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/agdg/ - Games of the Future
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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 147
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>>!!!UPCOMING JAM!!!<<
>http://itch.io/jam/agdg-winter-jam-2015
>14th December to 21st December
>Theme is Winter

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/

Reminder to work your hardest!!
>>
>no daily challenge
ugh...
>>
Second for making Dark Souls
>>
third for deving games
>>
particles
>>
>>123638381

>>123638062
>Reminder to work your hardest!!

There's your challenge, fåm
>>
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Reposting in new thread
I added an indicator telling the player they need to do something to see more text.
I also did a lot of backend work

Future things to do is add a portait box that's optional and can automatically grab the right portrait given some variable (string name or id int) and a character name (to display under the portrait if I want)

From there I need to allow the chat box to flow into other events such as showing dialog options, or forcing the character to move, or anything else is a scripted event. This will probably be done by a simple delegate.

I'm thinking I could make a system of event objects that all have an entry point and an exit point and handle themselves properly. Then you can just drag different behaviours into each other to string them together.
>>
>>123638317
>since Unity doesn't support terrain in 2D
Shit nigga. That's just an array of tiles.
>>
>tfw don't own my own home to dev from
>tfw renting
i feel it
>>
>>123638569
Buy a van.
you're welcome.
>>
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attempt 1 at making the second playable character, animations soon for both

it's supposed to be a robot
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it's taken me far too long to get to this point
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>>123638381
That sure would be a lot of effort for something no one participates in.
>>
>>123638531
In a normal game yeah, in Unity you have to take that array and construct a sprite that you can render.

Currently I have it set to automatically create a bunch of prefabs.
That image is literally hundreds of objects. Each grass tile is an object. Each tree trunk is an object. Each tree leaf bush is an object. etc

That's something I need to work on since developing like that is impossible.
>>
>>123638524
Why do the trees look like they move from the beginning to the end of this webm? am I going cray?
>>
ive made too many video games using math like addition. We need to revolutionize mathematical functions to truly make a new video game. perhaps ``quantum physics`` will have the answer. . .
>>
>>123638714
very close colors to the background. would look really nice on a dark background though
>>
>>123638738
Every tree has a script that randomizes their size by 5%, their color between white (base) and a provided color I give them, and their depth for drawing. At the beginning, they haven't randomized yet. After they have which is why they change drawing depths as well.
>>
>>123638719
>developing like that is impossible
Why?

Just make them children to another ge object and it will look a lot cleaner.

You could always just tile the age on a plane or quad.....
>>
>>123638780
>built in native common core
>>
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Well it seems I've managed to offened everyone I care about once again
Why the fuck am I so good at that
>>
>>123639008
Probably because you're the type of person who slaps down anime in random posts with no relation to what you or anyone else is saying.
>>
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crude inventory prototype
>>
>>123639008
The power of anime...
>>
>>123639061
Oh, sorry, what kind of can do you live in?
>>
>>123638070
the high end models sure but from asus you can get nice quality for 500
>>
>>123639008
Don't worry about it.
Offense is taken not given.
>>
>>123638660
vans aren't comfy

I did consider working towards a sailboat and finding some shitty sandbar island to squat on for vacationing. y'know, just kinda claiming it and building a primitive shack to chillaxe in. my actual work is near a canal too and it's flanked by parks with "shores" so in theory I could sail to work on a small enough vessel assuming I don't get arrested by the coast guard

>>123638812
this, I actually thought it was a dude who had the top of his head cut off from the thumbnail
>>
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>>123638937
This is what I'm doing right now

Currently I have a script that generates a bunch of sprites in a huge grid. Each of them has a script that I can set an Enum to. When I hit "Generate" on the main script, all those objects that have their Enum set are replaced with Prefabs. It's super cluttery and each prefab requires a ridiculous amount of time and takes a ridiculous amount of resources to handle by the game for what I want it to do

The solution is to generate one massive sprite, or smaller sprites out of a tilesheet.

