[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
XCOM General - /xcg/
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 194
File: GAU-8.png (2 MB, 1680x1050) Image search: [Google]
GAU-8.png
2 MB, 1680x1050
The Air Mod. Just try it Edition

Previous Campaign: >>122476009

XCOM GENERAL (full information, all links):
>http://pastebin.com/Rd2nfr3n

Viva la Resistance!
http://www.gamespot.com/videos/leading-the-resistance-a-talk-on-xcom-2-design-and/2300-6427316/

PAX Mega Panel:
https://www.youtube.com/watch?v=1ep2OEsN07w&feature=share

Games-COM XCOM2 Gameplay:
https://www.youtube.com/watch?v=2VTGL4nWiJM
https://www.youtube.com/watch?v=a7EnrZ_aHuU

XCOM2 TRAILERS:
>https://www.youtube.com/watch?v=2E_-2wIJIzQ
>https://www.youtube.com/watch?v=Cl2p6MEklAg
XCOM 2 AT GAMESCON 2015 & Q&A:
>https://www.youtube.com/watch?v=un9YdJl5-uk
>https://www.youtube.com/watch?v=GbvHmsZalfo
Other Articles (¡¡Updated!!):
>https://xcom.com/news/en-the-aesthetic-of-domination-the-look-of-advent-and-the-archon-in-xcom-2
>http://www.pcgamesn.com/xcom-2/xcom-2-declassified-firaxis-on-the-risky-shot-theyre-taking-with-a-new-strategy-layer
>https://xcom.com/news/en-dont-get-in-the-andromedons-way-in-xcom-2
>https://xcom.com/news/en-the-environments-of-xcom-2-wilderness

Long War download link:
>http://www.nexusmods.com/xcom/mods/88/
Wiki:
>http://ufopaedia.org/index.php?title=Long_War
/xcg/'s Long War FAQ (new players read this shit):
>http://pastebin.com/YmaXBKpN

New Modlist:
>http://pastebin.com/4Hdthmpi
Dreadnought MEC Trooper voicepack:
>http://www.reddit.com/r/Xcom/comments/31wn6m/
Extra perks to add for Training Roulette:
>http://pastebin.com/cUjBbaFM
hugely detailed spreadsheet:
>https://docs.google.com/spreadsheets/d/13CvoSAyapnC2p9a_r9SV5cTA2r3G9UqtsAazTg2_be4/edit#gid=970853268
Namelist generator:
>http://daiz.io/xcom-namegen/
MGS-themed codename list:
>https://www.dropbox.com/s/plfug9tz86zp56s/DefaultNameList%20(code%20names%20b15).ini?dl=0
Alternate in-game text .inis (AYY LMAO):
>b15f : https://dl.dropboxusercontent.com/u/19805654/ayylmao.7z
/xcg/ Operation Name Generator 0.1 (doesn't take effect until you get a new mission):
>http://pastebin.com/i9KbDkF2
>>
File: xcom.jpg (177 KB, 959x834) Image search: [Google]
xcom.jpg
177 KB, 959x834
First time installing LW.

Any .ini tweak suggestions? I'm mostly concerned about fatigue and the air game.
>>
File: ANON_II.jpg (206 KB, 642x542) Image search: [Google]
ANON_II.jpg
206 KB, 642x542
>>123056813

Fatigue is not that much of a problem if you are willing to invest the time in acquiring and training enough troops.

The Air Game, however, can be way too punishing and unfair especially if this your first time with it. Those who started in previous Betas at least have a degree of knowledge of what to expect but for someone new it can be a campaign breaking aspect even on the lower difficulties.

If you don't want to try the Air Game Mod, at least lower the repair times or/and activate the Second Wave option "Friendly Skies" for a more manageable experience.
>>
PISTOLS

ARE

USEFUL!!
>>
>>123057298
Sorry for the dumb question, but how to use the air game mod? Should I dl then paste it somewhere?
>>
File: Pistols_Are_USEFUL.jpg (125 KB, 1440x900) Image search: [Google]
Pistols_Are_USEFUL.jpg
125 KB, 1440x900
>>123057789

This.
>>
>>
ded af
>>
>>123058665
you still here?
have you edited your ini before?
>>
>>123056813
RAND_DAYS_INJURED_TANK
INTERCEPTOR_REPAIR_HOURS
INTERCEPTOR_REARM_HOURS
INTERCEPTOR_TRANSFER_TIME
>>
Haven't played xcum in ages, are MECs still shit in long dong?
>>
>>123064901
>have you edited your ini before?
Why does this sound like something lewd?
>>
So Vanilla Enemy Within, how long does it last on average playthrough?
>>
>>123069196
took me about 40h on normal on first playthrough
>>
Anybody got more stuff like this?
>>
>>123069369
Or better if you think this sucks.
>>
>>
>>123068872
They're not as OP as they were, but MEC-1s are kind of weak.
>>
>>123056813
Fatigue really should stay as it is, it's there for a very good reason even if you have doubts about it.
>>
Did they delete MECs in XCOM 2?
>>
So what's the best research path?
Xenobio->fragments->beam->adv. beam->??
>>
>>123070179
for player, yes

for ayylmao, no
>>
>>123070179
Would you really have ready access to Super Robot soldiers when you're really little more than a small resistance force?
>>
>>123070187
I've been told repeatedly that focusing on defense in the Early game is a mistake. Enemies get stronger as you go on, so bigger guns faster is your best bet, then you'll have enough resources to plop down serious armor in the midgame.

