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/emugen
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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 71
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http://emulation.gametechwiki.com/

Read the General problems FAQ before posting. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

http://emulation.gametechwiki.com/index.php/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.
>>
what's the point of the latest games if you can't emulation?
>>
>>>/vr/2823028

Is this guy right? Should we be playing SNES games in 8:7?
>>
>>123700314
>Shrek 2 on the GBA

why
>>
>>123701950
>questioning the finest masterpiece ever to grace the audvaunsa
>>
>>123701518

Should we be playing Crash Bandicoot in 32:15? That's what aspect ratio it rendered at.
>>
>>123701518

Did you play SNES on a 8:7 CRT?
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>>123701518
No. They were meant for 4:3, as that's all they were ever displayed at.
>>123703038
Also pic related. Are modern console games supposed to be played at what ever weird resolution and aspect they're rendered at?
>>
>>123701518
there are examples of both, I think f-zero is proper at 4:3, and I think there are some games where both are mixed.

They were meant to be played on the TVs available then (which were 4:3) and those had lots of knobs remember?, pretty sure some were skewed even further.
>>
>>123701518
>/vr/ being retarded
Move along, there's nothing to see here.
>>
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>>123700314
You can do better than that.
>>
>>123701518
>Linking your shitty bait thread
>>
Why that CEMU dev still haven't released source code?
1. Does he use some proprietary code from Nintendo devkit and afraid that he can be sued?
2. Does he just wants to get all the donations to himself?
3. Does he copypasted a lot of code from dolphin and afraid to admit it?

If #1 is not the case then why is that other open source Wii U is not on par with CEMU?
>>
>>123701518

What fucking 8:7 screen existed at the time?
>>
>>123633029

Can anyone help with this?
>>
>>123710813
Pcsx2 is ass
Pcsx2's ogl plugin is ass
Pcsx2 on linux is even bigger ass
Linux drivers a shit, unless you have Nvidia.
>>
>>123711740
>Linux drivers a shit, unless you have Nvidia.
I thought Nvidia was the worst, hence Linus saying "Nvidia, fuck you."
>>
>>123709175
>2. Does he just wants to get all the donations to himself?
Likely this one. If he was that scared, then why release at all.
>>
>>123701518
Some portions of the first-party SNES games that I played seem to compensate for the aspect ratio of TVs. However, most parts of those games don't seem to do to that.
>>
someone link me to all PS and PS2 roms ever
>>
>>123718154
it's a secret from you.
>>
>>123718154
PS1 is on /t/
>>
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Planning of making a cheap PC just for coding and playing emulators. Is this okay?
>>
>>123723191
Have fun when you need a video card.
>>
>>123724102
Already have that planned. Got a spare GTX760 lying around.
>>
How do you turn off shaders in RetroArch? I turned one on and can't find any way to reset to default.
>>
>>123724803
Then you're set. The memetium overclocks like crazy and it's haswell so it should be great.
>>
>>123725471
yah, nice IPC/cost ratio, supports decent SSE extensions like SSSE3, is haswell arch, very cheap, doesn't have useless shit for emulation like hyperthreading. The GTX760 is good in that its a used part, had somewhat okay performance, supports DX11/OGL4, but has better support for OGL3/DX10, so it forces you to optimize, and is pretty much a middleground GPU. I have a spare 21 inch monitor too. Might be a good project though to see how self controlled I can be.

Plus, working out the maths to live comfortably while getting the parts in a decent amount of time is fun. Autistic, I know.
>>
>>123723191
>>123727386
Didn't you have a 4670?
>>
>>123727580
I have a 4790 non K and a GTX970. I had a 4670 non K in the past, currently my brother has it as a spare, though he has a 5960x and dual 770s, could send dev builds to him though, but he is pretty busy with his real life endevours.

I'm not sure where the mobos for the 4670 went. And the RAM.
>>
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Ok, /emug/, here's my dilemma.

I want to replay the GBA Pokeymans (Fire Red, Leaf Green, Ruby, Sapphire, Emerald) but too much time on /vg/ has given me stats autism. Is there a way I can edit the EV/IV values of a Pokemon that exists in a ROM's save data?

After doing so, would I be able to continue emulating on the PSP, like I'm doing?
>>
>>123725049
Just set the shader pass down to 0 by pressing back, then apply.
>>
>>123733435
Use A-save if you want to be a faggot.
>>
Question for people who know about input lag:

How much latency do KVMs usually add?
>>
>>123733435
By /vg/ I meant /vp/.

