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WarGames General /wgg/
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You are currently reading a thread in /vg/ - Video Game Generals

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Fucking nobody wants to make a new thread edition

>What the fuck is this?
A general for all the realistic wargames out there that don't generate enough traffic to sustain their own generals.

>Old thread
>>121831516

>Attention grabbing search terms go here:
/wgg/, /fsg/, /mowg/, /mowassg/, /rtsg/, /ctag/, /dcsg/

>Example welcome games:
Wargame: Red Dragon
Combat Mission
Call to Arms
Flashpoint Campaigns: Red Storm
Graviteam Tactics
DCS: World
Theatre of War
Men of War
Falcon BMS
Command: Modern Air Naval Operations
Armored Brigade
Close Combat
Steel Beasts
Steel Panthers MBT

>Graviteam DLC:
http://pastebin.com/TwMLZQ6h

>Interesting history links:
Cold War military technology ads:
http://www.vintageadbrowser.com/military-ads-1980s
/wgg/ misc Cold War literature:
http://www.mediafire.com/download/zfm69f0k91pmf0y/wgg-lit-v1.3.rar
The Soviet Army: troops, organization & equipment
http://fas.org/irp/doddir/army/fm100-2-3.pdf
USMC intelligence North Korea handbook:
http://fas.org/nuke/guide/dprk/nkor.pdf

>Steamgroups:
/wgg/ old group
http://steamcommunity.com/groups/VG-Wargamers
/wgg/ new group
http://steamcommunity.com/groups/dedgamededthread
Uralmod official group
http://steamcommunity.com/groups/Uralgraznomod
/wgg/ Men of War / Call to Arms Group
http://steamcommunity.com/groups/ReReaGa
/fsg/ group
http://steamcommunity.com/groups/flightsimgeneral

>Teamspeak server
uralmod.typefrag.com:7495

>Legacy Wargame General pasta and game-info repository:
http://pastebin.com/70Nwcb5m
https://www.dropbox.com/s/lon0cgmjfqwq1oi/WargameRD_Hidden_Knowledge_Spreadsheet.xlsx?dl=0
https://docs.google.com/document/d/1UvBiH3lrCFzLYnRzNzF49yVtaNHYLfi7dgMpNE517RM/
>>
GOOD LUCK LT
>>
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>>122268126
You did good.
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Third for DDR
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>>122268619
Fourth for field mods.
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>>122268826
Fifth for actual wargames
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Sixth for healthy online communities.
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Seventh for NSFW Planeposting
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eighth for quality discussing in this general.
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9th for plane posting being such egocentric shitters that they never put wargame in the image of the OP and even moved /fsg/ as the second tag insted of the last when they added it.
>>
>>122271929
It's almost like it's wargames general, and not wargame general.
>>
>>122272026
>FSX
>Wargames

pick one

/fsg/ fags get out
>>
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>>122272103
If you don't like /wgg/, make a Eugen-Wargame specific general. So we can have something to laugh at.
>>
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>>122271929
Nice try pal, OP of the first WarGames General here:
>>100566046
Oh look you're full of shit.
>>
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>>122269427
i sure hope the F-18 will get buddy stores when it comes to DCS
tfw filling up your slut of a wingman
>>
>>122272243
/fsg/ is guest in wargames general. Plane posting is nice, but this isn't a flight sim general, it's one of the only generals for tactical strategy games, plane posting should not be done at the expense of the original purpose of this thread.
>>
>>122272853
It was nice when planeposters didn't antagonise the rest of the thread desu.

t.planeposter
>>
>>122272853
>At the expense of the original purpose of this thread
>Has always been a listed game to be discussed
>Literally does nothing to stop you from posting about other games

desu you might be retarded, senpai.
>>
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>>122273107
>implying planefags don't troll, shitpost, and derail, serious wargame posts
>>
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>>122273283
>implying implications
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>>122273283
The only one shitposting is you crying about some non-existant boogyman cyberbullying you out of talking about video games.
>>
>>122273348
>being a meme
Feels good man
>>
ded
>>
>>122268126
Does Red Dragon include European battlefields or just Asian ones?

Also, has it been on sale recently?
>>
Planeposters are at least better than CoH2fags, at least they're not incorrigible wehraboos
>>
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Why do I always have to use tons of infantry to have any chance of winning? Why aren't there any maps that are good for sitting there and tonking it out?
>>
>>122283201

Because the growing lethality of ground-attack aircraft and infantry-portable ATGMs has put an end to the era of tank-column on tank-column warfare.
>>
>>122272103
>implying DCS isn't a wargame and a sim at the same time
>>
>>122284068
Combined arms *is* a wargame, just a terrible one.
>>
>>122283905

Oh, I forgot the other one.