Unless someone disagrees and makes a better argument than I just did.
>>
>>123070728
just wondering because MECs gave me a constant chub and I hate to see them go
>>
>>123070850
Earlygame armor tech doesn't lead to poor tactical game because jesus look up the alloy shiv stats and tell me they won't trivialize every mission you bring one to.

The problem is the airgame.
>>
>>123070187
drop xenobio to the end of that list and you might be getting somewhere
>>
>>123070973
You're leaving scientist requests for later so you can get laser before the first terror mission?
>>
>>123071140
lasers make low-level troops less shit due to accuracy bonus. you want requests immediately after that, though, because around the same time you'll probably have someone competent enough to play a shock jockey
>>
>>123070869
Very likely that they'll be available in some form later through R&D. Not necessarily in "huge robo-suit" form, though.
>>
>>123070957
>because jesus look up the alloy shiv stats
If you play normal, yeah.
If you play impossible, alloy shiv will be out for half a month at least after 2 floater shots or 3 sectoid shots.
Not to mention you won't have enough alloys to spend it on something as useless as shiv.
>>
>>123070973
Not getting xenobio in March means that your entire R&D will be late for at least half a month. Compared to getting it immediately.

Yes, even 1-2 extra scientists in first months save you A LOT of time.
>>
>>123072020
Researching bio->adv beam is faster than going straight for adv beam and skipping bio. It does let you get beam faster than if you do bio->beam, but not by that much and it is a subjective tradeoff of strategic for tactical advantage.
>>
>>123073936
But you don't even need beam without adv. beam too early, starting guns are enough for first three months. Main point of getting lasers quickly is to build laser cannons.
>>
>>123074156
The extra damage and accuracy is a big help too, especially against mech units.
>>
File: Hard West.png (264 KB, 460x264) Image search: [Google]
Hard West.png
264 KB, 460x264
Anyone wanna talk about pic related?

Its pretty good, and challenging enough to be fun.

I cant touch XCOM anymore before 2 rolls out so its been a nice way to blow off some TBT-steam.
>>
>>123074156
Yeah, which was why I was wondering why that guy is delaying xenobio, the only thing it would speed up is beam rifles/carbines and only by three or four days.
>>
>>123075082
Saw it, haven't bought or tried, or watched it
.. Is it good?
>>
File: 1447974394603.jpg (61 KB, 631x780) Image search: [Google]
1447974394603.jpg
61 KB, 631x780
>>123080621
Gameplay: It uses the XCOM2012 cover system, and unlike games like Shadowrun, it remembers to incorporate the important part of stepping out of cover to shoot. This makes the flanking-focused gameplay satisfying. But even if the game is focused on flanking, you can still whittle enemies down through cover due to the luck-system that I can't remember ever seeing in a TBT.
The game is fairly challenging, with player characters and enemies dying in 1-2 shots.
What makes it stand on its own legs is the surprisingly wide array of weapons and usable equipment, alongside the ability system that uses poker cards. These cards give stats and new abilities to use, and arranging them to poker hands is rewarded with powerful upgrades. A straight means health regen, or a 5 of a kind (joker card + 4) is +2 damage.

Its not all combat however. The story is told in 8 distinct 1-3hour scenarios that neatly tie up into each other. You do different things in this world map which reward or punish (or both) you depending on your choices. Robbing a grave might give you a great rifle but also curse you.

Setting: the wild west theme mixed with supernatural is in my opinion a very good thing. It makes the game stand out and makes the story interesting. Fighting demons with a revolver is quite fun.

So in conclusion its a solid title, which surprised me a lot. I expected it to be generic and shallow, especially since it seemingly jumped out of nowhere to my sight. I'll heartily recommend it to anyone who doesn't want to play any more XCOM but could do with some TBT action.
>>
File: XCV_time_to_shine.jpg (802 KB, 1000x1378) Image search: [Google]
XCV_time_to_shine.jpg
802 KB, 1000x1378
>>123069369
>>
File: xcom__skyranger_by_axeman5.jpg (59 KB, 894x894) Image search: [Google]
xcom__skyranger_by_axeman5.jpg
59 KB, 894x894
>>
ayy
>>
File: sectollid.jpg (40 KB, 862x622) Image search: [Google]
sectollid.jpg
40 KB, 862x622
>>
File: ZuperZiseAYY.png (1 MB, 953x781) Image search: [Google]
ZuperZiseAYY.png
1 MB, 953x781
>>123089463

wat
>>
File: xcg-the_comic.jpg (300 KB, 719x2967) Image search: [Google]
xcg-the_comic.jpg
300 KB, 719x2967
>>
>>123095539
M A G N I F I C E N T
>>
File: 1431791278134.png (26 KB, 472x1224) Image search: [Google]
1431791278134.png
26 KB, 472x1224
>>123095539
>>
File: 1446581068236.png (249 KB, 380x664) Image search: [Google]
1446581068236.png
249 KB, 380x664
>>123095539
In all honesty, this is pretty accurate.
>>
File: fresh-baked-bagels-4268-lg.jpg (129 KB, 800x532) Image search: [Google]
fresh-baked-bagels-4268-lg.jpg
129 KB, 800x532
FRESH BAGELS
>>
>>123080621
The anon above answered about being "good", I'll just add that Hard West is much more a puzzle game than a tactical game (like Valkyria Chronicles).

