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/agdg/ - Amateur Game Development General
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>>!!!UPCOMING JAM!!!<<
>http://itch.io/jam/agdg-winter-jam-2015
>14th December to 21st December
>Theme is Winter

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/

Reminder to work your hardest!!
>>
First for making your own language
>>
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Reposting since dead thread
>>
Belated first for anime games, waifus, anime, anime girls and cute anime
>>
https://www.youtube.com/watch?v=hO2K51vZvLM

Believe in yourself
>>
Fifth for platformers and flash games are overrated.
>>
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Let's start this thread off wrong.
>>
Why are there so few indie FPS?
>>
>>123706042
Probably shouldn't be postin that desu
>>
>>123705386
>To the guy who still is arguing, just drop the argument. You're in agdg, you will not win.

i could care less about your cabal,kiddo
>>
>>123706214
because it takes slightly more effort than drawing over megaman sprites
>>
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>>123705720
>wasting his time
If you had an argument you would have already ended this. You don't, You just want people to agree with you with no basis other than "people disagree with me? i'll make up statistics and call them all pedo weebs, that will show em"

>>123705729
>You can't name a single 2D platformer that was successful in 2015
You can't name a single [genre] that was successful in 2015, because you know well that once I post one, you'll go
>w-well that one doesn't count because X
or
>but that one has beautiful art, average devs are fucked

Here you go, castle in the darkness. released 2015. 34,687 ± 4,477 owners
>>
>>123706453
Not the guy you're arguing with but 30k is pretty good if the game is 10$ and the team is 2 people max.
>>
>>123706662
It's a single guy, I think a publisher, and the game is about $6 I think.

Have another one. Broforce. 400k owners
>>
>>123706865
Well 400k is a huge success we shouldn't care about it but 30k for a 1MA is pretty good without being a huge hit, I'd rather look at average "successful" games than big hits.
>>
>>123707000
nice trips
duck game sold more than 100k and it's a very fun and simple game
>>
>>123707000
The difference between big hits and average "successful" games doesn't really have a lot to do with art quality, unless it's something that looks obviously good and better than everything like, I dunno, Ori or something
>>
>>123706453

What makes this game different from Shovel Knight and all the other nostalgic circlejerk games?
>>
Hell, dreaming sarah was made here and has 40k owners. You know sales and bundles really tamper with the data, but that's a fucking lot.

>>123707191
About half of the game content (weapons, levels, bosses) is hidden and you can get to the final boss without even noticing the stuff. A fuckton of stuff to explore, different builds and stuff. It's my personal goty, if that means anything to you.
>>
That example of vector art you showed before the argument started (Ninja Gaijin) has a simple look that reminds many of those by the dozen flash games on sites like newgrounds/miniclip.

Maybe its just that specific character design. Games like Darkest dungeon get away with it by mostly hiding it with that gothic and painted artstyle.

When it looks like I can SEE where the guy got his mouse and placed the line curve points then it gives it a "cheap look".
>>
>>123706865
>Broforce
We clearly know why this game sold and it certainly has nothing to do with the art nor the gameplay.
>>
>>123707531
exactly as I explained in >>123706453
>>w-well that one doesn't count because X
>>
>>123707531
Why did it sell? Marketing?
>>
>>123707531
>w-well that one doesn't count because X
Except I never said that nor implied it, not even the guy you're arguing to begin with. You just seem to have the misconception that successful/sold a lot = good game, which is just stupid.
>>
>>123707612
Its filled with lots of cameos to action movie stars. The title screen is a chrome eagle with arms and fire. Its has a theme and nails it.

Its practically a smash bros for action movie fans. "Yo is that DRED? HES IN!? Ripley!?"
>>
>>123707839
misquoted, was for >>123707612
>>
ludum dare is coming up in two weeks.

anyone want to team up with me?