>>123733684
And thank you!
>>
>>123734014
Depends on the quality. If it's under 16.67ms, it shouldn't matter too much.
>>
Anyone using a Steam Link/similar streaming solution? Want to use a decent frontend (LB) + a whole bunch of emulators.
>>
>>123295217
>Ironically enough, even though I am 24, I am in the same situation as you were when you started this. I am unemployed (recently laid off), and I have other hobbies, but my favorite thing to do is test and work on emulators. So I thought, while I am out of work, why not help the community. :smile:
Hard times for a turtle...
>>
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Figured I'd ask here

The cheapest version of the GPD DX is on sale for the next hour. Anyone have any experience with these?

http://www.geekbuying.com/item/GPD-XD-5-Inch-Android4-4-Gamepad-2GB-16GB-RK3288-Quad-Core-1-8GHz-Handled-Game-Console-H-IPS-1280-768-Game-Tablet-PC---Black-347650.html
>>
PSX redump torrent is taking fucking forever to finish... Come on already Russians
>>
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Just bought this for 10 AUD, how bad did I fuck up?
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>>123739973
I don't see even a brand on it, so it's probably absolute bottom of the barrel garbage. If so, you fucked up bad.
>>
>>123747678
Its an NEC. Says it at the front.
>>
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kin yer emyalater do dis?
>>
>>123739973
it's okay anon.
i paid 10 bux for some crappy weed once.
>>
>>123747775
I had to turn my monitor's contrast up to see it.
It's still not much to go on since we don't have a model number to go by.
Anyway, this is more appropriate for >>>/vr/crt
>>
>emugen dying all the time

Time to let the thread die.
>>
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>>123701518
No.
>>
>>123744346
Nice. Where'd you get the hi-res textures?
>>
>>123713531
PCSX2 OGL is specifically tailored pretty much only for Nvidia. The guy who writes it doesn't have AMD or Intel
>>
>>123731852
And people thought it had any chance to surpass PCSX2
>>
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What happened to Dolphin? Game compatibility is going out the window and performance is falling with every new release.

I've noticed that even high priority games like Super Smash Bros. Melee have new issues that no one seems to be focusing on. Hell even Pokemon Snap stopped working, and after they took the time to publish that article on how they fixed it. And wasn't switching to VS2015 supposed to improve performance?

I use 4.0-7840 for Project M netplay purposes and I've found that it surpasses the newer builds for most other things as well.
>>
>>123760431
The competent devs left. Now it's just a bunch of chucklefuck peanut gallery "aspiring" emudevs who have no idea what they're doing messing up the work previous devs have done. One of the dangers of open source with a lot of contributors.
>>
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>update retroarch
>now crashes on start
>works with a blank config file
>have a couple dozen game and core-specific configs already set up

Oh fucking joy, time to hunt down the setting SP broke so I can fix it across all my config files. It's not like I wanted to play video games today or anything.
>>
Not letting this thread die
>>
>>123767482
Now you are our only webmsan
>>
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What are you guys currently emulating?
Personally I'm playing Super Contra on NES.
>>
>>123770113
FFS man, at least use the pixellate shader so you can play in the proper 4:3.
>>
>>123770113
FFVI with the Woolsey Uncensored patch. Using a CRT monitor with Klipsch speakers. Currently 'mirin dat music while I grind spells.
>>
>>123763307
Just roll back to the previous version?
>>
>>123762087
Which devs left? Did sonicadvance leave? That nigga knows so much about graphics
>>
>>123757125
That's only one screenshot. In games like Kirby Super Star and The Legend of Zelda ALTTP, most of the areas in those games don't actually compensate for a 4:3 aspect ratio unless a large picture is shown. The remakes of the two games didn't adjust the sizes of the sprites.
>>
>>123723191
>buying Intel
Welcome to the botnet, muddy.
>>
I am emulating Super Mario Land 2 and i noticed that some parts have "color" and other ones doesn't

Also, it always appear on screen VRAM and i cant quit it

I am using Masterboy V2.02 for PSP

Should i use another emulator?
>>
>>123773318
What do the Intel spyware processors do? Do they send data about you over the Internet? Or is it just a killswitch Intel has built in?
>>
>>123773437
Currently they probably do nothing, but Management Engine can in theory function like a remote killswitch, yeah

https://news.ycombinator.com/item?id=10458318
>>
Are there any good SNES emulators for PSP?
>>
>>123773624
So what exactly would I do that would cause Intel to decide to stop my processor from working?
>>
>>123773318

Nice try, this development PC will be isolated from the Net. Gotta keep a clean PC and all.
>>
>>123775043
Intel will send out a wireless signal using Google's BotnetBoxes (this is what they call their mapping vans) that will destroy even PCs disconnected from the Internet by interfacing with a wireless chip attached to the processor that no one but Intel knows about.