You have to fight battles, but they are mostly prearranged, and your starting conditions for each battle are mostly prearranges as well. So once you figure out the approaches to each battle, and get an understanding of combat mechanics, it becomes easy. Also, due to all that, it offers very little replayability.
>>
>>123097050
>>123098923

That's sad.
>>
File: x-com_soldiers_by_antimingebag.jpg (221 KB, 513x604) Image search: [Google]
x-com_soldiers_by_antimingebag.jpg
221 KB, 513x604
>>
File: x-com_superhuman_by_sirtiefling.jpg (801 KB, 1250x1000) Image search: [Google]
x-com_superhuman_by_sirtiefling.jpg
801 KB, 1250x1000
>>123069369
>>
File: fugg.jpg (330 KB, 1920x1080) Image search: [Google]
fugg.jpg
330 KB, 1920x1080
this is my first LW campaign, will it hurt?
>>
File: xcom_unit__updated__by_anto2620.png (1 MB, 1920x1080) Image search: [Google]
xcom_unit__updated__by_anto2620.png
1 MB, 1920x1080
>>123104516

Probably.
>>
File: 2014-09-21_00001.jpg (239 KB, 1600x900) Image search: [Google]
2014-09-21_00001.jpg
239 KB, 1600x900
tv/sronly
Get in here, Classic scrub plays DrunkCOM and tries Impossible for the first time.
>>
File: XCOM-EnemyUnknownPlus.jpg (3 MB, 2500x1406) Image search: [Google]
XCOM-EnemyUnknownPlus.jpg
3 MB, 2500x1406
>>123109046

OK will check that out.
>>
File: AC_MELD.jpg (508 KB, 2560x1440) Image search: [Google]
AC_MELD.jpg
508 KB, 2560x1440
>>That MELD
>>
>>123112194
magnificent
>>
File: Archon.jpg (655 KB, 1920x1080) Image search: [Google]
Archon.jpg
655 KB, 1920x1080
>tfw no archon bf
>>
File: xcom-2-screenshot-specialist.jpg (1 MB, 1920x1080) Image search: [Google]
xcom-2-screenshot-specialist.jpg
1 MB, 1920x1080
>>123112983

Traitor spotted.
>>
File: 2015-11-06_00005.jpg (124 KB, 1680x1050) Image search: [Google]
2015-11-06_00005.jpg
124 KB, 1680x1050
>>123112194
>not having grappling hook in march
>>
File: 1434994537380.png (464 KB, 1324x992) Image search: [Google]
1434994537380.png
464 KB, 1324x992
>>123113453
>not having all the tech unlocked in march
>>
>>123054790
>not an ITZ scout
disappointed
>>
>>123113453
>>123113582
>>123112194
you should be at the fucking temple ship by now ffs

are you retarded or something
>>
>watching DrunkCOM
>guy decides to camp it on a roof top against a pod of early sectoids
>makes contact with drones
>drones eventually flank him because he's too drunk or retarded
That's DrunkCOM baby.
>>
>>123123013
>continuously and mercilessly drone'd straight in the rectum
better than my streams
>>
>>123123013
il admit just too retarded... im not gonna blame the drink on my shit plays, itd still be shit if i was as sober as an AA member
>>
whats a good streaming software, i wouldnt mind getting wasted and upset at EU classic on stream
>>
>>123126542
It was great to laugh at man but thanks for putting on a show.
I might still host my Ironman Impossible stream later on tonight depending on how competent I'm feeling.
>>123126626
I'm using Open Broadcasting Software, works pretty well with XCOM other than that if you have a Nvidia card you can use Shadowplay but I haven't tried streaming with it yet.
>>
>>123126842
thanks, really all I wanted was to kill time for other /xcgers/, go for it man, cant be worse than what I just was showing. I was like that shit opening band to build up the headline
>>
>>123126842
>Open Broadcasting Software
thanks for the software homie, downloading it now

i'll make a twitch account and all that shit later
>>
>>123109046

I missed it after the part were he activated the second patrol near the tank. What happened after that?
>>
>>123128374
I aborted after losing a rookie, figured I;d cut my loses to fight another day, shame the next day went about exactly the same
>>
File: a64724a0c9286368eb0abec681e823fe.jpg (514 KB, 2036x2384) Image search: [Google]
a64724a0c9286368eb0abec681e823fe.jpg
514 KB, 2036x2384
>>123128493

Ouch.

