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agdg
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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 135
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>>UPCOMING JAM<<
>http://itch.io/jam/agdg-winter-jam-2015
>14th December to 21st December
>Theme is Winter

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
First for anime, waifu games and cute anime girls
>>
why should i use ue4 over unity? It has better lights but thats about it
>>
What are you working on today?
>>
>>123544970
it's hella dope
>>
>>123544970
For me, the choice was easy.
C++ is better without any exception.
>>
So i'm not sure if i want to finish my jam game knowing that like only 2 people will play it and thenafter the jam it will never be touched again.. seems like wasted effort tbqh
>>
>>123545146
well that ain't appropriate
>>
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Speaking of Ue4, are there any safe ways to update a project from 4.9 to 4.10?
Trying to not run into any problems.
>>
>>123545116
Actually c++ is one huge negative of the UE4, which turns most devs away from it, since c# is much cleaner and much much faster to dev games in, which means the dev takes less time and money, that is why ue4s deperate attempts to snatch unitys user base failed
>>
>>123545194
Prove It
>>
>>123545157
To be quite honest with you, no matter how much time you put in, only two people are going to play your shitty game, because you're shit and people can tell.
Might as well do it in a week with an easy theme just to get it over with.
>>
>>123545157
think of it as a personal challenge or a fun little project. we're making games for ourselves , after all
>>
H-RPGs on RPG Maker seems to be picking up. Has anyone ever hired an okay artist for cg related work? I think it's gonna cost me like 1k or something, and the return might not even be good. even if the game is decent, considering most people pirate H-RPGs.

What do you guys think?
>>
>>123545276
if your game is shit then it's ok, but what hurts the most is if your game is good and you see a game that is actual shit to get 100x times more attention
>>
>>123545246
I like the negativity here.

Maybe for people that have never used c++ before making the switch is harder, but I feel much more comfortable in c++ over c# knowing both.

The code is always much more deliberate, much less prone to bugs, and requires quite a few less workarounds.

I really shouldn't waste my time arguing with you because
>C++ - huge negative
>c# much cleaner and much faster to dev in
>dev takes less time/money because of language
>ue4's desperate attempt to 'snatch'
Yeah, no civil discussion to be had there.

>>123545216
I personally didn't have anything affected jumping from 4.9 -> 4.10
I heard that (as usual) blueprint users had a couple random problems, but mostly due to the new automatic blueprint node arrangement screwing with things.
>>
>>123545380
draw it yourself
>>
>>123545416
>I heard that (as usual) blueprint users had a couple random problems
Welp, guess I'll just hold my breath.
I really should get around to learning C++
>>
>>123545459
I literally don't know how to draw.

I can barely draw a 3d cube, or something with a non plain perspective.
>>
>>123545157
Jams are for learning/having fun/prototyping, not for making your big game or getting attention.
>>
>>123545416
>Yeah, no civil discussion to be had there.
It's probably MothDan rabidly defending his engine of choice. You know how upset he gets about that sort of thing.
>>
>>123545416
notch made billions with a simple game in java which is basically c#
hopo made millions with a simple game in gm script which is kind of like c#
xxxxxx thoudsand amount of devs made from zero to a thousand tops on their games made with c++, only huge game companies turn mediocre profits from their c++ games
But go on, keep in your autistic denial if you want, less competition for me
>>
this thread sucks, go to the other one
>>
>>123545548
More please. I am collecting an album of hate for my collage.

