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/agdg/ - Amateur Game Development General
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>>!!!UPCOMING JAM!!!<<
>http://itch.io/jam/agdg-winter-jam-2015
>14th December to 21st December
>Theme is Winter

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
You can do it!
>>
Don't get cocky, though
>>
>>123999389
is getting cocky slang for a gangbang ? If so, getting cocky is the best
>>
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It's a new day, /agdg/

Time to hit the books, set a goal for yourself and knock it out before the night is over!
>>
anime a best
>>
>tfw can't take naps shorter than 7 hours
They sound nice
>>
Can someone explain how games can be done in a pure functional language like Haskell?

I mean, everything in games is state based: player hp, level etc, current positions of objects etc. Even the pixels on the monitor have a state. OpenGL is a state machine.
>>
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So, my first game ever has been made. One month to know unity and make some shit.

If you feel like wasting some minutes of your life, give it a try. It's full of bugs and it's kind of boring so whatever.

http://www.mediafire.com/download/9awqh43suzai8wa/mainbuild_2.exe


Next up is TETRIS.

Any tips for programming tetris for the first time? I'm still not sure of how I'm gonna keep track of the lines and which ones are already filled.
>>
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>>123999472
>>
>>124000138
Can't play it right now but from the screenshot it looks pretty fucking good. Especially those textures and the lighting.
>>
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is it better now?
>>
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Last time, on AGDG

https://www.youtube.com/watch?v=bmpLf3QPdB4
>>
>>124000383
wow, definitely looks more... something now. I don't know what it is, but I like it more!
>>
https://sparklinlabs.com/
>built with open web technologies
>feature
jesus christ how big of a circlejerk this open source trend is
I mean I maintain an open repo myself, but still
>>
>>124000383
Yeah, the star twinkling is too intense though.
>>
>>124000437
>AGDG never like Unity games, think looks shit
>>
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>>124000437
>made design progress
nice
>>
>>124000383
I recommend moving to .webms for better feedback in visual things.
>>
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>>124000585
>all those buzzwords for an untested inferior meme wip "engine"

Meanwhile: https://github.com/ncannasse/heaps
>>
>>124000437
>make game fuck life
>>
>>124000383
Reminds me of Fez.
>>
>>124000437
>fuck life actually
>>
So... does anyone here want to make a beat em up? Where does one go to find people to make games with. Somewhere out there is a coder who has no art skills, no design doc, no team. Where to find them though?
>>
>>124000437
>say maybe im good
>other better engine
>>
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Shhhhh, enginedev is sleeping
>>
>>124001508
people keep talking about enginedevs but I never see something resembling that, except for the fps guy
are they just a myth?
>>
>>124001772
I remember others. Most notably grass-dev. He spent all his time posting progress of trying to make 3d grass look better. Disappeared like many others.
>>
>>124001772
Basically it's just a codeword for nodevs and 1-2 actual enginedevs get a bad name because of the shitposting.
>>
>>124001772
We're waiting for vulkan
>>
>>124000740
Is it possible for .webms to not make pixel art look muddy?
>>
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Idea guy here:
game dev tycoon, only you're running a porn studio
>>
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I'm too lazy to animate the arms but here's my running animation attempt
>>
>>124002642
YES
YES
>>
>>124002747
Where are the titties when she's running?
>>
What's a game with satisfying punches?

I need to steal that.
>>
>>123999234
>mfw one of the main thing that keeps me away from productive gamedev is civ, I hate it but I cannot stop playing and I need my daily dose.
>>
>>124000383
looks exactly like fez.
>>
>>124000138
>>124000356

Forgot the data folder, I didn't know it was needed..

here's the correct link

http://www.mediafire.com/download/g6ypyyzoxy54mp4/Breakout.rar
>>
My friend and i created this one. We got greenlit on steam and our early access is coming in 2 days, what do you think?

https://www.youtube.com/watch?v=KtDCdDj__Vw
>>
>>124003357
Looks like a shitty Path of Exile.