ITS OVER. SKYNET WINS.
>>
I'm thinking about getting a Vita TV, is there anything I can do to it play ps1 isos?
>>
>>123775043
It's possible to transmit data using inaudible audio frequencies to a nearby botnetted device with an internet connection

Better keep that shit in a faraday cage or something
>>
Where can I get good rompacks?

I just want one functioning copy of each game on each system, instead of getting 8 billion copies of games like SMB1.

Unless there are regional differences I'd prefer not to have both US and EUR versions too.
>>
>>123774715
>good SNES emulators for PSP

No. This is the best you can get:
http://emulation.gametechwiki.com/index.php/Emulators_on_PSP#Super_Famicom_.28SNES.29

Newest version (.28) is apparently unstable; use .27.

Set emulation engine to "PSP accelerated + approximate software", or "PSP accelerated + accurate software". The other options can give you better results, but they disable the home and power keys, forcing you to pop the battery out to shut down.
>>
>>123777089
https://archive.org/details/No-Intro-Collection_2015-03-03
>>
>>123757302
https://forums.dolphin-emu.org/Thread-super-mario-galaxy-1-hd-texture-mod
>>123777089
>>123777246
Use the older pack for NES ROMs though:
https://archive.org/details/No-Intro-Collection_2013-06-14
>>
I am >>123773338

I have a question, English ain't my first language so i'm gonna do my best to express myself.

Everytime i play a GameBoy game on PSP, it appears on screen some text saying: "New VRAM", it's a small text but somewhat annoying.

Is there a way to make it disappear?

I am using MasterBoy V2.10
>>
>>123773318
Buying Intel seems the logical choice, performance/cost wise.
>>
I hope someone saved all those Nintendo ROMS from Coolroms
>>
Newfag here

What's the best site to downaload roms?

I try emuparadise

Are there any others?
>>
>>123782602
Faggot.
Hint: It's in this thread.
>>
>>123782958
Can't find it, can you help me pls?

Is this one?

https://archive.org/details/No-Intro-Collection_2015-03-03
>>
>>123780938
Not when it comes to freedom which should be valued above everything else.
>>
>>123783107
That's good for full sets, but as you can see it does not contain any Playstation, Gamecube, or Wii.
>>
>>123783107
Pls, someone answer this.
>>
>>123783397
So, what are the best websites to get playstation, gamecube, wii games?

I knew about emuparadise but that's it.
>>
>>123783530
pls respond
>>
>>123783946
Paste links from the isozone or emuparadise to jdownloader nigger.
>>
>>123785981
wow rude

but thanks

didn't know about isozone
>>
>>123727580
How the heck did you know, I managed to find the spare CPU, plus some 1TB harddrives spare.

Though the Pentium might be better for enforced more efficient coding. I don't think 4670 non K's can be downclocked.
>>
>>123723191
>Seagate
You better be backing up your projects often
>>
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>>123786949
Offsite private SVN. Plus external storage. I think I am fine.
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>>123787321
How am I supposed to know it's gold
>>
>>123788461

It's canon
>>
hey guys it's been a long ass time since the last time I emulated anything not named PS2/GCN/Wii, and I'm having trouble using the good old BSNES (higan v095), the thing is that it doesn't recognize my roms, I'm doing what I used to do back then (library > Super Famicom) but when I navigate to my roms folder it doesn't show anything.
any help? is BSNES still the best SNES emu? thanks in advance
>>
>>123793523
You should probably use the version of Higan that last recognized your library (if you are as I assume using byuu's weird game library format roms rather than normal ones; otherwise you just need to import the real roms to turn them into CrazyByuuFormat). Byuu probably messed with the settings in 095 and who knows what it'd take to get it to recognize them. AFAIK Higan 094 is no worse for SNES than Higan 095.
>>
>>123795110
I used v094 and still have it, It still loads my games and creates the gamefolders without problem, and I can load v094 gamefolders in v095, I suppose I will create the gamefolders with 94 then play them in 95, thanks for the fast reply
>>
>>123788916
Mariofish
>>
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Any reason on why I should use Retroarch?
>>
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Dualshock3 + cheap plastic stand + USB B to USB C + android phone
Is it good?

