>>!!!UPCOMING JAM!!!<<
>http://itch.io/jam/agdg-winter-jam-2015
>14th December to 21st December
>Theme is Winter
Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/
> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev
> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day
> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015
> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials
> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/
> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
Reminder to work your hardest!!
first for anime degenerates your brain and saps your discipline/motivation
first for waifus revitalize your soul and improve your gamedev
Could someone critique a piece I made? It's supposed to be for like an rpg of sorts.
https://clyp.it/ssat5kug
>>123758378
anime inspires you to do great things
anime = progress
I added some more blood effects a proper explosive hit reactions against human enemies
>>123758616
I like it! Pretty traditional and generic, but works. Do you have a soundcloud?
Last time, on AGDG
>>123758616
anon I think you may be tone deaf
>>123758735
>just game
we've really fallen far
>>123758735
https://www.youtube.com/watch?v=bmpLf3QPdB4
While I've been taking a break from gamedev, coding non-game software and designing tabletop stuff, I've been considering what framework to use for my next game.
I don't want to use GM or Unity any more. I feel comfortable with a real language in an IDE, and I'd rather learn to use a library than a third-party UI.
I had planned on LibGDX and Java. But honestly, having written a lot of Scala I'd be quite happy never touching the verbose wall-of-text that Java is again.
I know Python is less verbose, but don't know if Pygame is as mature as the Java libraries.
One alternative I'm interested in is using another JVM language like Scala or Clojure with a Java library. Has anyone here had success doing it? Or maybe C#, since that's like Java but at the very least has type inference?
>>123758616
Pretty dank
>>123758616
celtic march eh? needs a b-section to contrast the main theme.
>>123758616
Drums/timpanis sound out of tune. That quick trill the horns do sounds off too.
>>123758626
is that makehuman? how did you make that clothes?
>>123758735
>need mixels
Okay, I'll do it.
>>123758885
Wow, it's that easy to outdo anything that Japan has ever made? And those nerds obsess about this sort of stuff.
>>123759013
>Wow, it's that easy to outdo anything that Japan has ever made?
Not for you :^)
> tfw was making a game
> would write what I need to do, had a plan on how I want to progress
> realise the game was too big in scope, was a good learning experience, but dropped it
> can't make any progress now, can't do any other game.
> have no plan, no idea, nothing to follow.
> I'm just frantically jumping from one shallow idea to another, becoming more and more tense as I go.
This is depressing.
>>123758986
>how did you make that clothes?
in blender
>>123759108
Time to find a new hobby. Why not try fishing?
>>123758626
brutal
i like it
>>123758735
>AGDG bad, well anon
>>123759108
how don't you continue with that big scoped game, something is better than nothing
>>123759037
kek rekt
>>123759108
Work on the shit core to the big scoped game, and add more one at a time.
>>123758735
>>123758752
>tfw "people just like game" is the new agdg moto
>no more game making
>>123758680
I do but its mostly old stuff there. Nothing too worthwhile. My name there is thesmf but I'll probably make a new one soon to get a fresh start.
>>123758901
I did feel like it needed a bit of air between the sections, so I added the drum break bit. Guess another section would work good too though.
>>123758950
The samples I had seemed decent. I'll check it out though.
>>123759609
not just a rhythmic difference, but a melodic one. if it were a pop song, it would currently be
>chorus
>chorus
>chorus
>....
What you need is a variation on the theme
>>123759108
Just make a platformer, roguelite or a dungeon crawler if you have no ideas at all. Those genres provide the easiest intro into making a fully fledged game.
I'm getting distracted watching my title screen. It's so relaxing to look at.
>>123758885
I like her armpit/shoulderjoint
>>123759826
>>>/v/318255247
But then these people will bully me ;_;
>>123759946
I feel like the smaller ones should fly behind the title, to give it a sense of depth.
>>123759818
I understand. Another melody should fill in the void well. I'll give it a shot. Thanks for the advice bro.
>>123760106
No worries mate.
>yfw anons begin to go bach the joys of applying classical music techniques to composition
>>123759946
Looks nice, also >>123760095
>Ok /agdg/ Today's the day.
>Today I will start creating the game I've always wanted to create.
>But first one last fap and nap
>>123759946
make the logo huge and do this >>123760095
>>123759946
title font almost unreadable, I don't know what the name is from looking at that
can you defeat Novak?
Hi guise, I was away from aggy a few months. Is agdg still shit, with no devs, no progress, no ideas, and ever-present googum?
I see the waifuposters have gained an upper hand though, that's an improvement.
>>123760924
there's give and take
>>123760924
-googum
+insane stalkers
>>123759108
Sounds like you were and still are an idea guy.
>>123761072
Who was stalked?
> implying there's been anyone worth stalking
damn, I really want to make a cyberpunk game with hot main character - prolly a shooter
I suppose I have to use some sort of premade engine/utility. I think I'll fire up DarkBASIC Proffessional. And pair the result with low poly stylized assets.
Perhaps anyone knows any other utilities to make a cookie cut shooter.
>>123761258
>darkbasic
So I'm almost done with my Jam game but I have another idea for a winter-themed game. Can I make that too?I really should go back to my actual game
>>123761023
Add a menu, juice, scores, high score, sfx, updated art and call it done.
>>123761258
there is a limit of how much you can halfass in 3d
>>123761258
>DarkBASIC
>>123761258
>DarkBASIC
make yourself a favor and use monkey-x with some 3d package
>>123760095
>>123760490
>>123760736
There we go.
>>123760835
It's called Predicate. I'd really like to improve the title but I'm an idiot when it comes to design
>>123761360
mate I have a self-written software renderer that draws dots, lines, tris and quads in solid colours
Implemented stances. These cards will bring the sword back to a predefined position, useful for setting up strikes or parrying
>>123761319
>>123761424
what's wrong with it
its not like I want to create a call of duty with it
>>123761412
yea, optimised half-assing is a something I need to learn
>>123761454
Hmm, first time I have heard of monkey-x,
I'll consider it
>>123762191
I used Blitz3D for a few years (It was the "alternative" to darkbasic, I believe), and then moved to monkey when they announced it. It's a bit different, but way easier to use, and the multiplat exports are a plus
>>123758885
So like what is she saying?
>>123762191
>dat stomach
I'd motorboat her abs for days
>>123761492
can you make a wave of hue change wash through the title about 4 times as fast as the title changes color?
and I don't mean changing colors fast, but actual hue altering layer used as a "mask" over the title, can see the front of the wave change the letter's color gradually
Make a good game, not a bad game.
https://www.youtube.com/watch?v=_fDcapEe4P8
How the fuck do I post a gif or webm with even 10 seconds? It always ends up over 15 MB and the limit is 4MB...
>>123763130
web ready
>>123763130
How are your webms ending up that large? You must be fucking up the settings and/or have way too much movement/colors.
>>123763130
Use a webm tool
Don't use pngs for the frames of your webms
>>123762849
shit, I didn't think of that
>>123763130
On this topic, what's a good way to record gifs or webms?
>>123763243
>>123763221
>>123763212
I'm using licecap. The gif ends up with 20mb. I cannot reduce the size when converting to webm. I'm using
https://cloudconvert.com/gif-to-webm
I'll ask just in case I have any misconseptions about 3D graphics.
Is making low poly graphics easier?
Low-poly stylized to look like a comic book(a style like pic) - is it possible in the first place?
>>123763305
Webm 4 Retards is good
>>123763375
it was banned
Multiply a quaternion by a vector to rotate a vector. Multiply a vector by a quaternion to create an error.
>>123763448
It was unbanned
>>123763361
making it look like a comic requires being able to paint the models like in a comic....only 3d. not exactly for someone without some consistent experience drawing
>>123763361
You definitely won't be able to make it look anything like that picture. You'd need to be artistically competent to do that and even then it would be a challenge to make it remotely low-poly.
>>123758378
Please don't insult anime because of a minority of ultra autistic mentally ill moeblob weebs.
>>123763474
can't find it, only news about it being banned
>>123763452
Yeah, vector multiplication is not commutative
Please don't question the math, it's more than likely correct
Now that UE4 is free (I haven't dev'd in a year), should I use it? I've been rolling with Unity all the time and I liked it for enabling me to make prototypes really quickly. Can UE4 do the same? Should I use C++ (reasonably competent at it) or is there no advantage over blueprints?
>>123763668
The only problem I see with blueprints is that it's very "verbose" and becomes unmaintainable pretty quick in big projects
But for your indie project, it's totally fine
>>123763736
Unmaintainable how? You can split them up into classes and functions just like regular code
>>123763807
I was writing "4" as the original, that's why it didn't show. Thanks breh
>>123763668
I started with blueprints just because it's much easier to find solutions online, which is pretty important when you're starting with an engine.
Blueprints are fairly expansive, there are certain things you can't do with them but they're few & far between, and you can easily combine them with C++ anyway.
>>123763875
People will show you terrible graphs made by people who don't have any programming fundamentals and consequently have no events, functions or anything.
They can get a bit funky if you don't organise but people exaggerate.
Good scripting is better than bad ai.
>>123763971
So they are unmaintainable in the same way regular code is unmaintainable?
????
>>123763875
Just my experience with blueprints in a professional environment
Procedural logic translates badly to blueprints IMO, and "professional" programmers pretty much only code in a procedural and/or OOP manner
They're also a pain to debug in my experience and those damn conditionals aren't short-circuiting
>>123763525
>>123763540
imperfact wording on my part - open to untrue interpretations
I didn't mean that I want to have the black borders on models like Borderlands or like the XIII game was (the one in the pic).
I was thinking a palette similar to it (dark but vivid). Shapes of the people more like it than say like anime shaped.
>>123764070
Basically yes, with the added element of having to arrange things physically in a way that pleases ones autism.
>>123764134
all I can say is just build one small room/area with one character and see how it works out, tweak everything out until you are satisfied, then expand until you have a game
>>123764134
I wasn't referring to the black borders, I'm sure you'd have no trouble doing cell shading considering it's been done before tons of times. I was referring to what the characters look like - you'd have to be a competent artist to copy that and I'm willing to wager you're not competent in art at all. Furthermore low-poly is only easier if you use it to make very simplistic models, otherwise it's more or less the same deal as high-poly models but much more of a hassle to animate.
>>123764490
>Furthermore low-poly is only easier if you use it to make very simplistic models, otherwise it's more or less the same deal as high-poly models but much more of a hassle to animate.
Golden advice right here folks.
>>123763981
it sucks, crashes every fucking time
this isn't actually for a videogame, I just want to build an efficient autonomous map solver.
I'm just setting up everything a machine would need to decide on the where to go.
Also, one of my main trial points was to see if a machine could consistently explore a maze in a more optimal fashion than a human being.
