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/wgg/ WarGames General
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You are currently reading a thread in /vg/ - Video Game Generals

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Your wish is my command edition

>What the fuck is this?
A general for all the realistic wargames out there that don't generate enough traffic to sustain their own generals.

>Old thread
>>122268126

>Attention grabbing search terms go here:
/wgg/, /fsg/, /mowg/, /mowassg/, /rtsg/, /ctag/, /dcsg/

>Example welcome games:
Wargame: Red Dragon
Combat Mission
Call to Arms
Flashpoint Campaigns: Red Storm
Graviteam Tactics
DCS: World
Theatre of War
Men of War
Falcon BMS
Command: Modern Air Naval Operations
Armored Brigade
Close Combat
Steel Beasts
Steel Panthers MBT

>Graviteam DLC:
http://pastebin.com/TwMLZQ6h

>Interesting history links:
Cold War military technology ads:
http://www.vintageadbrowser.com/military-ads-1980s
/wgg/ misc Cold War literature:
http://www.mediafire.com/download/zfm69f0k91pmf0y/wgg-lit-v1.3.rar
The Soviet Army: troops, organization & equipment
http://fas.org/irp/doddir/army/fm100-2-3.pdf
USMC intelligence North Korea handbook:
http://fas.org/nuke/guide/dprk/nkor.pdf

>Steamgroups:
/wgg/ old group
http://steamcommunity.com/groups/VG-Wargamers
/wgg/ new group
http://steamcommunity.com/groups/dedgamededthread
Uralmod official group
http://steamcommunity.com/groups/Uralgraznomod
/wgg/ Men of War / Call to Arms Group
http://steamcommunity.com/groups/ReReaGa
/fsg/ group
http://steamcommunity.com/groups/flightsimgeneral

>Teamspeak server
uralmod.typefrag.com:7495

>Legacy Wargame General pasta and game-info repository:
http://pastebin.com/70Nwcb5m
https://www.dropbox.com/s/lon0cgmjfqwq1oi/WargameRD_Hidden_Knowledge_Spreadsheet.xlsx?dl=0
https://docs.google.com/document/d/1UvBiH3lrCFzLYnRzNzF49yVtaNHYLfi7dgMpNE517RM/
>>
>>122803141
URALMOD
R
A
L
M
O
D
>>
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>>122819220

SLAVA MIG-25
L
A
V
A
M
I
G
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25
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For Flashpoint Campaigns players:

Fassberg map can be found on the Matrix forums at:
http://www.matrixgames.com/forums/tm.asp?m=3966537

FP9 has been updated. Scenario version is 1.3. East German faction is still mostly incomplete and I may need help figuring out the ORBAT of Luftsturmregiment 40.
>>
>>122820629
>MiG-25s flying with missiles they can't actually carry
>>
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>>122819220
(from the last thread)

So I have almost finished the rules for the /vg/ Wargame tournament. I have a couple teams already signed up but I was curious about if you thread friends would want to field some teams.

>3v3 standard conquest rules with national only decks (each nation can only be used once per team so no 3x USSR v 3x USA)
>2-3 week elimination rounds
>Start in mid December

Any interest? I will be allowing forum baddies in as well to fill the ranks.
>>
>>122821868
>posted as a blast another slav with my time travelling missile
>>
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>>122819220
Slavaboo General
>>
>>122821868
>Improved single-seat all-weather interceptor fighter aircraft, which entered service from 1979. Fitted with R-15BD-300 engines and new N-005 Saphir-25 (RP-25M) Pulse-Doppler radar with look-down/shoot down capability, based on the radar of the MiG-23ML. Could be fitted with four R-60 air-to-air missiles replacing outermost two R-40 missiles. Late examples fitted with an undernose IR search and track system. NATO designation Foxbat-E.
>>
>>122823098
holy fuck that suka is dirty
>>
>>122823465
>complimenting shit missiles with even shittier short range ones
>>
>>122823627
>slavs in charge of having pride for their own equipment
>slavs in charge of not being lazy pieces of shit
>>
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>>122823728
>b-but the missiles are shit
>>
>>122823098
Slavs are disgusting shitsubhumans.
>>
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>>122824163
>>
>>122823728
>shit missile
>the R-40 is the only missile ever to claim a kill on an F-15
>>
DCS 3rd gens when?

DCS Germany map when?

DCS 1980's when?
>>
>>122826382
>claim a kill

doesn't mean it happened :^)
>>
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PLANES
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E
S
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>>122822792

How many other redfor nations are competitive national and not missing huge chunks of arsenal?

China? WGER, and that's about it. Neither are as good standalone as France/GER. or even the Brits.

For diversity's sake allow Red Dragon, Blue Dragon, CW, and NSWP.
>>
>>122827714

Alternatively don't allow coalitions, but USSR, USA, France, Germany, and Britain have to be thematic. General decks for minors only.

One step farther, how about era restrictions?

USA and USSR have to be thematic cat B

France/Germany/Britain cat B

Sweden/China/DDR/Poland thematic

General for Canada, Denmark, Sweden, Norway, Norks, Czech, ANZAC
>>
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What are your troops listening to?
>>
>>122827714
>>122828126
I like these ideas but the goal is to keep the tourney simple. I do like the idea of allowing NSWP for red and that might happen.
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bm-
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>Gun down bomber in my mig21
>bomber's wing separates
>I hit the fucking wing
>aircraft does a flip
>I pass out
>5 seconds later I have vision again
>mig just continues flying like it doesn't give a shit

So this is the slav meme magic
>>
>>122829079
My rambling in Skype when playing WRD, Hail of Bullets or Grazhdanskaya Oborona when Flashpoint Campaigns
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>>122829079
80's soldiers listening to 80's music, of course.

https://www.youtube.com/watch?v=N4d7Wp9kKjA
https://www.youtube.com/watch?v=bNC3r5u7y8w
https://www.youtube.com/watch?v=cLoytewvn0g
https://www.youtube.com/watch?v=wrDj5XvZXX4
>>
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Ded
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>>122819220
you missed an opportunity to post helicopters in the OP.
>>
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>Ambush an american mech company on the move
>They run headfirst into a parked MRC, and are obliterated to only one platoon left
>I have them now
>Assault the second MRC towards where they retreated
>Over open ground
>2nd MRC proceeds to get obliterated by the american platoon while they only claimed a bradley in return

Remember your SCCT, folks.