Artillery.

Massed artillery.

Pretty much every fun wargame I've ever played that covers modern-ish warfare tends to downplay the sheer destructive force of MLRS. In reality even a BM-21 barrage using cookie-cutter HE warheads will give tank columns a big headache. Look up combat footage from Ukraine if you have any doubt, you'll see wrecks of whole Ukie armored companies still in formation that were wasted by Grads.
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So what's the verdict on Flashpoint Campaigns then? Worth getting during the sale with the DLC?
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Can someone share a decent Chinese/RD deck?
>>
How do I improve this deck?
>>
>>122295507
wow look at all those meme units.
>>
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fresh memes
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>>122295736
>wehraboos/poltards are this delusional
>>
>page 10
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>>122298361
>>
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post dank DCS screenshots
>>
>>122298497
>proximity fuse
ggwp
>>
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>>122298507
>>
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>>122298507
Bumping with /wgg/s favourite painting, or so it seems.
>>
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>>122298754
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>>122298909
>>
>>122268126
>new general
>pic of plane
>again

[TRIGGERED]
>>
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>>122299190
>>
>>122295507
>infantry
Bring Spetsnaz in BTR-D
Switch Motostrelki in MT-LBV for something else, because Motostrelki suck. Options are Morskaya'90, some infantry in helis, or something else.
>support
Remove Pion, add Msta.
Remove either Shilka or OSA, add Strela (the better one). Maybe switch the second one for Buk (better one).
I'd take regular Nonas, but that's your call.
>tank
T-72 sucks, I prefer 72A as my span tank. You already have T-80, so you can take both or get something heavier.
I like T-80U better that T-72B Obr 1989, but i don't remember what exact stats arer better/worse
>recon
I'd take either the cheaper recon chopper or Ka-52
Both Razvedka and VMF in BTRs seem redundant, I'd take VMF in helis (Ka-whatever). BRM-1K wasn't that useful to me, I'd take something else. BRDM-2, T-55, GRU are all good options.
>vehicle
I'd switch Norov for napalm tank
>helo
decent, but since it doesn't look like you'll be doing any helo rushes and you have decent AA, so I'd take Mi-24P instead.
>plane
Drop Yak, get either MiG-25PD or Su-27PU.
Drop one of MiG-27s, get SEAD MiG.
>>
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>>122299339
Get with the times, gramps
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>>122300284
>remove osa
>>
>>122299339
>Stop liking what I don't like!
Then make the OP next time ya sperg. Last thread was getting ready to 404 way past bump limit because no one was making new threads. DCS has been the general flavor of the week so of course it's going to end up in an OP.
>>
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>>122289949
Ask and ye shall recieve.
>>
>>122300284
>napalm tank
zhalos are way more useful for fire support
>>
>>122304940
decent deck, but your INF is all shitty. You need some cheep spam.
>>
>>122305264
1 card of luzhandi's is probably enough.
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PLANES
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>>122305557
I agree
>>
did 104th disable the retarded distance model scaling yet
>>
>>122305689
They can't until ED adds it as an editor option.
>>
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>>122296093
It's not like it's out of place here.
old memes
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>>122272507
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>>122282331
Nice imposter settings
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>>122305689
>playing on 104th
>not playing based mig vs sabre
>>
What are the most efficient ways to remove infantry from towns? I've tried flame tanks but they usually just get totalled by RPGs
>>
>>122311591
Nuclear Weapons
>>
Any tips on how to best use the Su25 on SEAD? That practice mission is kicking my ass.
>>
>>122312017
Fly low to stay below the radar with terrain masking, pop up, fire, pop back down and evade
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>>122311701
got you covered senpai
>>
>>122312017
you do know that those harms are f&f, right?
just pop one off and 180 out of range.
>>
>>122311591
there is none. Cut the town off from reinforcements then meatgrinder what's left if you can't just ignore them and keep moving up.
>>
>paintings and drawings instead of pictures
My dick approves.
>>
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>>122312676
>>
In light of the recent events
https://www.youtube.com/watch?v=_qgXdFToPyk
>>
>>122313240
What does this have to do with recent events
>>
>>122304118
I don't mind seeing planes but EVERYTIEM OP picture is a plane.
>>
>>122313375
>wargames general
>picture is real life military hardware
>hardware is in wargame but not in DCS currently (iirc)
>muh /fsg/ bias
This is something stupid to get butthurt about
>>
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>>122312208
Do it
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>>122314695
These kinds of images and videos kind of scare me. like damn
>>
>>122315021
The fact that mankind has achieved the kind of power to be able to wipe itself out in about 30 minutes is pretty scary.

https://www.youtube.com/watch?v=T2I66dHbSRA
>>
>>122311591

Point blank shots with Chinese BM-24 works wonders. 2 of them cost less than burrito but about as good.

