of bloat
>>
>>124011021
Also, don't listen to this guy:
>>124011250
>>124009649
He's just shitposting
>>
>tfw I haven't gotten drunk yet because I can't find anyone to serve me
>>
>chemist
>geographer
>mathematician
>astronomer
>logician
>critical thinker
WHAT THE FUCK DO THEY DO?
>>
File: 1343076680129.png (3 KB, 200x225) Image search: [Google]
1343076680129.png
3 KB, 200x225
>>124011158
>we used this word for a crappy meme once and now find it unacceptable in any context

You've only got yourself to blame Fraulein.
>>
>>124011592
they discover things, debate, and write books
>>
>>124011592
Most likely produce useless books for your libraries. Framework for future science update.
>>
>>124011696
But is there any practical use to giving someone chemist skill?
>>
>>124011592
NOTHING! Yet. Remember, Dwarf Fort isn't a game, it's a simulation. Not everything is going to have a purpose for progression of your fort as it's suppose to be a reflection of life.
>>
>>124011791
nope, not as of yet
>>
File: l8tuw-o349k-wxlz9.png (60 KB, 1919x1013) Image search: [Google]
l8tuw-o349k-wxlz9.png
60 KB, 1919x1013
What the fuck?
>>
>>124011592
Send all critical thinker migrants to the magma baths immediately, or face the consequences
>>
>>124011939
Anything in [r]eports? Perhaps he had an unpleasant conversation.
>>
>>124011791
>>124011592
>>124011850
>>124011767

More books and discoveries = higher reputation and more visitors probably

Pretty much the only "practical" use so far
>>
Oh god I forgot how fucked up having someone else decide what software you want to use is.

Anybody know what encoding you need to open the Dwarf_Fortress executable as to keep it functioning after changing the /data/art/mouse.png line to /data/art/mouse.bmp?
>>
>>124012031
critical thinking=/=critical theory

You are sending Dwarves that can actually think for themselves and use logic to their untimely deaths.

>>124012148
This would make sense, but I doubt that they will have much use outside of that later. Though I remember saying that about Soapmaker and then that turned into something ultra important.
>>
>>124012043
Nothing. Can't find anything in thoughts and preferences also
>>
>>124012571
>I doubt that they will have much use outside of that later
>New knowledge system divided into nine branches (though it has very few practical effects so far)
>so far
>>
Sieges
tell me your experiences in this update
are they fixed?
>>
SO CAN WE ACTUALLY PLAY AS MONSTER MEN IN ADVENTURE

IS IT REALLY TIME FOR SPIDERMAN
>>
>>124013112
I don't think a lot of people have reached 80 dwarves with all the crashing yet, but these were in the patch notes
>Fixed some army pathing issues
>Goblins have mounts again
>>
>>124013112
>update has been out a matter of hours
>people expect us to have reached 80 dwarves
>people expect us to have collated our anecdotal evidence
>people expect us to have gathered enough anecdotal evidence to come to a conclusion

Come back in a week.
>>
>Fixed long-standing flow bug with unit occupancy

What does this mean?
>>
>>124013265
>>124013379
did you guys not quit your jobs this morning?
casuals.
>>
>>124004712
>A carpenter with proficient Recordkeeping
>Fucking cool now there are no skills that are locked to embark
There never were, you've always been able get migrants with record keeping.
>>
>Calendar doesn't take 20 fucking minutes anymore

