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AGDG - Be Excellent To One Another Version
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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
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>>CURRENT JAM<<
>https://itch.io/jam/agdg-jam-november-2015

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads:
>>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials
Source: https://developer.valvesoftware.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
>current jam
>>
>CURRENT JAM

>not STRAWBERRY JAM
>>
>>122582539
>>122582640
You guys don't know shit about Grape Jam
>>
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Sup you script loving fuck
>>
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Made a dank spawning effect.
>>
So I'm messing around with Unity for the first time (first 3D engine) and set up a skybox, but when I move the camera around there's a weird sort of fisheye effect. Does anyone know what could be wrong there?
>>
>>122582901
Maybe the camera field of view is too big
>>
>>122582723
>Just started
>Already getting frame drop

Looking forward to it
>>
>>122582723
Looking good, anon
>>
>>122582723
dat shadow pop in

hahaha

unreal 4 everybody
>>
>>122582723
looks like the eternal darkness death animation.
Might be a bit slow right now but looks good.
>>
>>122582723
i discovered today you can paint normals in blender and its quite easy

i used to bake from multires
>>
Is it okay to hire an accounting firm if you don't have any employees at your company and its income is barely over what they charge for accounting?
Or would you just give up and close the company?
>>
>>122578973
If I'm going to be a wizard, I want to be a wizard.
Fireball and larger fireball doesn't cut it for me. I want to command chairs to do my bidding, melt enemy gear, turn stuff into other stuff and all that wizard shit.

That being said, designing your combat-system around a base set of spells, and then presenting the special shit as an option on top of that doesn't seem like a bad idea.
>>
>>122582428
Scaling has nothing to do with it. It's the retard developer not being consistent with their pixels. If you're going to scale then fucking scale the whole screen.
>>
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Doing the cover art for deadbolt. Anything look off?
>>
>>122582723
Some kind of pattern on the fringe, or a particle effect would complement it nicely.
>>
>>122583905
Looks awesome, man
>>
>>122583905
where is his lower jaw hippo? where is ror2?
>>
>>122583905
Looks like a skeleton with a cleft lip
>>
>>122584182
i thought thats supposed to be nose hole
>>
>>122583905
hes about to drop the sickest album of 2015
>>
>>122583905
His right wrist looks incredibly thin.
>>
Holy crap, the monster girl island demo was really good and gave me a boner It's weird to think that he posted here before?
>>
>>122583905
who is doing the music in that webm you posted on tumblr a long time ago? it was dynamic music or something? i thought it was really good,

also his wrists do look pretty thin and dainty
>>
>>122585389
>It's weird to think that he posted here before?
Monster Girl Island Dev posts stuff regularly
I think it's cool that Hopoo has stayed here though. A lot of people make their game and bugger off.
>>
>>122585389
He probably would still be posting here if he wouldn't get banned so much.
>>
>>122584690
>what is a fish eye peephole
>>
I think it's cool that anime still posts here after all these years
>>
>>122585876
Does he get banned? Since it's such a legitimate game, I am not sure if that should be done. Maybe it he spoilers? It's also must be very inconvenient to blur out nipples
>>
>>122583905
Maybe needs to be a bit more dynamic. Hand on the door, Coat open, Darker shadows on his head
>>
>>122586037
nudity is a sin
>>
>>122583184
That's because the recording software is shit ok
>>122583267
>>122583318
thx
>>122583310
huh?
>>122583521
You are the man
>>122583923
Yeah I will make some matrix particles with 0s and 1s, noise distortion and who nows what else. I've been looking into effects after playing The Talos Principle and in that game the particle effects are kinda simple but work very very well with what the game tries to achieve, which is similar to mine since both are simulated worlds.
>>
>>122585836
if i ever become as big as hopoo and someone asks me if i know 4chan ill say
>4chan? whats that some anime bulletin board?
followed by
>no i frequently visit reddit and tumbler, dont forget to follow me on twitter
>>
>>122585389
>>122585876
I still post here. I just said I wasn't posting my game anymore.