Burrito is 1/card, BM-24 is 8 per in Chinese national. If you have the points, a 4 stack basically removes all infantry and light vehicles from the area.
>>
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Eugen so goddamn french and so goddamn lazy they literally naming niggas 'Le'
>>
>>122313375
How is this different from the endless spam of slavshit ground vehicles before it? It's just an OP image, who gives a fuck? This isn't your hugbox.
>>
>>122318212
Like if your remember John Doe :^)
>>
is there any mod for flashpoint red storm that gives the .50 cal AP so it destroys brdms, bmps etc
>>
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>>122320682
It HAS AP, a value of 1. If you think it deserves more you can always open up a spreadsheet and change it to '2'.
>>
>>122321219
i just put 4 m2 teams in the open against a section of brdms, they only destroyed them when they got in nade range. not sure whats going on
>>
>>122321450
The scale is 500 meters from hex center-to-hex center. I wouldn't expect MGs to have terrible deadliness outside that range. So it's fine, they shouldn't do too much beyond 2 hexes.
>>
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based 9M119
>>
>>122321601
sorry but, where do i find the spreadsheet?
>>
>>122322291
Steamapps -> Common -> Flashpoint Campaigns Red Storm -> Modules -> Data -> American -> American-USER (Do not tamper with the other file)
>>
>>122311591
The majority of towns are small enough that you can leverage fire support and/or go around. For those that aren't, you can still occupy the outermost layer yourself and make it semi-safe for your vehicles to go around without being sniped by ATGM or spotted continuously.
>>
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>Absolutely demolishing a total destruction game with a guy I met in a previous match
>3500 points - 2300
>Servers crash
>Minor Defeat
>>
BAN ALL MEME UNITS
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Where were you when ISIS bombed Eugen HQ?
>>
DELETE THE BRDM-3
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>>122295507
Redo the entire vehicle and recon sections, and most of the tank and inf ones as well.
>>
>>122295736
True from a certain point of view. Britain and France declared war on Germany, in response to German aggression against the Poles.

Could have stayed a localized conflict between Germany and Poland (and USSR and Poland), later turning into Germany vs USSR.
>>
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How do I improve this? It's been doing really well for me but I need to make it the best of all time.
Those are airborne 90s btw, I don't know if the regular airbornes are better
>>
>>122332108
>not putting one cv inf in helo
>paladin
>no atacms
>wrong bradley
>>
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>>122332574
>Paladin being a bad choice
>Recce bradley being a bad choice
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>>122332108
Drop something and get a card of Reece, Rangers or seals.
>>
>>122332849
/wgg/ has a dank meme that all howitzers are bad. Also the pally is the second worst high end howitser, ahead of only the msta-m. Personally I still run them in US decks over the Memetacms though.
>>
>>122332849
He has the cheap recce Bradley you fuckwit
>>
>>122333345
It's still pretty good, really cost effective.
>>
>>122333306
Why is the Pally bad?
>>
R-27ER's have disgusting range at 11km altitude
>>
>>122334364
Long, slow barrage.
>>
How are you supposed to use the ATACMS?
It's cluster so you can only use it against armour, and it's so ridiculously slow any armour will have moved by the time you aim it, or will move when they see the slow ass rocket in flight
>>
>>122335464
>ridiculously slow
Heh.
>>
>>122335616
I've only used it in one game and it took about a minute and a half to aim
>>
>>122335464
Snipe as and tanks while the are sitting still.
>>
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>>122318212
>yfw when your name is in the database for units.
>>
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>Try to play 3 games
>Servers crash during each one
>Each results in a minor defeat despite having the higher score
>>
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I wish I could post the full AAR right now. But each entry is like writing a book page.
It'll be a handful of days.
>>
>>122335464
You just target ground where a superheavy or AA piece is and hope the enemy doesn't notice the missile while it is flying.
>>
>>122341395
What's so good about it then?
>>
>>122342415
the ATACMS is useless against anyone who isn't retarded.

203mm artillery will be 5x more useful in its capabilities, and can do the job of the ATACMS 95% of the time anyway

ATACMS is a shit. The only people who complain about it are slavaboos who can't micro their meme units properly.
>>
>>122342651
Oh. Well that's that then. Everyone talks about it like it's the darling angel of the US artillery so I thought there was something I was missing.
>>
>>122342859
ATACMS will usually get kills and when it does they will be very juicy ones. Even against good players it is guaranteed to make its cost back, but its hard to get much of an advantage with it and it is frustrating to use because it depends more on the opponent than you.