I have a Zenfone2 and a PS3 controller, but I have no idea what stand I should use. It's just for portable GBA emulation and the occasional PS1 and PSP emulation.
>>
Hey guys, i was just going through my HDD and noticed ive got a iso for xenoblade chronicles. i was wondering, how would i go about playing it on my wii u? i have homebrew for the wii mode installed, and nintendont for gamecube support.
>>
>>123808993
Install Wii U version of d2x cIOS and use cfgloader
>>
i love you mudlord please stay here forever
>>
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>pcsx2 said they were going to do monthly reports
>almost december
>no october report
>>
how do i green filter in openemu for gameboy?
>>
>>123813859
Hard to do reports when there is nothing worth reporting.
>>
>>123803179
You can just connect it with bluetooth
>>
>>123814298
Nothing unless you have an Nvidia GPU
>>
>>123814969
Still sounds like nothing.
>>
>>123814269
it worked out of the box, i don't give a fuck about anything else. i'm a busy autist.
>>
>>123816320
>busy autist
>>
>>123821153
He's a busy koisheep
>>
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>>123813859
I'm playing the waiting game with Play!. Does anyone here contribute to open source projects? I would like to help, but I haven't read shit on emulation. Where would I even start? Pic related was the last thing I read a few months ago, it even made me appreciate the abomination that is Windows.
>>
>>123739973
If it doesn't have RGB or Component inputs ya blew it.
>>123763307
Yeah try not to update RA once you have a working version. They're constantly breaking shit and removing features.
>>123774715
no
>>123777246
>>123783107
That set is full of empty archives.
>>123793523
>is BSNES still the best SNES emu?
Technically yes...
>>
>>123825131
>They're constantly breaking shit and removing features.

Justify this accusation. Things are fairly stable, an outdated config file does not necessitate anything been broken.
>>
>>123796043
The game folders created in v094 should work in v095. However, higan has a separate program for importing ROMs called icarus, so you don't need v094. Also, iirc, it's recommended that you delete the manifest files for each of the SNES games in your library if you're using v095. Just make sure that you don't remove icarus from the folder that higan is in.
>>
>>123827289
Or he could forgo dealing with that autismal shit and just use bsnes classic or RetroArch.
>>
>>123825131
>removing features.

Like what?
>>
>>123827405
higan v095 has decent GBA support compared to higan v094, though, and the idea of game folders never seemed to be much of a hindrance, in my opinion.
>>
https://www.youtube.com/watch?v=zH3Wz9qPyc0

I found this interesting as fuck, it's interesting if you have a Steam controller and want to do some crazy shit emulating the Wii.
>>
>>123828771
That gyro to wiimote looks amazing. I wonder if it'd be possible on the DS4 with sixaxis.

Cool stuff.
>>
>>123827405
Are bsnes classic's srms compatible with SNES9x?
>>
What's the best emulator?
>>
>>123829350
Yeah it is, you can bind the gyro to an emulated XInput analog stick just like what he's doing with that.
>>
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I got Desmume to work with altwfc, does anyone want to try out online 1v1? (no need for a full match, just checking if we can get into a match)
>>
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>>123831514
ZSNES, it's the king of emulators
>>
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>>123831514
OpenEmu it has a fully functional UI, don't use Retroarch, it uses stolen code and is for poorfags with autism
>>
>>123841351
0/10
>>
>>123841351
>OpenEmu
UI looks like shit

>Retroarch Stolen Code
libretro is too freetard to use stolen code

>for poorfags
OS X is supported as well

> autism
However this is the only that is actually true
>>
>>123700314

Hey guys what Ps1 emulator would you use for suikoden ePSXe, Mednafen or PCSx-R ?
>>
>>123844314
>Hey guys what Ps1 emulator would you use
mednafen
>>
>>123844353

Cheers buddy. I used to use ePSXe but I never really liked it
>>
>>123844353

also where would you recommend to download ps1 games from?