Only connection my game will have with /agdg/ is when I come back and post the collage with sales numbers. No name, no progress, no content.
>>
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>thinking any end user actually gives a shit what engine you used, let alone what language it uses
>>
>>123545630

why can't we all love each other? ;_;
>>
also if any of you niggers talk shit about Cats Don't Dance im gonna fuck you up i swear to g*d
>>
>>123545607
>>123545593
Hmm.
>>
>>123545548
ror and minecraft are shit
>>
>>123545660
It's not about that, it's about the fact that good, fast, simple languages like c# doesn't hinder the creativity of a dev by forcing him to spend years on making one of his ideas and instead allow him to omplement all of his ideafag stuff in 4 months instead, and thus have more content, more mechanics and that DOES matter to the player alot.
>>
Hmm.
>>123545607
>>123545593
>>123545717
>>
>>123545782
notch and hopoo can't hear you over the sound of supermodels facesitting them
>>
>>123545732
>6.9/10
Kind of sounds like the movie talks shit about itself.
>>
>>123545886
Watch it... bub!?
>>
Suppose I wrote an entire design document, with gameplay mechanics detailed, an entire story written out, all levels planned, all that.

How hard would it be to find someone to program it and an artist to make it pretty? How much would it cost out of my pocket?
>>
>>123545995
>>123545962
hmmm
>>
here's my million dollar idea:

ftl but you're a pirate ship in 1650
>>
>>123546136
Already been done
>>
>>123546136
>>123546091
hmmmm
>>
>>123546224
i haven't heard of it so it doesn't exist
>>
just working on my engine
(C++)
>>
>>123546287
Is this guy
>>123545803
>>123545548
>>123545246
>>
>>123546347
no I'm me
>>
>>123546370
hmmm
>>
friendly reminder that procgen sells more than handcrafted levels
>>
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MEME
GAME
>>
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>>123547002
... Meme Game HD
>>
>>123547002
>>123547105
enjoy your whynne lawsuit
>>
i feel like for colors, i should be able to use the 0 to 255 values from the editor in scripts or, have the editor use 0 to 1 values

but that's just me i guess
>>
>>123547105
>800x640
>HD
I think you need to go back to resolution school.
>>
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>>123547119
Can't do shit against redraws.

>>123547187
>implying I wasn't having a laff because I fucked up and didn't scale up the first time so people could see the dumb pixels

Also: they're meant to have stupid arms/legs that will be added on the fly
>>
>>123547303
There isn't actually a school that teaches you about screen resolutions. That was a joke.
>>
>>123547667
/!\
>>
>>123547303
here's my meme game http://memeshoveller.vidya.space/
>>
give me a game idea or the anime you're looking forward to the most will be cancelled
>>
>>123547810
lmao that's so ridiculously hard to control
>>
>C# substring is startingIndex, length
>not startingIndex, endingIndex
Well there's a ton of my issues
>>
>>123547810
>http://memeshoveller.vidya.space/
A fine example of the capabilities of the Unityâ„¢ engine.
>>
>>123547810
124
>>
>>123548232
Highest score I know of is ~300
>>
>>123548315
Is there actually a way to control that shit properly or did they just get lucky?
>>
>>123548439
pure luck, trash gives most points and the launch angle has a slight variance.
>>
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Fixed words jumping to the next line
Was a much larger undertaking than I had hoped for.
Whole thing scales if I wanna change the number of lines and size

Should be able to take any string, though I'll probably only feed it normal strings with spaces, but here it handles new lines as well
>>
>>123549335
How did you manage to fix the problem of words jumping to the next line when they become too big? Hit the same problem on my dialogue boxes.
>>
>>123549435
it's a cluster fuck
http://pastebin.com/MF2id5mX
but basically I do a bunch of checks to see if there's white space
I put some comments in it, ask me any questions

My other class is http://pastebin.com/mCMXXw01 which just gives me how much of the current string I want based off a Speed per letter I have set
The stopwatch is a custom class of mine that basically just tells me "How long has it been since Start was called in seconds?"
>>
>>123549335
i know processing strings sucks but this needs to be more dynamic

large sentences need to automatically scale your fontsize down so they can fit on a single card. small sentences need to automatically scale your fontsize up etc. also, random newlines after single words are bad.
>>
>>123549435
Not him, but you can just check the length of the next word before you start drawing it...
>>
>>123549652
That example I literally copy pasted lyrics off a website to test how it handled new line characters.