There are paid solutions, but I want to try making a free one first.
>>
>>123639073
Nice, pretty cool but not sure how you interact with the inventory
>>
>>123639221
The mouse didn't show up when I recorded
>>
>>123639265
The mouse is slow desu
If you want tryhards to play your game everything must be able to bind to a key
>>
>>123639073
This looks aesthetic as fuck. hope you have some dark areas in the future
>>
>>123639165
Why are you instantiating them all at runtime...?

If you really need to why not make an object pool and instantiate them all at start instead of when its running
>>
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too lazy to make actual model, so placeholder instead
it looks like a weird paper crane but idgaf
>>
>>123639392
I'm not
I instantiate in the editor with my script
>>
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>>123638812
>>123639158
thanks, i'll see what i can do, but here's the sprite on a dark background to get a better look for now

not done with the pants
>>
>>123639392
>If you really need to why not make an object pool and instantiate them all at start instead of when its running
Also that wouldn't really do anything
That's not how object pools are used

Object pools are for objects that are going to be destroyed and recreated often. If you need to create an object beyond the pools limit, it doesn't gain you any benefit. Pools only come in handy when you've destroyed previous objects and you want to create new ones.

>tfw hard captchas because too much posting
>>
>>123639432
most use cubes, spheres or capsules
you're a fucking mad man
>>
>>123639558
I feel like you would benefit if the dark accents on the white areas werre darker grey, but what do i know?
>>
>>123639579
You can use an object pool for a scrolling map too
>>
>>123639073
That's a pretty juicy inventory.
Will it pause the game when you access it, or will you need to be out of combat before messing with it?
>>
>>123639432
Hello morsedev!
>>
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>>123639593
i live on the edge
and morse doesn't work if you're wobbling cubes around
>>
>>123639558
the eyes are still much too light/small to be seen clearly tbqh

your art isn't bad looking and the designs are cool once understood but there's a lot of readability problems, it's very hard to tell what's what
>>
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>>123639728
It will pause
>>
>>123639679
Honestly I didn't even think about that, thanks

I'm gonna try for a better solution, but that might be something I do to improve
>>
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>>123639769
>>123639735
>morse
??????
>>
>>123639664
>>123639783
noted, I've had the same problems on earlier works and it's sadly still there
>>
Is Java© bloatware?
>>
>>123639923
Yes but its good
>>
>>123639923
no but Java™ is
>>
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>>123639902
it's my dream game
i'm slow at progress but learning game is fun
>>
>tfw you're hungry but also devving pretty well right now

If I go eat food now, I won't dev again for the next week.

I don't know what I'm supposed to do.
>>
>>123640114
Get your mom to make you something
>>
>>123640220
I can't, I live alone.
>>
>>123639952
>>123639993
I think I'm starting to realize that it's a necessary evil. too many things use it, unfortunately
>>
>>123640114
are you dumb
>>
>>123640273
Order some pizza then

Just eat while you dev don't watch any anime
>>
>>123640114
Somebody get him the funnel
>>
>>123640320
I always watch anime when I eat though.
>>
>>123640348
Do you want to dev or watch anime?
>>
>>123640386
I want to dev.

But I can't control my anime watching habits with just will alone.
>>
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>I'm going to make a 3d game!
Gets me every time
>>
>>123640095
why would you do this, in Unity of all things

there's tons of morse trainers already out there and you could write one in a day in Javascript

The program I used to learn morse was some 25 year old .exe ffs
>>
>>123640428
D I S C I P L I N E
>>
>>123640428
Iktf :(
>>
>>123640487
i'm not making a morse trainer, that wouldn't be a game
this is like papers please but you're a ww2 radio operator but instead of looking for dumb contradictions in everything you encrypt/decrypt/morseshit
>>
>>123640431
but low poly
>>
>>123640487
fuck off
he can and should make whatever they want. even if it's been done 1000 times
>>
>>123640552
sounds unfun, morse already is a horrible pain to transmit/receive

also how is it "like papers please" except with the core gameplay mechanic of papers pleased removed in favor of just reading morse code
>>
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/a/ needs to leave
>>
>>123640487
>>123640640
If you're not going to use a name, can you at least post the dumb furry robot pictures so you're easier to identify?
>>
>>123640653
/a/ can stay but fewer pointless animeposts