>>122586037
I do censor my stuff. Mods probably don't care if it's censored as long as it has tits and gets reported though.
>>
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idk wth i'm making твн
>>
>>122586484
mitebcool
>>
>>122586465
>report every post bringing up e-drama that's clearly intended to derail the thread
>nothing happens
>newfags report spoilered NSFW progress
>deleted and banned
>>
>>122586374
>recording software is shit ok
more liek ur game is shit lmao
>>122586484
>muh pandering to transvestites failed so now i will pander to train autists
you never learn do you
>>
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>>122586374
I tried to make that very same effect myself.
Here, have the texture I used for it.
>>
>>122586484
You artstyle is great. Just focus more in the gameplay this time around. Aerannis controls were pretty meh.
>>
>>122586657
honestly though, i do know a chinese guy who buys and sells model trains. he sells them from $800-2500 and makes a good 25% profit off each and travels the world.

maybe i should do that instead of making games
>>
>>122586810
but you would have to learn about trains which imo isnt worth it
>>
>>122586764
my biggest concern with this game is making something that's immediately engaging so that people play beyond the first 2 minutes. it's a hard thing to do unless you make a fast action game (like cavern kings), so i'm kind of wondering if i should make another game i have in the back of my head and hold off on this current project

either way i've got no expectation of making cash. i just want the satisfaction of knowing people enjoy something i made
>>
>>122586465
>I just said I wasn't posting my game anymore.
Tends to happen to a lot of devs in agdg.
They either stop posting progress or simply move out.
>>
>>122586374
watch the shadow on the left for the wall

its there its there its

nope its gone xD
>>
>>122586442
>being ashamed of 4chan.

I want to make a great game partly because I think the community here is so much better than other places.

Sure there's a lot of people that stir up trouble and might make my game look bad but out of the people I've actually talked to here the vast majority are honest and at some level make an effort to think for themselves.

Twitter and reddit stem honest discussion because of appearances.
>>
>>122587126
Well, I don't blame guys like MGIdev and Lolisimdev
You'd think 4chan would be compatible with their games, but apparently not anymore

I don't miss the attention whores that migrate to Tumblr or TIG just to get more hugs
>>
>>122587307
Weebs drive everyone away. It happens to basically every general.
>>
>>122587670
>Weebs drive [MGIdev and Lolisimdev] away
?
>>
>>122587220
Good on you, anon. This can be one of the better communities on 4chan when it wants to be. There are some pretty cool people here.
I hope your game does well
>>
>>122586484
I'd recommend making the train wall fade in and out instead of pop in and out.
>>
>>122587307
yes game about raping little girl was totally 4chan until moot became SJW
we should all migrate to 8ch t/b/h
>>
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>>122587197
There is an explanation for that.
>>122586706
wow thanks anon
>>
>>122587871
What is your game, anon? It looks really cool.
>>
>>122587838
Good idea. Thanks.
>>
>>122582723
Neat. Make it start slow and then speed up.
>>
>>122587846
Sprites are not little girls
>>
>>122585389
Can't find it on the demo days links
>>
>>122588060
r*tate pls
>>
>>122587962
Unreal Engine 4: The Tutorial
>>
>>122588093
http://redamz.itch.io/monstergirlisland
>>
>>122587962
Actually you can play the prototype, it was on demoday 5
http://wabbaboy.itch.io/project-dungeon
>>
>>122588274
Just read the premise. That's some meta shit. I like it.
>>
>>122588274
wait 9 fucking people work on that?
this is a joke right?
you have a ton of content youre not showing us right?
youre the fucking idea guy?
>>
>>122584103
His lower jaw is cosplaying as ror2
>>122585615
My music guy, same as Risk of Rain
>>122584690
It's supposed to be the perspective but it might look weird?
>>
>>122588532
yo we barely started, everything there at the moment its made by me in 2 weeks
And yes I'm the idea guy but I'm also working on props and making all the environment setup, material shading, postprocess, etc etc engine stuff
>>
>>122588751
fine fine
im just checking
>>122588716
fuck u hopoo i loved ror why cant i have ror2
>>
>>122587962
unreal 4 shooter project
>>
>>122588716
Is Risk of Rain ever not going to spontaneously crash while playing online?
>>
>>122588716
Can I get a RoR Steam Key?
>>
>>122588751
Since teams this large is uncommon around here, can i ask what your other team members are like in terms of contribution? Do you have everyone really into the project (even though i reads its a school project and probably for a grade)? or do you you have guys slipping by doing the bare minimum while you have to get another guy to do that share of work?

also i guess you run the 'team"? What is that like?
>>
>>122582408
>made the thread early
>kept Source in the OP
>didn't fix the New Threads link being on a new line

Why do we have lazy OPdevs that make lazy threads?
>>
>>122583905
Thats really cool and distinct. My opinion is the rifle butt clashes with the rest of the vibe, but still excellent
>>
>>122588716
Yeah, I get that it's supposed to be perspective. I think the issue is that his other arm blends in to his jacket, so at a glance it just seems like his left arm is thinner than his right. That might just be me though.
>>
So making your first game is supposed to take a really long time while you figure shit out right? I'm learning to program at the same time.
>>
>>122589193
Sorry, I'll fix it next time.
>>
>>122589281
good AAA games take at least 4 years to make with a team of experienced people
no its not supposed to take long time
>>
>>122589281
Yes, that's why you make pong
>>
>>122589281
You shouldn't be making what you want to make as your first game, because you will resent it