That said, you did a nice stream as far as I was able to watch. You should try it more often.
>>
>>123123438
>>continuously and mercilessly drone'd straight in the rectum

Wait wat?
>>
>>123132246
fucked in the ass by drones on his flank
>>
What's with the ranger meme in the beaglerush highlights?
>>
>>123136452

Beagle always comments how Ranger is such a "boring perk" so each time any enemy is left with one hit point everybody immediately goes RAAANNGEEERRR or something like that. This has been going for quite a while now.
>>
>>123139863
Ever since it was merged with gunslinger I found it a better choice.
>>
page 10
>>
>>123140215

So does Beagle but even then he is still a bit tsun about it.
>>
>>123065024
Where do you put this in?

How can you change the default color for Rookies in LW? It's annoying to go through each guys just to chage it.
>>
>>123145042
>changing the default color for rookies
nah man. That ugly tan color is how you know someone's life isn't worth anything yet.
>>
>>123145171

in long war they're red, not tan
>>
>>123145249
Now you know they're expendable.
>>
>>123145042
in the ini aswell.
you open the stuff w/ notepad++ and look the lines up in the text
>>
>>123145495
What specific line? been scouring through the file but im not good with symbols and shit
>>
>>123145249
is there anything LW doesn't fuck up
>>
>>123145970
Well Long War makes rookies into redshirts, that's pretty cool.
>>
>>123146085
I make my heavies red and blue though to color code them between Bullet Swarm and Holo-Targeting though ._.
>>
>>123146346
But that's a vanilla class, how does that matter in Long War? Heavy is split into gunner and rocketeer in Long War. Gunners don't get bulletswarm either, which is also now called Light em' up
>>
>>123146527
>I can't have a mayhem+danger zone blaster launching rocketeer that can fire twice in a turn

and still, I'd probably color code them similarly between BIG MAN THAT DOES THE DAMAGE AND IS ALSO SAVAGE AS WELL vs BIG BARA MAN HELPING HIS BIG BARA BROS WITH SLICK SUPPRESSION AND TRICKY TRACERS
>>
>>123145719
It's commented out next to the variable.
Search for "armor" "tint" "color" "rookie" and so on.. I'm not at home so can't check.
>>
File: Untitled.png (165 KB, 794x516) Image search: [Google]
Untitled.png
165 KB, 794x516
>>123146621
>>
>>123150289
thanks, homie
>>
>tfw can't into ethereal/sectopod autopsy
>tfw can't into tactical rigging
Why do these fayygots keep throwing mechtoid/berserker/heavyfloaters at me
>>
yay i got past the early game on classic completely ignoring the game objective (capturing an alien)
although 4 countries left already, and looks like 5th is leaving too soon.
>>
>>123156676
That's what you're suppposed to do. Vanilla strategy is building workshops and sats as fast as you humanly can while researching weapons tech, then when you have the whole world covered and all the tech you want researched, only then do you start capturing shit and advancing the plot.
>>
>>123070869

Would be neat if you could hire old guys with the basic robot arms and legs though.

Like old veterans that have been hiding out like central.
>>
>>123100496

I think it would be neat to discover the avenger has an outsider.

Make it be the one unit you can deploy mid mission around the map. He's carry only one weapon and have average stats.

If he dies, the avenger is grounded until he can reform.
>>
>>123162067

literally why would you ever deploy him
>>
>>123162950
a free extra unit with relatively arbitrary deployment positioning would be op, why would you ever not deploy him
>>
>>123162067
>implying outsider wouldn't try to fug whole crew on sight
>>
>>123164327
Outsiders are "remote control units", they won't "fug" the crew if controlled by said crew.
>>
Any streams on?
>>
>>123167253
Outsiders receive command psionically.
>>
File: StormNight.gif (853 KB, 640x360) Image search: [Google]
StormNight.gif
853 KB, 640x360
>>
>>123168863

In a little while there is going to be LlamaChomp on the Firaxis stream.
>>
>>
File: XCOM_1900.jpg (230 KB, 1006x617) Image search: [Google]
XCOM_1900.jpg
230 KB, 1006x617
>>
>>123161016
idiotic and counter intuitive, reason i kept failing.

at least learned from it. How are MECs by the way? I am pretty far in and doing fine with my squad although casualty here or there, nothing that is super bad. Haven't used a mec yet figuring ayy woukd just focus fire on it and shit. Plus not sure what troop to amputate.
>>
>>
>>123187026
MECs are pretty swell. No matter what, they bring utility, cover destruction, crowd control, etc.

They are plenty tanky enough to survive if you aren't instantly wiping out contacts.

They do cost alot of meld tho
>>
>>123187357
Do they need any will? Playan with all second wave options available from begining except save cum. I suppose the dont need will that much but I fear if they panic and decide do go friendly fire then. Although defenders medal should fix that.

What do you suggest anon?
>>
>>123187836
IIRC their will gets rerolled in vanilla when they become MECs. So if anything, you should take those with low will.