>can't decide on an artstyle
>>123764981
just do retro indie pixel art
>>123764981
Maybe you should find a different hobby.
>>123764409
yea, was planning to start like that
>>123764490
I am not really an art illiterate, but I ain't really good either. But I have another dude for the actual end state art.
>>123764490
hmmm okay
but what about not doing the meme low poly and settling for something inbetween the high and low poly spectrum?
>>123764859
>this isn't actually for a videogame
reeeeeeeeee
looks good anon. I don't understand what happens during the exploration when the dot "drops the lantern" (20 sec in)
>>123764859
>one of my main trial points was to see if a machine could consistently explore a maze in a more optimal fashion than a human being
Considering you're dictating how it should solve the problem, it can't ever be better at solving the problem than you are.
>>123765109
id take good texturing skills over modeling skills any day
if you are good with drawing/painting maybe you could pull off characters with good texturing if not you might have to reach to someone with your own concept art
>>123765192
>it can't ever be better at solving the problem than you are
Not him, but i can write an AI that beats me in any relatively simple game.
hey you fucking indie devs
is your game multiplayer?
yes?
make a god damned dedicated server client you stupid fucks
fuck you hopoo
>>123762889
Is there any way to effectively gamedev if you go blind?
Text-to-speech can only do so much
>>123765368
Given a sufficiently large amount of time for each move and sufficient dedication/patience, you could at least tie with it, even if you're using a trial and error approach. Admittedly I should probably have incorporated the lots-of-time factor into the original post, but the gist of it really was that the AI couldn't be better at solving the problem than he was unless he used an algorithm to formulate a better solution to the problem which he wasn't aware of.
Reminder to implement as many game mechanics as you can for practice. If you're sitting on your ass and have no idea on what to do, just think of the last game you played or open up steam and copy one game mechanic from that game. You will never learn how to gamedev if the only time you actually sit down and do it is when you think you have a game fully thought out.
Do anything, any game mechanic. Just do it. Don't stop.
how do you pronounce this?
a->b
a arrow b?
>>123765790
a dash greater than b
>>123765790
from a to b?
>>123761258
>>123761454
>>123762191
darkbasic is absolute garbage and monkey is a mobile language with no 3D capabilities, the only remotely usuable suggestion here is blitz3D
still, this isn't 2005, why don't you just use unity
>>123765790
Depends on the semantics, but if that's C++ I'd pronounce it "b from dereferenced a" if I wanted to be explicit about 'a' being a pointer or "b from a" any other time.
>>123764134
>he doesn't use spell check in his browser
>>123763130
im a lazy fuck and i just use the built in vlc converter
>>123766004
>monkey is a mobile language
wrong
>with no 3D capabilities
wrong again
thanks for trying, unity shill
>>123765738
Neat, but I'd assume that's a small amount of text at a time, so it comes with the same downsides as text-to-speech.
>>123766004
unity is pretty expensive, that's why
DarkBasic is only 40 dollars
but could you say, why darkbasic is worse than unity
>>123766084
i just don't like spell check underlining my entire text when I am writing in my native tongue
how do i make a game that rebels against the abusurd?
or is making the game an absurd enough act to begin with..
I am new to this, please be gentle
https://www.youtube.com/watch?v=OK3afWbZ0Qo
>>123766683
you know you can get things for free on the internet without paying for them
>>123766952
ACTION, haha fuck this took me back
its great, nice work. if i could improve it i'd make shooting guys feel more rewarding.. time crisis had awesome death animations like spins and shit for thiswhy hasn't an indie made something like this but just with video / greenscreen?
>>123766952
Bretty good
>>123766946
Isn't rebelling against the absurd and absurd act in itself?
>>123766958
i know that
Why don't indies make games similar to morrowind or oblivion?
Now, I know you will say "it's alot of work", but hear me out.
These days, you have engine likes Unity or Unreal doing most of the job for you. Then you have libraries and assets for most anything you need. You only need to spend around 100$ to make any kind of terrain you want in Unity itself in a week or two. I'm not even talking about WM that makes high detail terrain creation extremely trivial.
You also have hundreds if not thousands of assets that you can purchase for another 100$ tops and you'll get the generic props for almost any game you could want. Who cares if that crate or chest is purchased. Or the house is from the store. They all look the same in almost any games, you can switch up the colors of the texture and you're done. And with websites like cgtextures and tools like gimp it's extremely trivial to create new textures that are of high quality
AI is also simple. You have the engine itself that gives you an easy access to basic AI, or you can, again, buy libraries or assets that other people spent hundreds if not thousands of hours working on to improve them.
The humanoid models are the only hard part, but anyone can do basic enemies like imps, floating magic orbs, golems and other stuff. As for actual humans, you have tools like MakeHuman or Mixamo fuse that basically does 90% of the work for you. all you have to do is make armor and clothing for them, which is the only "hard" part of the game.
animations? Again ,you have mixamo library that practically fills in almost all the animations you would need.
You literally only need to spend a couple hundred dollars at the very best and the only thing you have to do is to write a story and fill the world with props.
There's absolutely zero fucking reason why "le indies" should be making 2d pixel platformer shit.
>>123767342
yes, all action is absurd but at least you can try to overcome your "rational" programming through embracing this absurdity
GOD
DAMN
PIVOT
POINTS
>>123766946 >>123767342
Does it really matter whether rebelling against the absurd is absurd or whether making a game is absurd if the question is how you can make a game that rebels against the absurd?
>>123767634
you go plaster a game together from stock assets and scripts and see how engaging the final product is
>>123767673
Are you watching me?
>>123767634
theres a game called Island Escape which is like the most bare-bones version of these games possible. i ended up playing it for like 3 hours and doing all the quests, its pretty cool.
you're right to an extend but its still a shitload of work which ends up looking amateur or bad. if you take a super simple starting point like pixelshit, you can make the world cohesive, really focus on details and add/tweak features without spending days on them.
you should actually try making these kinds of games before you throw your worthless opinion around. its a lot harder than you think and takes a lot of time...
>>123767634
why don't you make it if it's so easy then?
>>123766683
>unity is pretty expensive
??????
>>123766952
Kewl
fuck it, I cannot record a webm, I give up for now.
I have finished my month-long project, my fist game EVER.
It's a shit breakout game. There are some bugs which cannot be fixed unless I change the whole logic, so fuck it.
Right now it just bounces the ball, there are bricks that destroy and bricks that cannot be destroyed. Sounds are also implemented. The paddle also has a couple of animations.
What more should I implement before the month ends?
Complete newbie here
I've got some experience infortran (yes I know we had classes for it in college and I discovered I'm quite good at it), what would be the best coding language to work with? Like, I can imagine how I'd make the things I want to do infortranbut I loaded up gamemaker and I'm kind of put off by the graphic interface - what language has a similar way of coding?
>>123767742
i guess not family
>>123767634
>Why don't indies make games similar to morrowind or oblivion?
Because those games are only half decent as modding platforms and Unity precludes that, at least if you're going the zero-effort route.
>>123764859
This looks like a microscope shot of cancer cells.
>>123768135
C++ is the norm.
>>123758310
how can i start modeling for videogames? specifically unity?
Is it bad that I don't have any ideas for games but instead every time I play something I like I want to remake it.
Like recently I played Sengoku Rance and immediately wanted to make it, as in the same fucking game but somewhat different to my tastes.
Or I played Megami Tensei today and was like, fuck I want to make this game.
It's mostly because I see an interesting concept but then see how shallow some of the delivery is and it irritates me to shit. Makes me want to pick it up and redo it better to please my OCD.
Is that bad?
>>123768175
>peepee, pepe whatever
it's mexican you dumb cunt, god even being ironic this makes me mad
I feel like hatefucking her mouth
>>123768135
Basic is supposed to be heavily inspired by fortran.
A few implementation of Basic for games have been discussed in the thread. There's Darkbasic, Blitz (Blitzmax / Blitz3d), and Monkey-X to some extent.
>>123768135
All assembly dialects are obviously similar to Fortran. If you actually want to make a computer game and finish it I'd recommend learning contemporary languages like some C-language instead.
>>123766946
I actually want to do that sort of thing, not explicitly though.
>>123768135
If you actually know how to program you should probably skip GM.
>>123768328
Blender. Watch hours of tutorials to learn the interface, then start making things. I did the BornCG ones but they're pretty boring.
>>123768517
Oh fuck off.
>>123768104
Score system and a high-score list.
>>123768175
lel
>>123768175
lel
>>123768571
You fuck off, unity shill.
>>123768167
KSP is unity and hella moddable though.
Maybe you guys should find another hobby.
>>123768481
That's fine, I'm sure you could make it work if you picked a game that was generic or old enough for you to not look like a ripoff.
>>123768517
>>123768524
>>123768570
Alright, thanks. I'm going to check out some of the languages >>123768517 mentioned but from the OP links I'm leaning towards Unity
>>123768481
It means you're a reactionary game designer and doomed to mediocrity if you ever manage to finish anything at all (you won't)
Please list some abilities from turn-based RPGs which you found exceptionally interesting. I'm getting somewhat desperate and am not beyond plagiarism.
>>123768978
>I'm going to check out some of the languages >>123768517 mentioned
>>123768978
I thought you didn't want a graphic interface, tho.
>>123769041
simply ebin
>>123760840
>>123761023
>>123761661
>tfw your pong clone is miles better than mine
Time to find a different hobby
>>123768978
Unity's pretty easy to pick up, I'd say download it and do some of http://catlikecoding.com/unity/tutorials/ to see how you like it.
The most important thing is just to pick something and get started, really. Time spent deciding is time wasted.
(Not Basic though, that guy's either misguided or mean.)
>>123768606
>>123768664
is mommy paying for your shitpost vpns r*tate?
>>123769028
guardian forces, it's extremely underused and even if it's not it's often unsophisticated
>>123769274
no the government is
>>123769312
You aren't yukizini. Why do you keep shitposting under his name? I don't get it, you've been at it for months.
>>123769028
I played the smt games after gatedev wouldn't stop praising them, and they have some pretty interesting strategy going on, def give em a try.
My favorite mechanic in any rpg game is wobuffett from pokemonbefore the physical/special split probably, where you had to predict your opponents actions
>>123769274
> guardian forces
Not the person you replied to, but elaborate.
>>123769090
I'm not sure what I'm looking for - remember, what coding I've done was for simple math projects like numerical integration. I'm looking for something with a decent amount of scripting that can, at one point, help me make a graphic interface (because if there's one thing I'm going to suck at it's going to be that, all of my work up to now was "displayed" directly in the command prompt)
>>123769372
it really is me this time
mothdan posted as me a lot before but i think he stopped
If the guy who makes that gay forry la-mulana ripoff here, if you have any site where you post updates for it and can post them that would be p. cool.
>>123769485
You should really use a trip to eliminate confusion. Just saying.