Better to spend a bit of extra time and resent Pong and Tetris instead
>>
>>122589281
Depends what your making

pong your first time should take a day
>>
>>122589281
Best bet would be to do a couple of Game Jams. Gets you used to working on games and the idea of ideas being disposable.
>>
>>122583905
- That's not what a skull looks like.
- His torso looks flat as cardboard.
- I can't tell what that object to the right of his head is meant to be, but I suppose that's not a big concern if it's a recognizable attribute anyways. The outlines on it are too thick.
- The door is outlined while the rest of the background is not. Furthermore its outline is thicker than the outline of the foreground character, which it definitely shouldn't be.
- I can't tell why the ceiling seems to suddenly bend behind the character. If that's meant to be a hallway then that contradicts with the location of the door and you should change the shade of the walls next to it to indicate it better.
>>
>>122588716
whats ya music guys name?
>>
I'm looking for guest npc's for my game. Please post any characters you want to join my game as an npc.

Some details, character quirks would be appreciated aswell.
>>
>>122589686
Details: wears a fedora and trenchcoat
Quirks: intelligent and nihilistic with a wicked sense of humour
>>
>>122589803
I already added /r9k/
>>
>>122589686
What game
>>
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>>122589686
pipi the frog ^^
>>
>>122589526
>That's not what a skull looks like.
It's pretty close to what the top half of a skull looks like.
>I can't tell what that object to the right of his head is meant to be
Seems to be the stock of a shotgun or rifle, from the looks of it.
>I can't tell why the ceiling seems to suddenly bend behind the character.
Because you're looking through a fisheye lens.
>>
>>122589297
There wont be a next time, dumb shitposter
>>
>>122590049
Who the fuck is "pipi"
>>
>>122590110
:O
This is the last AGDG thread isn't it?
>>
>>122590032
Towers, the top down binding of isaac style rpg
>>
>>122589686
A guy wearing nothing but a trenchcoat.
>>
>>122589686
no life dev in a cave making vidya (make it a mini game thing)
>>
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>>122583905
The background looks really fine, but work on that torso.
You shouldn't be able to see that much of his legs and the shoulders should generally go a little lower than that.
>>
>>122589408
>>122589424
I'm making the much game and am making decent progress. I mainly see this as a disposable learning project.

I don't really like action games which is why I didn't make pong. I'll probably make chess or something after this to learn how to use 2d graphics.

Console based UIs are pretty hard though. I hope I have a short demo available in like 2 months.

>>122589497
I will after this demo is done. I want to get good at making turn based RPGs quickly so I can make lots of different types.

I only got that fucking text box done today but I can use that code for any data that displays a list of strings.

Diagnostics feed, minimal, weapons listing, dialogue.
>>
>>122590049
There are a lot of repeated pictures in that
>>
>>122590049
who is the autistic guy who made this
>>
>>122590195
All I'm saying is keep an eye out for the mailman ;)
>>
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>>122590082
>It's pretty close to what the top half of a skull looks like.
You have a very open interpretation of "pretty close," I'd say it just looks sufficiently similar to make out that it's meant to be a skull.
>Because you're looking through a fisheye lens.
Fish-eye lenses don't cause sudden ninety degree corners. I was talking about the two sharp angles in the ceiling just next to the skull.
>>
>>122589686
A mime
Details, character quirks: He's a mime.
>>
>>122589113

>teams this large is uncommon around here
At uni I'm actually in one of the smaller teams, teams here are normally around 13 people, some of them even have more than 15

>what your other team members are like in terms of contribution
I know the artists and the programmers from past years, I expect them to do well and the more I work on the level creation, the more they get motivated to work on their areas. I just met the animators this year but they seem competent enough, right now it's hard to see how much they are "into" the project but I don't expect any major drama with that, we still have a lot of time (4-5 months).

>Do you have everyone really into the project (even though i reads its a school project and probably for a grade)?
Here in this uni, the group project assignment is one of the less important areas of the career, you can pass having something barely playable (really I've seen past projects and almost all of them are awful and broken as hell). Almost all the team has already experience making games in Unreal (me included) and we (or at least me lmao) are aiming for something that can be developed later on. For the uni project it will be just one level, which is the one playable in the demo but the full game would be about going to different simulated worlds with different settings and themes, kinda like Demon's Souls or Kingdom Hearts.
Also, the harder you work on the game, the better it will look like in your portfolio. And we want to have a very pretty portfolio.