Why would you play with all second wave options if its your first playthrough? Many of them make the game harder.
>>
>>123187836
Second wave options are mostly garbage imo, you really should only turn them on for subsequent playthroughs.
>>
>>123188312
I played enemy uknown normal ironman with no options already and then found out ew is same thing but more.
>>
>>123189545
Yeah if you've already played EU that's a different story, but since you didn't know about satrushing I thought it's your first playthrough.
>>
F U C K F L O A T E R S
U
C
K
>>
Ok its about time I ask.

How do I git gud at this?

I cant beat a LW campaign, always falls apart somewhere around Disks and mechtoids showing up, on normal.

I can't beat a Xenonauts campaign, always falls apart because no money for interceptor force and the high tier Aliens showing up despite my gear, so I lose my best troops faster than they can be trained up.

I just BARELY beat a Classic Ironman game in EW vanilla for the steam achievement, after 6 tries.

Usually it comes down to there being too many aliens in a mission in LW, and they just beat me with attrition since they dont have to worry about making bad moves or taking bad shots like I do. I dont even know what im doing wrong honestly, should I try that second wave thing that reduces the number of ayys per mission?

Thanks in advance.
>>
>>123192368
If tactical gameplay is fucking you on LW we could try and baby you through a tough mission. Got any saves just before a tough as shit mission?
>>
>>123192825
I only play Iron man, so no I don't sorry.
>>
>>123191051

So much unreasonable hate...

What have Floaters ever done to you?!
>>
>>123192368
Motion trackers are incredibly useful to avoid activating multiple pods of aliens at the same time. You'll want to take a gunner and some smoke on every mission when cyberdiscs and mechtoids start showing up so you can suppress them for a while or up your defense if you can't kill them in one turn. Cyberdiscs in particular usually do nothing but overwatch when suppressed.

Pay attention to the map description in the loadout. Most roadways are linear and without much flanking opportunities so you might want 2 snipers and lots of smoke. Urban maps are more likely to have lots of destructible cover so bring some rockets or sapper engineers.

I wouldn't recommend Quick and Dirty because I think it isn't balanced for the amount of corpses and weapon fragments you need. You DO want to turn on Durability because item repair is retarded.
>>
>>123195627
Thanks, i'll try to apply these tips.
>>
>>123181045
You're holding the gun backwards, idiot
>>
>>
>>123197390

Is hard to see with that helmet.
>>
File: image.png (306 KB, 361x361) Image search: [Google]
image.png
306 KB, 361x361
>damage roulette
>>
>>123192368
>I just BARELY beat a Classic Ironman game in EW vanilla for the steam achievement, after 6 tries.
are you serious, my first game was Classic, with 0 casualties

Classic isn't hard if you know what the game is gonna throw at you next

only Impossible is actually difficult and only because there's too many pods on too-small maps so you always get double/triple activations. it's still distinctly manageable. get good motherfucker
>>
>>123200683
>ITP: Things that never happened.
>>
File: auOruK7paYQi.878x0.Z-Z96KYq.jpg (139 KB, 878x494) Image search: [Google]
auOruK7paYQi.878x0.Z-Z96KYq.jpg
139 KB, 878x494
>Soldiers still stay a meter away from cover

Jesus christ please fix this before launch Firaxis it will ruin the game for me
>>
File: 2015-11-15_00030.jpg (180 KB, 1024x768) Image search: [Google]
2015-11-15_00030.jpg
180 KB, 1024x768
>>123200897
>>
>>123201101
it's tile-based gameplay with 3d characters of differing sizes, dude

it's either they stay a bit away, or have horrible clipping/animation issues

I hope they completely change the cover mechanics, cover in newcom is way too weak and it's clear they wanted lots of epic flanking/pincer attack/running gun battle gameplay from all the tooltips, but it just doesn't work because cover is so useless
>>
File: 2015-11-23_00001.jpg (210 KB, 1920x1080) Image search: [Google]
2015-11-23_00001.jpg
210 KB, 1920x1080
tactical geniuses
>>
>>123202823
get boxstratted, noob.
>>
File: futuresoldier.jpg (722 KB, 1920x1080) Image search: [Google]
futuresoldier.jpg
722 KB, 1920x1080
>>123202823
Diamond Formation is one of my favorite memes
>>
Thanks a lot for recommending to turn off strict screening guys, my snipers and psions are better at corporal than many of my MSGTs were
>>
>>123202959
only works if there are no melee or explosive adversaries
>>
>>123205374
the ayys don't know that though, they think they're invincible.
>>
>>123068872

>long dong mecs
>shit

they're not essential by any means, they're better than vanilla though, and a really nice luxury to have, even in b15
>>
>>123205514
I suppose they're not essential, but I try to bring two on every mission because they're just so good. On 4-man EXALT missions they're especially important.
>>
File: TheThinOne.webm (3 MB, 960x540) Image search: [Google]
TheThinOne.webm
3 MB, 960x540
>>123202823

They are learning, evolving.
>>
>>123206629
wasn't there a matrix music version?
>>
File: NoThinmen.jpg (81 KB, 1440x900) Image search: [Google]
NoThinmen.jpg
81 KB, 1440x900
>>123206786

That was in one of Beagle's TNX moments when he played the webm with the Matrix music behind.