I currently use emuparadise but is there anything better?
>>
>>123844605
http://rutracker.org/forum/viewtopic.php?t=4496017

And if you're new to this, most people use the mednafen core in RetroArch, which you may want to do:
http://emulation.gametechwiki.com/index.php/Dummies_Guide:_RetroArch
>>
So i got usbloader up on my wii u, and when i went to transfer my xenoblade iso to my usb it wouldnt work since its a fat32. so i formatted it to ntsf, and then when i hooked it up to the wii it says it doesnt recognize the usb and i have to reformat it. am i shit out of luck?
>>
>>123846895
Not emulation >>>/vg/hbg
>>
>>123825031
The more I learn about programming and systems engineering the less I want to have anything to do with it. Fucking nerds making these things magically work by stacking layer upon layer of shit and finally applying the correct amount of duct tape
>>
>>123842364
>UI looks like shit
what's wrong with it?
>>
>>123846895
I didn't help you last night for this shit, buddy. Do me a favor and try being a little less stupid -- do some fucking research on your own.

Anyway don't use NTFS it's a proprietary shit format that doesn't work well with anything that's not Windows. FAT32 is the best choice for interoperability, use that for your Wii too.

https://code.google.com/p/cfg-loader/downloads/detail?name=wbfs_file_2.9.zip

Download this tool, it's a command line util to convert your ISO to wbfs format. It's also set to split by default so you won't have problems with FAT32. Just drag and drop your game on top of that and stop being a faggot already thanks in advance
>>
>>123841351
>posting non freedom respecting frontends
>>
>>123825131
>constantly removing features
I wish. RetroArch is literally kitchensink: frontend edition. Fortunately it isn't slow or heavy.
>>
>>123859769
Isn't openemu open source?

I find it completely usable, but being generic open source (or closed) instead of free software [i.e. GPL] would probably be enough to make me consider switching for ideological reasons.
>>
>>123850126
I never thought doing these thing would be elegant. If they were, then it wouldn't be so hard and taxing as it is now. My autism, however, wouldn't mind just sitting there typing away.
>>
Remember when Emugen killed a tranny?
>>
I want to download an ISO for a certain playstation game, found it on emuparadise but noticed they had different versions (1.1, 1.2, etc) what is that about? Was it different batches with bug fixes or something? Something else?
>>
>>123861230
No

>>123861857
Bug fixes and censorship are the two most common reasons

Search for your game on TCRF and you'll most likely find the differences documented
>>
>>123861230
Why do tumblerites still keep coming here to shitpost with this?

What do you hope to gain by mocking and belittling the dead?
>>
>>123865132
pointing fingers is their favorite pastime. if there's no trigger to be had they need to try actively provoking shit
>>
Was emugen ever in love with emulation? Or was the fire gone long ago?
>>
>>123873261
I fuck emulation while the husband is away
>>
According to vgturtle, he once re-wrote a PS1 plugin like 8 or 9 times to just get one game working.

This never actually happened though right?
>>
>>123876712
Why don't you ask him directly?
>>
>>123877193
Because:

>Beware the turtleman. Dressed in ragged robes, he stalks the halls of emulation's dark corners, clanging his metal cup against the walls as he walks. If one should see him, escape quickly. Whatever you might do, never look into his eyes, else he will begin following you, demanding Xbox and SNES docs. Try to outrun him though you might, for after some time you must tire but he will not. In that time he will catch up to you, and the chase will begin again. The turtle will always follow, for the rest of your life he will haunt you. Always demanding docs, secret knowledge, whether you have it or not. For the slow and steady turtle always wins the race in the end.
>>
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>>123876712
>>123877281
Nigga doesn't even know that HatCat, Iconoclast, and CXD4 are the same goddamn person:

https://github.com/project64/project64/issues/773#issuecomment-160369362
>>
>>123880848
Seems that would be a very difficult thing to know given the names are totally different.
>>
>>123763307
https://github.com/libretro/RetroArch/issues/2495
>>
>>123880848
Isn't his current IRC handle mephistophilis?
>>
>>123881505
>Sometimes stuff has to break to make an omelette and sometimes we put the pieces back together as we go along.
Regressionpusher does it again.
>>
>>123882048
Why can't he code without breaking stuff?
>>
>>123882232
He's trying to work on too many things at once. He can't spend time refining things.
>>
>>123882048
>>123882232
>>123882805
The ABI has remained stable. It's configs that break once in a while.

For me, the only time I ever had an issue with configuration moving from one version of RetroArch to another was with Mupen crashing upon loading a game, and all I had to do was turn off a specific setting. I've not really had to touch my configurations for a good year beyond stuff like inputs and shaders, despite updating my build once a week.
>>
>>123882232
Lack of programming rigour mostly, likely combined with non-stop coding and lack of sleep.