M150s are a bit too good at their job and need to be toned down a bit
>>
>>122839601
What's the difference between the NS and WS scenarios? What do they mean?
>>
>Red player (/wgg/) Ivan on MiG-21Bis took off from Kutaisi
>>
>>122840778
The scenario code is as follows:

[Side you're meant to play as][Size of battle] _ [BLUFOR Side][REDFOR Side] [Scenario name]

Thus,

WS_AS means that the player is supposed to take the Warsaw Pact side, the scenario is small (Company to Battalion), and it's Americans versus Soviets. Because the player is on PACT, he is given freedom to deploy anywhere in his "spawn zone" whereas the NATO forces have already been placed in their positions. That can mean defensive positions, or where ever they will be coming from in a meeting engagement.

NM_WGEG* means the Player should be on NATO, the scenario is medium (Battalion to Brigade), and it's West Germans versus East Germans. Because the player is on NATO, he is given freedom to deploy his units where he wants, whereas Soviet units are already deployed into where the scenario maker intends them to be.

HL_BP** means this match has been optimized for multiplayer, so you can play it either as a PBEM or Hot Seat, the scenario size is large (Brigade to Division), and it's British versus Soviets. Because it's multiplayer, both players have freedom to choose initial deployment.

*East Germany is not in vanilla until 2.1 which will drop sometime next year. If you're impatient, you can check out my East German database at >>122821718
**Poland is not in vanilla until 2.1, and I don't know anyone who has worked on it yet. I'll probably jump on them and the Czechs when I'm happy with my East German ORBAT.
>>
>>122841326
>British versus Soviets.
Polish*
>>
>>122841314
>And he immediately starts spewing memes in chat

thanks /wgg/
>>
>>122841540
kek baka senpai desu
>>
>>122841540
>thinks he's hot shit
>takes off in a mig21
>gets killed immediately
>gets trashtalked and BTFO
>switches to F15C

only on /wgg/
>>
>>122841326
>confirned Hon and Psheks in 2.1and Czecnology as a mod
I love you man <3
>>
>>122826382
It was an F-18 but ok.
>>
>>122842498
2.1 will include a series of new maps that take place in CENTAG's ballpark, namely Bavaria.
New nations included will be:
-East Germany
-Poland
-Czechoslovakia
-France
-Canada
>>
>>122841954
>gets BTFOd again
>ragequits

tell me this happened?
>>
>>122794215
It's not even about nationalism. Having 90% of multiplayer only playing one plane in PvP is fucking boring. Get over yourself.
>>
>>122843857
Also ace combatesque missions, where there are no mission objectives apart from shoot the other guy.
>>
>>122843664
Dis is awesome
>>
>dcs multiplayer is fine

HAHAHAHAHAHAHAHAHAHAHAHAHA
>>
>>122844801
Well what would you change? As far as shit ED has actual control over.
>>
>>122845307
Remove that fucking scoreboard would be a good start or make it a server side choice.
>>
>>122845307
>functional UI
>netcode
>dedicated servers
>not requiring a fucking gpu for servers
>some actual "game"modes
>in-game voip or some sort of quick-comms like the BF rose system
>system that introduces players into MP so we aren't stuck with 2 or 3 popular servers
>>
>>122845474
also
>persistence across missions
>>
>>122845410
Don't really see what that has to do with anything. It isn't Warthunder, I doubt anyone really cares about 'score' in a simulator.

>>122845474
Fair enough, though with VOIP people will just end up using TS anyway.

>>122845542
That's asking for a lot when we're talking about multiplayer.
>>
>>122845608
>Don't really see what that has to do with anything. It isn't Warthunder, I doubt anyone really cares about 'score' in a simulator.

You obviously haven't played enough on the 104th it's filled with KD shitters.
But then the mission lets you be a KD shitter, that leaves the game just so you don't get a death on the scoreboard.
>>
>>122845608
>Fair enough, though with VOIP people will just end up using TS anyway.

It should be voip combined with the BF comms system

So, for example, If I'm locking up somebody I should be able to go Q (arbitrary hotkey) -> "Raygun" which sends a pre-recorded spoken "Raygun" message across the ingame voip system

The locked up guy could then either just say Buddyspike via voip or Q -> Buddyspike
>>
>>122845828
I mean technically there is already a comms menu. How does that differ? Wouldn't it be easier just to add better options to the existing comms menu?
>>
>>122846104
they should just completely replace the current clusterfuck they call the comms menu desu
>>
>>122846239
I guess. It's not like, ArmA terrible or anything, IMO. My only problem with it is that a lot of the time shit just doesn't respond, and there's no quick way to go changing frequencies and stuff, as if I'm going to remember abstract hotkeys for something so mundane when I've got a bunch of other shit to juggle; Something that wouldn't be a problem if all the cockpits were clickable, but they aren't.
>>
>Protect the VIP
>One player is AWACS, including simplified radar
>simple command menu with ability to send BRA to players just like the AI can

>One team protects the VIP, other team has to destroy it


Yes it's a casual mode, but it'd be fun as fuck
>>
>>122846352
I like it. I'd honestly love a dedicated AWACS module to begin with. I know friends that aren't interested in CAP aircraft but would love the command and control aspect of being in an AWACS and coordinating everything in the air in CAP and CAS.