shit relevant to gamedev: cool!
reaction images: sure, ok, whatever

avatar fagging: please don't
cute girls: please don't
cute boys: please don't
sexy boys/girls: please don't
anime on every post regardless of content: please don't
>>
>>123640428
oh please
how much anime can you watch a day
>>
>>123640597
thanks for the support man
>>123640640
"like papers please" in the interface and how you interact with the game
and stop criticizing my shit when you know nothing about it, fucko
>>
>>123640640
Let me guess, anime-loving nodev that's never done anything worthwhile in their pathetic life?
>>
>>123640817
>and stop criticizing my shit
no. your game idea is bad. just like the government
>>
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>>123640861
>this guy
>>
>>123640861
>just like the government
I hope you have a proxy
>>
>>123640834
Worse, it's the Source Shitposter.
>>
>>123641019
Just like everyone is danny, right? ;^)
>>
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thanks for the support against this shitter, friends. i'm inspired to do more PROGRESS now and that's what it's all about
>>
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>He has a jump button in his platformer
>>
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>people are STILL trying to put their rpgmaker games on steam
>>
Anyone have a good site to go to for anatomy reference that has free pictures of real models?

All I seem to find through google is DeviantArt drawings that don't have remotely correct anatomy, the hugest bodybuilders of both sexes or already made 3D models.
>>
>>123642179
take pictures of yourself
>>
>>123642179
>>>/v/draw
>>
>Q: Do you work in the game industry?
>-Yes i do, we have a small team of 6 people, prior to working in this team i've worked in several big companies like «Gameloft».I participated in projects like «Asphalt 7» , «Mass Effect 2».

>Q: Did you go to school or online courses to learn this?
>-No, its all self-taught, by some good tutorials and videos online.

>Q: What other things are you interested in?
>-Women.


>tfw you will never ne as cool as him
>>
>>123642179
Have you tired typing 'nude model' into google?
>>
>>123642179
>>
>>123642429
Just a bunch of naked women advertising for porn.

I can find nude models, I just can't find them in a pose that lends itself to box modeling.
>>
What are angular speed units in unity? I thought they were rad/s but they aren't
>>
>>123642547
That reminds me, I saw a webm by a guy in /3/ which was I think from a lewd game he was making. Anyone know what I'm talking about? It was literally the best 3D shit I've seen in terms of expressiveness.
>>
>>123640552
i think that sounds interesting anon, bonus points if i learn morse code along the way
>>
>>123642401
What do you get from this?
>>
this is grueling

tomorrow's always another day
>>
>>123644246
That looks great
>>
>>123644246
Are you making many separate houses?

Because what you could do to take a little workload off is make it a modular system. Might take a bit more time to set things up, but it gives loads more variety without having to draw so many things.
>>
>>123642976
the blonde woman? yeah its pro tier
i saw him posting on blenderartists one time
>>
>>123644491
why the fuck didn't i think of this

i mean i kinda enjoy just drawing everything by hand but if i can get the same or similar results from something automated i don't see why not
i'll give it a shot

my only hitch would be that i need varying sizes/roofs/colors but i don't even see that being a problem

>>123644482
thanks!
>>
>>123644246
>not making house tiles to be used in many variations and forms
you're going about this the wrong way baka
>>
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I picked up FL Studio today and made my first three songs. I'd imagine they're pretty babby-tier, and I know for a fact I have a lot more work to do on them, but I'm pretty proud of learning the software so quickly and cranking out a couple of pleasant-sounding songs.

Does anyone have some guides or lectures on musical theory and construction? I have a ton to learn on this sorta' thing.

My progress for anyone who's willing to critique and give them a listen.

https://soundcloud.com/user-731540031/sets/pitch
>>
Windows

Music

Maker
>>
>>123644246
btw I hope that thing isn't the character because that's way too small and terrible
>>
>>123644661
About on par with my crap. For where you're at it's pretty decent.

Problem is making shit more complicated without getting assy. FL makes it really easy to make simple songs that sound decent enough... but then there's a wide gap between that and a solid track.
>>
>>123644246
I'm really a sucker for nice red shades like that. Keep going.