I'm a programmer but I can also do music.
>>
anyone knows the anubisdev blog? demo when?
>>
>>123707979
if i can finish my winter game on time why not
>>
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Where is your engine kiddo
>>
>>123708608
It's coming soon once my language is at a decent state
>>
>>123708850
Now this is a real man, writing his own language for his own engine.
>>
>>123708608
it's functional but not optimal for serious dev
>>
>>123707979
>making games not for money
Lol
>>
>>123708608
Fake, sakuya flat as fuck is.
Fake, your post also is.
>>
>>123709007
That's me
>>
>>123709101
You can make it better, Anonymous!
You have the power!
>>
>>123708608
it's right here are you fucking blind
>>
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>>123709249
it's already been a great learning experience, I'd rather start a new one with my improved knowledge than focus on making it better, but I'm gonna go back to another engine first to actually make game.
>>
>>123707839
we were never talking about good games. anon said "no one likes platformers" and "find me one popular platformer in 2015"
>>
>>123709207
Dumb weeb
>>
How the fuck do you get your game noticed by consumers? I have no trouble getting other game devs to notice my game. Other devs like my twitter shit. People email me asking for jobs. But how the fuck do I hype the consumers? I'm sick of circle jerking. It's so pointless.
>>
>>123706194
Who ever asked me to make this, there's a better version in the works
>>
>>123709573
that's something you should ask a consultant
>>
>>123709503
only fedoras are platformer haters sorry
>>
>>123709697
/agdg/ is my consultant.
>>
>>123709573
If you post some of your stuff I can give you some feedback as a consumers on why I wouldn't buy your thing.
>>
>>123709982
That doesn't help me. I'm asking how I get the masses to even notice the thing. What's the magic hashtag? Just kidding. Sort of.
>>
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MGS comes to Christmas this season
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>>123709504
Nice repository reply fagthunderlord.
>>
>>123709982
>>123710238
Oops I forgot: you're a faggot
>>
>>123709573
...p-people email you asking for jobs?

Please elaborate.
>>
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>>123710238
If your thing is of bad quality then there's no magic that will get the masses to notice your thing. I can tell you if it's of bad quality or not and if you're in some kind of bubble where people notice your things out of pity or something. Also I don't know what numbers are you talking about here. When you say devs notice your thing are you talking about 10, 100 or 1000 people?
>>
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>>123709631
And here it is!
I made the trashcan a character so i could get dialouge and other goodies running.
>>
>>123710442
seems the spread is too exaggerated?
>>
>>123710247
Looking good. I assume you'll add a texture to the empty void where you change room?

>>123710442
The bullets seem to fire below the center of the crosshair.
>>
>>123710247
>>123710442
Since this thread is going down the shitposting hole I'll notice progress and give "nice" replies :

Nice !
>>
>>123710247
That looks awesome
>>
>>123710578
Yup, was just testing some stuff so it needed to be
>>
>>123710472
>an uguu grill that retains her anime outlook despite being binned
thats pretty funny, gj
>>
>>123709497
Don't worry enginedev is a codeword for nodev, most of us use unity/ue4/gm
>>
>>123710421
I have a contact form on my website. When I tweet gamedev stuff they contact me through there. Mostly sound designers.

>>123710443
Probably 10s to 100s of devs. My problem is when I look at my twitter analytics, the exposure is so low. Everyone who sees my shit is just other developers. It's not that people are seeing it and aren't interested. No one is even seeing the game.
>>
>weebs are a minority in agdg
weebs are a minority in agdg
>weebs are a minority in agdg
weebs are a minority in agdg
http://strawpoll.me/6127727/r
>>
>>123710782
If you're getting 10s or 100s of VIEWS then you just have a low follower count and you're trying to get noticed too early. Build a bigger follower count (by making your game better) and then go from there. If you're getting 10s or 100s of LIKES then you probably have over 1K followers and at that point you should have more than just devs seeing your stuff.
>>
>>123710782
10s to 100s per tweet, that is. I'm just talking impressions. I get anywhere from 0-20 retweets depending on what the thing is. It's garbage meaningless circle jerk retweets though.
>>
>>123710601
>add a texture to the empty void
Definitely, I have an artbro making more stuff already. Also the levels will not actually be voxels, I just threw this level together for testing.