Yes its a unit that is 100% countered by perfect micro; luckily, no player has perfect micro.
>>
>>122334364

Paladin is the worst "advanced" artillery by a ton, I think it's even worse than MSTA.

Paladin shoots a 5 round burst in 40 seconds, which is fucking awful. If your opponent is on the ball, he can counterbattery a Paladin on a "shoot-shift-fast move" command, since 40 seconds is enough for Smerch to aim, fire, and have the rockets arrive. Even worse, the 10 second delay between rounds is enough for trained units (like all support tab units) to recover from a stun and move out of the danger zone.

Just for comparison.

MSTA-S 5 rounds in 35 seconds, 7.5 sec/shot

CAESAR 6 rounds in 30 seconds, 5s/shot

AS-90 3 shots in 6 seconds, 2s/shot

Ondava 10 rounds in 75 seconds, 7.5s/shot . Ondava is another arty that isn't perfectly save with a queued move-fast.

Just for shits and giggles

Bkan-1C 14 rounds in 42 seconds, 3s/round.

So yeah, a single CAESAR/AS-90/Bkan shits as many/more rounds than 2 Paladins.

Paladin should be 110 points, MSTA/Ondava 120, and all the Euroshit arty 150-160 points. Bkan should be 1 card of 1 just like ATACMS/Smerch.
>>
>>122311591
SU-24M and your own infantry.
>>
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For those of you who play DCS: How am I supposed to aim this thing? That is, what do I place on the aircraft I'm shooting down? The red dot, the blue dot, the yellow line? Or what? Sorry in advance for the bad screenshot quality.
>>
>>122346340
>playing with labels
>not reading the manual
With an enemy locked (gun mode locks targets infront of you automatically), the gun reticule (spiky circle) will adjust for your targets speed, so position its center point (your red dot) on top of the target and you should hit unless he manouvers immediately
>>
>>122345463
get the fuck out of here with your logical balance suggestions, this is a Eugen game
>>
Priyad is a sub-par player, you shouldn't respect him.
>>
>>122332108
>Two infantry CV's in trucks
>Only three recon units when you're playing US, which has one of the most robust recon tabs in the game
>Wrong Bradley
>A-10, the slowest plane in the game and radar missile bait
I'd also drop the Centurion Marksman and get a card of that HUMMV with the stinger's on the back, I forget what it's called. They're some of the fastest AA units in the game, and that means they have the potential to intercept a rush.
>>
>>122346965
Thanks.
>>
>>122348056
Thank you to everyone that replied.
I ended up putting in a card of seals, switched bradleys, put TACOM in a blackhawk and switched out the A-10 with a cluster bomb aardvark
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AUFERSTANDEN
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>>122350152

Might be just me, but I think SEALS are a dated unit.

They were fantastic when they were 25 points, but at 35 points they feel out of their league. 35 point Infantry tab SF don't lose to SEALS by much, but have twice as many per card. Even Spetz GRU don't really lose to SEALS, and they get amazing AT launchers.

Seals were just right at 25 points, at 35 they are horribly overpriced.

I would just grab another card of Rangers.
>>
What do you listen to when you play Wargames?
>>
>>122353691
My friend complaining about hato bias.
>>
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>>122353691
Peturbator. I like the 80's style synth with the noir sort of themes. Kinda fits the whole 'apocalyptic war' setting, like something straight out of terminator. In fact, my favorite song of theirs spoofs the movie. Sometimes I'll hop on ArmA with this playing, turn the clock to dusk with heavy overcast for the whole twilight lighting that was so generic in these sort of apocalyptic war settings in 80's movies, and just spawn a bunch of US and Russian units to go at it.

https://www.youtube.com/watch?v=k0kg80jAtI8
>>
>>122354214
>perturbator
Good taste. I suggest you look up lazerhawk and dance with the dead.
>>
>>122353691
https://www.youtube.com/watch?v=_mlUSI5-Jhk

no other choice desu senpai
>>
>>122353691
I find The Post War Dream by Pink Floyd is pretty fitting for RD.
When I play DCS I play shit like danger zone and push it to the limit
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=549894619&searchtext=

Hey guys not trying to be attention whore or nothing. But could ya please download my missions and tell me what you like and dislike?

I am making more. And got some poland vs germ and a war saw map. After that i got a France vs ger and russia vs germany in sewers fighting.