Also, do players generally find very small playable characters annoying? I know that in RoR the sprites were around 10x10 or something, but it seems like hopoo got away with it well enough.
>>
>>123644601
>varying colors

Create them in grayscale.

Now you have millions of colors desu.
>>
>>123644817
Yeah, that's the problem - Even though I think they're pretty listenable, it's glaringly obvious they're made by an amateur behind a shitty synth program.

As I said, I need to start actually studying music and figuring out how to build something that sound professional.
>>
laugh my fucking ass off
>>
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>>123644732
>>123644825
gotta have my small characters with visible armor
>>
>>123645051
>png

stolen kiddo, use jpg next time
cya ;)
>>
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>>123645114
NO NOT MY 9 PIXELS
>>
>>123644246
>>123645051
I was going to say that the resolution was shit, but when you blow it up to HD with nearest neighbor it actually looks quite charming.
>>
>>123638717
Now program the delivery pathfinding algorithm
>>
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>>123645191
hey thanks
yeah game size is 480x270 being blown up to 1920x1080
>>
realized i have too many colors so now i have to refine my color palette and adjust my sprites fuck my life
>>
>sleep over at friends house who is lifelong nakama, met him in sixth grade and never looked back.
>He plays board games all the time, wins net runner tournaments and generally spends all his time talking/designing/playing board games when he isn't doing his jobs teaching gymnastics/ selling alcohol at a wine shop.
>I'm his only friend that can actually talk game design.
>I'm at his house right now and we just got done with an entire day of us playing his game he designed that's super fun.
>every time I visit he lights my fire and fuels my passion and I want to make games I can share with him too.

I literally am blessed with a tabletop yesdev childhood friend that believes in me and can't wait to play games that will have my game bias as a focus. I'm not going to do it agdg, I'm not going to let him down, next time I meet up with him it will be with a game.
>>
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>>123645524
This is absolutely the kind of motivation I wanted to see.
>>
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>>123645330
Just a bit of hot opinion here, but I think you should scale it relative to the character instead of the whole world, like in Fig 1. You don't need that much world information, but you need more character information. Also make your world space smaller, that seemingly simple room seems absolutely cavernous like that. When I said it was charming I meant with fig 2's sense of scale.
>>
>>123644246
Looks like Pokemon...
>>
>>123645806
Dude those buildings look nice, but that top part looks like where's waldo, except waldo is just a slight variation in pixel color
>>
>>123646010
That's what I just said.
>>
>>123645806
yeah, i haven't worked on indoor sizes yet, that's a test interior (also that repetitive texture is different now)

most buildings will be much smaller on the inside to try and match the outside as close as i can

i think i said it before but i'm primarily working on the art, with a whole bunch of filler shit in the actual game until i get where i need with assets.

>>123646008
same camera perspective, and i really enjoy the feel of pokemon games

>>123646010
yeah the texture is blinding and too repetitive, i've already fixed it
>>
>>123644661
Learn about melody, what chords are, chord progressions, shit like that. Then move on to other stuff. Pick up an instrument. Even just 2-3 months of learning an instrument can yield great results to your own music. Learn some stuff before you even try to make music. Don't expect results fast.
>>
>>123638062
>want to make 3 different games
>whenever I start working on one I get a strong urge to switch projects
>no progress at all in the last two weeks
How do you guys do it?
>>
>>123646351
self control
>>
>>123644661
I kind of like them, there's that dissonance and drone to them that fits your aesthetic.
>>
>>123644661
>>123646293
I'd like to stress that I highly highly reccomend learning an instrument when starting out. When you do that not only do you learn the basics, but you also gain the intuition. I can't really explain that to you, but you learn how to improvise, recognize harmonies, and really you can kind of envision things better and won't feel really limited. I use to think that because I would be writing a lot of the songs on the computer, I wouldn't need to learn an instrument. So I cut my piano lessons after about 4 months. It's something I really regret to this day, but even that 4 months gave me the ability to harmonize the melodies in my head, gave me a sort of picture of how music overall is structured, and set the groundwork for me to delve even further into my knowledge.
>>
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bofpopadfs
>>
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https://www.patreon.com/yiffalicious?ty=h