>>123769448
have you played ff games?
>>123769641
people said theyd hate me if i used a trip
>>123769196
>that guy's either misguided or mean
Have you tried any of the engines/frameworks I'm talking about?
>>123769461
Well, it all boils down to a few questions, anon. Do you want to do 3d or 2d? Do you want a WYSIWYG editor or not? What game would you be interested in making?
>>123769578
furry*
>>123769694
I refuse to believe you're actually that retarded.
>>123767634
A good game needs a vision. Buying assets and just making something around them will result in an inconsistent art style - the #1 sin a game can commit. Even if an aesthetic is low-rent it should be consistent with itself.
Your imps are going to look like a different style to your golems and your humans.
If you don't have purpose-built assets, you're just doing gymnastics building something around the mixed bag of stock assets you have, and end up with something very generic.
Yes, even more generic than Oblivion.
>>123769852
im not retarded holy shit
that strawpoll was mothdan with his proxies
>>123769664
Actually no.
Stop replying. It's clearly not actually him.
>>123769578
It is amazing how much pull furshit has. That game has one scene and people are constantly asking for more information about it.
WARNING: last chance to fix your sleep schedule for the next ludum dare
>>123767634
So your concept of a good game is something that looks 100% like other games? At least with pixelshit you get unique artwork.
>>123769958
Alright, my bad.
>>123770004
Is this just for good gamedevs, or can complete amateurs get in on this? I've heard of Ludum Dare before and it'd be interesting to participate...
a is just an upside down g
/Project Dungeon/ dev here, trying to find a good name for the game.
The game is about clearing virtually simulated dungeons which are infected by some kind of virus. It's an adventure-platformer 3D action game, kinda like Zelda or Psychonauts.
I was thinking on Random Access Dungeon, or Random_Access_Dungeon but it sounds like an average indie procedural rogue like game to me, any suggestions are accepted.
>>123769578
harmarist tumblr com
>>123770065
It's for anyone, if you do well it's free marketing for your twitter/itch profile, also it's fun and you learn a lot about gamedesign, any semi-serious gamedev should participate.
>>123769941
Basically you can "invoke" mystical creatures to help you, most of the time it's just dps and eye candy tho it could be way more interesting and in-depth.
>>123770004
unnecessary. staying up 48 hours is unpleasant, makes you feel really frustrated and it becomes hard to think.
because it's 48 hours not 24, sleeping in any timezone would give up an equal amount of time as any other timezone.
you might tell me to git gud and stay up the full 48 but fuck that.
>>123770004
I am tempted to take part in that, I took part in the prev 3, but I think I should work on my actual projects instead.and I really don't wanna play other peoples games, they're fucking terrible when compared to mine
>>123770065
go for it, just try to familiarize yourself with the tools you use before it starts
>>123767634
>idea guy comes from /v/ to tell agdg how to make an open world MMO
>>123770189
name suggestion: bright souls
>>123769719
A 2d game. The idea is that you're a person managing a faux-Han era China region's economy and taxation while dealing with population-related social problems. The basic goal is ensuring that each year you can create enough wealth from the resources the village and cities produce to send a proper tribute caravan to the emperor, but you're also managing the population of peasants in various villages and ensuring that they're fed and protected from banditry (and not turn into bandits themselves), combing the people you put on administrative position so that you're sure they're not giving you wrong figures and skimming off the profits and such. Then there's events based on the state of your management and so on.
I've got the equations and how variables affect each other crunched down (there's some things regarding military mobilization, production, population distribution and such I've got to get historical figures for so I can base my own thing on them) and I've run down some approximate simulations in fortran, but it really isn't a language for video games.
>>123770335
Nah I respect that, I have to sleep between 10-12h so I can't really afford sleeping last time I slept I missed the compo and had to go jam.
>>123770357
Fair enough but it's just a weekend and imo it's time well spent
>>123770189
>Sen's Funhouse
>>123770189
Unless you're planning on putting it on kickstarter or what have you to get mad dosh then just finish it first and think of a name later.
You can spend this time wasted on working on it.
>>123770307
>>123770357
Sounds cool. I'll start making a game until then to get me acquainted toGame Maker.
>>123770189
how about
DUNGEONAUT
or
VIRTONAUT
or
VIRTUA DUNGEON
>>123770552
"Virtuanaut" rolls off the tongue quite nicely. That's definitely my suggestion.
>>123770427
Avoid unity for 2d. People will tell you it's "fine", but (even more if you're used to coding) your best choice it's to pick a language you like and use a 2d framework.
IDEA:
> open world fps on island
> there are dinosaurs
IDEA:
> game
> there are dinosaurs
>>123770714
Well suggest something then if not unity.
That's literally all that is suggested for 2d.
I really don't know any good 2d frameworks.
>>123770769
I think it's called ARK
A crafting system is a lot of work.
>>123770004
i dont get why people enter this anymore.. it used to be good but now there are so many entries it works against you. no one will even see your game or care because there are 10,000+ other games all coming out at the same time, about the same thing. the indie boom ruined everything
idea:
>you're a cute anime girl
>you shoot things
>you get points
>you try not to die
IDEA:
>dinosaurs
>>123766476
are you planning to sell your eyes or something?
IDEA:
>copy someone's post but change a couple of things
>new meme
>>123770189
The fact that arrow interactions are just defined by physics really bothers me.
>>123770845
IEDA~
> dinosaurs?
IDEA:
>go back to /v/ and be with your nodev brethren
>>123770886
GET THIS HOTHEAD OUTTA HERE
idea:
>you're a cute anime girl
>you go fast on speeder bike
>you take part in futuristic race
>you try to win races
IDEA:
>anime dinosaurs
>>123770913
Depends, youlookingto buy?
IDEA:
>post progress
IDEA:
>real world but on a computer
>>123770868
That OP really needs to be replaced, it's not as helpful as the previous one.
I'd tell you to do some research, because everything I suggest will be biased towards my preference.
https://en.wikipedia.org/wiki/List_of_game_engines
http://www.indiedb.com/engines
http://forums.tigsource.com/index.php?topic=21471.0For 2d, I really enjoy love2d, monkey-x, and ORX. Personal preference of course
>>123771094
>Oh shit I hope T-Rex senpai doesn't notice me today
idea:
>you're a cute anime girl
>you jump and run with 2d side view
>you jump on enemies to kill them
>you try to reach the end of the stage
>>123770714
What framework would you recommend? Fortran obviously doesn't have any.
Does anyone know why my terrain is generating these creases? I'm simply reading from Perlin noise. The deepest point of the crease is always the center of each plane.
http://pastebin.com/mi4A79n4
>>123767185
better death animations got it :)
video/greenscreen you mean like old Leathal Enforcers, but with modern technology that could work
>>123770975
agreed
physics are absolute shit for games.ragdoll deaths look like trash, it always breaks immersion, physics puzzles are so 2005, any dynamic gameplay is negligible
fight me irl
http://contest.gamedevfort.com/page/winners
anyone participated?
>>123771306
>ragdoll deaths look like trash, it always breaks immersion, physics puzzles are so 2005, any dynamic gameplay is negligible
This is not what I mean. Having arrows bouncing around with no penetration is a hallmark of laziness in these engines where rigid body physics is the default.
>>123771416
>agree with you
>starts arguing
autism tbqh and im not the dev nor do i even care tbqhhhh
>>123771507
You didn't agree with me.
Idea
Do my homework for me so I can dev
idea:
>you're a cute anime girl
>your village gets destroyed by ancient evil
>you gather a party
>you increase your skills and overcome the evil with the power of friendship
>>123771374
I did
>>123771276
Why are you using Y as height when getting the noise value and Z as height when displacing the mesh?
>>123770065
The first game I ever made was a Ludum Dare game
Of course, you could experience the whole game in about 30 seconds. But it will still better than nothing.
>>123770876
the rating system they have in place means that for every rating you give to other people's games, your game is more likely to get rated (your entry moves closer to the front page of all the links to games).
they definitely should explain this shit better, a lot of people don't bother giving out ratings and then they wonder why no one's playing their game.
What do bears eat other than honey and fish?
>>123772378
Sandwiches
>>123770714
>Avoid unity for 2d.
Why?
>>123772378
picnic baskets
little kids
>>123772378
cute anime girls
>>123772483
He's retarded.
It takes 3 lines of code to make 2D games scale properly in Unity.
I'd avoid unity because of the retarded entity based system it forces on you.
>>123772378
humans?
>>123771265
I'm serious.
If we can see eye to eye on a price.
>>123772378
berries, nuts, various plants, some roots, insects.
what's a good book to learn c#?
http://www.introprogramming.info/wp-content/uploads/2013/07/Books/CSharpEn/Fundamentals-of-Computer-Programming-with-CSharp-Nakov-eBook-v2013.pdf
http://www.robmiles.com/c-yellow-book/
are these any good?
>>123770004
>ludum dare
How does this work again. What's stopping someone entering a game they made before the competition?
>>123772378
there was that one planet earth special where they were eating moths
>>123772716
There's no prizes.
So nothing is stopping you from cheating.
>>123772692
http://www.homeandlearn.co.uk/csharp/csharp.html
>>123772483
It's an excellent 3d engine, but the 2d part is still being "migrated" from it's original shape, which was basically a bunch of hacks to make a 3d game render as 2d. It's much easier (and intuitive) to work in a 2d engine.
>>123772572
>He's retarded.
stop projecting
>>123772716
you must give source code
you will recieve a zero in the "Theme" category.
the comments on your game may be filled with people asking "Bro did you really make this in 48 hours?". A couple of those people may give you low ratings and then you'll probably end up with a mediocre final score.
you will not feel good about it.
>>123772914
also i think games with too low of a Theme score might be disqualified from the final winners ranking page. I'm unsure about that.
>>123772870
thanks, that looks way better
>>123772874
Tell me a 2D C# Engine that's more intuitive to work with than Unity, I'll be glad to test it out.
>>123772914
So if you're a super genius with superhuman coding skill and make an excellent game, you will be disqualified?
Okay.
What's a good image size for pixel art characters?
32x32 or 64x64
>>123772692
C# Oreilly C-Sharp 5.0 in a nutshell
>>123772874
There doesn't exist a 2D C# engine that's as easy or intuitive to use as Unity.
The performance issues that come with it being 3D engine only at first literally don't matter when it comes to 2D pixel art games.
>>123773538
>>123773704
XNA (and subsequently monogame) are way simpler and more intuitive than unity.
Now if you need a WYSIWYG editor, that's a whole different business. I know http://duality.adamslair.net/ exists but I haven't tried it.
>>123773836
Unity isn't really a WYSIWYG editor, it's a powerful debugger and content creation tool.