>also i guess you run the 'team"? What is that like?
I don't really run the team, not officially at least. I'm the ideaguy and the keeper of peace when there is drama, I also give orders here and there, write some documents and I try to keep the morale up to get things working as soon as possible. It feels just like doing the right thing.
>>
>>122590821
I see what you mean about the ceiling now.
There might be a hallway directly behind him that causes that, but if so, the walls should be altered to make that more clear.
>>
>>122590643
Stop being stupid.
There are scripts for doing those mosaics.
>>
>>122591084
>frogposter
>telling others to stop being stupid
lol
>>
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>>122591231
u mad bra?
>>
>>122587670
>Weebs drive everyone away.
That and shitposters. Not that there's any difference between the two.
>>
>>122587670
>weebs drive scriddo normies away
Fixd
>>
>>122591630
Stop fake leaving. Your monday recaps have become a total fucking joke.
>hurp all sorts of new combat and stuff i swears
>no you can't see but here's another background image from my artist who is actually working while i take muh meth pills and jerk off to hentai
>>
>>122589526
Thanks for the feedback, I'll try some of the stuff you said
>>
>>122591751
I don't participate in Steamchat brand Whodev Monday
>>
>>122591751
i especially enjoyed his ebin comeback yesterday
>keeps bringing himself up randomly as usual
>huh what who summoned me?
>it is i prince snaggletooth returned to my shitposting kingdom!!!!
>no replies
lol
>>
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yes or no to this attack?
>>
>>122591985
>bitching about steamchat randomly as usual
yep it's him
you can just delete your tumblr now dude it's obvious nothing you say there means anything
just like your monday recaps
ooooooooooooo
>>
>>122592128
you can tell you "learned" shaders like a week ago from the attack effect
>>
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got a fade now

no clue why the panel suddenly appeared when stretching
>>
>>122592128
what are you using to make this?
>>
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>>122591295
>tfw will never finish MuvLuv past the cooking contest
>>
Anyone got the recap image?
>>
hes back again
still no game though
>>
>>122592128
add in the wub wub sfx and a heavily reverbed voice saying "toki wo tomare!" and you've got yourself a GOAT game
>>
>>122592445
I finished muv luv but haven't started extra or alternative.
>>
>>122592260
colorful, a little visually confusing and chaotic though
>>
>>122592128
This >>122592242
>>
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Finally working on art assets for the Trap Jam.
Going for a mayan temple sort of theme.
>>
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so...

this... is the power of unity......
>>
>>122593023
If someone plays your game for long enough you'll get noticeable floating point errors
>>
>>122593303
that's why i use doubles
>>
>>122593303
not if i have more than two backgrounds...!
>>
>>122592321
love2d and fuccboiGDX

>>122592589
>someone understood my idea
thx anon. i tried to make the warp effect it has too but havent managed to figure it out yet
>>
>>122590864
>>122590281
>>122590049
>>122590210
>>122589803
Thanks for the idea's. I'll try my best!
>>
>>122593303
also what do you mean

i only move one bg over after im already on the next one...
>>
>>122593016
oh i didnt know anyone was participating in the jam
>>
>>122593515
The farther away you get from zero (the origin), the less precise floating point numbers become. So you'll end up with choppy movement and incorrect object placement.
>>
>>122593530
Nigga what, there's been several trap jam posts since it started. Have you just not been here?
>>
>k bye
what a faggot
>>
>>122593515
He means if your objects continue off into space infinitely the spacial coordinates will start having rounding errors.
>>
>>122593530
Yea, I've been working on mechanics mainly and just started making tiles
>>
>>122593016
Where are the traps.
>>
>draw a girl
> trap jam gets annouced
> call it a boy
> participate in jam
>???
>profit
>>
>>122593746
i really never noticed any but i usually skip through american threads so i guess thats why
>>
>>122593023
It helps if you zero it once in a while, say when you exceed 3000 on x-axis.
>>
>>122593708
>The farther away you get from zero (the origin), the less precise floating point numbers become.
Why is that?
>>
>>122592242
>>122593012
>being this jealous
what a faggot
maybe you should show us your ebin new combat skills instead of dribbling your little girl piss on progress updates as usual
>>
>>122593824
Not that kind of trap, sorry anon
>>
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>>122593708
>>122593773
>>122593885
so...

this is the power of unity...
>>
>>122593981
you make a shitty impression of dan
>>
>>122593515
Try moving your starting point to x = 1 000 000 and you'll find out what floating point errors mean.

Positions stop being precise because the precision of the data type that describes said position grows larger than a pixel value on the screen.