Path of Exile is already shit so this is quite an achievement.
>>
>>124003105
you're completely right
>>
>>124003176
I once played Civ for 8 hours straight, one match.
After that I haven't touched it ever again.
>>
>>124003357
Neat, have you ever posted about it here before, or are you just here to shill?
>>
>>124000383
Did you ever get voice actors for your game?
>>
>>124003357
Looks very bland to be honest.
You have a working game though, so nice work.

Also, AGDG is not a place for shilling games unless you've been on AGDG the entire development process.
>>
>>124003473
Thanks i guess. We did this whole game witha budget <$300, even comparing it with path of exile is an amazing thing

Although we are totally different league, we meant our game to be more hardcore, with permadeath and other roguelike elements
>>
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>>124003176
Shift+Delete your games folder/civ folder

there's an amazing amount of bullshit in paradox games, but I've burned away thousands of hours on ck2 and eu4 and vicky2 and hoi3, just hours and hours on end, days, and weeks, kept playing

a few days ago, after a bunch of crashes(because besides of having incomprehensible amounts of bullshit, they are broken, and even though they've been out for a lot of time, they just don't give a fuck, because they know that their small audience is a very, very loyal one) I shift-deleted the whole paracock folder and my progress has sort of gone up

just like permadelete the whole thing
>>
~ARIA~ TIEM!!!!!!

https://www.youtube.com/watch?v=7e6IA_mciVE
>>
hot new mene
https://clyp.it/b442zqib
>>
>>124003754
>>124003778

I never posted it before, because honestly i've rarely visited any board on 4chan for the past year, this thing took all our spare time

I didn't even know this thing existed in the first place. I doubt i can call this shilling, i openly said it's my game and i still don't even have steam store page up, so i gain pretty much nothing from this except few views on YT

I'm ready however to answer questions of other beginners here, of course if someone wants to ask me anything in the first place
>>
>>124004378
are you a grill?
>>
>>124004606
Nah, it would be much easier if i were, desu
>>
>>124004790
are you a qt trap?
>>
>>124004354
even though the main riff is basic as fuck, it's good. Just match the synth voice with the beat and you got an AGDG OFFICIAL TUNE
>>
>>124004378
'Shill' here pretty much encompasses people who only came here because their game is nearing completion and they want some tasty views.

It's considered bad form to post games here that weren't posted from their inception
>>
where did all these fucking retarded nodev shitposters come from and why arent you reporting them?
>>
>>124005101
Oh, ok then, i won't post it again, sorry about this
>>
>>124002747
what engine are you using?
>>
>>124005436
>>124004378
dont listen to that guy, its fine to post here as long as you continuously post progress about your game and not just now when its close to released. youll keep working on the game after it hits early access right? keep posting progress as you work on it and no one will bother you
>>
>>124006087
game maker studio
>>
>>124006167
The plan was to go Early access to see how the people will like the game in general and to get ideas they'd like to see implemented in the future.

Game in itself is not done, i can post development here but i see that most people don't like seeing 80-90% finished game and i understand that. I'm afraid i would cause only more accusations of being a shill?

This is actually an amazing place to get advices, too bad i didn't find about it before when i started making our game
>>
>>124002747
Rolling around at the speed of sound
>>
>>124005371
I really don't know, but for some reason this general is prone to sometimes being raided by other boards, threads, or itself
>>
>>124002747
Anon here that was talking about walk and idle animations last night

Even with just the walk, your game is looking 100% better.

Good job. <3
>>
vulkan is vaporware
>>
>I absolutely need X before I can keep going

Classic nodev.
>>
>>124007745
I need my Tax File Number, so I can contact the IRS to get some other thing.

Its stopping me from being able to register with steamworks.

I need steamworks in order to finish a large portion of my arcade game. (Leaderboards and shit)

Though there is stuff I can still work on, so thats alright I guess.

Its all relative.
>>
there's a new dwarf fortress release
dev is kill
cya guise
>>
>>124003357
It's sad that like, this is shaping up to be a very polished piece of work but...

I already played Diablo II, Torchlight, and Path of Exile. That's a lot of investment in something that is easily beaten by competitors with a larger budget, why would you try so hard to emulate the look and feel of something that exists already?
>>
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r8 my shitty animations
>>
>>124008786
>dem titties
now we're talking

great work gwyndev
>>
>>124008786
looks like you'll be sued by square enix
>>
>>124007056
Thats what happened to me when I post my android game a billion years ago.