BASED
A
S
E
D
>>
>>124013828
Yea, it seems like Toady optimized a bit for this release
>>
File: dwarfclocknew3.png (780 KB, 1344x2068) Image search: [Google]
dwarfclocknew3.png
780 KB, 1344x2068
fug I'm late
>>
>created three worlds so far
>not getting any crashing some people are talking about
>>
>>124014226
Does your dad work at NASA?
>>
>>124014348
My CPU is an i3
>>
>>124005012
get vim, its VIMproved. google. easy.
>>
>>124014127
now start the 2017 one
>>
>>124013828
>>124013982
This isn't the 64bit version though is it, when is that supposed to happen?
>>
>>124014226
yeah ditto, I've made like 6 now, no issues
literal toaster AMD laptop
>>
>>124005012
I think I've had this problem before, you can just copy the bmp and change it to a png and it should work
>>
>>124014681
never
>>
File: 2015-12-01_18-56-09.png (19 KB, 589x306) Image search: [Google]
2015-12-01_18-56-09.png
19 KB, 589x306
Any guesses on what kind of features Toady is gonna deviate into developing for the the Artifact release?
>>
>>124014424
Processing power isn't the only cause of bugs/crashes you know.
>>
>>124014893
Isn't worldgen just all CPU though?
>>
>>124013828
The calendar never took an entire minute for me except in huge worlds.
Toasters. Not even once.
>>
>>124014970
He means it's probably a coding error, genius.
>>
>>124015064
All my worlds are huge.
>>
>>124015095
The other anon implied I had a monster machine, friend.
>>
>>124015095
Then stop using Windows 10
>>
>>124014802
Were probably going to delve into magic
magic swords that gib demons and shit
>>
>>124015217
Anon who never crashed here, I'm using Windows 10
>>
>>124015217
>Windows 10
>Problem has been reported in Windows 7, Linux and MacOS
>>
Heads up: Best strategy is a Pol-Pot level state where you kill off every Noble and intellectual lest they leech off of you.
>>
File: 07.png (20 KB, 523x205) Image search: [Google]
07.png
20 KB, 523x205
>create adventurer with own personality
>description text specifically lists conflicting personality traits
>hits too close home
>mfw
>>
>>124007106
BUILD WALL
>>
File: t.png (36 KB, 1373x150) Image search: [Google]
t.png
36 KB, 1373x150
Caravan is gone, but outpost liaison is sitting in my meeting hall and doing nothing. Is this a bug or feature?
>>
>>124015332
>tfw my fort has degenerated to the point everyone is either in the military or an intellectual who writes books
>>
>>124014802
Procedural myth generation is confirmed, he's talked about the generator prototype already. Multi-material objects (like the current instruments) will probably be expanded into other item types. He'll finally decide what magic is gonna look like and start getting that going. Probably an expansion of night creatures' roles in worldgen and maybe in fort mode. Start laying the groundwork for the thief role, maybe even further than that. Who knows what else there could be.
>>
>tfw already hitting fps death
>>
How do I designate a location?
>>
>>124015492
Pretty sure Toady stated they would stay in your tavern for a little while after the caravan left
>>
>>124014802
artifacts that tweak numbers on the various stats of the user would be easy, including causing specific thoughts to happen.
artifacts that change how the object is handled is another possibility (such as being on fire continuously or causing ice damage when held or something)

i seriously doubt he'll put in generic "evoke the scepter and send out a fireball" type magic like necromancy currently is, he's repeatedly stated he wants "magical magic"

aka
esoteric bullshit
>>
>>124015492
Feature. He's enjoying your tavern.
>>
>>124015630
>start new embark
>already getting 20 fps
>>
well lads it seems that night creatures venture out during the day now, not sure if bug or not

I just came across a pack of 3 night creature together in the middle of the day
>>
>>124014802
>Anybody attempting to acquire an artifact might entrust you with this task, providing you with information, support for the journey, and rewards for your service

I wonder if Toady will allow you to send out recovery squads for this release
>>
>>124015845
>>124015630
no guys please dont be like that