Please download em and play em. It will help me out a lot at getting better.
>>
>>122354512
Already tracking Lazerhawk, but thanks for pointing me to dance with the dead. I love future synth.
>>
>>122354214
Carpenter brut comes to mind.
Great music in general, as well as having made the arguably best parts of the Hotline Miami soundtrack.

https://www.youtube.com/watch?v=kepM786FU54
>>
>>122355845
>>122355570
>>122354606
>>122354512
>>122354214
>>122353691


Between the Hotline Miami 2 soundtrack, and GTA V nightride, you're basically covered for good music of the genre for a solid few hours
>>
>>122355845
That music video. My fucking sides.
>>
>>122354214
Yo dude, where's that gif from?

I need to know because of reasons.
>>
>>122356791
Unfortunately don't know. Got it from an earlier /wgg/ thread.
>>
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Why do people like the type63 when play north korea?
>>
>>122358406
it's a stealth tank
>>
>>122358406
It has good stats and is invisible.
>>
>>122358529
>>122358570

every recon vehicle has medium stealth, no?
>>
>>122358587
Yes.
>>
>>122359562
so it doesn't have more stealth than anything else
>>
>>122345463
Are you sure about the salvo lengths? I always assumed that the paladin, msta-s and ondava had 10 rounds bursts.
>>
>>122358303
Damn, well thanks anyway
>>
The french anthem is pretty hardcore holy shit. East Germany sings about rising from the ruins while France wants to spill unclean blood.
>>
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In remembrance of the Paris attacks I made this deck, r8 and h8.
>>
>>122363026
>Repulique
>>
>>122363095
Ayy I fucked up renaming now.
>>
>>122360589

Yep, Paladin and MSTA are 5, Ondava is 10.

Paladin just seems like a 10 round salvo because it shoots so fucking slow.
>>
Does it make sense to use Gvozdikas in RD? Can you use them the way the Soviets intended, as in have them right behind the main assault using direct LOS fire on their targets?
>>
>>122365697
Lol no. Even mlrs are nerfed to shit.
>>
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https://www.youtube.com/watch?v=zFqYbMLofRM
>>
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>>122367150
https://youtu.be/v4C5wSOM9Z0
>>
>>122372203
https://www.youtube.com/watch?v=I9xkxwSwJBs
>>
>>122365697
Bascially non mlrs artillery is splti in 3 groups:
1) TOP ACCURACY 10S QUICK SCOPE GODS OF WAR like Paladin, Caesar, K9, Bkan, Ondava
2) shit tier useless slow as fuck supply wasters that can't hit shit and only good for celebration fireworks
3) mortars

but

>Can you use them the way the Soviets intended, as in have them right behind the main assault using direct LOS fire on their targets?
Yes, you can. You'll probably get rekt but you will get some cool feeling and have fun. Wargame is not about winning imo.
>>
>>122372575
>wargame is not about winning

Oh boy here we go
>>
>>122355224
>posting missions on steamcommunity

get out.
>>
>>122359661
But it's a tank with stealth.
>>
>>122372203
https://www.youtube.com/watch?v=hEopMj_N3nQ
>>
>>122358406
20 pts:
- good recon
- medium stealth
- 1925 **KE** 11AP 40% gun
- small
- amphibious

Very decent for general recon and support. And 40% accuracy is pretty good by PACT standarts.

You don't have much choice when you play NK. BRDM-2 is not bad too but 10% kpvt is only good vs. 0-2 armor
>>
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I wish there was a good vietnam war game.
>>
ISIS faction for Wargame when?

>>122375557
I wish there was a decent WWI game
>>
>>122376070
you can simulate ww1 so well if you have a backyard. Go get a shovel, dig a hole and try to get an app that wakes you up at random times. If you can also have someone hit you in the head every once in a while to simulate shelling then you're good to go. Now go sit in that hole for a few years.

Extra points for putting 10-20 liters of water in yor ditch and poking holes in your boots.
>>
>>122376070
You can already play ISIS, just play Australia and dont take any SAMs, tanks, helicopters or planes.
>>
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>>122376435
The same retarded response every time, games skip the waiting aspect you know.
>>
>>122376435
What about the parts of the war in Russia, or in southeastern europe?
>>
>>122376749
we'll never have games about the eastern front of ww1, just look at how long it took to get some about the ww2 eastern front and how retarded they are for the most part.