>>123773836
>XNA
>Monogame
>Game Engines
Cheers for letting me know you have no idea what the fuck you're talking about.
is Asesprite hard to use?
>>123774002
Is paint hard to use?
>>123773928
>mfw people claim that you can make games with Unity without knowing how to program
>>123773928
It's a complete solution, if you will.
>>123773945
Engines, frameworks, you know the deal faggot.
>>123773595
you won't be disqualified for making a game that's "too good".
but to compare this to sports, if you're doing extremely well - breaking records in boxing/mma/running then you'll be accused of PEDs by the populace. that's part of how the world works. do really well in competition and people may accuse you of cheating.
It's quite possible that the best LD games won't reach the #1 spot if they're too good. But it's really just my theory though, probably not a big deal.
I've never seen the administration of Ludum Dare smite anyone with their massive fist of justice before. But I've only competed in 2 LDs.
>>123774087
Technically you could if you buy one of the drag-and-drop assets.
>>123774002
Nope, it's easy to use.
>>123773595
Not him but I think he means if you make a game before the theme is announced then you'll get like a zero from people for that (unless you're lucky and predict the theme), and if the theme score is too low then you're disqualified
>>123773836
>XNA
Dead, why would you use something outdated.
>monogame
>intuitive
I don't know how do you figure that an engine that's clearly not production level ready yet is intuitive when it doesn't even have a proper documentation yet.
>>123774068
No but asesprite has a lot more options.
>>123774292
this is the least intelligent post I've read today, congrats
>>123774446
Ouch, you sure showed me there.
>>123774215
>You can make a game without programming experience if you pay programmer to make it
k
Should I use photoshop or asesprite for art and animation?
What's a standard character sprite size? 32x32 or 64x64?
Black outlines? y/n (Note that I am a beginner)
>>123774719
keep me posted
fukkin anime is rotting my brain i swear to god
>>123774752
Can you fuck off?
No one here can answer those questions without seeing your game.
>>123774293
where's a torrent for this?
Why not? It not like any of these questions are game related. Maybe the outline one and even then.
>>123774752
32*32 might be too hard if you're a beginner, outline is pretty good if you're beginner but takes more time to animate
>>123774752
pixel art? graphics gale.
64x64 is way too massive for pixel art but probably too small for regular art lel.
pure black outlines are bad, use colored (but dark) outlines that are related to the colors they surround.
>>123774895
AGDG will rot your brain worse than anything
>>123774916
look >>123775080
>>123775083
these are simple answers to my questions from people who probably know more than I do. They didn't need my game to answer any.
Thank you guys for answering.
>>123768570
>Blender. Watch hours of tutorials to learn the interface, then start making things. I did the BornCG ones but they're pretty boring.
thanks but that wasnt my question, i want to know what rules i have to follow on blkender so my mesh is usable on unity
>>123775271
!
You need a game to post here
enjoy you're are ban
>>123775271
Those are useless answers.
Not sure why you're here if you don't have a game.
>>123775397
Get a load of this mentally ill weeb, he is having a meltdown at someone asking gamedev related questions.
>>123774752
32*32 is pretty huge considering you often then upscale it to 400%, start with 16*16
>>123775397
You seem to be fine shitposting with no game though..
>>123775397
>complains poster doesn't have a game
>doesn't have a game either
sure smells like nodev up in this aggy
Guys should I use pink background or blue background?
>>123775393
There are no special rules you have to follow, but you want to keep the material count low as well as the polycount.
>>123775971
pink
>>123775971
compromise and pick the color in between. purple.
>>123775987
YOU MEAN THE VERTEX COUNT
>>123776106
You mean face count
>>123776462
you mean meme count
Be innovative in the way you communicate information. Instead of letting your player know through text that he's suffered damage, why not add a light red tint to his screen for a second or two?
>>123777451my goal is to not have any "artificial" UI except for the menu buttons
>>123777451
This is good advice, and instead of a health-bar you can smear the screen with strawberry jam that goes away if you sit behind a box a few seconds.
anyone tried the new unity networking?
how is it?
a few years ago i was using unity and photon, it was alright.. whats changed?
>>123766683
unity 5 is free nigger
>>123777938
Unet is pretty alright. Since it's new there are still some bugs and there aren't many examples of how to do things.
Is anyone here using SFML? If so do you have any advice on getting started or any links to learning materials that aren't the poor tutorials on the official site? I'm not an idiot and I'm reading through documentation every few minutes, but I want to get a view of the bigger picture of developing a game with OO principals, and the smaller details that often get overlooked in tutorials: Loading screens, installers, save files, etc.
>>123777451
where is your game?
What if instead of making a video game you made a movie instead
>>123765368
>getting beat by an AI in an unsolved gamei.e. not chess or tic tac toe
git gud
>>123778374
>chess
>solved
>>123778537
Just make an engine, qt
>>123777767
>I don't understand what the bloody screen is for
>>123777527
daily reminder that the GUI's main job is to fuck off so you can play
if you're making interfaces instead of gameplay you fucked up already
>>123778549
You're thinking of Go.
>>123758885
Did anyone ever find source on this? All I know is a guy from /3/ made it.
>>123770189
Why not project dungeon? >>123770307
>>123778915
I'm not.
>>123778915
Chess is not solved (yet). If you have any proof otherwise please post it.
>>123778915
How retarded are you?
Chess can be played competently by a computer but it is far from being solved
You're thinking of checkers
>>123778158
how does it work? how is it different to photon, or the old unity networking code..
>>123759013
Western art can look pretty fucking awesome. It's just harder to do than "LEARN TO DRAW ANIME 101, Book #3 - Spiky hair", so most people can't do it well. Anime is all procedural shit these days (Well, not all, but far too much). They don't use reality as their base, they use other anime so it ends up being a caricature of a caricature and loses and real character it could have.
Anyway. If you're going to do anime shit just don't suck massive nuts while you do it I suppose.
>he's not listening to classical music while devving.
>>123779741
no one gives shit about your pandering eye candy shit, 100 years from now people will take pills to stop retarded biological shit and stop being horny so we can do great things
this is amateur gamedev, we can convey emotions and great stories with pixelshit go to AAA gay porn studio general or something
>>123780239
I didn't make that. I was just making a point about style, and why anime has largely become "pandering eye candy shit". Also your rant is stupid arrogant, and retarded. If you think people are going to take pills to stop being "horny" you're literally the dumbest fuck on 4chan.
>>123780394
why does getting good at something always involve naked john malkovich?
>>123780529
when you're half-robot you won't need "muh dick" anymore, our biological needs are just bringing us down
do you think your favorite hentai/porn maker will be remembered? meanwhile great stories and characters will live forever, sorry if i sound arrogant it's just realistic.
>>123780394
there are tools for that now tho
>>123780394
The faces on the left here are the procedural bullshit I was talking about. They look like stickers plastered on a "head shape" - there's not feasible skull under there. It's clear they understand volume and proportion through the body, but it's still pandering garbage.
>>123780880
>an entire art style that generates billions of dollars worldwide is pandering garbage
i wonder what kind of person would say this
>>123780836
>do you think your favorite hentai/porn maker will be remembered?
Can you even read? I'm not endorsing anime/hentai shit here. You think the cyborg master race is going to allow someone who can't even follow a conversation into their fold?
>meanwhile great stories and characters will live forever
Great art lives on forever. Visual or otherwise.
>>123780394
I get to cuddle with Keions if I become a skeleton?
>>123781052
weebshit pls go
argument by popularity has never worked on anything ever
>>123781052
>if it makes a lot of money it's not pandering
what? he is right, everyone knows that
https://www.youtube.com/watch?v=JCILn2nXFUo
>>123781052
>generates billions
>not pandering garbage
>>123781209
yeah my bad I started replying to the wrong guy, i try to minimize the time i spend reading this thread
>>123781264
yea i mean, clearly it doesnt work if you dont like the objective facts about the universe you reside in and you just choose to ignore them
>>123780880
just because it's not a realistic human doesn't mean there isn't a form to it, if anyone wants to get into anime art just think about it like drawing real life figurines don't just draw the iconographic representation of what you think it looks like.
Grass should be green but sometimes it can be blue.
>>123781430
>i try to minimize the time i spend reading this thread
All is forgiven.
Why is anime so infantile? It's hard to take it seriously when it's mostly about depicting children.
>>123780529
>If you think people are going to take pills to stop being "horny" you're literally the dumbest fuck on 4chan.
I'd do that. Being horny all the time is inconvenient.
>>123782802
>someone thought this was a good idea
>>123782802
hah
so I'm making a harvest moon clone and I want to use space in order to put down items and put them away in your inventory
tap space to put down
hold space to put away
or should I switch them?
>>123782802
This is the stupidest character I've seen in a while.
time for a drink
>>123782802
he's a full cyborg, right? a lot of his important internal organs have been replaced by a revolver cylinder
>Fully animated character is 432 frames
>Decide I want outfits be shown on the character
>tfw each outfit is another 432 frames
And some people say 2D is less work than 3D.
>>123781907
adult life in japan is pure suffering (working until you die is a national epidemic), so all their cartoons and media are about nostalgia for childhood. I think it might cause a vicious cycle, but I'm not a sociologist.
>>123782802
Rad as fuck
>>123784897
pro-tip: use meme bone animations
>>123784897
whoever said that was an idiot
t. 3d dev
>>123785182
I have self-respect desu.
And some outfits are much more frames because I need to create extra ones for right/left sides of the outfit.
See you in 5 years.
>>123785182
this is not a good example
Hey guys someone know how to do something similar like those missiles?
Can I create them using with qarp or lerp?
https://www.youtube.com/watch?v=qy9vCbKkGQs
>>123785306
just do hats instead of full outfits
>>123785369
Just have them move forward and rotate towards their nearest target and you'll get that orbit motion.
Don't forget to have their target be straight out from the launcher at first though to get that launching motion
>>123785369
>PID
holy shit what a casual
Woo, random attributes
currently only colors
Shit, I might need to go back to this project.
>>123786391
scales for multiples
>>123786765
nice nuclear throne game
>>123785369
http://forum.unity3d.com/threads/pid-controller.68390/ this should be it but its from 2010
i will check it out tomorrow i guess
>>123786937
:^)
I know.
Threadly reminder to ayaku and make success bakadevs.
Can you make a full game in blender game engine?
>>123787420
Great satire I give it 8.5/10
1000 competently written lines are worth 100000 incompetently written lines
>>123787420
"Thanks to anime I deved harder and now my game is a success"
Said no one ever.
>>123787749
yeah but its a silly idea baka desu senpai
This seems right.
>>123787749
Maybe, but don't
Is the Kirby Air Ride guy still alive? I haven't seen anything from him in a while.
>>123767634
>assets for most anything you need.
For a "little" fee amirite?
>>123787884
Wow you're still alive?