I could only run like 50-60 dorfs on the last release.
please tell me it's getting better
>>
>>124014528
OMFG I WILL SUCK YOUR FUCKING COCK, BRING IT HERE ANON
>>
>>124015727
>esoteric bullshit
So magic will be
>spend 10 irl hours searching for scrolls that teach you to use the ancient rituals outlined by long dead worshipers of forgotten gods in order to learn magic
>>
>>124015871
>night creatures
You mean night trolls? Because night creatures include vamps, werebeasts, necros, zombies and husks as well, and they've always been able to go out during the day.
>>
so what do books actually do
>>
I wouldn't mind the crashing if I were able to use dfhack to quicksave. Such a pain to full save so often.
>>
>>124016359
nothing their bloat

pure bloat
>>
>>124016359
Sharing knowledge --> Obtaining knowledge --> Creating new knowledge --> Discoveries --> Higher rep for your fort (I'm assuming)
>>
>>124016515
Shitposters pls go
>>
Did anyone find a convenient way to view all the instruments, dances etc your fort knows?
>>
>>124016359
They store information in the form of representative written language, heiroglyphics with varying degrees of isomorphism to represented objects, or artistic representations of events both real and fictional.
>>
>>124016359
>>124016541
Also they kinda tie-in with the needs system, like when your worker dorfs are on break, they might want to read books to stay focused
>>
>>124016653
>defending all of the useless bloat toady added
>>>/gay12forums/
>>
File: 1266111222858.jpg (44 KB, 467x600) Image search: [Google]
1266111222858.jpg
44 KB, 467x600
>>124016359
They store ink.
>>
File: aom.jpg (1 MB, 1215x1091) Image search: [Google]
aom.jpg
1 MB, 1215x1091
>all civs concentrated on upper continent
>lower continent is completely empty

God, this is a nice world.
>>
so what do engravings actually do
>>
well, I had a look.
job for the day accomplished

I'll be back in a month or so when there is at least one patch and muh DFhack/DT has caught up

I'm only just realizing now I'm a kitten in a bathtub trying to play DF without Dwarven Therapist.
I actually cannot do it.
>>
has anyone else been getting really weird world populations. i just generated a world with 350000 horses and only 14000 dwarves. 77% of the entire population was equine
>>
>>124017072
their bloat

pure bloat
>>
so what do beards actually do
>>
>>124016758
DF is Bloat: The Game
99% of the shit is pointless but that's why it's fun.

>>124017081
>tfw never figured out Rapist
>tfw never got dependent on it

>>124017072
Make shit worth more.
>>
File: 1236120019813.jpg (226 KB, 1000x1000) Image search: [Google]
1236120019813.jpg
226 KB, 1000x1000
>>124017072
Store shadows.

>>124017198
Store soup.
>>
>>124013201
YES
Brown Recluse Men are a go
>>
>>124017039
>adventure mode
>demi-god, fightan machine
>cleanse the entire continent
>have this playing
>https://youtu.be/9D-QD_HIfjA
>>
so what do toady actually do
>>
>>124016665
i want this information as well
>>
>>124016515
>>124016541
>>124016704
>>124016797
These literally don't answer shit

Are there bad thoughts if there are no books or does book printing give positive thoughts when they are read or when they are produced

Or does the writing and reading of books have another effect beyond thoughts, your expert metalworker can't write a book and train other people with that book yet right? Or sell a book written by a master in a specific skill for high money because the skill is high, while a book written by a pleb sells for jack shit?
>>
>>124017437
it stores he he hes
>>
Stop replying to lazy trolls and they'll get bored and leave soon enough.
>>
File: fy9kq.jpg (236 KB, 640x480) Image search: [Google]
fy9kq.jpg
236 KB, 640x480
>>124017437
he's bloat

pure bloat
>>
>>124017194
Now this is shitposting
>>
>>124017081
It's three keystrokes, anon. v p l. What is so hard about that?
>>
>>124016704
You get an autis cookie.
>>
>>124016359
what do games actually do?
>>
>>124017297
>never got dependent on it
that's it man, don't do it

I can't embark without optimizing the starting dwarves based on their role suitability.

also, my forts are all basically organised into custom professions through DT, it's how i keep track of literally everything, from dwarves on temporary construction jobs, to squads, to actual roles and jobs.

How the fuck do you sort a 20+ migrant wave any other way? do you just mutton up and take the tedium and the time to do it?
>>
>>124017364
There are two towers on the civilized continent, so one adventurer will definitely spend time cleaning those up.
Another one will spend his life exploring the lower continent, climb mountains and write poems about it.