>>123710606
>>123710626
Thanks!
>>
>>123710859
And?
>>
>>123710859
Fucking big surprise. Agdg is filled with redditors and circlejerkers who hates on anime on fucking 4chan so what did you expect?
>>
>>123710686
Thanks, this is the first game i've ever tried to make, and other than the shitty art it's going alright, i've gotta learn how to set up dialouge's next.
>>
>>123711042
>>123711080
WIDF damage control engaged
>>
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>>123710859
>>
>>123711170
>look how much I hate anime guys look at this poll I'll not shut up about it despite constantly complaining that weebs are ruining AGDG
>>
>>123710934
Yeah this is what Im asking. Build my follower count by making my game better? That's bullshit advice and you know it.

How do I actually build my follower count? Im talking meaningful followers that are actually interested in the game. None of them have even seen or heard of the game yet. How do I exit the bubble?
>>
>>123710859
b-but that took place while everyone in Japan was probably fast asleep

if you post it at 4am when its just nodevs and foreignfriends the results would flip
>>
Could we shut the fuck up about anime?
>>
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>>123710859
What if I'm not a weeb but also don't dislike anime
>>
>>123711343
Then you are a weeb.
>>
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Animation blending is a wonderful thing

If only I had a vaguely human looking backwards dive
>>
>>123711195
>>123711250
get fucked kiddos

>>123711280
>its just nodevs
couldn't care less

>>123711343
you're a weebzard
>>
Hey, you reading this post, why aren't YOU deving right now?
>>
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>>123711343
what if I'm a weeb but also dislike anime
>>
>>123711449
dude
what
>>
>>123711251
Seeing advice from other people too here. The one guy whose been responding doesn't know what the fuck he's taking about so feel free to jump in people
>>
>>123711449
top jej
>>
>>123711449
WINTER CHAN

LEND ME YOUR POWER
>>
>>123711582
Seeking.
>>
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Having lods of fun making this one, I really really hope this one doesn't ends up as never finished game #47
>>
>>123711449
I LOVE IT
>>
>>123711449
This is incredible.
>>
>>123711251
>Build my follower count by making my game better? That's bullshit advice and you know it.

You have a game so good that tons of people retweet it. Tons of people retweeting random gifs of your game will get you a high follower count of people who are interested in your game. But first your game has to be good enough to get people to retweet in en masse. You're in a bubble because your game isn't good enough yet to get people so amazed by it that they have to share it with their followers.
>>
>>123711449
this could be a successful meme game on steam
>>
>>123711752
zelda meets pogs?
>>
>>123711752
What's up with him holding a sword but a different sword attacking

Are you going to have puzzles and stuff?
>>
>>123711896
I don't think it's that simple. I'm taking about exposure, not building a fan base. Lots of garbage gets noticed. There is a method to it, and I want some advice from somebody with experience. (Which you obviously don't have, but thanks for trying I appreciate the effort)
>>
>>123711503
>>123711386
Dumb youreaweebposter
>>
>>123711539
I'm researching how to set something up.
>>
>>123712204
i'm only half of that youreaweebposter tho
>>
>>123711752
This reminds me of Scholomance for some reason.
>>
>>123712164
> I'm taking about exposure, not building a fan base.
You're trying to get one thing before the other. You don't get mass exposure without having a solid fanbase first unless you get lucky. If you wanna rely on luck then good luck, but the solid and reasonable way of doing this is doing what I said.

Also, kill yourself. I'm giving you advice and you keep acting like a dickhead. No wonder your game is shit that doesn't get noticed, since you can't even take simple feedback like this your game can't be that good. Drop the ego, get your head out of your ass or you'll never make it.
>>
>>123712164
>Lots of garbage gets noticed
So you're making garbage?
>>
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>all the twitter names are taken
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>>123712540
Sorry I was cyber bullied really bad at a tender age, now im a dick on the internet. Thanks for the advice
>>
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Anime Game Dev General
>>
>>123712726
or your vocab is too small / you're not creative enough
>>
>>123712726
be more original
or add an underscore
>>
>Trying to use SFML
>Don't understand what the fuck is going on

Fuck.
>>
>>123712035
More like zelda meets pogs meets isaac meets dark souls I'm taking all the good wheels so I don't have to reinvent them when it comes to solid design

>>123712161
>What's up with him holding a sword but a different sword attacking
It's just a placeholder so I have something to look at while making it.