>>123786989
>>123786296
actually Im not using PID, neither unity.Just need help with the logic
>>123786989
thank you anyway
>>123785952
thank you anon! will try this
>>123787850
>>123787918
why not?
it's reeeeealy tempting since I'm not making a big complex game.
>>123788080
Yes, Masahiro Sakurai is still alive. He's working on Smash Bros right now.
>>123788234
Does this fill you with confidence?
no, but this does a little.
I don't know, it seems like it's enough for my needs, but a lot of pepole are saying don't do it.
>>123784897
2D is less work up until a certain point. A basic game with using a single player sprite and having at most a couple different attack animations is a lot faster to make than a full 3d character, textured, rigged and animated. Once you start adding stuff to the 2d at some point 3d becomes more efficient.
There's a reason games like Diablo used 3d to render to sprites back in the day. Ultimately it saved a lot of time when they had so many different armors and weapons.
>>123788462
I don't understand why people use this justification all the time.
>"Oh look no one has made a highly profitable game on the engine so the engine must be shit"
>"Oh look a few people have made highly profitable games on an engine so the engine must be perfect"
This is just dumb. Point out what specifically makes and engine bad or good. It doesn't matter what past games were made on it.
>>123788913
where is your blender engine game bro?
>>123788913
that's why I'm still not sure about BGE because a lo of people are saying don't use it but noone says anything specific
I'm gonna jump in and just try BGE, it just seems like a lot of fun so I don't know why I have doubts if it's fun, that's really only thing that matters
>>123788913
>Point out what specifically makes and engine bad
The amount of resources availablecompared to more popular engines there's fuckall, the level of how finetuned/finished the system is, the shittiness of the GUI.
There's literally no reason to use UE4 or Unity if you want to make a simple 3d game.
The biggest problem with BGE is that it's just tacked on. It's not a main feature, so don't expect anything impressive or any bug fixes if you find an issue.
>>123787884
Welcome back. I'm glad your still working on your game.
>>123789272
>There's literally no reason to use UE4 or Unity if you want to make a simple 3d game.
I mean no reason NOT TO USE.
>>123789431
your subconsciousness is telling you something
>>123788913
Who said anything about profits
>a slightly okay looking game made by the Blender foundation, 7 years old
>text adventure
>a terrible looking game made by the Blender foundation, last update 1 year ago
>a terrible looking 2D platformer
It's not like Blender is some underground thing, if the engine was good it would have games.
>>123789502
I'm just going to put that on the fact that I've been awake for 30 something hours.
I have a working console game that I want to build into a 3d turn by turn game. What do? Also what engine is preferable if I'm using C# for the console game.
>>123788089
>>123789408
It's only been like two weeks since I last came on here. Thanks though.
that makes your point even worse
>>123789645
>I have a working console game
So you have a game already?
>that I want to build into a 3d turn by turn game
W-what?
I don't get what you're saying man. You made a console game with c# and now you want to remake it in 3d?
>>123789887
reply to >>123789601
>>123786391
I love you frogdev
>>123789919
Yes. I have a working turn by turn console game as in DOS game not as in Xbox game.
I want to remake it into a 3d game. Wat do?
>>123790051
<3 I love you too
>>123788235
I'm not sure if you're being sarcastic or not, but there was a guy that would post here sometimes over the summer about a Kirby Air Ride sequel he was developing.
>>123790683
Was he an Idea Guy?
>>123790958
No, he showed actual gameplay and it looked really good. The last thing I remember him posting was footage of a playable Bandanna Dee.
Help a retard out?
Display ("Your hand passes through the water, and leaves dry as bone");
cEgo.Say ("Oh great, if only there was a safe of money down there i could go and");
cEgo.Say ("fish it out, but noooooo");
cEgo.Say ("Nobody leaves safes underwater anymore, they leave them in bedrooms, i mean if i was a theif would i check the moat first or the bedroom?");
cEgo.Say ("Exactly.");
room4.asc(50): Error (line 50): buffer exceeded: you probably have a missing closing bracket on a previous line
>>123791619
You probably have a missing closing bracket on a previous line.
>>123791619
You probably have a missing closing bracket on a previous line.
>>123791619
what IDE are you using?
>>123791619
CAPITALIZE YOUR I
>>123791619
You probably have a missing closing bracket on a previous line.
who /drunkdev/ here?
>>123790309
I assume you have no experience in working with anything 3d. Pick up Unity and look at the basic tutorials on their website to get a hang of the system. Once you understand the basics you can start bringing in your c# code and changing it to fit the Unity model.
>>123792093
rotater
What's better for 3d games, having the whole level be one huge model or making a bunch of modular pieces and trying to fit them together?
>>123792113
>you have no experience in working with anything 3d. Pick up Unity
everytime
>>123792429
procedurally generated level from no pieces at all
>>123792464
what do you recommend?
>>123792429
Modular
an issue with a shader was causing the whole game to scale wrong and blur upits still bad but hey its a step forward
>>123792553
let him do his own research and pick his own engine/framework
>>123792748
so you're gonna sneer at a recommendation but not provide any alternative or even a reason why you dislike the recommendation? That makes no sense.
>>123792748
Doesn't seem like he's willing to do his own research since he came here to ask about it.
>>123792429
Using modular pieces you can make multiple levels whereas using one huge model you'd need to make a new one for each level.
>>123792429
Terrain can't really be modular, if you need it at all, but most other things should be
>>123793150
If you're making a topdown game then it's quite easy to have modular terrain. You can do it for any view type but it's harder to make it look good.
>>123792896
I can't. The moment I say "Unity is not the optimal choice here here because X" all the people that have never used anything but unity and a few people who act suspicously like shills will start bitching. I try to encourage people to research a bit instead, I don't want to give suggestions that rely heavily on my personal bias.
>>123792910
At least he should be given options. Like "there's this, this and this, see which one you prefer"
>>123791619
you probably have a missing closing bracket on a previous line
>>123793286
I suppose so, but you also don't really gain anything from making terrain modular either, assuming you're using something that can be a heightmap or voxelised
I can understand having modular rock faces and stuff like that which you can stick onto the terrain
>>123792910
I'm not that great or even good in 3d works but I can code monkey it up. I came here for recommendations or if any code monkey like me had a successful run to tell me about it honestly. I'll look more into unity.
>>123793330
For the average first timer going into 3d game dev there's 2 real choices. UE4 and Unity. This is because these two have the biggest user bases and therefore the largest amount of resources available. Being able to google your issue and almost always find a solution instantly is a huge asset for someone starting out.
Sure a lot more 3d engines exist and if he had given more specifics I might have pointed him towards one of those. It doesn't change the fact that Unity works for most people and what you can do in those other engines you can usually also do in Unity.
>all the people that have never used anything but unity and a few people who act suspicously like shills will start bitching
Honestly you're the one who sounds like you're only bitching about Unity without giving any reason to why. I'd like to hear your gripes with Unity. There might be something that I don't know or haven't thought about.
>>123793330
>I don't want to give suggestions that rely heavily on my personal bias.
but that's how all opinions work. Don't be afraid to have an opinion, man. If any of us could give an impartial suggestion on multiple game engines, we probably wouldn't be in agdg.
>>123779093
not here. And I really wanna know the fucking source. Maybe I should browse /3/ more often?
>>123794483
I've seen the guy post earlier versions of that character in /3/ but nothing animated. Some older version was in a one piece swimsuit or a leotard but it wasn't lewd like that.
>>123794258
>For the average first timer going into 3d game dev there's 2 real choices. UE4 and Unity
This is the kind of mentality that leads to people starting with unity, and never using anything else, and then telling people to use unity.
Here's the thing: unity is kinda bad, for a newbie. There's a lot that's "hidden" from you, and a lot that's done for you so you can focus on your moving box and have a working something fast, but it takes away a lot of the learning. Yeah, there's a shit ton of resources and tutorials, and people kinda "cope" with the bad stuff I guess? And then they know how to make a unity game. Not a 3d game. A unity game. So they're stuck with unity, and they become the kind of person that uses unity for everything, instead of the always wise "the right tool for the job"
Instead, if a newbie would grab a simple 3d framework (I don't intend people to deal with opengl or to make an engine, that's completely out of the question) and learn about a simple game loop, rendering, and stuff, then they can move to unity, learn how unity does stuff, and have a more rounded experience with less problems in the future.
I'm not a blind unity hater, it does a lot of amazing things, it simplifies lots of complicated stuff, and it being free adds some interesting competition to the engines out there. But I'd never suggest it to someone that never made a (3d) game.
>>123794482
I've written comparisons of a lot of 3d engines in /agdg/ before, stating pros and cons, and there's always the
>lel why use anything but unity
>are you guys stupid, just use unity
replies, so I don't really bother anymore.
>>123794930
he posted nude ones, before that clothed webm there was a nude version of the same thing. wish i knew where else he posted his stuff, not only for the lewd but the artistry of it...
>>123795275
>And then they know how to make a unity game. Not a 3d game. A unity game.
Well said.
For those who always ask about proof that Unity isn't a silver bullet, I bring up this anon who was trying to make a rhythm game in Unity. He wanted to make sure the animations and physics were deterministically synced to the song position, something that's trivial if you have access to the game loop like in a framework or even UE4. The only "solution" that's ever been presented is to not have that requirement. Again, you only end up knowing how to make a Unity game.
>being this desperate to find some obscure piece of 3d porn
its no wonder these patreon make such massive money when you stupid boys are this enslaved by your dicks
>>123795702
LONDON
>>123795450
I agree, whatever it may be for, the guy has animation skills.
>>123795702
it's biology; overcoming it is a lot of work and dedication. If you want to market to men, just appeal to their dicks to get most of them.
>>123786765
Why are SO MANY of the gamedev games exactly this? Top down, fast past shooting games a lot like Hotline Miami?
This looks good though, and I can appreciate the work. I just want to know why so many people are obsessed with making tons of games in this genre.
>>123795702
post feet
>>123786765
Fuck you, why did you stop coming here?
I wrote you a bunch of songs and then you disappeared
>>123796103
Top down shooters have always been a popular genre for indies, even before Hotline Miami. They're really easy to program.
pong
What extensions should I use on libgdx when making a new project, if I want to develop a 3d game?
>>123796395
I guess, its just sad to see that there's not a whole lot of creativity in setting with these games.
Would love to see some that don't take place in a dark, retro pixel style in a modern setting.
I think a lot of devs forget that, as far as publishing a successful commercial project, standing out is one of the most important things you can do. Obviously your game has to be fun, but by pushing your creative boundaries and creating something that is unique and appealing... that is what sells games... not pretty UIs or gimmicky mechanics.
>>123796460
nice subtle shake
now it just needs a juicy start menu and you can put it on the market
>>123795275
why use anything but unity, though?