Thing is, I post it a year or so before, but then I worked on it full time and didnt post anything, so when I did end up posting it, everyone who had seen it had left AGDG because of whatever reason and I was called a shill.

People need to get their fingers out of their asses and realise that any game related post is 100x better than people sitting around arguing about if people are shilling or not or which language/program/waifu is best.

Game Dev is the creation of content with the intention of making money. If you are doing it for purely hobbyism, you are wasting your time.

I see no problem with sharing games on here, it leads to discussion about game dev.

>>124008786
The idle is pretty good, try moving your head up at the same time as your shoulders though. Might look a bit better.
>>
What are your tricks to being productive(pomodoro, to-do lists, disabling internet etc.)?

What programs are you using that help with this(browser extensions, manictime, nextaction, timesnapper etc.)?
>>
>>124009371
>Game Dev is the creation of content with the intention of making money. If you are doing it for purely hobbyism, you are wasting your time.
>implying hobbies are a waste of time
>>
>>124003357
>early access is coming in 2 days
Why. You have nothing here that would warrant an early access. Polish the game more and release when its done.

Basic graphics look really nice although a bit too much like PoE but the effects and animation really need some work. The trailer also isn't very good. It doesn't hype you up for the game like it's supposed to.

You need to make it clear to people why would they want to play this instead of D3 or PoE. Right now I can't see any reason.
>>
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>pixel/frag shader
>hull/tess control shader
>domain/tess eval shader
>LH/RH

why can't just people like work together

>>124009629
watching my github graphs
watching shit being built over time, getting bigger and meatier
the thought of my thing actually working and looking good and interesting in the end
>>
>>124009371
>Game Dev is the creation of content with the intention of making money
Game Dev is the development of games. It is a broad term that doesn't distinguish between professional and hobbyist, aaa and indie, profit-driven and wanting freedom, etc. developers.
If you're doing it for purely hobbyism, that's your hobby and you can continue enjoying it.
>>
>>124008049
You know you can use their example app id to test and implement features, right?
>>
>>124009371
>Game Dev is the creation of content with the intention of making money. If you are doing it for purely hobbyism, you are wasting your time.

Well then. Way to validate that Anon then completely invalidate plenty of others.
>>
>>124008470
>>124009929

This whole thing started out as hobby project. We didn't know anything about programming, design or anything. We were just sitting there, playing diablo 2 and making jokes about we could make something similar, with some of our ideas. So day after day, we tried to learn something new about gamedev and try to implement that new thing into our game. Obviously, it was crap at the start but as we learned things it started to take a better shape so we made a decision to actually try to sell this in the end. To our total surprise we got greenlit in 10 days and here we are now, few days from early access.

To be honest, i am still not aware that i will make some money out of it. To me it's still just a hobby project
>>
>>124009629
I'm using Sticky Notes as a to-do list and the native Sound Mixer to mute my browser
>>
>>124009629
>disabling internet for gamedev

are you retarded?
>>
>>124010093
it's true that there should be a more standardized system. Eventually, maybe.
>>
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>>124009015
thanks

>>124009242
for tomb raider? maybe. My goal is literally a 2D tomb raider but im mixing in some castlevania.

>>124007609
thanks

>>124007191
Got places to go, gotta follow my rainbow.

>>124006087
gamemaker
>>
>>123941912

Old thread

>>123941912
>>123941912
>>
>>124010093
>more code is better

are you retarded?
>>
>>123999234
need some advice, working in unity using photon for a multiplayer, for those accustomed with photon there is a variable in the PhotonNetwork script which cleans up player instantiated or created objects when the player leaves the room, which you can turn on or off by setting m_autoCleanUpPlayerObjects to true or false

the problem is the player can instantiate blocks which other players walk on and i want those to stay in game if the player leaves the game, so i thought setting autocleanup to false would fix this, but then the player and his camera stays in the game and messes everything up for the other players, thought about trying to delete it by setting it to destroy itself if the detected player id leaving the scene is identical but due the ownership is instantly transfered to the next player preventing it from deleting

thoughts on how to fix? is there any way to stop the player objects from changing ownership, or maybe make the blocks you place change ownership to the next player to stop them deleting with autocleanup, anyone else here even use photon?
>>
>>124010691
I meant as in 'less barebones'
>>
>>124009629
I am >>124003357

I can say that after each day we made a list of what we need to do the next day. It helped us to remain focused on those exact things and not to wander around. Of course it takes some experience to set achievable goals for 1 day, but in the end you get used to it
>>
>>124009781
If you are doing it purely as a hobby, thats fine, but you are probably a sperg.