Hoooo boy, this will be great.


>>124017531
That's the problem with tolerating shitposting to bump threads. Once bumping is not necessary anymore, the shitposting remains and fucks up thread quality.
>>
>>124017535
Now here's the real question, what does Zach actually do?
>>
>dwarven """"""""""""intelligence""""""""""""
>>
>>124017364
>https://youtu.be/9D-QD_HIfjA
is it weird I've listened to this 5 times in a row now?
>>
>>124017531
This so much. It's all retards that flooded in from /v/ when the update hit. Ignore them and they'll go away.
>>
>>124017739
it's NOT just three keystrokes anon.
>>
>>124015727
>Dwarves spend 10 years of their life just to learn how to cast a fireball

Sounds good.
>>
For anyone that didn't notice yet: in adventure mode, your skill progress isn't shown as numbers anymore but as graphs.

And holy fuck that personality stuff is great.
It's also trivial to make an adventurer that has no needs.
>>
>>124017459
We don't fucking know yet.
>>
What workshop builds books, how to build books.
>>
>>124017858

sorting migrants is faster then rapist using the hotkeys
>>
>>124017942
ideas guy
>>
>>124017858
I just let it happen and only use who i need

>>124018169
>make an adventurer that has no needs
Huh?
>>
POST TAVERNS
>>
>>124015727
>>124018151
>spend 50 years studying the arcane
>finally learn how to summon demon
>you mess up the ritual and it escapes killing you in lmao one hit
>>
>>124017942
Provide creative, morale, and design support. He doesn't do much real labor for the project, but plays a pivotal role in guiding the toad and keeping him somewhat sane.
>>
I'm happy to see that the "you can only drink/eat 3 times" issue has been addressed for the release of alcohol inebriation
>>
>>124017858
You can determine a dwarf's role suitability just by looking at its thoughts and prefs screen. And v-p-l'ing a migrant wave as it enters the map is really easy and almost entirely eliminates the need for a tool like the rapist outside of mass labor reassignments. I still use it when I need to find my architects or put thirty mostly useless dwarves on block production, but otherwise v-p-l is easy and does everything you need.
>>
Can brown recluse men poison people? What about jumping spider?
>>
>>124018602
Yeah the full meter that replaced it is pretty great.
>>
>>124018372
i think they work a bit like matt and trey; to an outsider it might look like one guy is doing most of the work etc, but remove one person and the whole thing would come crashing down faster than a fort built suspended over a volcano held by a support controled by a lever put next to the place kobolds regularly spawn
>>
>>124005012
>>124014528
don't listen to his lies, use emacs
>>
>>124018839
I did say "pivotal."
>>
>>124018754
Just made a jumping spider man, he has no racial abilities. So no. I assume this was always the case for all -men variants.

Easy enough to mod in though.
>>
>>124019131
How do I mod them in?
>>
>>124019131
Bird men can fly
>>
so what do adventure mode actually do
>>
>>124019131
Have you actually bit someone yet?
>>
>>124019342
you get drunk and murder people thats all
>>
>>124019131
Serpentmen can inject venom by biting. Also, I don't recall having ever seen jumping spiderman webs, so it's entirely possible they don't make webs anyway.
>>
>game crashes after careful embark
>get mad and just hit play now
>play a while and suddenly realize I have no helm plumps
>no helm plump spawn either
>write it off as shitty embark config
>caravan arrives
>no helm plumps on sale
>helm plumps not on liaison's list

The hell happened here?
>>
>>124019582
their bloat

just bloat
>>
>>124019379
Yes, a goblin. Just once though, dunno if it was just a fluke. In either case, the raws should provide answers.