If you give it a single long string with no new lines, it'll do the new lines for you and let you click to view the next box. At about 3 seconds is a good example of all 3 lines filled properly.

If you mean something else please clarify. I don't intend to scale a string that says "Hello" to the whole box
>>
>>123549668
It's a bit different in Unity
You have to check how much text is visibly rendered within a Rect object given a Configuration (font size, font, etc)
>>
>>123549652
>Variable font size
Sure, if you want everyone to think you're mentally handicapped.
>>
>>123549909
Well, right. I mean that too actually. My library has a GetWidth function, you feed it the font and the string and it tells you how wide a string is.
>>
>>123549652
Variable font sizes have a place, but generally not in games because you want a consistent style. It will look really wonky if you're frequently changing the text size.
>>
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>>123549562
I used a coroutine instead of a custom class, boiled it down to a lot less lines (though my text still jumps to new lines).
>>
>>123549335
Did some testing, still some bugs.

The string "This is a sign." gets a new line between 'a' and 'sign'
For anyone using that code, beware
>>
>>123550056
I had something with much less lines that had that same behaviour, but I really wanna get rid of that since it'll be super annoying if there's a ton of text in the game.
>>
>>123550181
Simple issue. "IsNextCharacterWhitespace" the if statement there should return 'true' and the comment should say that it is whitespace if there are no characters next
>>
be careful when you play with curves kids
>>
>>123550285
How about manually separating each set of lines?
>>
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the difference between a cooldown that's just no fun and a cooldown that's obnoxious enough to be played around is very small
>>
>>123550583
cooldowns are offensive
invent something retards can utilize
>>
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if you're making your player walk, provide incentive not to walk
>>
>>123550493
Not really an option. If I change the font/font size/text box dimensions, then all my strings are ruined, and I could have hundreds of them.

I already have the solution though. Doing some ghetto string parsing is hardly an expensive task for a computer so I'm okay with it, and it's "decently" done out.

I'll probably clean it up as I add more features since I still need to add
>Dialog options like yes/no/text~ with function callbacks (gonna need to do some designing since this will play into other parts of the game)
>Ability to override speed of the text so that it's instant if I want to (for anything like a signpost that doesn't need to scroll at the user's selected speed)
>Easily modify sprite backing image in the editor
>Add a blinking indicator when the current text is done displaying and there's more to display, but the user needs to hit 'submit' to see more
>Add options for Character portraits and names on either side of the dialog for "RPG" feel
>>
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consistent and clean design can be very decadent
>>
>>123550583
Thanks mr jobs, love you mr jobs!
>>
Does anyone have any progress they would like to share with the thread?
>>
>>123550653
Why offensive? Because you have to wait? They push you to do other things / not just spam without thinking.
>>
>>123551798
Not really. I'm doing graphics.
>>
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>>123551798
Shit's going so slow, I thought I would have banged out like 100 of these by now. And they're crap, yes I know.

>>123551892
Is that a joke? AGDG has the weirdest fucking ideas.
>>
>>123551935
it's probably a salty code monkey, but anyways why are you making this are you russian?
>>
>>123552072
cyka blyat
>>
>just make the game you want to play and people will buy it
worst advice you can ever give
>>
>>123552228
See also:
>Just study/get a job related to what you enjoy
>>
>At a point where I'm going to need good 3D models to keep working on some systems because of the animation ties
>Character-driven game which requires very good models but I can't model organics for shit
>>
>>123552370
why dont you learn
>>
>>123552396
I've been 'learning' 3D since 2003.
I'm just not very good at modelling people.
>>
>>123552426
so learn to model people
>>
Who /mediocre/ here?
>can code, but just a little bit
>can draw, but just a little bit
>can model, but just a little bit
>can't music
>can't write decently
Feels bad man.
>>
what happens when I upload a song without giving it any license. Is it creative commons
>>
>>123552598
Let's cooperate!
Same things like yours
>>
>>123552598
Excellent at coding, mediocre at everything else. About just as bad really. At least my games aren't buggy...
>>
>>123552598
decent art
shit code
>>
>>123552598
just add
>comp works but shitty
>>
Why there's 3 agdg threads?
>>
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>>123552769
Old thread that's almost dead + two threads created at the same time.
>>
should we make a team of underaverage developers
>>
>>123552598
I'm on exactly same boat.
>>
who /mediocreatcodingandawfulateverythingelse/ here?
>>
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>>123552858
Yes.
>>
>>123552598

Being competent at just one thing doesn't feel too good either. Relying on others and getting burned sucks though.