>>124010209
>>124010386
Point taken, but still, everyone has to have some kind of motive, whether it be to get better, make money or increase their internet presence.

Thats all the guy seems to be doing up there, which I have no problem with. If it gets him a bad rap, thats his problem and the risk he took.

>>124010226
Already set that up, got a tonne of features implemented and ready, but the leaderboards and shit require your own app id and access to your steamworks dashboard.
>>
>>124010526
get a load of this shitter
>>
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>>124008786
>big breasts fit girl
she's too sexualized now, kinda ruined the char design good job
>>
>>124009371
>Thats what happened to me when I post my android game a billion years ago.
you should get a thicker skin, retard
>>
>>124010578
>eventually
they missed their window with dx12/vulkan
>>
>>124011269
Did I say that it bothered me?
>>
posting some progress with sound
https://www.youtube.com/watch?v=T91Oxwsx-1A
>>
>>124011313
the next window is far. What's to do here? There'll be no standard for a long time.
>>
Did anyone save the webms of that low-poly rock dude platformer from a few months back?

If so, could the post them?
>>
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I finally finished basic terrain
>>
>>124011220
I thought that was her muff in the thumbnail
Kinda disappointed
>>
>add thing
>it works fine
>add second thing
>second thing doesn't work, first thing also stops working
>remove second thing
>first thing still isn't working

I hate devving.
>>
>>124012083
More like:
>add thing
>it works fine
>add second thing
>second thing doesn't work, first thing also stops working
>revert to last commit
>first thing works, but then you realize why the second thing broke both things
>the solution is very easy
>you have rewrite the second thing with the fix and hope that the fix actually works
>>
Does anyone know what engine 1/2 genie hero is being made in? It looks like it is using vectors but it might just be high rez like skullgirls.
>>
>>124012696
>revert to last commit
I don't understand what this means.
>>
>>124012916
And this is why you fail
>>
>>124012916
He implies you use version control system such as Git, so you always save your work online and you can easily revert to former versions
>>
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>>124012916
my god, anon. Start using source control, for christ sake.
>>
>tfw can't draw porn
>>
>>124013156
>online
worst meme
>>
>>124013156
Using version control systems does not automatically imply online availability. A local repository is just as viable.
>>
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>>124013564
>tfw your porn drawings get 1000x more views/bookmarks than your SFW work that takes longer to do
>>
>>124013621
>>124013694

Local is also fine
>>
>>124013698
link?
>>
http://strawpoll.me/6154850
http://strawpoll.me/6154850
http://strawpoll.me/6154850
>>
>>124014171
don't know the dif, voted anyways
>>
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>>124014564
disgusting
>>
>>123999724
Well, technically, I can. But I'll wake up more tired than before the nap
>>
>>124014761
Sorry, I don't have autism.
>>
>>124014171
50/50
you guys are so helpful
>>
>>124014564
It's basically the difference between persistent rooms that keep the same mobs/hp/etc and refreshed rooms. I think.
>>
>>124015308
I thought it was the kind like pokemon where it fades to black and then monsters and shit.
v
Realtimeshit
>>
>>124015308
>>124014564
it's the difference between ff7 and any zelda game.
>>
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hello agdg
I'm on the search for a game engine. Honestly, I don't care if it's 2d or 3d. What I care about is this, I want it to be:
* Able to distribute cross-platform easily
* Lightweight
* Not funded/maintained by a corporate group
* Flexible
>>
Shit I meant to vote for instance. I thought they meant the opposite.
>>
>>124015531
just pirate game maker ya nerd.
corporate groups makes some of the best systems.
>>
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http://handmadedev.org/manifesto/
>>
>>124015669
no
>>
>>124015679
tl:dr
optimize
>>
http://strawpoll.me/6154940