>>124019194
You look at other creatures that have racial abilities ideally that cause syndromes and copy that over to the spider-man raws. Or you ask in the modding forum

>>124019558
Jumping spiders don't make webs.
>>
>>124019342
Nothing. It's bloat.
Pure bloat.
Can this be a new meme? I like it better than helm is plump.
>>
>>124019582
Did you do what the second paragraph in the init.txt tells you never to do?
>>
>>124019737
i love it too
>>
SOMEONE TELL ME HOW TO MAKE A TAVERN
I HAVE A MEETING AREA (SCULPTURE GARDEN)
>>
>>124019816
its a meeting area ZONE with the [i] menu
>>
>>124019658
>>124019131
Alright I'm looking at the raws and they have GENERAL_POISON, whatever that does.
>>
>>124019983
k
>>
>>124019089
I think he wanted to try out his joke
>>
>>124018729
>You can determine a dwarf's role suitability just by looking at its thoughts and prefs screen.
not before embark can you?
I'm talking about the starting skill allocations on the embark screen
>>
>>124019658
>Jumping spiders don't make webs
They do. Jumping spiders leave trails of web behind them as they move to act as anchors, and some even use them as drop-lines to ambush their prey.
Maybe not in DF, idk.
>>
>>124019805
I did absolutely nothing. Pristine and untouched 42.01.
>>
File: ThisWillTakeGettingUsedTo.png (189 KB, 1920x1080) Image search: [Google]
ThisWillTakeGettingUsedTo.png
189 KB, 1920x1080
Ha ha, I don't know what I did, but I did a thing!
>>
>>124017942
literal crayon drawings
they're both manchildren
>>
>>124020209
Yes, you can look at a dwarf's thoughts and preferences on the embark screen.
>>
>>124020231
Not in DF. There are only orb webs in DF from what I see.

>>124020243
This also means that you didn't install it _onto_ an existing DF install, right?
>>
>>124020394
aw shieet nigga
i never knew, chur.
>>
>>124020209

you have been able to check a dwarves thoughts long before dwarves even had perferences like musical ability or whatever
>>
>>124020458
Yes, it means exactly that.
>>
>>124020304
too lood
>>
What raw file are Syndromes in?
>>
>>124020584
>Yes, it means exactly that.
Just to clarify here. "It means exactly that I did in fact install it onto an existing DF install"
Or "it means exactly that I didn't, but instead extracted it into a new folder".
In the latter case it should work. Make sure plump helmets REALLY don't exist, make a new world, check again, and report a new bug.
>>
>>124020842
It means exactly that I didn't, but instead extracted it into a new folder.
Theoretically plump helmets do exist since I can see them in stocks or farm plot menu, they just don't seem to appear in the world.
The other world I genned doesn't have the problem. I guess I could try a new fort in the current one and see if it persists.

Exciting new bugs ahoy!
>>
File: This is a mighty thirst.jpg (12 KB, 150x131) Image search: [Google]
This is a mighty thirst.jpg
12 KB, 150x131
>it took two and a half entire barrels of booze to make my human adventurer dizzy
>>
Do invasions work properly now, or are sieges still exceedingly rare?
>>
>>124021763
Calm your tits, and come back in a week, or
Find our for your own damn self.
>>
>>124021678
weak ass american lite beer i expect

>>124021763
nobody really knows yet
>>
File: stop.png (190 KB, 1000x950) Image search: [Google]
stop.png
190 KB, 1000x950
are there still a large number of animals who refuse to breed because of sexual orientation?
>>
>>124021763
invasions are bloat now

pure bloat
>>
>>124021763
The update just came out faggot, the only people who know are those who've been playing since 3 AM.
>>
>>124021862
If there are, I wrote a fix last patch.

http://www.mediafire.com/download/66nbo8doy6q9e80/gay+fix.7z

Kinda surprised this was never included in the pastebin anywhere.
>>
>>124022171
patch the gay away?
>>
>>124021840
It was actually sewer brew, which seems very tasty.
>>
>>124022171
does it let male animals fuck each other?
>>
If I play as something venomous, does just biting inject it?
Thread replies: 255
Thread images: 127

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.