Probably zero professional experience as well, which means he has no idea what code reviews or regression tests are for.

Sometime you need to step down a little to get a fresh or new external look to actually start seeing problems in your code...
>>
https://docs.google.com/document/d/15XNghhrc-thXJpbKzWWuHXl-NXdzcaDLEf7poFVruh8/edit

Someone actually wrote a goddamn paper on the issues behind Expand Dong 64.
>>
>>123887056

RA's code is not too bad really for what I've seen. Not using branches is the main issue here IMO. Also trying to do to much at once.
>>
>>123887568
At least right now he's focusing fully on just RetroArch for the upcoming 1.3 release, although of course that means little bitches come out of the woodwork crying about neglected, "outdated," or incomplete cores.
>>
>>123888069
RA 1.3 has been out for almost a month dude
>>
>>123881505

And... the issue is already fixed. Around 8 hours ago or so.
>>
>>123887568
Why does he refuse to use branches anyway? I remember this being brought up in the past and he said he'd try it to one individual.
>>
>>123889313
The public "stable" release, I mean. The main focus for it is fixing up the mobile ports, particularly iOS.
>>
>>123888069
https://github.com/libretro/RetroArch/commit/c3ef432abe89301a2729555ad14bc7ace5be3cd5

They are already working towards 1.4.
>>
>>123890331
I've only ever seen him say that he had "a bad experience" with them before so now he hates them.
>>
>>123887095
I don't know if that's autism or just passion.
>>
>>123891580
Maybe his dad hanged himself or something
>>
>>123890331
He doesn't want to learn git
>>
>>123887095

That's pretty interesting. I love that stuff.
>>
>>123882232
>why cant he be the perfect programmer?
i'd be happy if he just stopped coding while half asleep.
>>
>>123891580
I saw that but the guy kept pressing him (might have been neobrain or a Dolphin dev) and he said he'd try them (presumably again)
>>
>>123887056
Too bad almost all "professional" coders are purely coding for the money, and are prone to sell out. We need more untainted "non-professional" self taught coders who are more likely to stick behind their passion without selling out.
>>
>>123897451
>We need more untainted "non-professional" self taught coders who are more likely to stick behind their passion without selling out.

No, we don't need another byuu.
>>
>>123887095
Some people are just really dedicated to licking Dong
>>
>>123887095
I guess DK64 is boned
>>
>>123897618
We need a byuu for every system
>>
>>123887095
the game isn't even that good
>>
I copy and pasted full rom sets into openemu and now it's lagging like a motherfucker

is this going to be permanent, or just last until it finds all the box art?
>>
So...

Which is the best GBA core?
>>
>>123899559
mGBA, I don't think VBA-M is recommended at all anymore aside from VBA-Next for lower end devices.
>>
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are any filters good or are they cancerous? started to play ff5 on vba-m
>>
>>123900508
lcd-grid-v2 is good for handhelds
>>
>>123900651
playing on a laptop tho although im considering getting a moga pro controller for my lg g3.
>>
>>123901136
>playing on a laptop tho
He meant for emulating handheld systems, not playing on handhelds.
Personally I just use the same CRT shader for handhelds that I do for consoles.
>>
>>123900227
Faggot, mGBA runs well on the goddamn Wii.
>>
>>123902260
There are weaker systems than the Wii.
>>
I'm looking to rip some PSX sprites, is there any emulator with built-in tools for that purpose?
>>
>>123899538
use RetroArch
>>
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>>123902373

I think there's a VRAM viewer in ePSXe. Bladesoft had something related to sprite dumping as well I think, not sure if it's been relased.
>>
>>123898063
if that happened we'd need 20Ghz CPUs
>>
>>123902373
>>123903737
Yeah gpuBladeSoft can dump textures, you just need to open the ini file and set:
texturereplacementcollect = true
>>
>>123902348
None of them are useful as emulation boxes
>>
Can someone explain to me generally speaking how emulators work. Like dolphin for example.
With my current knowledge if I wanted to an emulator I would do it as an interpreter and just translate line by line from powerpc to x86.
In theory though (I dont know too much about compilers) couldnt you just compile the game before playing it. This is what I assume dolphin does because it has an interpreter mode.
But if it does compile the game before running it, Couldnt you just store the game separately and have it be its own exe. Things like inputs, memcard, etc would have to be emulated still but it would allow for optimizing games individually.
>>
>>123905579
actually, for newer generation systems, this almost makes sense to distribute games like this. a few mb for an emu/bios tacked on to a dvd is neglegable.
when emulators get abandoned or whatever it's often a strange or hacked version that runs a certain game best.
you might look at romjacket as it has per-game granularity for this kind of thing.
>>
>>123903664
Nah, lag's cleared up and OE worked better out of the box.