>Are you going to have puzzles and stuff?
Yes I have some ideas for some interesting puzzle mechanics.
>>
Anybody here use ags? I'm trying to change a global variable but it keeps asking for me to close it with a ";" even though i put it in.
>>
>>123712857
here's your reply
>>
@123712980
here's not your reply
>>
>>123712980
Here's your reply reply reply
>>
>>123712890
>I'm taking all the good wheels so I don't have to reinvent them
I'm imagining a Besiege vehicle which is just covered in wheels and can barely move.

Make sure you have at least something that makes your game special.
>>
>>123712923
Here's the error message and code if anyone's interested
>>
>>123713176
>TrashMet++1;
Needs to be either:
>TrashMet++;
or
>TrashMet += 1;
>>
>>123712540
Also, that's actually my point. It is simple feedback. It's just too simple. You're essentially saying "improve your game and try again", which I am doing. It's an iterative process. I'm just wondering how I branch out to regular people. I know all the game dev communities but I don't know any where they overlap. And self promotion is obviously a no-no in pretty much any gaming community.
>>
>tfw you're not mentally ill and you see mentally ill people shitposting instead of working on their game

I know it's not you posting but the mental illness, but still at some point you have to snap out of it and do something productive.
>>
>>123712870
FML makes up vast majority of SFML for a reason
>>
Yes channel all your crazies into a wicked game.
>>
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>>123713397
(you)
>>
>>123713479
I can't help but thinking that every time I see that goddamn acronym.

Super Fuck My Life
Simply Fuck My Life?
>>
>>123713289
Thanks mate, i appreciate it.
Anything you want to see in this? It's a really bad point and click.
>>
>>123713383
>I'm just wondering how I branch out to regular people
You should focus on making some aspect of your game amazing first that it gets hundreds/thousands of likes/retweets. After you get a signal like that understand why it happened on that particular gif and then test to see if you get it to happen again. Either way, the gif that happened on is something you can use to reach a wider audience and is something that has a higher chance of getting to the top of a subreddit or to the top of imgur, or get a ton of visibility on tumblr. Once you start consistently getting those kinds of responses over multiple social media outlets you'll start to have more material to work with for normal people to be amazed at and it will be easier to build a following. It's the same with money. The more you have the easier it is to get more. The more quality gifs that went big you have the easier it is to get more people to pay attention to you. But it's a waste of time to try to spend time getting there before you have something of good quality that people genuinely thought was amazing.
>>
>>123713383
AGDG is not the place for serious game development discussion, the title literally starts with "Amateur"

Actually, its hosted on a site that is not the place for serious discussion in general
>>
>>123713763
>AGDG for years now
>still have idiots who don't know all of the definitions of "amateur".
>>
>>123713727
>Anything you want to see in this?
A demo day 6 entry
>>
>>123713763
yeah you should try reddit instead and stay there
>>
Anyone nearing completion these days? So few AGDG games on Steam...

So many reach the so-so stage and then either die or fuck off.
>>
this general is fucking retarded
>>
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Here's a slightly older version webm

>>123713134
Sure thing it's just that whenever I'm trying to do something that a big game did better I try to simulate that, they had thousands of people and tester/QA teams working on it after all. But I have plenty of original twists in mind.
>>
>>123713383
get on other parts of social media,get involved in game forums,share your story with others,invest more time in making an active blog,go to gaming conventions,put game keys on contest and more
>>
>>123714093
You're fucking retarded
;~;
>>
>>123714093
ok bye
>>
>>123713748
Yeah I could definitely do some more experimentation and pay better attention to the analytics. One thing I've noticed, on reddit, people are more likely to click links with very descriptive titles. Like, almost spoilery.
>>
>>123714058
I've been making my game for two years and I've not even got all the game systems implemented yet.
It's a hobby I do after work, since, you know, 'amateur'.
>>
>>123714246
Well yeah, that's fine.
>>
>>123713397
productivity is a mental illness
>>
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>>123714058
here's the thing, anon.