Dunno if someone uploaded that somewhere.
>>
>2 months and a bit until xcom2
>no games to play
>in middle of long schlong campaign, it appears the mod is too magnificent for me though

kill me
>>
>>123208771
>>no games to play

That's bout tohopefully change for me.
>>
>>123209221
>IF UR RUSEING UR WAY
>U NEED SUM PROTECTION
>>
File: 840.jpg (95 KB, 442x740) Image search: [Google]
840.jpg
95 KB, 442x740
https://www.youtube.com/watch?v=Yvr5I6fD3vU
>>
>>123210971
ive never seen this cutscene before

shadowy council nigga is fuckin' harsh

what if he always talked like that because the ayys always had control
>>
File: sad nigguh.jpg (32 KB, 589x437) Image search: [Google]
sad nigguh.jpg
32 KB, 589x437
>tfw 1% chance to miss and soldier misses
>>
>>123213628
I keep having my sniper miss 93% shots consecutively. That's XCOM baby.
>>
>>123213628
>4% to get hit on lightning reflexes
>one shot by muton
>>
>>123213628
Not gonna lie, I savescum a lot on LW, but if I miss anything over 90% I just roll with it because it wasn't meant to happen.
>>
File: ethereal_xcom_by_bitsweet.jpg (1 MB, 1650x1222) Image search: [Google]
ethereal_xcom_by_bitsweet.jpg
1 MB, 1650x1222
>>
>>123217537
literally mindflayers
>>
>>123210971

>this is the canon ending

fug
>>
>>123218070

Really sad isn't it?
>>
>>123217671
>he's never run a medieval XCom tabletop campaign!
>laughinggrognards.aiff
>>
>>123213628
>win mission with zero damage to anyone on the squad, four live captures and several dozen ayys eliminated

>skyranger never lands back at xcom hq; game becomes softlocked
>>
File: 2015-11-23_00002.jpg (88 KB, 1024x768) Image search: [Google]
2015-11-23_00002.jpg
88 KB, 1024x768
this heavy missed his overwatch shot on this ayy here

should I execute him for consorting with the enemy? he's clearly just lovers with this thin mint and threw his shot on purpose for some intimate time
>>
File: image.jpg (58 KB, 671x605) Image search: [Google]
image.jpg
58 KB, 671x605
>>123220125

>roll to fondle snake tits
>nat20
>roll to confirm
>1

What happens?
>>
>>123221312

"Excellent use of CQC"
>>
>people are still butthurt over XCOM losing the war
>>
File: image.jpg (12 KB, 125x79) Image search: [Google]
image.jpg
12 KB, 125x79
>>123220072

That moment when all the lights go out is enough to make you an hero
>>
>>123221313
>confirming crits on anything that's not an attack
>implying a 1 on a crit confirmation does anything special than say "no, you do the damage you would have done on a 20"
in any case, see >>123069598 I guess, that's basically the same gag you were going for
>>
>>123221682

muh headcanon
>>
>>123222275
my headcanon is that humanity is so good at everything because we can savesscum for better results everytim

xcom 2 is the result of someone falling for the iron man meme and getting donked
>>
>>123222275
But its not headcannon.
>>
>have not created equally on
>all my high aim dudes turn into assaults and heavies
>all the low aim ones become supports and snipers
what the fuck is going on
>>
>>123222830
rng
>>
>>123223010
is class actually determined by rng because that is dumb as fuck
>>
>>123223567
Yes.

Long War fixes this with commander's choice.
Also mostly fixed for x2
>>
>>123223567
in EU after an early period to prevent you getting a streak of the same class, it becomes totally random

>>123223831
commander's choice is also a mod for vanilla
>>
File: darkest_dungeon_xcom_by_docpox.png (214 KB, 1100x1400) Image search: [Google]
darkest_dungeon_xcom_by_docpox.png
214 KB, 1100x1400
>>123220125
>>he's never run a medieval XCom tabletop campaign!

That should be a thing.
>>
>>123224703
>Darkest Dungeon crossed with x-com

Yes Please

Need that narrator for my skirmishes
>>
>>123224703
I've been wanting to do it for ages, but D&D is godawful and I can't find another system I actually want to run. They're all too complicated in all the wrong spots, and then really freeform and loose in bits that should matter.

I'm tempted to just write a homebrew system from scratch and run some low-tech XCom shit as a playtest
>>
>>123225228
Someone here posted their tabeltop x-com campaign they did with a few other players.