Unity wins yet again
>>
https://www.youtube.com/watch?v=0GXyV9EvB_g
>vector graphics make your game look like cheap mobile shovelware, agdg said
>>
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>>123646197
>Fix those mixels ASAP
which mixels though
>>
>>123646745
it does though, the only thing that makes it look special is the background art and the filtering.
>>
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>>123638386
Almost finished
>>
>>123646745
don't fall for the memes
>>
>>123646745
They're ruining those beautiful backgrounds with that shit art. If I were the background artist I'd be upset.
>>
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Who is this evil figure cloaked in darkness?

I think you'll have to figure out next time
>>
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After getting endless legend in the sale I'm thinking about trying to make a 4x of some kind. good idea/bad idea?
>>
>>123647921
How many games have you finished before? How large are their scopes?
If the answer is 0 or small, respectively, don't bother.
>>
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Will your game have realistic graphics, /agdg/?
>>
>>123647921
So we can have more 4X with the depth of a rain puddle?

Endless Legend was such disappointment.
>>
4real senpai, if i type flaot t, surely one could make an editor which understands that i actually meant float t?
>>
>>123648013
but you could make a class or struct called flaot and that you could never call it

thats a stupid idea
>>
>>123648082
wow i can also never make a class called float FUCKING TERRIBLE DESIGN
>>
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>>123647989
Of course.
>>
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>>123647998
What's "deep" to you? I have lots of ideas for it.

I'm just stumbling on where to start. I'd like to represent planets as more than just oversized cities. But I'm unsure of how to approach it. Can you tessellate a sphere with hexes in a nice way?
>>
>Asks for float parameter
>put 0.2
>"This doesn't take double"

Explain this visual studiofags?
>>
>>123648203
It's not our job to teach you. Every programming book ever should have explained that to you.
>>
>>123648183
Just don't make the game with linear upgrade path that literally never changes and introduce combat system that's more than U HAV BIGGER NUMBERS U WIN
>>
>>123648203
just be glad it accepts ints as floats nigger
>>
>>123648203
0.2f
>>
>>123648203
>using floats
>>
>>123648301
>Using Unity
>>
>>123642150
If they have completely custom assets, whats the matter with that? Provided you can't tell its an RPG maker game that is.
>>
>>123648301
>Not marrying bools, but doing floats on the side.

Integers are dirty whores.
>>
>>123648378
what's the matter? your pathetic byte can't satisfy a strong independent integer?
>>
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http://strawpoll.me/6121598
>>
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>>123648263
It's difficult to get around the fact that larger armies and better equipment is better. I'm not sure what you want out of that. Is there any games you know of that do it differently? A concrete example.

And the "upgrade path". Do you mean the structures you build in a city? Or do you mean the tech tree? If so don't worry, auntie mio has got you covered.
>>
>>123648461
I'm here for you baby
>>
>>123648473
Just add Heroes 3 combat to your 4x desu.
>>
>>123648473
It is difficult but it's your job as a game designer to create good game mechanics that let someone with high skill level defeat an unskilled player even if they have a handicap. If someone can use superior strategy to overcome overwhelming numbers then your game has made it.
>>
>>123648461
There's nothing wrong with being a loser senpai desu.
>>
>>123644661
This sounds very very bad, basically like someone is flailing on the instrument without any thought put into it whatsoever. As others have said, look up some music theory lectures on youtube or something, learn chords. Its pretty fucking easy to do. Music is much easier than art assets imo.
>>
>>123648423
I assure you it has nothing to do with the size of my byte. It is far larger than 8-bit. Floats are just more precise when it comes to pleasure.
>>
>>123648547
Seems like a bad idea. The important thing in a 4x is the war, not the battles. 4x games with too much combat depth drag on when lots of battles are happening. Gotta be snappy.
>>
Final poll to end all polls
https://strawpoll.me/6121621
>>
>>123648573
The skill lies in getting a bigger army than the other guy in the first place. It's not a tactics genre.
>>
>>123648669
fukken nailed it
>>
>>123648708
And that's a shit gameplay mechanic.