I'd like to see a mode similar to the one in Warthunder was well, with two armies in a conquest set up with airpower supporting the ground troops as they progress through various capture points, and whomever ultimately has the most 'tickets' left by the end of a time limit wins.
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>>122846678
>>
>>122846579
It can just be part of CA, but ed is too herp derp for fun stuff.
>>
>>122846804
>M2 base bradley

for what purpose
>>
>>122846579
Huh

Yeah you're right, if DCS just went full on
>Game-y modes but ultra realistic modules
I think that'd attract a lot of players
>>
I'd like to see some missions in the vein of BMS packages where different flights work towards an objective. say one flight does cap, one sead, one runway cratering etc.
>>
>>122846875
for a shitload of riflemen 90 in a usable transport. this is a total destruction deck, armoured usa.

if it were common, they would be marines 90 in the grenade lvpt.
>>
>>122847018
Well that's more or less the TAW servers

Thing is that nobody actually picks CAS because CAP doesn't protect their asses and rather just flies off to engage in planedeathmatch
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>>122846850
It'd be nice. As of now I don't think there are even any servers that run CA in any capacity.
>>
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>>122847080
deck posted, so you can laugh at me.

but i don't care, i'll kick yer ass with it.
>>
>>122847082
What I mean is like Siege of Ochamchira that used to be played on 159th. There would be a frontline which could be controlled by combined arms people, and could be influenced by cas players, the cap players would then go to deathmatch above the cas to keep them safe.
>>
>MD-Sim
>4 CAS vs 4 CAS fight over control of the city
>from time to time they engage each other with IR missiles
>this one fucking faggot joins
>picks F15C

>ANNIHILATES entire enemy team
>enemy team now picks CAP as well to defend themselves
>it all spirals into just everybody picking CAP


FUCKING FUCK


REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>122847082
I think that's on the mission maker. A mission has to be designed in a way that has BOTH assets working together, rather than some CAP area completely separate from the front line where CAS is going to be fighting.
>>
What is the best AA-Gun on a modern aircraft?

Pro-tip Gsh-301
>>
>>122841326

Wait, I'm confused. Is 2.1 a scenario/mod? Is it a patch? Is it DLC/standalone sequel?

Also
>Game models EW, chemical warfare, level bombers
>Doesn't model transport helicopters

Bit silly, first scenario I did was elite Weh Deh Weh attacking a NATO missile launcher to steal the codes and the helo insertion was represented with me just deploying my forces 1km away from the town.
>>
>>122847203

More people need to stop giving a shit about meta and just make decks with fun toys to play with.
>>
>>122847190
only 159th and 77th even ever did.
At least as far as i know
>>
>>122847203

>No Mortars
>A-10
>A1 chap

How do you prevent your tanks from getting raped by ATGMs? Either Jet, Helo, or ground.
>>
>>122847942
2.1 is going to be a huge new version that will introduce a new engine - and with it, a whole cascade of changes, including the transport helicopter problem. It will bring changes to how engineering is done, will improve UI (and hopefully allow custom UIs), and include a plethora of other changes.

However it's a long way down the road and will drop next summer at earliest

Transport heloes don't work ATM because of how the transport system works in the current system - it is down to unit level, not subunit level, so you cannot do things like have APCs independent of infantry; they are bound to eachother in the same "unit".

Likewise doing that for infantry would be silly.

So any "helo insertion" or "withdrawal" you make will have to be scenario "scripted" in which you play around with the arrival/withdrawal parameters of a unit.
>>
>>122848146

Huh, nice to see that someone else is taking up Eugen's WW3 mantle.
>>
>>122848232
There are plenty of other wargames in WW3.

Red Dragon is scratching the surface of a whole genre it's not even apart of.
>>
>>122848308

And how many are still being supported? I can think of FC and maybe the most recent Combat Mission, the rest are basically ded
>>
>>122848120
it's a constant battle, but i have all the tools i need. those chaps will 'discourage' helicopter atgm, but really rely on luck, or good infantry placement to get a kill. pivads, if they're in range, are a pretty good counter to plane atgm, though the block 52 i'm very careful in assisting the pivads, and further discouraging.

ground atgm, if it's vehicle based, is pretty easy with a ton of bradleys, but infantry i have to root out with the phantom 2, or if i get really desperate, the artillery pieces.

but you really hit the nail on the head, good placement of konkurs m and bmp 3, or su27/hinds can really put a damper on this decks effectiveness, but i don't usually face a player good enough to use those tools in concert.

but yeah, i'm a better pact player, the only other blue deck i play is norway armoured.
>>
>>122849281

It's a good deck if you're not playing with randoms and have a teammate who can actually help out with AA.

Seriously, its such a shame that the deck system goes to waste when everyone has to build a well-rounded force because they can't rely on their teammates to help them out.
>>
>>122849392

i usually only play 1v1s.

there's plenty of communities to get involved with, that'll play with you with voice chat.

nothing like a well communicating 2v2, with a motorized deck, and an armoured deck.
>>
>>122850067

What, really? I thought it was just /wgg/ and Reddit.
>>
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hi /wgg/

i got a spare company of heroes steam CD key (the first one) for one of you lucky goobers

it's a pretty fun game and it got me into RTS games back when I built my first PC. have fun

PXAQV-GL473-DYB2Y
>>
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leclerc
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>>122850737
I've got the game, but extend a thanks for the kind gesture, as I'm sure someone has redeemed it by now but hasn't said anything.
>>
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>Infantry thermobaric weapons' HE damages are standardized at 4, but suppression remains linked to its caliber.
>FIST teams' HE rockets' minimum range was removed. But Eryx team, being a missile.
East Bloc is back baby.
>>
So how does it feel when 4chan is more causal than reddit.
>>
>>122852346

But it's the same userbase
>>
>>122852346
Patton pls
>>
>>122852319
>FIST in expensive BMP-2s
For what purpose?
>>
>>122856175
I like bmp.
>>
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>>122852319
We definately back.

Note RPG-7V (or equivalents) has been given to red line inf without 90s versions (CZ, PL, DPRK), and the standarized STAT mgs actually hurt like a truck when you try to run at them, but are as useless as ever in cqc, further stating the importance of smoke.