REDO

http://strawpoll.me/6154940
http://strawpoll.me/6154940
>>
>>124015531
Godot. It's open source too, so if you need to add or change things you can.
Also you don't need to give them money ever, no matter how much money you make.
>>
>>124015679
ill take badly optimized and tons of money now over well optimized and tons of money later, thank you
>>
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oh boy
OH BOY
> O H B O Y

OH
H

BOY
O
Y
>>
>>124015859
>pokemon BTFO
>>
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>>124015531
your
own
>as flexible as you want it to be
>not funded/maintained by any other than you
>able to distribute to whatever you want it to
>as lightweight as you make it to be

>>124015806
try optimizing unity to your liking senpai
try changing something significant in ue4(hurr durr it's open source, yeah, ok, good luck)
if it's your own, it's your own, you know it, you love it, you hate it, you share memories with it, you've grown together, you've been through so much together, and you still have a long way to go together
>>
How do you make pictures like this, agdg?
>>
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Finally got my event system working in unity
Might not look like much but I can trigger events now that will load an event dependent on current player progression and achievements and breaking me free of rigid level design
>>
>>124016379
they are colored according to the elements
space doesn't look like that, sadly
>>
>>124016379
a shit ton of reference images and Photoshop layers.
see that moon? he didn't draw it. it's a picture overlay the rest is just filters and blend types.

just look up pictures of the galaxy on google. then mash them up.
>>
>>124016108
It says Godot right there you dumb nigger
>>
>>124016452
That's pretty nice, wish I could make lewd single colored girls.
>>
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Do people enjoy bits of slow motion in their gameplay? Or is it annoying and unwanted.
>>
>>124016725
also "your own" is a viable option
>>
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>>124016108
>no furaffinity and "How to take a screenshot" tabs
>>
>>124016108
>Not using your own custom dark theme for 4chan
Typical nodev.
>>
>>124016895
Put the option in, but base the game around it not being there.
>>
>>124015679
Who /goingtohandmadecon/ here?
>>
>>124016895
only for moneyshots, like peggle did
>>
>>124017150
PEGGLE 2
E
G
G
L
E

2

https://www.youtube.com/watch?v=Sr57Je1fVvM
>>
>>124016895
It should be rare, and for really cool moments. Not just getting within a few meters of a saw.
>>
>>124017284
still the best video
>>
>>124017060
>>124017150
>>124017306
Right now you can toggle it on or off whenever, completely up to the player. Does that sound better than just making it for certain triggered events?
>>
>>124017284
https://www.youtube.com/watch?v=tzBrwcrN_To
>>
Whoops I meant >>124017571 is the best video
>>
>>124017571
>>124017284
>tfw "jeff" is no more
http://www.ea.com/news/a-goodbye-to-john-vechey
>>
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>>
Good peggle clone when?
>>
>>124016895
twitter/tumblr pls
>>
>>124018379
do you have some question? Or are you just displaying your inabilities of pathfinding?
>>
>>124018964
http://agalsloth.tumblr.com/
>>
>>124019006
Sorry.
>>
>>124019242
I'm not mad, anon. My question is legitimate.
>>
>>124013698
SFW work is reddit
>>
>>124004354
I need a download
>>
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>>124000576
haha nice,thank you!
>>124000594
will try to decrease the amount
>>124001290
>>124003182
fez inspired, I'm stealingit
>>124003764
ye, but decided not to use any yet.maybe in the future
>>124000740
I-I have no idea how to record webm's
>>
>>124019551
obs or fraps to record
webm for retards to convert it to webm
Fuck gifs, I want some 60fps webms
>>
>>124017571
If I ever get to show some game of mine on stage, I'll always try my best to pay homage to the elder gods of the scene.

https://www.youtube.com/watch?v=f6OCnvvkSLM


RIP Konami ;_;7
>>
>>124019551
this >>124019648 or straight up use ffmpeg if you're not a retard
>>
>>124019721
man, that's cringy
>>
>>124020295
They're gods. Gods I tell you. GODS!
>>
>>124019551
That's some pretty shit right there.
Your gifs are doing you a disservice.
>>
>>124019551
how long you been deving?
>>
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>tfw you're fucking terrible at pixel art and art in general
>>
>>124019230
If you're going to do toon.cell shading I'd go for some more contrast, and some stylized textures. Look fun though
>>
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>>124020940
I'll give you a race to the bottom
>>
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>>124021309
eh, but it has charm, like undertale, somehow I can manage to make any piece of art boring and ugly no matter how simple
>>
>>124021528
stop using brown
problem solved
>>
>>124021528
use more shades and colors.