>>122376657
ww2 was about maneuver warfare, ww1 was an example of how people didn't understand reality and tactics, simulating that is not that fun. But try to tell me how you imagine it would work then.
>>
>>122363026
Why do you have two missile teams?
>>
>>122376749
>On August, 6th of 1915 the 3rd Assault of Osowiec began. At 4 am, the artillery barrage began and the German forces also started using poison gases against the Russian troops. After some time, thinking that none of the defenders have survived, the Germans started advancing. You can probably imagine their amazement when they saw Russia troops making their way out of the dark-green fog came out the Russian soldiers. They looked horrifying: maimed by the burns, covering their faces with rags, coughing up blood… But they didn’t surrender and were actually counter attacking. The surprise of the attack and their terrifying appearance put Germans in the state of shock and they retreated. About 60 Russian men repelled the offensive of three German infantry regiments. This was later called by European papers - "The attack of the dead men".
>>
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So Falcon BMS 4.33 just came out, and holy shit does it look great. The graphics are a huge leap forward from 4.32, though its basically unplayable on my rig.

https://www.youtube.com/watch?v=QcMOOOulhME
>>
>>122363026
>Viva
Stop trying to act like you understand French
>>
>>122383013
>Just came out
Its been out for almost two weeks now
>>
>>122356791
>>122361707

Delivered.
https://www.youtube.com/watch?v=Ol_rkr2wISM
>>
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>>122383484
BASED HOLY SHIT

BEEN LOOKING FOR THIS SHIT FOR YEARS

HAVE A RARE WOODLAND FOXBAT
>>
>>122384080
>Search Mig-25
>Pic is on the second row of images
Very rare
>>
>>122363026
Don't bother with the garbage in the french veh tab. Downvet your weapons teams, drop the shitty special forces, take Legion 90 or sappers, get rid of those crappy autocannon armed VABs and take the stock ones, considered using the AMX-13 APC for your weapons teams. Drop a card of tanks and get any of more Ceatols, optical Roland, AMX-13/90s, Gazelle Cannons, or the exceptional ground recon truck. Use the panther for your helicopter transport, its really good.
>>
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>>122383484
I just love seeing how completely insane old animatiors were, new animation has nothing on this shit.
>>
>>122383189
>Honoring an allied nations fallen
>HURR U DON'T UNDERSTAND FRANCÉ, STOP APPROPRIATING

Literally mudslime-tier post m8.

Also changed the name so it's correct.

>>122385887
Thanks, did some changes that you suggested.
>>
There's been plenty of movies about soldiers on the ground in WW1 and WW2. But have any been done about a cold war era WW3?
>>
>>122396247
Dr. Strangelove, it was supposed to be a comedy when it released. But after the cold war ended and we learned more about our nuclear programs, it ended up being more realistic than people might have intended. The movie is full of symbolism and also is quite funny.
https://www.youtube.com/watch?v=vuP6KbIsNK4
>>
>>122376435
The western front was actually mostly maneuver warfare until the conflict bogged down by the winter of 1914. If you take a look at the battle of Ypres and the race to the sea, it's mostly about both Allied and Entate sides continuously trying to outflank the other in a fairly mobile conflict which resulted in extremely high casualties.
>>
>>122376891
>WWI is le trench warfare meme
Just stop jesus christ. WWI had plenty of maneuver warfare, especially out east. It's only maybe the last half of the war where everyone digs in and locksdown.
>>
>>122376657
>Time not spent waiting is spent running across open ground to get mowed down by artillery and machine gun fire.
>Only weapon 99% of people get is a bolt action rifle
>No vehicles
>Every map is basically the same thing, open fields and trenches.

Yeah, I really fucking wonder why no one does WW1.
>>
>russian tanks are so shit that there are recorded t-72 losses to ww2 tanks
>>
>>122383484
That's both amazing and kinda depressing. WW1 was still fresh in everyone's minds, and this cartoon came out with WW2 literally right around the corner. Imagine growing up as a kid in this time period, it must have felt like the world was ending.
>>
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Worth it?
>>
>>122399172
To this day one of my all time favorite movies. It was both hilarious and quite scary now that we know what we do now. I can't imagine what it was like to see it in theaters when it came out.
>>
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>>122405409

Oh man, you want to talk about depressing?

Famous sci-fi author HG Wells was big into tabletop wargaming, he even wrote a rulebook of sorts called Little Wars.