Even if you think you're thoroughly mediocre your work is still important enough to push to source control.
>>
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>>123552469
I'm trying. But it's hard. Everything looks wrong.
>>
should we make a workroom on jovafile
>>
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>>123552598
just focus on something and get good, if you're 1MA and actually good at game design you can get away with almost every skill there
>>
>>123553183
>dat high poly navel
truly, this is where we should focus our rendering power
>>
>>123553313
mark kern pls stay
>>
volafile io
>>
>>123553313
This is also the problem
I spend too many polygons on making the arse smooth too
>>
>>123553407
/r/oC65fl
>>
>>123553392
>mark kern
>don't know who that is
>google it
>find this
https://www.reddit.com/r/Games/comments/1tuf3c/this_is_why_mark_kern_was_removed_as_ceo_by_red_5
How the fuck could anyone inspire this level of hatred
what the fuck did he do, eat babies or something?
>>
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holocaust simulator

you can alienate haters by calling them holocaust deniers and guilt them into buying it
>>
how can i learn to model characters for unity? i already know how to model some in blender just not human yet but i dont know how to rig or what should i do so it works on unity. Sorry if my question seems retarded
>>
>>123553574
He like dislikes ess jay dubyas so that might have been another reason he was kicked out. He helped make WoW and Diablo 2.
>>
>>123553586
stealing this
>>
>>123553574
By the sounds of things he blew money on expenses you wouldn't even use to advertise something like Halo.
>>
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>>123553760
whenever I hear about someone who participates in e-drama, I like to go onto their twitter page and look at who they're following, because apparently you can do that

turns out, sometimes it gets very interesting
>>
>>123553464
join to work on a /agdg/ game
>>
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>>123553943
how many dominatrixes can one man follow?
>>
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>>123554004
No, we already tried that over and over, it doesn't work stop wasting our time because you're new to the thread.
>>
>>123554069
why did it not work
>>
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it's a trap
>>
>>123554153
you're a trap
>>
>>123553590
replying to my own post so people will notice it
>>
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your googling skills have to be on point or you will get nowhere in this field
>>
>>123545660
Some autists do (see /v/).

Not saying you should give a shit though.
>>
>>123553183
but that looks good, anon
>>
Honestly though if you ask me or even if you don't:
C# and C++ are both basically the same shit.

C for life
>>
https://www.youtube.com/watch?v=uU7ZCUGnROk
>>
>want to dev all day
>have to go in to work and do a job that makes me want to kill myself
never work for your parents... it's impossible to get out without hurting them :(

why are there two generals...
>>
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So /aggy/ what are you going to work on today?
>>
>>123556339
The better question is why you thought your blog was so important that you posted it again
>>
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>>123556424
nothing
>>
Can vidya music composers post here aswell?
>>
>>123556606
Yes
>>
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Why can't we all get along like Unity-chan and Unreal-kun? ;_;
>>
>>123556606
no
>>
>>123556606
Yes
>>
>>123556431
i deleted the other one
>>
>>123556606
http://strawpoll.me/6113015
>>
>>123557043
I wish posting strawpoll links was a bannable offense.
>>
>>123545157
48 people played the last jam game I made.
And honestly jams are good for practice more than anything else, it gives you a hard deadline for you to make something with. Also if you happen to make something really fun you could translate it to a whole game later on. There's a few indie games that have been spawned from jam games.
>>
1 person played my game!
>>
>>123557132
Oh no, is baby triggered by a strawpoll?? :((
You can add it to your filter.
>>
>>123557521
Which one?
>>
>>123557530
I'd have to make a poll to make sure the majority of the shitposting community agrees before I make a decision like that.
>>
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What does a multiplayer snowball fighting game need?