There's several work-arounds so don't worry though.
>>
>>122593530
>>122593872
what a faggot
every thread on 4chan is an american thread
disgusting weeb
>>
>>122593939
There's only a certain amount of space in which to store the significant digits, which means that there's a limited range of values that can be represented, and as you go to extremes the digits you need before the decimal point start eating up the digits available after the decimal point, and you lose precision.
>>
>>122594039
youre pretty stupid arent you?
>>
>>122594249
i got my comp sci degree tho...
>>
>>122594114
And the mask comes off. You're so predictable, m8. Stop fake leaving. We're watching you.
>>
>>122594280
Who gave it to you?
>>
>>122594374
my uni...
>>
>>122586484
What does tvn mean?
>>
>>122593939
Floating point numbers are stored in much the same manner as a number expressed with scientific notation.
>n = mantissa * base^exponent
The mantissa and exponent themselves, of course, have a limited range of "decimal places" because there isn't infinite space for them (floating point numbers are expressed using base-2, so they're not really decimal but you get the idea).

So while you may be able to express a huge number using fairly imprecise components:
>1,000,000,000 = 1.000 * 10^9
The next representable number is quite a ways off.
>1,001,000,000 = 1.001 * 10^9
Now do the same for a small number:
>1,000 = 1.000 * 10^3
>1,001 = 1.001 * 10^3
And the value itself is much more precise.
>>
>>122594170
>site that imitates jap board and is owned by a jap is american
>>122594294
its just not the same you need to try harder you put too many of his memes into one post you need to use less to be believable
>>
>>122593872
>skips the ""American"" threads
>misses all the yesdevving
Well then, I guess that means Americans are the greatest yesdevs, Eurofags BTFO :^)
>>
>>122594114
Oh did he not approve of little premadonnas like you pissing on progress posts? No wonder you lost your shit over him. Seems like a much cooler person than you.
>>
>>122594416
it means you're a smartass
>>
>>122594453
moot was american and without him you would never have been here you sad little weebshit
stay scared bitch
>>
>>122593343
this really hurts my soul ...
>>
>>122594412
>>
>>122594581
Moot was/is a weeb anon...
>>
>>122595235
don't be like that... im just kidding around and having fun...
>>
>>122594581
>being this new and/or a shitposter
>>
>>122595353
I wish you the best of fun with agd, anon!
>>
>>122595241
The worst thing about you weebs is that you keep repeating this blatant lie and then you accuse others of being newfags because you never saw moot dismiss anime. Then again you were probably 11 years old then and didn't even know what 4chan was.
>>
Wanna make some shitty music for my game that will never be finished. Should I really take it serious and learn music theory or is just knowing some scales and using existing music for reference a fine way to go about things?
>>
>>122595610
learn that theory
>>
>>122595610
You can probably churn out something decent-sounding with just the latter.
It might make musicians cringe, but if your game's never going to be finished, what's the harm?
>>
Weebs are a destructive force in general, they can't harbor anything good amongst themselves. If someone in /a/ for instance starts making a game, that person is fucked because weebs are pent up with anxiety and self-hate and don't want anyone to be anything but an impotent neet weeb like they are. That's why you see weebs in agdg acting the way they do (as well as the resident mental case). The same can be said for r9k or /v/, they don't want anyone to rise above their shit status on 4chan or in life.
So it's fun to watch people like googum shitpost anime and try pandering to weebs believing he was going to build some kind of support or fanbase from 4chan only to wind up being shit talked into the dirt and crying to other devs about his lack of support on twitter.
Those who learn from the mistakes of others will prosper.
>>
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>>122596062
>Those who learn from the mistakes of others will prosper.
On that note, if you really think smearing your face all over agdg or 4chan will get you fans or support you're lying to yourself. It doesn't matter how big a weeb you think you are, that's not impressing anyone, and if you think you're some kind of teen magazine heart throb who everyone really adores and thinks is "cute" you're in for a surprise, because 95% of 4chan is male and you were getting trolled the whole time.
Those who learn from the mistakes of others will prosper.
Don't pander to weebs thinking it will get you anywhere, don't kid yourself that you're some qt-pa2t who is going to be e-famous when you've done nothing but build negative karma for yourself and are wallowing in the lowest rungs of 4chan, and don't fuck with people who are legitimately smarter than you and have more supporters outside of the weebsphere.
>>
>>122596062
i like googs though
>>
>>122596514
>>122596062

You make some valid points, but making two huge posts about weebs makes you look a bit mad. Why not just look the other way and not give a fuck?
>>
>>122596930
>u mad
lol
>>
>>122596996
Angry? Upset? I'm not some memespouter, fuckface, take words by their meaning.
>>
>>122597323
*there meaning
>>
>>122596930
>>122596514
>>122596062
Can we please not shit up the thread with shitposting and instead talk about games and development? Just take a break for now senpai.
>>
>>122595235
what's this supposed to mean?
a function that makes an X as tall as the input?
>>
>>122596930
>weebs
read between the lines
>>
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I don't know why, but watching procedural generation is oddly satisfying to me.
Probably something about getting "unique" content "for free".
Even though I know I'll spend at least as much effort on tweaking algorithms instead of just handcrafting stuff.
>>
>>122597369
you motherfucker, how?
>>
>>122597408
programmers.stackexchange com/questions/268089/which-weak-algorithmic-strategies-i-have-that-lead-me-to-failing-coding-this-sim
>>
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>>122591751
This sort of thing is why people should be identified by their work, not by a name or by their opinions. In the off chance that I ever get to a point where I'm selling a game, I won't associate my real self with it, at least for a while. I'll probably just stick to a company name or whatever. Doing otherwise ruin reputations, see Phil Fish.