Just because that's how it is right now, doesn't mean it's the way it should be.

You can have a combat that's fast, requires skill and gives you benefit if your army is bigger.
>>
Reminder most games sell 500-1K copies regardless of quality or price on Steam. A large portion are RPG maker games.

Grab the cash while you can
>>
>>123648708
That's why most 4x games suck ass. They don't put any effort into good combat even though combat is a huge part of the game.
>>
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>>123648912
sounds like it's not for you then, stick with heroes kiddo
>>
so I've decided to make my 4x game. I dont have any real programming experience. will it be easy to do without coding.. like in UE4?
>>
>>123649289
4x is probably the only genre that is all code and no graphics

but sure go for it
>>
>>123649208
Please put on a trip, friend, would like to be able to find your posts easily.
>>
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>>123649289
if you have no programming experience i think you're probably in for a bad time

p.s. hexagons
>>
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does this look frightening to anybody
>>
>>123649449
>default unity skybox
please spoiler and trigger warning please
>>
>>123649449
make textures more fleshy
>>
>>123649449
Its actually pretty cute, the round bubbles and rainbow colors make it cute. movement is creepiest part
>>
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>>123649449
it looks delicious
>>
Why aren't more amateur devs making pc board games/games with board game mechanics?
Advantages:
1. Quick and easy to code. Fast to prototype and fast to finish.
2. Art isn't even mandatory if your game is good, but still helps.
3. Gameplay is king. Imagination is your limit. You can go hog wild with the mechanics.
>>
>>123649570
Good idea, im going to make a quick board game for ios.
>>
>>123649570
because I actually want to sell more than 10 copies
>>
>>123649570
Literally kill yourself.
>>
>>123649570

>board game with 3d assets

sounds cool
>>
>>123649570
pretty sure this exists on steam.
>>
Are there actually any games with that low poly crisp art that came out?
>>
>>123649857
drift stage?
>>
I can't figure out if I get productive because I clean my place or if I clean my place because I am already productive.

Either way, I'm on the path to making some progress.
>>
>>123649857
runescape 2
>>
>>123649915
Yeah let's do this. What are you working on?
>>
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>>123649981
>runescape 2

Not crisp enough. See image for comparison.
>>
>>123650065
I am doing some modeling, rigging and animation to chart my abilities, and see if I can pull off what I have in store for the Winter Jam.
>>
>>123650127
Is that Pepsiman's time machine or something?
>>
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>>123650415
no idea, I just have a folder full of this stuff
>>
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mem
yes, erections
>>
Lua Workshop 2015 talks have been uploaded if you wanna watch

https://www.youtube.com/channel/UCW5AXY0vcX2KZY1pB79C3vQ/playlists
>>
>>123650846
What is bruised?
The tree or your hand?
Be more specific in your descriptions.
>>
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Horrible Game Simulator

Make a bunch of garbage and stick it into your game and sell it as a commentary on the state of the indie game industry. Rake in the ironic sales.
>>
Why shouldn't I use Java for gamedev?
>>
>>123651735
I don't like it.
>>
>>123640431
To be quite honest none of that is particularly difficult or even much different from any other game.

The only thing that is really different is the high poly mesh but there are even AAA devs saying "Fuck it", only doing that for a tiny portion of their models.