Post your Twitters so I can follow you and steal yo ideaz
>>123796935
thank you
I should put in a trail for the ball and some flashing colors and boom, instantly the best pong game to ever exist
>>123797219
https://twitter.com/TheQuinnspiracy?ref_src=twsrc^google|twcamp^serp|twgr^author
A couple of years ago these threads felt like they were by devs, for devs. Now they just feel like a show for the /v/ peanut gallery.
Time for the retard question of the day!
I have 5 objects and 5 positions. I want each object on one of these position at random but there can only be one of each object.
How do I do this? I was thinking of using a list but it sounds over complicated. Is there a more straight forward way?
is anyone actually gonna participate in the december jam?
>>123797638
snowballfightdev
>>123797638
I am.
My game is mostly done, and I actually have an idea for a second game too.
>>123797564
use a Queue and select a random spot?
>>123796937
Better rendering
More control over internals
Different object system
Better for moddable games
No splash screen
Access to source code
>>123797426
Pretty much.
>>123797426
Its the mentally defunct weaboos. Literally cancer.
182
patrons
$1,110
>>123797719
>>123797775
good to know
@123797858
Here's your pseudo-reply.
>>123797719
I'm really excited for that
>>123797969
And autistic fucks like this
>>123780836
Placeholder animations are in game, now to add some gameplay (^:
>>123770378
>>123770189
Why not Bright Ether?
Or Luminous Anima?
>>123798008
same desu, those flips
>>123798172
Why not
>Cliche
those names don't mean anything. anything could be named "Bright Ether" or "Luminous Anima"
>>123770189
Dungeon Delve: Revengeance III
DDR3
What do if I have:
>general aesthetics
>story
>characters
>first draft art
>first draft music
>some mechanics done
But no full gameplay mechanics that could carry an entire game? Does that mean it's doomed to be a hipster 2deep4u vidya?
>>123797932
seems reasonable.
>>123798387
short answer: brainstorm, play other games and see if your game would work well like that or with some of those elements, experiment
pick a genre or a style of gameplay that allows you to tell the story the way you want it to be told. Some styles of gameplay are not conducive to certain stories, or are technically outside of your ability to create. Limit your options by considering those things.
troll answer:make it a vn
>>123798387
>Making any sort of aesthetic or story before your 2-3 week prototype demo is made.
Dun goofed.
Unless its a pretty traditional RPG, I'm pretty convinced constantly trying to reinvent the RPG wheel is actually just counter productive.
IDEA:
>open world
>survival
>crafting system
>>123798796
>bait
>>123770189
Dungeons & Data
>>123798124
Please tell me it's going to be a cute Dark Souls clone.
>>123798796
IKEA:
>open world
>survival
>crafting system
>>123798950
I could image it
>You are the size of a bug
>In IKEA
>Stuck somewhere far in
>Its daytime and people are walking around, accidentally killing you
>Your goal is to get OUT, or die trying
Sweden YES
>>123798950
Holy shit i'm dead
>>123799109
I want this game, the ikea showfloor layouts are basically level designs already
>>123798950
>>123799109
alternatively, Dead Rising clone
but bug game sounds dope
>>123799429
THIS
What's the >crafting system meme?
Doesn't seem that hard
>>123797564
Randomize the order of one of your lists
>>123799614
Every "AA" game (high profile indie, early access AAA) seems to have one nowadays, if only as a superficial selling point
>>123799614
Crafting systems are nowadays shoved in too many games often where the game doesn't even require one.
>>123800220
muh minecrafts
>>123785182
>pixel art
>game not confined to a grid
what's the point
Need ideas for pop-up ads.
>>123800796
Nobody actually seems to know or care what pixel art really means anymore, as long as you can see 90 degree angles you'll get the retro pandering bucks
>>123791619
I figured out what was wrong, i left out the quotation marks on a precious line.
>>123800906
livejasmin pop up ad
>>123800906
agdg games ads
>>123801695
this
>>123758310
what is the indie equivelent of
https://www.youtube.com/watch?v=l3NoYyNKSXQ
>>123800906
EXTEND YOUR DICK ALL THE WAY TO THE BANK
HOW?
WATCH THIS SEXPERT'S FREE VIDEO
"I've made 20,000,000,000 dollars after watching this" - one of our many satisfied customers
GOTO Dongfordeniro.com FOR MORE INFO
>>123802306
fuck off
You guys probably get questions like this all the time, but what engines/libraries would you recommend for someone who has a decent amount of coding experience with C/C++/Java and just wants to make game?
>>123802678
What do you want to make?
2d or 3d?
Do you need a WYSIWYG editor or not?
Any languages to avoid?
Target platforms?
>>123800906THIS UGLY MOTHERFUCKER IS BANGING SUPER HOT CHICKSAND BASICALLY, YOU ARE FUCKING STUPID
>>123802678
SDL2/SFML/LibGDX respectively, for the most part
Though you may prefer to use SDL2 even in C++ or JSFML in Java
>>123800906
local cows are begging for their bursting utters to get milked IN YOUR AREA
THE GAME 2 ADDICTING 4 FACEBOOK.... WARNING DO NOT CLICK IF YOU'RE GIRLFRIEND IS HOME
>>123802904
this
>>123800906
won a free Swedish break-dancing team
Thinking of buying a MBP for game dev, what do?
>>123800906
MC RIDE IN YOUR AREA
>for the very first time of my existence I'm going to explicitly need an interface
>nothing else would solve my need at hand
a-am I being a prodev?
>>123803335
No, but at least you're using OOP responsibly
Any artist care to give me some advice?
What if I just want to hand draw my animations for a 2d game. How should I proceed?
What image size is a good size? What program to use? Just photoshop?
>>123803261
How are macbooks more suited?
Are there any developers/artists/musicians from Toronto area here?
Can we do a quick headcount?
>>123803619
The guy doing my game art is from Toronto
yes it's pixel shit
>>123803619
We have a zeemap but it's years old and most people on there are probably dead
>>123802904
I was just looking for that picture to reply
>>123800906
nodevs HATE him
see how this man (hopoo) made trillions of dollars just like making game!
>>123802638
no need to be mean anon
>>123802306
>what is the indie equivelent of
dont understand what you mean
Anyone wants to be the sound/music guy for my Ludum Dare team 2 weeks from now?
>>123803734
I'm telling your artist you called his pixel art shit.
>>123802678
>just wants to make game
UE4/Unity for 3D (unity if you care about toasters)
Godot/haxeflixel/gm for 2D
>>123803602
Well, I don't want it just for game dev, I'm also going to Uni next year and I think that they are quite nice.
Why did Mu Complex fail on Steam, but Hacknet succeeded?
>leave /agdg/ for couple months
>come back
>post quality is way up
>some decent advice is being delivered
>less memeposting
What the fuck happened?
Tribal Trouble went open source ayyy
>>123805212
shit name
>>123805223
All the kids have to focus on school.
>>123805223
You left.
How did you guys find someone to do music?
We have a small team with a programmer, two artists, couple level designers and testers, but only stock music. Really ruins the polish of the game. Other than that our game is practically done. Anyone know of any good chiptune/8/16bit artists who would be willing to contribute?
>>123805430
frogposter rekt
>>123805223
there was a poll showing literally only one poster enjoyed the fake dev metadrama meme
>>123805602
trawled /mu/soundcloud
>>123805223
I think the shitposters just got banned or something, it's only been this good for a day or so
>>123805602
I'm here bro. What's your game
>>123802863
2D, maybe move onto 3D
Nah
Not really
Windows
>>123803083
>>123804575
Thanks!
>>123805992
Well if you are serious, its a 2d side-scrolling platformer with emphasis on speed running. Game has a functional story mode, level editor with steam workshop integration, and friends/global leaderboards for each stage. Have any samples of work you've done?
>>123806052
Then you should probably check out LibGDX, Jmonkey engine, XNA/Monogame, maybe unity or duality
>>123806339Yes, but post your game first.
>>123804449
don't do that pls, he's already overcharging me
Post inspiring dev music
https://www.youtube.com/watch?v=JMLJVpT7-CY
>>123806810
I know this sounds retarded but this helps me get in there
https://www.youtube.com/watch?v=_B0CyOAO8y0
>>123806620
Thanks
>>123805602
You browse Opengameart.
>>123806810
https://www.youtube.com/watch?v=Fk8qcGOtBFw
>>123807147
>don't even need to open the video, that's a badass song
>>123806620
we will be releasing a trailer later this week, Ill post it here
>>123807546
Post a screenshot or something then, anon. If you're going to release a trailer, you have enough to make a juicy screenshot.
class something{
public field1, field2, .... ;// mostly objects by references
public void DoSomething(){ //do something with the fields}
}
or
public class{
public void DoSomething(field1, field2 ...){}
}
Assuming that everything is getting around by references (mostly objects), what's the better way to do things?
I fear that by using parameters I will end up with too many of them at some point, but storing references does sound overkill, right?
>>123803865
I set up an invitation only Slack team as an alternative. If anyone wants to sign up, https://torgamedevnet.typeform.com/to/QzwMIP
>>123808048
Where do the referenced values live if not on the object? IE if you're passing them in all the time.
>>123808250
Well, the objects have their own lives. This class is just going to do some operations on them whenever it is created.
That is, the class will need the objects but not the other way. Not the best way but I need to do it because Unity doesn't have something else when you want things to appear on the editor.
what's the point of passing fields to a method if they don't change, and if they change what's the point of keeping them in the class
Fuck You.
testing out making cutscenes
>>123808048
I just don't understand how you wouldn't know which one to do, given that you know exactly what you're personally trying to accomplish
>>123809473
Looks pretty cool man
>>123808917
sounds like data-driven design that agdg sometimes shills. Or a component in ECS. Or a Controller in MVC.
>>123781294
guy on left is a hipster faggot and guy on right loves what he does
final call for agdg's 2015 meme awards
http://strawpoll.me/6130099
>>123809605
Ye, well, premature optimization I guess. Never looked up the memory cost of references. I just wanted to hear some opinions about it.
>>123809010
Don't know if it was irony because of my question above but I'll just go with the references stored in the class as fields then.
>>123809805
most of these are vintage memes and don't belong in a 2015 best-of, anon
shame on you
>>123809824
Worrying about the memory cost of references is a bit silly if you're already using a language with significant runtime overhead (garbage collector, VM, the rest of fucking Unity)
Where does one find a 3D animator?
>>123810039
>vintage memes
>>123809805
I changed my mind, my favourite AGDG meme of 2015 is mixing up the terms "data driven" and "data oriented"
>>123810141
Maybe try the 3d board?
>>123795702
>implying you aren't being thirsty as fuck right now
how the fuck do I make proper platformer physics? Using a kinematic body and normal physics just messes up on slopes and moving platforms and shit.
http://strawpoll.me/6137877
How do I programming even
Do any of you guys use instagram to shill your game, or is that a waste of time?