My game comes out next year. Pretty good following. I really like my own project and things are looking kinda good.

But I never post progress here. Or let anyone know that I even go here. I avoid as much as possible that my game is associated with AGDG.

Why is this?
I love AGDG.
I think it's an awesome place, and it's a fixed tab on my browser 24/7.
But I look at everything that happens to devs that come here, and I'm scared of what would happen if I did the same. Or what other people in my team would think if they knew I'm posting my game here because "omg 4chan is dangeruz".

I really want to be an AGDG-dev.

A progress dev.

A yesdev.

...I just don't see the reason to.
>>
https://www.youtube.com/watch?v=_fDcapEe4P8

Just do it!
>>
>>123714058
I just bought the greenlight ticket last night, but before I can submit I have to submit bank info, so I have to research anonymous banking/companies that protect identities, first
>>
>>123714489
where is your game
>>
>>123714489
Nobody cares, as long as you don't post in the pedo /b/ threads.
>>
>>123714554
I'm pretty sure you can't sell your game and stay anonymous (at least to Steam).
>>
he said it again!
hahahahaha he posted it again! omg!
>>
>>123714554
Aren't you just able to make an LLC?
>>
>>123714489
Same for me, this literally any sane person response after ROR
>>
>>123714489
where is your game?
>>
>>123713892
For the game jam thing? Defenitly, I haven't decided on a title yet but it's gonna be there for sure.
>>
>>123714489
what happened to other devs here?
>>
On the topic of twitter, I'm really skeptical about how useful it really is for nobodies. Unless a game is coming out really soon, who actually gives a shit about unfinished games except for other developers who are trying to find drones to market for them?

And how do you explain the people who have tons of followers (I'm talking 3000+) whose games fails horribly?

Plus I have some (web) games that have gotten 50k+ plays (which isn't an amazing amount, but it's not bad considering I spent less than a month on them) yet when I post things on twitter I'm lucky to get 3 favorites or more than a single digit number of views. Apparently my stuff is both so horrible that nobody wants to look at it yet good enough to get ten of thousands of plays at the same time.
>>
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>>123714489
post a game and dont tell us if that's your game or not
(but post your game still)
>>
>>123714554
>>123714685
fuck I did it again
*Valve
>>
>>123714757
OH AGAIN WOW ITS A DOUBLE HIT OH HE DID IT AGAIN THE MADMAN HE POSTE DIT AGAIN XD XD WOWOOWOWOWOWOWOWOWOWOWOWOWW TOO MUCH ITS TOO MUCH HOW CAN HE COME BACK FROM THISA ROASTINHG OMG
>>
>>123714815
THIS
>>
>>123706008
that's kinda neat
you should crossfade the animation from idle to "holding snowball" though, instant transitions like that always look bad
>>
>>123714747
I don't get it, RoR wasn't affected negatively (or positively) because of a connection to AGDG
>>
>>123714798
Literally nothing, nobody has ever given a shit that some game came from a Mongolian wood carving mailing list
>>
>>123714785
How did i misspell that? I'm doing english A levels for god sake.
>>
>>123714798
People bullied and shitpost unendingly when devs fell into a group 4chan generally frowns upon, or if they had pictures of themselves somewhere
>>
>>123714602
>>123714757
it's a- oh, you almost got me

>>123714663
still some people outside of 4chan think the whole place is a pedo-rapist-[insertmorestuffhere] hole

>>123714747
RoR did well. And Hopoo still posts here, although rarely. Backlash from being here wasn't noticeable from what I've seen.