Especially on consoles. That's the reason why anything besides the character models in CoD looks like complete ass.
>>
>>123651735
why use Java when you can use Scala
>>
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>>123651728
>making games just for the cash
Disgusting.
>>
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>>123652241
>not finishing a game ever
gross
>>
>>123652404
Who are you talking about?
>>
>>123652451
(You)
where's ur game
>>
hahahahahahahahahahaha
>>
>>123652016
>That's the reason why anything besides the character models in CoD looks like complete ass.
there's also a shitload of asset recycling. The MP5 remained completely unchanged from its CoD4 iteration, except for the MP5k in Black Ops. The M4 never got a mesh update until after MW3.
>>
I want to make a free game, but with a cosmetic shop like many games have these days. If you get on Steam does it have any payment integration for you to use? I know they'd take a cut of those sales.
>>
>>123652680
actually I'm retarded, I guess you'd just sell it as "DLC" rather than have an in-game shop
>>
>>123652680
Steamworks does have in-game purchasing apart from DLC, think the purchase of keys in CSGO/TF2.
>>
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dev status: cocoon
>>
>>123652743
I'd wager the consumer is more likely to buy from an easily available in-game shop than from the Steam store.
>>
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clone a free game and sell it
>>
>>123652840
top shelf
>>
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>>123652241
Dishonest devs have no integrity or shame, not sure what they're doing in an amateur gamedev thread.
>>
>>123653016
hmm yes but what is someone with no game doing in an amateur game dev thread? mm
>>
>>123652857
>1st year dropout design "advice"
Wuh-oh, looks like the Source Shitposter work up! Stop posting.
>>
Is there a way to draw only part of a sprite in Unity that doesn't involve using a shader?
>>
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>>123653069
But I agree with that too, nodevs and dishonest devs should go and stay go.
>>
>>123653150
buy an asset
>>
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post progress
>>
>>123653213
is that a game about a talk show in heaven?
>>
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> tfw anxiety/depression
> tfw gamedev used to be your only escape
> tfw get ideas and they're all shit or useless
> tfw we die and nothing we make matters
> tfw sea of indie games and yours is a droplet in an ocean
> tfw no other skills, no hope of job
> tfw not sure i want to do this anymore
> tfw years of practice down the drain
> tfw anxiety about half finished projects
> tfw can't dev anymore

that feel brahs..
>>
>>123653876
>and yours is a droplet in an ocean
An ocean of shit

If you don't think your game is better than most indie games you're doing something wrong
>>
>>123652530
On my hard drive and itch.io's?
>>
>>123653876
mmmhmmm hey sourcefam having a nice day buddy?
>>
>>123653876
you gotta get a normal job breh, then dedicate to your hobby and try to make it your job. At least that's what I do, or else I'd have nothing
>>
>tfw your dream is to make games for a living
>tfw that dream will never come true because you're not disciplined enough no matter how hard you try
I don't want to be a wageslave. Should I just kill myself?
>>
>>123654150
how hard did you try
did you leave your house and tried to dev somewhere else in a laptop that had no video games or other distracting stuff installed?
have you tried devving with other people so you motivate yourselves to keep working?
have you tried participating in a jam?
>>
>>123654150
>>123653876
Wrong board.

>>>/r9k/
>>
>>123648203
It accepts narrowing conversions for litterals in C++, though
It's C# that's overly anal about narrowing conversions
>>
>>123654273
Wrong board.

>>>/faggot/
>>
>>123654269
>how hard did you try
i've been abandoning games halfway through for the last 3 years

i made a shitty mobile game 2 years ago that made $80
>>
This kinda works
>>
>>123654480
Is it dynamic?

>Yes
Good job.

>No
Meh.
>>
>>123654567
Yes.

Thank you.
>>
hes broken $1000/m
>>
>>123654480
>dynamic
What, you mean procedurally generated?
>>
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>>123654637
Yes.
>>
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>>123654617
>>
>>123654779
hang in there
>>
Quxel or allegorithmic stuff?
I can't decide what to steal.
>>
>>123654617
hes broken $2.5 billion
>>
>>123654480
What is the gameplay
>>
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Next LD soon fellow dev
>>
>>123655072
>2,5 billiionaro
>hates the game he made so much he sold it to fucking microsoft
>hates himself
>lost all his friends
>wants to die

>$1000 a month
>loves the game he's making
>loves his life
>well liked on AGDG and 4chan

:)
>>
>>123655124
It's shit
I'm working on it
>>
>>123655187
But demo day
>>
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>>123655187
>mfw I wanted to set up a gathering event for this but I have 3 projects to deliver on that weekend
>>
http://store.steampowered.com/app/391520/?snr=1_239_860__fall2015-featured

how do all of these unity-my-first-game-tutorial games get on steam?
>>
>>123652840
>paddle.y = ball.y

top ai anon
>>
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>>123655237
>shovelware pandering dishonest devs
>liked

lmao, also dude 2.5 billion honest american dollars.
Thread replies: 255
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