Gvozdikas and other light guns currently have shortish aim times and long sustained barrages, making them very perhaps too effective for frontline support.
>>
>>122859003
Based. Long barrages are kind of a liability though, can't simply shift-click away from CB.
>>
>>122859512
That is true.
It is a meta thing really, if long barrages rapes your frontline, you can bring heavy hitter arty to effectively counter it.
Ural has even buffed the aim times of the best 203mm pieces (M110A2 for US/UK, 203 SP for JSDF and Malka for USSR), as well as turned the DPRK Koksan into a quick aiming big brother to the adv fcs arty like Caesar etc.
Light arty are far from without predators.
>>
>>122860080

FWIW, Paladin and MSTA still seem dogshit in uralmod 2.1 RC. There is a bigger price gap between them and the better pieces, but the 10 round salvo makes them really vulnerable to CB. Babying Ondava isn't fun now and it won't be fun to do the same for Paladin/Msta either. Paladin is looking at a 90 second burst time, which is absurd.

Long salvos on accurate arty isn't as useful, since they are not only too few and expensive, but also too accurate to do area supression, Any point target would be dead or moved away after 5 shots or so; esp since the 10 sec reload for Paladin is enough for stunned units to recover.

Do away with 10 round bursts for advanced arty, and go with 5. Instead give the player 3 of Paladin/Msta so they can get respectable numbers of shell on target.
>>
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T-72
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>>122862684
I don't know how much of the old howitzer spreadsheet is correct anymore, but Paladin and MSTA are in a tier below advanced pieces, and the Ondava should have a quick short burst of 3 shells with 3s intervalls, making it one of the easiest guns to babysit.

I will agree that arty seems a bit top and bottom heavy in ural, with light sub 150mm guns and advanced 155s and 203s being the best options, but this is still better than vanilla where the only really usable guns were the quick aiming 155s.

Finding a niche for all the different types of arty is both hard and not high on the priority list, but like anything else, it might see changes in the future.
>>
>>122852346
Doesn't seem to stop us from kicking their ass every time we play them
>>
>>122847082
This is a communication issue, and I think only part of the blame is on the players. Because DCS is a sim, there's a lot of things it won't do make it easy to coordinate, that's why one of the things I like when servers do is show friendly planes/tanks on the F10 map.

When you have this, it's a lot easier for people to work together and help each other because even without talking in chat or being in TS they'll know where they each other are, and they'll have a better idea of what's going on in mission. It's also good knowing where your ground units are because then you know what the enemy is attacking if you want to attack their CAS.

Like on 104th for example, I don't play A-10s or Su-25. I have fuck all idea where they are or where they go.

And again, I think this is partially a DCS problem, because I really like how IL-2 handled ground attack and air to air. DCS gives no incentive to care about your teammates, or hell, even to RTB.

Each side had a limited number of pilots and planes. Running the enemy out of either means you win. On top of that, each side also has ground units to attack. Killing all the ground units will also be a win for your team. The server also constantly updates players on what is happening, so you're always aware of what the score is and what your team needs to focus on. In BoS, I've noticed that the servers will even give you an alert when a designated area is under attack so that people can come in to defend it.

It makes for so much more interesting gameplay, and the way it's structured has people naturally helping each other, even if they don't really care to help each other. It's just a consequence of them looking for things to kill.
>>
>>122864636
>It's actually a T-62
you dun goofd anon
>>
http://www.digitalcombatsimulator.com/en/newsletters/newsletter20112015.html
>>
>>122867353
>tfw bought all my modules when ED still did 70% yo 80% sales

feels fucking good
>>
>>122867913
>tfw bought CA for 8 fucking dollarinos.
>>
>>122867353
>tfw no interest whatsoever in planes
>>
>>122869945

Honestly, I'd consider getting the Combined Arms module but it's supposed to be shit
>>
>>122867353
>Bought MiG-21 on monday

God damnit.
>>
>>122870173
it's really good fun, the issue is finding servers that use it.
>>
>>122867353
They'll do 70% off sales during winter right?
They don't even let you get 70% off with the credit shit you get from some modules.
>>
>>122871394
Nope, no longer. ED said that deep sales won't happen anymore
>>
>>122871394
>>122871785
Remember that kinguin has that shit 50% off nearly all the time.
>>
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People keep saying Hachi -nanas are OP but I suck at using them.

How should they be used?
>>
>>122876449
They're not OP, they're simply the best of their category.
They should cost 30pts desu.
>>
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DCS ops when
>>
>>122879102
whenever
>>
>>122876449
use them everywhere
>>
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I thought you guys might like F-14 tomcats escorting Tu-95 bears over syria.
>>
>>122866738
How about a ingame VOIP software like BMS?
>>
>>122883007
This is great, ISIS is bringing the east and west together for come buddy cop action.
>>
>>122887674
Sorry to burst your bubble but it must be an iranian f-14.
>>
>>122887804
Have you been reading any sort of news lately? My point still stands.
>>
>>122887927
Iran is not western.
>>
>>122888407
here's your reply.
>>
So uh

Do we get the shitty original engine with the F14 or the upgraded one?
>>
>>122889470
>F14 has optical / IR tracking

HOLY SHIT I DIDN'T KNOW

This might replace the Su27 as my favourite plane if it's just as sneaky
>>
>>122889470
>>122890191

>Q: Will random failures and issues be modeled?

>A: Yes! We have a slew of unique and new features planned here that should introduce some RPG-esque elements into your gameplay experience, should you wish it.

Holy shit I missed all of this

I swear if they fuck this up I'll just end myself
>>
>>122890191
Well on the F-14 it looks downward so it wont be too good at finding things above you, but i guess you shouldn't be flying low in the f14.
>>
>>122890756
They seem to have hired some top tier people, i think they are gonna out do ED.
And EDs going to need to play catch up
>>
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>>122889470
>>122890191

We're getting the A with the shitty TF30 engines and the improved A+/B as well.