>>123714798
all the drama that stirs up eventually, I won't even mention the names because everytime you do, shitposting ratio goes skyhigh
>>
>>123715171
googum and rotate are just naturally obnoxious though
>>
>>123715171
I definitely get not wanting your game to be involved with here, though to be fair there are some games that can discuss themselves here with like zero shitposting, like Burrito Galaxy. If you've got a cool game like that, you can totally talk about it here.
>>
@123713063
nice meme :)
>>
>>123715171
confirmed for working on:

Amplitude
Abzû
Adrift
Allison Road
Anchors in the Drift
Ashes of the Singularity
Assetto Corsa
or
Attack on Titan
>>
$123715330$
thanks
>>
List of devs fucked by agdg

aviary and his molerat
pugdev
exploding orc dev
that dev gwyn ripped off
valhalla51 dev
rotatedev
mothdan
yanderedev
monster girl island dev

more?
>>
>>123715171
it's funny because this place has the most virulent anti-pedo posters, like we have people going out of their way to report people to the police and such

anyways i don't thin your game will be negatively impacted by your posting here unless you use a trip and do something retarded "publicly"
>>
#123715405
what other memes you got sempai
>>
>>123715481
>that dev gwyn ripped off
Eh, Momodora dev did it to himself
>>
>>123715134
why would anyone give a fuck about what shitposter think?they are not in touch with reality despite being a large part of this board
>>
>>123715481
>pugdev
Who doesn't like pugdev
>>
>>123713482
If I could make a game as magical as cyriak, I would.
>>
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>>123715481
real progressman (people posted his google play shovelware account)
lolisim (reported to the fbi)
vine
cube&me dev
david from magic meisters
orteil (he wasnt a regular agdg poster but still?)
arikado (bullied for placeholder cave story thing)

forgetting some but those are the main bullied devs i think
>>
agdg's the only place I post my progress

where else is good to do so?
>>
>>123715481
what happened to pugdev
>>
>>123715763
killed himself
>>
>>123715649
It gets harder to not care when every time you post progress they're seemingly the only people to reply.
>>
-=123715494=-
*unzips meme folder*
>>
The highest form of dev is anime
Believe in yourself and you may achieve greatness
>>
AGDG has been hit hard by the indiepocalypse and shitposting haters from /v/. The question is, how do we save this general?
>>
>>123715749
indiedb, shill emails to review sites/blogs etc etc etc etc
>>
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>>123715763
Too soon..
>>
>>123715306
yeah, but another issue that arises is as follows: Do you get a trip? If so, do you use it for every game you post here? Do you change up? Is the purpose of any of the devs here to be recognized through a single name?

I might eventually post here, I don't know. I'll have to think about it.

>>123715335
it's actually Aliens: Colonial Marines 2: The Reckoning: Return of the Predator

>>123715491
so, no trip? That already makes sense, tripfagging is generally badly seen, although not so much in AGDG. I'll keep that in mind, though.
>>
>>123715817
you are right
i don't want to release a game so that mentally ill posters will stalk me and try to ruin my life

thanks for the warning fellow dev
>>
I'm working on a text based RPG, and I've been working on my combat system's design pattern for a couple days.

I've got one List that stores both teams of combatants (in a way that could potentially handle 2, 3, or even more teams.) Another List stores references to all the combatants organized by their Speed stat as a queue. A single function pops the next actor out of the queue at the beginning of their turn.

Now, currently my Character classes have a function that selects a random target from the other team and attacks them on their turn, so I need to implement a way of calling and passing in choices for the player's team while keeping the AI for the enemy.

Obviously I could do it with if statements but that seems messy. My current idea is to extend my Character class into one for Player-controlled actors and one for enemies, and have a single "select target" function that would be called for both. They would both have a different implementation, and the Player one would call a function to ask the user of input.

But then again, I feel like anything UI related like that should be handled outside of the character class. Maybe by some external class that's called in?

Any thoughts?
>>
>>123715998
Don't grab a trip, just talk about your game and post footage of it when you post here. It's the single best signal that it's a real dev.
>>
>>123715998
trip is bad if you use it for unrelated posts, we all post dumb stuff and when it can be backtracked to you well you get mentally ill pitchfork shitposters on your back

trip for gamedev only posts is fine imo
>>
>>123715491
>>123716081
something I forgot to mention. And several devs I really liked were chased away because of this shit.

Forget the trip.

It's extremely easy to either use the dev's name, or repost really old webm's to impersonate him. That led to some really confusing crap where people didn't know whether it was the dev of shitposting.

What then?