Of course this will all probably never happen because I'm lazydev.
>>
>>122583905

Looks good. The only thing I dislike is the way the darkness from his skull blends with his sweater(?). That part seems unreadable. Have you tried giving him a coloured shirt or something under the coat?
>>
>>122597907
>Doing otherwise ruin reputations, see Phil Fish.
Only if you're a dick
>>
>>122597907
>see Phil Fish
Phil made millions of dollars regardless of his internet reputation. Sure he crashed out of the internet but he knew what he was doing by burning that bridge and laughed all the way to the bank.
Being a known dev isn't for everyone. It takes balls. The difference is devs who are sharp enough to pull it off and those who are just mashing their face against the keyboard every once in a while and expecting praise for it.
>>
>>122597804
so is it my weak english or all he had to do is read any number the user inputs and print that exact X from the picture?
>>
>>122598237
yes.
As he said in his post "I went to two friends of mine and they solved the questions in 2 minutes"
He's just fucking incompetent.
>>
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>>122598084
But you'll inevitably be ridiculed by one group or another for something your game does or doesn't have (referring to cultural stuff, not legitimate criticisms), and it seems like it'd be much easier to clam up if you're just a company name and nobody knows who you are. The absolute last thing I'd want is to be involved with that GG stuff on either side, that's just asking for trouble.
>>
>>122597907
>people should be identified by their work, not by a name or by their opinions
people should also ignore arbitrary rules made up by nobodies on the internet
if some of the faildevs here went all the way with making themself trul notorious and then came out with a game they might have success
instead it's just the same lukewarm efforts and hoping their anime message board affiliations will get them somewhere
lazy
>>
I want to drop out to work on my engine.
>>
>>122598531
>you'll inevitably be ridiculed by one group or another for something your game does or doesn't have
Now you're getting somewhere. Nobody can climb up in life without having their heels grabbed at once in a while. Whether you hide behind a company name or become a known dev, you have to be able to handle it. I've seen faildevs here bomb out of the internet just from agdg drama alone, shooting themselves in the foot because of things happening in a /vg/ general with 130 regular posters. How could they ever hope to survive in a community of millions? Gotta have balls.
>>
>>122598593
i did and now im happy with unity
>>
>>122598707
>faildevs
jynx
>>
>>122598557
True, but I'm nowhere near thinking about that sort of thing anyway, considering the fact that my game is still 100% placeholder art. It probably would've been best to not say anything since I barely know what I'm trying to say to begin with.
>>
>>122598593
>>122598808
oh im tired i saw i want quit my engine dev
>>
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>>122598830
Stop using my words!
>>
>>122598707
>I've seen faildevs here bomb out of the internet just from agdg drama alone
They might have ruined their reputation but that doesn't mean they stopped coming here or left the internet, cmon now. I bet even Phil Fish is still trolling around with a psuedonym. The difference is he has enough money that it doesn't qualify as shooting himself in the foot. That's the real lesson. Don't ruin your reputation until you're at least somewhat successful.
>>
Should devs samefag about their games?

Theres practically no way to know, so we have to assume SOME devs are, and if SOME devs are, the only way to keep it equal is for all devs to do it. Plus, anon will already think you're samefagging, so why not at least benefit from it?
>>
>>122599252
Reputation doesn't matter. So what some retards from /agdg/ or 4chan will shitpost about you forever. There's plenty of people on tumblr and reddit left!
>>
>>122599310
go to a psychiatrist and tell him/her that you have problems with paranoia
>>
>>122599310
Samefagging where, here?
For what purpose?
>>
>>122598531
at least indie game devs have a personality
companies can too easily appear soulless and are just as easy a target for ridicule
it all depends on what you want to be in life i suppose
>>
>>122599491 (You)
Yeah, who would do that?
>>
>>122599310
Do you mean replying to your own progress with shit like "wow great progress anon!!!"?