I think the optical system generally went unused, it was basically a way to visually ID a target from further out than the eye could see (to avoid a Vietnam-style scenario where the Phantom had to squander BVR advantage because ROE said they had to visually confirm the target's identity). Not sure if LNS is planning to model it, iirc it got ditched pretty early on and didn't really see much use again until the F-14D. It wouldn't be Russian EOS style sneeki breeki, more like having the air-to-air mode on the TGP.

Still cool though and goddamn I'm going to have some fun in the Tomcat mainly as a RIO
>>
>>122891758
>we get the shitty one
>it can be killed by missile smoke at certain altitudes

that sounds even worse than the 21, fucking hype, can't wait
>>
>>122891901
>Circuits will start frying randomly
>your radar will fall apart when you most need it

this will be ohboy/10.
>>
>>122837672
fucking this
>>
>>122891901
>>122892120

>landing with asymmetric wing sweep
>having to pop the circuit-breaker of the RWR because it's loud as fuck and they forgot a volume knob
>>
>>122892415
Russian design/10
>>
>>122892415
>having to pop the circuit-breaker of the RWR because it's loud as fuck and they forgot a volume knob
Pls god no.
>>
>>122893338
>early F14 RWRs were so shitty pilots used to tape police radar scanners to either side of the cockpit as secondary RWR
>>
>>122891758
>>122891901
>>122892120
>>122892415
>>122892463
>>122893338
>>122894845
Didn't stop iranian tomkittens from shitting on everything the iraqis had
>>
>>122895343

Doesn't count cuz it's kebabs flying those migs.

Oh wait it's kebabs in the F-14's as well.
>>
>>122896239
>nonwhites are incapable of flying jets

I want this meme to die
>>
>>122896547
I dunno where it comes from, kebabs have already proven they know how to fly planes into buildings
>>
>>122896547
It's easy for people to scapegoat the shortcomings of technology with racism. If there's at least one positive to WW3, it's that this dumb meme is bound to die.

It takes quite a bit of skill and effort to be a fighter pilot regardless of your nation/ethnicity.
>>
>>122896239
>>122898106
Slightly more capable kebab vs completely incompetent kebab

nothing to see here.
>>
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>Leopard 2 has less accuracy on the move
>>
>>122900925
>Eugene
>Making good games
pick one.
>>
>>122900925
T-62 no accuracy on the move, neither does T-55, despite a two plane stabilizer was one of the core requirements in their design.
>>
>>122900925
Now try the same thing with the gun aiming to the side
>>
>>122876449
its due to the fact they are plentiful, have 1700 range auto cannon that doesn't suck. and most importantly it is small in size meaning that it most likely wont be spotted before getting a chance to fire. Just use them like any other recon vehicle to guard your flanks or for spotting and fire support, nothing special.
>>
>>122904127
>it is small in size meaning that it most likely wont be spotted
lel noob
>>
>>122901426

I pick Act of War
>>
>>122905024
>Generals with all the good stuff ripped out and replaced with utter mediocrity and casual-pandering.
>>
thoughts pls
>>
>>122911934
>m67 han
NO. ITS SHIT.
>no PSAM
>2 cards of mortars
NO, take 2 cards of upvetted TAN-SAM instead
>nana yon shiki A instead of 2 cards of nana yon shiki G
>>
>>122911934
>not blue dragons
>>
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Goodnight bump
>>
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>>122911934
>no napalm
>no super effective mlrs
>logi helo
>2 mortars
>no guntank
dude epic
>>
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So Uralmod looks interesting. I dunno if I wanna play it, though.

If I did, are there enough of you fuckers to make multiplayer happen?
>>
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>That guy in ED's forums arguing that model visibility should be removed even though it's wip because it's unrealistic but zoom is ok because it compensates for the fact that human vision is better than computer monitor resolutions
>He has never tried the model visibility setting and just judges it based on screenshots
>>
>>122924840
link
>>
>>122925062
http://forums.eagle.ru/showthread.php?t=152127&page=23
Don't waste your life.
>>
>>122924840
I hate him. I hate him so much. I hate him more than Anakin hates Tusken Raiders and sand combined.
>>
>>122911934

No joke I think Japan is the worst country in the game, worse than norks, worse than norway national.

Their deck is just so fucking awful on so many levels. All they do in BD is provide a handful of unicorns while koreans do all the fighting.

> worst line infantry, worse than riflemen/motostrelki
> no shock other than hudou-ren, who have RR's and a bad LMG for battle rifle infantry.
> Kutei 75 is worse than Delta Farce, only come in helos.
> no M202 Infantry.

The Japanese Infantry tab has zero options for dealing with good infantry.

> Best Heavy AA is I-Hawk
> Advanced arty is on korean side
> Pretty decent Shorad thou.

> No tank between 60 and 170 points. All or nothing

> No good fire support in the veh section

>airtab is fucking awful. F-15J is a joke, no ATGM plane, everything is overpriced.

There's literally no reason to play Japan national.
>>
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ded baka desu senpai kun
>>
anyone want to play something?
>>
>>122935157
Where do you think you are?
>>
>>122935324
good point. all these joysticks and pedals for nothing.
>>
>>122897647
Underrated post
>>
>>122912750
>2 cards of nana yon shiki G
>>
>>122933203
>implying norway is bad
It's the best single scandi nation desu.
>>
>>122822792
When will you have a steam group up?
>>
>>122939737

Should have said ANZAC, but I think sweden national is better, less top tier units, but still lots of good ones and less deck holes.
>>
>>122941826
Swedish infantry and aa is less than stellar. It's pretty fun to have 8 sk60 though.
>>
>>122911934
get the 60pt Ryu fighter, it is very cost-effective if AA is light and it also lets you delete any helo you want on demand for 60pts
>>
>>122944329
>30% accuracy
>cant even get elite, only veteran
>4 planes with only 37% accuracy with garbage range
nigga what
>>
>>122944659
To pop helos you need 2 IR missile turrets, which is why only the LAZUR and nork 29 are good at it. And the nork 29 is too expensive to risk
>>
>>122944659
Obviously for antiplane you're using them in doubles or even triples. The main advantage is that they are very durable, even a rafale will struggle to kill more than one in a fight, and then it's stuck being shot at by the others while trying to evac.