I'm thinking Max Payne dives and hiding in the snow
>>
>>123556659
>>123556705
>>123556904
Hm..

Oh well.
Been working on this boss track thing for a 2D platformer, but can't yet get the mixing right since I'm on the go and have to work with headphones.
https://soundcloud.com/user-599000283/random1/s-Y050w

Pic is related for the project
>>
What happen to Hopoop? I seldom see his progress or shitposting anymore. not even in steamchat.
>>
>>123555859
After you spend years lurking sites where a lot of people are extremely good at 3D, you struggle to be content with your own meager efforts.
>>
Reminder to inline functions whenever you can!
>>
>>123557834
Huh..
>>
>>123556606
i don't know.
>>
>>123557668
That's looking really good.
>>
>>123557668
Base building?

Ace of Spades early dev (not the bastardization it became) but with snow.
>>
>>123557668
Map texture reminded me of monster hunter freedom unite a lot.
>>
>>123557834
its not bad but it feels like you mixed like 5 different songs i heard before together
>>
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Would any of you buy a menu/matchmaking system for game maker? I feel like I'm having more fun with that than the game.
>>
>>123558953
Just download unity and make stuff for the marketplace, even if it's not optimized people will buy it.
>>
>>123558953
>for gamemaker
anon no
if you want to sell assets to dumb people, you need to go to the Unity Asset Store â„¢
>>
>>123559037
how can anyone unironically watch this shit
>>
>>123547810
>Sorry, Google Chrome can't run this app
Now thats a meme
>>
>>123559105
>>123559135
I was just wondering since my server/client menu and matchmaker was looking good, thought that someone else might want it here, not looking for that unity dragondrop cash.
>>
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>>123559231
Shut-ins and other mentally ill individuals, they need "love" too even by proxy.
>>123557668
Looks good, are you working alone?
>>
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i need some idea guys to take this and turn it into a cool weapon
>>
>>123559538
I bet you could sell it on itch.io if you really wanted to
or sell it to fucking hopoo so his multiplayer isn't shit
>>
>arguing about which other language is the best instead of making one tailored to your own needs
>>
>>123559607
Not an iddea guy but I would make it a big punch, juice it and make a full crazy boss rush game
>>
>>123559607
You could make it instant, make it random, and connect the dots with a laser and particles that fade quickly. Oh and you have to crank it after each shot.
>>
>>123559742
C++ is the best. There's no argument.
>>
>>123559785
>C++
Deprecated by haxe.
>>
>>123559704
Is hopoos bad? I haven't played his games.
>>
>>123559785
C is the best. There's no argument.
>>
>>123559863
>C
Deprecated by C++.
>>
stupid dog kid
>>
>>123559853
every single release has been broken in new incredible ways. I stopped playing in /v/'s risky rain threads because it was a fucking chore.
I heard he paid someone else to fix it, but hasn't really shaped up.
>>
>>123559785
>>123559852
>>123559863
>>123559952
What did I say?
>>
>>123560008
fuck off retard
>>
>>123559570
Yeah, but the character model and textures are just free assets
>>123557975
Thanks
>>123558009
Perhaps, I was planning on a faster pace sort of thing though.
Would be nice to be able to build something out of snow.
>>
>>123559974
Does he have a server? Or is it client to client? And is it a connection issue or what? Just wondering so I don't make the same mistakes
>>
>>123560116
no central server, just client to client.
there's a billion issues, anon, I don't know what to tell you. You can probably search "fucking hopoo" or "fucking tiny chink faggot" in the /v/ archives and see for yourself
>>
Why is RoR so popular?
>>
we need more waifu games. do you guys know how awesome that would be if AAA studios just all of a sudden started making these high-fidelity dating sims? Imagine your anime/video game waifu rendered in DICE or Unreal 4 or IdTech 6.
>>
>>123560278
meme game
>>
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>>123560219
p2p multiplayer is pretty common among indie games, do you expect small indies to have money for servers, and when you have servers you need to serve different countries because else people complain about the ping, etc.
>>123560278
good and honest game design, consistent artstyle and coop
>>
>>123560278
Cute dev.
>>
>>123560352
>good and honest game design