Was pretty cool, basically used Time Units with some huge dmg/weapons guide a military enthusiast wrote up. Wish I remembered more details on it.
>>
File: ufo_by_levaje.jpg (2 MB, 3072x2304) Image search: [Google]
ufo_by_levaje.jpg
2 MB, 3072x2304
>>123225786

Dude even did some diorama/mini stuff.
>>
ok so Classic is too easy in vanilla so it's boring, and Impossible is completely unfair and not even fun. What's some gimmick shit I should try in EU to make Classic a bit more spicy but without the outright bullshit of moving up to Impossible
>>
>>123229765
LW Classic with air game mod/ini changes

enjoy magnificence
>>
>>123230026
>LW
>EU
no

and even if I did have it, it sounds like LW basically makes the same changes Impossible does that make Impossible not fun by being overtly unfair like a shitty mario romhack (too many ayys to shoot per turn leading to guaranteed deaths for you, ayys having way too much health for the weapons you start with while your soldiers being made of paper maché, all your guys having 55 Aim to the ayys' average of 80 or 90, etc)
>>
>>123230203
actually no

i find with small ini tweaks (air game ini tweaks only for me) LW introduces a breath of fresh air, new mechanics and depth to xcom. Especially moreso if classic vanilla is too easy and boring for you.

That's how I started my long war and I never looked back.
>>
File: 2015-11-23_00001.jpg (400 KB, 1920x1080) Image search: [Google]
2015-11-23_00001.jpg
400 KB, 1920x1080
>>123056813
>scarred by current experience of thin men
>recollect last time attempting this mission
Who the fuck am I kidding this mission is ezpz just sticking to the high ground and going by that side passage.
>>
abduction
small map, heavy presence
i hear cyberdisc(s), sectoids, muton/zerker pods
Realize I forgot to bring battlescanners and motion trackers
>>
>I NEED EMERGENCY EVAC NOW
>NOW GODDAMNIT NOW!!!!

>shoots the last ayy of the mission in the face

I-I guess he got what he wanted, everyone got to go home :)
>>
>>123232218

Time to move one tile at a time.
>>
>>123230203
I was in the same boat of "classic easy, impossible ridiculous" for vanilla, and LW adds a ton of variety while being generally fair except for the air game, but even that's manageable without ini edits

I especially love early game in long war, since you can go flashbangs on everyone to neuter sectoids/thin mints and just rush up for point-blank 100% hit flank shots without a care in the world. All the while spamming motion tracker to know what you're getting into

I've never even played vanilla EW, it was easily worth it for long war alone.
>>
File: Downhill.png (276 KB, 1366x768) Image search: [Google]
Downhill.png
276 KB, 1366x768
My first mission on ironman superhuman. It can only get worse from here on out.
>>
I know, this campaign I was so scared because I had bad memories from my first long war campaign. I was surprised at how easy it was, but it was probably because this run I didn't underestimate the difference lightning reflexes makes on a council mission. Zhang makes an excellent biotank (later psitank) assault as well.
>>
>>123238065
shit missed the quote somehow
>>123232010

>>123233828
Motion tracker is really good, especially since it doesn't end your turn.
>>
>>123230203
The best comparison I can make is that vanilla impossible feels like a puzzle, while LW I/I feels more like a fight. As for the alien health, yeah it's higher, but it climbs in increments as the aliens improve their research. There are also several abilities that increase damage output significantly.
>>
What is the most adorable class in all of XCom and why is it the basic SHIV
>>
File: SHIV_Lv3.jpg (169 KB, 1400x462) Image search: [Google]
SHIV_Lv3.jpg
169 KB, 1400x462
>>123243978

I dunno. The Hover SHIV is kind of adorable And sometime even useful.
>>
File: its a thing.jpg (184 KB, 960x540) Image search: [Google]
its a thing.jpg
184 KB, 960x540
>xcom 2 innawoods mod
>>
>>123244889

the only equippable items are gorkas, backpacks and SKSs
>>
>Pull the snek by her tail
>>
>>123247105

L-LEWD!
>>
>>123230203
The problem of impossible is that every mistake is punished by a dead soldier (for a very flexible definition of "mistake"). This forces a very rigid playstyle, which is kinda interesting but since you have no tools beyond grenades and since every deviation is punished by loss it can get quite repetitive.

LW gives you a shitload of tools from the start, gives everyone more survivability so random oneshot deaths are no longer anywhere close to a guarantee, and forces you to train your entire roster so the one random oneshot death you will take every fifth mission isn't debilitating.
>>
>bring a squaddie sniper along to train him up
>every other soldier gets missed at least occasionally
>but the sniper can't help but eat a crit every time I leave him anywhere he can even be targeted
He also can't make any shots either. Are some characters just actually cursed in-game and doomed to be useless forever? This happened with my last game, too, I got a sniper as a reward for a mission and he never made a single shot the entire time I used him and would die really, really easily.
>>
>>123251173
Um I don't think you know how to use snipers.
>>
>>123252702

he's probably playing that weird game mode called vanilla where snipers don't get squadsight immediately
>>
>>123252865
Oh that weird ass tutorial, ok.
>>
>>123210971
>XCOM 2 takes place before base
>Sectoid commander was probably upgraded in some form
>>
File: 25094052091.jpg (402 KB, 1920x1080) Image search: [Google]
25094052091.jpg
402 KB, 1920x1080
Xcom first timer here, normal vanilla, so far so good. Base defense mission was bullshit though.
>>
>>123263172