>>123810484
waste of time
What's a good resolution to design around.
Is 800 x 600 too outdated?
>>123810141
Crying at the bar for being underpaid.
>>123809473
holy shit its alive
>>123810423
oh jesus that's spooky.
>>123810423
>anon meets up with a loli.webm
And where the fuck did you get the loli?
>>123810423
10/10
>>123810546
yes, hella
>>123810740
So what would be better?
>>123810835
a 16:9 resolution to begin with
>>123810835
1280x720 for 2d
>>123810261
Blast to the past, anon. Time to drop the rigid body physics engine and learn how to hand tune things.
http://www.gamedev.net/page/resources/_/technical/game-programming/the-guide-to-implementing-2d-platformers-r2936
>>123810673
I made her,
also not loli she's 10000 years old.
>>123811070
1080p on ones if you hate life and are really good at art
>>123809473
You're doing amazing, keep at it! This looks fantastic!
>>123810423
https://www.youtube.com/watch?v=PGNiXGX2nLU
>>123809473
but where's the gameplay? cut scenes just delay the fun
>>123810609
>at the bar
>underpaid
Pick one.
>>123811201
>I made her
I hate you.
Good job, but I hate you.
>>123811201
I normally get a bit upset with anime around here but you made a very nice model with ok animations, keep it up!
>>123810546
>>123810969
1600x900 or 1280x720
>>123811612
>1600x900
do not trust his lies
3Dcinematic platformer
>>123809473
She seems like a woman of action, but she just stands there and has a chat when the thing comes back? I think she'd probably start shooting again. JM2C
>>123811239
Its only 6 times the pixels!
Then again, 128 and 256 pixel sprites is a pain to make.
>>123809473
>calling another girl a dude
rude
>>123812191
>calling her a dudet
Wouldn't she feel excluded?
>>123811546
<3
>>123811596
tnx anon, glad I could help with the anime racism here a bit
>>123812546
You should get someone to program that shit for you.
>>123812546
Is dat some @MargaretsBelly?
>>123805929
the shitposter moved to /egg/ and is forcing ss13 into egg also showing off some barebone game he made.
>>123812674
I already work with a programmer on my main game (picrelated) I have to do some kind of programming on the side though or else I'll get rusty
>>123812546
Any anime that isn't braindead porn shovelware pandering is great in my book.
>>123813270
what is your role in your main game?
>>123809793
get a load of this basic bitch
>>123813372
just doing all the art/animation, most of the cool fx stuff is programmerbro
>>123810239
Oh wow.
>>123809793
guy on left is a manager/businessman, guy on right is a worker/artist
>>123813543
what is your intended main role? Do you wanna be an artist/animator?
>>123758616
anon you cheeky fuck this is literally from pokemon ruby isn't it?
>>123814047
Oh fuck, you're right
Sounds like Pokemon and Runescape had a baby
>>123813825
>>123781294
guy on the left is an honest director stuck in a shitty industry, guy on the right is a mentally ill beta incel projecting his inadequacies into 2d cartoons.
>>123813935
I just wanna like make games ¯\_(ツ)_/¯
>>123814047
Haha no, but I can see why you'd make that connection. Pokemon Ruby seems to have a lot of horn leads too, huh...
>>123814358
Wait, wait. You're the artist from that game >>123813270 ??
What happened to it? Don't tell me it's dead.
here's my tip: make a game
>>123814524
nope still kickin
>>123814405
>>123814146
https://www.youtube.com/watch?v=t93s5gHcIrE
https://www.youtube.com/watch?v=Y71w6N8HK_Q
https://www.youtube.com/watch?v=Cc_etNphqkU
the melody sounds too familiar I swear
Could use some help with a very simple array problem:
If you imagine a 2d array as a rectangle of variables, I'm trying to set the left and right borders with this code: http://hastebin.com/zofuwoguru.cpp
That's my implementation, and it doesn't work. Why? Also what would be the correct way of doing this?
>>123814942
I don't think it's one that you linked, but it is definitely the same as something.
>>123814585
who the hell do you think you are? Steve jobs?
>>123814992
j < 2?
I'm moving to Japan next year, I already know a few gamedevs there and I've worked in the industry, mostly internships and QA testing though..
Anyone know how hard it is to be recruited by a vidya company in Japan? I'd like to use that year to find a job there.
>>123814942
>>123815254
Let me know if you find it. Should be interesting to hear.
>>123815457
low quality bait
>>123815414
j will loop between 0 and 1, making the [j * DEFINED_WIDTH] go between 0 (the left border) and DEFINED_WIDTH (right border).
That was my logic. Isn't working, though.
>>123814942
>route 104
makes me smile every time man
>>123815457
I applied for a place at FromSoftware as environment/asset artist without knowing nothing about Japanese.
They never replied back.
>>123815687
Yeah man, these were some great soundtracks. The arrangement is awesome. Everything just falls in place. Beautiful.
>>123815761
>applying without knowing Japanese
why would you do that
>>123815613
If it's a 0-indexed array, won't j = DEFINED_WIDTH be out of bounds?
>>123816035
well spotted
>>123815992
>replying to delusional weebs
Why would you do that
>>123815992
I just felt that I had very little to lose in exchange now that I'm still young and all
>>123815761
>FromSoftware
no senpai, apply to bethesda and try and save TES6 from becoming a fallout 4-tier abortion of a game
>>123815457
why the fuck would they hire you when they have thousands of people from their country that are just as skilled or better
>>123816518
You went to a foreign country to apply for a job without speaking their language, that's retarded dude.
>>123816694
Don't worry indie games will save the industry
>>123815457
Ken-sama is that you
>>123816694
I can only save them from not having broken-ass UV mapping in almost all their assets.
What are some good games I should play for game design inspiration? I recently played Undertale and it was pretty good.
>>123815457
go indie
>>123817095
check out itch io/ludum dare for some unpolished game design gems
>>123817006
It's like watching a kid get the right answer and then rubbing it out.
>>123814736
>perfurating
That's not a word.
Were you trying to spell perforating?
>>123817205
not that anon, but please explain
>>123817095
>game design inspiration
>I recently played Undertale and it was pretty good
wew, nice bait lad. well memed
What is the point of using anything which requires more programming than Unity, UE4 and game maker. Can someone who uses something like LibGDX or SFML tell me why they use that over easier methods of content creation without "unity is shit" meme? Pic related is an example of what I'm not looking for as an argument.
>>123816772
>Don't worry indie games will save the industry
I'm sure eleventy-trillion $4.99 8-bit pixel art castlevania clones with "roguelike elements" trying to get through greenlight half-finished and abandoned is exactly what the industry needs, mia famiglia
>>123817095
>undertale
>game design inspiration
>>123817568
>envious of an actually good game compared to the trash that's been coming out this decade
>>123817095
Ghost Trick, perfectly implemented puzzle gameplay with narrative.
Mirror's Edge, show a smooth path between the player and the objective using color.
XCOM, makes the player cares about units that barely have any personality
Valkyria Cronichles, fails to make the player care about units that have personality
>>123817596
by using these libraries, you end up having much more control over everything, anon. Once you reach certain limitations like you would in Unity, you can make your own solutions. If Unity has some error happening in it's inner workings, you're screwed. With your own code, you can fix it yourself. There are several reasons to do this. You even learn a lot about game engines and whatnot.
My main reason: it's fun and you learn a lot.
>>123817238
I didn't spell it but someone already pointed that out. also I kinda like the engrish-ness of how it's spelled
>>123817095
Rocket leauge got me to see how good games can be when they sharply focus on a single idea
>>123817862
This is essentially why I stopped using Gamemaker.
It's the same problem but magnitudes worse.
>>123817998
you mean special effects
>>123817862
But it takes so much longer to do anything with these libraries in comparison to Unity. This is visible if you check how much people do in compos and jams with Unity vs everything else. Hell I've used LibGDX but I feel like everything takes ages to implement and do. I get the fun bit of developing though.
>>123818203
Gamemaker was enough for Undertale and it's the most highly acclaimed game in Metacritic. What makes your game so special Gamemaker can't even run it?
Im dying
>>123817715
>the first thing is not furry
>has tail and ears
>but is not furry so that all of anon's favorite animu sluts are not furry so that he isn't a furry
how about we compromise, you keep your personal hatred to yourself and you can also keep on believing you are not a furry
I would argue that the 3~4 furries that often post here never once dragged their shit in here, but you just did(anuubis fag just quietly posts his progress [that he actually makes unlike you] like any good actual dev does, so he's cool in my opinion)
Does anybody here have a decent way to make GIFs from FLV files?
>>123817095
The Beginner's Guide
Outer Wilds
Uplink
Journey
Sims games
Super Metroid
>>123818396
struck a nerve somewhere here
>>123818381
we all are
>>123818294
if time is your main concern, you need to consider whether you're working on a serious project, or in a jam/prototype/simple game or whatever. Custom code is preferable when you're doing something serious.
You have to consider the time/effort balance.
>>123817596
>CTRL+ALT+DEL
>not using ALT+F4
>>123818381
is it blissful
>>123817596
If I ever make a game that makes me rich I'll pay neets from 4chan minimum wage to be code slaves and make their indie games under the agdg company.
AGDG Studios "Just Like Buy Game"
>>123818551
Never thought about it like that. I guess if I become proficient enough in one library I'll be able to develop more rapidly anyway. Thanks anon!
>>123818691
I didn't make the image.
>>123818346
Because my game is doing things that, although I could possibly implement them in Gamemaker given a lot of finagling, are significantly easier for me to do in a framework.
You use the tool best suited to what you want to do.
>>123817596
And because the game I'm making doesn't really fit the archetype of "things get made within a WYSIWYG editor with this object and asset model", it's highly procedurally-generated and mod-friendly so I need 100% control over representation
>>123818294
It's a hobby, I don't care how long it takes meMight even be good that it takes me so long, so that D3D12-level hardware adoption is at a decent level when I'm ready to release something
Is it a good idea to use Game Maker for game jams?
I feel like it would be faster to make small games with it.
I usually use Unity.
Are you making a winter jam game?
http://strawpoll.me/6138431
>>123818962
I don't see why not.
>>123818515
>people being racist against niggers
>nigger lives matter program
>some angry niggers go on an university campus, shout obscenities to white kids/dorks n beat them up/calling them white bitches/etc
>yet the white people are racist here
>yet fur fags are the problem in this thread
>all this sjw tier misinformation and problem/conflict creation where there clearly isn't any
how can I not be annoyed? take your shit to b or something
>>123818913
Could you tell me what are you making and what are you using to make it? Just for my own curiosity.