Should I have the one letter at a time thing for dialogue or pan it in from the bottom of the screen? the second option would be easier I think.
>>
>>124021674
nigga WHAT color am I supposed to make wood
>>
>>124019551
Thought it was a pixel game before
>>
>>124021754
you can use oranges, blues for shadow, purple
nigga, have you looked at wood? How many pieces of wood have you seen that are brown and only brown? go outside.
>>
>>124021123
Thanks man. I may try and do some texturing if I can find a way to keep it simple.
>>
>>124021856
for someone amateur at art, you see things simply like that, for shading you just do a darker or light shade of brown instead of what it actually is. because it's simpler that way
>>
>>124019551
Are you importing swfs from flash into game maker? If so, I always knew that people were just meming when they said vector is shit.
>>
>>124021528
don't just change the shade and saturation, change the color, pull it towards orange or red, even purple for shadows.
>>
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Yoko-ono was a bad idea.
>>
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>>124021528
buddy, charm is my 56th name
right next to failure and jones
>>
comfy 2D game ideas?
>>
>>124022198
gf simulator
>>
>>124021754
doesn't matter, just not brown.
you can imply the image is wood with other things than the color.... neon green floor boards are still wood if they sound like wood when you walk on them for example.
>>
>>124022198
2 platformer farming game where the plants are huge and platformable and you have to grow/harvest them as a tiny person
>>
>>124022198
comfyville
basically animal crossing + harvest moon
but your puppy and wife will die if you don't feed them
>>
there are people in this thread, right now, who unironically look to undertale for aesthetic inspiration when undertale is all writing

RIGHT

NOW
>>
>>124022506
the music makes that game. the writing is scattershot anime memery
>>
>>124022506
actually undertale is all having a preinstalled fanbase
>>
>>124022198
Shipping circa the 1700s. Map view for choosing where to go, being on your ship is sidescrolling for maximum comfy of seeing the waves lapping against your boat, spend the whole game doing autistic trading and getting new crewmates that come and go as they please ala Animal Crossing.
>>
>>124022198
You manage your room on a winter day/
Things to consider:
>Room temperature
>You're coffee supply
>You're ice cold water glass also
>blanket coverage and layers
>Laptop battery life
>your favorite food supply

Game play involves moving from your bed to your pile of pajamas you left by the bed and sliding them on right when you wake up.

You also need to strategize when to move from your bed to your couch with your comforter wrapped around you like a cape before you plop down on your favorite chair or couch.
>>
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Genuinely curious--is having bare feet visible in a game considered lewd or adult-themed? I wouldn't have thought so before, but I've been watching iCarly lately because of my girlfriend's kid siblings and I think it's starting to border on creepy how Dan whatever-his-name-is has them constantly showing off their feet.

Part of my game involves a lot of shoelessness and the character models are fairly detailed and I'm just wondering if that's weird or awkward at all...
>>
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>>124023131
Dan the Man is a confirmed foot fetishist. If you're not a foot fetishist yourself, it's unlikely that you'll make something that sticks out like that.
>>
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>>124021950
it's actually really simple to do the bluish tint.

just take the rgb slider and move the blue over.
>>
are there pixel artists who will make me a color palette for <700 US Dollars?
>>
>>124022275
>>124021993
>>124021856
>try to do this
>no understanding of art at all
>just randomly throw these colors on
>it looks way worse
>give up
well, I'm gonna practice a bit more before trying to finish any pixel art, I really don't even know my fundementals of color theory
>>124023582
I'll try that and see how it looks
>>
>>124018379
Your problem is the path getting bent since the cost to move diagonally is the same? Why not raise the pathfinding cost but not the movement cost?
>>
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>>124023731
here
http://imgur.com/a/rpeWb

This one is good for colour.
>>
>>124023131
If you haven't made it with perversion in mind it probably won't seem perverted. Perversion is like a taint.
If you are a foot fetishist in denial it will show though.
>>
>>124023938
I am a foot fetishist but I don't want my game to seem creepy or weird. I don't want someone I know to play it and wonder why feet are portrayed the way they are. Maybe I'm overthinking it. The feet in my game are well-drawn but they're not prominent or obviously fetishized.
>>
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guys... I'm gonna...