Here's the closing section of the book

> And if I might for a moment trumpet! How much better is this amiable miniature than the Real Thing! Here is a homeopathic remedy for the imaginative strategist. Here is the premeditation, the thrill, the strain of accumulating victory or disaster—and no smashed nor sanguinary bodies, no shattered fine buildings nor devastated country sides, no petty cruelties, none of that awful universal boredom and embitterment, that tiresome delay or stoppage or embarrassment of every gracious, bold, sweet, and charming thing, that we who are old enough to remember a real modern war know to be the reality of belligerence. This world is for ample living; we want security and freedom; all of us in every country, except a few dull-witted, energetic bores, want to see the manhood of the world at something better than apeing the little lead toys our children buy in boxes. We want fine things made for mankind—splendid cities, open ways, more knowledge and power, and more and more and more—and so I offer my game, for a particular as well as a general end; and let us put this prancing monarch and that silly scare-monger, and these excitable "patriots," and those adventurers, and all the practitioners of Welt Politik, into one vast Temple of War, with cork carpets everywhere, and plenty of little trees and little houses to knock down, and cities and fortresses, and unlimited soldiers—tons, cellars-full—and let them lead their own lives there away from us.
>>
>>122405974

>My game is just as good as their game, and saner by reason of its size. Here is War, done down to rational proportions, and yet out of the way of mankind, even as our fathers turned human sacrifices into the eating of little images and symbolic mouthfuls. For my own part, I am prepared. I have nearly five hundred men, more than a score of guns, and I twirl my moustache and hurl defiance eastward from my home in Essex across the narrow seas. Not only eastward. I would conclude this little discourse with one other disconcerting and exasperating sentence for the admirers and practitioners of Big War. I have never yet met in little battle any military gentleman, any captain, major, colonel, general, or eminent commander, who did not presently get into difficulties and confusions among even the elementary rules of the Battle. You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be.

>Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but—the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do.


The book was published in 1913
>>
>>122406124
>>122405974
Utterly beautiful.
>>
>>122406432

If I had my way those paragraphs would be the OP of every /wgg/
>>
>>122405503
If 50$ is of little concern to you, yes
>>
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>>122405974
>>122406124
I deeply appreciate anyone who recognizes the absolute shit that real war is when talking about wargames
>>
>>122407359
keep the "game" in wargame :^)
>>
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>>122407992
there's nothing worse than armchair generals screeching for conflict IRL
>>
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>>122408150
>Those retards that always get gungho about invading the entire middle east or fighting Russia over Ukraine because some MSM channel gets them riled up
>They will never actually join the military to go fight, themselves.
>>
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>>122407359

Which is funny, because all you need to do to realise how shit real war is is simply pay attention to what happens in your wargames. When an entire platoon of soldiers gets wiped out by a single bomb over a ping pong village somewhere in a desert you have to be a complete sociopath or a sheltered child not to come to the conclusion how terrible war is.
>>
I always get mad when I see
a) burgers who think the USSR would've invaded West Germany given the chance or
b) slavaboos who think the USSR should've invaded West Germany given the chance

What ignorance of history and the Russian mentality
>>
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http://news.sky.com/story/1588256/france-drops-20-bombs-on-is-stronghold-raqqa

>mfw afterburners at night
>>
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>>122414695
With sound: https://i.pantsu.cat/masfkl.webm
>>
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>>122378630
>slavs
>>
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>>122416231
>>
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What the fuck is stopping Russia from flying 10 Tu-95's into ISIS territory and carpet bombing the living shit out of those ragheads?
>>
>>122408983
Out of all the games i've played PR and DCS are really the only one that capture how fucked war is and especially modern war is.
>>
>>122417303
Real life isn't command and conquer.
>>
>>122418869
I mean, for fucks sake, the burgers bombed the living shit out of vietnam with B-52s, albeit it didn't work too well because of SAM's and MiG's and such. But ISIS has none of that. They could legit get away with razing entire cities with dumb bombs.
>>
>>122419193
Because the indiscriminate killing of civilians worked so well in Afghanistan right.
>>
>>122419193
Probably because North Vietnam was an actual country with government institutions, military bases, factories, warehouses, etc. The US also did this because they were trying to pressure Hanoi to sign the peace treaty. ISIS has none of that shit so by razing an entire city the most you'll do is kill a couple hundred fighters (along with thousands of civilians), and ISIS isn't interested in signing a peace treaty anytime soon
>>
>>122419476
>>122417303
Also, ISIS would be very happy to see somebody carpetbomb a city; it'd be great propaganda for recruitment and fundraising

Also don't kid yourself, Russia doesn't give two shits about ISIS. They're there to prop up the Assad regime in Syria, nothing more.
>>
>>122419193
carpet bombing alone doesn't do shit, it's been proven plenty of times
>>
>>122419193
>Carpet bomb cities
>Kill shitloads of civilians
>To counter a guerrilla force.
Boy, you must have graduated from West Point.
>>
>>122420391
kek
>>
>>122420391
>American doctrine for clearing a city
Endless carpet bombing