ugh I wonder what shitter is behind this post
>>
>>123560352
>small indies
hopoo is in forbes' 30 under 30
also he made the game with kickstarter money


unless we're talking about manlets, but the I don't see how height affects networking
>>
>>123560495
dedicated servers+sysadmins are not cheap you know?
>>123560452
what do you mean anon?
>>
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>>123559746
like a giant fist? that's too much work and i don't want to use blender
>>123559764
already have something where i connect things with lasers
>>
What's the current most hip language? Still Haskell?
>>
>>123560730
nothing a millionaire can't pay

@123560851
fuck off
>>
>>123560851
Gamemakerscript
>>
>>123560957
>@
fuck off
>>
>>123560957
>@
fuck off
>>
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Beams, bullet changes in behavior midflight. Time for bosses.. I guess I should model one, first.
>>
What your prefered 2d and 3d animation software?

Mine are graphics gale and maya.
>>
>>123561691
Flash and one I made using Liminal
>>
>>123561691

aseprite is alot better than graphics gale. i tried both
>>
>>123561691
>2d
my own
>3d
my own
>>
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>>123561160
And firing special inherited projectiles.

>>123561691
Mspaint/Sai, Blender.
>>
>>123561783
I'll check it out. Is there any animation software that supports tablets and stylus?

I'd love to be able to hand draw my animations even if I suck at drawing.

>>123561875
What did you name them?
>>
How do I come up with a catchy name for my game? Should it be an aliteration, with a 3 letter abbreviation or what?
>>
>>123561993
Super long titles are in right now.
>>
>>123561993
What is your game?
>>
>>123561993
depends on the game and the mood of it
>>
>>123561691
Aseprite for 2D
Blender for 3D (I'm still learning 3D, haven't actually animated it yet)
>>
>>123561907
>What did you name them?
2dere and 3dere
>>
>>123561907
>I'll check it out. Is there any animation software that supports tablets and stylus?
>I'd love to be able to hand draw my animations even if I suck at drawing.

i mean, if you want to make pixel art pretty much any program can do because you only need to use the stylus like a mouse. pressure doesn't help you much there

photoshop has support for pressure etc and it has an animation feature. it's more complicated because it's more general, though
>>
>>123562371
True that, I suck at art but I got a tablet as a gift so it doesn't really matter if I mouse or stylus it.
>>
>>123561691
>2D
Pyxel

>3D
Maya
>>
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>working on the low poly assets but concerned when I have to learn the coding/animation portion
>>
How much memory usage is too much?
I don't want my game to be bloated.
>>
>>123561895
Looks neat. What does the API look like for programming the sequences?
>>
>>123562539
Unless you have to write low-level code for mesh loading, texturing and rendering you won't probably have won't have that much trouble.

I wrote MD2-loader. Textures, animations, mesh correct, normals fucked up beyond recognition.
>>
>>123562679
the average retard has about 4 gigs of ram

so under 1gig if possible 2 at the most
>>
>>123562679
Most people on the steam survey have 8GB
>>
>>123562679
allocate as much memory as you can until you catch a std::bad_alloc
>>
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>>123562723
Not too bad. Better than I did in the last game where I pre-programmed the special behaviors.
Radial patterns like these are super-easy to work with anyway.

>>123562679
What you need, 2 gigs at very most.
>>
How do i into multiplayer?
I created a few 2d games from scratch before, but i have no idea how to go about doing multiplayer.
I assume things like gameplay affecting physics and ai are done on the server and then the positions are send to the clients?
>>
>>123562973
I will end you
>>
>>123562973
It's better to have to much memory than to few, right?