There's really no point in doing that, and if a dev does it so what? They are gaining absolutely nothing. The whole point of posting in /agdg/ is to get feedback and ideas from other people.
>>
>>122599310
Samefagging like what?
Posting a screenshot and then commenting on it how awesome it looks?
Why should anyone care.
>>
>>122598531
>The absolute last thing I'd want is to be involved with that GG stuff on either side, that's just asking for trouble.
Being able to navigate a situation like GG properly is the ultimate test in how you can manage people online without damaging your reputation. If you can't imagine how you'd deal with it (assuming you're thrown on either side of the debate initially) then you're just not Internet-literate enough to be able to deal with customers online and you should get someone to do PR for you, because eventually you'll fuck up.
>>
>>122599828
Good point.
>>
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>>122599336
>Reputation doesn't matter.
If your reputation is bad enough and there's enough evidence of it then yeah it does matter. The internet is big but not big enough for you to run and hide from shit tied to your name. So don't burn bridges until you've actually built proper support for yourself or have made it.
>So what some retards from /agdg/ or 4chan will shitpost about you forever.
If they mention your name can people easily look it up and find you doing or saying embarrassing things? Then it matters.
>There's plenty of people on tumblr and reddit left!
Again the internet is big but not that big. If you ruin your reputation as a dev all it takes is one person who has proof from 4chan to follow you there and you're in hot water again.

I think yanderedev is an interesting case because he was a tripfag or something who constantly posted embarrassing stuff on 4chan and when everyone found out he was also yanderedev they assumed they could boil him alive, but he already had too many supporters at that point, much to their chagrin. If you mention him on /v/ you will see the old angry mob that believed they could kill him still gnashing their teeth because he has millions of followers now who couldn't care less about /v/ drama. But if he hadn't built those supporters in time or before he was found out, who knows what would have happened.
Posts like pic related would have been snuffed out by dozens of members saying
>go away we hate you
Instead of
>you are awesome yanderedev fuck that guy you sure showed him
>>
>>122599310
>Should devs samefag about their games?
More than a few have already been caught doing it and that's not the thing that hurt their reputation. Just a mild embarrassment.
One in particular used to samefag every progress post of his to the point of absurdity but he has been caught up in many more embarrassing things than that by now.
>>
>>122600196
>If your reputation is bad enough and there's enough evidence of it then yeah it does matter
>uses yanderedev as an example
>someone making 5k a month on patreon and with 100k followers on his youtube channel
Reputation literally doesn't matter, like I said, 4chan shits on this guy but everyone else on the Internet doesn't care.

Didn't even read your post after seeing the image.
>>
>>122600196
I hope the guy in that image becomes successful. An hate filled successful dev.
>>
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>>122590049
>repeat tons of images and apply tints to get the color you want
That's not how these are supposed to work
>>
>>122595601
but it is true tho, moot created 4chan as a forum of anime, only /a/ and /b/ wich was a random anime board existed, then it started to get bigger and bigger and it's just this, a bunch of faggots who think the weeb are cancer and the other half thinking they own all of the fucking boards
>>
>>122599689
>Samefagging like what?
>Posting a screenshot and then commenting on it how awesome it looks?
Yes except 7 times instead of just 1 or 2.
>Why should anyone care.
Nobody really does. It's just seen as fabricating imaginary support which is more a way for a dev to deceive themselves than anyone else. When push comes to shove they will be shown to have less than half the number of supporters they claimed to have by samefagging. In some cases they're shown to have less than 1/4.
>>
>>122600548
There were plenty of boards before /a/.
Original /b/ was pretty much /a/ though.
>>
>>122600329
>Didn't even read your post after seeing the image.
Okay, /v/. If you've been a retard on here or built up genuine hate from the community and there's proof of it then you deserve what comes to you when you try being bigger than your britches in the future. You can try to act all proud of yourself for it or declare that it doesn't matter all you want. You better have built a genuine support base, though.
>>
>>122600652
idk, i wasn't here since the start but it's what i know and i might be wrong, the point is that the weebs think they can do what they want just because 4chan was originally made for anime and the "normalfags" insulting them and making an stupid fight out of nothing
>>
>>122600548
Moot literally said anime was shit and he didn't care about it, he knew it was a safe statement because the majority of 4chan doesn't care about anime either.
Weebs are dinosaurs, a dying breed like the angry permavirgins in r9k, they're just in denial that they belong on cripplechan or wizardchan now and that 80% or more of 4chan is normies.
>>
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>>122600859
>the big meanies on 4chan will ruin you!!!
Do you not see how retarded you sound?
>>
>>122596062
downvoted
>>
>>122601165
>guyz my reputation doesn't matter lol whatever
>you're just retarded you fucking retards you're so retarded it's unbelievable
hmm i wonder who this is
>>
>>122601107
too bad though, on the old days it was really a good place, now it's like looking into a mirror, always the same shit but, we all already know this, the only thing now is to wait until we destroy ourselves as a community
>>
>>122595235
>java devs
>>
>>122601165
They seemed to have ruined you, m8. I'm interested to see whether you have a recovery plan or think you can just keep limping back into the community with your tail between your legs for the nth time.
>>
>late 2015
>still no new info from microsoft about .NET on xbone
>>
>>122601613
he already admitted his plan b is tumblr and reddit
pretty typical of a shitter
>>
>>122583905
add an extremely subtle glow to the eyes? <3
>>
>>122601790
not him, but