>Russian doctrine for clearing a city
Feed tank divisions into the city
>>
>>122424054
Results:
Vietnam is communist.
Chechnya is russian.
>>
>>122426041
>Vietnam
You mean one of the most pro-American countries in the world?
>>
>>122426125
>even communists hate your guts less than the rest of the world
>this is an achievement
>>
>>122426284
>Even communists like the USA
>trying to twist this into some kind of bad thing
>>
ded
>>
>>122430201

▲▲
>>
>>122430201
im writing
>>
>>122394362
>You don't understand France

All I'm saying is that you're making a deck of units in a videogame to honour dead French people. That's pretty pathetic, on top of that you titled it in Spanish and misspelt French.
>>
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>>122430201
>>
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>>122394362
>Appropriating a deck of wargame units to victims of terrorism
Americans are so weird
>>
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>tfw back-capping
>>
ded
>>
>>122438441
should be named
>totally deserved it
>>
>>122438441
Goddam, he looks like he just walked out of Auschwitz. Fucking cancer man.
>>
>>122394362
France doesn't have an accent on the E. You can stop trying now. You're not French.
>>
DCS question. I've noticed that when using FLOOD mode and AIM-7s, sometimes the AIM-7s will lose guidance even if my target is smack in the middle of the reticule. Is this because of ground clutter, or what? I've also noticed it happens mainly with planes about the size of a large fighter and below, but I have had it happen when firing at a TU-95 from the side.
>>
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>>122446174
FLOOD mode a shit, bro.
>>
>>122446174
Apart from the fact that FLOOD is limited to a 12 degree cone and only effective at less than 10nm, you have to also take into consideration that the AIM-7 is also rather shitty.

If you really want to use sparrows, use STT in BVR mode, but in 99 cases out of 100, an AMRAAM will do the job better while giving you the freedom to go defensive or pursue other targets once it goes pitbull.

As i suspect you are the same guy with the gun question from yesterday, most of this is described well in the manual.
http://cdn.akamai.steamstatic.com/steam/apps/250300/manuals/F-15C%20DCS%20Flaming%20Cliffs%20Flight%20Manual%20EN.pdf
>>
>>122446609
Well, I was firing at targets that were about 5nm away, and they were in the middle of the reticule, which I assume means that they were well in the cone, but the missiles still went off target sometimes. I can't find the reason it happens, it all seems very random. Yeah, I read the manual, it's just that it didn't give me a reason that my AIM-7s might be missing their targets. I guess I'll just use the AMRAAM from now on, those Sparrows are irritating.
>>
>>122447128
Assuming you kept them within the cone for the entire flight, chaff and/or general shittyness of the sparrow is the likely culprit.

The only real reason to use an AIM-7 over an AIM-120 is when shooting into a furball to avoid it losing track and fusing on a friendly instead, but this happens so rarely it is hardly worth taking into consideration.
>>
>>122447603
Fucking happens all the time.
>>
>>122447906
Depends on what kind of server you are playing on, but unless it is more than 1 or 2 enemies, closing to sidewinder range is likely just as effective anyways, without sacrificing long range firepower.
>>
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>>122446174
>>122447906
The AIM-7 can be decoyed quite easily by chaff and it also seems to be more susceptible to doppler notching at close range in flood modes. STT very rarely ever gets notched at close ranges so just use an auto-acquire mode and launch that way instead of flood.

The idea behind flood is generally to fire when your opponent doesn't really know you're there as they don't get a missile launch warning or a lock tone, if they can see the missile launch or are already evasive then there is no point using flood mode.
>>
>>122451002
>as they don't get a missile launch warning or a lock tone
I thought FLOOD was just beaming as much energy as possible into a narrow cone?
Didn't this use to give out launch warnings left and right wether you fired or not?
In the very least, it should be easily detected by any RWR
>>
>>122451376
In my experience people never start to maneuver if I lock and fire on them in flood mode. Maybe that's them just being retards but I don't know. I do this frequently enough though that it's not just me getting lucky and always finding idiots while doing it.

I have never had anybody attempt to maneuver when using flood, ever unless we're already engaged in a fight and they see me launch the missile.
>>
>>122451565
"The antenna is limited to a 12 degrees cone that is flooded with continuous wave (CW) energy. In Flood mode, the radar never actually locks onto the target; rather, the seeker in the missiles homes in on the target within the Flood reticule with the largest radar cross section (RCS)."

I've got to do some actual testing, but it sounds plausible i guess?
You should show up on their RWR in the very least, but since you never truely lock, they might not think much of it?
>>
almost ded
>>
>>122437510
This triggered my PTSD
>>
>playing danes
>playing against retard
>loads of vehicles and tanks in forest
>send in 6 12 bomb cluster bombers
>entire forest now empty
Thread replies: 255
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