Just allocate one giant array, to have as little fragmentation as possible.
>>
>>123563225
Yeah, a good method is to just send keypresses to the server, and have it send back positions rotations scale etc. If it is laggy, then you should use prediction, so you see your character move right on the keypress even if you arent actuallu moving for a split second.

Or you can buy my server client system and I'll set it up for you. ;)
>>
>>123562736
>>123562795
>>123563136
Oh sweet, then I'm in the clear. I'm working with almost 100 MB at the moment (though this is before adding sprites and sounds, but after looking over their sizes, that should only be an addition few hundred megs.

Thanks!
>>
>>123563545
Predictions are pretty important in lot of games ( action games ). There are some commercial prediction-algorithms around, although they need to be adjusted to the game.
And out of that, other thing is compressing the data. Instead of sending keypresses, send bytes where each bit represents an action ( 1st byte, left, 2nd right, 3rd up, etc. ). Although that would be pretty small effect, since minimum package size is 41 bytes anyway.
>>
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what do you think of this as an idle animation?
>>
>>123564139
Cool trogdor
>>
>>123564139
it's great, reminds me why i hate people who think that they're not people
>>
>>123544930
Based
>>
>>123564139
Nice croc, dude.
>>
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Now to figure out how to animate this bitch.
>>
>>123565736
hi jim
>>
Should I learn how to make games in C# or learn just enough C# then goto unity?
>>
i have a really soft spot for "bad 90s 3D graphics", but im worried it will alienate almost all gamers.. what do?

i don't even really play these games or think they're amazing, but they do stand alone to me as a kind of art. just so absurd, so abstract and simplified, theres a shitload of charm and existential nightmare fuel in there to be cool.
>>
>>123565861
just learn as you go.
>>
>>123552469
"modeling people" takes years to get right
there is no magical fairy here
>>
>>123565887
I'm with you, anon.
Yes, it will alienate your players
But I love it.
There's this shooter, strafe, which is going for a modernized version of this style, and lots of people like it
>>
>>123565861
if you know how to program abstractly you can just google what you need as you go
if you don't know how to program at all, do that first
>>
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>>123566180
not that guy, but I don't really like how strafe is inconsistent with things it does "old school", the whole thing ends up looking quite inconsistent to me

no game ever looked anything like it
>>
>>123557668
look at double action boogaloo, add sweet ninjaflip movement system
>>
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>>123566518
>>123566180
strafe looks like shit to me. modern games always try to "cartoonize" the style to save from uncanny valley, but the uncanny valley of old games was what gave them most of their atmosphere imo.. its this weird feeling you can't put your finger on, and it makes you feel like you're in another world which has depth beyond your explanation like some kind of cosmic horror (play Tomb Raider 1.. the lack of music is damn near Kubrick-esque in places)
>>
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>>123566172
Maybe you're born without talent?
>>
started playing through xenogears and i really want to make a low poly zone of the enders style game now
>>
>>123567540
You can't, because you chose to write a blog post instead of actually making it and posting progress.
>>
>>123567540
>playing video games
not gonna make it
>>
>>123567757
>never playing games
not gonna make it

as long as he analyzed the game design thoroughly and didn't waste 10 hours on it, he'll be fine.
>>
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>>123549335
I am a scrub when it comes to shit like that. What file type are you reading your text from? Or do you have every line of text in a single c# script?

>>123557668
Looks like some warped Spirit Bomb attack.

>>123561993
Use something from 3-5 Syllables, 3 Syllable titles are the most common though.
It has to feel fluent when you speak it out loud. Always check for different synonyms of words you want to use in a title, uncommon words sound better most of the time. Try to make a wordplay with something relevant to your story/game, in a subtle way.
>>
I'm doing something that will change games forever, you will never have to make an ass out of triangles again is all im going to say.
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