Fuck setting shit up manually just to play gameboy games on a mac. I wouldn't even be using one of these integrated things if individual emulators weren't so cocktastic with their mac support.
>>
>>123906336
This is how they should've done it for PS2/GCN/Wii. Having one emu that runs everything makes things more complex and slow. Just get a good core emu down and then apply whatever code is needed to get the game working well and ignore anything that isn't needed to be too accurate for that game to gain speed ups
>>
>>123906336
Am I correct in assuming that sec or 2 delay at the beginning of running dolphin is dolphin compiling the game into x86. Id be interested in helping out with some aspects of emulator but first I need to understand how they work.
>>
>>123907492
when I baggered JMC47 about this he said that dolphin does it this way because the devs work on dolphin for their resumes. So a single emulator that runs all the games looks far more impressive than having each game be tailored.
>>
>>123907783
>he said that dolphin does it this way because the devs work on dolphin for their resumes

Rachel still couldn't get a job
>>
>>123907783
Wow what a load of garbage. So they're basically just using it as a resume booster. I didn't realize companies would like hearing people worked on something that assures that they pirated games
>>
>>123898257
It was good enough to make an everlasting meme.

It's also pretty good as long as you don't try to get every single collectable for every Kong. That's when it starts to really suck.
>>
>>123907014

OE is the epitome of shittier. It doesn't work 'better out of the box'.

> Fuck setting shit up manually just to play gameboy games on a mac.

This is 2015, try living in it. Setting up RA is almost done automagically now.
>>
>>123905579
Emulators use dynamic recompilation to translate chunks of instructions on the fly. There's some inherent issues with static recompilation when it comes to emulators:
http://andrewkelley.me/post/jamulator.html
>>
>>123908429
emulation is completely legal lol. Companies want to see you work on a major project though. Things like this look really good.
Thats like saying that creating a torrent client looks bad because people use torrents illegally. Torrenting is perfectly legal.
>>
>>123880848
I love how cxd4 just went along with it.
>>
>>123909943
In order to work on an emulator you need to test games with that emulator, tons and tons of games. And I guarantee you don't own all those games. Therefore we know all emudevs are pirates.
>>
>>123882048
<Twinaphex> that 7zip code is messy and not something I originally wrote
<Twinaphex> but some guy called timostrunks
<Twinaphex> we will likely fix it but I really want for that code to be clean otherwise it will remain a nuisance and a burden
<Twinaphex> to be honest we should have never merged 7zip support

sip, not his fault
>>
>>123912651
Yeah, don't support things for the convenience of users if it requires outside contributors whose code quality is not assured. That isn't what open source projects are about. Open source means the source is just there but no one else uses it but the 3 guys on the team.
>>
>>123913215
>>123912651

but anon, the commit that broke it was some refactoring by SP
>>
>>123909074
>It doesn't work 'better out of the box'.
I toss a ROM in, I config my controller and I play. That is the epitome of effort that I'll put into getting an emulator to work in 2015.

>This is 2015
Retroarch fucked up the one time I tried it, now I could try a different version, or I could look into the problem, but there's an issue here - it's 2015, and in 2005 I could have been playing by now. I'm not going to piss away time troubleshooting one program when I can try another and play my goddamn games.

I'm genuinely curious though, what's actually wrong with OE? At first it did seem somehow distasteful [when looking at their site] so I'm open to the idea it's got something horrible lurking in it - but like I said: I threw ROMs in and played on OE, while the retroarch UI shit itself.
>>
>>123911913
They dont have to. Just get others to test for them like the do anyways.
>>
I can't believe https://github.com/libretro/mupen64plus-libretro/issues/270 hasn't been fixed yet. What's the holdup??
>>
>>123915804
busy eating pizza
>>
>>123911913
>tons and tons of games
You don't have to.
>And I guarantee you don't own all those games
byuu bought every single commercially released US SNES game. And pretty sure JPD Play! dev - and yeah not the best example as it's still far from complete, but still buys all his games.
>>
>>123915804
RetroArch on Android and iOS. A guy just reported the new Android M breaks some stuff.
>>
>>123915646
Anon, without testing you can't program shit. You will have hardly any idea if what you're working with will run properly or fix a problem that's been reported or not. You can't outsource all your testing. Only the second layer that escapes your initial testing.
>>
>>123916031
>byuu bought every single commercially released US SNES game.
Was that before or after he did work on his emulator? :^)

> And pretty sure JPD Play! dev - and yeah not the best example as it's still far from complete, but still buys all his games.