>>123716265
I agree with this immensely. Trips for progress/development posts, no trips for EVERYTHING else.
>>
>>123716371
no
>>
>>123716371
*sigh*

here's your (You)
>>
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>>123716371
Taste it
>>
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>tfw too tired to get anything done
>every day
>>
>>123716350
>either use the dev's name
Do you not know how a trip code works?
>>
>>123716493
believe it or not, there were devs using names without tripcodes. That's what got them fucked.
>>
#include <functional>
#include <set>
template <class T>
class Enum {
private:
// Constructors
explicit Enum(int Value);
// Predicate for finding the corresponding instance
struct Enum_Predicate_Corresponds:
public std::unary_function<const Enum<T>*, bool> {
Enum_Predicate_Corresponds(int Value): m_value(Value) { }
bool operator()(const Enum<T>* E)
{ return E->Get_Value() == m_value; }
private:
const int m_value;
};
// Comparison functor for the set of instances
struct Enum_Ptr_Less:
public std::binary_function<const Enum<T>*, const Enum<T>*, bool> {
bool operator()(const Enum<T>* E_1, const Enum<T>* E_2)
{ return E_1->Get_Value() < E_2->Get_Value(); }
};
public:
// Compiler-generated copy constructor and operator= are OK.
typedef std::set<const Enum<T>*, Enum_Ptr_Less> instances_list;
typedef instances_list::const_iterator const_iterator;
// Access to int value
int Get_Value(void) const { return m_value; }
static int Min(void) { return (*s_instances.begin())->m_value; }
static int Max(void) { return (*s_instances.rbegin())->m_value; }
static const Enum<T>* Corresponding_Enum(int Value)
{ const_iterator it = find_if(s_instances.begin(), s_instances.end(),
Enum_Predicate_Corresponds(Value));
return (it != s_instances.end()) ? *it : NULL; }
static bool Is_Valid_Value(int Value) { return Corresponding_Enum(Value) != NULL; }
// Number of elements
static instances_list::size_type size(void) { return s_instances.size();
}
// Iteration
static const_iterator begin(void) { return s_instances.begin(); }
static const_iterator end(void) { return s_instances.end(); }
private:
int m_value;
static instances_list s_instances;
};
template <class T>
inline Enum<T>::Enum(int Value):
m_value(Value)
{
s_instances.insert(this);
}
>>
Do you think a game like Yume Nikki would be received well on Steam?
>>
> saturday night
> headache
> cant dev
> need to buy some paracetamol

I live in central Gothenburg, should I go down to 7/11 and stand in line with all the drunk normies?
>>
I'm going to learn C# and make a game!
https://www.youtube.com/watch?v=bFdP3_TF7Ks
>>
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>>123716590
>>
>>123716645
Get a doctor to hook you up with some Vyvanse. Dev for days.
>>
When will mook enable [code] on /vg/?
>>
>>123716712
is that some Aderall alternative?

>>123716728
I would also appreciate this
>>
>>123716645
Du ska planera framåt, köp sprit flera veckor i förskott.
>>
>>123716587
I don't know what would give you that idea. Namefagging without a trip is perfectly fine.
>>
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>>
>>123716450
>>123716456
>>123716463
Thank you. For now, I exist.
>>
>>123716836
It is, except with the opposite side-effects. Tends to act as a massive upper rather than a downer.
>>
>>123716968
ANAL QUEEN
>>
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work hard on your game/art even if you don't finish it progress is progress, 12 months from now you'd wish you started earlier so what are you waiting for? time for progress!
>>
I finished animating literal trash before i started animating my main character.
>>
>>123716871
I repeat.

Shitposters started using the devs' names in order to create chaos. Situation which proves namefagging doesn't help at all unless you're using a trip.
>>
>>123716871
this >>123717267 is only used as a counter to all the shitposting that goes on around here, at times. Namefagging would usually be sufficient. In this case it isn't.
>>
>>123717267
I know. I'm a shitposter
>>
>shitposting gone absolutely bonkers
>shovelman posting rampant

time to work on my game then
>>
Is it just me or did the report button used to have more text in it?