>>122944984
The patch made it so planes shoot two missiles per pass now, meaning any fighter with IR missiles is a huge danger to helos.
>>
>>122942027

Swedish infantry is average, but their AA is quite decent. They have 2800m IRAA on a truck, LVKV, AA viggen, Gripen, and I-HAWK for the shit of it.

Swedish armor and support is absolutely top notch. Air would be too if it had SEAD, with gripen, sk-60, cluster viggen, and ASF viggen.
>>
>>122944984
Also the lazur was never good at popping helos because of the shit HE value on the missiles. Much better to combine a good missile with a good gun like on the MLD or the starfighter.
>>
>DCS doesn't have actual content
>BMS has content but the sim is shit

fuck
>>
>>122945232
Having only 4 HE manpads mounted on trucks and 40% hawk for sam is far from "quite decent".
>>
>>122945397
>quality
>quantity
Pick one.
>>
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>>122945397
>>
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BANNED FOR POOR ATTITUDE
>>
>>122947370

Wow, what an autistic shitter.
>>
>>122947370
So who exactly are we supposed to laugh about

Because every single faggot in that cap is a meme-spewing reddit-tier autist
>>
>>122947370
>greentexting outside of 4chan

The only thing worse is frogposting on forums
>>
>>122947370
you're more autistic than he is for caring this much
>>
>>122947370
I think you're definitely the more autistic one. God the wargame community is so shit.
>>
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>>122949430
>>
How long would it take to come up with better national and deck type bonuses/system than eugen?
>>
>>122950219
Deck systems are inheritely stupid, IMO. It's a gimmick that makes balance and solid gameplay too much of a hassle, which is why wargame has all the problems it does. Instead of have 'le thousands of units' memes, it's a lot better to have far fewer factions, with a smaller pool of well-designed units, rather than hundreds of shitty noob-traps.

There really only needs to be three factions: US, NATO, and USSR. All this individual nation shit is fucking stupid when most of these nations only have a handful of unique units anyway. Just combine them into one group and have them all pool their unique units together.

This also cuts down on nationalist autism because Yuropoors can't seem to control themselves.
>>
>>122924840
At first i thought it was someone from here, but i don't think even we can have autism of this caliber.
>>
>>122924840
Forgot to add.

You needn't worry, ED doesn't listen to way smarter and way more qualified people, they wont listen to him either.
>>
>>122950576
How are china and nk ussr?
>>
>>122950576
You could easily make decks sensible, like just remove the ability not to have a deck specialisation.

There is no company that is both tanks, infantry, airborne, helicopter, air defence and heavy artillery.

Doesn't have to be that specific, but how about the major forcing people from USA and USSR to choose between armored, mech/mor, support, airborne, marine. Since they had those formations, while smaller countries like Denmark or North Korea would be limited to 1 or 2 deck types that actually did encompass what they had.

BTR balancing problem? Easily fixable like this, all BTR60-80s cost the same, BTR-60 for Armored and Support, BTR-70 for marines, BTR-80 for Motorised only. Now BTR-80s all BTR variants have a purpose.

Having overlapping unit performance is perfectly okay if they aren't all avaliable to everyone, T-72 for motor deck, T-64 for armored. Now they don't need retarded stats.
>>
>>122950576
One of the great things about RD is how many hidden gems there are, I wouldn't want to lose that. It's harder to notice in teamgames, but in 1v1 a big proportion of the "trash" units are useful and cost-efficient in some capacity.

I wish Eugen would define sharp constraints for the weaknesses and strengths of the particular decks and balance around those.
>>
>>122950817
>Implying this is how retarded companies work.
Don't worry, eugen doesn't listen to way smarter and more qualified people, they won't listen and make a nationalist who refuse to play any other nation than his own and has posted buff requests for his nation for a year, a marshall and moderator.
>>
>>122951103
Comparing ED and eugene

weeew lad.
>>
>>122950995
This would work if specializations were balanced against each other, which would be pretty hard because infantry and tanks are hellishly useful and everything else is kinda meh.

Which comes back to eugen should to focus on balancing across decks and not units, airborne could be made viable if it had an answer to tanks, support could be viable if there was any benefit to using it..
>>
>>122951376
Yeah but that's part of the solution.

Apparently deck bonuses can be different from country to country, so you could even make smaller nations useful by giving them heavier deck bonuses, and different even sensible ones.

US mech could be +1 infantry +1 helicopter +1 recon
Denmark mech could be +2 infantry +2 recon

And then you would have more interesting dynamics.
>>
>>122951607
With the current RD, no amount of veterancy or deck bonuses will compensate for airborne's lack of tanks.
>>
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>>122947370
>>
>>122951830
Cheaper transport helicopters, airborne used to be hardcore chokepoint captures.
>>
>>122951830
Stuff like Zhalos or ATGM inf/planes can help
>>
It is literally impossible to buy CH products in europe at a reasonable price

fuck me
>>
>>122947370
this nigger using meme arrows in warchat
>>
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>>122951830
If only USSR airborne could get Sprut-SDs
aka thinskinned BMD with T-90s gun

But yaknow, that would be OP :))
>>
>>122947370
hey! redsocialist1917 is my friend
although i didn't play in that game
>>
>>122953474
how would that even work recoil wise?
>>
>>122954006
https://youtu.be/HEJDo8MA8BU?t=76
>>
>>122952931
I didn't know they were much cheaper in the US?
>>
>>122952931
It is literally impossible to buy CH outside of America for a reasonable price.
>>
>>122955141
So how much more expensive is it, prices to me seem just converted to euros unless you live in the UK, but then you get bumfucked with any electronic device.
>>
>>122955310
The fighterstick alone costs 176.96 USD for me. I don't even pay VAT. It's pretty ridiculous when there was a time where the entire CH set was going for around $90 USD a piece. Even the current amazon price isn't that great especially with shipping included.
>>
>>122955667
Sticks are like fine wine, they only get more expensive with age.
>>
>>122956637
>unlike wine sticks can't get you drunk
>have to stay sober with a shitty stick or cough up the cash
I should have gotten into a cheap, pleb hobby like wargame instead and save myself the heartache.
>>
>>122950849
Does anyone really give a shit about having either faction in the game? I mean really, most of their shit is USSR equipment anyway. That's part of my point: Most nations in Wargame use the same shit.