I'm gonna make a kickstarter
>>
>>124024090
>I am a foot fetishist
You're done for, familia.
>>
>>124024128
you'll do well.

Do people ever do both patreon AND kickstarter?
>>
>>124023898
thanks that's gonna help a lot, but I gotta know to not just copy that stuff directly and actually be able to eye the color and get them right, it's gonna take a lot of work. I might just need more traditional art practice before I do that
>>
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>>124019648
>>124019754
thank you!
>>124020930
not that much, probably like 3 years or something
>>124021983
Im drawing almost everything in PS.also they are not vectorish thingies at all.Just regular hand draw
> pic related
>>
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>>124024218
I like to think that I can implement them tastefully without seeming like a fetishist but I'm not sure--that's why I posted my question
>>
>>124024090
>I am a foot fetishist
It will show. Everyone will know. It's like a smell you can't wash off.
>>
>>124024128
I thought you couldn't do Kickstarter?
>>
>>124024565
Just don't post your game with anything related to feet. You don't want to be the next rotate.
>>
>>124024841
what did rotate do? fill me in please, I'm new here
>>
>>124024128
I wish u well slipstreamdev
>>
>>124024128
what for
>>
>>124024931
Didn't want to be considered a lolicon, but just pumped out loli game after loli game.
>>
Adobe Renaming 'Flash Professional' to ‘Animate’, Shifts Focus to HTML5

https://www.youtube.com/watch?time_continue=116&v=WhgQ4ZDKYfs

http://www.macrumors.com/2015/12/01/adobe-renames-flash-professional-to-animate/

cool stuff
>>
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>>124003351
>>124000138
Alright so here is my feedback
1. The sensitivity on level one felt like it was way too much. However level two felt way more controllable. I think this is because of the field size.

2. I had a solid and completely sideways ball hit but it went through 100% of the blocks instead of 1.

3.Pic related. The ball got stuck when it hit the end and I couldn't even side hit it out. (Could be me being stupid.
>>
>New version of Dwarf Fortress is out
>taverns, churches, religion, songs, books, instruments, children now play, people now visit your fort.

DISCIPLANIO! DISCIPLANIO! DISCIPLANIO!
>>
>>124024742
my parter is american, he can send me the money

>>124025026
my money ran out and I need to stay alive so I can finish the game. I haven't finished it yet because I'm spending all my time doing other work (art/illustration) so I can survive

>>124024939
>>124024223
thanks. I don't know anything about patreon
>>
Are there a lot of first person roguelites? Delver and Heavy Bullets come to mind. I've been working on a dungeon generator but I'm not sure what to use it for. First person melee would be a nice thing to tackle and see if I can make it fun.
>>
theres no better engine than your own engine
>>
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Help, /AGDG/, I don't quite like these designs, which one is better? Maybe tips on improving?
>>
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>>124025382
>trusting an american
>>
>>124025382
Well, good luck. It'll be fun little episode. I don't think we've had a Kickstarter to watch since Walkerman ended.
>>
>>124025549
what about Unity?
>>
>>124025496
I wish there were more. Delver is alright but development is slow as hell and it's severely lacking in sheer content.
>>
Why is the signal-to-noise ratio on Twitter so god damn poor? I can't filter out actual messages from automated bullshit--the best I seem to be able to do is to quickly scan my notifications for legit-looking tweets
>>
>>124025549
my own engine is shit, what are you talking about dumb faggot
>>
>>124025778
noone gives a shit about twitter
it's all about marketing and not giving a shit
>>
>>124025632
are you doing a single color for enemies?
if not try highlighting whats important about them with colour.

personally I like the far right one, it's a lot less busy to look at.
>>
>>124025940
oh ok, what am i supposed to give a shit about? my tumblr?
>>
>>124025778
>Accidentally following Marmo on twitter
One of the biggest mistakes I ever made.
>>
>>124025998
yup
but not so much
tumblr is good for marketing flashy gifs too
if you have a technical devlog with real insight in your dev stuff, tumblr will ignore it too. (in comparison to just posting gifs, i mean)
>>
>>124026036
..why?
and what's his twitter name? @marmo?