You don't know bullshit until the base defense mission drops four mectoids on you in the first turn.
>>
>>123263696
And your heat gunners got looked over for a hit n run scout with a shotgun.
>>
>>
File: fg.jpg (10 KB, 480x360) Image search: [Google]
fg.jpg
10 KB, 480x360
>large ships start to fly more and more frequently
>still no laser weapons for jets
>>
Are the Beagles coming in one hour or two? Are they coming at all?
>>
>>123275121
supposed to be in 2 hours
>>
>>123275121

beagles will resume in february. he doesn't give a shit about xcom anymore.
>>
>>123275121
>>123275268
>>123275342

Beagle actually put up his streaming notice this time.
>>
>>123275589

because he is contractually obligated to continue TNX
>>
>>123275725
can't fake disconnects two weeks in a row, or else the thin mints at firaxis get suspicious.
>>
>>
File: Bradsis.png (323 KB, 575x610) Image search: [Google]
Bradsis.png
323 KB, 575x610
Got bored at work and played around with GIMP.
February can't come soon enough
>>
File: XCOMSis.png (926 KB, 960x540) Image search: [Google]
XCOMSis.png
926 KB, 960x540
Also made this one
>>
File: 500.png (16 KB, 338x400) Image search: [Google]
500.png
16 KB, 338x400
>>123278264
fuck you bradford, snekfu awaits me
>>
>>123278682

all ayy traitors deserve to be beheaded.
>>
>>123278873
R E M O V E X C O M

D E F E N D S N E K
>>
>>123279032

literally go fuck yourself.
>>
VIGILO CONFIDO
>>
>>123275121

Beagle is streaming, but he's playing X-COM: UFO Defense, not LW.
>>
>>123278682
XCOM, please purge the waiifu fags for the sake of humanity or at the very least the snake fags. They have proven to be pure and utter cancer.
>>
File: noice.png (902 KB, 1080x875) Image search: [Google]
noice.png
902 KB, 1080x875
>>123279386
>>
>>123279386

Wait.

What?

WHY?!
>>
>>123283138
Change of pace.

Something different to break out of the monotony most likely. He's pretty burned out.
>>
>>123283138
Because he's burned on LW and can't even fake more "my internet is acting up", so he have to play something xcom-related. Sing praises to him that he didn't pick xcom:enforcer to play.
>>
Live

ads
>>
IT BEGINS
>>
>winamp
>>
>>123283858
Final Mod Pack is active on superhuman.

He's gonna get his ass kicked
>>
inb4 several squadwipes in a row
>>
File: Fubuki'sFlame(sumisu_(mondo)).jpg (84 KB, 862x980) Image search: [Google]
Fubuki'sFlame(sumisu_(mondo)).jpg
84 KB, 862x980
>>123283461
>>He's pretty burned out.
>>123283539
>>Because he's burned on LW...

How that can even happen?

>>123283858
>>IT BEGINS

But not in LW.
>>
>>123284674
gonna be gud anyways
>>
>>123284674
You try playing on 3 simultaneous campaigns, each with their own magnificence.
>>
this is gonna hurt
>>
>>123285328
Beagle has no idea what he is doing

Glorious
>>
Are there any interesting combat items for a scout to carry and use with concealment? Does psi break concealment?
>>
>>123285328
>>123285626
>>Beagle has no idea what he is doing

Why? What going wrong already?
>>
>>123286005
He hasn't really played the Final Mod Pack. Alot of the new weapons are pretty useless, which he'll discover himself. I also think early armor is useless against everything but hybrids, but that just might be my opinion.

He also is on a night mission with no flares. This is the biggest one. Nothing has actually gone wrong yet. yet
>>
File: halos_unknown_by_uncle_crusty.png (1 MB, 1920x1080) Image search: [Google]
halos_unknown_by_uncle_crusty.png
1 MB, 1920x1080
>>123286362
>>Spoilers.

And Beagleluck strikes again.

>>123284734

I'm sure of that yet, still...
>>
>>123286362
so Bagel luck is still a thing in other games as well? or just XCOM games?
>>
File: No_MELD_tonight.webm (2 MB, 1280x720) Image search: [Google]
No_MELD_tonight.webm
2 MB, 1280x720
>>123286770

He was kind of lucky in what I have seen of him in Fallout 4.

>>123286362
>>Alot of the new weapons are pretty useless

This worries me.
>>
>>123286770
Beagle is actually a minor luck deity
>>
can skyranger somehow get destroyed in that xcom?
>>
>>123287589
The craft is lost on a squadwipe.
>>
>Scout tank only takes one space and has smoke

I think I'm in love
>>
>>123287191
It's true, if you pray to Beagle you will have more luck than you did before.
>>
>>123285838
nobody?
>>
>>123285838
Pretty sure every item will break concealment.
>>
So is he using that openXCom remake or whatever with another mod or three enabled? This seems pretty fun, desu desu
>>
>>123289438
Openxcom with the Final Mod Pack.
>>
>>123289345
Thanks, it only mentions firing so I wanted to make sure.
Thread replies: 255
Thread images: 194

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.