It looks really empty
>>
>>123717513
it's alright. I forgive you.
>>
>>123710442
If I were you, would make the "spread" based on fluctuation of the angle of the gun itself in the player's arms. It looks odd to see the gun held completely straight and just have the bullets leave the barrel at a 20 degree angle occasionally.
>>
>>123711449
Give this online play, a variety of levels, and a few more characters (or character customization in the form of accessories) and this could make an amount comparable to Goat Simulator on Steam.
>>
>>123716647
>starting with OOP concepts

doomed from the start

it took me 12 years to learn oop first and 5 minutes to learn procedural once I discovered it
>>
>>123718048
>12 years to learn OOP
object oriented is literally just procedural abstracted to a higher level
if anything it should be easier to learn
>>
>>123718213
how is it easier to try and figure out what a class is when you don't even know what a variable is?
>>
>>123718048
kek, OOP is the easiest thing in the universe.
>>
>>123716047

pls respond
>>
>>123718330
How is it almost universally abused, then?
>>
sorry for the noob question, but I've just started using GameMaker and am trying to find some tutorials to follow

is it true that drag and dropping is for queers and I should be coding everything?
>>
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tool tips + item attributes
damn, that apple is fresh
>>
>>123718401
Niggers?
>>
>>123718421
just like make game
>>
>>123718421
Drag-and-dropping is for queers.
But if you can accomplish what you need to do via drag-and-drop, there's no reason to code the same thing.
>>
So any of you guys have any experience with multi-agent pathfinding? There seems to be a ton of research papers on it but nothing specific to game development.
>>
>>123718446
That looks p. comfy
>>
>>123718446
is there a blog for this?
>>
don't mind me, just advertising the best game design channel on youtube
https://www.youtube.com/user/ExtraCreditz
>>
>>123718584
I'm making a BDI multi-agent evacuation simulation, anon.

What do ya need?
>>
>>123718584
If it's a small group, having a "leader" and then doing flocking should be sufficient
>>
>>123718802
I know you're baiting but god damn they make me mad
>>
>>123718584
https://www.jair.org/media/4447/live-4447-8257-jair.pdf just read this 60 page paper family, I'm sure it will only take minute to implement
>>
>>123718590
Thanks! I'm trying ( :
>>123718661
http://rainfrogs.tumblr.com/
recently just got more time to work on it, so expect more coming soon!
>>
Holy fuck, making games is FUN

I just started and I haven't had so much fun in years. Why do you niggers always complain?
>>
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>>123718446
hey frogdev, inventory is looking good
viewpoint still a little odd on the trees and stuff, i hope you dont forget my suggestion about making things more like this
>>
>>123719182
oh you poor summer child
>>
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>>123719182
>>
Could anybody help me out?
if (TrashMet=1); {
dTrashConversation.Start();
GlobalScript.asc(534): Error (line 534): Parse error in expr near 'TrashMet'
>>
>>123718813

What cooperative pathfinding algorithm would be best suited for a tile based RTT with around 1000 units per side moving in formation?
>>
>>123719182
LEAVE NOW. LEAVE WHILE YOU STILL REMEMBER HOW TO SMILE

GO! AND DON'T TURN BACK
>>
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>>123719182
noone say anything. Let's see where this anon gets.
>>
>>123719182
it can be very easy to lose motivation a couple months in. You hit a sort of mental block if you aren't motivated enough
I'm not a nodev, I'm still working on my games. it just happens to some people.
>>
>>123719381
https://en.wikipedia.org/wiki/Pathfinding#Algorithms
>>
>>123719369
No semicolon in the if.
>>
>>123719229
I recall! At the moment, I'm honestly just looking for an artist to help me out. My grasp of perspective and art in general are very amateurish, so hopefully I can rope someone in who knows their stuff.
>>
>>123719381
A* plus flocking algorithms, mate. That'll get you started. You'd probably have to tweak things to your needs, but I think that's what you need.
>>
>>123719541
damn man you're a life saver.
>>
>>123719487
>a couple months in
Try a couple of days. The kid'll be done with it next week.
>>
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welp, finally unwrapped my boat's handrail, straightened it out for easy texture tiling.

nitey nite construction site
>>
>>123719679
also when comparing variables it's == not =
>>
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>>123719890
Thread replies: 255
Thread images: 128

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