>>122951040
The only reason they are gems in the first place is because the game is horribly bloated with dogshit that is useless or at minimum vastly underperforms due to the mechanics of the game.

>>122950995
>You could easily make decks sensible
Clearly not.

>like just remove the ability to not have a deck specialization
So we're either going to play russian roulette or have to make some game mode like a MOBA to have some semblance of balance? How about just having a few, balanced factions with the option of teching down specific paths with 'commanders' or whatever in a match instead of outside of it, like every other non-shit RTS in existence instead of trying to reinvent the wheel and falling on your face because suddenly you have to balance 20 'mini-factions'?
>>
>>122958943
China has a lot of unique stuff, what are you on about?
>>
>>122959162
>Has a lot of unique stuff
90% of their shit is just french or russian crap. They don't have enough to really justify their sole existence as a faction, nor do they really bring anything interesting and unique in a gameplay fashion that Russia doesn't already do much better. Maybe if you made a 'Warsaw' type faction, you could throw in a couple of their supposedly unique units, but otherwise why bother?

An RTS isn't supposed to be a nationalism wankfest. It's supposed to be a strategy game that puts gameplay first. That's why all Eugen RTS games are ass. Take out the deck building and it's core gameplay can't support it. When the main draw is shit outside of the actual matches themselves, that's pretty piss-poor, and why I ultimately dropped the franchise and don't really give a shit about whatever they churn out for a sequel. Not least of which because they just throw shit in and don't finish it, like Naval.
>>
>>122955667
>what is inflation.
>>
>>122958943
>>122959634

I don't know about you, but i thought i was buying a game with superpowers, China and every other non superpower faction, should not be equal to USA and USSR.
They should be niche factions that does something really well, without changing anything to the game engine you could easily make "national bonuses" by just adding something interesting to their selection.

Norwegian infantry could move 5km/h faster than other infantry, even if they aren't as good as whole, that's a pretty cool thing to have 1 guy on your team have faster infantry for those flanking operations.

Have china have 5 point line infantry, they still suck but atleast they can spam those infantry waves.

German FOBs with twice as much supply, call it a frontline nation.

US superior optics meme, US tanks and helicopters post 1979, has reduced aim time, so they hit first.

USSR equipment parity meme, USSR non proto and non infantry units have 50% more avaliability per card.

All of these are entirely possible right now as far as i am aware.
IF you really wanted, you could easily make interesting and different playing nations.
>>
>>122959634
Wtf are you on about?
The only things China shares with USSR/france are strela infantry, T-55s, HQ-7, BM-24 (which is completely different to the USSR one anyway), Akatsiya, BMP-1, Mi-8T, and Su-27SK

When you take into consideration that half of that shit is never ever used by infantry, pretty much everything in China is their own shit. A bunch of stuff shared by USSR and China have different roles (MiG-21s which are bombers for China, and BM-24 which has HE instead of napalm)

Norks however I agree with you, literally more than half their shit is just reskinned USSR/Chinese shit with gook names
>>
>>122939867
close to December
>>
FUCKS SAKE

WHY IS THERE NO IFF IN BMS

IT'S THE ONE THING PREVENTING ME FROM ENJOYING IT
>>
>>122961959
you're in a high ECM environment, IFF is malfunctioning for some reason, you have to do visual identification.
>>
>>122962195
They are just modeling after the Gulf wars where IFF was next to useless and everything had to be visually IDed.
>>
>>122947370
>RedSocialist

Fuck, I remember that guy.
One match he and his buddy got the shit kicked out of them in conquest, and I had to carry the team to victory. It ended with the enemy going 3v1 on me just to get me off the point, then he and his buddy proceeded to talk massive amounts of shit when I actually had a GG with the other team.

What a crybaby.
>>
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Race war now
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>>122947370
everybody in that should be banned
>>
>>122961076
>Proceeds to list most of the shit people would use as China
>Still doesn't understand why they are a superflous faction, with most of their 'unique' units being total dogshit no one wnats anyway, that have no unique mechanics, and only stand out due to pricing.

Why bother? No, serious question, what does having a bunch of factions with slightly different looking vehicles even bring to the table? You know why Men of War has so many factions? Because their unit categories have bigger differences than minor statistical or pricing differences. Take your average, run of the mill assault infantry. Each nation has a 'gimmick' that extends well beyond stats. Americans all have automatic weaponry, half of which are semi-automatic rifles, letting them be versatile at all ranges at the cost of close range dominance. British get a fucking grenade launcher. Germans get an assault rifle. Russians get molotovs that are AT AND AI and the best SMGs. Japs get great SMG's and a satchel.
>>
>GUISE GUISE R-27 IS FINE I PLAY ON TAW AND I TOOK OUT THE ENTIRE TAW.

these people.
>>
>>122967458
Who are you quoting?
>>
>>122967458
What are you even talking about
>>
>>122967650
>>122967660
Oh http://forums.eagle.ru/showthread.php?p=2562041#post2562041

These bunch of shitters.
>>
>>122967235
>china's unique units are dogshit
>china has no unique mechanics
You clearly have never played china.