No wonder his emu barely works. He probably tests it on like 60 games and can't test it on a ton more.
>>
>>123916031
>byuu bought every single commercially released US SNES game
Why didn't he buy the European ones then? Or does BSNES have a bunch of problems with European games no one ever mentions when they say it's "perfect"? And don't give that crap that if you make every US and JP game work all the European games will all work fine too without any problems ever coming up you have to test to fix.
>>
>>123916967
You don't need to test every single game to have every single game work. IDK why you guys think that's the case.
Have you ever followed a new emulator being made? A developer will only work and test with a handful of games, and once those start working, many many other games do as well. Every game isn't its own special snowflake that requires one off needs - those are quite rare.
>>
>>123916334
>Anon, without testing you can't program shit. You will have hardly any idea if what you're working with will run properly or fix a problem that's been reported or not. You can't outsource all your testing. Only the second layer that escapes your initial testing.
I have to agree. Especially since end users are unreliable when it comes to testing.
>>
>>123908852
>doesn't feel obligated to 100% collectathon games
Why are you even here if you don't have autism?
>>
>>123917679
I once wrote a full-fledged hello-world suite with my eyes closed and it worked on the first try.
>>
>>123861230

Suicide is not funny.

Fuck you.
>>
>>123918187
Anything can be funny.
>>
>>123917437
>You don't need to test every single game to have every single game work.
I'm not talking about every single game but rather a decent amount of oddballs that will stop working if you don't get something exactly right. There have to be some European games like that in a library of thousands.
>>
Emulation will always betray you. You will never have enough power to emulate everything you desire.
>>
>>123912651
>>123913434
This can only be solved be refactoring the entire codebase again!
>>
>>123844605
magnet:?xt=urn:btih:SCNWXXPEOK32TIEZ7YZESR2IV2MNR4E2

You're welcome fag.
>>
ok guys, i am in need of help that i cant seem to find anywhere after googling or reading the wiki. so i got retroarch, downloaded the mednafen PS1 core, and got a couple ROM's and shit. I plug in my PS3 controller and it doesnt work, after reading something on their github i found retroarch already has a wrapper. so i did a clean wipe of the SCP wrapper, retroarch then detected my PS3 controller after the wipe, it did an autoconfig, and i go to try it out ingame but my controller still doesnt work. what gives? no matter what combination of settings i try it doesnt seem to work.
>>
>>123923913
you might be able to fix it by going to settings -> drivers -> joypad driver
>>
>>123924610
well, which one do i use? xinput and hid didnt work. im not entirely sure what sdl2 is and i think dinput is my keyboard.
>>
>>123923913
no, RetroArch doesn't have a wrapper.
Where did you read this?
>>
>>123923913
>retroarch already has a wrapper.
No, it works with XInput though, so reinstall SCP, make sure RetroArch's input driver is set to xinput and it should just werk.
>>
>>123925254
i...i read it

>>123925257
okie dokie
>>
>>123925367
>>123925257
it didnt werk, thanks todd.

in all seriousness though, is there anything in particular bind mode, device type, or device index should be set to? as of now bind mode is retropad, device type is none, and device index is N/A (Port #0)
>>
Are there any good PS3/PS4 emulators yet?
>>
>>123925367
>>123925869
with xinput and autoconf there is literally nothing to setup
>>
>>123929448
TONS.
just do a search for internet explorer toolbars and it's probably the link with the most html blink tags.
>>
>>123905431
Try telling that to the PSP/3DS fuccbois and see if they listen
>>
>>123915804
>https://github.com/libretro/mupen64plus-libretro/issues/270

Because that 'fix' doesn't fix anything and just creates other bugs again. So you trade one bug for other bugs.
>>
>>123913684
>- but like I said: I threw ROMs in and played on OE, while the retroarch UI shit itself.

So ignorant. The amount of effort and polish expended onto XMB and GLUI far blows away some lame and outdated Quartz/MacOS dumbshit UI coded up in about 5 minutes.
>>
>>123934690
That seems to define RA: Misplaced effort.

All the effort went into tiny autistic details at the expense of the big picture.
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