>want the game to have success
>not resorting to two of the biggest social media platforms for promoting the game because "4chin seecret club! XD"
>>
>>122600329
>like I said, 4chan shits on this guy but everyone else on the Internet doesn't care
Like you said? The fuck? That was my post not yours.
And like I said he only survived his 4chan reputation because he already had real followers and real support. He didn't just smear his face all over agdg and samefag his progress posts declaring himself to be cute and "well liked" ya dingus. When push comes to shove how many people really stand behind you? The number dwindles the more you degrade yourself.
>>
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>>122601776
>implying MS wants their arcade to look like pic related again
>>
>>122600474
he's already very successful, all his bills are paid by patreon supporters and if he opened a kickstarter tomorrow he'd have a million dollars in a few days
he's pretty well hated by a couple of the resident weeb faildevs here
>>
>>122602075
looks like my game would fit right in
that said there were at least a few good XNA games: monaco and mount your friends come to mind
>>
>>122602019
>When push comes to shove how many people really stand behind you?
This depends 95% on your game. If your game is interesting and good most normal people won't care about what you say or do.
>>
>>122601963
>defending a tumblr faggot who has already proudly threatened to run to reddit and tigsource
lol
>>
Am I yesdev now?
>>
>>122602353
>This depends 95% on your game.
I hope you have something better planned for yourself than a self-titled 2d pixel platformer, then. It's also a good idea to be free of drug addiction and be able to think clearly. It's also important not to build a mountain of negative karma by shitting on progress posts and propagating crab mentality from the community you try sprouting from as well.
>>
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So I wrote bitmap font system on top of SFML. It's working fine except for a small issue - texture bleeding. I figured it could be due to floating points so I overrode position methods to round the positions (pic related). And it has helped a bit (I had two very noticable and reproducible bleeding in my menu, with this rounding it goes away and I switched the code back and forth a few times to confirm). However I still get some bleeding with other labels (for instance I have cursor subtitle which bleeds as you move it). I tried disabling texture smoothing afterwards but that didn't help. The bleeding occurs only when moving the text object on the y axis. Any ideas what else could it be?
>>
Which seems a more trendy topic right now:
Dungeon crawler or tactical shooter?
>>
>>122602627
>self-titled 2d pixel platformer, then. It's also a good idea to be free of drug addiction
Who do you think you're talking to? Or am I being memed?
>>
>>122602353
you kind of avoided a lot of hot points in that post....
>>
>>122602692
Dungeon Crawler for indie
Tacticool Shooter for AAA
>>
>>122602740
Just general advice for no one in particular :^)
>>
>>122602692
Right now I think there is an open spot for a SWAT4 styled shooter but I don't think an indie team could do it justice.
>>
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>all that repetitive typing of common things gone with a few macros
Macros are literally the best
>>
>>122602403
>a tumblr faggot

you are the problem
>>
>>122603478
>REEEE NORMIES
>hold on guyz lemme run to my safe place muh tumblr and reddit
that's the real problem
memelords who think they belong here because they're /pol/tards or robots when they really can't hang without running to a safe place
>>
>>122603802
but i dont need a safe space

/pol/ is just the after party. im perfectly comfortable cyber raping you in the broad daylight of a blue board
>>
>>122603802
>REEEE NORMIES
>hold on guyz lemme run to my safe place muh tumblr and reddit
Sounds awfully familiar.
>dear diary tumblr today this and this mean thing was said to me :( please feel sorry for me i was a superstar on agdg i was so well loved
>i was on my way to the stars i swear but now i'm just feeling sorry for myself on tumblr
>more notes pls
>hello? anyone? why isn't anyone sticking up for me? :(
And then everyone is like
>okay goodbye tough luck i guess
>"n-no you're supposed to beg me to stay!"
>>
>>122604385
>GOODBYE FOREVER!
>i know i already said this 5 times now but i am SUPER SERIOUS this time
>don't try to stop me! don't try to stop me!
>p-please try to stop me
>okay i'm just gonna leave this tumblr post up then for a couple days so everyone can see this super sad goodbye
>goodbye cruel world
>post stays up for 3 weeks
Thread replies: 255
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