>>124026208
wait, so you're saying that i should just post gifs on tumblr? so what do i use to actually connect with people who care about technical blog posts? or should i just stick to low-effort shit and gifs? that seems easy enough
>>
>>124025998
not that guy but yea. i even deleted my twitter accoutn and im only going to make one (for the game only, not personal) a few months before the game is close to ready so that i can get people to vote for it on greenlight
>>
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Poll time: what scripting language would you rather see in a game engine/GameMaker clone? If a language you'd use is not on the list post it ITT.


http://strawpoll.me/6155585
>>
>>124026363
why'd you do that and why would you wait? why not just build up followers and then shill it to them?
>>
>>124026325
>so what do i use to actually connect with people who care about technical blog posts? or should i just stick to low-effort shit and gifs?
no one cares about technical blog postsif they dont have interesting gifs or visuals to go with them. usually technical posts do well on reddit (r/programming, r/gamedev), hacker news and other programming oriented blogs
>>
>>124026397
Haskell

>making an engine for other people instead of making a game
>>
>>124026325
No, you can totally make long, technical posts. I'll love you if you do.
But that stuff won't get you reblogs. Only visually attractive gifs or screenies get reblogs.

Check the hitbox tumblr for inspiration
http://hitboxteam.tumblr.com/
>>
>>124025958
This one is supposed to be the "Stormtrooper" for an enemy faction. There'll probably be some variations on the base design, and, following that train of tought, the less busy one would make more sense... thanks for the input
>>
>>124026516
building genuine followers who are interested in your game when the game is close to completion (and you have tons of gifs to use because youve been using tumblr all this time, so you also know which gifs are the ones that people liked the most) is a lot easier than building them when the game is under progress. ultimately the number of people interested in my game will be the same and no amount of pushing it now will make that much of a difference. like, say i amass 1k followers until the game is really done. i can get many more followers than that in one go if my trailer is particularly well done and goes kinda viral, or if the game gets a top spot on indiedb, or if any big youtuber/streamer plays its demo at all. if neither of those things happen then it just means my game isnt good enough yet and i should try to make it better.
>>
>>124026397
c++
>>
>>124027150
>C++ for scripting
>>
>>124026815
well have you had successful launches in the past? you seem like you're experienced

and I understand what you're saying w.r.t the rest of your post but I don't see why you wouldn't just have a personal account in addition to others that you'd use to promo the game. You could use all of this to build on each other
>>
>>124026397
I want to see your own language, anon.
>>
>>124025772
I wonder if it's that there's no market or is it that nobody is making them.
>>
>>124027241
>well have you had successful launches in the past? you seem like you're experienced
you dont need to be experienced to come up with a plan. you just need to be observant of how other people have done it

>but I don't see why you wouldn't just have a personal account
i dislike twitter (which is why i dont use it anymore) so why would i maintain a personal account. im using it to further the game so theres no reason to have a personal one. anyone who would follow your personal account is following it because of the game, so just cut the middle man
>>
>>124027516
>i dislike twitter (which is why i dont use it anymore) so why would i maintain a personal account. im using it to further the game so theres no reason to have a personal one. anyone who would follow your personal account is following it because of the game, so just cut the middle man
but there's no advantrage to doing so. You use your personal account to build up a fanbase which may take interest in your next game as well as your previous
>>
>>124027643
you do realize you can change your twitter name right? once the game is done just change to the name of the next game. or change to the name of the studio and talk about all your games there
>>
>>124027879
yeah but why do you have this autismal view about it? like why the hell would you wait until the last second and everything else? just maintain a "whodev" account and build followers every single day anon
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