>>123819169
>furfag autism
>>123819169
go play undertale you're disgusting furfucker
>>123818695
Not at all
>>123818396
Furries are humanized animals Catgirls are animalized humans
>>123819169
Do you own a fursuit?
Reworked the guard towers and castle layout.
Portrait now changes when damaged and while at low health / dead.
Also, anybody know a decent way to make GIFs from FLVs?
>>123819793
>GIFs from FLVs
ffmpeg, i think
>>123813270
>>123814736
Haven't you been working on that 2d game for years? I remember it being around a fucklong time.
>>123819793
holy fuck that's distracting as shit
>>123819793
The hurt picture is a bit lewd.
I like the idea though.
>>123819793
yeah >>123819902 is right
don't make the portrait blink
>>123819793
Would be much better without the flashing
>>123819643
if fucking a humanoid with ears and tail is wrong, why is fucking a humanoid with ears and tail not wrong?
what exactly is wrong anymore? why is it wrong?
>>123819679
honestly those are disgusting
>>123820038
>The hurt picture is a bit lewd.
anon, I...
>>123819793
Don't make it flash like that, goddamn. Maybe a SINGLE flash (white?) would do.
>>123819793
why is this allowed here
>>123819283
The easiest way to describe it is a 3D roguelike-like. Plays sort of like a cross between M&B and Elder Scrolls, with all the fixings of DF adventure mode. That's not how I came up with the mechanics, by the way, that's just sort of how it's come out.
I've gotten incredibly side tracked, using the time it's taking for Khronos to release Vulkan to start work on a programming language, using the game as a way to figure out useful features and build up a strong standard library.
>>123820253
where is your progress anon?
>>123819793
I'd agree with the others, the flashing is way too distracting. A single white flash to indicate damage would probably do fine.
>>123820356
I bet 10 bucks this doesn't exist
>>123820720
The game itself? Of course it doesn't, not as anything but a bunch of dead projects that I've started because I just learned some new rendering or architecture trick that I wanted to try out.
>>123820356
>roguelike-like
anon pls
In any case we already have "roguelite" for games that only loosely follow roguelike core features.
1) Where do I shill my game?
2) Where do I casually discuss gamedev without nodev/mentally-ill shitposting?
>>123820887
I dislike the term roguelite.
>>123820937
off you go.
>>123820937
1. Everywhere you can
2. No such place exists
are there any FPS roguelike-esque games
could be interesting if the proc gen is good
>>123820887
"lite" generally implies featureless or straight up worse, which isn't always the case.
>>123821019
It's better than being a Zelda enemy.
>>123820535
>>123820205
>>123820050
I'll get the programmer guy to try a single flash.
>>123819886
Time to dive back into that command line!
>>123821102
reddit is good for shilling. But /r/gamedev is shit for actual discussion. /agdg/ is still the only place to freely discuss gamedev.
Ignoring the shitposters is the best thing to do.
>>123820937
>Where do I shill my game?
If there was an easy answer for that, it would soon be exploited to the point of no longer being a good place to shill. You have to find where the next best place to shill is.
>Where do I casually discuss gamedev without nodev/mentally-ill shitposting?
AGDG IRC/steamchat is actually pretty alright. Anywhere that's chill is also going to have loads of off-topic, though.
Other websites tend to be useless hug boxes, or too slow.
>>123821176
>are there any FPS roguelike-esque games
do you live under a rock?
>>123820937
1) Where do I shill my game?
best way is to pay some twitter persona to drop a word on your game.
would automatically gain burst followers
>>123821350
I meant emphasis on the "shooter" part of fps
>>123821560
off the top of my head
>tower of guns
>ziggurat
>paranautical activty (it's shit don't bother)
>drunken robot pornography, maybe?
>>123820253
Why wouldn't it be?
>>123820356
Sounds good, good luck with it.
>>123818783
>make it big with your game
>hire desperate aggydaggy code monkeys to grind out generic games
>Generic FPS, Generic RPG, Generic RTS
>Generic Studios
>leave them entirely soulless and defeated by the release of Generic Action Game 7
>abscond with the shekels, never look back
or, what's more likely
>someone else makes it big with their game
>you get hired and all of this happens to you
>>123821176
Delver
Eldrich
Barony
Can't think of any others right now.
>>123821926
no, see >>123821560
>>123819894
On and off for a while, I personally can't work on stuff for long periods of time because I have a semi-full time job and I'm going to school but a lot of progress is being made in short bursts.
Excuse me but furry games do NOT belong here. You would best be to remove that content immediately.
>>123821983
Eldrich uses guns.
>>123819743
Lookin' good
>>123822121
it's Eldritch. And guns are for shitters. Wire ballista master race.
>>123821779
Those are all bad though
>>123822359
Not really, you just have terminal shit taste.
>>123822359
Go make a good Roguelike FPS then.
Only one good game has ever been created
It's calledDiablo 2
>>123822621
too shallow
>>123822516
>tower of guns
bullets come from everywhere and you cant see them properly
>ziggurat
repetitive and super slow unlocking of new stuff, which makes it boring fast
>paranautical activity
shit
>druken robot pornography
not even close to a roguelite
>eldritch
not enough content
>>123822621
i know you're joking but it's true
>>123822621
I disagree, the original X-Com and the 1998 Battlezone are both good games imo
>>123822621
Close, but it'sZeldaII
>>123822772
>are there any FPS roguelike-esque games
That was your question.
We told you some games that are FPS and roguelike.
Did you just come here to shitpost about it or are you actually going to do something with this information?
>>123822772
>Super slow unlocking of new stuff
I got everything after like 5 hours.
>>123822621
It's actually calledMarathon Durandal
>>123822621
diablo 2 got enough content for mmo style multiplay
at the time it was amazing
>>123823016
that wasnt my question, my first post was this >>123822359
>>123822772
>bullets come from everywhere and you cant see them properly
not my fault you're impaired
>repetitive and super slow unlocking of new stuff, which makes it boring fast
only true if you expect to be able to play badly and be rewarded for your deaths
>shit
I said that
>not even close to a roguelite
yeah, I was thinking about other game which name I don't recall, my bad
>>eldritch
I never mentioned eldritch you humongous homosexual
overall 2/10
>>123823016
Hey mang the only posts I've made in this convo are >>123821176 and >>123821560 , I'm checking out Ziggurat as we speak to see how the formula works. Don't bully.
>>123823165
>not my fault you're impaired
>game is designed in a fundamentally flawed way
>>not my fault u suck lol
>only true if you expect to be able to play badly and be rewarded for your deaths
the game is objectively slow with its unlocks, slower than any other roguelite
Honestly the best game was Super Mario Land 2.
Perfect size, open world, just enough content without being overbearing, plenty of unique worlds, and a good balance of difficulty.
>>123821176
Tower of Guns
>>123821176
Heavy Bullets is the only decent one
>>123823350
>game is designed in a fundamentally flawed way
Please tell me which shooter you normally play where people can only shoot at you if you're watching them.
>playing team fortress
>scout shotguns me in the back
>report him because his bullets came from everywhere and i couldn't see them properly
>the game is objectively slow with its unlocks, slower than any other roguelite
So you mean you want to unlock everything in less than 5 hours? >>123823028
No, sorry anon, you're retarded. And have shit taste, which might be a consecuence of your extra chromosomes.
>>123823595
Ah the dangers of riding motivation instead of garnering discipline.
>>123823595
So... where's your game?
>>123823595
Are you going to open source your projects first?
>>123823595
kill yourself faggot
>>123823595
this is your "don't do it mang!!!!" post.
DON'T DO IT DAWG!!!!! IT'S NOT WORTH IT>
>>123823737
Please tell me a game that has bullet hell elements without you being able to see all the bullets you have to avoid? These are conflicting designs. It doesn't work. It seems like you have shit taste.
>>123823819
god damn agdg is thirsty for code
>>123823959
phew, that was a close one.
>>123823737
No, i was implying that he was retarded, and taht the game isn't slow at all.
>>123822847
I owuldn't joke about something like this
>>123758619
>Net work
lol
>>123823959
>talk about off topic shit
>get deleted
don't see the problem
also kill yourself
>>123823924
you mean to tell me all the people beating tower of guns are psychics, anon?
>>123824115
I'm with you man. Maybe I didn't make it clear enough. At least we agree he's retarded.
working on a shitty fake SSAO thing
can't really see it too well in this webm and it isnt on the walls yet
taking a step back from making a big project to do some more small games first
i need simple-y game ideas for a winterjam game
>>123824913
open world snow MMO
>>123824913
you control gravity
>>123758626
haven't been on here in a while, last time I've seen your progress you had a stick like figure with antennas showing some run and gun.
>>123824913
its like GTA but all of antarctica
>>123824913
build a giant snow man (choose how the face looks, etc), then destroy a small town as that snowman.
>>123824959
>>123825057
that doesn't--
>>123825096
that sounds kinda fun
>>123824913
Clean a yard while it snows. The bad things can only get to you if there's snow to let them move.
>>123824458
looking at this game has given me cancer
>>123824458
don't mean to be a dick
but why don't youmake the game funfirst
>>123825547
what didn't you like about it
>>123825272
See the snowball.
Be the snowball.
how do i into textbox scripting
>>123825368
AGDG tier feedback
>>123825708
The game is too hectic and not in a good way. I kinda 'got' in my 4th or 5th playtrough.
There's no feedback to most actions. In a game about combat this is a major sin.
Controls are -way- too complicated.
Skills are either unusable or abusable.
Picking equipment from the floor is a chore even if not in a hurry.
The wide camera (that pans up and down) is complete cancer. The game autopicked that one for me when I chose fullscreen, even when I had chosen the square screen one.
And a buncha other details.
Most of my concerns come from odd design choices and could be easily fixed, I think.
this is so easy you can literally just google shit that people made work and use that
why do you people think this is hard
>>123826259
Making the basics is easy.
Filling it with lots of content that doesn't conflict with each other is the hard part.
reading this thread makes me so angry i wanna punch kittens
>>123826445
Make a game about it
>>123826397
alright i was being cocky and i'm gonna agree with you there
>>123826516
you have to manage your blood pressure while posting online so inbetween bouts of 4chan, you have to visit 9gag and funnyjunk for pictures of kittens. if you lose the game you are treated to a guro scene where the player character kills his dog
>>123826803
>anime
/agdg/ is dead
DEAD
>>123826175
a lot of those are glitches (or oversights I guess) i've fixed but i'll try to fix the rest
i need more sounds for example, just not easy to get them
>>123825903
1. Get a readable higher res font, this is uncanny valley 4/10 tier
2. pre-wrap your texts
3. find games with nice textboxes to design one better
>>123816694
It's ok man, I work at Behaviour Interactive.
I'll do my best from there...
>>123826707
Beautiful.
>>123758626
That Spongebob on her belt always makes me happy.