>Lijians 90, best anti infantry SF in game
>tanke shashou 85, only competitive RR team
>yubeiyi, last of the useful reserves
>lu zhandui 90, REDFOR's ghurkas
>PGZ-95, more DPS output than the tunguska because of missiles+guns
>ZTQ-62G, best combat recon by far
>PTZ-89, tank destroyer than can compete against superheavies when spammed
>WZ-550, better hellfire strapped to a VAB
>Ty-90, only AA helo that can beat DAP rushes cost effectively
All of these units are great and unique. Those are only the ones that can be considered near the top of their class. Stuff like the ZTZ-85-III, HQ-61A, Lie Ren, WZ-551, and Z-9A are also relatively unique and are solid units. Even disregarding the units themselves, the faction design itself lends itself to a lot of flavor.
>napalm MLRS and cheap cluster spam
>all tanks are low armor, high AP
>airforce is light bomber heaven with tons of available dogfighters and high end planes like the feibao
>infantry combat is all about combined arms between SF, shock, reserve spam, and fire support unlike NATO MG-3 spam
>>
>>122969581
He's just moving the goalposts to wank over mow, don't bother. He went straight from "no one wants to play this faction" to "they only use stuff from other countries" and then "but that stuff they have doesn't allow for new mechanics"

Because obviously playing eurocorps, US and china is always the same.
>>
>>122970013
>Moving goalposts
Is this some new meme for people that have no counterpoint? I made one post with MoW in it to give an example of my point. Nice damage control, though, Eugene shill.

>>122969581
>All of these units are great and unique
>They're just USSR units with minor stat and price differences.
>>
>>122972441
How are ANY of those units "USSR units with minor stat and price differences"?
>>
>>122972441
It's okay not to understand logical fallacies bob.
>>
>>122972996
>Lijian/Spetsnaz
>tanke shashou 85/Ya got me there, USSR isn't retarded enough for shitty RR teams
>yubeiyi/Everyone has shitty reserves, nothing special here.
>lu zhandui 90/VDV
>PGZ-95/Tunguska
>ZTQ-62G/Seriously? A recon tank? Everyone has this. T-55
>PTZ-89/zhalo
>WZ-550/Konkurs-BDRM
>Ty-90/Mi-2

It's not unique when everyone else has it. Can you not read? Wargame is just a bunch of the same shit over and over, with very little differences between nations outside of shitty stats deciding if something is usable or a noob trap. That's why you don't need so many factions. You could prune like 80% of the units in the game and reduce the factions to 2-3 and have a well rounded experience without the deck gimmick. Take away the deck building and the game is shallow because the actual gameplay is a total afterthought. That's why Wargame is boring after the first 20-30 hours.
>>
>>122973834
>>Ty-90/Mi-2
lmao

your entire list is "oranges are the same as beans because they're carbon-based" - tier comparisons
>>
>>122974049
>It's so unique because we moved the numbers around slightly!

Boy, no wonder Act of Aggression utterly flopped. Do you play any RTS games outside of Wargame? Or are you one of those people that just picks one game and sticks to it and gets all defensive whenever someone criticizes it?
>>
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>>122973834
>>PGZ-95/Tunguska
>>ZTQ-62G/Seriously? A recon tank? Everyone has this. T-55
>>PTZ-89/zhalo
>>WZ-550/Konkurs-BDRM

Ayyyy
I guess that makes the Leo 1A5 and the T-90 the same, as there are only some stat differences between them
>>
>>122974217
are you one of those people that think wargame needs special abilities because its not complicated enough?
>>
>>122973834
Your idea of "the same unit" seems to be that they are both in the same tab or fall under the same classification. Just saying that the Zhalo is in any way comparable to the PTZ makes it clear you are just pulling stuff out of your ass. No, just because both of them have a cannon and are vehicles doesn't mean they fill anywhere near the same role. Same with all the other comparisons you listed.

Maybe take into account the actual capabilities of the unit and you can see why they are useful. Of course, that's hard to do if you don't actually play the game.
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>>122933203

Their tanks are overpowered all things considered familia
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>>122974561
Really there's only three units in wargame, driving ones, flying ones, and really high flying ones, the rest is just minor stat differences
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>>122974442
Yes. It's an RTS, get this 'muh cinematic experience' bullshit the fuck out of here.

>>122974561
my idea of 'the same unit' is they do the exact same shit and have nothing that sets them apart other than pricing or minor statistical differences, especially when they have little to no actual bearing on how they are employed IN GAME. Unit A behaves exactly like Unit B, A just happens to be slightly stronger/cheaper. That's not 'unique' and doesn't justify a copy-cat faction. Imagine applying that shit to any other RTS game. What makes Eugene so special? There ARE unique units in Wargame that have their own things going on, like Spetsnaz and SEALs, or the BMPT, but are you seriously going to say that some Chink shit is unique just because it's slightly cheaper than something else or slightly more accurate?
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>>122973834
The example you made can be applied to wargame too, exactly because you have differences in paystyle between factions due to different equipment and those "stat differences" you keep rambling about. Then you talk about mow while ignoring the stat differences that make japs or russian smgs better. More factions in mow get smgs, why don't you suggest cutting some out too?

Are you seriously saying that all nations/coalitions play the same? France and wger are in the same coalition and they play very differently because they have different weak and strong points, the same goes for eveyone else. You don't like going through the armory, we get it, just say so instead of trying to push your opinion as fact.
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>>122945397
>DCS doesn't have actual content
shit b8 desu
>>
>>122975394
>One post mentions MoW
>Anons chimp out and go on hyper defense Eugene shill mode
My point with the MoW post is that the differences between assault squads of each nation wasn't 'hurr durr their stats'. They all have very real differences in actual utility because they all have different equipment with different utility. Russia is the only nation whom can tank out vehicles with just basic riflemen, as well as destroying most light cover and wooden structures because they're the only ones with molotovs. Japs can destroy all hard cover with riflemen because they get pot bombs that are satchels, with AT abilities if you can micro the fuse. Brits get a long range means of killing units behind cover or destroying blobs in the open because they get a grenade launcher. And so on and so forth.

That's all I've ever said since the start. Real, tangible differences that drastically effect playstyle. The kind of shit you can do as one nation can't be done by another.
>>
I kinda liked how ages ago during one of the betas, there were fixed decks for everybody which meant that you could balance the game around those fixed decks versus on a per unit basis.

You saw a lot of units used that you wouldn't otherwise because it was all you got, and it was okay because usually it was made up for in other places.
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